People have two reactions when they here that a new Dissidia Final Fantasy game is coming.
One is, what the heck is that and what does Dissidia mean?
The other is, that is the best news I've heard in forever!
He folks, Jake here, and today let's take a look at the ten things you need to know
about the upcoming Dissidia Final Fantasy NT.
Hitting the list at number ten is an explanation for what this game even is, because unless
you were a Final Fantasy fan with a PSP in 2009 with, you likely will not have heard
of this one.
The original game, just called Dissidia Final Fantasy, was about these two gods who were
at war with one another so they summoned warriors from the Final Fantasy games in order to fight
it out for them.
And that's just it, Dissidia Final Fantasy is a fighting game spin-off of the Final Fantasy
series.
Originally, it was going to be a spin-off of the Kingdom Hearts series and feature Disney
characters, as well as the original characters from that game.
So, it was envisioned as a spin-off to a spin-off.
But, that plan was scrapped, probably because of some weirdness by Disney, and the game
was envisioned as solely a Final Fantasy fighting game.
And at number nine on the list is that game was built on some modified PS4 hardware.
That may sound weird, but the game was originally released as an arcade only title in Japan.
Yeah, they still do that over there, which is awesome.
But, when the game was being developed, the developers asked Sony if they could customize
their own PS4 to put inside of the arcade cabinet for the game and Sony agreed.
The arcade title is a little different from the PS4 version of the game in that it has
a story mode and a few other changes, but at its heart it is still the same Final Fantasy
fighting goodness.
So, inside every one of those cabinets over in Japan is a customized PS4 chugging away
inside.
That's a pretty cool piece of trivia.
For number eight we have the game's soundtrack.
This might not sound all that interesting to some, but for you Final Fantasy Fangirls
and boys out there, the soundtrack of the game has rearranged scores of classic Final
Fantasy songs and some untouched ones, as well as some original creations.
Some of the rearranged tracks are said to be, quote, radically different, but still
recognizable.
And if you're worried about hearing seven different battle themes over the course of
all your fights, don't; apparently they've sampled a few non-battle themes for the soundtrack.
One of which is the Pa-paya theme song from Final Fantasy XIV and then you have the ever-popular
Golden Saucer song.
It will be interesting to see how they dress these up to reflect the intensity of a fighting
game.
At number seven we have the three-on-three battle system.
Now, this isn't especially new to fighting games, with the likes of Marvel versus Capcom,
alongside the upcoming Dragon Ball FighterZ, but Dissidia Final Fantasy NT will have players
fighting with one active character alongside two AI controlled partners with the ability
to switch between them at will.
The mechanic sounds familiar, but since this game is on a 3d plane, the action feels different
from simply assisting with other characters.
It also makes fights much more hectic than most fighting games, bordering on button-mashing,
but there is some skill to hone in all the madness.
Reportedly, it was made as a button-masher type game so that Final Fantasy fans who are
not necessarily fighting game fans would enjoy the simpler mechanics.
For number six we have summons.
Yes, even the fighting game version of Final Fantasy will have the classic summon mechanic.
In order to pull one off, you have to meet two requirements: one is that you have to
get your summon meter up by hitting enemies or this giant crystal that appears during
fights, and if you break it you get a bigger boost to your meter.
Then you can start your summons by mashing the touchpad over and over which will cause
your character to stop moving entirely and begin to chant.
This, of course, leaves you vulnerable, so you've got to bring over your other two
teammates to protect you, but there is one more thing: your teammates can speed up the
summon by chanting along with you.
Summons act as game changers and can really turn the tide of a losing battle, and seem
like a unique part of the Dissidia experience.
Hitting the halfway mark at number five we have the dynamic arenas.
The fighting stages in this game are pretty open, giving players enough space to zip around
and hit each other with fire spells and cut each other up with cartoonishly oversized
kitchen knives.
But, the thing Square Enix reportedly worked on was to make each stage evolve as you play.
One of the developers claimed his favorite stage was Besaid Island which you'll remember
from Final Fantasy X.
He said throughout the battle, the arena will slowly go through changes that will see fireflies
hovering around in the background and stuff-- it's nothing compared to Injustice 2, or
even something like the Pokemon Stadium stage from Smash Brothers, but its always nice when
extra attention is paid to the sometimes very dull stages in a fighting game.
Coming in at number four we have the character roster that, while right now is not very large
when compared to a lot of other fighting games on the market, is extremely faithful to the
legacy of Final Fantasy, having a character from each game in the main series, and even
a few from some spinoff games, like Final Fantasy Type-0.
The developers have said that by the end of the game's lifecycle they want to have a
total of fifty characters and as of now there are twenty-eight characters in total.
Some fan favorites, like Cloud Strife, who I'll talk more about in a second, and the
villainous jester from Final Fantasy VI are playable.
Even Noctis from the latest game of the series will be included in the roster.
Even some of the early characters from the first games will be here, which is giving
them some much needed spotlight.
And for number three, we're talking about the characters again, but this time I want
to talk about how some characters will be more difficult to master than others, which
is a normal trope for fighting games.
It looks like Square Enix is picking Cloud as their poster boy for this game, shocker,
but he will be the character players new to the series should try out first.
The developers have said that players should start out with Cloud because his, quote, moves
are straightforward and his techniques are easy to understand.
Characters like Sephiroth, the villain from Final Fantasy VII and Squall from IX will
be two of the more complicated characters to master.
The game is really more focused on team composition rather than individual fighters, like most
Final Fantasy games, so if you still want to stick with Cloud on the competitive scene
you can make room for him.
Hitting number two is that the game has a class system, which sounds weird when you
first hear it, but let me explain: like I mentioned before, team composition is important,
so the classes offer you a simplified way to organize your team, making sure you don't
have too many heavy hitters or long range fighters in your party.
First off, there's the Vanguard class, which includes Cloud Strife, and their strength
is getting within medium rangle of your opponent.
Then there is the assassin class, which is all about getting up close and personal.
The marksmen class is all about casting long-range spells and finally, the last class is the
specialist, which is refered to as the "wildcard."
These are likely to be your Sephiroths and Squalls of the games, which are characters
who are really powerful, but take a little bit more playing to truly master their abilities.
And, finally, at number on on the list of top ten things you need to know about Dissidia
Final Fantasy NT is the brave system.
This sounds a little complicated, but it's really not.
Here's the basics: there are two types of attacks, brave attacks and HP attacks.
Your brave attacks do not do any damage to your opponent, but the HP attacks do.
Brave attacks do, however, increase your brave meter and the higher your brave meter the
higher damage you can inflict with HPO attacks, so the two feed into one another.
For example, if you get your brave meter up to the point where it glows purple, you can
take out your opponent with one hit.
Oh, and I should mention that every time you use an HP attack, it drains your brave meter,
so there will defintitely be some strategy on when and when not to damage your opponent.
And that was the list.
If you know of any other important details I missed about the game, be sure to tell me
all about it down in the comments or we could just talk about the game.
In addition to that, be sure to like and subscribe for more videos like this one.
Thanks so much for watching and I'll catch you in the next one.
Không có nhận xét nào:
Đăng nhận xét