This time in rad rat video, we're talking about extremely goofy skateboarding.
The game that has sapped most of my life force.
Let's get started.
Welcome back to rad rat video, a channel where you can learn something new about skateboarding
and skateboarding media and other things.
Today we're talking about a game called extremely goofy skateboarding.
A game that really shouldn't exist.
I don't understand where it came from, because it seems like it's based off of a movie, "an
extremely goofy movie," which came out in 2000.
In february of 2000, a direct-to-video movie.
And it did pretty bad.
No one liked it when it came out, but this game, "extremely goofy skateboarding,"
is clearly based off of it because it has goofy's son max in it, which only exists
in that universe.
And i guess in the movie max has to go to skateboard practice after school or something.
So it's clearly based off of that movie.
Somehow.
But it came out in fall of 2001, you know, over a year and a half later.
Why would they release a game as a tie-in with a failed movie from a year and a half
ago?
I really don't understand.
I think what probably happened is, they were going to do this movie up real big.
They were going to do, like, big promotional tie-ins.
Maybe it was going to be released in theaters and stuff, and then when they saw the final
cut of it, "man this movie really sucks.
Let's just crap it out on a tape somewhere and let's cancel that game."
And then time goes by, and they think, "you know what?
We got this thing.
Let's just crap it out somewhere."
And that's what they did.
So you could get it.
You could get a demo in a box of kellogg's cereal.
Apparently you could get the full game in a package of perdue dinosaur chicken nuggets
- so in that equation i think i'd rather be the chicken nugget than the kid receiving
the game.
But yeah, i don't know.
This game came out, like i said, in fall 2001 which put it in a competition with tony hawk
3.
Tony hawk 2x on the xbox had just come out.
Let's see, there was skateboard park tycoon, which was much better than this one as well.
There was also espn skateboarding, which i think i got rid of, but they had all that
stuff out at the same time.
And yet here's this game to compete with it.
Let's take a look at it.
The game starts with this hellish landscape.
This is the menu.
It was designed not to have any words.
Either to make it easier for kids, or to make it so they didn't have to get it translated.
I don't know why, but I cannot explain it at all.
If you click around randomly for a while, you'll reach this screen, where you pick
the mode, I guess.
The bottom one, where he looks confused, is the tutorial.
Which is pointless.
These are all the career mode, I think?
I don't know.
If you listen, Goofy will say there's a tech session and a shred session.
I don't know what that means.
"Tech Session"
"Shred Session"
"Goof Skate"
"Trick Tutor"
On the next screen, you can customize your character and outfit.
I went with Max, because his board looks almost skateable, as opposed to Goofy's surfboard
with wheels.
Let's get started.
You get a few worlds with different unlockable sections.
Before we get too far, let's figure out the controls.
I'm using an Xbox 360 controller, and it plays a little weird.
The A button will crouch and ollie, like you would expect.
The X button grinds, and sometimes does tricks.
I can't really explain it.
Most of the time, it doesn't do anything.
If you hit down down X, you'll do a heelflip.
You can grind with it, and even do different grinds, but there's no telling how it works.
It's also used for stalls and inverts.
But it'll work about one in ten tries, which sucks because it's a challenge for this
level.
The Y button is for grabs.
But they take so long that you're just asking to bail.
And, it never asks you to get a certain score, so you're wasting your time trying tricks.
The B button is kickflip.
That's it.
It's not the flip button, where you add in different directions for other tricks or
anything.
It's just kickflip.
Or, when rolling on flat, it's a nose manual.
But again, without score totals, who cares?
Lastly is the D-Pad for steering.
But it doesn't actually work like that.
Hitting the left button sends a subliminal message to your character's brain, which
will make them fairly likely to think about turning that direction.
But there's no guarantee that they actually will.
Just going where you want to go is impossible.
Trying to get up to these Baywatch lifeguard stations is really hard.
Going up a hill makes you turn on your own sometimes.
I wish I could show what it feels like.
Here's what the challenges are like.
Collect Goofy faces on coins.
You can basically ignore this one, because you'll get them as you play the game normally.
I also have to collect beach balls.
Not a big deal, although stuff can be really hard to find because of all the fog and the
draw distance.
You can search an area and not find something because you didn't get close enough for
it to pop in.
And I'm sure that's what happened when I was trying to find all the trash cans, which
I'm supposed to knock over.
Honestly, I'm shocked by the mischief here!
What are they teaching the kids?
Make sure you wear your helmet, but you can steal coins and knock over trash cans?
I looked for the last trash can for about a half hour.
No joke.
This level is tiny, and it's basically empty.
But I just can't find it.
I even tried ollieing into the water, and guess what!
You can skate on the bottom of the ocean!
But there's nothing here, except for rocks that block you from going further.
Why is this there?
You want to know why?
It's because they didn't want to animate a splash and kick you back to the beach.
That's too complicated.
Just make it so you can skate through the water and forget about it.
It's so lazy.
After you beat 2 challenges, it tells you you're done.
I never got the last trash can.
But the tunnel on the road is now open to the skatepark.
I had to collect helmets, coins, and do those inverts that don't work.
No problem.
I mean, it's a problem trying to get around in this level, but at least it's small enough
that they couldn't hide anything too well.
When you unlock a level, a key will appear on the ground in front of a tunnel or gate
somewhere.
The only problem is, there are two entrances in every world, and only one will open.
You don't know which.
In this level here, I knew that the gate was open, but I had no idea where to go.
I found this one, but sorry, that one's still locked, and there's no way to open
it from this side.
I explored around for about 10 minutes.
You'd think that the exit would be on the outside of the level somewhere, but it wasn't.
I exited the level, thinking I could just spin the pie chart and get into the other
level.
But that doesn't work either.
You have to pick up that key and open it.
So I had to explore around these repetitive valleys and stuff for a while to find my exit.
Later I found myself at this construction site, which Tony Hawk 2X was able to make
interesting, but it doesn't really work here.
One of your challenges is to rotate an I beam?
I don't know what this means.
I figured I'd have to ollie over it, which I tried.
It's really hard.
You can ollie basically the exact height of the rail, so it's really hard to clear.
And grinding it doesn't seem to do anything.
So I figured that the arrow means tilt.
Maybe if I can break the rope somehow, it will tip over, and that'll do it?
Nope, no luck there either.
So I only had one more option.
Cancel out, then load directly into that level instead of using a tunnel.
When you do that, Goofy will explain the challenges to you.
Unfortunately my audio capture didn't work, but he says something like, "Well gorsh,
why don't you duck under those big metal poles?"
So, yeah.
Duck under the rails.
I should have known it would be something easy.
As the game goes on, it gets easier and harder.
The amount of coins goes up and up, until you have to get most of them to get that check
mark.
But they also mess up a couple things.
You have to collect cacti in this desert level.
There are 5 to get.
But I think they only wanted these small ones to count.
You can knock over both of these and get 2 points for it.
Once you get all 5, you'll keep finding more.
There's no way that's what they meant to do.
In this level, you have to up arrow on a rectangle.
Who knows what that means.
But you have to do 7 of them.
Apparently, that means grinding 7 segments of the track.
You don't have to balance a grind - just hold X.
So you'll finish this in a few seconds.
The way this game is made is really confusing to me.
There's zero creativity in what you do.
Collect tumbleweeds and cacti in the desert.
Get to the Old West town and collect Sheriff badges and… grind on something.
I'm not sure what this one is, but I beat it on accident while working on the other
ones.
They clearly put some effort into making all the new stuff for this level, but they just
pasted the same old crap in it.
And a lot of the times, there are towns and parks and they just reuse everything.
You have to knock over trash cans and fire hydrants in earlier levels, and the later
ones have them too.
And the fire hydrants still explode and throw you into the air.
I always got distracted by these, and I had to double check if I needed to do anything
with them or not.
But since these assets build up over the levels, the later ones have more going on.
In this campsite level, there are a ton of rails to grind and paths to ride on.
It's almost starting to approach being a real game at this point.
But don't worry, it's still messed up.
You have to collect fish, and you can just ride around at the bottom of the river and
pick them up like that.
Clearly not what they wanted you to do, but nothing stops you.
The last level is a competition!
Finally something different!
Finally a reason to do all those tricks and try to get a high score… right?
No, of course not.
The only difference is that you have to do grabs, and you have to collect trophies.
Finally beat the game, and what happens?
Well, you get a new key, which is weird, since it's the last level.
Go through the gate, and….
It takes you to the menu.
The end.
All done.
But while I'm back here on the menu, I figure I should take a look at some of the other
game modes.
I noticed that I unlocked this one, which is a halfpipe competition.
You can play it single player, but there's really no point to it.
You have to do as many tricks as possible, and you get a multiplier for how much air
time you get.
But I think there's a maximum here.
You can do one kickflip, one shove it or heelflip, and one grab per air.
So if you just do all 3 every time, you could theoretically get a maximum unbeatable score.
When your time is up, you win!
This one down here is just a free skate mode.
It keeps track of your score, but that's about it.
But here's the tech session.
And this is stuff that was really missing from the other mode.
In this version of the career mode, you have to replay all of the levels and get all the
keys again, but the challenges are more skateboarding related.
Get a high score, hit gaps… sort of.
You have to collect these arrows, which are at the tops of quarter pipes or other gaps.
But look at this one!
I cleared this spine probably 20 times before I managed to grab it.
This icon here makes no sense to me.
It's Goofy pushing, and then doing a shove it.
I think.
So… get some speed and then do a flip trick?
I tried to figure out how this worked for a long time.
After a while, I decided that this probably means combo.
I would get the icon to pop up when I did grinds to flip out sometimes.
But it's not consistent at all.
There's also a timer here.
I don't know what it does.
I had it reach zero in every level, and nothing happened.
Maybe that's the time limit for the high score, but I couldn't tell you.
You know, I just don't know what to say about this game.
It's not good, but it somehow has glowing reviews everywhere.
There are positive reviews on Amazon, the reader rating on IGN, and other places you
can look.
But it absolutely fails compared to anything else that was out at the time.
Pro Skater 2 and 3 were on PC, and Skateboard Park Tycoon plays about the same… except
that you can build whatever you want.
You know, the majority of the game.
There's no reason to play this one, and if you loved it, it's because your childhood
sucked and your parents didn't love you.
So there is extremely goofy skateboarding.
One thing you might not have noticed if you weren't watching too close is that the character
mongoes all the time too.
Like they have a 50/50 chance of animating: push with the right foot.
And somehow they got kickflips and heelflips to go the right direction and to have the
right name, so how do you get that wrong?
I just - it's just baffling to me.
I don't have any more words for this game.
Don't play it, don't look it up and try to download a disk image and install it like
i did.
You're just going to waste your time.
If you loved the game as a kid, that's great.
But just leave it back in your history.
Don't bother trying to pick it back up again.
There's much better Disney games.
Disney skateboarding games, even, if that's what you're into but just… just let this
one die.
So that's all I've got for this game.
I have a lot more videos right here you can check out.
I do a lot of game reviews, but i do a lot of other things in the skateboarding world
in general.
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about skateboarding three times a week.
Thanks for watching.
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