Remember the Wii U? –shows Wii- No, not  that thing, this thing.
  Well as of late Nintendo have been shifting  a large chunk of their games over to the Switch
  with The Legend of Zelda: Breath of the Wild,  Mario Kart 8, Pokken Tournament, Bayonetta
  2, Hyrule Warriors, Donkey Kong Country Tropical  Freeze and even some third party ones like
  Lego City Undercover.
  And we don't think that's the end of it.
  The Wii U had a ton of great games but with  them now being stranded on a system very few
  own or currently play we're gonna bet more  than a few are currently in the port pipeline.
  In fact we're so confident that let's  just put the unlikely ones out of the way
  first:  Star Fox Zero, Wii Party U, Mario Party 10,
  Nintendo Land and Game and Wario are all very  likely to come to the Switch due their reliance
  on dual displays.
  For instance Star Fox Zero has many scenes  where you're prompted to view a third person
  perspective on the TV while you fly under  enemies and shoot their weak point located
  underneath them.
  Examples like this demand two points of view  and so I'm pretty sure Star Fox isn't
  going anywhere.
  We're also not including Super Smash Bros  or Super Mario Maker as not only do we already
  have an in depth video for Smash but those  two sit on the border of whether they'll
  be ports or sequels.
  We're also disregarding Splatoon as the  majority of its maps can now be found in Splatoon
  2 and Yoshi's Woolly World as Poochy and  Yoshi's Woolly World launched just one year
  ago on 3DS and we have an entirely new Yoshi  game coming later this year.
  Rainbow Curse is also unlikely as it's so  touch dependent though I'd love to play
  this beautiful game in a resolution above  480p.
  With that said here are 10 Wii U games I feel  could still be ported to Nintendo Switch ranked
  in order of likelihood.
  10.
  Super Mario 3D World and Captain Toad  Alright so we're cheating a bit here with
  dual entries but both 3D World and Captain  Toad share the same pros and cons when it
  comes to a Switch port.
  They both have levels that rely on that darn  gamepad!
  Whether it's 3D World's Puffprod Peaks  with its reliance on touch which undocked
  Switch has and microphones which well, I guess  you have with the mobile app?
  Yeah we don't can't see that making it  in.
  Now true, Nintendo Land bypassed microphone  inputs with the Donkey Kong Crash Course by
  allowing you to simply hold the X button.
  But touch is still a major part of this level  and it's mandatory in a handful of others
  too.
  If anything Captain Toad makes even greater  use of the gamepad with a larger selection
  focusing on manipulating puzzles through touch  controls.
  Now it's possible these levels could be  revamped, replaced or removed but we especially
  see that being the case with Captain Toad.
  –There's too much- touch controls- in  him.
  So why could they come to Switch?
  Well they both rank in the best selling Wii  U games and are some of the highest rated
  games on the platform.
  Plus think of the multiplayer possibilities!
  Switch is a platform all about sharing your  game anywhere with anyone and that would lend
  itself so well to 3D World.
  Multiplayer could get a little rough in New  Super Mario Brothers but with how much more
  open these 3D Worlds are you won't want  to kill your friend!
  Though you may do accidently as Run and Grab  are the same button.
  Sorry to all the friends I've accidently  murdered.
  Maybe having ZL as the grab button would be  a good idea if you bring this to Switch, Nintendo?
  There are more than two buttons to use afterall.
  Both of these games would in theory lend themselves  well to the Switch but with the gamepad road
  bumps along the way, maybe sequels are more  likely?
  For that reason we're giving 3D World and  Captain Toad the
  "Somewhat Likely" stamp  Also it's about time we got a Captain Toad
  amiibo Nintendo!
  Number 9: Fatal Frame: Maiden of Blackwater  Remember PROJECT ZERO: Maiden of Blackwater?
  No?
  Well I wouldn't blame you.
  Outside of Europe this game only released  on the Wii U eShop and even in Europe the
  only way to get it was in this expensive collectors  edition.
  Yeah ever since Nintendo got their hands on  the series their output has been close to
  non-existent, especially in the west.
  But they're great games, especially Maiden  of Blackwater.
  This game takes place in Mount Hikami otherwise  known as the suicide forest, yeah that's
  already a scary premise.
  Mix that with patented Japanese horror and  you have a game I couldn't play without
  someone in the roo- I mean –I laugh in the  name of danger- …yeah that's what I meant.
  Maiden of Blackwater does use the gamepad  but mostly just for gyro controls which both
  the Joycon and Pro controller already have  going for them so not a great deal is lost
  by ditching the second screen here.
  Only problem is this game didn't exactly  set the charts on fire, in fact there hardly
  even a spark.
  We have to wonder if there's even an audience  for this port as yeah it would function but
  how many people would it really appeal to?
  Maybe bundling it in a Project Zero collection  featuring either the entire series or the
  unlocalised Project Zero 4 which came out  on the Wii in Japan.
  They game even launched before amiibo were  a thing in Japan so it would be cool to get
  our hands on the Zelda and Samus costumes  early using their respective amiibo similar
  to how you can in Bayonetta 2.
  We're also giving Maiden of Blackwater the  stamp of
  "Somewhat likely"  Number 8: Paper Mario: Color Splash
  It's no secret that Andre is the world's  biggest fan of Paper Mario: Sticker Star so
  when Color Splash built upon those mechanics,  he was over the moon.
  Seriously though, Color Splash took one of  Nintendo's most disappointing premises and
  turned it into something actually worth putting  your time into.
  It's full of bright colourful worlds and  some of the best writing the series has ever
  had.
  I'm still not the biggest fan of the battle  system but it does enough to carry this jolly
  adventure forward and though it does require  the gamepad, I never felt it was necessary.
  Basically the UI remains down on the gamepad  but the combat stays focused on the TV.
  Hmm, where I wonder what it would look like  if you merged the two together…like every
  other Paper Mario game perhaps?
  Sure, selecting cards might take a tad longer  when you're not swiping with the touch screen
  but I see no real drawback for ditching the  gamepad in this game.
  As one of the Wii U's last major games we'd  love to see more people experience this adventure
  though at the same time a sequel using the  beautiful engine of Color Splash would be
  even better as I'm not sure how exciting  people would find a port of this game, it's
  good but it's not a classic like the initial  two games.
  And for that we're giving Color Splash the  stamp of
  "likely"  Number 7: Tokyo Mirage Sessions
  This game is really good, no, really.
  It may be a collaboration between Fire Emblem  and Shin Migami Tensei while resembling neither
  of those games but judged solely as its own  thing and TMS is not only a brilliant RPG
  but one of the very best from Atlus.
  I'm not into Japanese idol culture myself  but the brilliant combat system and dungeon
  design are something any RPG fan will adore.
  In fact the combat system might be one of  the very best to grace a turn based RPG.
  It's real good.
  And I'm willing to bet Nintendo and Atlus  want to sell a few more copies of this.
  Sure there are instances that use the gamepad  like reading text messages on your phone but
  there's no reason why that can't just  become a sub menu.
  With Fire Emblem launching later this year,  Tokyo Mirage Sessions would be a great way
  to keep the series momentum strong in the  meantime and if anything it's my personal
  mission to get more people to play this game.
  It would even be neat to include some extra  scenarios based off new elements from the
  upcoming Switch Fire Emblem or hey, maybe  even provide an English dub for this version
  as the Wii U localisation only offered English  text with Japanese voices.
  For that reason we're giving Tokyo Mirage  Sessions the stamp of
  "likely"  Number 6: Pikmin 3
  Ever since the new play controls of the Wii  version of Pikmin, it's been hard to go
  back to the original Gamecube control scheme  and while the Wii U's Pikmin 3 includes
  these as a default, I'm willing to bet a  lot of us played the game with a Wii remote
  and nunchuk.
  Of course the Switch can replicate this with  gyro pointing but it's just not precise
  enough and desyncs in moments as demonstrated  by World of Goo.
  This means we'll essentially be stuck with  gamepad controls if Pikmin 3 ever comes to
  Switch which aren't so bad as they also  offered some neat touch features with a content
  update but IR pointing and Pikmin go together  like blue Pikmin and a body of water.
  The gamepad was necessary for map controls  and micro managing but I see no reason why
  this can't just be shifted to a pause screen.
  Heck, the gamepad was always a little awkward  in this game, especially when you were using
  another control scheme but had to keep the  gamepad nearby.
  That said Pikmin 3 is a wonderful game and  it's fully playable without both a second
  screen and a Wii remote providing no real  excuse for it not to be on Switch, it just
  may not be the definitive version althouuugh  seeing this amazing fruit in 1080p is pretty
  convincing.
  Seriously 5 years since this game launched  and we still haven't seen fruit that looks
  as good as this.
  And man this pizza!
  And for that reason we're giving Pikmin  3 the label of
  "likely"  Number 5: New Super Mario Brothers U and Luigi
  U  Now the hold the phone – I really don't
  want this.
  There's been a New Super Mario Brothers  game on every system since the Nintendo DS
  so why would Nintendo break tradition and  just port the Wii U game on Switch?
  Well because they can.
  New Super Mario Bros U may be one of the best  selling Wii U games but it only did 5.75 million
  copies which in the grand scheme of other  games in the series is tiny.
  And I hear you, U is in the game's title  but that didn't stop Super Mario 64 DS and
  I don't think it would stop them here either.
  With how well Verses Super Mario Brothers  is selling on the eShop it seems people are
  thirsty for 2D Mario and the Switch lends  itself so well to the local multiplayer of
  these games.
  But simply porting Mario U and Luigi U isn't  enough.
  We want some interesting twists like how about  some female characters this time or a new
  challenging levels ala New Super Mario Bros  2's DLC?
  And let's be honest, who'd really miss  the gamepad in this game?
  Sure placing blocks could be helpful when  obtaining Star Coins but it always came across
  as an afterthought.
  Beyond that New Super Mario Brothers U really  is a marvellous Mario game that doesn't
  always get the respect it deserves.
  The level design is on par with the series  best and certain levels showcase insane originality,
  we want more of this Van Gough level!
  And for that reason New Super Mario Bros U  gets the label of
  "Very likely"  Number 4: Pushmo World
  Inteligent Systems made some incredible games  last gen but the 3DS's Pushmo was one of
  the cleverest in my opinion.
  It's an ingenious puzzle game built around  the simple aspect of pulling and pushing blocks.
  There was even a level editor that allowed  you to make your own puzzles.
  On 3DS you could only share your projects  through QR codes and enter the big feature
  of the Wii U's Pushmo World, you can actually  share your levels and have people play them
  without jumping through hurdles.
  For what it's worth I would also love to  see Crashmo get the HD "World" treatment
  and bundling the whole series together on  Switch with new puzzles and UI enhancements
  would make this a must have for puzzle fans.
  There's no real gamepad use either though  creating your own levels using the touch screen
  is certainly quicker.
  Something that Switch can still do when undocked.
  That's not really much more to say with  this one, bring these wonderful games to Switch!
  And for that reason Pushmo World recieves  the stamp of
  "extremely likely"  Number 3: The Wonderful 101
  Platinum and Nintendo have an interesting  relationship.
  Bayonetta 2 didn't sell that well on Wii  U but here we are with Bayonetta 1+2 Switch
  ports and a third game on the way exclusively  for Switch.
  The Wonderful 101 also didn't sell all too  well but going by precedent we're willing
  to be that doesn't matter when it comes  to Nintendo and Kamiya.
  That and the director has stated multiple  times on Twitter that he wants the game on
  Switch and Platinum even tweeted this picture  showing members of the Wonderful 101 playing
  on a Nintendo Switch.
  We don't think that's just harmless art,  that's a full on tease.
  But what about the gamepad?
  The Wonderful 101 was a game about drawing  a shape and having your team merge into it.
  Now you could use the right stick to draw  as well but that was a little tricky for certain
  manoeuvre, not impossible though.
  I wouldn't be shocked if the touch aspect  remains when playing undocked but docked simply
  uses the right stick or even a quick instance  of gyro controls as they're unlikely to
  desync when only being active for a few seconds.
  There were also instances where you'd go  in a building and then the view shifts to
  the gamepad but just look what happens when  you play Four Swords Adventure without a GBA,
  you get a picture in picture view and that's  exactly what The Wonderful 101 could do too.
  So there would need to be a few changes but  I would be shocked if the Wonderful 101 doesn't
  happen.
  In fact I'd sit in a puddle.
  And for that reason The Wonderful 101 receives  the stamp
  Of extremely likely  Number 2: The Legend of Zelda: The Wind Waker
  HD and Twilight Princess HD  Yeah I'm cheating again.
  Nintendo had a phase of remastering all of  the 3D Zelda's last gen and for what it's
  worth we'd take ports of Ocarina of Time  3D and Majora's Mask 3D too and a remaster
  of Skyward Sword but let's focus on one  thing at once, well two things.
  Both Wind Waker HD and Twilight Princess HD  featured some wonderful quality of life improvements
  that alleviated many of the flaws of the gamecube  originals.
  Sailing in Wind Waker was a breeze with the  new swifts sail and many steps were taken
  to ensure the Triforce quest didn't make  you want to cry.
  Twilight Princess HD was less drastic but  smaller elements like not having to fish twice
  in the tutorial and fewer tears of light were  thrown in, in addition to climbing up walls
  faster.
  Both were improved with the gamepad UI but  they also featured full pro controller support
  so ditching the hunking brick – sorry Wii  U, I enjoyed are time together kind of- wouldn't
  be a major loss.
  Breath of the Wild's still selling ridiculously  well so maybe these two are a way off but
  that being said, Hyrule Warriors is coming  in just a few months.
  Maybe the time's coming for more Zelda on  the Switch and if so, I think these two
  Are extremely likely  Number 1: Xenoblade Chronicles X
  We're incredibly thrilled that with Xenoblade  2, the series is now capable of instalments
  selling over a million units and maybe with  a Switch port, Xenoblade X could possibly
  reach that prestige.
  The biggest evidence suggesting a Switch port  comes from Monolith Soft president who stated
  with 4Gamer.net: "Personally, since there  are times that I happen to want to play Xenoblade
  Chronicles X, I get the feeling that it would  be nice to play on Nintendo Switch.
  Of course, that it something I will think  about while discussing user demands and future
  plans with Nintendo."
  If the president of one of Nintendo's most  active development teams wants a Switch port
  I'm thinking the doors are pretty wide open  that and with the success of Xenoblade 2 now's
  a good time for Nintendo to give the rest  of the series another shot.
  A remaster of the first game makes a lot of  sense and hey even a HD Xenosaga Trilogy with
  Bandai Namco given the large amount of KOS-MOS  representation as of late with here appearing
  in Project X Zone 2 alongside Xenoblade's  Fiora and being a playable blade in Xenoblade
  2.
  The only hurdles for Xenoblade X really comes  from storage.
  If a Switch game is above 16 gigabytes then  they tend to have a downloadable portion and
  fans don't react too well to that.
  It's possible they can compress the 20GB  game down as seen with other Wii U ports like
  Pokken but storage and price is a bit of a  hurdle for X.
  It also featured gamepad support with a map  on the second screen but this is something
  that can easily be reworked, it even supported  the Pro controller.
  Plus we're still waiting to find out what  happens after the credits!
  And for that reason Xenoblade Chronicles X  gets the stamp of
  "Only a matter of time"  And there we have it!
  Did I miss any Wii U games that you think  could end up on Switch?
  Let us know in the comments below and be sure  to subscribe to gamexplain for loads more
  on Nintendo Switch, catch you later, bye.
  
        
      
 
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