Jade: Hey it is January 9th.
So it's winter in Montreal.
It's cold, as you can see
with the snow around me and my big coat.
So for us to cheer up a little
and to warm us up a bit we're going to eat some dim sum
in the restaurant which is right behind me.
the Kam Fung House,
which is known to be
the best dim sum restaurant in Montreal.
We're going to try it.
And dim sums are a Chinese cuisine dish.
We're going to film all the dishes for you.
Jade: What intrigues me the most
is the sticky rice in lotus leaves
because I really want to taste it.
Lise: Yes, me too, we will try.
The sticky rice in lotus leaves will be the big discovery.
For the rest, there are a lot of dishes we already know,
except the sour soup.
I wonder what we're going to take.
Shrimp wonton or sour and spicy soup?
Jade: Choose.
Lise: This will be shrimp wonton soup.
Jade: It smells like peanuts.
It smells very good.
It looks very hot too!
Lise: No kidding!
Jade: Yum! Yes! Really, peanut, very hot.
Usually I am not a fan of the
peanut taste
well here it is light. It is very good.
Lise: Let's see: what do you think it is?
Jade: I think it's the spicy sauce here!
Lise: Yes!
Jade: That's why it's separated from the others.
Lise: Go! Wow! Altogether! You're not afraid!
Was it the spicy sauce?
Jade: It is delicious but wow! It tastes like harissa.
Lise: Really?
Jade: Super good!
Lise: One left, I don't know.
It looks like tamarind, something like that.
Jade: Maybe.
I was going to say that you are modest but it's better.
Lise: Tastes like ketchup barbecue.
Jade: Is it sweet?
Lise: It's good.
Jade: What about the wonton?
Lise: So good.
Lise: Jade's test.
Jade: It's not so easy! There you go.
Lise: Well done.
Jade: Thank you.
Lise: I'll try the rice,
I'm curious
It was cooked wrapped in a lotus leaf.
It smells good!
And there should be sauce insde,
pork, sausage and rice of course.
Jade: Lucky you who love sticky rice!
Lise: Yes I confess!
It is sticky rice!
I don't know if you can see inside.
Let me open it up. And the meat is inside.
I'm going to taste it.
I was expecting something sweeter.
And it's really good.
You can taste the leaves.
Jade: Lotus leaves.
Lise: Yes.
Jade: Especially the scent too.
Lise: Yes, you can also smell the perfume. Very good!
Jade: It's really good!
Lise: True! It's super good actually!
I think we ate half of the dishes, right?
Jade: Yes, because they give big portions
and she is starting to to be full.
Lise: I didn't realize
how it was served.
The crab claw weighs a lot.
Jade: Lise begins to be full.
Lise: It's a crab claw stuffed with shrimp right?
Amazing.
I don't know if I will get to the end, let's be honest,
but it's super good.
Jade: I've been trying for 5 minutes.
Lise: You took 4 bites.
Jade: It's very salty and it's very good.
Lise: Yes it's true it's very salty.
Very good but very salty.
But this isn't a very strong taste.
I'm making room.
The dessert Jade?
Jade: So it's a mango jelly
with slices of orange and a fortune cookie.
Lise: Your jelly is shaking.
Jade: Yes! So this is the first time I taste this.
It is very compact!
Lise: Yes, it's compact!
Jade: Yes. This really has a flan texture.
This was more the texture of a flan than a jelly in fact.
Lise: Ok.
Jade: Really a flan texture.
Lise: And do you taste the mango flavor?
Jade: Yes, in the end I feel the fruit
but it is surprising... wait... the taste is really strong.
Lise: Strong?
Jade: Yes the mango is really present.
Lise: Ok.
Jade: But I wasn't expecting
the flan texture with this taste of mango.
But it has a taste of mango with vanilla!
That's it! Taste of mango with vanilla!
As if there were a mixture of vanilla / mango.
With a texture of the flan.
It's special, but it's good!
Fortune cookie!
I love fortune cookies!
And I recently discovered that you could eat them.
Lise: Yes, you used to throw them every time!
Jade: Every time! While it's super good!
Lise: Such a waste.
Jade: When I tasted them I was like: but it's really good!
Read: Yes!
Jade: Careful not to tear it.
Lise: What's in the future for you?
Jade: "Happiness is just around the corner waiting for you!"
This isn't bad for 2017!
Lise: Excellent.
Jade: So you can eat the cake!
It's very very good, I love the light vanilla taste!
Lise: I think they knew what they were doing
by putting these benches at the entrance...
We ate too much!
Jade: To rest after the meal?
Lise: Yes. And we took the rest to go.
We could not eat everything.
Jade: It was generous!
Lise: it's the least you can say!
Jade: It was good but it was a lot.
Yet we had the menu for two!
Lise: Yes! I don't know if they thought
we were going to divide into several people, I don't know.
Jade: I don't know who are the two people
who are supposed to eat this menu.
We took the quarter to take-out honestly!
I think that there is a dish that we haven't even touched!
We couldn't!
Lise: It was...
Jade: Spring rolls
Lise: We did not eat the spring rolls.
Jade: That we love yet
but this was not possible.
Lise: There was no room for them!
Jade: Excellent but especially made of shrimps and seafood.
So if you have allergies, these dim sum will not be for you.
Lise: indeed.
But perhaps you can ask.
Because they also asked us,
we appreciated this,
They also asked if we eat pork.
So maybe they can customize the menu
So perhaps you should ask.
Jade: Good thing to know
the dim sums are available individually until 3pm,
so only in the day service.
And at night they are available in a preselected menu.
Lise: This is the menu that we showed you earlier.
Jade: And there's a menu with other meals etc.
But we heard that, in the morning,
they cross the room with ready-made dishes on a cart
and you choose what you want.
So we came at night
as we really wanted to take dim sum.
It must be interesting to come during the day.
Read: Why not?
Jade: People say that it is a well know restaurant
for the Chinese community and that it is often very busy all day.
Well there wasn't a lot of people this evening.
Lise: Yes it was quiet.
Jade: Very very quiet.
But we must also say that we arrived very late
compared to the hours of meals in Montreal.
Here people eat more around 6pm
but we arrived at 8 pm.
Lise: Even 8:30pm!
Jade: Yes!
Now let's go home!
Because we ate too much.
Lise: there is a small slope towards the metro station
that is to our advantage.
Jade: And we're on our line!
We ate too much.
Lise: It's too much, it's too much!
Only getting downstairs...
Ah yes: the restaurant is on the 1st floor when you arrive in the mall!
Fortunately there are escalators.
We won't walk.
Let's try to move my kiko.
Jade: Yes!
Jade: Oh, is it over honey?
Lise: Yes Jade, the video is over..
Jade: But we have a lot of things left to see, a lot of meals to eat!..
Lise: I know, Jade, but this will be for the next videos!
Well, Jade is a bit behind, but you can keep following our adventures:
Subscribe to our channel, like and share this video, ok?
Jade: I'm not < a bit behind>!…
For more infomation >> Eating Dim sum in Montreal! - Maison Kam Fung - Duration: 9:41.-------------------------------------------
Two New Blessings Cut the Death Penalty IN HALF!! | Retro Hardcore PvP, Tibia 11 Action Bar & More - Duration: 10:46.
What's up, guys?
Eric Psykik here today with another update related video.
Let's just get right into it.
If you missed the news the other day, two new blessings were introduced to the game:
the Heart of the Mountain and the Blood of the Mountain.
These two blessings provide additional protection for your character on top of the five blessings
we already have, and can be purchased for a very reasonable amount of gold in game,
or a slightly expensive amount of Tibia Coins.
For PvE players, these blessings are great.
And for PvP players who may be hunted on their server or suffering from power abuse, these
blessings are also pretty great.
But for those of you who were waiting for Retro Hardcore PvP, or who were already concerned
with the PvP system, these blessings have changed things drastically.
Let me hit you with some math.
This chart from the TibiaBR fansite highlights the death penalty from over the years in Tibia.
It's written in Portuguese, but you can easily understand the numbers.
The charts say death penalty (original), death penalty (after first nerf), and death penalty
(after the introduction of the heart and blood of the mountain).
In these tables, you can see the death penalty based on different levels in increments of
50, except for level 23.
This is because the death penalty formula is different for players under level 25.
But none of that really matters because you barely lose anything on death at those levels
anyways.
What matters is these two new blessings and how they affect the death penalty.
In this middle chart you can see the death penalty we are used to today.
I've seen a lot of confusion over this chart, but believe it or not these numbers are correct.
Let me explain.
As a level 300, you have 441,084,800 experience.
If you die to a monster, you lose 3.5 levels, or 15,488,900 experience.
This number is without promotion and without blessings, and can be gotten from this formula
according to TibiaWiki.
This is the base death penalty that all the calculations of protection are based off.
If your character is promoted, you protect 30% of that experience.
So if you die to a monster, you are losing 70% of that number, which is 10,842,230.
Ignore the next column because I don't know anyone who has all 5 blessings but is not
promoted except for a bot knight.
In the last column, these numbers are what you lose to a monster death if you are promoted
and have all 5 normal blessings.
Since each blessing is worth 8% protection and you have 5 of them, plus the 30% protection
from promotion, you have a 70% death reduction in total, meaning you lose 30% of the base
number on death.
30% of that number is 4,646,670.
This is a level 300 who dies to a monster, or a level 300 who dies to players on Retro
Open PvP.
I sat around level 300 for a while on Hardcore PvP and I can attest that that is the amount
of experience I would lose to a monster on death.
Now let's move over to the next chart that shows the new numbers with these two new blessings.
Now that we have the Heart & Blood of the Mountain, we have an extra 8% protection from
each blessing, which means an 86% protection of our base experience lost on death if we
have all seven blessings and promotion.
So if we take that 15 million experience lost on death for a level 300 and multiply it by
the 14% we lose now, we get 2,168,446.
Now as I said earlier, for some players this is great.
But for those of you looking to play Retro Hardcore PvP, the death penalty was essentially
cut in half.
Actually, a little over half.
Since formerly we lost 30% of our base experience when dying to monsters, or in the case of
the Retro worlds other players, we now lose only 14%.
But the numbers get worse from there.
Remember how we have fair fight rules on Open and Hardcore PvP?
If you die to a group of players on PvP worlds, it's considered an unfair fight.
You can be protected anywhere from 1-80%, depending on how many players are attacking
you and the sum of their levels.
I don't know exactly how to calculate what you need to get the full 80% reduction, but
if you're fighting in war you're most likely going to get it.
Formerly, with 5 blessings and promotion you would be protected 70% and lose that 4.6 million
experience on death.
If you received the full 80% reduction due to an unfair PvP fight, you lost 929,334 experience
and your Twist of Fate blessing.
Again, I can confirm with 100% certainty I used to lose around 1kk per death in war on
my character at level 300.
But let's check what kind of protection we get with the two new blessings…
With all 5 normal blessings, promotion, and the two new blessings, you now lose 2.1 million
experience on death at level 300.
Multiply that by 20% assuming you received the full 80% reduction from an unfair fight
and you're left with 433,689 experience lost on death.
I tried this myself at level 317 and I lost 507,961 experience with full reduction.
That is a laughable amount.
I can make two million experience per hour in most hunting spawns, and I will lose 500k
if I die.
That is 15 minutes of hunting.
That is nothing!
Absolutely nothing.
I used to joke about regaining experience after getting PKed because while my enemies
were sitting in Lizard City or something losing PZ, I was already out of the temple regaining
my lost experience and cash at Glooth Bandits.
That's not a joke anymore, that is reality!
Hardcore PvP may as well not even be Hardcore PvP now.
Four deaths is the equivalent of losing one hour of hunting, and it's not hard to hunt
your two hours of green stamina each day.
I've said this a million times before, but you might as well make a character there for
the sole purpose of hunting because all the spawns are free.
Even a level 500 loses 1.9kk experience on death now in an unfair fight, while making
3, 4, 5kk an hour!
We have to reach level 700 or 800 before people will actually care about dying again.
There's absolutely no reason to PvP there anymore except for mild entertainment.
But I don't care about Hardcore PvP.
I care about Retro Hardcore PvP.
But these blessings just made Retro Hardcore PvP that much easier.
Knowing company timelines I almost think the reason we are getting these worlds now is
because Cipsoft knew these blessings were coming out which would reduce the death penalty
and make these new worlds more friendly for casual players.
But we didn't want casual worlds…
Hardcore PvP is casual enough now, which is why we asked for Retro Hardcore PvP in the
first place…
But it is what it is.
I'm still going to play these worlds, and I'm not trying to bash Cipsoft.
I just didn't even consider the option of new blessings to reduce the death penalty.
That was the main allure of Retro Hardcore PvP: incentivizing killing players over hunting.
But unfortunately, now, with a level 300 losing 2kk on death to players instead of the 1kk
I would lose on Dolera, it's only 2x as hard, whereas it would have been 4x as hard
previously.
So that's how these worlds will be.
Honestly, if BattlEye can keep botters from bringing in unlimited amounts of gold then
I won't be too upset.
At least we'll have the struggle for money again and lose double what we lost on Dolera
previously.
But to anyone who was really hoping for a brutal PvP server, I'm sorry.
We have failed…
Alright so anyways I might as well tell you guys where to get these two new blessings
while we're on the topic.
The first blessing, the Blood of the mountain, is found in Port Hope over by the Forbidden
Lands.
Look hard on your minimap and you'll see the yellow dot of the hole hidden behind a
tree.
Once down there, just say hi enhanced yes to get the blessing.
On my level 318 the blessing cost me 26,000 gold even, so I'm assuming that's the
price it caps at.
I also tried to buy the blessings on a level 64, and they said they would give it to me
for 11.4k, but I think the NPC might be bugged at the moment because it wouldn't work when
I said yes.
In the future, I'm pretty sure you can buy these blessings on all levels.
For the Heart of the mountain, head over to Ice Witch Temple in Svargrond.
You can get there by taking the boat to the raider camp and then heading over the peninsula
and southwest.
Levitate up the mountain and say hi enhanced yes to this NPC as well.
In addition to these two new blessings, the store interface got an overhaul of its looks.
If you click on the blessings tab next to your character's equipment you can see which
blessings you have now, as well as how many charges you have of each blessing.
You can stack up to 5 charges of each blessing now, but this can only be done with Tibia
Coins.
So if you buy the blessings in game with gold, you can only have 1 charge.
There's also another new store product that came out with the blessings known as the death
redemption.
I heard a lot of complaints about this one, but I don't think it's really a big deal.
Basically, if you died without blessings as a level 300 but you were promoted, you would
lose 10.8 million experience as seen on this chart.
I've seen this happen before on Hardcore PvP that people forget to buy blessings and
accidentally run back to a fight and drop their backpack.
With this death redemption, you can buy the experience difference back.
You're not getting your lost items back or all of the experience, you're just making
up the difference for being forgetful.
And it costs a whopping 260 Tibia Coins, so it's not like you can just run around unblessed
and buy it every time you die by accident.
It's basically a tax on people who forgot to buy their blessings.
So if you died and purchased the death redemption, you would have 8,673,784 experience given
back to you and the equivalent skill points as if you had had all 7 blessings when you
died, but would still be down the 2.1 million you would have lost if you had the blessings.
So again, I don't see what the fuss is all about.
Rather than make a whole separate video, I'll also include in this one the new features
that were added to Tibia 11.
First off, you now have a spell list you can click that shows you a visual representation
of all the spells you own.
Man, first the ceremonial ankh and ornamented brooch and now Cipsoft devalues spellbooks?!
What the hell, man.
I don't know why it shows you the price of the spell since you already own it, but
whatever.
The spell list has some pretty handy information about spell cooldown groups and mana cost
and it looks pretty sweet.
You also may have noticed the new action bar across the bottom of my screen.
I actually really love this action bar; it's a lot less intrusive than the flash client's,
fits the oldschool theme of the Tibia client, and it's very simple to use and aesthetically
pleasing.
Basically, you can drag and drop any spell, object or hotkey onto the bar, and you can
even add text to the bar like your favorite insult.
When casting spells or using objects you'll also see a little clock animation that shows
the cooldown as well as a written number of time for longer cooldowns.
Overall I think the bar looks great and I've already started putting things like brown
mushrooms, equipment, and other stuff on there that I wouldn't normally assign to a hotkey
because it's not as important.
Finally I can take off my imbued equipment with a button so it doesn't count down when
not in use.
I always got annoyed having to drag it off constantly.
The last thing they added, if you're interested, is a new CM tracker on the right side of the
website when browsing the forums.
Here you can find every post written by a Community Manager, which usually includes
a lot of important inside information you might not typically see in a news article.
So I think I've covered all of the new stuff coming out.
I know some of you who are watching this because of Retro Hardcore PvP are wondering about
these servers.
At this point, all I know from reading the posts by the CMs is that the Retro Hardcore
PvP worlds should be launched sometime around the Summer Update, but not necessarily on
the same day as the update, which is scheduled for late July.
We have no news yet on whether this means there will be vouchers, but most of the 85-day
vouchers expire the first of August, so we could possibly see a few days of vouchers,
a week, I don't really know.
You guys already saw how these new blessings will affect these worlds and we also have
some new stuff like summons that may change Tibia's PvP system a bit, so we are in for
a wild ride come August.
We also don't have confirmation yet on whether or not you'll get experience for killing
other players.
The proposal was goldboxed long ago as well and the CMs have said they are considering
it, but they mentioned that we might not get experience for killing at launch but that
it could still be added at a later date.
I'm sure part of the problem is finding a new formula to work with today's Tibia
so that people can't abuse it again to sell kills and create new characters overnight.
We'll have to wait and see.
At this point, I at least hope we get that to incentivize killing other players, because
now that the death penalty is cut in half I'm starting to think this server will be
just like the Hardcore worlds we have now where leveling your character is more important
than killing your enemy.
Anyways, thank you guys for watching this video and I will see you guys next time.
-------------------------------------------
Impact | Episode 46 - Away From it All - Duration: 4:57.
(Muffled wedding sounds. Music. Chatter)
Bathsheba: Right fine. The camera's on.
Boldwood: Good. I wanted to
document this moment.
I've been looking
for an opportunity to speak to you all evening.
Now, surely you know what it is
that I want to discuss?
It's about you and I
and our future as a couple.
Bathsheba: Um I, I don't think...
We're not a-
Boldwood: Just, please. I-I have a gift for you.
Boldwood: Oh, it's not an engagement ring!
It's a... promise.
for our future together
Bathsheba: I...I don't think that we have a future together.
Boldwood: Oh! I see.
Bathsheba: (Apprehensively) Yeah?
Boldwood: You're still playing hard to get!
Just like with the conference,
Then you said "Not right now"
And I understand now what you were saying, the timing wasn't right.
but these last few months... your feelings for
me have changed. I've seen it.
and with all the mistakes you've made, surely you
must have seen it too.
Bathsheba: Look. Tom. I don't have feelings for you.
I...I never have.
And I'd really like to get back to the wedding.
Boldwood: PLEASE just ...give me a chance.
We'll take it slow.
I don't mind if your feelings for me
aren't as strong at first.
Bathsheba: Let me go Tom.
I'm tired.
Boldwood: You're not going to let me down.
Not after everything that we've been through.
After everything I've been through for you.
Keeping silent while you
paraded around with him.
You who deserves everything
and God knows I have given everything for yo-
Bathsheba: I never asked you to do that.
Boldwood: Oh, but you did.
That first text message
and every moment since.
Bathsheba, I have fallen in love with you.
Bathsheba: Look, I am so sorry if I gave you the wrong impression bu-
Boldwood: WRONG IMPRESSION?
You have been giving me clear signs. CLEAR SIGNS.
Bathsheba: Look I was
I was... confused and and the pub.
and I was just trying to be kind.
(SLAM) Boldwood: KIND!?
do you have any idea of the agony you
have put me through these last few months?
I was content with my life before you.
Bathsheba: You don't understand.
There's no saying no to men.
Everything just gets twisted
YOU'RE TWISTING IT.
Boldwood: I can't eat I can't sleep
I am neglecting my work because of you
Bathsheba: You're scaring me Tom, let me go!
Boldwood: I deserve better than this. Surely you must admit that.
You have dragged me into this hell
and-and strung me along for months.
He leaves and I was here for you. I give you a
shoulder to cry on and still you deny me?
Bathsheba: Alright okay,
this is not some fucking opera.
That text was thoughtless
possibley cruel and I'm sorry
but you are NOT entitled to me.
YOU NEVER WERE!
Boldwood: Bathsheba, don't do this to me.
Not again.
Bathsheba: Please leave.
Boldwood: There's someone else isn't there?
((Bathsheba makes a frustrated noise))
THIS is what this is all about.
There's no reason that you would be like this.
after everything.
Bathsheba: There's no one else!
You're not listening to me!
Boldwood: I am not as blind
as you seem to think I am.
Bathsheba: Just leave me alone!
(Distant car revving sounds)
(Accelerating sounds)
(Tire squeal)
(METALLIC THUD)
Bathsheba gasps. (The murmuring of the party has stopped)
(The party music stops and the crowd sound returns, now anxious)
(Some distant noises of fright and shock)
Liddy: (Through the door) Bath! Bath we need you!
It's Frank.
Bathsheba: Shit!
-------------------------------------------
Shawn Mendes - Treat You Better || TÜRKÇE ÇEVİRİ - Duration: 3:00.
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Bike training - Duration: 1:56.
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Реакция на бомжа убегающего от квадрокоптера! - Duration: 1:21.
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SIMPLE SPRING LOOK💐🌷🌹🌻🌼🌸🌺🍀 - Duration: 7:59.
Ok guys, this is the final look.
It is very soft and pink spring makeup look.
I hope you enjoy this video.
If you do like this video, dont forget to leave a thumbs up and subscribe to my channel
I'll see you in my next video.
BYEBYE<3
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Hack router password with kill-router.py [brute force] - Duration: 5:33.
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Titanfall 2 Glitch Loadouts | Titanfall 2 Tips - Duration: 6:46.
Hey there pilots, welcome to Titantime, Dan here and today I'm sharing my top 2 load
outs for pilot gameplay on Glitch.
With it's wide array of paths, long wall running routes and verticality, this pilot
playground can be both exhilarating and daunting, so I have a 2 load outs, 1 for each different
style of play depending on your skill level and your preferred pace.
So first up is the high octane, hip firing, caffeine induced load out, and second will
be my preferred load out for Glitch and my best way to deal with those super speedy runners.
So for the first load out you'll start by using the stim ability.
The reason stim is so popular on this map is because the map design of Glitch lends
itself so well to wall running, meaning that the momentum stim gives you can be carried
for longer periods without being obstructed by an obvious change of route.
By being able to slide hop on top of the wall run lanes, as well as the top levels of the
map, you can get from one end of the map to the other with relative ease, you do not have
to be highly skilled at maintaining a slide hop to do this on Glitch, you just have to
be on the lookout and react as you go.
To be honest after playing only this map for 4 days, I mainly see players using stim for
map traversal over health regeneration in a firefight, and this speed running is highly
addictive and for some players can be very difficult to give up on a map like Glitch.
So for primary weapon, the obvious choice would be a SMG, but I have found it's best
to choose the weapon you are most comfortable with hip firing.
Because of the speed at which you will be running, reaction time is critical, not only
that but you don't want to be aiming down the sights whilst wall running, especially
with the death drop in the middle of the map.
Constricting your view whilst aiming down sights will not only slow you down if you
don't have the run and gun kit on, but will reduce your prerifferal vision, which limits
your ability to change a running route on the fly, as well as missing out on catching
those pilots to your left or right.
For gun mods, tactikill is going to help you replenish that stim to keep you zipping across
the map, extra ammo will help those of you who aren't a hip firing god, and quick reload
will make sure you can handle multiple pilots in one go.
The choice these 3 gun mods here will depend on your play style, if your aim is in point,
then tactikill will be more viable, and if not, then choosing extra ammo and quick reload
means you'll at least get the kills and have a few seconds of breathing room whilst
your stim recharges, tactikill isn't that helpful if you're not racking up those kills.
For ordnance, I'd suggest picking something that doesn't need much accuracy as you want
to be concentrating on your wall running and speed momentum over nailing that firestar,
so frag grenades can be useful for clearing out those flag bases before you get there,
or an arc grenade can slow down other enemy stimmers and interrupt their walruns.
Before I go on to the next load out, I would like to mention that this load out can also
work with grapple.
In fact sometimes I prefer grapple for this loadout, if you're anything like me, you
can on occasion mess up your wall run when using stim and hit a wall or part of the scenery,
effectively wasting your stim running and feeling frustrated at the same time.
Grapple is a great in between for me, mainly using it if I end up missing a run part way
through to get me quickly back up high and on track, if you're not 100% accurate with
your runs, grapple is my tip to quickly get your momentum back up, and no you don't
need to be a master at grappling for it to be effective.
Now onto my second load out choice, and the best way to deal with those stim runners.
Now I feel like theres a silent majority out there who want to play at their own pace,
especially after a stressful day at work, and perhaps don't want to have to keep up
with the ultra fast pace of stim and Glitch in one go.
Personally I have those days, and if my aim and reflexes aren't on point, hip firing
and stim running on Glitch is a quick way to make my life more stressful.
This load out is now my preferred choice on Glitch for all modes, and soon i'll explain
why.
First up, we're going for cloak as our ability.
Now after the cloak nerf I haven't used cloak since.
But cloak is by far my favourite ability for Glitch.
First of all, it gives me the breathing room to be more accurate when starting my runs
on Glitch.
The map design means you can still traverse the map very quickly even without stim, so
you don't need to just hang around the base staying hidden to be effective.
By keeping the attention off me with cloak, I can carefully choose the best route whilst
keeping an eye on the enemy, meaning whilst I might not be the quickest route, I'm always
taking the most effective one.
With all those enemy pilots stimming everywhere, if you run into them whilst cloaked, they
tend to find it difficult to track you and take you out with one drive by pass, meaning
they have a choice to ignore you and carry on their wallrun and desire to keep their
momentum, or to turn around and come back at you.
Their desire to keep being as fast as possible means means those enemy runners are too busy
concentrating on their runs to notice a cloaked pilot out of the corner of their eye.
Not only that, but the vast amount of different routes on Glitch means you can easily lose
an enemy tail with just one or two changes of direction, and of course, cloak is great
for staying hidden from those enemy titans peering into your base through the large open
walls.
So for primary weapon, it's going to be the carbine.
This weapon is always a great all rounder, but its decent hip fire means you can attack
other pilots on your walruns, as well as taking the advantage of aiming down sights and the
medium to long range to keep your sights on those stim runners running past you.
As for ordnance, it has to be the gravity star.
Theres nothing more satisfying than stopping those stim runners dead in their tracks, especially
over the death drop.
By throwing the gravity star in front of those wall running pilots, they will either run
into it or be forced to avoid it, making their walruns not so easy.
For kit options, definitely low profile, as this is going to hide those jump jet trails
that everyone is looking out for with those stim runners.
Ordnance expert is great to help pinpoint those gravity stars as well as speeding up
their cool down, but not critical, so choose which kit 1 option works best for you.
Glitch is amazing for those fast paced runs and firefights, but it doesn't have to be
a case of if you can't beat them, join them, it can also be a case of cloak and steady
wins the race.
Let us know your loadout choice, and we'll catch you next time.
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Большой обзор клумбы после "сезона дождей" - Duration: 9:58.
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Walk Of Life | Mark Knopfler Songbook | Lesson 21 - Duration: 12:56.
I hope I'll play it better in the next 10 years.
Walk Of Life is one of the giants, one of the biggest hits.
And I think nobody wants me to talk about a bunch of
beginner's chords the song consists of.
Spoiler alert — it's E, A and B.
The hook after the organ intro is the main riff
and I gotta say — it's hard.
Harder than you may think.
If you practice it hard enough and close enough,
your fingers gonna hurt.
I got blisters on both
of my index fingers.
This riff fascinated me for
years and I always wanted to play it as close
as possible so I'm better be accurate.
Speaking of accuracy, I can't do a tablature for
the right hand, because It simply doesn't make
any sense, so there's really no shortcuts to learn
the riff, only trying to copy the right
hand moves and that's it.
At least I can explain what I do.
There's three main ingredients in the song —
three chords, three parts (intro/bridge, verse, chorus),
and three steps to learn it.
Three cubed!
The song has this rock'n'roll, Chuck Berry
kind of rhythm in it, straight downstrokes only
eight notes pattern.
I hope you're familiar with it,
if not — learn it first, it's pretty basic.
The fundamental fingerpicking pattern is —
thumb, index, downstroke, index.
And the chords are E5, A5 and B5.
Downstrokes as always is mostly the middle finger.
The first step now is combining the rock'n'roll pattern
with the new fingerpicking pattern.
And the song already kinda works.
Keep this sound in mind,
because in order to sing over the song you need
to think as simple as possible and this is it —
straight eight notes pattern.
Think like that and you'll never get off track.
The second step — is the bass line.
The melody in the bass.
The pattern stays the same,
only the strings changes.
It's only two notes on
the E chord here.
On the B chord the little finger stays
in place for the whole chord.
The final step, the final touch — is embellishments.
Polishing all the little changes and transitions.
It's not about what to play, but more... how to play.
For instance, the very first transition, from E to A.
See that pull-off in the left hand?
And a little
pause to anticipate the transition a little bit.
Sounds great!
The same transition here.
*Note the melody in the bass
and the similar pull-off again.
Now this walking bass line — it's actually still the
original pattern in the right hand, and in the left hand
it's the second and the first fingers.
Why not the third finger?
Because what Mark is doing
here is hammering on these two notes,
to get some extra twang.
Now I'll play the whole intro really slow.
Now, to the verse and the chorus.
If you got the main riff, the song continue
with the same tricks as before.
This pull-off is just to break the monotony and fresh up
the sound, you can't just go and rock'n'roll all the time.
Then transitions to A and B just as before.
Seems like the easiest part of the song is
the E pentatonic lick between the parts.
The chorus starts with climbing up to
the B through the A chord.
To some classic Mark's picking with
alternating thumb and index.
Or...
In the studio version there's actually
an F#m chord, as in…
but I never heard him doing that again,
he usually goes through the G#.
I can play along with the live recordings for hours,
there's no click-track so the time changes a lot.
For instance, the version from "A Night In London"
is pretty fast, the more recent recordings
sometimes can be pretty slow, so it's fun, it's fun.
It was my take on Walk Of Life, thanks for watching!
"A Night In London" version is pretty fast!
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STRANDED UHC - Ep5 : Courage, FUYONS ! [Sous-titré FR] - Duration: 21:08.
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The Divine Feminine And Return Of The Sacred Wisdom Of Creation - Duration: 7:55.
The Divine Feminine And Return Of The Sacred Wisdom Of Creation
By Dylan Harper
The patriarchal traditions symbolize the archetype of Lilith symbolizes sensual desire and fury,
as something to be tamed.
However, her archetype shows us several keys for harmonizing the imbalance between the
masculine and feminine.
Use these for freeing ourselves from repressed or unconscious inner feminine parts.
When each one of us takes responsibility for this re-balancing process, we empower the
feminine.
We set her pure power of creation free, both in ourselves and collectively.
This way the feminine (in us) can fully step into her part of divine co-creation with the
masculine and fulfill her true role on the path of living in harmony.
The Shadow and the Struggle
The previous four articles on Lilith capture how the once harmonic unity of masculine and
feminine continued in misbalance during the rise of the masculine-oriented system.
The masculine focus on form and its tangibility put the own-form, the own race, color and
the individual identification above the others.
This subjected brothers, men and women to a great divide for centuries to come.
And it also led to inner wandering and to constraint of the experience of freedom.
As the own-form and appearance � the outer � was put first, all perceived to be tangible
and visible oppressed the non-tangible and non-visible of the inner (world) towards the
background.
It �disappeared� and fell into the shadow of not being conscious of it anymore, leading
to inner wandering.
Furthermore, the feminine struggled deeply in face of the patriarchal system.
She felt it was necessary to secure her position and her experience of freedom by setting conditions.
While doing so, one part of the feminine retreated and the other, that Lilith represents, escaped
reality and fell into shadow.
This caused a huge inner conflict.
Unable to recognize what happened the feminine stepped out of her own wholeness, both parts
feeling abandoned and victimized.
The inability to see what truly lies underneath the appeared distance kept the feminine in
denying her own responsibility for the removal with the masculine and herself.
Going on to Imagine Infinite Love
By acknowledging this wounded pattern within our inner feminine (parts), we start the healing
process.
We must reconnect with all feminine aspects � the good, the lesser, the sorrow and unconscious
or shadow parts � and face the layers of denial and condemnation of herself.
Then, when truly opening our hearts and letting all of this in, we can make peace with it
and take back the ownership where it once was lost.
This is what Lilith invites us to do:
Imagine what can be possible when filling our inner wounds with infinite love.
Imagine how these floods of universal unconditional love touch us deeply and graciously, and what
then can be restored, also collectively.
This unconditional love indeed includes the unconditional love of the masculine.
The feminine believed the heart of the masculine was too small to give her sufficient space.
In fact, the pure core of the masculine never stopped cherishing her.
His love is grand and heartening.
Accordingly, it seems unavoidable that if the feminine will keep on setting conditions
towards the masculine and his love, she herself will limit her true power of connecting.
In this true power of (re)connecting lies her pure creation potential.
The Return of Sacred Wisdom of Creation
This potential is set free when regaining the whole ownership of the feminine, for this
also leads to reclaiming ownership of her pure potential of bearing and motherhood.
It involves the Sacred Wisdom of Creation cradled in the pelvis area and includes, for
example, our natural and intuitive abilities, the creative flow of inner knowing, and inspiration.
By fully reconnecting with all our feminine parts and by unconditionally opening to the
masculine, the true infinite wisdom of cradling creation is empowered and its potential set
free.
Therefore, it is essential to trust the love of the masculine (part in ourselves) unconditionally.
We can welcome this loving care and full support entirely and open-heartedly.
This way our inner feminine can truly connect with his love and with this feed and empower
his carry-full support.
For him to keep on supporting her and so on.
This starts an infinite love dance of creation, in which the feminine takes full responsibility
for her divine part in the co-creation allowing the masculine to do the same.
Sacred Wisdom from Primal Energies
The female primal energies, such as Mary, Isis, Lilith, Sarah and Hagar, Innana, Astarte/
Asera, Tiamat, and many others, invite you to set this straight.
Use this sacred wisdom open heartedly and deep inside to harmonize the aspects of divine
co-creation, within yourself and collectively.
As here lies the path towards living in harmony, a new world of divine oneness.
Please join us in doing so.
We encourage your connection with these previous four articles in this series: 4.
Making Peace with the Feminine Struggle
3.
The Heart of the Feminine struggle
2.
Making Lilith and her Shadow Visible Again
1.
Lilith, Shadowing the Feminine Dilemma
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BENDY FANGIRL MEME CRINGE ANIMATION COMPILATION - Duration: 20:02.
BENDY FANGIRL MEME CRINGE ANIMATION COMPILATION
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How to download youtube video playlist in android mobile - Duration: 1:31.
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Woman says neighbor sexually assaults her after he asked to use her bathroom - Duration: 1:06.
>> CAN I USE YOUR BATHROOM?
GO USE YOUR OWN BATHROOM.
REPORTER: LYNN-TASHIANETTE
TENNIE SAYS SHE ONLY AGREED TO
LET HER NEIGHBOR KENNETH DAY
INSIDE BECAUSE HE TOLD HER HE
GOT LOCKED OUT OF HIS HOUSE.
>> WHILE HE IS COMING IN, HE
GRABS MY BUTT.
I AM LIKE, YOU LOST YOUR MIND.
REPORTER: TENNIE SAYS SHE IS
FRIENDS WITH DAY'S PARENTS AND
THOUGHT TELLING HIM TO STOP
WOULD BE ENOUGH.
OKLAHOMA CITY POLICE SAY IT
WASN'T.-WHEN DAY DID FINALLY GO INTO HER
BATHROOM.
>> I'M HEARING THESE MOANING
NOISES.
REPORTER: POLICE SAY DAY WAS
PLEASURING HIMSELF AND PURPOSELY
LEFT THE BATHROOM DOOR OPEN.
>> WHAT IF MY CHILD SAW THAT?
REPORTER: SHE KICKED HIM OUT OF
HER HOME BUT STILL DIDN'T CALL
POLICE.
COURT DOCUMENTS SAY THE ASSAULT
WASN'T OVER.
POLICE SAY DAY CAME TO THIS
ALLEYWAY BEHIND TENNIE'S HOME
AND STARTED CALLING FOR HER IN
THE MIDDLE OF THE NIGHT OUTSIDE
HER BEDROOM WINDOW.
FINALLY SHE DID CALL 911.
DAY IS NOW CHARGED WITH SEXUAL
BATTERY AND INDECENT EXPOSURE.
HE'S STILL IN THE COUNTY JAIL.
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Bathing of girls || Girls bath towels || Girls Bath Time - Duration: 8:06.
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Perlier Honey Miel Royal Elixir Neck and Decollete Serum - Duration: 13:46.
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Beginner to Vip Transformation w/ Alex - Duration: 7:32.
Hey everyone today I will be doing a beginner to vip transformation
on Moviestarplanet.
The server that this account is on is the Uk server and I will be giving this account away once
we get to 300 subs c: so subscribe right now so we can get closer to our goal
And I Hope you enjoy :P
Bye!!
Thanks to all the people that support me each and every day c:
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Life after Death series of image and painting in progress by Katherine Ward - Duration: 0:51.
The beginning of the painting
trimming the edges to make sure no paint splatter goes any where
The finished piece , The robe and rose on a jar of sand
The spirit image that was shown to me
by Katherine Ward
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