Today we have the end all farm that will produce  at the very least 174,900,000 units per hour
  up to a maximum possible 262,350,000, yes  per hour, it is the most lucrative farm possible
  and there is no possible way of making a more  efficient and profitable farm, to put this
  into perspective, the maximum units a player  can amass on a single save is 4,294,967,295,
  this is due to how hexidecimals work as that  number in Hex is FFFF FFFF.
  To gain this much and max out your units on  the most efficient base-only farm being Living
  Glass, it would take you 112 hours of harvesting  every 15 minutes.
  Yes, that is a crazy amount of time to be  farming and many people have done it, but
  with the farm we're going to go over today,  it would take a mere 20-24 hours.
  Some may say, as I first thought that this  can actually be done in 16 hours not 20-24,
  but this is false for reasons I shall explain  shortly.
  Now as you could expect, this farm is a little  more involved, it is not just restricted to
  your base, it is limited by your base complexity,  but will also require outside harvesting,
  though with the system I have come up with,  is infinitely consistent and fully doable
  within the time constraints presented by the  farm itself.
  I am of course talking about, the Stasis Device.
  Stasis Devices sell for a cool 18 million  at the base value or 19.8 million at the Galactic
  Average, but they require a whole lot of resources  to make, so let's break down the blueprints.
  <Blueprints>
  I have applied levels of crafting to blueprints,  so a level 1 blueprint is something that only
  requires base resources to craft, a level  3 requires at least one level 2 and a level
  5 requires at least 1 level 4, without counting  the Atlas Seed Blueprints, level 5 is the
  max, Stasis Device & Fusion Ignitor are both  level 5.
  The Stasis Device requires a Quantum Processor,  Cryogenic Chamber and Iredesite.
  A quantum Processor requires a Circuit Board  and a Superconductor.
  a Cryogenic Chamber requires Living Glass  and a Cryo-Pump.
  Iredesite requires Aronium, Magno-Gold and  Grantine.
  Circuit Board requires Heat Capacitor and  Poly Fibre, Superconductor needs Enriched
  Carbon and Semiconductor, Living Glass requires  Lubricant and Glass, Cryo-Pump requires Hot
  Ice and Thermic Condensate, Aronium needs  125 Iridium and 125 Carbon, Magno-Gold needs
  125 Gold and 125 Iron, Grantine needs 125  Emeril and 125 Heridium.
  Heat Capacitors require 200 Solanium and 100  frost crystal, Poly Fibre requires 100 Cactus
  Flesh and 200 Star Bulb, Enriched Carbon needs  250 Radon and 25 Carbon, a Semiconductor needs
  Thermic Condensate and Ammonium Salt, Lubricant  requires 400 Gamma Root and 50 Coprite, Glass
  is just 250 Frost Crystal, Hot ice needs Ammonium  Salt and Enriched Carbon, Thermic Condensate
  needs 250 Sulphurine and 25 Carbon and lastly  Ammonium Salt needs 250 Nitrogen and 25 Carbon.
  Fill in a few duplicates and blamo, a somewhat  insane list of Blueprints
  Now, this certainly seems a lot to take in,  but my system is quite simple when you break
  it down and I'm giving you every last bit  of information as I always think it's best
  to try and understand the entire process.
  For simplicity, here are the blueprints you  will need and where to get them.
  Glass  Lubricant
  Poly Fibre  Heat Capacitor
  Living Glass  & Circuit Board
  All of those are gained throughout the base  quests, the last to be obtained out of that
  list is Living Glass almost at the end of  all of the missions.
  You will also need;  Ammonium Salt
  Thermic Condensate  Enriched Carbon
  Hot Ice  Semiconductor
  Superconductor  Cryo-Pump
  Cryogenic Chamber  Grantine
  Magno-Gold  Aronium
  Iredesite  Quantum Processor
  & Stasis Device
  These are all gained from visiting Manufacturing  Facilities and completing the puzzles.
  Despite a pattern I had seen emerging in my  own experience, it doesn't matter which race
  inhabits the system you are farming for the  Blueprints, but it is worth noting that Vykeen
  has a lower chance of giving you a puzzle  that can reward a Blueprint, and that both
  Gek and Korvax have a point where you will  not get a puzzle that grants a Blueprint for
  up to 7 times in a row, so it can seem as  though they are not giving them.
  I have linked Ket's spreadsheet in the description  which shows each puzzle, and what each answer
  will reward as well as the order that each  puzzle will present itself for all races.
  It's incredibly helpful and just another example  of Ket's Wiki like nature.
  Now let's look at the base farm construction.
  <The Base Farm>
  Now, this part of the construction line is  what dictates the limitations as we are limited
  to 2000 complexity.
  It is where we will grow the crops that make  up the Glass, Lubricant, Poly Fibre and Heat
  Capacitors which are then made into the Living  Glass and Circuit Boards.
  This farm runs on a 15-minute harvest with  a 120 minute or 2-hour cycle.
  You may think that harvesting every 15 minutes  for a total of 8 harvests per cycle is a bit
  much, but this is a full-on operation, you  won't have much downtime and the rest of the
  gathering is split up into 15-minute increments  while the crops are regrowing.
  Using these most efficient of methods we can  stuff enough crops for 26.5 Circuit Boards
  and Living Glass per cycle, leading to 26.5  Stasis Device per cycle in the grand scheme.
  The only non-essential component of this farm  is the Galactic Trade Terminal but at only
  10 complexity, you can't do any more than  add 2 more Solar Vine, which on its own is
  a bit pointless.
  It requires a Hot planet to build due to the  Solar Vine being by far the most abundant
  crop.
  The buildings & farmable crops this farm requires  are;
  1x Galactic Trade Terminal  13x Bio-Domes
  1x Ladder  12x Doors (These can be normal or Holodoors)
  53x Gamma Weed  24x Frostwort
  14x Coprite  27x Echinocactus
  53x Star Bramble  & 106x Solar Vine
  The materials required to build this bad boy  are;
  500x Emeril  5x Circuit Boards
  6x Voltaic Cells  26x Living Glass
  65x Glass  1040x Titanium
  290x Iron  5300x Gamma Root
  840x Coprite  2400x Frost Crystal
  2700x Cactus Flesh  5300x Star Bulb
  10600x Solanium  7110x Carbon
  & 11080x Thamium9
  If you want Holodoors instead of Normal Doors  you will need a further 300 Carbon, 3000 Radon
  and 3000 Sulphurine.
  I assume the majority of folk looking into  building this will already have all of the
  living glass, circuit boards etc built, but  if not and you need to know the resources
  you need to craft them, just head to xainesworld.com/nmsshoppingcalc  where you will find a calculator which allows
  you to pick up to 14 different craftable items  and how many of each you want, it will then
  give you a breakdown of the base resources  required to build them as well as the total
  for all selected blueprints.
  For building it, ensure you put one of the  domes on top of the default circular building
  and use the ladder to access it.
  Put the Galactic Trade Terminal inside the  default building then place the other 12 bio-domes
  freestanding within the circular base building  restriction with a door each for access.
  Plant your Solar Vine outside and everything  else in the domes, and be sure to consider
  when planting which crops you'll be farming  the most as far as placement goes, Frostwort
  will be harvested every 15 minutes, Gamma  Weed, Coprite and Star Bulb every 30 with
  Echinocactus and Solar Vine only once per  cycle.
  Now the farm is sorted let's move on to the  gases.
  <Gases>
  Gases can be obtained in multiple ways.
  You can buy them from traders at trading posts  or the Galactic Trade Terminals in your base,
  at a Trading Post or randomly on the planet  but not from Space Stations.
  You can also harvest them as a secondary resource  from specific flora or the most consistent
  method, farm it via Atmosphere Harvesters.
  For this system we will be purely Farming  via Atmosphere Harvesters, I had originally
  planned to gain some from flora when collecting  the Carbon needed, but this method proved
  unsuccessful and overly complicated opting  for a planet with a far more dense forest
  for the carbon harvesting.
  The gases required to build 26.5 Stasis Devices  are substantial, you need 13,250 of all 3
  gases.
  Each Atmosphere Harvester will produce a maximum  of 250 of the respective gas, this takes 1
  hour to gather.
  You will need to build 81 Atmosphere Harvesters,  these will be harvested twice throughout the
  farming schedule, you could do it once, but  that would be almost double the require harvesters
  and it is kinda insane how many you already  need.
  So, for Radon, you will need to place 27 Atmosphere  Harvesters in sets of 3 on the following 9
  worlds, if you are not in Euclid, these just  need to be Irradiated or Frozen worlds.
  Despite what the Wiki suggests, they will  not fill up at different speeds relating to
  where they are placed, so just place them  right by the portal for a speedy harvest and
  recharge.
  Also, in case you are curious about why it  is sets of 3, Atmosphere Harvesters are limited,
  to 3 per planet.
  For Sulphurine, you need 27 placed in sets  of 3 over these 9 addresses, If you are not
  in Euclid, you are looking for Hot or Barren  worlds, remember that Barren and Dead are
  very different, if it has Cactus Flesh in  the scan, it is Barren.
  Then for Nitrogen, you need a further 27 spread  in sets of 3 over these 9 addresses, and if
  you are not in Euclid, you are looking for  Lush or Toxic planets.
  These Harvesters do require charging, and  the charge will last one hour so they need
  to be charged every time you harvest.
  Using Plutonium only requires 50 to fully  charge, this makes things nice and easy, and
  this fuel can be gathered in seconds while  also gathering the Heridium which we will
  cover in the final gathering section.
  This huge amount of Atmosphere Harvesters  as you can imagine will be incredibly expensive
  to build in the first place and to build them  you will need the following items.
  81x Heat Capacitors  162x Acid
  & 162x Voltaic Cells
  You can gather the Heat Capacitors easily  if you are on PC and in Euclid as with the
  Acid also by visiting the farms I built specifically  for this purpose, they are listed in the description
  and specifically make Acid and Heat Capacitors,  it won't take you long to get them all that
  way as you can harvest enough for 28 each  time.
  If you are not on PC or in Euclid, it still  isn't too difficult as the Farmers Market
  found at xainesworld.com/nmsfarmersmarket  hosts a vast database of player farms and
  bases over both platforms and multiple galaxies  and game modes, I'm still looking for more
  farms to add to it all the time so please  add yours if you haven't already to help out
  your fellow travellers.
  The Marrow Bulb can be harvested fairly easily  using a certain tactic.
  You build an exocraft pad and drive your exocraft  through the cave systems destroying all but
  the marrow bulbs as you drive, this makes  it super easy to harvest them.
  If you're looking for a good planet to farm  them you can find one in the list at xainesworld.com/rareresources
  it only requires 2 glyphs to dial so is very  accessible.
  If you have all the glyphs you can find far  greater amounts of Marrow Bulbs on my new
  home planet, both sides and behind the portal  is a vast network of closed and open cave
  systems, you could quite easily gather a few  hundred voltaic cells worth in a few hours.
  If you are not in Euclid, just find a planet  with large open cave systems, it makes it
  far easier to harvest.
  And that is the gases sorted, we'll go over  the schedule for farming everything at the
  end, but next is the Metals.
  <Metals>
  There are only 3 of these needed, and the  best and most consistent way to gather them
  is via the Autonomous Mining Units.
  We need far less of these than the gases and  are a little cheaper to build.
  We need for 26.5 Stasis Devices, 3313 Gold,  Emeril and Iridium
  As this is so small and to conserve time while  harvesting as well as the nature of Autonomous
  Mining Units, we will only harvest and recharge  these once per Cycle, so you require 14 Autonomous
  Mining Units for each of the 3 resources.
  With a total of 42 Autonomous Mining Units  required, the resources need to craft them
  are far less horrendous than the Atmosphere  Harvesters.
  You need a total of 42 Heat Capacitors, 84  Lubricant and 84 Voltaic Cells
  As with the Harvesters, there is a base I  built specifically for this purpose, that
  base creates 14 Heat Capacitors and 22 Lubricant  per harvest and will get you up and running
  in no time.
  You can find the addresses on screen now for  planets which have the resources in the Resource
  Deposit form needed, and you may notice if  you look hard that these 2 planets are on
  the Atmosphere Harvester lists, this is simply  an efficiency move, and is set in the schedule
  to just have 2 fewer addresses to dial and  visit.
  As before these are for Euclid, so if you  are in a different galaxy, just look for planets
  which have Gold, Iridium and Emeril in the  large tall block form or the concaved ground
  pit form, close to the gate.
  Autonomous Mining Units are limited to 5 per  region, now I have confirmed that these are
  planetary regions such as the regions that  limit Signal Scanners.
  If you've ever played around with Signal Scanners  you'll know these regions are both static
  and quite small cubes of space, essentially  the systems or planets coordinates, so on
  these deposits, especially the rounded deposits,  you can fit far more than 5, 20 is quite easy
  with a potential 40 on the cylindrical resource  deposit structures.
  With this in mind, you should try to place  them very close together as you can see on
  screen now, starting with corners if a cubed  deposit due to the likely hood of it crossing
  multiple regions, I suspect the cuboid deposits  may spawn in accordance to the regions while
  the circular overlap a little more making  them slightly more viable for multiple sets
  of units.
  Another thing I noticed during my testing  is that sometimes the mining units in certain
  places will display and produce heridium even  though it is on something else, if this happens,
  you should harvest the item and refuel then  see if it changes to the correct material
  and not do what I did with the first lot and  destroy several and replace elsewhere, this
  is an expensive mistake and the last resort.
  These Autonomous Mining Units will of course  also need fueling like the Atmosphere Harvesters,
  this will be addressed next along with the  fuel for the Harvesters.
  And on that note, let's cover the last few  resources needed to craft your Stasis Devices.
  <Mining & Buying the Rest>
  Ok, so all we have left to account for is  3313 Iron, 3313 Heridium, 7150 to 7425 Carbon
  and the 10,450 to 10,900 Plutonium needed  to fuel the Atmosphere Harvesters, Autonomous
  Mining Units & the Ship getting from base  to portal.
  The Heridium and Plutonium are super simple,  you should visit some Oppulent and Affluent
  systems that sell large amounts of Plutonium  and Heridium, and teleport home to build those
  up in your Teleport List in your base.
  You should be looking for Space Stations that  sell 4000 or so Plutonium at any one time,
  3000 is acceptable but if all are around 4k,  you will only need to visit 3 of them instead
  of 4 saving you a little time.
  Use these to teleport between, to very easily  gather that 3313 Heridium, and also quite
  easily gather the Plutonium required for fuel.
  The Heridium will likely be buyable in a single  purchase, the Plutonium will require visiting
  all or most of them.
  Also be sure when refuelling the Units and  Harvesters that you always fill them in a
  single click, don't use 39 then top it up,  they will glitch that way and run out of energy
  before completing the stack putting you way  behind schedule.
  The fact that they need 50 and Plutonium stacks  in a multiple of 50 makes it super easy to
  just use even stacks to refuel.
  The Iron cannot be bought in sufficient quantities  in most cases, so for this, there is ample
  time in the schedule to harvest it manually.
  For those that do not have access to remotely  decent amounts of iron at or near their base,
  you can find on screen now an address in Euclid  that has lots of iron right by the gate.
  Iron is not at all hard to come by, but occasionally  there are planets with patches of hardly any.
  The Carbon is a nice simple one that can be  gathered on the world addressed here, which
  again is an Atmosphere Harvester world, but  when you go there for the Carbon, you will
  not harvest the Harvester due to the constraints  of the schedule.
  Though if you are only doing a single cycle  at that time, then the Harvesters can be emptied,
  at that time.
  The Iron and Carbon harvesting will require  charging of your multi-tool, this has been
  accounted for to a certain extent, 100 of  the plutonium bought earlier is for this purpose
  so if you go over, you will require more,  but this build has a trading terminal so this
  shouldn't be a problem.
  Along the same lines, if you require extra  trips to the portal such as to go to a different
  planet for your iron, you will need an extra  100 Plutonium for the there and back trip.
  And there you have it, all the resources covered.
  All that's left is to look at the schedule  breakdown of when to do what.
  <Schedule>
  An endeavour such as this is best approached  like a military operation, as such a schedule
  is needed to run smoothly, you are, of course,  free to do it how you wish but this schedule
  has been timed well and tested to give you  time to perform each task and stay within
  the limits of the growing crops duration.
  Inventory management is a huge part of this,  you will want to have your hauler active,
  as large as possible, I use my 48 slot hauler  which has the maximum of 43 slots free, you
  should have your exosuit and cargo slots maxed  also at 48 slots in your exosuit and 25 slots
  in your exosuit cargo.
  If you are doing multiples of the schedule  you will want to keep some space in your freighter
  also to send the completed Stasis Devices,  freeing up space to continue another cycle.
  Crafting should take place in your ship unless  you run out of room in which case craft in
  exosuit and transfer to the ship before continuing.
  This doesn't require you to be next to it  and can use the resources from both your exosuit
  and ship in spite of the proximity.
  This will also save you time in transferring  after.
  The schedule is split up into 15 minute sections  to accommodate the harvesting, having said
  that, the game timer acts strangely, due to  portal and teleport travel, the game does
  not continue the timer when in any kind of  portal or teleportation loading and as such
  while the overall growth times are 2 hours,  this schedule actually covers a timeframe
  of up to 3 hours dependant on the system you  are playing on, this is due to the speed of
  your PC or PS4 dictating the length of the  loading.
  That is why at the beginning I did not give  an exact units per hour and instead a range,
  a mixture of the distance of your base from  the portal, the level and upgrades on your
  multi-tool, your computer specs and whether  you suffer from the double glyph bug will
  all have an effect on the length of time this  cycle takes.
  It is also fully modular and built in such  a way to accommodate an infinite amount of
  cycles in a row.
  As the haul of Stasis Devices is 26.5, the  first cycle will net you 26 full devices and
  the second 27, because of this it is slightly  different each time, and so any differences
  are noted in parenthesis, so anything in parenthesis  is specifically for the second cycle in a
  row, 2nd, 4th, 6th, 8th, and so on, though  once you hit the 8th you've made enough to
  max your units.
  Step 1  • Harvest Full Farm -Frostwort then Gamma
  Weed, Coprite & Star Bramble then Echinocactus  & Solar Vine-
  • Craft Heat Capacitors, Lubricant, Poly  Fibre then Circuit Boards and Store in Ship
  • Teleport To Space Stations on List buying  3250(3500) Heridium & 10450(10900) Plutonium
  Step 2  • Harvest Frostwort
  • Craft Heat Capacitors, store in the ship.
  • Portal to the first 7 Gas Harvester Planets  and harvest then refuel the harvesters.
  • Portal to the Flora planet, ignore the  Harvesters and collect 7150(7425) Carbon from
  the trees  • Craft Ammonium Salt & Thermic Condensate.
  Step 3  • Harvest Frostwort, Gamma Weed, Coprite
  and Star Bramble.
  • Craft Heat Capacitors, Poly Fibre, Lubricant,  then use Remaining Frost Crystal to Craft
  Glass in your exosuit cargo then Craft Circuit  Boards and Living Glass in your ship.
  • Portal to 9 more Gas Harvester Planets  and harvest and refuel the harvesters.
  • Craft Ammonium Salt & Enriched Carbon  then 21(22) Hot Ice.
  Step 4  • Harvest Frostwort
  • Craft Glass then Living Glass  • Portal to Final 10 Gas Harvester Planets
  and harvest and refuel the Harvesters.
  • Harvest and Refuel Gas Harvesters on Home  Planet
  • Craft Ammonium Salt, Enriched Carbon,  5 Hot Ice, Thermic Condensate then craft 26(27)
  Cryo-Pumps, then Cryogenic Chambers.
  Step 5  • Harvest Frostwort, Gamma Weed, Coprite
  and Star Bramble.
  • Craft Glass, Lubricant, Poly Fibre then  Circuit Boards and Living Glass, then Cryogenic
  Chambers.
  • Harvest 3250(3500) Iron.
  Step 6  • Harvest Frostwort
  • Craft Glass, Living Glass, Cryogenic Chambers.
  • Portal to the First 7 Gas Harvester Planets,  Harvest and Refuel, on last planet harvest
  1(3) of the Atmosphere Harvesters & Harvest  13(14) of each the Gold and Iridium Mining
  Units.
  • Craft Ammonium Salt, Thermic Condensate,  Magno-Gold, Aronium then Semiconductors.
  Step 7  • Harvest Frostwort, Gamma Weed, Coprite
  and Star Bramble.
  • Craft Glass, Lubricant, Poly Fibre then  Circuit Boards, Living Glass, then Cryogenic
  Chambers.
  • Portal to 9 more Gas Harvester planets,  Harvest & Refuel the harvesters, on the last
  planet harvest 1(3) of the atmosphere harvesters  and harvest 13(14) of the Emeril Mining Units.
  • Harvest and Refuel Gas Harvesters on Home  Planet
  • Craft Ammonium Salt, Enriched Carbon,  Superconductors, Grantine then Quantum Processors
  & Iredesite.
  Step 8  • Harvest Frostwort
  • Craft Glass, Living Glass, Cryogenic Chambers.
  • Portal to final 10 Gas Harvester Planets  and Harvest then Refuel, on last Planet harvest
  1(3) of the Atmosphere Harvesters.
  • Craft Ammonium Salt, Thermic Condensate,  Semiconductors, Enriched Carbon, Superconductors,
  Quantum Processors then finally Stasis Devices.
  • If continuing to another cycle, Transfer  Stasis Devices to Freighter.
  I'm not going to lie, it's a tight schedule,  but if you stick to it, it is quite achievable
  to hit the cap in a 2 fairly monstrous sessions.
  Though please do take breaks, it is likely  better for your health to take a break between
  each cycle & good luck with your crazy unit  making endeavour.
  It is perfectly acceptable to use my farm  base if you are on PC, Normal and in Euclid
  as your source of the crops, it is only 1  minute 30 seconds from the portal so is ideal
  for this purpose, though as always, please  do not claim a base on my planet or in my
  system as it will override my base being seen  by other people, this goes for all player
  bases.
  Various links and more can be found in the  description to aid you in this with stuff
  like downloads of .txt files of the schedule  and portal list, I've made them into an image
  to so you can just fullscreen it on another  device while playing, the video of my first
  test of the original schedule which showed  me the problems to fix for this finished draft
  etc etc.
  If you have learned anything today a like  would be appreciated, subscribe if you haven't
  already for more, and maybe think about checking  out my Patreon, a dollar a month is a great
  way to support the channel and get early access  to the videos.
  But above all, have an awesome day folks!
     
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