Hi Everyone and welcome back to another zombie video.
Today we break down the full story of the Darkest Shore.
First, we must remember how the last map ended canonically.
After completing the hardcore ending in the Final Reich, we learn that Dr. Struab burns
the entire facility to the ground.
In the Darkest Shore he explains that he wiped it from history.
Plays clip.
Before leaving, Dr. Straub finds Richter's body and takes his head as a prize.
In the previous map we found radios showing Dr. Straub mental state deteriorating as things
got worse.
He had an intense rivalry with Richter who was the SS officer helping his with his operations
in The Final Reich.
Inside the Darkest Shore we can see that Dr. Straub carries Richter's head on a spike
with him wherever he goes.
Carrying the spike around is a perfect visual representation of madness that we are dealing
with.
Starting as a brilliant, but strict doctor he has turned into an obsessive unkept psychopath.
Our crew of Marie, Drostan, Jefferson, and Olivia flee mittleburg.
During their escape they find Rideau alive despite the train crash.
He was the commander giving them their missions in the intro cutscene of the final riech.
He has been the direction for their journey to both maps, but as we will see that changes.
During the time between the Final Reich and the Darkest Shore a few events occur.
Dr. Straub flees to the island called Heligo Island.
In reality this island is rich with mysticism.
A peer of mine JohnyJ25 even explored the lore that the island was associated with the
gateway to Atlantis according to the research group called the Ahnenerbe.
They were tasked with finding archaeological and cultural proof of the Aryan race for the
Nazis.
In our game this group finds pieces of Barbarossa's legendary sword.
Each piece contains huge amounts of power causing the Germans to use their energy to
make scientific breakthroughs in technology.
The German's also take interest in the legend of Baraborossa who is said to bring Germany
back to its rightful place as an empire.
Inside our game this is the Germany's last-ditch effort to save the dream of the 3rd Reich
because they are starting to lose the war in our game.
Dr. Straub returns to this island because this is the original location of his creations.
He tells our crew inside the map that he had been storing the zombies in the depths of
the island for years.
Our characters have quotes saying there must be tens of thousands of zombies kept down
there.
While Straub regroups at the island an informant named Red Ridding hood relays information
to Ravencrown.
It is possible Ravencrown is Rideau from the opening cut scene because he was coordinating
all the operations.
He kept information from our crew in the Final Reich
leading me to believe that he was using the personae Ravencrown while spying on the base
at Heligo island.
Red riding hood tells Ravencrown that Straub pushes his timetable up for operation sea
lion.
Operation Sea Lion was a strategy created by the german's during WW2 to invade Brittan,
but had to abandon the project on September 17th, 1940 because of their heavy losses during
the war.
In our game though, there is still a chance to accomplish this operation using Straub's
army of the undead!
As Dr. Straub begins the invasion of Brittian he begins experiments in reviving the brain
matter inside the zombies.
This results in more intelligent monsters called the Meuchlers.
Dr. Straub gets distracted from Operation Sea Lion when his Meuchler's go missing.
It is even hinted at that the Meuchlers help one another escape.
In audio file 28 we get a better picture of the nature of the zombies and the island.
The Meuchler's were escaping because they where parsing "Mutter" or how we say mother
in English.
The mother they are referring too is Nerthus, the goddess of fertility.
We find Nerthus' statue during the easter egg after finding her three sons to unlock
an ancient door on the island.
A quick history lesson on Nertus, she is an ancient Germanic goddess often called "Earth
Mother".
She would be carted from place to place on her chariot, led by cows.
Her priests accompanied her, but never see or touch the goddess or her chariot.
Wherever she traveled there would be no war or conflict.
The famous roman historian Publius Cornelius Tacitus writes "Then follow days of rejoicing
and merrymaking in every place that she condescends to visit and sojourn in.
No one goes to war, no one takes up arms; every iron object is locked away.
Then, and then only, are peace and quiet known and welcomed, until the goddess, when she
has had enough of the society of men, is restored to her sacred precinct by the priest.
After that, the chariot, the vestments, and (believe it if you will) the goddess herself,
are cleansed in a secluded lake.
This service is performed by slaves who are immediately afterwards drowned in the lake.
Thus mystery begets terror and a pious reluctance to ask what that sight can be which is seen
only by men doomed to die."
Tacitus' description of Nerthus fits into our game in such an interesting way.
It not only fits the lore of the island, but it gives the mulcher's a sense of culture.
They worship a goddess know for her peace and fertility.
Despite her peaceful nature, she conducts a dark ritual every time she returns to her
chambers.
She is put underwater by slaves that give their lives up in exchange for the peace she
brings every time she visits the realms of mankind.
We may even see this ritual reflected in our main easter egg because we are sacrificing
three types of zombies to Nerthus.
Right before we receive the pommel from her statue we submerge the ritual slabs in blood.
It reflects the same process she undergoes when she returns to her chambers.
This introduction of another god hints to us that there is a bigger story going on than
just Dr. Straub.
Klaus referenced this in the last map.
He talked about darker forces and the power of Barbarossa.
I don't believe we will see Nerthus again, but it shows us in this world there are other
forces at work!
Now before Red riding hood is found he overhears a message from Berlin telling Straub to change
his plans.
He abandons Operation Sea Lion to travel to Berlin for a rescue mission.
I'll bring this up again in the outro.
Meanwhile, our team regroups with the SIS to figure out how to stop Dr. Straub.
They receive the information from Red Riding Hood and plan their assault on Heligo island.
Rideau sends our team back in the field despite their wishes.
That brings us to the intro cutscene of the map.
Our team become the only survivors of their mission after the undead kill off the support
soldiers that accompanied them.
Once on the beach our team fights off a hoard of zombies.
They begin to formulate a backup plan to undermine Dr. Straub's operations.
The team assembles the shredder through scavenged parts around the map.
They use the shredder to cut off the head of a hanging man.
Then inside the subpens area they place the man's head on one of Dr. Straubs devices
that reanimate heads.
We quickly learn that this man is none other than Red Riding Hood.
Dr. Straub comes over the loudspeakers explaining that he has already evacuated his essential
supplies off the island.
We know that he is planning to go to Berlin because of the distress single he received.
Once our heroes turn on the valves in the subpens they are able to open the door containing
Dr. Straub's storage of his army, at the cost of red riding hood's life.
Dr. Straub explains to our team that as they meddle he has just rallied his personal stukas
to wipe them off the island.
Our characters quickly respond by using the local flack guns to blow them out of the sky.
A quick side note, the airfield next to the island is perfect immersion to why these planes
are there.
I continue to follow a logical thought process throughout this story line.
It is extremely refreshing.
Back on track now, our characters shoot down the stukas.
They recover one of the plane radios to call back to RAF or Royal Air Force.
Our characters are so interesting because they actually call in a strike to destroy
the island in exchange for their lives.
It seems clear they have no intention of actually dying on their island but accept the chance
they might just to save the day.
Dr. Straub laughs at our heroes because he has three ships off the cost designs to blow
enemy planes out of the sky.
By the time the RFA gets to the island they will be destroyed by its defenses.
Quickly our characters return to the zombie holding chamber in the subpens.
They summon a bomb zombie who brings the ammo for giant flak gun at the top of the base.
Our team dispatches of the three battleships securing clear skys for the bombing run.
Then our characters look for an escape from the island before the bombs drop.
In their investigations they find a hidden door in a lost cave.
Inside the cave they find a preserved head of a monk who worshiped Nerthus.
Taking the monk head back to the zombie storage area they use Dr. Straub's machines to bring
him back to life.
He then explains to our characters through proverbs or riddles how to unlock the door
to find the goddess statue.
The tale of the three brothers is given in which we find out that three totems are lost
in the map.
Using their heads and the zombies our characters locate the three totems unlocking the door.
We find three mulchers praising the goddess, again showing the loss of control straub has
on his more intelligent creatures.
It also shows the influence this goddess has over some of the undead.
Once our characters kill the mulchers they notice three boards with skeletons on them.
They manage to figure out that they are rituals.
Next our team completes three rituals to getting the heads of a mulcher, pest, and wushtling.
The most interesting of the rituals is the scared mulcher that we chase throughout the
fog.
It seems to have been glitched our first time, but once we started the final part of the
mulcher ritual it just accepted dying.
It was such a dark touch that it gave a lot of depth to a zombie character.
The way they could spin the step's story is this mulcher is an outcast hiding around
the map.
We hear it scream as other merchlers try to kill it.
Only for it to accept death in the final ritual as a way out.
Super dark, but very interesting!
Once all three rituals are complete our heroes retrieve the monk head and place it on the
last hook in Nerthus' room.
Our characters then kill zombies until they submerge the three sacrifice slabs under blood.
Notice how this echoes Nerthus' legend where she submerges herself in water to return to
her dwellings.
Our reward for completing the final ritual is Nerthus' statue revealing the pommel
of Barbarossa!
I want you to also note that Oliva points out that there is only one part left.
This means in DLC 2 we will retrieve the blade.
Leaving us TWO more maps to progress the story.
Right now, it makes sense to me that Dr. Straub has our team assemble the sword so he can
steal it.
How might he take it from our crew?
Well Cameryon Dayton the creator of the mode has hinted that Klaus isn't actual dead
yet.
Meaning the Dr. Straub could use Klaus to make Marie give him the sword.
We could defeat Dr. Straub in DLC 3 only to have to face the real evil that corrupted
him beyond recognition in DLC 4, most likely Barbarossa.
Once we have the pommel our characters repair the radio to try to figure a way off the island.
When they do this, they find that the mulchers have adapted to their fighting style.
The mulchers use specialist abilities to fight us!
Our characters defend themselves against 4 waves of super mulchers in three areas.
They eliminate the special zombie breed by the end of the easter egg only to see the
RFA planes coming in the sky.
Quickly they try to rush off the island in their pursuit of Dr. Straub.
We see their hero jump onto one of Straub's blimps as they escape being blown up.
They gather themselves and plan their next move to stop Dr. Straub.
For the first time in our game they are deciding to stop him because they choose too.
Not because Rideau is telling them too.
Oliva points out that the blimps aren't headed to Brittan before the outro ends.
This feeds into the radios in map that tell us that they are going to Berlin.
That is the story of the Darkest Shore.
It was an absolute joy putting this video together.
I want to congratulate Sledgehammer on making something so interesting in just one DLC.
That doesn't mean I don't love Treyarch, I just really enjoy what Sledgehammer is trying
to do for THEIR game.
I can enjoy them both, contrary to the reddit's opinions.
If you enjoyed this video, please leave a rating and subscribe for more.
I do these breakdowns for every zombie map and play a lot of games in-between.
I hope you have a wonderful day and I will see you in the next video!
Bye!

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