Before, Mr. Carrier told me about the lecture video, so I will play the game talking.
I'm not good at it but...
Go go.
Jae-Hwan Jung. Let's punish Jae-Hwan.
Our Jae-Hwan. Let's get punished by me. By Beung-Goo bro.
It's Jae-Won?Then Jae-won, I'll punish you.
Jae-Won Let's get punished by me.
After I start broadcasting and playing 10 hours or more every day my eyes got bad. So I couldn't see the signs outside.
My eyesight got much worse in a month.
So I don't know what build you guys want to see, so I will build something that I use when playing with professional gamers.
First of all, nothing special.
Sunflower, sunflower. I can think of sunflower seed and it tastes good.
Let's have a look.
What kind of build you guys want? I'll just do a textbook build.
Sunflower seed tastes good, doesn't it? I ate one sunflower seed every day when I was in school.
What build should I do when there are so many viewers wanting different things?
Then I will teach the concept Reaver-Carrier with double "SK build" and "Reaver-Carrier", and triple "Met the door" Reaver Carrier.
I will no longer watch the chat room and focus on the game.
First of all, 21 Nexus is to expand to the natural expansion Nexus fast, so I don't go scouting. With no scouting. Sometime 2 gate is needed.
At that moment, we go scouting with workers.
"SK build", which has double one-Dragoon, when the population is 20 after making Dragoon. First range, and then add another gate for dragoons
But these days, 2 or 3 gate dragoon is better
But for beginners, one-Dragoon is stable and diverse.
2 Gate Two-Dragoon is great for beginners because the you can delay two factory sometimes, but the 2nd gate on 21 is highly recommended.
It is good and there is one tip that it is better to use all the gases. Because it is for saving minerals when there is no SCV.
It is good with one gate Dragoon when building the natural expansion.
The population is 21. Scouting with Dragoon
Building Nexus in the natural expansion and scouting the other side with four players standard.
There is two scouting and when SCV comes, kill it.
So that the opponent don't have to notice that we collected the gas.
No Two-Dragoon, but Two gate. This is a build for blocking two factory. This is hard to block the two factory. Because it's odd number.
With population 23, make probe.
And a Pylons.
We can see on the mini map, it should be barrack or factory. I can show you myself blocking if it is two factory.
How this build is great for two factory.
And this build is for fast range, rather than making Dragoons.
We need to play as lowering shields and marines' HP with one Dragoon or two, although they have tanks.
This is the third Pylon, the population is what you can see.
Nexus in the natural expansion is about to finish, so we don't need Pylons to build. Use the two gate.
After saving more money, we will get Robotics. After attacking and lowering its HP, it is likely to be attacked by FD or two factory.
Keep attacking. And build a Robotios.
Transfer probes to the natural expansion with around this much food.
Formally, six Dragoon and Robotios is normal, but I just cut gas in the middle so I have enough minerals.
So the Robotios is kind of....., not five or six Dragoons but it is enough going up fast.
In Double Barracks or FD standard, five or six Dragoon go contain if he is a normal Terran player.
So five or six Dragoon is late but safe, however, there you probably won't get too much benefit in attacking
Four Dragoons.
If I attack, they can kill even one unit.
It is two factory, it is F rank afterall.
Nothing to watch. It is better to end the game fast.
Nothing to watch. It is hard to lose the game from this point.
It is a waste of time not to end the game. If the two gate didn't work, I will go there with a shuttle.
For blocking the two factory, Pylons are great so if you build them in the natural expansion which makes the opponent have difficulty of chasing me because of Pylons.
After confirming that the opponent is two factory, you can go to the Reaver to block the push with four gate Dragoons.
But if you can't control the Reaver, it is hard to win against the two factory. In TvP it is inconvenient but it is better to go reaver only if the player is good at Reaver controlling.
It is easy because you just have to attack move. It is better because it is easy to play the game.
What is Jae-Won doing?
With two factory on the front of me?
I'll just commit to the attack. I'll just stay. I'll show him four gate Dragoon.
It is a lecture, so educating him with his perspective. I won't be microing.
I just killed their units, so easily expanding.
So it comes.
I will just attack move for this game.
I'd want to give a lecture, but it is so easy.
Being attacked.
Zealot Blocking.
Jae-won with manners.
Wait for a second. I'll send a text from upstairs that he would like to talk.
Thank you for 3 stickers, Ji-Yoo Heart.
Red F, battlenet attack.
Oh, Red became E. I'll call him Red E.
Yes, it is two Dragoon after two gates.
I think Kka-Kka-Kung said hi to me.
Oh, Jae-Won Jung, you came back.
So embarrassing, coming here right after the game.
It was a good game. GG. Jae-won.
Good game. I'm hot.
It was a good game for real. With no regrets.
Good game with no regrets for real. Why do you guys act like that? It was a game with no regrets.
This Id, IvoryAce, I think he was a gamer with professional skills maybe. Oh, toss.
When I first returned and practiced through Battlenet, he played quite well. He wasn't playing bad.
This time, Protos's most standard build. I will show you Shuttle of Reaver and Two gate Dragoon.
The standard of textbooks.
Since this is a lecture video, you have to learn the basics. If you do All-in build, you can't predict the opponents' mind and analyze patterns of scouting.
For us, we use it after analyzing and knowing about what the opponents' habits.
For lectures, it is right to use builds that are simple.
Is the microphone far from me?
How about know? But the settings are same as before.
First of all, the basics of Protoss 10 gates. After Pylon is done, go to the area where you will build the gate.
Going scouting.
The volume of the game is bigger than the speaker?
9 gates, you mean the middle on the quarter finals?
It is easy, regardless of whether it is 11 gas or 12 gas.
Just do the gate gas, recently people prefer Sun-ko build.
For you guys, it is better to play with no stress and with less microing.
2 zealot, then core.
Only two probes in the gas.
Whether you put two or three will differentiate you a lot. It has difference of 50 minerals by the time you get your core.
When do we put three probes in the gas?
Build the core, then now put the probe.
There was no scouting on the entrance, so hold.
This is the accurate method for the textbook.
Build the core
And make the second Zealot.
Blocked the enterance. Attack sometimes when he is trying to come through because it is boring otherwise.
Build the third Pylon on the direction of the enterance.
For a tip, it is better not to show the two Zealots. What is this expo?
Guys. I will change the build suddenly. I need to change this build.
Cancelling the lecture video. It is more embarrassing to lose this game.
Changing the build.
In FS, the Reaver doesn't work on the direction of 5 o'clock.
I will try with the thought that my Reaver will be different.
Normally, there is no probe scouting instead of collecting 8 minerals...
Too much. He is stream sniping.I have played with him before I start broadcasting.
It's all-in, so...
Building the gate on the front.
The canon is..just one. Let's go.
Just get in bravely.
Fall back.
Run.
Get in.
Starting scouting.
Disrupting his mining slowly
I got benefits from this.
This should be close, but one-Zealot made me it difficult and I used probes.
I just broke a cannon, and he should build more but he doesn't. I can defeat it with micro.
Going in fiercely.
Put the one slightly on the front who has the shield and attack from above.
Destroyed and can destroy canon from far range.
It is over, wait for shield to regen and get in.
Dragoon with three shots and one kill probe.
Easy.
High ground cannon? He had a good idea but it's too late.
Oh, dark templer. Oh my god.
What is this?
What is going on?
This kid, that was close.
Why didn't I scout this when I went in with Zealot?
But I went to and stabilized the situation.
That was really close. Could have been very embarrassed.
It could have been a disaster.
Dark Templer is really fast
High-Templer
That was suprising.
Why? I don't have to play the game.
But for real, I think I can't kill them.
If I lose, it really makes me mad.
That Baeng-Gu-Ddak, that is fake. There is no Baeung-Gu-Ddak on the back.
No
1101, the date when I smiled.
It is fun when I can enjoy it.
Without taking off F.
24 years old, Terran, Eui-Jung-Boo.
F is the lowest, I mean F- is the lowest.
E is one level higher.
Is StokeAritel the one who is using broadcasting and normal? He was in the fan club but why is he out of the list?
I care a lot about Aritel, there is always him when I looked up as my idol.
That Terran is D Terran and I will use Reaver Carrier.
It is D, so I can't make sure that I win this game, but I'll try the Reaver Carrier.
D at this time is strong.
Legendary Build?
First of all, Reaver Carrier is not a good build in the open.
It is an open area, with no uphills and turrets can be made and the distance of the rush is short.
One base is 8 minerals and also gas and the carrier is proper for this map.
Terran is better, Arbiter sucks but Carrier is also sucks in this map.
So people prefer Arbiter that is easier to control.
No lying, it's true.
Three expansions are for mining minerals.
Goliath is not good because of gas.
A map with gas is not easy to make Carriers.
When doing Up-Terran, upgrade is possible and also we can make more Goliats.
Are the volume of the game and the volume of my voice good? Why is it wrong today?
Is it good now?
I showed 21 double one-Dragoon previously, I will show most popular double two Dragoon.
"It is good to see before sleeping."
You can't see the Reaver Carrier if you sleep.
This time, Dragoon first, I will keep making Dragoons, so it is better to make many Dragoons.
And start the Range.
Don't ask for Dragoon micro advice, because I have practiced for it about ten times in my life and it still sucks.
After one Dragoon, build third Pylons.
In the beginning, it is essential to think of where you can build Pylons when there is not much to do.
Good base coverage and spreading the out buildings.
This thought of building Pylons widely can cause better efficiency when building gates in the end of the game.
It is better to kill, and I kill it.
So the opponent will send SCV or vulture first in order to scout Toss's build. But now he doesn't know what build I am using. But recently, they are just rushing in.
But I will do it the same way, no matter what result will cause.
He confirmed that no Zealot is there and after using three Dragoons I will build Nexus.
Nexus shouldn't stop making probes.
And adding a Pylon now.
And making 4th Dragoon.
It's cross positions. Barrack Double. No shield left. And upgrade is almost done.
Sensitively build it.
I will do Reaver Triple Carrier because it is good for taking out expansions.
I don't want to lose points and I will use Carriers that leads me victory of the game.
After the natural expansion has built up, population will also increase a lot.
Build the Pylons to manage the population.
After using four Dragoon, five Dragoons aren't needed for this time because of the build.
I'm resting because of the Reaver.
Let's attack. Oh it doesn't work.
Second trial.
Regardless of the opponent attacking with two factory, I made Zealots. This works when the opponent is playing the game defensive.
Two Zealot and one Reaver is possible, but when the opponent is playing offensive, it is bad.
I just do it to make it easier to play.
Vulture can be killed in six shots or one shot with six Dragoons and the tank is one shot with eight Dragoons.
But we have only five, so we need at least six Dragoons so that we can kill in one shot, when attacking two factory units like vultures.
But when you make Zealot, it means that I am going to lose when the opponent is using two factory.
Just scouted here.
Building third Gate.
Don't go inside because we don't know whether the opponent is all-in build. Just keep making.
I'm watching two factory with controlling Reaver.
Building gas in the natural expansion.
I am gonna use Carrier.
Believing Reaver and building Stargate.
I'm just going because I want to.
Game is not memorizing, but feelings.
Aiming the corner.
You need good timing for Reaver
Rapidly adding a lot of Gateways.
Get gas.
By the number of the tanks and vultures I have a feeling he increased the factory count.
Going in with the trust of Zealots. This will make it. This is advantage by killing some tanks.
I welcome this combination.
Now fall back.
Enough and fall back.
Let's go six gates with Carrier going.
With controlling....Oh.....
You have you use it like an assassin.
Surround the area when it gets too late.
Use this Reaver to cut off reinforcements
No matter what units come, we always win with the Reaver.
Three Stargate is better than two because the Carrier is weak in low numbers.
Finishing three Stargate.
We have Reaver, but I just ended with just the ground units.
I have low APM also. Wanna watch the replay?
I'm not good when talking and playing.
I think the opponent is not pro gamer.
Double Barrack.
Timing is what I got because I played a lot. And why there are too much tanks and tanks. And there aren't many units because people usually go fast third on the 3'o clock position
No turrets and no commander.
It must be timing.
Die as Terran.
Because it is two factory
I told you four Dragoon.
No use of Five Dragoon.
Late natural expansion compensates with the repair cost of the bunker. We have just returned with the repair cost.
Templer Carrier results in late Carrier because of the gas when making Templer.
High templer Carrier is better. Reaver Carrier is more fast.
The difference of the timing of High templer Carrier is defensive. And Reaver Carrier is more offensive.
You know what i mean because of the gas.
Three factory
Not many units.
No commander with no timing and I am making six gates.
These are basic and there are variable.
It can be different and this is beauty of StarCraft.
Too many tanks and vultures. They can't win.
110 vs 75
Cant attack because of repairing tank.
For tanks there is timing of seige mode and shoot and you can learn when playing a lot of games.
Then fall back
When tank is vulnerable, vulture should fall back because he's fast
Zealot is strong.
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