Hello everyone! Welcome back
Today we will speak, as mentioned in the previous video
of "13 DAYS OF LIFE"
An adventure graphic that will show you 13 days of the protagonist Mark
"13 DAYS OF LIFE", released on January 13, 2017
Cost 0,59 €
It weighs 62,11 MB and is made with the graphic engine "Unreal Engine"
And it has a 3.7 star rating.
We want to specify that we did not know
Nor we heard about this game earlier
So every aspect has been a, pleasant or not, surprise
The first thing you notice is its monochromatic look and feel
In a grayscale, which we appreciated
As the impact and visually consistent to the topics covered
During the course of the days, you can interact with a large amount of objects
But only some of them, and with the right order
Will allow us to advance in history
The game has a nature predominantly introspective
Since the thoughts of the main character will play a key role
In fact, they can disturb and involve the player
By attracting his attention
Note special attention to sound effects and other small details
Scattered within the setting
*sigh*
However.
The many possible interactions
will also be a weakness, since it will not jump to the eye
as there is not a tutorial
that the actions to take to move forward will be highlighted with a purple stripe.
If we don't realize it, again for lack of a tutorial
We'll be stuck not knowing what to do, and forced to interact with each object to the bitter end
This dispersion can be noticed already in the initial screen
Where all available options will not be grouped by genre, but placed in the same screen
One of these is the choice of language
Despite 20 are officially supported
Including the Italian, many are clearly being a copy-paste
Of an online translation.
If in the first 4-5 days, at least in italian
It will seem to have been translated with a minimum of care
We will notice then a sharp deterioration in the quality
As if suddenly they had lost the will (to live)
Speaking of gameplay, it is likely to become neither fish nor fowl
Since we have neither what characterizes
The classic adventure games, such as puzzles, riddles
Or an inventory
Neither of the choices to be made or a personalized experience.
Although we had already talked about the issues addressed
As a point of force, unfortunately there will be presented
A series of negative events, which will bring
The loss of credibility of the issues themselves
As it will appear that the unfortunate protagonist
Befall all the misfortunes of this world, almost falling into the ridiculous
As explained so far, it was just a general and impartial view of this application
If you are going to play and follow the plot
Please note that the analysis that is to follow
contains spoilers, and a lot of subjective vision
If you want to skip it so, you will find in the description of the exact moment they begin the next part
That is the conclusion
To better understand what we're talking about, we will offer you
A brief summary of the plot.
Mark is a guy who lives in an apartment alone,
Sullen Town in attending college.
We are now presented with inability to relate,
visible depression and deep sadness
Such sadness which led him to an attempted suicide later in history
He also recurrent nightmares, which will be the only "Action" part of the gameplay
It must open a parenthesis about it, because we think it is one of the most frustrating parts of this game.
The mechanics for control of the character
They are very woody and uncomfortable, and run away from a monster with the obstacles that we will
Presented along the road will become a living hell
It will not, however, a high degree of difficulty and challenge
But a real technical failure
To complete these levels
The only way to complete them, will be to spam the "act button"
But by doing so, we can not read the dialogues on screen
Having to give up a piece of plot
Among other things, this monster we affectionately called "educated"
Because waiting for us when we're slowed down by obstacles,
adapting to our speed.
Mh ... okay, thank you?
His life is rather monotonous and repetitive,
so much so that we will meet every morning very little to choose between meals appropriate to the situation
But in the end, it's just a bonus game
as perfectly it reflects the situation dell'universitario offsite
Take keys and purse and exit to complete the day
which at times will be shorter than expected - like two hours.
We note, in this regard, some
small technical details physically and humanly impossible.
For example, the fact that after breakfast on day 9
not eat for two days.
Or, more simply, which will come into shower dress
In this city take place numerous murders, suicides or simply dead
For example, we will hear of the suicide of a girl named Victoria,
and we witness the death of Sofia
Exactly ten minutes later he made his acquaintance
and you have thought that for once things could work.
As if his misfortunes were not enough,
he was diagnosed with leukemia.
Once home, attempts suicide by cutting the veins, but after yet another nightmare
(For the player) he realizes he's still alive
(Although, well, 'he spent the whole night to bleed ...)
It decided, therefore, to move and start over
However, collapses just climbed on the bus and found, finally, death
The whole narrative is surrounded by a soundtrack apparently
pleasant, but quickly repetitive
and soon almost unbearable.
Which, by the way, reminds me vaguely of something ...
Arrivamo, therefore, the final ...
No
Of course?
I refuse.
No, as you refuse ?!
-Come here. -No.
Come here, we have to finish to record! -No
-No! -Move!
... tell you.
Have you already Tuesday, tomorrow you have to assemble! Come on, move!
-No! The end is too disgusting! -I know that sucks! You have to just say it!
-No, it's a final me- -I know that is an end of shit!
-...No! -You must let others know!
-On! -No!
What to say about the final ...
After collapsing on the coach,
He finds himself in a kind of paradise.
That, according to him, is created by the mind of Sofia.
In this paradise, Sofia meets Mark
And, he explains why the Victoria suicide
Oh my God.
-That would... -That sucks!
I know it sucks!
Let me at least try to be impartial - then.
I'm trying.
In essence,
Victoria had committed suicide because ...
He loved Sofia. Only Sof- Sofia's love for Victoria ...
It was ... yes paid, but half.
Because she, Sofia, wanted a family
and he could not be with Victoria after it was all right together.
So what does ?! It goes to Mark after two days who commits suicide!
Let me finish!
After...
After two days, apparently
It went to Mark
Because ... for comfort?
I do not know. I do not know why it andata-
In fact the karma has made investing!
In conclusion, so ... trying not to freak out again.
The final vote that we give is two and a half stars out of five.
Because, as you saw, in addition to the final horrific ... er.
-Yup -The end
The end ... there are at least three minus points for a bonus.
We would now like an olive branch, however,
Since we know that it is difficult to create video games
we know that it is difficult to program them.
And these criticisms we made
They do not want to be destructive but constructive
We hope that anyone who wants to create video games, or intend to do so
May benefit them
Maybe, looking at what's wrong
in this game, and trying to avoid it
Or why not, to the creator of this video game, hope
Watching these errors and correct them for a future game
or to re-create from scratch that.
Yes, it would not hurt
replay this game with all the errors corrected, however,
If I'm honest, at first I gave him a chance in this game
We hoped to see the end, but ...
THE END!!
That said, we hope we have done anyway exhaustive review
And ... if there makes you want to buy the game,
it means that we have not done well.
Oh well, no ', sorry.
So see you next Wednesday, with another app.
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