Greetings earthlings!
Welcome to the Madqueenshow!
I am your host the Madqueen
And Mr Ruvver!
And Mr Ruvver!
On today's menu, we're going to talk about Bethesda and what are they doing!
I'm afraid that due to personal reasons I couldn't do the summary of the E3 press
conference and, well, it seems that there was a huge portion of fans that were disappointed
with what was introduced there, amongst other things because they only talked about what
was going to be released this year, and the next E3 is going to be next summer so at least
they could've talked about what they were developing for the whole year
And also we were all waiting for last minute surprises and the surprise was that there
was no surprise
And that they didn't explain almost anything, they just put a very beautiful film so, yes,
I'll try to make this video short, otherwise, I'll risk to make it longer than the actual
conference, but I'll take my chances
We knew that this year was going to be the
year of Virtual Reality for Bethesda, they announced Fallout 4 and Doom in VR version,
it seems that both are going to be released only for HTC Vive at least at this moment
They don't love Sony anymore And that's a surprise, it was expected in
PlayStation VR, but I suppose they have their reasons, but they didn't explain what was
going to happen with the rest of VR platforms
During the press conference, we were shown that we were going to be able to play the
full version of the Fallout 4 game including building, worst part of it is that people
who had the chance to try the new VR version of Fallout, once the initial awe passed and
they were able to focus on the rest of the game, weren't very happy with it.
Most critiques revolved around how the movement of the character changes in a VR environment,
especially in a world that is massively big and it seems to be one of the biggest flaws
of VR at this moment: in a world like that going from one objective to the other takes
ages and is not as smooth as in the flat version, so engaging the audience in the exploration
part of these kind of open world games is a difficult task
It seems that this problem is even worse with the demo of Skyrim, that wasn't shown in
the conference as it's at a much earlier stage of production.
These are worlds thought and designed for exploration, so I believe that they need to
change the way they show and reward this in-game to make the players actually want to do it
in an environment where the option is so difficult.
Skyrim has an added problem: while in Fallout we're talking about a shooter, and you also
have the support of VATS to make it easier, that in here is treated as some sort of bullet
time, what about swords in Skyrim?
We have the cheap solution that was given when The Force Unleashed was released for
Wii, and before playing it I thought that it was going to be awesome to be able to make
swordfights with lightsabers, but in the end you just needed to shake the controller for
the character to make the whole movement and that was SO cheap.
And disappointing.
And I'm really curious how are they going to solve this.
While in a conventional game you just need to press one button and the character will
know what to do, in VR you're going to need an intense sword training, we will need a
degree in sword fighting, which I find would be absolutely fantastic, but I also understand
that it may be difficult for a gamer that is used to press a button, and that is skilled
in knowing when this button needs to be pressed and in what combination.
So, I'm not sure if everybody is going to accept this new learning curve if they solve
it the right way, or at least what for me would be the right and funniest way, or if
they are going to solve it the cheap way, again the first one will be awesome, and we're
not talking here about a combat system that is very hard.
Besides, the way they choose to solve it is going to either set a precedent or a case
study in case there are many flaws to be corrected, and they're going to be, lots and lots of
flaws to be corrected, because this system is very young and the first generation of
users are more guinea pigs and beta testers of this new system.
Swords, bows and menus, that's going to be the new name for the game.
Yes, well, we all know Skyrim menus in here, but I believe that this is much easier to
solve.
Regarding the movement, another cheap, but incredibly cheap solution is the one shown
for Doom's VR version, where you're not going to be able to play the whole game, but
a version of it.
Apart from the demon killing, the trailer showed at E3 had some puzzle solving that,
honestly, I'm not sure what puzzle solving has to do with the spirit of Doom, I mean,
Is there anything on Doom apart from the killing?
And running like crazy!
I know, again, that movement is one of the main problems with VR, but this is the spirit
of Doom, so what the hell is the character doing just standing? so it looks like is going
to be an entirely different game in the same universe.
And it's a pity because I really love Doom and I was looking forward to playing the VR
version, but honestly, with what I saw I'm having a second thought.
And a third and a fourth.
Another of the controversial subjects on Bethesda's conference was mods for Fallout 4 and Skyrim.
Bethesda is firmly committed with mods and it seems that the slip with mods for PlayStation
4 and Sony's restrictions, pushed them to launch the Creation Club.
No, probably it was money.
This new tool will feature "official mods" developed both inside Bethesda, external partners
and creators.
This will end the PlayStation 4 problem with mods, since all mods from Creation Club will
be official, and available for all platforms.
Even though Bethesda wanted to make sure that this is not the equivalent to paid mods as
what it was sold through Steam Workshop, according to the official Creation Club web at Bethesda,
this is going to work as a digital marketplace where mods are purchased with credits and
you will need real money to get credits.
So… what's the point about paid mods?
Mods are a thing done by the community for the community.
And this is something that Todd Howards should understand as he was originally a modder to
start with.
Obviously, I believe mod creators should be paid for their work, I mean, seriously.
I would gladly pay for an Andrew CX pack if that was possible, but because he deserves,
but turning mods as an excuse for micropayments or to develop a business model around it,
it's very different.
Mostly because they're going to need very good reasons to convince players to pay for
something that first, is new content for old games and second, if they're going to have
the "official" filter we can forget about really crazy and creative mods that are the
funnier.
Not to mention the insane amount of mods that are corrections of the game that Bethesda
didn't patch, so if they want to provide new content for games like Fallout 4, before
thinking about making users pay for such new content they should first patch all the problems
that the game still has, like weird spawning points of raiders or issues with the settlement
menu, to name the first two that comes to mind, and I'm sure that you can think of
lots more.
And being "new content for old games", let's remember that there's this "new
thing" called Season Pass, and that means "all access granted".
And in here I'm going to quote the description of PlayStation Store that says: "The Fallout
4 Season Pass grants access to new add-ons upon their release".
So, how is it going to affect the Season Pass in the credits system in all this Creation
Club thing?
Because mods are still going to be new content that, some of us, paid in advance to have.
There's still many questions regarding how are they going to solve this, again I believe
that the main point in here is that before releasing more content they should patch the
problems, because I don't remember when was the last time that they patched something
in Fallout 4, but it wasn't yesterday and there are still lots of problems that I just
don't believe that Bethesda is not aware of their existence.
The only thing we know for sure is a more or less date, and it will be this summer.
But, yes, this year seems that they put a focus on new content for old games, and I
understand that they want to exploit their franchises, but we're reaching a point where
it seems that we lack something and not only that, we're starting to ponder about their
business strategy.
Elder Scrolls, that's a capitalized franchise, apart from the same game released over and
over with different title Fans of the saga are going to crucify you
for this comment Most probably.
We also have the Elder Scrolls Online and Elder Scrolls Legends.
And the Online version is quite amusing what they did there, with the expansion that allowed
the players to return to Morrowind, in a campaign that takes place 700 years before the events
of the single player version, that has been faithfully recreated for this DLC, but as
it happens 700 years before they made this familiar location a little different to give
the veterans an excuse to wander and explore.
Funnily enough, I checked to make this video and the game is available for 10€ on Play
Store and the expansion costs 40€.
Like Whaaat?
And now you also have the version for Nintendo Switch, which is great, is great, I'm not
a huge fan Ok, I'll give you some seconds to digest
that joke.
I'm not a huge fan of Nintendo, mostly because I don't like the type of games they have
in this platform, I gave the Wii a try but, hhh, but it's good for Nintendo fans to
have a game that is not totally casual apart from Zelda.
Anyway, is Nintendo.
But the Elder Scrolls franchise goes beyond and we had the rumors confirmed for The Elder
Scrolls: Legends, and surprise! the Skyrim Heroes Expansion is already available.
And I don't say it as a bad thing, I play Legends, I love the game, I used to play a
lot of Magic back in the day and I'm glad that now I can have a digital version that
doesn't drain your bank account, but again, we're talking about new content for old
games, even if it's an entirely different game, but it's Elder Scrolls.
Nothing against them capitalizing a name that works
Because it works But hhh…
Not to mention how crazy the fans were the day that the new cards of the expansion were
introduced, as it seems that they don't know their own lore
(Foto carta de dragones) How many arms does Alduin have?
But they took their mistake with elegance and the thing is going to be corrected in
a couple of weeks.
So, as I said, in the conference, Pete Hines only said Hello, then Goodbye, and in between,
we saw a beautiful half an hour film, that was beautiful but didn't explain a lot,
they just showed a lot of trailers, and there were huge questions that were supposed to
be solved and nu.
And one of the huge questions in this showcase was: what about Quake Champions?
What do we know about Quake?
We know that is a shooter, we know that it has the name of Quake on it, but what we don't
know is what is Bethesda going to offer in a time where people are playing Overwatch
like crazy to make Quake relevant.
It seems that Bethesda is going to bet high on e-sports with the Quake World Championship
tournament that announced a prize of a million dollars, but it's hard to believe that this
is going to be their only move to make Quake a relevant franchise right now.
Not all the players are interested in competition, and even though e-sports can be considered
great advertising for the games, I know a lot of people who watch soccer and that doesn't
mean they have the slightest intention of spending time playing it.
This movement from Bethesda seems to despise more casual players and, honestly, I just
fail to see the point.
Quake is a franchise with a huge name, but the name is huge only for players of a certain
age.
Because Quake was huge in the 90s, they tried to revive their old glory in the new century
but the success was quite mediocre, not to call it almost non-existent, and they made
quite an effort with Quake 4.
Was there a Quake 4?
Exactly.
And it's not like Bethesda doesn't have a record of great reviving franchises of the
90s, they did an excellent job with the reboot of Doom past year when no one gave a dime
for it, or the new Wolfenstein, That game is from the 80s
But was more popular on the 90s, and actually the trailer that was revealed this E3 for
Wolfenstein 2 looks pretty badass, and they look like they're going to deliver, but
with this two examples, Doom and Wolfenstein, we're talking about games where the most
important thing is quality and they don't have such a strong and direct competence like
Quake at this point.
Because, obviously, Doom and Wolfenstein have competence, all games are always going to
have competence, but back when Quake ruled the world it only had to compete directly
with Unreal Tournament and now the niche is so small and crowded with Overwatch, Call
of Duty, Battlefield, Battlefront, Battlegrounds… that's an overpopulation.
Even if we're talking here of an arena shooter that is at the same time a hero shooter and
is not exactly the same as the previous ones, but it works like an Overwatch, it didn't
borrow as much as people feared, but you have a free to play option where you can grind
your way to champion or you can pay to unlock everything, and some people fear that this
"Hero" concept is done so you can have other micropayments to unlock skins and things
like that, but that's not yet clear.
Not to mention only possibilities but also realities, the closed beta that is now available
is not being very successful, the game tried to be as faithful to the original as possible
which means a learning curve that most players of the "new generations" doesn't seem
to be very fond of.
And old generation gamers that used to play the game back on the day can't say much
more about it than "Hey, it's Quake!".
You just need to go to Twitch to see, the interest that people is having on the new
Quake Champions doesn't seem to be big, and not because there weren't expectations
because there were.
But most probably the reason why is not being very successful is because that's a strange
moment to have a new quake game floating around without it delivering anything special beyond
the name.
More new content for old games: a more or less DLC for Dishonored 2, the expansion called
Death of the Outsider, that will be out on September 15th, featuring characters of the
DLC of the first installment of Dishonored "The Knife of Dunwall".
So, an old enemy is back.
This will be a standalone adventure and I had to Google it because Bethesda didn't
take the effort to explain a lot about it and it just wasn't clear, and is still not
clear, if this is a full-size game or is going to have the size of a DLC.
It only costs 30 dollars, so most probably is going to be the second, and it also looks
like they're going to re-use old assets with this one, that's a good way to create
quick new content, but most probably the story is going to be good because Arkane Studios
proved themselves that they usually know what they are doing
And last but not least, the most predictable predictions along with Wolfenstein 2: the
second installment of The Evil Within that is going to be out on October Friday 13th
of this year.
And that was one of the most, if not the most, interesting thing of the whole conference,
with Wolfenstein 2: The trailer of this new installment looks terrific, incredible.
In this sequel, we are going to return to the setting of the first Evil Within where
the main character, the police detective Sebastian Castellanos, is going to try his best to find
his daughter.
Sounds maybe a little too familiar, yep.
Yep.
But the trailer was lovely Well, folks, thanks for watching, if you like
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See you in next videos and stay being amazing
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