Hope You Enjoy
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САМЫЕ КРИПОВЫЕ КАНАЛЫ YouTube - Duration: 8:26.
For more infomation >> САМЫЕ КРИПОВЫЕ КАНАЛЫ YouTube - Duration: 8:26. -------------------------------------------
Нержавейка. Чистка и уход. - Duration: 1:17.
For more infomation >> Нержавейка. Чистка и уход. - Duration: 1:17. -------------------------------------------
Obama's Official Portrait Reveals Dirty Little Secret - Duration: 3:02.
Obama�s Official Portrait Reveals Dirty Little Secre
There�s something very wrong with this picture.
The Obama Official Portraits: When art imitates life and truth is stranger than fiction
�Kehinde Wiley is the �First Black Gay Artist� to be commissioned to paint a presidential
portrait for the Smithsonian� � thegrio.com
First of all, why did Obama choose an artist who likes to paint black women beheading white
women?
What follows are two paintings produced by the painter who Obama chose to paint his official
portrait � Kehinde Wiley � which will hang in the Smithsonian National Portrait
Gallery.
Now here�s an enlargement of the beheading.
One can�t help but wonder who the white woman was who posed during the decapitation
painting session�twice.
Next we see what appears to be a self-portrait of a younger Kehinde Wiley on horseback while
aggressively wielding a sword.
Here�s another dramatic self-portrait in the same vein side-by-side with a photo of
the painter.
The obvious question here is: What�s with all the swords and revolutionary fervor?
But, especially, why does Obama�s �artist� have such a strong interest in painting black
women decapitating by white women?
Answer: �I meant that Obama founded ISIS, literally.� � Donald Trump
The following 2 paintings were produced by Amy Sherald, Michelle Obama�s official portrait
artist.
Of course, the most important question about Michelle�s official portrait is: Why does
the painting bear such little resemblance to her?
Regardless of who really sat for the painting session, Michelle�s likeness can be easily
spotted by the broad BARE shoulders and large arms.
She was the first FLOTUS in American history to immodestly bare her shoulders at official
functions over 8 straight (and very long) years.
The Millennium Report sincerely apologizes if we have offended anyone with this graphic
yet very telling post.
However, we felt that this quite bizarre episode of the Obama�s continuing post-White House
drama ought to be brought to light.
After all, truth is much stranger than fiction these days; just as art often imitates life�especially
one�s carefully hidden life.
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Does Annie Love Eren Jaeger? Female Titan Attack on Titan Love Theory! - Duration: 4:44.
Did Annie really love Eren Jaeger? This could possibly be a match made in heaven!
So what's up guys Foxen here! Since today is Valentine's Day let's talk
about this very special couple. Did Annie ever have any special feelings for Mr.
Yeager? I'm actually surprised at how much I get asked about this so is there
any validity to this? Let's go ahead and delve into this. For reasons you know
about Eren and Annie do have a very special connection to each other in
attack on Titan. The two were already involved in some Titan on Titan
action that's pretty unique to them. In both of those times Annie ended up
kicking Eren's ass.Yeah both of them. Although do notice in the first time it
seemed like Annie was holding back against Eren up until the end. Could
Annie have been holding back since Eren was a special someone to her? Perhaps.
Arguably Annie did have a very special connection to Eren Jaeger. It might have
been second only to her father. So far some of the flashbacks have shown you
about Annie's relationship with Reiner and Bert, honestly the warrior trio
weren't very close at all. Annie in particular didn't seem to like Reiner so
she kept her distance from them. Without getting into spoilers Annie may have
chosen to live most of her life like this just being that lone wolf. For the
longest time Annie's only special someone in her life might have been the
connection to her father. This goes further combined with the techniques and
Annie learned and trained under him so where does Eren fit into all of this?
This actually goes back to some of the stuff that the anime cut out from the
manga. The anime shows you some early interaction between Annie and Eren. This
was when Annie handed his ass to him. The manga actually goes further to show you
Annie and Eren's bonding over this. It's actually a pretty important scene so I'm
not sure why it was cut out. It happens to be one of the few times that Annie's
seen smiling during her time inside of the walls. In fact it might have been
the only time. Is Annie competing with Levi? It is true that Eren was the one that
initiated this bonding. Eren was trying to improve himself by copying her
technique. Annie then offers to fully teach this technique to Eren, something
she holds very dear to her. Unfortunately the anime and manga don't expend on this
part. It's left just to you to wonder how much time these two actually spend
practicing this together. After all it takes a good amount of time dedicated to
training just to get close to perfecting this. Of course Mikasa didn't approve at
all. Perhaps this was even a hint at just how much time
Eren and Annie were coming in contact with each other because Mikasa straight out
tells Annie to leave Eren alone. Setting this aside for a moment what
makes this so important? It actually goes back to a character interview done with
Annie. In this she's asked about her type in guys.
Naturally Annie gives some non answer at first but then when she's asked about
whether she's never thought about finding a special someone
Annie surprisingly replies with "If I could find someone maybe this meaningless
world might become a little better." Taking this into account
perhaps Annie was unconsciously trying to find this special someone. Perhaps
this turned out to be Eren. Annie unexpectedly began to open up to
Eren. The two developed a mutual bond. Deep down inside this could have slowly
started developing into much more for Annie. Another piece of evidence for this
actually comes from the attack on Titan junior high anime. I know what you're
thinking but hear me out! The series loves to poke fun at smaller or subtle things
from the original attack on Titan series. Couples and romances were a good
chunk of this. The anime didn't shy away from showing a shy Annie towards Eren.
It goes as far as showing a love triangle of course bringing Mikasa into
the picture so could this playful series have taken a light crush and put it much
more out into the open? I think it is possible! And you might be thinking going
into the junior high anime is a stretch but the interesting part here that you
may not be aware of it's just how much this was toned down for the anime. The
junior high manga has a lot more moments playing up Annie having feelings for mr.
Yeager. This stuff is sprinkled all around from the point where Annie is
introduced into the story. They even have full chapters dedicated to this. As you
could imagine Mikasa does not approve but back to the
original question did Annie love Eren? The way I see it the seeds were
growing the potential was there. Certain events unfortunately prevented this
from blossoming into anything. Perhaps Eren truly is Annie's knight in
shining armor that one day will wake her up but hey that's just an attack on
Titan love theory? Let's go with that! more important is what you think!
Question of the day, do you think that was anything special going on between
Annie and Aaron? Or do you think Mikasa would have cut Annie before it got too
far, oh wait... Also bonus C-day question of the day, who is your favorite
unofficial attack on Titan couple? Let's see who is the most popular! By the way
it definitely gives us a colossal thumbs up and subscribe.
More attack on Titan videos are coming every week. I think so far might over 10
videos this month so far cuz who needs sleep really? Totally overrated! So
definitely subscribe for more and I'll see you guys later
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Дом 2 новости 15 февраля 2018 (15.02.2018) Раньше эфира - Duration: 3:22.
For more infomation >> Дом 2 новости 15 февраля 2018 (15.02.2018) Раньше эфира - Duration: 3:22. -------------------------------------------
뱅드림/한글자막] Neo Fantasy Online #4 강적의 그림자 - Duration: 6:16.
For more infomation >> 뱅드림/한글자막] Neo Fantasy Online #4 강적의 그림자 - Duration: 6:16. -------------------------------------------
Peppa Pig Valentine's Day Special Kiss ❤️ | Puzzle Game with Baby Peppa | Cartoons for Children - Duration: 3:15.
Peppa Pig Valentine's Day Special Kiss
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বিপদ দূর করার খুব সহজ উপায় || শায়খ মুখলেসুর রহমান মাদানী || Bangla Waz New Short Video - Duration: 4:51.
For more infomation >> বিপদ দূর করার খুব সহজ উপায় || শায়খ মুখলেসুর রহমান মাদানী || Bangla Waz New Short Video - Duration: 4:51. -------------------------------------------
БИТА ФОНАРЬ | Серьёзная бита с фонариком с АлиЭкспресс - Duration: 5:48.
For more infomation >> БИТА ФОНАРЬ | Серьёзная бита с фонариком с АлиЭкспресс - Duration: 5:48. -------------------------------------------
YURT TURU - Duration: 4:18.
For more infomation >> YURT TURU - Duration: 4:18. -------------------------------------------
MOTOSİKLET ELDİVENİ İNCELEME (FIVE) / RÜZGARIN İZİNDE / DENEME TAHTASI - Duration: 1:52.
Hello, I'm Serkan Sogut.
I'm having long trips every year with my motorcycle.
My last trip was to South America.
Starting from Istanbul, I traveled to Europe first, then America
Central America and crossed to South America with my motorcycle for 1 year.
I used a small motorcycle, it was 250 cc.
As I have limited space, I had to take 1 piece for each item and use it for a long time.
Now I'll share my experiences about these items.
Gloves; their brand is Five, a French brand.
They only produce gloves, their specialty is gloves.
Like all the other items, I prefered a material that I can use in both summer and winter.
I also wanted it to be compact, which means portable and small.
And I found a great gloves in Five.
I especially searched for the gloves a lot.
It's completely leather, no holes on it.
Some leather gloves models has holes for summer use but you can't use them in winter.
This one is completely leather.
Also they strenghtened the part where you hold the handgrips.
It's really really important, because it gets deformated firstly from there.
If you think that I used it for 50 thousand kilometers in 1 year, these kind of small details works a lot.
I want to show this gloves like this, because what surprised me the most is
even though I used it for 50 thousand kilometers, not a single stitch has opened.
In my previous trips, the first thing that deformates was the gloves.
The seams directly got opened especially the part where I hold the clutch.
There is no opened stitch on this one.
Just a little bit of color fading, but if you ask me it can be worn for another 15-20 kilometers.
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Блины грибами. Просто и вкусно! - Duration: 4:03.
For more infomation >> Блины грибами. Просто и вкусно! - Duration: 4:03. -------------------------------------------
Remember me | Lullaby (Swedish) Subs + Trans - Duration: 1:16.
For more infomation >> Remember me | Lullaby (Swedish) Subs + Trans - Duration: 1:16. -------------------------------------------
Comment changer son url personnalisée sur Youtube - Duration: 2:12.
For more infomation >> Comment changer son url personnalisée sur Youtube - Duration: 2:12. -------------------------------------------
Anna Bulbrook + Shirley Manson Welcome You To GIRLSCHOOL LA - Duration: 3:12.
The more bold, bad bitches in the room,
the more power we all have.
We're at the 3rd annual Girlschool
festival where we're about to bring
gender equality to center stage.
Girlschool is a music and ideas
festival that is about celebrating,
connecting and lifting women-identified
artists, like you, leaders and voices.
I guess that's why I got involved,
'cuz I feel very strongly that we need
women more involved with music.
I don't know if you know this,
but you're one of a very low
percentage of women involved
in music, you know, yourself.
We have to change that.
I believe so strongly in it.
It makes me crazy.
What struggles do you have
as a female musician even after
making a big name for yourself?
I still encounter sexism in my work.
Almost every day.
If I complain about the sound
of a hi-hat, somebody will say,
"can you even hear the hi-hat?"
To our lawyers not taking
my directive without running it
past the three male members
of my band.
I didn't see people like me
up on stage,
so I didn't think for so long
that I was worth that.
Look at all these badass women.
You belong up there.
Let's make it happen.
I think it's really exciting to think about
what would music sound like
if it were written by more women,
produced by more women.
What would a popular song
sound like if someone gave women
budgets to make that happen?
I cannot tell you how many times
I've stepped on stage for sound
check and the sound guy will say,
"where's your boyfriend?"
Because I can't possibly be the band.
Then, they have to lecture me
to tell me how to use my gear.
Gear that I've been using
for over a decade.
It's just so disrespectful.
Another thing that I've experienced is,
"oh, you're a good rapper for a girl."
And that phrase is like -
for a girl?!
If this is what doing it like a girl is,
I'm gonna be proud to do it like a girl.
And we can encourage
the younger generations,
that you're not at a disadvantage
to be in this industry as a woman.
I think we have to start with
young girls, giving them resources,
showing them that they're valued
and that they should be up on stage.
They belong up on stage.
They belong behind a computer.
They belong behind a soundboard.
I think if men just encourage
their partners, their girlfriends,
their wives, their mothers,
their aunties, their cousins,
to stand up for themselves
and speak up.
I would just tell young girls
to have an idea.
If you have an idea, just go for it.
Just do it.
And with confidence.
With confidence.
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5x I was caught NAKED - Duration: 8:54.
the story literally creeps me out to this day hey guys welcome back to my
channel for those of you who are new here I know exactly why you clicked on
this video and welcome to my Valentine's Day countdown I talk a little bit about
sugary stuff then I talk a little bit about salty stuff now I don't know
exactly where this video falls in the spectrum of this but believe me I am
still salty about some of these things so this first story happened when I was
in high school and I remember over the summer I taught swim lessons that go to
change into my swimsuit so when you're in our schools donut aureum you have the
bleachers here and then on my right would be the boys locker room and then
on the left is the girls locker room so in order to enter the facility there's
the boys and then you pass through the bleachers to get to the girls so I have
all boy kids so I'm just so low in the locker room changing and all of a sudden
a grown man walks in and it's suddenly so surprised so embarrassed when he sees
me butt-ass naked I don't know how to feel about this because I was a minor at
the time and he might be saying he doesn't know how to feel about this but
these locker rooms were very clearly labeled so after that I had to walk out
and pretend like nothing happened and teach his kid how to swim the second
time I was in high school but at least a little bit older and I was 18 and I had
my first boyfriend my senior year of high school so I may have sent said boy
some topless selfies when my friend in the background and I thought all was
good he went to church who is he gonna show that selfie to his other abstinent
friends his mom he's not gonna he doesn't want to get in trouble I knew
that those photos were safe with him but let me tell you about the people who
work at Sprint when you give your mom your phone so they can transfer the data
to your brand-new first ever iPhone and it all pops up on the screen the photo
transfers if the Sprint guy sees it he will flag down your mom and make sure
she sees that you're sending nudes it was the most Awkward conversation
with my mom ever she even put on her reading glasses to
make sure she could see my expression in case I was lying I mean did I lie when
she asked me I mean it's like 50/50 cuz I told her I sent those to my
girlfriends which is what I did for approval before setting them over to the
boy I started making my mom proud so young jump to my freshman year of
college and I have already just recently talked about this and my Valentines Day
countdown but I remember I was trying to get a boy to be excited and willing to
be in a music video so I had on this like bando top that was so tight because
it wasn't like a real bando top it was a bandana that my friend wanted to make
some type of homemade costume so it was so tight on me it didn't even look good
but you know I was so bad about fashion that I trusted her
totally her fall and it was so tight that when it shimmy down under my jacket
I couldn't even tell because it was just that restricting like it's just blood
flow was all cut off there or something so at the end of the production that I
go to see him and I go to meet this guy for the first time and I'm trying to get
him excited and see that I've really been planning I've liked a whole Lady
Gaga outfit on like this music video I want him in is gonna be just so great
I literally it's like out of a porno i unzip my jacket you know just straight
out of a porno unzip it and then just show him and there's my tea
and people lingered after the show and people saw it and then I remember this
one girl called out about seeing my boobs and it was also really
embarrassing because I still hadn't finished going through puberty yet so
you know if they had waited a few more months I would have been really proud of
the incident but really I was just embarrassed
and like this kid kept bringing it up about seeing my nipple and to be honest
like that's just not like a hot conversation where you compliment
somebody's nipple if any of you guys are complimenting someone's nipples
you know what just use vague terms like you know honker boobies like you don't
need to be making comments about the nipples so the fourth one I know you
guys are very much predicting this it's probably happened to some of you guys
where you are taking a really hot naked selfie of yourself and you go to send
that little snapchat number over to a boy and your muscle-memory makes you
send it to your story well I Got News for you I may have done that but I
immediately took it off and I had zero views so this is not one of them it
doesn't count actually I'm going to give my fourth time it's kind of a weird one
to the time when I was with my boyfriend now an ex-boyfriend but a boyfriend at
the time and you know sometimes when two people enjoy each other they are just
chillin naked and sometimes when you're naked it gets really cold so you know I
could have put my clothes back on or you know pulled up the covers a bit more but
when you find a banana costume you gotta wear the banana costume so there you are
chillin in a banana costume randomly in the bed and then the dad walks in if you
can't even really explain the scenario you just kind of hope he
forgets and doesn't ever bring it up again
my fist time actually happened about a month ago I was on a date with a guy and
I had a really good alcoholic drink so I go to the bathroom and I'm just chilling
on the toilet going through my phone having to message people like hey mom
he's not a killer you know head girl he's cute don't worry
and then of course I thought it was a good idea to Facebook message him while
I'm in the bathroom to tell him how nice the bathrooms are cuz I'm just yeah why
anyway while I'm doing this a woman walks into the bathroom stall and we
make eye contact and it's really awkward but like only for a second or two
because then we instantly became best friends okay before I wrap all of this
up I wanted to let you know that I do have one more story yes there's a sixth
element and it's going to be on my patreon so if you're interested go to my
patreon page pledge the damn money it takes and go
watch it because this one's a juicy one and I'm not gonna be talking about that
on the internet for free I'll tell you that so that concludes my five
embarrassing memories that I cannot seem to shake from my mind but I hope you
guys enjoyed them and I hope this makes you want to like the video leave a
comment if you want more videos like this or even if you have a story to tell
of you being walked in on naked and don't forget to hit subscribe because
this Valentine's Day countdown is not done and my videos in general are never
done it's free just hit the button and the bell and you'll love it I promise
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Coppy Baaz Bangla New Movie TRAILOR 2018|| Shakib Kan|| Dev& Prosenjit!! - Duration: 3:20.
Coppy Baaz Bangla New Movie TRAILOR 2018|| Shakib Kan|| Dev& Prosenjit!!
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The Rise of the Systemic Game | Game Maker's Toolkit - Duration: 12:50.
When it rains in The Legend of Zelda: Breath of the Wild, everything changes.
Rocks become slick, which makes them difficult to climb.
But Link's footsteps are hushed, making it easier to sneak about.
It dramatically boosts the damage of electrical attacks, but it turns fire and bomb arrows
into regular arrows.
Certain plants and creatures, like the electric darner, only appear when it's raining.
Human characters run for nearby cover.
Campfires sizzle out.
And you'll even find massive great puddles in certain areas - which then evaporate when
the sun comes out.
The rolling weather system in Breath of the Wild is not just a nifty visual trick, but
something that can reach out and influence almost everything else in the world.
And this is the definition of a systemic game.
As Aleissia Laidacker, a former lead programmer at Ubisoft puts it:
ALEISSIA LAIDACKER: Systemic means there's a link between all the systems in your game.
They've been developed and designed with the intention that one can influence the other.
And in the last few years we've seen an explosion of games that have this sort of
interconnectivity - from Japanese titles like Metal Gear Solid V and Zelda, to ambitious
European games like Kingdom Come: Deliverance, to smaller indie titles like Mark of the Ninja,
to pretty much everything Ubisoft's making at the moment.
Take Far Cry, for example, where much of the joy comes from the fact that not only do you
fight enemies, and not only do you fight wild animals - but enemies can fight animals.
And vice versa.
This is not a scripted encounter, hand crafted by the developer.
It's just the enemy system and the wildlife system interacting… as a tiger mauls a guard's
face clean off.
This works thanks to "awareness" and "rules".
In super simplified terms, every entity in the game has inputs, which are things it can "listen" for.
In the case of the Far Cry tiger, that might be the player, bait, fire, and enemies.
And entities also have outputs, which is when they broadcast their existence out into the
world.
If the input and the output match, and the entities can see or touch each other, a connection
is made.
And that's when a rule is followed.
In the case of the tiger and the enemy, that rule is face mauling.
But for other games, it could be that if a flame touches a wooden arrow, it sets on fire.
Or if an orange tree frog explodes near a floor tile, it's destroyed.
Or if it rains on a camp fire, it sizzles out.
So systemic games work by having all sorts of objects, characters, bits of the environment,
and game systems be aware of each other, and have rules for how to interact.
But why should we care?
What makes this style of design more interesting than games where the systems aren't so connected?
Well, one huge advantage is that the player can make interesting plans.
In a lot of traditional games, entities are only really aware of the player and not much else.
Meaning the only way to interact with an enemy is through very direct means.
A.K.A shooting them.
But because entities in systemic games are aware of so many more things, we can get to
enemies through indirect means.
Like, releasing a caged animal to have it attack nearby guards.
So a defining trait of systemic games is that you can exploit those relationships between
different entities and systems, as part of plans - which make you feel rather smart when
they come together.
Here's a good one from Watch Dogs 2.
I was getting chased by the cops, so I lead the police into gang territory, hid on a rooftop
and watched those opposing factions fight it out, and then used the distraction to high
tail it out of there and lose my wanted level.
That felt great, and a lot more interesting than just shooting a bunch of cops.
Another massive advantage of systemic design is that these games can create moments of
drama and surprise.
Such as a wild three-way tussle between the royal army, the golden path, and an angry
elephant
Again - this wasn't scripted, but something that occurred organically from a bunch of
different entities that are all aware of each other, have rules for dealing with each other,
and have found themselves in the same place.
And I think these anecdotes are cool for two reasons.
For one, they often follow a really interesting story structure as you devise a plan and try
to execute it, but a surprising chain reaction of events scuppers your plan and you must
react and adapt.
And because these anecdotes are completely unique to your experience, I think that often
makes them more special and memorable than the ultra epic moment that every single player
is going to see happen.
No one's tweeting about that, are they?
So systemic games allow the player to come up with interesting plans.
And they lead to surprising anecdotes.
And we call this stuff "emergent gameplay" - things that weren't intentionally designed
by the game's makers, but solutions and situations that emerge thanks to the meeting
of multiple systems.
That doesn't let game makers off the hook, though.
They've got to set all this stuff up, to create the possibility of emergence.
So to make this work, we need to create awareness between lots of different entities in the
game.
The more things that are aware of each other, the better.
Having characters be able to fight amongst themselves is one thing, but we can also have
enemies be able to damage the environment, have entities be aware of systems like the
day and night cycle, or - in the case of Zelda - invent a whole chemistry engine with wind,
fire, ice, and so on.
Next, we need rules that are consistent.
Because - as I talked about in the AI episode - you can only make good plans if you have
a pretty strong idea of how the system will react when you push on it.
But that means we also need rules that are universal.
Like, if some wooden objects catch on fire, then all wooden objects should catch on fire.
Any time a rule like that is broken, the believability of the world is reduced and the player is
bit less likely to experiment in future.
So to make this sort of universal connectivity easier, perhaps take this advice from Dishonored's
co-directors Harvey Smith and Raphael Colantonio.
They say that instead of having entities be able to listen for specific objects and characters
in the world, they let entities output general stimuli - like fire damage, piercing damage,
or explosive damage - and then have other things in the game be aware of those.
This layer of abstraction makes it easier to add and modify entities, and even allows
players to find connections that the designers never even thought of.
Like in Harvey Smith's most famous game, Deus Ex, where you can exploit the fact that
MIB enemies explode upon death to blow your way through doors.
This is also why you can lay metal objects on the floor in Zelda to conduct electricity
and solve some of the shrines in your own way.
It might feel a bit like cheating, but that's what makes systemic games fun.
Instead of finding the single, authored solution to a puzzle, you can use the inherent behaviours
of the game's systems to find your own way to overcome the problem at hand.
And then, if you want surprising events to happen on the regular, it's important for
the system to be somewhat unstable.
To not be in perfect equilibrium until the player comes along and pushes on it, but capable
of moving and shifting all by itself.
This can be achieved with automated systems like how the rolling weather in Breath of
the Wild can create unpredictable thunderstorms.
Or by giving AI their own goals and needs which will push them to move about and, hopefully,
into conflict with other entities.
Okay. So you've made a systemic game.
You've created connections between all the entities in your game, and they follow consistent
and universal rules of interaction.
But there's still work to do, because it's easy to screw these sorts of games up.
Many fail to truly encourage players to find these emergent solutions.
Because, despite all of the exciting opportunities afforded by a game like Metal Gear Solid V,
I ended up finishing a lot of missions by abusing the silenced tranquilliser gun.
Why risk some ridiculous plan if there's a much more reliable solution to the game's
challenges?
Hitman pushes you to be imaginative by making Agent 47 weak in a straight up firefight.
And Zelda, controversially, makes your weapon turn to dust in the hopes of pushing you to
try more creative solutions.
It's also important to give the player a whole range of ways to interact with the world,
that go beyond just killing everything.
Killing enemies essentially removes an entity from the space, which most often reduces the
possibility for systemic fun.
You want to give the player tools that let them change, or even add entities - not just
remove them.
That might mean hacking a security system to change its allegiance, or creating an inflatable
decoy to distract enemies.
Other games screw up by constraining the player's options in really linear missions.
Grand Theft Auto is a right pain for this.
Those games are filled with good systems, to ensure that the cities feel alive and realistic.
And the police wanted level is an absolute stroke of genius.
Without it, killing a civilian in GTA would have no interesting impact on the world.
But because your murder feeds into this wanted system, which sends cop cars after you, your
action actually has consequences that ripple out into the different systems in the game.
It's terrific.
But the game's main missions are often incredibly linear with scripted sequences and have all
sorts of fail states for not perfectly following the commands on screen.
Far Cry has this problem too, where the main missions are often nowhere near as much fun
as the camps - which are just open-ended testbeds for the different systems.
Making levels for systemic games is more about giving the player a goal, and not caring how
they achieve it.
They require open areas, and lots of entities that are aware of each other to create the
opportunities for good plans and memorable anecdotes.
Also, some systemic games fail to create a unique experience.
Ubisoft, bless their hearts, are trying to fill all of their games with the ingredients
for emergent thrills but the camps in Assassin's Creed Origins feel remarkably similar to those
in Far Cry 4.
So it's important to set the systems up so they deliver their own experience.
Look at the rather different Far Cry 2, where it feels like the systems - such as fire propagation
and roving bad guys - are designed primarily to whip up moments of peril and danger for
the player.
Whereas assassination simulator Hitman goes completely in the other direction, with the
focus being more on having a perfectly choreographed system, where the player becomes the spanner
in the works.
You can even imbue systems with a message, like in Mafia 3 where the police react to
crime less quickly in a black neighbourhood than a white neighbourhood.
That's a game speaking through its systems.
Now, this sort of systemic design is really nothing new.
For decades, simulation games have been using this sort of interconnectivity to mimic real
world systems.
They just happened to be games where you play as some sort of omnipotent being, looking
down on things.
And we're still seeing this sort of stuff today with games like Rimworld, and the absurdly
interconnected Dwarf Fortress.
In that game, you can have an emergent situation where cats wind up dying - because dwarves
splash wine onto them while drinking, the cats drink the wine while cleaning themselves,
and then end up dying of alcohol poisoning.
Ridiculous.
Watch this episode of Eurogamer's Here's A Thing for more on that.
But then there was the immersive sim - the genre of games like Thief and Deus Ex - where
the whole point was that they took that simulation design and put it into an immersive, first-person
game where you control a single character.
Hence, the name.
And this is a big reason why I was stoked for the comeback of the immersive sim - with
great games like Prey and Dishonored 2 - but pretty bummed out when it seemed like those
games weren't connecting with a lot of people.
Sales wise.
But now it's starting to become clear that this sort of design is popular, it just doesn't
have to be limited to that very specific legacy of games that stretches back to Ultima Underworld
and System Shock.
Whether it's big budget experiences.
Or janky European games.
Or indie titles, made by immersive sim fans.
Or - absolutely weirdest of all - the latest Legend of Zelda game, we're seeing systemic
design and emergent gameplay rise up and appear in all sorts of games.
And as someone who loves this sort of stuff - for the opportunity to make plans, and then
see them go horribly wrong - I'm very excited to see where this trend goes next.
Thank you for watching!
Systemic game design is a super complicated topic so I'm only scratching the surface
in this video.
But check out the description below for links to loads of resources from experts in the field.
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