2018 is off to a great start so far, despite certain things we've already talked about.
But it's always a tradition on this channel to go back and take a look at the worst of
the worst of the previous year…
So, what is up guys, Musical Anti Hero saying words and doing things with YOU my sexalicious
audience and let's talk about the SHITTIEST THINGS IN GAMING OF 2017.
Every year in gaming is just getting more awful, if Steam is any indicaton.
but this list should serve as a reminder to anyone who works in the industry; if you don't
want to be reviled at large, then don't do what we're going to talk about.
Despite the fact that over 50% of gaming news now resides on YouTube on Twitch, this year
we'll be avoiding all controversies dealing with YouTube's adpocalypse, Google fuckery
or Twitch's Copyright System.
We'll also be avoiding people like Destructoid author Johnathan Holmes and other ambulance
chasing pundits.
Instead, the focus of this list is going to be specifically on the games industry itself
and the businesses running it.
Nevertheless, let's discuss the dumbest, stupidest, and most controversial moves of
gaming in 2017.
Starting small and working our way up to what shook the industry as a whole, let's begin
with number 5.
In early 2015, the Canadian Development Studio Compulsion Games posted their Kickstarter
for their second game, We Happy Few.
Laden with the fantastic art deco style that's reminiscent of games such as Bioshock and
Fallout, We Happy Few is a survival game set in an alternate dystopian future.
Your character, one of many drug-riddled citizens decides to come off of his government sanctioned
medication and realizes that really.
They're living in a twisted nightmare.
In a perfect world, this procedurally generated game would have been a massive success.
And at first, it was!
Easily smashing it's Kickstarter goals, We Happy Few dominated discussion for quite
some time, even earning the interest and voice talents of Internet Commentator Jim Sterling.
As it successfully barreled onto Steam Early access, We Happy Few could do no wrong, garnering
widespread fame and adoration after some gameplay refinements and adjustments to its alpha.
This was, however, until this year when Gearbox Publishing made Compulsion an offer they couldn't
refuse.
Signing on as Gearbox's newest developer, Compulsion nearly doubled the price of We
Happy Few, which would turn out in the end to be a fallacy as well; instead of a new
$50 price-tag on Steam, this was actually discounted.
We Happy Few would actually retail for a full $60 price-tag in the US.
But the changes wouldn't stop there.
As well as never having moved out of the Early-Access or Alpha stage on Steam to date, We Happy
Few touted that not only would it have a physical console release, but that it would feature
a unique Limited Collector's Edition.
That's right for $115, you too could own the edition that contained a mask of the in-game
models, a vinyl soundtrack of the game's music, a lamp, and an alarm clock.
But if you wanted any copy of the game, even a download code, you'd be paying separately
for it.
Fans and critics alike were understandably enraged, and rightly so.
Despite the fact that this contract must have been negotiated over months between Compulsion
and Gearbox, Backers and Early Access owners were never notified of the change until the
Games press had it well in hand.
This resulted in an unprecedented wave of backlash against Compulsion, with several
community members asking for refunds on Kickstarter.
This prompted their PR team to double down on their methods and engage directly with
emerging Games Media.
As such, we now have the infamous interview with Sam Abbot on the Procedurally Opinionated
Podcast, where he fed repeated lies and lines of bullshit to Critics for the better part
of two hours, including denying publicly known events in the industry, discussing how pre-ordering
the Season Pass was necessary to develop future DLC, and defending Gearbox when he stated
he was, "not there to do so."
And then of course, the now infamous question came up.
"What would you say though, if, uhm…. a developer didn't make enough money from
the season passes to actually fund the development of the season pass."
"Then don't make the season pass!"
"S-Settle down there, mate."
You didn't mishear that, the Chief Operations Officer of Compulsion Games, the man in-charge
of social media, business relations and the paperwork that all entails, just told a member
of the Games Media to calm down when faced with a contestable point.
The podcast would go on, but being there myself, the chat was not impressed in the slightest.
This behavior would carry on with future interactions Compulsion Games would have with the Games
Media.
The PR team would continue to be overtly aggressive, and in discussions with several colleagues
of mine it would become clear that they did NOT see Kickstarter backers as investors of
any kind.
Instead, Compulsion's PR team disregarded its crowd-funders as 'early adopters of
their product,' and attributed no great importance to them.
In future public engagements, particularly about other independent studios in the games
industry, both Mr. Abbot and his PR team would regularly misread their own audience and openly
discussed the fallacies of other studios not out to make immediate and greater profit in
the indie scene.
Ultimately, We Happy Few stands as a testament to the fine line between Indie Developers
and the Triple A sphere.
Like so many others, it's become a black-spot on Kickstater and Early Access' "illustrious"
history, and only proved to the gaming community at large about how duplicitous that companies,
and the people in charge, could be.
Now don't get me wrong, I'm a huge fucking fan of Skyrim.
While Fallout 4 was EHHHHHHHHHHHHHHHHHH, I've got more hours accumulated across three copies
of Skyrim than I do in most games aside from World of Warcraft and the ONLY TRUE VERSION
OF BATTLEFRONT 2.
But even I have to admit that Bethesda has fucked the dog with paid mods.
In concept, it sounds like a fantastic idea; a system to pay the creators who don't just
make incredible mods like SkyUI, the Konharik Dragon Priest series, and…
Arnold Schwarzennegar shouts?
"Hasta la vista, baybeeeeee."
Alriiiight…
But also to pay modders who made games like Dark Souls functional, and PLAYABLE.
Modders who fix ENTIRE GAMES like Dark Souls SHOULD receive some level of compensation
in my opinion, and some do take donations or have open Patreon pages.
However, when Steam failed at paid mods with it's ONE HUNDRED DOLLAR GABE NEWEL SCROTUM
MOD!?
Bethesda decided to try and step up to take care of this new problem that hadn't existed
for the ten years before Gaben's Pandora's box was opened.
And Green Fucking Jesus, did they screw that up.
Welcome to Bethesda's Creation club, the MANDATORY INSTALLATION for Fallout 4 that
pre-downloads all the mods onto your console's hard-drive!
That's right, for the price of GO FUCK YOURSELF, you get the complete experience of on-disk
DLC, without ACTUAL ON-DISK DLC!
Pay for that premium currency to pay to unlock the mods on your hard-drive, all of which
are terrible rip-offs of better mods on PC!
Think you're helping creators?
THINK AGAIN BIG BOY!
Instead of your money going to the creator of the mod, these creators don't work for
a premium in any way shape or form!
That's right, instead they work on a COMISSION basis per contract, being paid in installments
over the development period of their mod while Bethesda pockets the profit!
Now, to be fair, there are some perks!
Modders get to work with Bethesda's development team in making sure that their mods are fully
compatible with the game prior to their release!
And that's it!
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyy………………………
The only reason Bethesda's Creation Club doesn't rank higher on the list this year
is purely due to the fact that the game's industry managed to deliver worse than forced,
non-optional, pre-downloaded, on your property paid content.
I shouldn't need to tell you how -terrible- this system is, but for you idiots out there,
here's the breakdown;
No majority of the gaming community asked for paid mods until Steam's debacle back
in 2015.
While yes, most gamers do believe that finding a way to compensate mod creators for the work
they do, these avenues DO exist for the entrepreneurial modder.
Paypal donations are a thing, crowdfunding has reached great success for modders who
are regularly developing content.
With Bethesda taking up the torch and putting, "Modders First," they instead decided
to make their customers second-class citizens.
Locking digital content in the physical property that you own, forcing microtransactions and
premium currency into an $80 game released more than a YEAR and a half ago.
If that doesn't earn your ire, then frankly you can just fuck off and enjoy that Gaben
Scrote.
Earlier this year, Steam finally unburied it's head from the sand and decided that
it would at long last try and fix the shit-heap that was Steam Greenlight.
A monumental task to be certain, but Steam showed that it was finally open to listening
to it's consumer feedback, bringing industry analysts such as James "Jim Sterling"
Stanton and John, "TotalBiscuit" "ARE TRAPS GAY" Bain.
By their own admissions meetings with Valve were incredibly productive, and things seemed
brighter than ever for it's indie scene.
Then, in June of 2017, Valve finally released Steam Direct.
In the days after Greenlight's closure, Valve went ahead and greenlit a whole bunch
of games.
The amount of games in the span of that week went from 12,910 to 14,655 games on Steam.
But with Steam Direct instead of a group of potential internet idiots and shady, "Vote-Baiting,"
scams being the method to get onto Steam's illustrious platform, now the only barrier
to entry was one hundred U.S. dollars, and Valve's "Quality Assurance Testing."
As if the bar couldn't get any fucking lower.
Spurred by the mass-release of the games greenlit in the limbo time between Greenlight and Steam
direct, the scum sucking developers began to double-down on their methods, with developers
like Ata Berdyev not only flooding the Steam with games, but engaging more aggressively
with their customers now that they knew that there was no community based bar to enter
and peddle their hock at the market.
In fact, the low quality of 'indie' titles (and I do use the term loosely) only nose-dived
with the launch of Steam, with games such as Piccled Ricc and Death Penalty Beginnings
becoming far more prevalent.
There were really only two GOOD things to come out of Steam's foolish move this year,
both of which are tangential to Steam Direct's miserable conditions.
With the rising tide of shit, a tide of YouTube Pundits rose to meet it.
With channels like SidAlpha, BigFryTV, IAmPattyJack, News Cartridge an-…
Hey!
Hey that's me!, popularizing and demonizing the terrible content and conditions on Steam,
consumer awareness reached an all time high this year, with developers like Silicon Echo,
BCInteractive and Rai Game Studios coming under a critical lens as the summer rolled
on.
Similarly the Steam Consumer Advocacy Group, "The Sentinels of the Store," rebranded
from it's earlier title and went to work even harder, expanding it's workforce and
bringing a whole new group of low-key analysts to keep track of things behind the scenes.
These are the people who put in the most effort to cleaning up Valve's mess this year, and
they deserve your admiration and respect.
They are fucking incredible, every last one of them.
But this isn't all.
You see, Valve themselves actually stepped up to shovel out all their shovelware.
As consumer advocacy channels began to rise against the tide of Direct Shit, Valve was
forced again and again to take action, shutting down development accounts more frequently
this year than ever before.
Accounts like Silicon Echo and BCInteractive were stripped down after their misdoings were
more exposed in a broader light and Steam was more readily notified by these consumer
advocacy groups.
But make no mistake, these aren't necessarily a GOOD thing.
They are a necessary thing, like scraping the crap out of the horse-stall so your animals
can live.
While more people pushing and fighting to clean up Direct's sloppy mess is always
a good thing, there wouldn't be as much to pour out if Valve hadn't cracked the
leaky dam that WAS Greenlight.
Originally, this spot was going to go to the total mismanagement of Middle Earth: Shadow
of War's PR, from Laptop65 and the Steam debacle, to the Michael Forgey charity DLC
mishap.
However, when Shadow of War released to critical acclaim, I had to admit that it wasn't as
big a problem as I had initially thought.
And then Star Wars: Battlefront 2, the usurper of my childhood, decided to launch with the
worst fucking, "mechanic," that Triple A companies want you to drink deep of this
year.
FUCKING LOOTBOXES!
That's right, the wonderful gambling mechanic that you need to pay for, popularized by Overwatch
and Star Wars: The Old Republic "YOU WERE THE CHOSEN ONE" was only amplified and reinvigorated
by gaming in 2017.
Things started innocently enough, to be fair.
Games such as Team Fortress 2 had brought in Lootboxes to tempt weak-willed people (like
yours truly) several years ago, and when other multiplayer games such as Playerunknown's
Battlegrounds brought them in for cosmetic in-game rewards, very few people batted an
eye.
After all, our, "precious," Overwatch was already doing that because Big daddy Blizz
can do no wrong while taking my money!
But things changed with Middle Earth: Shadow of War.
You see, as I covered in our seminal review series:
Shadow of War has a LONG stretch in the final act of the game where your followers must
defend your in-game fortresses.
Easiest way to get strong followers?
Buy a few of those sexy, sensuous, salacious, lootboxes…
But this wasn't all, in playing Shadow of War you'd be constantly harassed by in-game
prompts to BUY a lootbox!
In order to disable these, you'd need to consciously opt out of playing it's online
mode and continue to deny the End User License Agreement.
Every.
Single.
Time.
You Turned on THE FUCKING CONSOLE!
But this wasn't all.
Oh no.
Because when Triple A companies want to double down, they make the KFC sandwich look like
a wise health choice.
From the horizon, it came.
The terror, the ruiner, the conquerer of childhoods and the annihilation of dreams.
EA's Star Wars: Battlefront 2 had arrived.
And it shit in your mother's flowerbed.
Doing what no game had done before, Battlefront tied its multiplayer progression, such as
power ups, classes, heroes, equipables and more, to its star card system.
These star cards could be slowly earned through regular gameplay in the multiplayer mode.
OR FUCK THAT NOISE JUST BUY A FUCKING LOOTBOX Y'DICKNOB!
After the early-release to pre-order owners, it was made clear that in order to unlock
everything in Battlefront you'd need to do one of two things.
Either spend almost One Thousand Dollars or play Battlefront 2 for over FOUR THOUSAND
HOURS?!
This one game, this one incredible fuck up set the internet on fire.
From Reddit to Steam and beyond, people expressed their RAGE at Electronic ORKS.
And, after their… terrible Reddit AMA, things hit the fan.
The Orcish Hivemind of EA would actually receive a phonecall from Disney itself with a direct
order: pull the lootboxes or they pull the plug on every Star Wars game to come.
Five hours prior to its worldwide release EA did just that, and patched no alternative
means of progression into their multiplayer, essentially kneecapping the entire game.
Sadly, however, the damage was already done.
Pre-Orders had been cancelled on mass, VERY few purchased the game in it's first week,
if at all, and even after the Christmas Rush there are still shelves FULL of copies of
Battlefront 2.
But this wasn't all that had been done.
Electronic Orcs had set off a chain reaction that would echo across the world.
Starting in the Netherlands, Federal Gambling commissions throughout Europe began to turn
their gaze onto gaming for the first time since the ESRB.
Worldwide, governments began to investigate whether or not lootboxes were true examples
of exploitative gambling that WERE being targeted at children and youth.
Hawaii's State Representative Chris Lee began to crusade in the United States, vowing
to take steps to crack down on and combat the predatory nature OF lootboxes.
And yes, Blizzard, for all your fucking shots at EA, that also includes you.
2017 was the YEAR of the Lootbox, and serves as a reminder of the Games' Industry's
hubris; they will ALWAYS find ways to try and take your money.
Even if you give them an inch of wiggle-room, they'll take the whole fucking country mile.
Now, for the sake of continuity and time, we're going to specifically focus on what
happened in 2017.
We won't be discussing the topic's personal life, specific actions within the company
or anything outside of this year's narrative.
If you'd like a more in-depth look at the situation, you can click through the video
links in the description, or the timeline from SirTapTap which I'll also include..
From this point onward, we're going to make this as impersonal and professional as possible.
Now, Miss Alex Mauer is a Musician that up until late 2015 was the chief musician and
music director for Imagos Softworks, the development studio that is currently developing the Starr
Mazer franchise of video games.
After a contract dispute arising about ownership of her compositions in the franchise, Miss
Mauer decided to DMCA one of the games on Steam, Starr Mazer: DSP in early January of
this year.
At this point, it was an open and shut court case that should have been kept far behind
closed doors.
As you're about to find out, it would hardly ever be something so simple.
From late April onward, Miss Mauer would then decide it appropriate to DMCA Let's Plays
or any form of video featuring Starr Mazer: DSP gameplay.
After YouTubers and later Twitch Streamers, came to her to find a mutual resolution to
the DMCAs, she would then try to weaponize them into going after Imagos Softworks to
combat both their own DMCAs, as well as her contract dispute.
From here, youtubers I<3Indie, and others would begin covering the story, with larger
youtubers like SidAlpha, Leonard French and Totalbiscuit beginning preliminary reporting
on it later in May.
I myself would become involved through my then bi-monthly, "Angry Rant," series
of videos, where I decided to feature an interview with Miss Mauer for the first time on my channel.
The interview would then be DMCA'd by for this thumbnail.
Yes at the time I was confused too.
As the clusterfuck of an event went on into the summer, Miss Mauer would then attempt
to extort fellow musicians Cheap Dinosaur and Disasterpeace, as well as DMCAing the
video game River City Ransom Underground from Steam, AS WELL as issuing a SECOND DMCA to
Starr Mazer: DSP after it's music had been recomposed and changed for ARTIFACTS in the
game files NOT ACCESSIBLE THROUGH NORMAL MEANS.
By the time things progressed into the next point of the story, she had issued almost
200 fraudulent Digital Millenium Copyright Act Takedowns to Youtubers such as myself,
MahDryBread, Temmieneko, Cinemassacre (home of the Angry Video Game Nerd) and even to
multimedia organizations such as the FUCKING WWE.
She'd also go on to send a cease and desist letter to Turner Broadcasting, owner of Cartoon
Network and Adult Swim, for work she'd done for Imagos in the past.
She would then later admit to doing all of this without accounting for fair use, as well
as knowingly sending DMCAs in an effort to weaponize the system and waist Imagos' lawyer's
time.
That alone is a breach of Federal Law, and is classified as Fraud.
But that wasn't the end of Miss Mauer's potential mess of internet legalities.
Hiring Lawful Masses host Leonard French, an accredited copyright attorney, Imagos turned
around and sued Alex Mauer in an attempt to secure their copyrights.
This would then evolve into one of the greatest farces open to the internet's gaze.
Served in late August, the case would then stretch out over months as Alex Mauer found
a lawyer prior to the first hearing, and then fired him IN THAT SAME HEARING.
With each development in the legal battle, ludicrous statements and actions would only
fly out the Mauer camp.
From pleading legal ignorance to the judge, to asking Mr. French for legal advice on HOW
to fight against him.
Producing no evidence for the court during the discovery period, it was all but certain
that this show was finally about to stop.
And thank goodness it did.
Miss Mauer actually proposed a settlement to the Imagos camp in late November.
Mr. French drafted one up and in early December Imagos had the verdict in hand; successfully
securing their copyright and ensuring protections against all future works.
Of course, Miss Mauer would then go on to harass the judge about his decision but you
can imagine how well that went over.
In one long stretch of absolute madness, Miss Mauer managed to turn the internet against
her.
From harassing Youtubers to sending DEATH THREATS-
(As an aside, I wish I was kidding.
At this time I'm aware of her sending death threats to at LEAST seven people, including
Mr. French, Sidalpha, myself AND my at the time editor, often MULTIPLE times.)
-She managed to burn down every scrap of goodwill the internet offered her.
Even burning the patience out of otherwise neutral YouTubers, she was also decried by
the LGBTQ community for the wide-reaching aspects of her harassment.
As the year went on, it became incredibly easy to demonize her and make her LESS than
human for her actions.
People of every walk of life, youtuber or internet go-er, turned to take a bite of the
Mauerbeast, even yours truly with my own smarm.
After all, Mauer was the bad guy, right?
It's just that simple!
Look at this email that she wrote that makes her seem like a Saturday Morning Cartoon Villain!
Sadly, this wasn't the case.
As YouTuber ShortFatOtaku and myself have proven, nothing is ever so black and white
in stories like this.
There are always at least three sides to every story, and when the communities that had wallowed
in the Alex Mauer story were met with this and provided proof that not all was as it
seemed, that there really WAS no "good guy," they proved that they were just as toxic,
if not more so, than Alex Mauer herself.
You see, this story isn't just shitty.
It doesn't top this list out for the sole reason that Alex Mauer is a despicable bully,
a garbage person, and that she deserves whatever legal repercussions are coming her way.
It's not just about the fact that she spit in the face of the American legal system,
that she committed over 200 individual acts of federal fraud in the United States of America.
It's not just about the fact that she made people feel so insecure, so worried for their
own health and safety that they decided to carry weapons to protect themselves and it's
not just about the fact that she called people like me, who gave their legal information
to combat these DMCAs to threaten us in the safety of our own household.
It also tops this list for what the community around the situation did.
While YouTubers such as News Cartridge tried to handle the story as evenly and neutrally
as possible, and promoted their communities to do the same, a majority of those people
who decried Alex Mauer, including myself, did not.
The reason this tops the list is because we abandoned our sense of morality.
In seeing a bully, a scum of the earth garbage-person attack people, we rightfully ran to their
defense as we should.
However, the longer we all became engaged in this story, the more hate and vitriol we
spewed back.
The more shit that Alex Mauer started, the more eager we were to watch her burn at the
stake.
The more she seemed inhuman, the more willing we as a community were to watch her hang.
I can't tell you how many times I've seen people wish terrible things upon her, things
that no right-thinking person should want for anyone.
There are those people who are above that reproach, who were unwilling to demonize Alex
Mauer, and I salute them for their work.
I thank them and praise them for their strong moral compass, and their ethical standards.
They treated their enemy, a heinous individual who had no remorse and deserves none, with
a baseline level of respect that we should display to every single living human being
on this planet.
As for the rest of us, I'd like to think we know where we all fucked up here.
Alex Mauer is the worst thing of gaming in 2017 and will never EVER work in this industry
again.
After threatening Valve, Turner Broadcasting, YouTubers of all sizes, Twitch streamers,
and becoming the most publicly despised entity in the industry, she has burned every last
possible bridge.
There is nowhere she can go where she can work on the internet EVER again.
But kicking a rabid dog in the hope that it bites you is never a reason to do so.
We can't justify turning someone into less of what they are, and I know that someone
listening to this sees her as just that; less than nothing.
Every human being has worth; your family members, your partner, your friends have worth.
Even the assholes running Electronic Orcs have worth and have rights.
But in participating in the most public burnout since Phil Fish and #GamerGate, we've treated
a living, breathing human being with a life as complicated and as varied as our own as
less than the air we breathe, or the video you're listening to right now.
The longer one stares into the abyss, the more the abyss stares back.
And this year, we as a whole stared right back into the face of Alex Mauer.
And on that note, those are the Top 5 Shittiest things in Gaming of 2017.
This year was a hard list to put together.
Because a lot of stuff happened, 2017 has not been a good year for ANYONE whether you're
a gamer or you're not a gamer, whether you're a Youtuber or you're just viewer, 2017 has
been hard on all of us.
But with this behind us, and with January almost behind us, we can look forward to what
will hopefully be a bright, positive, and successful 2018.
I want to give a very big thanks to MellowOnline1 who actually helped me edit this script, as
well as to everyone out there in the community that when I had initially released this script
were really supportive and wanted to see a video done on this.
I want to thank all of my patrons, I want to thank my family, I want to thank my better
half, and I want to thank everyone out there who has supported me and had a hand in putting
this together.
And as always I want to thank you guys so much for watching, and I will see YOU GUYS
in the next video, peace.
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