Hello, everybody!
Overwatch Curios here with Disciple!
When it comes to character difficulty level in Overwatch, few if any heroes can be as
difficult to play well as Genji.
Mastering the Shimada ninja takes a tremendous amount of time, but can be a highly rewarding
experience when you finally learn how to play him.
Not only is he fun to play, but he also can carry matches by himself.
Luckily, for those of you aspiring Genji mains out there, we've got some tips and tricks
that you can abuse in your own gameplay to play like GM players do.
One of the most important mechanics to learn with Genji is how to cancel your animations
to put out burst damage very quickly.
The post-fire animation of Genji's alternate fire can be cancelled by activating an ability
afterwards.
This is most commonly used with his Dash, however can also be cancelled with
a melee.
You'll frequently see high level Genji players fan the Shurikens and follow up with a melee
immediately afterwards on low health targets to eliminate them.
It's worth noting that this only works with the alternate fire, however, because all 3
of those shurikens are released at the same time.
If you try to cancel your primary fire with a dash or melee, you'll only fire 1 or 2
of the shurikens.
Genji's Dash ability is a quick source of damage, dealing 50 damage to anybody he passes
through with it.
However the cooldown on the ability is reset anytime Genji successfully kills a target.
Due to this, Genji can actually dive back lines very well.
While sticking around inside of the enemy team for any extended period of time can be
a dangerous decision for any Genji player, you can use your dash to pick up kills on
enemy targets that are low health.
Once you get the kill, you now have a means of getting back to safety by being able to
dash out once again.
It's important to note that any time you dive into an enemy team, you should have a
reason for doing so and already have an idea of how and where you're going to escape
to afterwards.
Plan a route to a nearby health pack, or make sure your team is close enough that you'll
be able to regroup with them easily, otherwise you'll just be recklessly tossing yourself
at the enemy team and allowing them to kill you without providing any value to your team
at all.
When you do make the decision to dash in and finish off a kill in this manner, Try to deal
additional damage to another enemy when you decide to dash out and back to safety, if
they happen to be in line with the general escape route you had originally planned.
By min maxing in this way and taking advantage of the additional damage, you'll keep the
enemy team under stress and help your allies in securing additional follow up kills as
well, while you wait for the opportunity
to strike again.
Zenyatta's ultimate is largely considered a hard counter to Genji's Dragonstrike.
After all, the ability is capable of healing 300 health per second in a large radius, and
Dragonstrike only deals 120 damage per swing, which has a 1 second cooldown between strikes.
Mathematically, it seems pretty impossible to kill a target, yeah?
However, when paired with a friendly Ana, Genji is actually able to instantly kill targets
even under the effect of Transcendence.While under the effect of Nano Boost, all damage
you deal will be increased by 50%, meaning you'll be able to pump enough damage out
to secure kills even through the large channel of healing they are receiving.
To pull
this off, we're once again going back to the animation cancelling we discussed earlier.
You'll want to swing your Dragonblade, and then instantly cancel the post-fire effect
of the animation with your Dash ability.
This will frontload enough burst damage to instantly kill any target with 200 or less
health on the enemy team.
And since your dash resets after these eliminations, it's still possible for you to perform this
instant kill on other squishy targets as well.
Speaking of utilizing dash effectively, transformation ultimates such as Dragonblade will reset the
cooldown of your dash immediately.
Top Genji players will abuse this to their advantage in a ton of interesting and powerful
ways.
First of all, go back to being paired with Ana.
By double jumping and then dashing into the air, you give Ana a clear line of sight to
give you Nano Boost.
Since Genji makes one of the best targets in the game for Nano Boost, most Ana's will
be waiting for you to use Dragonblade, however you'll really want to communicate with your
Ana the exact moment you plan to use the ability.
By jumping and dashing into the sky you eliminate the possibility for the ultimate to be intercepted
by another ally and guarantee that it goes onto you.
Once the ultimate is active, you can then dash down from the sky to begin your assault.
Sometimes GM players will use the double jump and dash into the air simply to survey the
enemy team.
During the time you're in the air, you can look around to see where the enemy team is
positioned more accurately, and prioritize your targets.
After you've selected a target, you can dash back down towards them and begin attacking.
However, there are also times when dashing straight through the enemy team to deal initial
damage before activating the ultimate can be useful as well.
For example, Zarya is another hero that pairs very well with Genji.
If you see your Zarya hit a huge Graviton Surge you can dash through the enemy team,
activate Dragonstrike, attack once, and then immediately dash through them again to deal
a ton of burst damage.
After securing any eliminations in this way, you'll want to focus on alternating between
swinging your katana and dashing again, this way you're pumping out the most damage possible
during the downtime between consecutive blade slashes.
One thing less experienced Genji players seem to struggle with is knowing when exactly to
use Deflect to maximum value.
Knowing the right time to deflect vs different heroes is something that takes a lot of practice,
however there's some general tips for several heroes.
Against a Hanzo, for example, you'll want to deflect immediately after dashing into
them.
This is because a Hanzo player's typical reaction will be to Scatter Arrow as soon
as they are dove by any enemy.
You'll need to have deflect available any time you close the distance on them, so if
you've already spent it trying to deflect a shot from farther away, wait until the cooldown
is reset before you go in.
Genji players will also attempt to deflect a McCree ultimate too soon, as well.
Any time a McCree uses their ultimate, they're trying to line up a multi-kill and so you'll
generally have almost 2 seconds before you actually want to activate Deflect.
By using it immediately, you're only guaranteeing that he can wait out your deflect and kill
you for free.
Dashing towards the McCree can also cause him to fire the ultimate prematurely out of
panic, so this is an option you have as well.
If he decides not to shoot into the deflect, double jump over his head and get behind him.
While in the air, he's likely to lose sight of you, and if he decides to turn around to
focus on you, then you've pulled his view away from your team.
This is a very risky play, but is something you can do to help your team if you feel it's
necessary for them to keep a point contested or to make progress on the objective.
While we're talking about jumping over heads, it's important as a Genji to utilize your
high mobility to confuse your enemies and stay alive.
The height of Genji's double jump is quite high, and at closer ranges it can be especially
disorienting for the enemy team.
By consistently double jumping around the map during skirmishes, you'll benefit from
two factors.
First of all, it becomes disorienting for the enemies, making it harder for them to
deal consistent damage for you, so it keeps you alive longer.
And on top of that, while you're in the air, you have a much more direct shot at their
heads to deal bonus damage with your shurikens.
In the same regard, you can utilize your ability to wall climb in the same way.
If you haven't used both of your jumps in the same sequence already, you can get a jump
as you dismount from the wall to gain more verticality and to add to the disorienting
and elusive nature of your Genji play.
One of Genji's greatest strengths, particularly at lower levels, is how disruptive he can
be to the enemy team.
By constantly flipping around and climbing off of walls, he becomes a huge distraction
and threat to the enemy team.
During this time when you've diverted attention, the rest of your team gains an innate advantage
in the fight.
Now Genji does have an insta-kill combo for squishy targets, however it's extremely
difficult to pull off as it requires you to be incredibly up close to the enemy target.
However, to pull this off, you'll need to fire your alternate fire and have all 3 shurikens
hit the enemy head.
Once again, jumping may make it easier to secure these direct hits.
Immediately afterwards, you'll dash through the target to finish them off.
While it's highly improbable in most scenarios, it can be incredibly useful against a target
like Widowmaker.
Since Genji has such quiet footsteps, it's possible for you to get in a position behind
them and then completely blindside them with this insta-kill combination before they can
react.
Alright everyone, that's going to
do it for our Grandmaster tips and tricks on playing Genji, but we want to know what
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