Today we will cover the top 10 full on best weapons based on a mixture of damage and utility
in different circumstances in Mass Effect Andromeda,
<title: Top 10 Best Weapons>
The categories we'll be assigning weapons to today are:
Best DPS Pistol Best DPS Assault Rifle
Best DPS Shotgun Best Sniper Rifle
Best vs Shields Best vs Armour
Best Per Shot Best AOE (or Area of Effect)
Best Melee Support & Best Overall Weapon
Remember that your personal preference overrides any of this, all weapons can be used to play
the game, sure there are some that would make it ridiculously hard like the Soned with a
single fire system, but even that if used carefully could be your primary weapon on
Insanity.
But chances are that one of your favourite weapons is on this list in some form,
The Buffs used in the DPS calculations, as well as all other stats, are based on a medium
hybrid soldier build,
The full list of buffs and buff origins can be found in the description to peruse at your
leisure.
<title: 10 Best Pistol>
The Best Pistol for in general and definitely for DPS is unsurprisingly the M-25 Hornet,
Specifically when used with the automatic fire system, if you don't use that, it falls
to the Sidewinder which is about 20% lower damage than the Hornet with Auto fire,
But considering how easy the Automatic Fire System Augment is to get, it would be pointless
not to use it.
Its accuracy is good, it's weight is low, it's force is expectedly low but considering
it's huge 950 rate of fire, that force builds, the clip size and max ammo are perfectly acceptable.
The Hornet beats with or without a Bio-Converter with the Bio-Converter adding around 50% more
damage per second.
The Hornet has no Shield or armour Modifiers but does have a weak point damage bonus of
25% which it has the accuracy and stability to utilise at short and medium range.
The optimum augment and mod build would involve Automatic Fire System, Bio-Converter, Double
Mod Extension and a Kinetic Coil if you have the Cryo Perk.
For Mods, you'll want Barrel, Receiver, Light Magazine & either Scope or Melee Optimizer
depending on whether you melee or even prefer to have a scope.
<title: 9 Best Assault Rifle>
The Best Assault Rifle is a difficult one, it's not so clear cut unless you make DPS
the primary deciding factor, at which point, it becomes the Hornets slightly bigger brother,
the Valkyrie.
The Valkyrie is actually a little less powerful than the Hornet, but there is something I
would do extra with the Valkyrie to give it a personalised edge.
Firstly, you'll also want the Automatic Fire System, as well as the Bio-Converter, though
as with the Hornet, the Valkyrie is still the most powerful without the Converter.
You'd usually want a double mod extension, but instead place the Beam Emitter, the Beam
Emitter will override the function type which here is auto anyway, and it won't affect the
damage directly, but by having this, we negate the need for a stock or scope,
This also allows us to use different mods that take accuracy and give us more damage,
at the higher levels this is like 4% more damage than the standard barrel which is more
than a kinetic coil,
Quite the little extra.
The primary downside with using the Beam Emitter is that it cannot penetrate, so, no receiver
needed, but can't shoot through things.
For this build, you will want to put in an Automatic Fire System, Bio-Converter, Beam
Emitter and 2 Kinetic Coils.
For the 2 mods, you'll want a Short Barrel and a Heavy Magazine if you can take the weight
or a standard Magazine if not.
Stability is still a very slight issue with the Valkyrie even if it has the Beam Emitter
but it is easy to control at Medium to long ranges.
It should also be noted that the Sweeper with the Automatic Fire System is superior vs shields
over the Valkyrie due to its 115% shield bonus modifier, but considering how a shields hitpoints
are usually about half of the health, the Sweepers roughly 50% extra damage against
shield but much lower damage against all else makes the Valkyrie the best overall DPS choice.
<title: 8 Best Shotgun>
Shotguns have a number of good options, the primary 3 being the Dhan, the Hesh and the
Piranha, I would name the best as the Hesh, purely as it is the highest against Armour,
it's not very far behind the Dhan at all for Shields and for red bars it's very close to
the Dhan.
Considering the Dhan is a lot lower on armour, the Hesh wins here.
It has the lowest Accuracy of all weapons though, which makes less of a difference than
you would expect.
If combined with the automatic fire system, it is a little unstoppable, but with the added
accuracy hit, it is best not used at medium range, it will still hit most of its pellets
per shot but the damage is reduced.
This weapon is for up close skirmish style attacking dealing frankly insane amounts of
damage to everything in the way.
You have a choice for the augments, you can add a Beam Emitter taking away it's penetration
but adding a whole lot of range, if you decide to do this, you have more freedom for mods.
As far as my personal preference goes, I find the satisfaction of using the Hesh without
the Beam to be far greater than with, so would go for that,
So here are 2 builds for the Hesh.
Build one is Automatic Fire System, Bio-Converter and 2 Kinetic Coils with your mods being Barrel
and Receiver,
Build 2 is Automatic Fire System, Bio-Converter, Beam Emitter and a Kinetic Coil with your
mods being Long Barrel and Heavy Melee if you can take the Weight, or just a Melee Optimizer
if you cannot.
<title: 7 Best Sniper Rifle>
Now for the Sniper Rifle, we won't be looking at DPS, as with a Sniper Rifle, it's about
accuracy, this is the only Sniper Rifle choice in this video,
So we'll take into account Damage per Shot as well as utility, weak point bonus and what
not.
If you want DPS best, then I would say it's the Shadow, it's additive damage bonus per
bullet mixed with shield bonus make it a pretty decent automatic sniper rifle, getting better
with an automatic fire system, but it's not better than a hornet or Valkyrie.
The Lanat deserves a nod here as when charged, it's damage is the highest per shot of all
of the sniper rifles, not only this but it's also has a shield damage modifier and a 70%
Weak Point bonus, but I don't consider it's trade off of time a good enough reason to
use,
Its projectiles are slow due to plasma type to which isn't good a very long range unless
you're shooting for a super secret takedown where you one shot everyone so no alarms go
off.
I think the Black Widow is the best sniper rifle, as while the Isharay and Widow are
both more powerful per shot, they are both single shot guns per mag, whereas the Black
Widow isn't much lower per shot but has in my test parameters 5 shots,
The Black Widow has no shield modifier but I consider that minor for a sniper rifle and
the most important 70% weak point damage bonus is there.
For such a weapon I would consider the Bio-Converter a privilege, not a necessity, you don't need
it, but it is convenient,
If you were to opt out of the Bio I would suggest not another Kinetic Coil but a Battlefield
assist module giving you 20% damage when your health and shields are full, but with the
Black Widows Maximum ammo not being super duper huge and a Sniper often not being by
the Ammo Pods, I would use either a Bio-Converter or a Vintage Heat Sink.
Assuming the Bio-Converter, your build should be Bio-Converter, Double Mod Extension and
3 Kinetic Coils,
Your mods should be, Vented Barrel, Receiver, Tactical Scope if you can take the Weight,
Normal if not and Ultra-Light Materials,
If you decide for the Battlefield Assist Module instead of the Bio or Vintage, you should
change the Ultra-Light Materials mod to the Heavy Spare Clip if you can take the weight
or Spare Thermal Clip if you can't.
<title: 6 Best vs Shields>
The best weapon vs Shields is an easy one,
It's the Dhan,
If you combine the Dhan with an Automatic Fire System it unlocks it's Bankai, it's just
ridiculous,
With the parameters I'm using for this video, it has 5 shots and should be used with a Bio-Converter
to reach its full potential,
Not only does the Dhan have a 115% Shield Damage Modifier but does 25% bonus damage
to Weak Points,
I've used the Dhan without even having the automatic fire system to down an Ascendant
in one go on insanity.
It's a stupid powerful weapon and will demolish shields.
The Build for this one is Automatic Fire System, Bio-Converter and 3 Kinetic Coils,
For mods go with a Barrel and Receiver.
For anyone curious, I consider the Penetration too important on this weapon to use a Beam
Emitter.
<title: 5 Best vs Armour>
It would be simple to say that the best weapon versus armour is the Hesh, and for DPS it
is, but I would actually go for the Piranha here,
That is if you add a Seeking Plasma System augmentation to it, this extends the range
of the Piranha by a very large amount keeping its damage from dropping off early,
When fighting such things as a Fiend in open areas you can fire on them from a longer range,
Usually killing it before it gets to you on insanity.
For closer range fights the Hesh does beat it but as we've already done the Hesh let's
see the more universally good Piranha build.
You'll want a Seeking Plasma System, Bio-Converter and 2 Kinetic Coils,
For mods you could get away with a Long Barrel's accuracy debuff, the Piranha has ok accuracy
and with the seeking plasma it won't miss the max of 10% from the rank 10 version of
the mod but it will gain a solid 3% damage over the standard rank 10 Barrel, a worthy
trade,
The Piranha has no weak point bonus so go ahead with the Quick Receiver that debuffs
weak point bonuses for a higher penetration damage and distance.
<title: 4 Best Per Shot>
The best per shot weapon is, of course, the Dhan, but not in the previously mentioned
build,
Technically the highest build involves the Single Fire System augment, but it doesn't
improve the per shot damage enough to warrant the crazy minus 50% rate of fire drop, it
destroys the DPS,
The good point for Per shot and DPS balance is the vanilla,
Which consists of a Bio-Converter and 4 Kinetic Coils,
This is that build I was talking about that demolishes Ascendants in a single bout, though
of course when it comes to DPS, the other build wins so for Ascendants, rewind to number
6.
The mods you will want for this one shot wonder are the standard Barrel and Receiver.
<title: 3 Best AOE>
So this is an interesting and cool one,
It's not about the DPS, or at least, not single target DPS, it's about the overall spread
and ability to boon many at once,
I have had to redo this choice since initially recording,
The best aoe used to be the Scattershot, but it's been a while since I had tested, after
testing it appears the nerf to Plasma Charge on shotguns is too great.
I tested the Scattershot with all other similar augments including the grenade and sticky
grenade and it is just awful.
If you look at the augments for what they give none shotguns, the plasma charge is outstanding,
it reduces rate of fire by 10% but increases damage by 10%,
So it's clearly the way to go for AOE,
Then there's the Talon, a shotgun that is labelled as a pistol, it shoot 7 pellets,
it shoots more than the scattershot and only one less than the highest pellet per shot
shotguns but it has none of the negative aspects of using a Plasma Charge on a shotgun, sure
the rate of fire but it even has a 10% damage increase.
I Put this bad boy together and it just destroys, even single target it does so beastly damage,
against multiple targets this is a very valid weapon.
It also has 125% damage bonus to armour and 25% weak point damage, so yeah, it's pretty
badass.
For this build you will want a Plasma Charge System, Bio-Converter, Double Mod Extension
and a Kinetic Coil.
For mods you'll want a short Barrel, vanilla receiver, Light Magazine and a Melee Optimizer.
<title: 2 Best Melee Support Weapon>
Now, by Melee Support, I mean a melee weapon that best supports the projectile weapons,
though all that means is an Ultra-Rare weapon as it has 4 or 5 augmentation slots depending
on whether you have the cryo pod perk or not.
But as we have a few options, we may as well go for one that is useful as a melee weapon
too.
For this, the best all round option is the Asari Sword,
it is ultra rare so has all the augmentation slots and has a decently quick animation with
the added bonus of giving you a few frames of invulnerability as it teleports you toward
your target,
This is especially useful for the ranged weapon user as you don't need to be right up close
to utilise it.
Its damage is also good, I have taken down Fiends using nothing but the Asari Sword before
on insanity.
The Projectile weapon support comes from the fact that buffing augments placed in the melee
weapon are always active, so if you put 5 kinetic coils into your Asari sword, you will
have an extra 15% weapon damage constantly active provided you have that melee weapon
in your loadout.
So that's the build, fill it with Kinetic Coils.
<title: 1 Best Overall Weapon>
Now this is super tough to answer,
For me, the only weapon I really used to any length and consistency was the Dhan and it
works really well as a singular weapon, but its range is occasionally an issue,
My bias for that weapon shows that choice as preference based, so I need to pick another.
The Hesh is the best overall DPS wise, but its range is a very limiting factor also,
This makes me choose the Valkyrie with Auto Fire System and an optional scope,
I say optional as it can be a hindrance in close combat.
If you have skill points in pistols and not Assault Rifles then the Hornet is a worthy
second place here and will be near identical.
An auto Valkyrie0 will do you for almost all ranges, weighs hardly anything, has great
accuracy, acceptable clip size and max ammo, though as always I'll recommend the bio-converter.
No shield or Armour modifiers but its damage is great without them to and it's 25% Weak
Point Bonus does assist those with the targeting skills.
Build wise you'll want Automatic Fire System, Bio-Converter, Double Mod Extension and 2
Kinetic Coils,
For mods, you'll want a Long Barrel, Vanilla Receiver, Heavy Magazine and a Heavy Stock
giving you a fantastic weapon that won't impede even the physically weakest adept and won't
disappoint the hardiest of soldiers.
Even considering the weight of this after the 2 Heavy mods, it is still light and is
meant as your one and only with Adepts probably using only this and soldiers able to carry
more anyway.
If you wish a Scope, I would suggest changing the Magazine for it, Penetration is too useful
and the Stock makes this far more usable at longer ranges.
<title: Outro>
Thank you for watching folks,
While I went for primarily logical thinking here, your preferences may differ,
if you thought I was a bit off with any of these weapons then please let me know down
below, I am happy to continue this discussion in the comments.
If you liked this video please be sure to hit that like button, if you didn't there's
one for you too,
This video could be useful to just about anyone who plays Mass Effect Andromeda so share it
with your gamer friends,
And if you haven't already, think about subscribing.
But above all, have an awesome day folks!


For more infomation >> Rückendeckung für Bibi! Die Lochis verteidigen "Wap Bap" - Duration: 1:56. 



For more infomation >> Minha apresentação de slides - Duration: 0:19. 

Không có nhận xét nào:
Đăng nhận xét