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PARANOIA - Short Film - Duration: 3:32.
Dear Diary,
Today, exactly one year ago, I got a phone call that turned my life upside down.
Ever since that moment I keep thinking of what happened.
I can't forget them.
Why them not me?
Why is it that my parents and my sweet sister Katy had to go to that PTA meeting.
If they had only left 5 minutes later.
Then they would have crossed the train tracks without any problems.
For a year I have been on my own in this huge house in which I cannot find my peace.
I dropped out of school, haven't got a job or a person who cares about me and do nothing all day.
I only go outside if I have to.
I'd rather stay inside, safe and sound.
I do nothing but stare and wonder what life would have been like if you had not gone to the PTA meeting.
Since a couple of weeks I have had a strong feeling that I hear Katy.
Two weeks ago I was walking down the street for some grocery shopping when I sensed that Katy was standing behind me.
When I turned around there was no one, but an empty street.
I experienced that same sensation yesterday evening while I was brushing my teeth.
When I looked into the mirror I saw Katy standing beside me.
I was totally in shock and while I was drying my face I looked again,
but only saw myself sad and in panic.
Today during lunch I reached my max.
As usual I looked at the food on my plate.
I suddenly felt something touching my hand.
I looked up from my plate and saw Katy sitting in front of me.
I went totally beserk and looked again.
I looked in front of me again, but there was only an empty chair, no Katy.
I miss you so much,
I want you back in my life.
I can't think of anything else, but you.
I slowly go crazy and want to get rid of the chaos inside my head.
I feel paranoid.
Directed and Filmed by
Special thanks to
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G5SH - 情侶鞋 ft. Yi Liou (Official Music Video) - Duration: 3:15.
For more infomation >> G5SH - 情侶鞋 ft. Yi Liou (Official Music Video) - Duration: 3:15. -------------------------------------------
SUMMER HITS 2018🍍BEST POUPLAR TROPICAL DEEP HOUSE SUMMER MIX 🍍 KYGO, DEAMN, AVICII STYLE - Duration: 55:46.
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CSC ID CLOSED जो VLE AEPS का काम नहीं करेंगे उसकी ID होगी बंद DIGIPAY vs Paynearby AEPS - Duration: 2:40.
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Painting tutorial - Brotherhood of Steel - Rusty Power Armor (Fallout Wastland Warfare / Modiphius) - Duration: 11:34.
That's the brotherhood of steel paladin
in power armor - damn cool model.
Welcome to the channel HTL World!
Hi :-)
Today I would like to do a tutorial for you
about the Fallout miniatures game
that I have started to collect.
I got some promo minis,
2 have been painted already,
check out the last Fallout video to get a first look.
Now let's get down to business - the fat one is appoaching.
I would like to paint the paladin in T60 power armor together with you guys.
The one iconic mini that made brotherhood so famous.
That's my fist try on a painting tutorial like that.
So far I have
only done small ones..
Today I will paint a whole miniature for your and let's have a look how that will end.
Before painting
we need to basecoat the model.
I used Platemale Metal Primer by Armypainter.
First colour is
Kabalite Green
by Games Workshop.
We will use it
to paint all clothings on the miniature.
If you are a little bit untidy, don't worry
we can sort this out later.
Second colour on my mini
is Khorne Red
focusing on the weapon and the hoses
on the minis back and helmet.
Before shading I will also paint the base
with Rhinox Hide, Eshin Grey und Mournfang Brown.
Earthy parts will be painted with Rhinox Hide.
Rocks in Eshin Grey.
Boards will be
painted in Mournfang Brown.
Important note: Paint quite wet to not cloak any details.
Now is time to let the mini dry before shading.
Nuin oil is next on our list.
That's a shade that runs
into the dephts
and helps to bring out
the 3D effect.
We will do this on
complete mini including base. Afterwards the mini needs some time to dry.
After drying we can start
with drybrushing.
We will start
with Leadbelcher.
To do this get
some paint on your brush and
whip of the excess colour.
If only a little amount is
remaining on the brush
we slightly brush over the whole mini.
We will use the same technique with the next
colour Ryza Rust
Once again drybrush the whole model
to start generating
the first rust effects.
After finishing it will look like this.
Edges of the amor should stay metal
as rust mainly stays away from edges.
Therefore another short drybrush with Leadbelcher.
Agrax Earthshade is the next shade that we will be using.
We will put it over the complete armor to darken down the armor
and achieve additonal weathering effects
That's how the model looks after shading.
Time for a break to let it dry...
Once again - drybrush with Leadbelcher.
Next step is a little bit more complicated.
We will use two colours that need to be mixed.
Lahmian Medium and Trollslayer Orange.
Lahmian Medium helps
to give other colours
characteristics like glacies or shades.
Colours become thiner and do flot better
and therefore less colour is put onto the model.
We will use this effect to paint
the last rust effects on our model.
To do this I do small dabs
on the armour and the weapon
to increase the orange rust effect.
No we use a really tiny brush and the colour Runefang steel
to do a final edge highlight
on the amour.
Let's come back to Kabalite Green
to finally paint
the clothing of our model.
To do this we need to use a small detail brush
to perfectly paint the details.
Last highlight for the clothing
is done with Sybarte Green.
Painting needs to be even
more careful. Focus on the raised areas
to increase the flashing effect...
Let's use Nuin oil to
demark the clothing
from the armour.
Now let's have a look how the Green flashes inbetween the armor..
We will use Khorne red
to repaint the red elements of the armour
and weapon.
Memphiston Red is our last highlight
for all the red parts to let the
colour shine out even more.
Warpstone Glow
and Moot Green
will be used to paint the most difficult part of the mini - the eyes.
First a small layer of Warpstone glow will be painted into the eyslots
followed by an even smaller layer of Moot green
to generate the glowing effect.
Our mini is now don,e
let's focus on the base..
That will mainly be done with drybrushing.
First colours will be
Doombull Brown to drybrush for brown
and Eshin Grey for grey.
Next grey drybrush is done
with Adminstratum Grey.
It's absolutley fine if the grey and
brown do overlap as this helps
to give a more natural look on the base.
Let's get to business with the earth parts
and start with Mournfang Brown
followed by a lighter drybrush
with Baneblade Brown.
You can also paint the barrel on the base
by using Thyphus Corrosion
followed by the already
shown rust effects with Ryza Rust and
the other metal colours.
As a a last step
I would like to add some static
gras to our base.
First mix some PVA with water.
Then dab some of this mix
onto the mini and finally
put the static gras onto the base.
As a last step we need
to paint the edge of the base
with Mournfang Brown to give
the mini a clean appearance.
Our tutorial is finally done,
our friend has finally arrived - yea that's him,
flanked by
his scout colleague and some knight -
Don#t know his correct name :-)
Nevertheless that is a paladin in power Armor. I really
like him a lot. Modiphis did an excellent job.
Had a lot of fun painting him and
I hope you can follow my tutorial.
Some might say: Boah...
He does not look as in the game -
that might be true.
But that's my personal interpretation and how I like him :-)
I also like when a mini does not only consist of metal
but also has some bright colour highlights...
If we have look at the other guy I did the same to him.
He also has the green and red highlights.
Even this guy has some
small little red dots on his jacket.
Therefore - Red and green
are my colours.
You can see it rather nicely on the backside
that this is the colour scheme that
I wanna follow in my army
The most difficult part are the eyes
- and some might claim I did not show perfectly -
To be honest that was really hard.
Hopefully you can see the eyes somehow
Let's get him nearer to the camera.
And get the camera to focus :-)
That's really hard...
Really be patient with those two greens
Start with the dark one and then be very carefull with the light one
Really difficult - If I does not work out in the first try,
don't worrry
as it is important that your minis
looks good on the battlefield and this is a minor
detail that does not really needs to be done.
If you liked this tutorial,
don't forget the thumbs up or
hit the subsribe button
if you like our channel. We will do more Fallout content
in the future. As a last thing a few camera shots
for a better look.
Have a nice day and see you soon.
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Đây Mới Đúng Là Vua Của Các Loại Bẫy Chim Cu Gáy .Bẫy Chim Đơn Giản Mà Hiệu Quả Cao .Best Bird Trap - Duration: 12:29.
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BFF Valentine's Claire's Haul with Lara and Daria! - Duration: 2:23.
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Music & Song With Fun||Cover By Pranto||Baazi Maat Pranto!! - Duration: 9:58.
Music & Song With Fun||Cover By Pranto||Baazi Maat Pranto!!
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Какие 4 барьера продаж МЕШАЮТ вам УВЕЛИЧИТЬ доход. - Duration: 4:32.
For more infomation >> Какие 4 барьера продаж МЕШАЮТ вам УВЕЛИЧИТЬ доход. - Duration: 4:32. -------------------------------------------
El último motel del universo - Gustavo Gonzalez Gallego - Poema para Urbanitas entre versos - Duration: 7:13.
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hướng dẫn làm bong bóng nghệ thuật / bài 14 : tập làm Đôraêmon - Duration: 8:35.
For more infomation >> hướng dẫn làm bong bóng nghệ thuật / bài 14 : tập làm Đôraêmon - Duration: 8:35. -------------------------------------------
Star Wars: Warum baute das Imperium die Todessterne? - Die Tarkin Doktrin [Legends] - Duration: 5:48.
For more infomation >> Star Wars: Warum baute das Imperium die Todessterne? - Die Tarkin Doktrin [Legends] - Duration: 5:48. -------------------------------------------
Best Attack Plane variant? - Battlefield 1 - Duration: 17:09.
What's up guys Rogue-9 here!
It's time for another in depth exploration of one of the vehicles in Battlefield one
and it was supposed to be the Sikorsky Ilya Muromets heavy bomber but after a whole week
of research and testing… this was announced.
And what's the point of an in depth guide when a significant change to one of the variants
is just around the corner?
So instead, we will be exploring the Attack planes and we will leave the heavy bomber
for later.
As usual, the video will focus on comparing and contrasting the weapon and gadget loadouts
of the three variants of Attack Plane in the game before I present my final conclusion
on which one is best but since this is going to end up quite a lengthy video, you will
find timestamps in a pinned comment below that will take you directly to the discussions
of the individual planes or the conclusion.
First up, we have the Ground Support Attack Plane, armed with a 20mm autocannon and a
cluster of eight 10kg fragmentation bombs.
As with all attack plane variants, it has a secondary gunner position in the back where
a teammate can man a light machine gun that can fire at targets in a 360 degree arc around
the plane.
This LMG can fire a burst lasting a maximum of 6.7 seconds before it needs to cool down
for 2.5s but given the damage per shot against all the other types of planes (listed here
from left to right as attack planes, bombers, fighters and heavy bombers) a skilled gunner
can take down any opponent with just the one burst.
Against infantry, this gun is going to require 4-5 shots to kill, which makes it highly impractical
for getting ground kills.
The Pilot's 20mm cannon is far more effective against ground units (in fact, its stats are
exactly the same as the 20mm shells fired by ground units) and as such, the damage it
does is of course dependent on the perk combo of the enemy troopers and here: Flak will
reduce the explosive damage by 10%, Juggernaut by 20% and running both by 30% and that can
mean that it could take up to 7 shots within a 2.5m radius to take down the enemy.
Semi-solid cover, such a buildings can be destroyed with a second or so of concentrated
fire.
Against other planes, the damage of the 20mm shells can vary widely.
In my tests, a single shot could frequently hit part of the enemy plane, over penetrate
and then cause a second hit when impacting another hit zone of the plane.
In addition to this the shells would explode on very rare occasions and cause minor explosive
damage when fired against the two smaller types of planes (the fighters and attack planes)
although never against the two bombers.
The result is that even though the inaccuracy and relatively low muzzle velocity of the
gun make it a little more difficult to hit enemy planes, the effects of a well-aimed
stream of shells can be devastating.
Against vehicles, the 20mm performs just like the ones we have explored in earlier episodes
of this series except that you get 25 shots before your gun overheats instead of the 15
you will normally get for ground vehicles.
Damage for each individual shot is quite limited but if you manage to land all 25 shots in
your 3.9s burst, it can all add up quite quickly.
Reload time for this gun is also around 2.5s.
The secondary cluster of 10kg bomblets available to the Ground support attack plane is of course
best used against infantry, where a total of 3 or 4 bombs in a range of 5-8 meters from
your target is usually enough to get the kill.
Requiring half of your bombs to land near to a single enemy might seem like a lot, but
when drop this string of explosives at the end of a strafing run with the cannon, the
dispersion and large effective range of the bombs can easily finish off injured soldiers.
Due to their diminutive size though, these bombs are ineffective against semi-solid cover.
If you want to get at enemies within a building, make sure to shoot up the roof with your cannon
first.
As is to be expected, these tiny bombs are no more than a nuisance against armoured vehicles.
The best you can really hope for is to temporarily interrupt their repair cycle, giving your
teammates a better chance to destroy that vehicle.
On your own though, you are definitely going to do a number on the vehicles paint job…
but not much more.
The Ground Support Attack plane's gadget slot will give you a pair of spotting flares,
just like the ones used by the scouts.
They are incredibly useful for highlighting targets for yourself and your teammates to
pursue.
Now over to the Tank Hunter Attack plane, which comes with a 37mm cannon (the same calibre
as the cannon on the light close support tank, by the way, although functionally, the guns
are slightly different) and a pair of 50kg bombs that are always dropped together.
Since this is again a plane that is predominantly focused on combating ground units, let's
start out with its effectiveness against its primary target: enemy armour.
Heavy vehicles will take 5 shots, while lighter ones will require 3.
Realistically, you should usually be able to land 2-3 shots in a single pass, so this
plane can be highly effective at mopping up some pesky tanks.
Especially once you take the two 50kg bombs into account, which a skilled pilot can drop
at the end of each pass.
The bombs will cause both minor impact damage (the higher you fly, the greater the damage)
and a fixed explosive damage with a 3-6m drop off.
The stats you see on screen are per bomb, so on a good pass you can take about a third
of the health of a heavy vehicle and half of the health of the lighter ones.
The capabilities of these two weapons combined, mean that a skilled tank hunter pilot can
destroy pretty much any vehicle in a single pass and even if the first pass doesn't
do the job, the 2.25s reload time per shot for the cannon, its 5 shot capacity and the
relatively quick 15s reload for the bombs mean that you can keep making run after run
at your target, interrupting his reload cycles and eventually getting the kill.
As long as you don't fly straight at the enemy vehicles (remember, a single well placed
shot from their cannons can take you out instantly) there is almost nothing they can do to escape
you.
Against infantry, the Tank Hunter plane has a medium effectiveness; it's OK but not
great.
Direct hits with the cannon will of course take out anyone but the splash damage is less
convincing requiring 2-3 close misses for a kill.
Semi-solid cover can be destroyed by a single shot.
The 50kg bombs are pretty much the same, OK/not great.
Direct hit damage can cause varying damage depending on the drop height: from 10dmg up
to 10m up to a maximum of 40dmg from 200m and up.
The splash damage is powerful enough so that you can kill infantry in a single pass, as
long as both bombs land close enough.
Explosive drop-off starts at 5m and ends at 8m.
A surprising and somewhat disappoint finding of my tests is that these 50kg bombs are not
able to destroy cover, so if you want to get at infantry sheltering within a building,
you need to blow the roof off with your cannon first.
Last but not least, the tank hunter can also be fairly effective against enemy planes.
Two shots will to take out a fighter, three will take out an attack plane and four will
take out either of the bomber types.
Sure, you only have a relatively slow firing, single shot cannon but getting the hang of
hitting your targets just takes a little practice and don't forget, you also have a gunner
position from where a teammate can assist you.
With a good gunner, this plane can make you an absolute menace for the enemy team.
The gadget for this plane is an emergency repair that can definitely come in handy from
time to time, especially when you have been damaged to below 15 HP, since all versions
of the attack plane will lose control until you can complete one repair action.
And finally, last and maybe least?, we have the Airship Buster Attack Plane.
As the name suggest, this variant excels at taking on enemy airships but apart from the
two new maps, how often do you really see those and does that mean that most of the
time, this plane is useless?
Well, let's see what it can do against more common enemies.
This variant is armed with a 13.2mm Tank und Flieger heavy machine gun and eight Le Prieur
unguided air-to-air rockets.
Interestingly, even though the fire rate of the main machine gun appears pretty high,
it is actually only 380 rpm (slower than the 20mm cannon of the ground support variant).
Another interesting thing is that the 13.2mm ammunition used by MG is in fact exactly the
same as that used by the Tankgewehr in the game.
Imagine if the ammo was modelled the same as well!
Being able to fire 380 bullets of Tankgewehr ammo per minute would be absolutely devastating
against land vehicles and planes alike and so it is unsurprising that this is sadly not
how the gun works…
And I say sadly… maybe I should exchange that with thankfully.
So, how good is the machine gun then?
Well against armoured land vehicles…
0 damage, it does nothing… it's useless.
Infantry will take 3 body shots and 2 head shots to go down but with a lack of accuracy,
no splash damage and no penetration capability, you're pretty much wasting your time trying
to strafe ground targets.
Against enemy planes is definitely where this HMG shines.
It will do relatively good damage against all other planes except the original bomber
and even though the fire rate is a little slower than that of the 20mm, it's longer
burst capability of 5.5s and higher muzzle velocity make it much easier to hit your targets
consistently and if you coordinate with your gunner to both open fire on a target at the
same time, you can take them out before they even know what is hitting them.
The secondary rockets you will have available to you as the pilot tell a very similar story.
In theory a direct hit against enemy infantry can kill but successfully landing a shot is
95% luck at the best of times.
Splash damage is appalling both in terms of the damage and the maximum damage radius.
Vehicles will take a tiny amount of impact damage and a little bit of explosive damage
that is not worth writing home about either and given the inaccuracy and 15s reload time
for these rockets, you'd have to be incredibly lucky to do anything more than annoy an enemy
armoured vehicle.
And sadly, these glorified bottle rockets are not that much better against enemy planes.
The main problem I have with them (apart from accuracy) is that they are super inconsistent.
Sometimes during my tests, a single rocket would hit, do a small amount of impact damage,
then over penetrate and fly off towards the blue horizon.
On the other hand, sometimes a single rocket would cause double impact damage and then
explode with the explosion causing damage to two different hit zones of the target.
This means that a single rockets strike can cause anywhere from 3 impact damage to an
enemy attack plane, to total of 40 damage or more.
So you're essentially rolling the dice when firing a rocket barrage at another plane.
If your aim is good and you open fire at exactly the right range, you may get 4-5 hits and
that can do anywhere from 15 or so points of damage up to destroying the enemy outright.
I guess the rockets are designed for use against airships so maybe this unreliable performance
against planes is desired behaviour, who knows.
The Airship Buster's gadget is a 5 second speed boost.
I tested this boots manually, by overlapping both footage taken from the side and 3rd person
footage of my flight, with timers set to make the beginning and end points of essentially
a race.
The first test showed a 24% increase in speed, the second one showed a pretty exact 25% increase
in speed, so I am very comfortable concluding that the speed increase is in fact 25%.
The reset time for the boost is 15s and it starts immediately after you trigger it.
And finally, boosting the speed not only allows you to quickly catch up to your targets or
get away from a dangerous situation, it also allows you to turn quicker ever so slightly.
It's not a huge difference but can definitely be enough to get you out of the sights of
a plane on your tail.
So there you have all the info about the three types of attack planes and now to conclude.
In general, I would say that the attack planes are 100% my favourite type of plane.
Pretty fast and agile with very powerful weapons and a gunner that can both protect you from
pursuers as well as assist you against targets in front of you.
But now, when it comes to ranking the three variants, things become a little more challenging.
I have already singled out the Airship Buster for being the least versatile and for that
reason I would probably rank it at the bottom of the pile.
It has no real capabilities of attacking ground targets and the rockets are really unreliable
and difficult to use.
That being said though, I would not write this machine off completely.
With its heavy machine gun and gunner position, I would say that this plane is the absolute
number one in air-to-air combat.
The combined forward facing firepower can absolutely shred enemy planes and if you're
being chased by an enemy fighter, just keep the plane straight and level and let your
gunner go to work.
A good gunner will be able to defeat an incoming fighter 9 times out of 10 and allowing him
to do is work is a key to surviving in the air.
In fact, let me quickly digress from my ranking discussion to elaborate on this little piece
of general advice.
When flying any plane with a rear facing gunner position in Battlefield 1 the number one mistake
I see pilots make is to try to evade incoming fire.
The thing in air combat is that if you are flying straight, you are actually pretty hard
to hit from behind.
Your wings will only offer a very thin profile and even your fuselage is nothing more than
a small box.
Once you start to turn though, you will offer up the length of your fuselage and the profile
of your wings as targets and you actually become easier to hit.
Couple this with the fact that you are making it significantly harder for your gunner to
return fire and you end up with the perfect strategy for making it as easy as possible
to shoot you down.
Think about it, in your experience what is more dangerous?
A turning enemy attack plane, manned by a pilot and gunner or an attack plane where
the pilot flies straight and jumps into the gunner seat temporarily to put a stream of
led straight into the nose of your plane?
But now back to my personal ranking of the attack planes.
Yes, the Airship Buster is the least versatile variant but also (IMO) the best air-to-air
plane you can pick.
Plus also, it is extremely powerful against airships so that's quite cool I guess.
Out of the other two variants, it is quite hard for me to pick a definitive winner and
I would say that you choice should probably depend on the situation you are faced within
the current round.
Both planes are pretty good at taking on enemy planes (as long as you have a reliable gunner)
and in terms of ground targets, the Tank Hunter is great against tanks and OK against infantry,
while the Ground Support is great against infantry although not all that amazing against
tanks.
I guess with that characterisation right there I have answered my own question.
The Tank Hunter is the most versatile and will be useful in more situations.
Add to that, the fact that as a vehicle driver (land or air) you primary focus (again IMO)
should always be on suppressing the enemy's vehicles.
The Tank Hunter is amazing in this role and can still do some decent damage to the infantry
if you run out of ground or air vehicles to murder.
The Ground Support used to be absolutely spectacular at making life a misery for the enemy infantry
but after a bit of a nerf a good while ago, it's not that overpowered anymore.
Nevertheless, if you're in a match, where enemy tanks are not a problem, then picking
this dedicated infantry harassment machine may well be the best choice.
The bottom line is that with a good gunner and some practise, the Attack planes as a
group are my personal number one choice out of all planes.
Airship Buster for general air combat, Tank Hunter for vehicles and Ground Support for
farming infantry kills.
But as always, those final thoughts and the rankings are just my personal opinion.
What are your thoughts on the attack planes, which are your most or least favourite variants
and of course, which vehicle do you want me to explore next?
Leave your comments below and with that: I hope you enjoyed the video and I will see
you in the next episode!
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JONGLISH (Javanese English) - Bahasa Sehari Hari - Duration: 5:45.
For more infomation >> JONGLISH (Javanese English) - Bahasa Sehari Hari - Duration: 5:45. -------------------------------------------
Dune buggy almost finished! - Build a buggy in your backyard - Duration: 9:23.
Hey folks, great you're watching again
I'm Milo
Here's my homemade buggy
and cut to pieces and rebuild
cut to pieces again and rebuild again
and you know what?
It's still not finished
Is he talking again about that buggy?
I'm tired of that buggy, it's boring
He's working on that buggy every video
Indeed.. it's not finished
Nope! Not finished!
It doesn't have any seats!
But that's not all, come see
Those wheels are mounted skew!
Yeah yeah.. I know
Those wheels are mounted skew
But I had to, the driveshaft wouldn't fit otherwise
But that's not the issue, see underneath
My ground clearance is crossed
By a cross beam overthere
I'm going to put it on its side
and get the angle grinder
whine that thing away
Okay.. change of plans
'That beam has to go
That's better, lots of space
Some video's ago you've seen
I've adjusted those torsional springs
Those springs are in here
That's where it's mounted to the suspension arm
There's it's connected to the car
and you see this tube..
That's only fixed on the top there
So if it hits a bump
it might break
I've cut some of these strips
I'm going to weld those in there
Then it won't collapse
So...That was a strange noise..
Hoppa! And it doesn't collapse, so that's good!
Some parts here missing
It's dancing, that's because;
These are missing
Shock absorbers, I need to install those
As you can see I need some force to move those
The function of these is;
To prevent the car from bouncing if you drive over a bump
These contain oil
It has a plunger which is forced through that oil
That costs force
Like that
I think these fit exact
Shock absorbers!
I won't bounce out of the buggy after hitting a bump
Let's see
I would say that's an improvement!
Good, let's proceed
I don't have anything to sit on
Beside some kind of french fry press
I think we should mount some serious seats
Manage that!
Nice bucket seats
Oh no.. the gearshifter is in the way
I guess we need an angle grinder to solve that
Handy, such a cable shifter
That fits better
Perfect
Hey folks, thanks for watching!
The buggy is finished and tested
Stay tuned for the video next week!
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Rita Ora: Anywhere - Duration: 4:01.
For more infomation >> Rita Ora: Anywhere - Duration: 4:01. -------------------------------------------
TAYANNA — Tayanna`s Diaries | D.side Dance Studio [Eurovision Ukraine 2018] - Duration: 4:46.
For more infomation >> TAYANNA — Tayanna`s Diaries | D.side Dance Studio [Eurovision Ukraine 2018] - Duration: 4:46. -------------------------------------------
Montreal Anaheim , France Azerbaijan , Osasuna Rayo Vallecano - Prediction and bet from your phone - Duration: 2:08.
HOW TO CHARG: FROM THE PHONE OR TO GO TO THE OFFICE?
Soon the Champions League, WE SUPPLY READY
Hello everyone, this is the betting from the phone.
Today there will be a forecast for three matches of different kinds
sports: there will be football, hockey and futsal.
Let's start with football.
Match of the Spanish Segunda Osasuna - Rayo Vallecano.
I will not give this match a lot of time.
Both teams show a good game, but Rayo Vallecano
plays more easily and has in its composition more vivid
attacking players.
Therefore, my bet in this match - victory with a handicap 0
Rayo Vallecano.
Hockey.
Match Montreal - Anaheim.
Anaheim is eager for the playoffs, and Montreal floundered
below the table.
There is an opinion that over Montreal davleet "Russian curse"
for the fact that the Canadian team got rid of all the Russians
players and, in particular, from the defender Andrei Markov,
who played 990 matches in the NHL for 16 years of speeches
it is in the sweater "Canadiens".
He dreamed of quitting his career in this club, not
requested sky-high conditions, but the new even even an annual
The contract was never offered to him.
Now Andrew is dragging Ak Bars, and I put on Anaheim
with a 0.
Futsal, European Championship, match France - Azerbaijan.
And in this match I put for the victory of Azerbaijan.
For me it is also obvious, As the victory of France over
Azerbaijan in the big football.
Yes, the French have hooked a niche in a match with the favorites of the Euro
- Spanish national team with a score 4: 4.
But, did you watch that match?
Spain just did it unknown persimmon on the defensive,
allowing the French to leave 2 in one and scored a goal in
own gates.
So this result - rather, not the achievement of the French,
but a gift from the Spaniards.
Azerbaijan has a very strong a team of one-third
from Brazil, in the last years of stable playing
in the playoffs and championships Europe and world championships,
which you can not say about France.
As for the tournament layout, now the eastern
the team needs to be beaten France and guarantee
place in the playoffs of the Championship Europe, using
a flash in the Spaniards.
How, for example, did very a similar team in Kazakhstan
after a misfire of the Russian national team in a match with the Poles.
AGAINST THESE BETS, POKERS, LOANS.
AGAIN THE WOMEN'S PASTES.
YES GO YOU.
ONE OTHER EVER NEVER GETS AND AZERT IN THE SOUL
PLAYING BUDTO ON REPENT.
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