Thứ Năm, 18 tháng 1, 2018

Waching daily Jan 18 2018

Hi this is Phyllis Tarbox with Above & Beyond Counselling. Today I'd like to ask

you a question" Could a soul tie be what's hindering your destiny?" Are you

striving to find your purpose? Have you lost sight of the dreams that you once

had? Do you feel like a relationship sabotage your life if you struggled with

delay sabotage and a lost sense of purpose? An ungodly soul tie could be at

the root of your torment we know sexual sin is a big open door for the demonic

Kingdom and thereafter God's gifts in you that lead to your destiny we know

that there is no sin that's greater than any other sin in God's eyes but certain

sin carries much greater consequences and it opens a door for the demonic

kingdom to launch an attack against the very purpose of your existence I am sure

that's why in Acts chapter 15 at the Council of Jerusalem they voted not to

burden the new Gentile converts with all 613 Jewish laws they chose only three

and one of them was sexual immorality and it says in Acts chapter 15 verses 19

through 20 therefore it's my judgment that we do not trouble those who are

turning to God from among the Gentiles but that rewrite them that they abstain

from things contaminated by idols from fornication and from what is strangled

from the blood so let me share with you a little bit about my personal testimony

I remember a very healthy fear of opening the door to sexual sin in fact I

waited until I was getting close to my goal of finishing college because that

was a real gift for me I was purposed to stay focused and not let any boys

distract me however about three months before I crossed the finish line of

graduation I had sex with my college boyfriend within a week or two of

opening that door I got sick and I stayed sick for the next 20 years in

retrospect I can see how the enemy used that opportunity

to lay my purpose and to keep me in bondage with infirmity well I had sex

outside of marriage with my college boyfriend my soul was bound to his and

the demons had easy access no I Kathleen my pastor Kathleen Peck

always says demons are parasitic they're like fleas they'll jump from one to

another and when there's one flea there is always an infestation and then

she follows up with there are no contraceptives that can provide

protection against the spiritual dangers of sex you know the world only

understands the physical danger of unprotected sex Satan has blinded our

eyes to the spiritual implications of ungodly sex and he's called it

irrelevant so he can thwart our purpose and hold us in bondage

I knew my purpose because of the passions and the giftings that God put

in me I wanted to write speak and be involved with the media I had no clue

how I'd get there but my dreams are big ones and all the changed when I opened

that door to sexual sin one sickness after another just came right in to

delay me soon I forgot my dreams but God didn't when I went through deliverance

everything changed one door after another just began to

open up wide people were actually jealous of me back then because God was

making it time for what I have for the time that I had lost I was on a fast

track to reestablished my purpose but a funny side note is that purpose came at

very late in life I always pictured that I'd be on television at 22 and when I

actually made it on in my late 50s with a high-definition camera exposing all my

wrinkles I almost had a meltdown but thankfully my daughter was sitting right

next to me and she was there to remind me that God was faithful to complete

what he started and that now is not the time to fall apart so my choices like

Moses left me in the wilderness for almost 40 years and you don't have to

stay there another day if this at home with you call us we're not the ones

waiting for your call got his I hope this helped you be

blessed and have a great week

For more infomation >> Has A Sexual Soul Tie Delayed Your Destiny? - Duration: 4:31.

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Nintendo Switch in 2018: Everything Nintendo BETTER get RIGHT - Duration: 11:29.

Nintendo has been doing SO much right with Switch... some things wrong... & some things

we don't quite understand enough to fairly judge either way.

The question is, how much of that will change in 2018?

What will we learn?

What have THEY leaned?

I'm not gonna belabor the point too much before we get started but please be aware,

we do have a weekly podcast here on our channel & on podcast services.

Check it out every Saturday.

Subscribe & click the bell to know when they go up.

Moooving oooon.

So it's been said ad nauseam by most observers of the games industry, myself included.

Last year was an excellent year for the Nintendo Switch.

We saw plenty of games, we saw a couple of apps, and at the tail end of the year we saw

a glimpse of what we can expect moving into THIS year.

Many were and are skeptical that Nintendo can keep this momentum up given the little

we actually do know about 2018.

& that's fair, but, consider the fact that around this time last year we know of VERY

small percentage of what 2017 ended up looking like and, also, you gotta keep a few other

things that I'm going to dive into in this video in mind too.

Nintendo seems confident that they can keep up this momentum.

They haven't been this confident and bullish since the success of the Wii. & let us not

forget, or in the case of people like me, that is to say people that don't keep ALL

of this info at the drop of a hat, let us be AWARE that in 2007, the Wii's 1st full

year on the market there were 4 games released with a metacritic score of 90 or above.

The exact same number Switch has now.

For context, not to start fanboy wars.

Even though they're inevitable at this point.

*sigh* WHY DO I EVEN BOTHER??

Anyway that's more than what PS4, again, FOR CONTEXT - because it's the current frontrunner

in the console space - had in its second year on the market and most importantly, it was

more than what Wii had its previous year on the market.

& if Nintendo could outdo themselves THEN.

Just imagine what they can do now that they have more developers than ever developing

for their platforms.

That includes internally.

Since the Wii's heyday Nintendo has increased their staff by over 1000.

With that said, don't get me wrong.

I understand these are just numbers and conjecture, but, my thoughts aren't based on them alone.

They're just backing to claims and assertions made by Nintendo themselves.

In other words, those are a few of the reasons why I personally believe what Nintendo says

about their plans and performance targets for Switch in 2018.

At least, what they're talking about right now…

The first dead give away to me is Nintendo President Tatsumi Kimishima's new worldwide

sales target for Switch this fiscal year, which, is 20 million units.

That would put Switch's year 2 sales just under Wii's 2nd fiscal year sales of just

under 26 million consoles sold.

They're hedging their bets, which, I think is smart considering their new target audience

being a lot less fickle than Wii's but as a result more discerning.

They still want families, but, they now know that the "core gamer" is an important piece

of the pie.

We're the ones that know what's up before any of the other consumers.

If we don't buy in and spread the word.

The chances that a platform will catch on and thrive are slim to none.

They've had that lesson drilled into their heads at this point.

It's the reason they bookended 2017 with games they know core gamers want to play & it's

the reason they'll continue to secure core games to play throughout Switch's life.

That's not to say 2018 will be full of Breath of the Wilds or anything like that, but, I

do think we can expect to see a hell of a lot more Splatoon 2, Mario + Rabbids, and

Xenoblade 2 level games coming to Switch.

A large quantity of quality.

Lesser quality in many if not all cases, but, quality none the less.

2018 will be a year of pretty great meals rather than 2017 being comparable to getting

a feast, a few snacks, than another feast to cap it all off.

We'll get our Kirby, Yoshi, Fire Emblem, most likely Animal Crossing, and maybe even

the highly anticipated Smash Bros (whether it be a port or something else entirely) & Pokemon.

I can pretty confidently say that if the latter happens, Nintendo will have had done more

than enough to make 2018 a MASSIVE success.

Pokemon on Switch will UNDOUBTEDLY be the BEST selling game on the platform.

You can quote me on that.

Come up with some embarrassing thing I have to do if it doesn't happen within a year

of release.

Make it good, because, that's a loooong ways away.

2018 just started haha.

But, I think the majority of the year's HEAVY hitters will be courtesy of third parties.

& that'll mean new games, and it'll also mean ports.

I CAN ALREADY HEAR THE GROANS FROM HERE!

So, short digression - Look ports are necessary.

Ports are wanted.

We all have a game in our head that if it were to be ported to our platform of choice,

we'd be 1st in line to buy.

We all have that game that we were interested in but didn't get the chance to get to.

& even if you don't (you do) someone who isn't a big stupid liar does.

So don't be selfish.

K?

K. Moving on.

There are plenty of notable ports that are either rumored or foregone conclusions to

make their way to Switch that I think will be welcome additions to the library.

These games are all either current gen games that still have life in them like South Park

Fractured But Whole, Overwatch, Fortnite, and eventually PUBG keep in mind that PUBG

Corp has expressed interest in having PUBG on EVERY platform.

Whenever they learn how to code of course.

Moreover, upcoming current gen games that I think are important assets for Switch to

have in its library like Dragon Ball FighterZ, Kingdom Hearts 3, & Ni no Kuni 2.

All games that are coming to current gen but are currently not coming to Switch.

With Ni no Kuni 2 being the least likely assuming Sony paid for exclusive console rights.

All of that in addition to some miscellaneous stuff that we pretty much know is coming like

Dark Souls 2 and 3.

Aside from those, like I said, there will be new stuff from third parties as well.

There are more than 300 developers working on games for the platform, & they're clearly

not ALL making ports.

Developers on Switch have demonstrated so far what they do on every successful platform

ever since the NES days.

If they made a port, chances are they have a new game in the chamber as well.

Even EA has a full game to followup their port.

This because porting games is a low cost tactic to get the hang of developing games for a

platform.

Of course, we know Switch is pretty easy to develop for on a bare bones development level

but, porting these games will allow them to dive head 1st into making a game for an unknown

platform without the need to create something from scratch on their 1st go.

Even Nintendo has been known to use ports to test things for development like their

Legend of Zelda ports on Wii U being used as development tools for what eventually became

Breath of the Wild.

To name a few more that there's rumblings about, keep in mind, only 2 weeks into the

year: A Ubisoft developer teased a big Switch announcement, there are rumors about LEGO

Incredibles 2 and DC Villains games, Level 5 has also confirmed they'd be focusing

their efforts on Switch in 2018 so aside from Inazuma Eleven Ares we can expect to see more

from them.

& every dev I talked about in my last video about Switch's 2018.

The only major difference being EA.

Since releasing that video, EA seems to be happy with the performance of FIFA 18, at

the very least in Japan.

There are rumors we'll see a remaster Burnout Paradise port, so, maybe we're inching closer

and closer to a Star Wars game?

Admittedly, this much is a stretch, but, I'd imagine Disney wants in on Switch.

Japan + Disney is a match made in heaven and Japan LOVES Switch the positive FIFA performance

HAS to have EA racking their brains on how to capitalize.

I think Star Wars would be a great start.

But, ultimately, EA can do whatever.

I'm mostly indifferent, as I'm sure are most of you.

The last major touchstone for Switch in 2018 will be "new ways to play."

What exactly that means has yet to be seen but Nintendo seems adamant that whatever it

is will appease the whole family.

When Nintendo says family, they don't mean just kids.

They mean approachable but enjoyable for all ages.

So yes, the Wii brand was aimed at families but so are core franchises like Pokemon, Mario,

Zelda, & even Metroid.

Everything Nintendo makes is meant to be enjoyed by everyone in your household on some level.

I think they've learned that the days of waggle are over.

That doesn't mean they're done with MOTION, Motion is here to stay.

& rightfully so.

It has practical applications in games just like touch.

But, I they've said they mainly want to explore Switch's unique features being the

IR camera and HD rumble.

Both of which I can explore in the future.

Let me know if you'd like a video on that.

There's gonna be something announced later today, but, I gotta finish this script before

then so, you people in the future let me know if it changed anything.

To lower the curtain on this video though, let's talk about what we definitely WON'T

see them explore on Switch in 2018.

First and foremost: 4K.

Nintendo has the EXACT same attitude on 4K as they did with HD in the Wii era.

The adoption rate isn't high enough for their tastes, they don't feel they have

anything drastically different enough to offer, so we won't be seeing them pursue it anytime

soon.

Now, I disagree with this.

I happen to be of the opinion that Nintendo pushes hardware better than any dev in the

business.

They'll eventually make INSANE things in 4K, but, by then, the otherr guys will have

moved on.

That's not to say it'll be any less impressive, but, nonetheless, it'll be old news tech.

The other DEFINITE pass from Nintendo will be on VR, this much I happen to agree with.

VR is still in beta.

A very public, semi expensive beta.

There are some neat experiences, but, it's definitely years away from being a worthwhile

investment for anyone not chomping at the bit to get their hands on the latest tech.

VR is another thing I feel Nintendo could do interesting things with, but, I can't

say I'd want to pay a 2018 VR price for it.

Once tether-less VR becomes comes in at an impulse buy price point, I can see them reconsidering,

but, as of now, it's to prohibitively priced for them.

All in all 2018 looks to be a year of doubling down on new Nintendo.

A Nintendo with 3rd party relationships, new game ideas, and hopefully they get their online

service in order?

Who knows.

That's another can of worms.

I can talk about that in the future.

If that's something that interests you along with any of the other stuff, let me know and

I'll get to work on a video about it.

But those are MY thoughts.

What do YOU think?

What do you think Nintendo will do to try to hit their target for Switch sales?

Will they fall flat on their face?

Let me know in the comments!

If you liked this video be sure to subscribe, click the bell NEXT to the subscribe button

& like or dislike.

That's up to you fam, no judging.

AAAND share it with a friend that is excited for more of what 2018 has in store for Nintendo

Switch.

New videos happening here.

On this channel.

Every Tuesday.

Every Thursday.

Podcastss on Saturday and mini breakout topics on Wednesday at 4PM eastern time.

Ok.

That's it for me.

See you next week.

For more infomation >> Nintendo Switch in 2018: Everything Nintendo BETTER get RIGHT - Duration: 11:29.

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Saoirse Ronan Talks Golden Globes and Her Half Clown Film Debut YouTube مترجمة - Duration: 4:43.

For more infomation >> Saoirse Ronan Talks Golden Globes and Her Half Clown Film Debut YouTube مترجمة - Duration: 4:43.

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Jiló ft. Diogo Loko - Sol e Lua [Clipe Oficial] - Duration: 4:24.

For more infomation >> Jiló ft. Diogo Loko - Sol e Lua [Clipe Oficial] - Duration: 4:24.

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GRINGS - ( MDC ) - Algoritmo de Euclides Questão de concurso - ( Aula 16) - Duration: 9:56.

For more infomation >> GRINGS - ( MDC ) - Algoritmo de Euclides Questão de concurso - ( Aula 16) - Duration: 9:56.

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sorteo de intros y outros - Duration: 0:37.

For more infomation >> sorteo de intros y outros - Duration: 0:37.

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[LIVE] JTL MY LECON (FAN VIDEO) - Duration: 3:24.

For more infomation >> [LIVE] JTL MY LECON (FAN VIDEO) - Duration: 3:24.

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GVC Minute Challenge: Aimee - Duration: 1:53.

Hi, I'm Aimee Fuller, and I'm taking the GVC Minute Challenge.

[Ryan] So, how do you feel about the GVC minute challenge?

[Aimee] A little nervous, but okay.

[Ryan] Okay. Have you done any rehearsing?

[Aimee] Yes, all night. *laughter*

[Ryan] All night?

[Aimee] Yes.

*Silence*

[Ryan] Cool.

[Aimee] *Laughter* Sorry, cut that out.

I was rehearsing all my questions all night long

just to see if I could, you know, beat everyone.

I have high hopes to hit 40 so you better talk fast.

[Ryan] 40! Okay. I'll be ready.

[Aimee] All right!

3...2...1...

One thing on your bucket list?

Um... to go to Iceland.

Favorites type of music?

Alternative.

What's your dominant hand?

Right.

Favorite school subject?

Art.

What time do you go to bed?

9:45

Cereal of choice.

Life.

How many years have you worked here?

Four.

Soda of choice?

Coke.

What do you do first thing in the morning?

Brush my teeth.

Chocolate or fruit?

Fruit.

Least favorite food?

Green beans.

Biggest fear?

Heights.

How do you like your steak?

Medium.

Favorite season?

Autumn.

Hot or cold?

Hot.

Best Disney movie?

Um... Nemo.

Favorite sport?

Football in the winter.

Last thing you ate?

Shrimp.

Favorite food?

Um... rice.

Favorite superhero?

Wonder Woman.

Dressed up or casual?

Dressed up.

Least favorite color?

Red.

What time do you get up?

6:20.

Vegetables or chips?

Vegetables.

Favorite ice cream flavor?

Mint chocolate chip.

Favorite holiday?

Uh, Christmas.

Last book you read?

"When Crickets Cry."

What makes you smile?

My kids.

What topping on your pizza?

I nominate Heidi Wilson.

For more infomation >> GVC Minute Challenge: Aimee - Duration: 1:53.

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WHY I STARTED MY NANO REEF AQUARIUM - Duration: 6:39.

What's up Reefers! In today's video I'm going to be doing a little bit of storytelling

I'm going to talk about why and how I first got started in this hobby

and some of the people that were really influential to me to get to the

point that I am today

So I started my first ever aquarium, a freshwater aquarium,

about three years ago in my dorm room in undergrad.

Now starting this tank was not even my idea originally, my roommate suggested

that we get a fish and just put it in a standard traditional goldfish bowl.

However, I ended up staying up all night researching everything there is to know

about freshwater fish and the next day I ended up buying all of this fancy

equipment and decorations and I was so excited

I bought a beautiful blue betta fish

Turns out despite staying up all night trying to research everything

about freshwater fish I wasn't as thorough as I initially thought

I didn't know anything about the nitrogen cycle and I didn't know that betta's don't like

any flow in the tank, or at least limited flow, so my betta fish ended up dying

a couple of days later now this was super tragic for me I had never killed a

little being in my life I was very very upset and I vowed to never kill another

fish again so I ended up changing out a few things in my tank and changing my

fish to a school of neon tetras

I ended up making that tank very successful

I still have those neon tetras in a tank in my house

I find it really hilarious, I decorated that pink to look just like a coral reef with little plastic corals

and everything it's so cute

But after a few months of keeping this tank stable

and happy I got kind of bored.

I wanted something a little bit more challenging

fresh water it's quite simplistic in the care and information you need to know so

I decided I really want to eventually start a reef tank.

When I was little, I always dreamed of having a reef tank. I remember visiting the aquarium with my

parents and seeing the most beautiful aquarium I've ever seen and I told my mom,

"one day I'm going to have a reef tank just like this one" and she said

that oh you know, "don't even think about it they're extremely difficult to keep..

you'll never be able to keep one," so I always thought keeping a reef tank was

next to impossible and I didn't think that I would ever be able to start one

but because my freshwater tank was starting to bore me a little bit

and I wanted something new to learn about and something new to

research and start up, I started looking into learning about everything there is

to know about saltwater aquariums and reef aquariums in particular.

I did this for many many many months and I just felt like I wasn't comfortable enough to

start my own aquarium. I felt that I had enough knowledge to start a aquarium

but at the same time I thought I knew absolutely nothing

There are so many things to learn about I found it so overwhelming I just never thought I

could ever really start one but then one day I randomly decided to visit this new

fish store that specialized in saltwater aquariums that I never been to that was

really close to where I lived so I visited the store and it really changed

my perspective on things the staff was so friendly and I think I hung out there

for like something like 2 or 3 hours which is crazy because the store is so

tiny but the staff was so friendly and they walked me through everything and

they finally just made me feel comfortable with taking the leap and

getting a saltwater aquarium so for the next month or so I researched all of the

products that I would like to have for my tank and I settled on the Biocube

29 gallons because it kind of made all the equipment and all the processes that

you need for saltwater tanks very simple there weren't many selections or options

that I could add and then I ended up buying it and it arrived a week later

once it arrived and I said everything up and started to get the tank cycling with

my rock I was very patient which I think led to my success that I had early on

nothing really went wrong for months and it was all going according to plan so I

just kept getting more confident with the hobby and just growing to love it

more and more every day the biggest help I had was that local reef store they

walked me through everything and to this day they walk me through everything

they're probably the greatest help I owe everything to this store and I was

documenting the progress of my tank on my Facebook page because that was really

the only social media I've used at the time but I felt like I was really

bugging my friends because I don't think many people all my friends lists really

enjoy the hobby as much as I started to so I decided one day to make an

Instagram to post pictures and videos of my tank for my friends that actually

cared to see it instead of bothering everybody on the newsfeed and after

starting this Instagram I think my love for the hobby really kicked off because

I didn't anticipate that people would enjoy looking at pictures of my tank I

mean I was such a newbie and to this day I consider myself a newbie and and I

just get a lot of feedback from people saying that they really enjoy the

pictures I post and they are asking me for advice and all sorts of things and

that means so much when I really am new to this hobby just like everybody else

that's asking me these things so I really enjoy that, it's allowed me to

talk to a lot of people who also share this hobby like I do and it even just

gave me a hobby in general I never had a hobby before this people are always

saying "oh, go get a hobby" I just had nothing that really interested me so

finding reef aquariums really changed my life and allowed me to combine my love

for photography - which I'm not really good at - but I enjoy taking pictures with

reefing and this has led to a whole different set of hobbies like my

Instagram and now my youtube which are really fun for me and I'm just really

happy that I started and had the courage to begin because a

lot of people make it out to seem like starting a saltwater tank particularly

a reef tank is just next to impossible to do and this is so far from

the truth if you do your research ahead of time and have the help of somebody to

guide you through it like I did with my local fish store it's really not as

difficult as it seems if you want to make it happen and if you really are

dedicated to doing it they only started this hobby three years ago and I've only

had my first saltwater tank for one year but I thoroughly enjoy it and

although the story behind how I start my saltwater tank is not that interesting

I just wanted to share it and give a little back story about how I personally

started if you guys enjoyed this video of my story of how I started my reef aquarium

and what got me into this hobby make sure to like the video below if you

have any questions for me or any suggestions for any future videos you

would like to see post those ideas in the comments below also don't forget to

hit subscribe to see more videos like this in the future

For more infomation >> WHY I STARTED MY NANO REEF AQUARIUM - Duration: 6:39.

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La gare de Jallieu - Duration: 12:52.

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For more infomation >> Pikes.io: Road to 10,000 place (Subtitle commentary) Part 1 - Duration: 8:14.

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S L I M E P R E S S I N G - Slime Pressing - Satisfying Slime ASMR Video! OSVchannel - Duration: 5:14.

S L I M E P R E S S I N G - Slime Pressing

Satisfying Slime ASMR Videos by OSVchannel

Don't forget Subscribe to see more (◠‿◠✿)

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Why Is Star Wars: Battlefront 2 SO BAD?! (EA, 2017) - Duration: 43:04.

What's up everybody? This is The Act Man here! And today I'm FINALLY going to talk

about the thing you've all been waiting for. Without further adieu, let's get into:

Why Was Halo 3's Campaign SO AWE- You've got mail!

Oh. Well it looks like I got an e-mail. Well lets – lets check this out real quick. Huh,

a gift from the Microsoft store. Well let's open it!

No! No It's not true! It's impossible! NOOOOOOOOOOOOOOooooooooooo…

So if it wasn't obvious from that intro, let me boldly state: I did not buy Star Wars

Battlefront 2 EA. I did not plan on getting it ever, or making a review on it. This is

the type of product that is bad for everyone involved. The more people buy it, the more

likely this hobby and passion we all share will continue to go down the shitter. Is this

good for the player? I am thankful that someone gifted me a game, it's the gesture that

matters. But goddamnit I still feel some guilt. Although you know what? This is perfect because

I can actually tell you every single way they managed to f*ck this game up, and the few

things they did right. I can get it all there. Ahhh. Just to get you to understand the massive

disappointment and downward spiral the Battlefront series has gone through, lets relieve the

buildup to this… abomination. If you watched my video on the classic Battlefront

2, then you know I'm a huge fan of the series and Star Wars in general. So after hearing

Battlefront was getting rebooted and a new game was coming out after a decade of nothing,

I was hyped as could be! However, the dark side of the force clouded EA and DICE's

vision. It was obvious this new Battlefront would be nothing like the games we loved,

and would have almost none of the features and content that gave the Battlefront series

it's reputation. So I passed on it. We all eagerly awaited that glorious return.

Because all I've wanted since I was 12 years old was a cutting edge, modern iteration of

Battlefront 2. Just another game to let me relieve those great childhood memories but

with improvements made to every aspect of the game. Lo and behold, it seemed I was getting

my wish. Battlefront 2, but it's going to have content? Single-player campaign? Space

battles? THE F*CKING CLONE WARS?! I couldn't believe it! All those years of waiting. All

the franchises I've loved that never got a truly good sequel, that never got to fulfill

their destinies. Battlefront would be revived, BETTER THAN EVER!

Or so we all thought… And that's where we are today. 10 years

of waiting followed by one catastrophic disappointment after another. The trust, love and hope fans

had for this series was violated and destroyed in only two years. But I'm not gonna get

into the whole loot box fiasco again I already said my piece on that.

There's only one thing to do now, and that's to see what this game is really about. Is

it as BAD as the Metacritic ratings would have us believe? Was all that commotion over

loot boxes just a bunch of hyperbole? Or has Star Wars Battlefront 2 EA utterly fallen

to the dark side? Well, let's buy some loot boxes. Buy some

loot boxes. And buy some loot boxes straight into this!

This game deservedly got a bad wrap for the stunt EA tried to pull. But, and I'm gonna

try really hard to do this. I wanna go in with an open mind. Clear your mind must be.

Well it didn't take long for the game to make me jaded. Because like other diarrhea

infested games made by some greedy f*ck nuggets they try force you to accept some terms of

service that probably say some bullshit along the lines of "you don't actually own this

game" because f*ck you. Sincerely, EA. What the f*ck is a "user agreement" anyways?

If I bought the game, or someone bought it for me, it's mine, what in the name of Jar

Jar Binks do I need to agree to? Sucking your dick, EA? Is that what you want? YES! Cuz

no. I don't agree to that. Make no mistake, I really did want to love this game. But going

into this, I can't lie I'm gonna be jaded. When you got extensive amounts of bad press

surrounding a product, us consumers can't help but think about that whenever we see

or hear about your product. Well chances are if you're a hardcore Star

Wars fan like me, or even if you're on the more casual side. You were hoping that this

game would have some redeeming qualities. Because it can't all be bad, right? That

is correct. And yeah you're right, there is some good stuff in this game. But lemme

tell you, the campaign and story is not f*cking one of them.

So the first 5 seconds look promising but then… Woah woah woah hold the goddamn nokia

phone. Where the opening text crawl? You know, that thing that nearly every Star Wars game

from the last 15 years has had? Ok so, you know why they sing the National

Anthem before the Superbowl? That's to get you hyped to watch football! Or you know how

some families say a prayer before Thanksgiving Dinner? That's to get you hyped for stuffing

your face. In the same principal, seeing the opening crawl for a Star Wars game, gets you

f*cking hyped to play it. But it's missing in the most graphically impressive Star Wars

game to date? We're starting things off on the wrong foot.

So it begins with a cutscene showing your new STRONG FEMALE PROTAGONIST captured on

a rebel ship. There's some cliché cop interrogation dialogue and a bit of foreshadowing, it's

not too bad. But like idiots who don't understand the technology of the universe they live in.

For some reason they leave her helmet in the prison cell which she uses to communicate

with her droid and escape! Right on time. Let's go. You'd think when a group a soldiers

that all wear the same helmet with some kind of communication box on the side would have

the foresight to take everything but clothes out of the prison cell of a Special Forces

Imperial Commander? Nah. This scene from the droids point of view is

actually pretty cool. Wish I could but we don't have the droid's access code. Might

I suggest finding the access code? HAH! GOT EEM! HAH!

Have the rebels figured out you wanted to be caught? Never crossed their mind.

Gee this whole plan was banking on the fact that the rebels would leave your helmet in

your cell? That's a pretty f*cking stupid plan if you ask me. You go through a stealth

section and there's a nice bit of fan service with Admiral Ackbar giving a speech to some

rebels. But hoooowheee by the end of this campaign you will be drowning in fan service.

You get a weapon, purge some data, and make your way down a single path, killing everything

in sight. Then Iden bails out of the ship. The imperial ship manages to fly into just

the right spot so Iden can land in the ship. Then she takes off her helmet to remind us

she's a STRONG FEMALE PROTAGONIST! What I will say before we go any further,

is graphically speaking. This game is absolutely gorgeous. It's one of the best looking games

I've ever seen. Ladies and gentleman we have gotten to the point, where we can see

the pours on a characters face. Now that's detail!

So you're on the main deck and the writers give themselves about 20 seconds to establish

the relationships between these 3 soldiers. And they rip a page out of George Lucas'

book by having them recount things they did in the past. Hope the landing wasn't too

rough. Been through worse. Remember the Ja Bess Incursion? Still haunts my dreams. I

haven't felt you this tense since – since we fell into that nest of Gundarks.

Anyways, onto the 2nd mission. Now, it's important to keep in mind that I beat the

campaign in 4 hours and 15 minutes. And I'm the type of guy that takes my time with the

single-players and tries to uncover everything. So this story is undoubtedly rushed, which

you can see from the jarring transitions. Today the rebellion dies. SOME TIME LATER?

Uhh it's kind of important to know how much time later it is, if right before this you

say, "TODAY the rebellion dies." Is this all happening in the same day? Technically

Act Man there are no days in space since there isn't a planet with a sun that revolves

arou - SHUTUP! And then we're on Endor? Well this is taking

place during the final battle in Return of the Jedi. Now as much as I love the Star Wars

movies, I don't really want to feel forced to refresh my memory on them when playing

a new Star Wars game. It's a pitfall that some series fall into when they have such

an immense expanded universe that they feel needs to be accounted for in any new material.

You didn't need to watch Episode 3 or 4 to refresh your memory when you played the

Force Unleashed. It certainly helps, but this is a problem Battlefront 2 has, it's trying

too hard to insert itself in between the events of Episodes 6, 7 & 8 and it doesn't let

me focus on what I'm playing now because I don't watch those movies every day of

my life. So you kill some more guys and, man she really

likes taking her helmet off doesn't she? Well how else is the audience supposed to

know she's a STRONG FEMALE PROTAGONIST. And then KABOOM! The Death Star explodes which

is pretty awesome! I always wanted to see how the Empire and it's soldiers reacted

to it. And this gives us a taste of that, however at this point in the story, two very

important flaws have become abundantly clear. #1 The pacing of the plot. #2 The Plot itself

Look alive, agents. We can grieve later. Right now, we need to move. For whatever reason,

the writers deem it more important for you to continue on your mission on Endor, than

to spend more time addressing the destruction of the Death Star. Now your mission is to

kill Rebels and hijack some TIE Fighters, I think? We need to reach platform 4 and secure

those TIE Fighters. How did you get on Endor in the first place if you don't have any

ships? But what do you care more about as a Star Wars fan? Some ultimately pointless

mission, or would you rather see 30 more seconds of how other Stormtroopers, Imperial Officers,

or other main characters react to the destruction of the Death Star? I understand these are

Special Imperial Forces with a job to do, but come on! It's just more interesting

to see their reactions than "uhh back to the mission. Bleh bleh bloo!" What I want

to point out now, is Battlefront 2 has immense problems with pacing, especially cutscenes

because again, it's only 4 hours long. Point number 2 is how the plot is handled,

how it's communicated to the player. You'll probably recognize this type of writing from

other boring games and movies. What do we know about Argent Moon? Basically, what the

story of Battlefront 2 is doing, is trying to explain what's going on more so than

why it's going on. Like, after the Death Star blows up, the rest of the mission is

all just dialogue about how to get to the ships. We're gonna take back that platform

and evacuate this moon! And then we're gonna make the rebellion pay! When this opportunity

should be used to flesh out why the Death Star was destroyed? Why are the characters

so motivated to get these ships? Why are they upset? What did the Death Star mean to them?

These questions are much more worthwhile to answer. This could develop the characters,

their motivations, desires, personalities. This game was advertised as an Empire side

of the story, so let's hear more about their perspective! Does this make sense? Here's

an example: in KOTOR 1 when you crash on Taris, your goal is to find Bastilla. Simple. But

why? Well because she has a powerful Battle Meditation ability to help the Republic. Because

she could be the last hope of the Republic. Because the 3 of you need to escape from the

Sith with your lives. Because Malak is chasing you. Also because she's hot… And British

too. I.. that is, you… Why must you be so impossibly infuriating?!

The reasons why you're looking for something or someone, are far more interesting than

what it is you're looking for. Why do you look for the Star Forge? Why is it such a

deadly weapon? Why does Malak want it? And so on.

Generally speaking, a story that prioritizes the WHY over the WHAT is way more engaging

and compelling because the plot is straightforward. But the reasoning behind everything is much

more complex. I want to come with you to Alderaan. There's nothing for me here now. I want

to learn the ways of the force and become a Jedi like my father. You want to know why

a character does something, more than you want to know what they did. Oh I just – I

just killed some guy. Ok… Why? Why did you do that? That's the Phoenix Wright games

in a nutshell. My point is for the majority Star Wars Battlefront

2, it cares more about what's going on than it does the characters and why these things

are going on. It makes it boring and hard to follow. Back to the story you get a TIE

Fighter and fly up to the wreckage of the Death Star. Again, all the visuals in this

game are fantastic and it's REALLY awesome to be able to fly through all this stuff.

The space battles are also phenomenal, even if the aim assist is absurdly strong. They

nailed the space combat pretty much perfectly! The Emperor is dead. So what happens now?

LOOK LOOK! That's exactly what I was talking about! You have a chance for Iden to show

some emotion, and her reaction to this huge bombshell is mild surprise. Then it goes straight

back to focusing on what's happening. The Empire will assault the very foundation of

the rebels – you see what I'm saying? We learn this admiral is her dad and there's

a messenger who has a final message from the dead Emporor. Blah blah blah Operation Cinder,

blah blah blah go do some menial task. Alright so our next mission is to get some important

satellites. Commander, we've secured the satellites.

Oh… I mean I... I was kinda hoping I'd get to do that. Next there's another awesome

space battle with a pretty cool hanger section. I just wish the game would stop taking control

away from me. Do you think I'm so retarded I can't figure out how to land or take off

my ship manually? More shooting, more corridors, explosions.

Iden takes off her helmet for the 3rd time. Is it just not comfortable or something? There's

a tiny bit of funny banter and OH SHIT! INCOMING! Grab onto something!

Boy you could've gotten some serious brain damage there, Iden. Are you sure it was a

good idea to take your helmet off? Oh. And now it just flew out into space. Are you part

of the: SPECIAL FORCES? Or the Special Forces? We get a little tidbit of Versio questioning

Imperial orders and wait how the f*ck did you get your helmet back? Whatever. Blah blah

blah Operation Cinder, blah blah blah Observatory. And then, awww yeah! R2-D2 and Luke Skywalker?!

This is f*cking great! So you take control of Luke, you run around killing Stormtroopers

and then there's a scene with Luke & Del, another member of Inferno Squad. There's

some nice dialogue and the idea of choosing your destiny is presented very well.

But after this… they have the most god-awful boring section in any first-person shooter

game EVER! Where you kill… bugs. Really? REALLY?! We're playing as Luke Skywalker

and the coolest thing you can come up with is f*cking BUGS?! This is atrocious! They

spawn in the same locations and you have to hold them off by spamming right trigger for

5 minutes! Not even f*cking kidding! This goes on for 5 minutes!! 30 seconds of this

crap would've been too much. Now here's another thing to consider, this

is the most awkward Lightsaber combat I've ever seen in a Star Wars video game. Every

time you swing the lightsaber, your character does this automatic dash and it has this weird

autolocking mechanic. It feels like you don't really have control. Now lemme just show you

what I mean firsthand. So in the footage you're seeing, I'm gonna

do a basic combo move. High, low, low, high. This is a demonstration of how the move would

be handled in Battlefront 2. And this is a demonstration of how it should be. You see

how one has those awkward pauses and dashes? And the other one is much more smooth, flowy

and natural? That's how it is in Jedi Academy, Classic Battlefront 2, Force Unleashed. That's

way it should be. Take it from someone who trains with weapons, alright.

Anyways the two talk about conflict which kinda ties in with The Last Jedi if you saw

that. There's still conflict in you. Of course there's conflict in me! I'm not

blind. I know what the Empire is capable of. But what else is there? A choice. The Rebellion?

No. A choice to be better. There's an incredibly jarring transition as Del reappears on the

Corvus and you're sent on a mission to rescue some Alien.

That's the Dauntless. The Dauntless? How'd that get into Star Wars? Well the Dauntless

is the power in these waters, true enough. But there's no ship that can match The Corvus

for speed. I've heard of one, supposed to be very fast, nigh uncatchable! The Millenium

Falcon. The Admiral plans to attack this planet Vardos

because… The Emperor commands it. We will purge this planet and others. Fear shall spread

and the galaxy will remember who is in control. Is it just me or is that… completely f*cking

retarded? Hey dipsh*t! If you want to remind the galaxy who's in control then shouldn't

you focus all your efforts on attacking the people responsible? You know, the Rebels that

just embarrassed you to the whole galaxy? Look we all know the Empire aren't the nicest

of folks but isn't killing loyal civilians a waste of time AND resources? Vardos is our

target? One of them, yes. Why? The entire planet and it's people, they're – they're

loyal to the Empire! If you're thinking military and strategy, isn't that just a

big f*cking waste of time? If anything, killing these people would PLANT the seeds of rebellion!

Oh and it does. Wut a tweest! And wait a second, the Emperor created this plan BEFORE his death?

Then wouldn't it become irrelevant after his death and the destruction of the Death

Star? What's the ultimate goal of killing civilians in the first place?

Hey that kinda looks familiar… No! Your world will burn until it's surface is but

glass. Ok wait. Hold the f*ck up. Your orders are to get this Gleb alien off planet, right?

So why are you glassing it, BEFORE Inferno Squad picks her up? What if your glassing

beams happened to kill her, then what? Also why are you putting your troops on the ground,

in harms way if you're attacking loyal civilians from space?! I mean! Ahh f*ck it.

At this point the formula of the campaign is pretty clear. You have a section where

you walk really slowly while people talk, a stealth section, you do a space battle,

on rails linear vehicle combat, and play as a hero. It's pretty boring considering the

only enemies you fight in this game are infantry with the occasional vehicle.

It plays like a Call of Duty campaign, You're basically a one man army, oh sorry. I meant

to say, you're basically a ONE FEMALE ARMY. Cuz women are strong too, OK?! DO YOU UNDERSTAND

THAT? You rarely have a squad of allies backing you up, and even when you do, the battles

feel pretty small just like the bad COD games. Rather than creating interesting scenarios

or unique groups of enemies. The game just throws a bunch of Stormtroopers at you. I

understand the Empire is made up of Stormtroopers, but why not add some type of cool Bounty Hunter

on the side who you fight throughout the game? What about having some gigantic Krayt Dragon

that pops out of the ground or a Rancor? Gammorehans? Remember those big spider droids, Trandoshians,

and all that in Republic Commando? Remember fighting those flamethrower clones, Shock

Battle Droids in Episode 3? Remember the lightsaber battles in Jedi Academy? Or the satisfying

feeling of using force powers in the Force Unleashed? In the vast universe of Star Wars

is the only enemy type you can give us mindless infantry and f*cking BUGS? This is boring!

Is DICE so scared of violating the canon in any capacity that they threw all the unique,

crazy ideas out the window in favor of a safe, generic single-player? Perhaps. But as the

saying goes, nothing ventured, nothing gained. Oh yea the AI is also f*cking retarded. And

it's also not a really good idea to recycle locations for the Single-player, arcade and

multiplayer. In fact, it's kinda lazy as f*ck.

Back to the story. Well you're not supposed to think about why all these decision makes

no sense because all its supposed to do is give the most contrived excuse for Iden to

defect and join the Rebellion. Which she does! Hooray for not fleshing out the Empire side

of things at all. The Force Unleashed had a much more believable change of heart. It

had buildup, timing, likeable characters, motivations, destiny! And it actually made

you think about things. This doesn't. We're not completely alone. Some of the

crew stayed with us. Protected the refugees against those who wouldn't. Just want to

know what's next. God f*cking damnit I'm so done with this already.

They send out a distress signal, and within like 5minutes the rebels take them in.

Finally I get to talk about something good in the story: Shriv! He's such a sarcastic,

funny guy and fits in perfectly as comic relief. So you thought it was a trap, but brought

them on board anyway? You're always telling me to take risks! Seemed like the most irresponsible

thing I could do. He's the type of character that would be in a Star Wars movie and he's

the best NEW character in this game. Honestly the highlights of the story come

from when you're playing as anyone but Iden. They really nailed the writing and personality

of Lando, Han Solo, Leia, and Luke. There's a bunch of references to the movies and although

the fan service is overwhelming at times, this is really the only reason to play the

campaign. But even then, there's so many Illogical leaps in story, location and plot.

Nothing really flows together naturally. It's all about shoving in as much fan service as

possible without regards to how it all comes together as a complete narrative.

The story of Iden Versio is not interesting or relatable in the slightest because her

character is boring and unbelievable. I do not think a Special Forces Imperial soldier

would have such a quick change of heart just because "oh no! Civilians on my home!"

Nor do I think the Empire would attack civilians who are already loyal. It just – it doesn't

make sense. I can't suspend my disbelief. Honestly there's not much that happens after

this point that's worth discussing. It's just more fighting the Empire without much

substance or a greater meaning behind it. Stuff we've already seen a million times

before. At the end you go to kill Iden's dad, but then she doesn't want to, but he

dies anyway. Oh boo hoo. There's a badly forced romance at the end that would make

Attack of The Clones proud. Some bizarre vision epilogue with Kylo Ren and then it ends.

This is basically a clear cut example of the continuing trend in Triple A games that values

style over substance. It's boots on the ground combat so it's instantly good. Oh

it's got great world design, artwork and music so it's good. The visuals and sounds

are perfect so that makes it good. Well, no… There's an old saying, "An ugly personality

ruins a pretty face. The prettiest rose will eventually wilt and grey."

The reason why people love the original Star Wars movies, why people loved KOTOR, Jedi

Academy, Republic Commando, why people love Star Wars is because of the stories. The fight

of good vs. evil, the characters and their motivations. Choosing your own destiny. Light

side, Dark side and everything in between. These stories are timeless, we can all connect

with Luke Skywalker and empathize with his plight. We can all learn from the wise, Jedi

Master Yoda. We can all understand brotherhood, faith and friendship. The whole point of the

force was to illustrate that there's more to this world than what can physically be

seen. It wasn't just because of the visuals and

special effects, that's not what made Star Wars good. Those help to wow the audience

and it's complementary to the story. But without any personality, a face is just a

face, graphics are just graphics. And Star Wars Battlefront 2, is just Star Wars Battlefront

2. The thing that absolutely ruins the entire

game, is none other than the Star Cards themselves. I've already covered the pay-to-win aspects

in a previous videos, links in the description for the curious. Never mind that as gamers

we've seen hundreds of games adopt loot boxes. So much that it's worn out it's

welcome so fast. We're just sick of f*cking seeing this. It's a kiss of death for the

game. Sick of being forced to open loot boxes. It's a chore, I'm tired of doing it. I'm

tired of seeing all these f*cking slot machines in my video games nowadays.

But that's not the core issue I have. Because it wasn't just EA's greed that

ruined the game, it's the fact that the Star Cards are so integral to the game. Campaign,

Arcade, Multiplayer, Space Battles, Vehicles, Heroes, Elite Classes, Regular classes, Cosmetic

customization, progression, every single f*cking thing about this game, every moment of gameplay

is forced to accommodate these stupid ass cards.

Fundamentally, this destroys every opportunity for creativity and innovation in the map design

and gameplay. The game has to adopt a battle point system so that you can use vehicles,

heroes, etc. But wouldn't it all have just been better to put vehicles on the map? Wouldn't

it be way cooler to be able to get in the MTT by simply running up to it? Isn't it

more engaging to find an X-wing, or a Tauntaun on the map and use it because it's there?

Wouldn't it have been better for every vehicle to have a baseline strength that doesn't

change? Well yeah, all of these things were in Battlefront 2 and it made the maps feel

alive. You can't pick up weapons off the map because

then you'd be playing with Star Cards you don't have. My point is, you don't have

any decisions after you've spawned. You HAVE to play with what you have until you

die. That's boring. And it means if you want any chance of using a hero or vehicle,

you have to die and get lucky and be doing well enough to have enough points. If I'm

doing really well, but I want to use a vehicle, why should I be forced to commit suicide to

use it? The Star Cards actually discourage teamwork. Again, if they made vehicles like

they did in Battlefront 2, where multiple people can get into them. Well the Star Cards

can't allow that. EA banked so hard on this system that if there was any part of it that

didn't jive with the Star Cards, it couldn't be in the game.

Look nobody cared that back in the day that Battlefront 2 was a Star Wars version of Battlefield.

In fact, that's why we loved it! But it seems like DICE is so intent on differentiating

these two series, when they don't seem to understand the basic f*cking point that what

made Battlefront great in the first place was that it took the Battlefield formula and

brought it to the Star Wars universe. How do you not understand this?

The Star Card system also creates a huge micromanagement issue. Rather than having unique vehicles,

weapons, classes, and heroes that come as they are. Instead, every player has to manage

3 different star cards for 38 different classes, heroes, ships, whatever. This means, you have

to manually choose a total of 114 Star Cards with 4 different tiers, for every possible

sandbox tool you can play with. Alongside managing 2 different currencies, weapons you

can modify, attachments, and relying solely on RNG to give you all this crap, it becomes

a f*cking nightmare. It's so much goddamn data, and memorization just to understand

what you're playing with. I don't care if there's a card that gives

the Emperor 1 percent increased damage, I just want to play as the f*cking Emperor.

I don't care if there's a card that allows me to fire the Bowcaster 5 percent slightly

faster, I just wanna play as a goddamn Wookie. I don't want to have to think or care SO

much about the choices I make before the game, that heavily affect my gameplay, my experience!

So much of this is what do you do before? What crates do you open? What heroes do you

buy? What do you invest your currency in? The fundamental issue here is you rely on

RNG so you can't get the for what your play style is. They have different types of crates

but lets say you spend all your credits on Starfight Assault cards. Well the second you

go into Galactic Assault, you're sh*t outta luck because you don't have any cards for

that mode.

Let's say you wanted all trooper cards. Well the second you go into Heroes vs. Villains,

you're f*cked because you didn't spend your credits on the heroes! Do you see what

I'm getting at? It's the most buttf*cking superfluous system for a game that at it's

core is as casual as possible. As I said, it seems like DICE doesn't want to copy

anything from the Battlefield series. But what they should've done is a progression

and loadout system more akin to Call of Duty and Titanfall. For whatever reason, every

weapon, grenade and ability operates on a cooldown. But wouldn't it have been far

more beneficial to have some of these weapons with ammunition? Isn't it kind of bizarre

to pull out a shotgun with unlimited ammo, but you can only do that every 15 seconds?

Why not just give players a choice of primary and secondary weapons? Why not also give the

choices of grenades, utility item, and a power ability? Ahh because they need to be attached

to the Star Cards. Just have one ability that's on a cooldown and offer some tension in the

gameplay because you can run out of ammo and items.

Because even if you make a mistake with an ability, you aren't punished for it. You

just wait for the cooldown. In this regard, all the weapons perform the same. Imagine

if in a Halo game every single weapon had infinite ammo and they were all just different

versions of a plasma rifle. It'd get boring as sh*t real fast.

So if the Star Cards prevent you from picking up weapons, if they discourage teamwork and

don't allow multi passenger vehicles, if they force you to die to use the vehicles

or things that you want, if you have to manage 114 different cards before you actually play

the f*cking game, if you need to memorize hundreds of different abilities and data,

if it creates a system in which you aren't punished for missing your shots or wasting

your grenades, if it's the type of system that incentivizes you to prioritize a single

game mode that you push all your credits, cards and currency to. Then how could this

Star Card system possibly get ANY worse? Well, because of SCALING POWER. Had there

been only one tier of cards, this system wouldn't be completely game-breaking. But of course,

to give the loot boxes enough game-altering sh*t to incentivize purchases, they had to

make multi-tiers. I want to imagine you're playing Modern Warfare 2 or whatever you favorite

Call of Duty game is. Remember how much time you would spend customizing your classes?

That was always a highlight, right? But now imagine how f*cked the Call of Duty formula

would be with SCALING POWER. Think of COD cards that would improve the base damage of

the Model 1887 by 20 percent or ANY GUN for that matter! Or perks that become better and

better the higher tier COD Cards you get. A chopper gunner that takes two more hits

to take down. You try to apply this SCALING POWER idea to the gameplay of Call of Duty,

and it utterly breaks the game. This idea would break any FPS game, casual or competitive.

Overwatch, Halo, Titanfall 2. The idea of base skills, weapons, abilities, and vehicles

that scale in power with time played or money paid, is f*cked up beyond belief and jeopardizes

all the work that was put into this game. Make it nearly unplayable for me.

You might think I'm overreacting to all this Star Card crap and to be honest, I probably

am. But can you blame me? I wanted to love this game so badly! And they just spit in

my face. At least, I hope you guys understand why I'm so angry about this system. In essence,

the Star Cards are the undoing of Battlefront 2. There is no way to fix this post launch

because it is such an inextricable part of the game. It can't be removed or altered.

EA's intent was not to provide a sense of pride and accomplishment, but to provide a

way for you to sink seemingly endless amounts of cash into the game. And because the Star

Cards are such an over-emphasized core component of Battlefront 2, it destroys the balance,

creativity, immersion, satisfaction, tension and fun.

Well so let's finish up with arcade and multiplayer. The arcade mode is basically

just shooting the same boring enemies you were shooting in the campaign. Either solo

with a time limit, or with AI bots and a time limit. The creativity is staggering. While

it can be a bit of fun to try the harder difficulties, it doesn't provide enough uniqueness or

fun to make it worth playing again and again. Not much to say here, it's basically a poor

man's version of firefight from the Halo games. It's f*cking insulting that the game

limits the amount of credits you can earn by playing it. You should understand now what

I mean, when I say that every part of this game had to make sacrifices to accommodate

the Star Cards. Well, so how does the actual multiplayer hold

up? What does it provide aside from impressive graphics and breath-taking levels? Not much.

Think of every map as a different roller coaster. It's really. really fun and exciting the

first time you go on it. But everytime you ride it after that it becomes less and less

interesting and fun, because you've already seen it and done it before. It's a spectacle,

but it doesn't have depth. The maps are pretty good but the core gameplay is so casual

it's not gonna provide much of anything different from match to match.

In my experience, I didn't encounter a whole lot of bugs or serious glitches which is a

good sign. Apparently rubber banding is a huge issue for some people. But one thing

I did notice was how awkward and glitch the speeders are. They control like absolute sh*t,

glitches all over the place and sometimes it just doesn't fire. But apart from that,

the game performs very well. You got 20 vs 20 matches with no bots, the

game can't even match the number of combatants Battlreont 2 had 12 years ago. No server browser,

no private matches, no flying into capital ships in space battles, no capture the flag.

And where's the Hunt mode? That would've been a perfect gimmick side mode to add in.

Who doesn't wanna play as a Jawa, Ewok, or Tusken Raider? There's no heroes like

Anakin, General Grevious, Jango Fett, Mace Windu. I don't care if these characters

are going to be added later. How the f*ck do you make a Star Wars game where you can

play as all the different heroes and villains and not include the most pivotal character

in 6 of the movies? Obi-Wan! The game advertised itself as incorporating all three Eras but

there's only two heroes from the prequels. There's one thing I noticed about the multiplayer.

So you remember in Battlefront 1 on Tatooine there was that Sarlaac Pit, and the Tusken

Raiders who would attack everyone. Or in Battlefront 2 there were the Jawas who would repair things

on Mos Eisley. Gungans on Naboo, Ewoks on Endor. None of these factions or interesting

gimmicks are on any of the maps. Which is kind of a missed opportunity because they

added a lot of depth and liveliness to every map. I don't know, it just makes sense that

as the Rebels you'd have Ewoks backing you up. Guess they didn't bother to program

any of that stuff in. Damn shame. Again, what made Battlefront 2 and Battlefield

so fun was there were several options for the player to move around the map, to attack,

defend. This time in Galactic Assault, you're basically forced to go down a series of choke

points. Why is there no Conquest? Where are the command posts? Or Spawn points players

can destroy to cut off reinforcements like the battery on Hoth. Even after all the mistakes

DICE and EA made with the first game, after all the features they didn't implement there,

it's like they still don't understand what we want! You gave us Space Battles and

the Clone Wars era, and I'm so happy about that. But it just seems like you're refusing

to add in the things that made the first two Battlefront games as good and popular as they

were. You refuse to implement what made it possible for you to actually work and create

this game! And it blows my f*cking mind. It offers a pretty abysmal amount of content

and variety with five game modes. Two of them being decent, one of them being meh and the

other two being bleh. It appears the updates will add more stuff in eventually like every

triple A shooter these days. But nothing really stands out to me except the Space Battles.

Though the devs talk about this idea of multiple seasons and updates that can focus on certain

elements of the Star Wars universe and implement them in Battlefront 2. Which I find to be

a pretty neat concept. This allows new drops of content to be added with a theme, you know

fleshing out the Clone Wars, or the Rebellion, etc. I just wonder how long people are willing

to wait with the current content in-game. While playing multiplayer I did notice a Clone

say "Watch those wrist rockets!" And that was a really nice bit of nostalgia that I

appreciate. I think they nailed the voices and personality of the characters and different

factions. The droid voice acting is fantastic. So at least they've artistically defined

the styles of the 3 eras very well. All the heroes and villains are pretty satisfying

to use, fun to play and all have unique abilities and playstyles. Once more, the voice acting

and style of the heroes is spot on. The gunplay is decent but as I said every

weapon operates under the same cooldown mechanic so the guns feel the same. It doesn't require

a lot of thought, strategy or teamwork. Everyone's kind of a lone wolf. I mean it's a real

casual type of game, that's fun in bursts, however just doesn't seem like something

that can maintain a consistent playerbase. Or keep people's attention for long.

Conclusion Well in conclusion, there's not much redeeming

about Star Wars Battlefront 2 EA because every single aspect of the game was compromised

for Star Cards and loot boxes. The campaign is boring, with god-awful amateur storytelling

that can be finished in 4 hours. And the core gameplay across space battles and all the

other modes is really just a visual experience. With the gameplay being pretty shallow in

comparison. What I will say is the music and sound design

is fantastic. Everything has a crisp Star Wars vibe to it. Guns sound powerful and just

the audio and visuals are outta this world. Music of course has the good ol' John Williams

magic to it and Battlefront 2 certainly feels like a Star Wars game.

I guess what I just don't understand about these games is how they can't match what

classic Battlefront 2 had. This was a huge collaborative effort between

3 studios. And if I'm correct on my research here, then Motive Studios with 100 Employees,

worked on the single-player, while Criterion Games with 90 Employees, worked on the vehicles

and space battles, and Dice with 640 employees, did everything else. Alongside help and funding

from LucasFilms and EA. Now, Pandemic Studios at the time of it's

closure in 2009 had 228 Employees. So I think it's safe to assume that EA's Battlefront

2 had a much larger budget and more hands on deck working on it than the classic 2005

version. With just one studio, Pandemic's work still provides more content that of a

modern triple A game created by 3 development teams. And they didn't even have the benefit

of microtransactions, and free DLC, and constant updates, and all that crap.

I just… I just don't understand. How these two companies have handled the Star

Wars license is nothing short of catastrophic failure. You've pissed people off and disappointed

them twice in a row after 10 years of waiting. And this is Star Wars, ok. You pieces of sh*t,

get that through your thick skulls. This means a lot to millions of people and if you can't

treat this property, these stories, these characters, the universe that's been built

up over 40 years with respect, then get fucked and fuck off! You shouldn't buy this game

but I don't mind if you already did and had fun with it. I don't have fun with it

for the reasons I've just explained. And that, is Why Star Wars Battlefront 2 Is

SO BAD! But what do you think? Are you gonna go back

and play some of these actually good Star Wars video games like I am? What are your

thoughts on Battlefront 2 EA? Wanna give a shoutout to my boy Squeegliees

for supporting the channel and all my other patrons who make it possible for me to keep

making videos like this. You guys are the best! And I appreciate you! Like the video

if you enjoyed it and subscribe to The Act Man for more AWESOME content! Alright everyone,

that's all I've got for today! This is The Act Man signing out. PEACE!

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