Thứ Hai, 26 tháng 2, 2018

Waching daily Feb 26 2018

Hi Bold Bakers! We've all heard of a lava cake, but have you heard of a lava cookie?

This is a rich chocolate cookie with a Nutella lava center. It is a serious game-changer

when it comes to cookies. Before we get stuck into the recipe I've got a really great offer

for you. In the evenings lately I have been walking Waffles and listening to audiobooks

on my phone. I just find it a really good way to unwind after the day. I've been listening

to Steve Martin's Born Standing Up. I love Steve Martin as an actor, but I actually don't

know a whole lot about him as a comedian, so this audiobook is his life, and it's

narrated by him, it's really funny. So here's the great news, Audible are offering my Bold

Bakers a free audiobook with a 30-day trial membership. All you have to do is go to audible.com/gemma,

browse the huge selection of books, pick your favorite, download it, and you can start listening

to it straightaway. So that is audible.com/gemma. You can also text "gemma" to 500-500 and

start listening straightaway. I hope you take advantage of this offer because if you don't

have enough time to read a book in your life you definitely have enough time to listen

to one. Okay, let's get started with our cookies. So into a large bowl, add your room

temperature butter, and your sugar. Now you want to cream these ingredients together,

I'm going to use an electric hand mixer, you can use a stand mixer, you can also do this

mix by hand, it's really easy. So creaming together is a really common baking method

and all you do is just whip together fat and some sugar. It only takes around three to

four minutes but you want to get it kind of light and fluffy. Most cookies are actually

made using the method, it's really easy, and I love that you can do it by hand. Okay,

this is looking good, now I'm going to add in one egg, beat it in, and then I'm going

to add in the other, and then cream it in until it's well combined. Lovely, this is

nice and fast. So now into this mix I'm going to add in my flour, cocoa powder, baking powder,

salt, and a little bit of vanilla extract. And then just mix this carefully together

until it's just combined. Now the recipe for these cookies can be found on BiggerBolderBaking.com

along with lots of my other recipes and also some recipes that I actually don't put on

YouTube. So make sure you head over there and check them out. Okay, this is perfect,

our dough is looking good, tastes great. Now it is time to scoop these. So this is a pretty

firm cookie dough, so you can start scooping it straightway. However if you want to make

it in advance, you can pop it into the fridge for up to three days or even freeze it, it'll

be totally fine. So here I have a cookie scoop, all you need is a tablespoon really, and then

I'm going to scoop around two tablespoons of cookie batter. We need the bottom to be

bigger than the top, because this is where the secret part comes in. So just scoop some

cookies, lovely. One question I get asked actually, I was just thinking about it there,

about cocoa powder. What cocoa powder do I use? Number one I always use unsweetened cocoa

powder because I don't want the sugar to mess with my cookies or whatever it's going into.

And number two, I don't use Dutch process because depending on your recipe, it can actually

be quite bitter and people can find it hard to eat. So I just use a really good quality

unsweetened. So just keep a lookout for that when you're going shopping. Okay lovely, that's

our cookies. So now here for our secret ingredient. Chocolate spread. Now I have a homemade recipe

on BiggerBolderBaking.com but you can always use store-bought, that's totally fine. Now

what you want to do is just make a little well in the center of your cookie, put in

a little bit of your chocolate spread, now you don't have to do too much because if you

do too much it'll start flowing everywhere, which sounds devious but you don't really

want that. And then just go ahead and add it to all of your cookies. If you don't tell

somebody that this is in the middle of them, it's going to be a nice surprise when they

bite into it. Especially when they come out warm from the oven. Oh my gosh, my favorite.

So now what we're going to do is scoop around one tablespoon of cookie dough and just put

that over the top. And then all you want to do is just press it down, so it encases the

chocolate spread. In you go, lovely. Chocolate surprise. Now here's something you can also

do if you want to throw chocolate chunks into this cookie dough, go for it man, it would

just be awesome. Okie-dokie, these are looking fantastic, if you want you can chill them,

you don't necessarily have to, because I said the cookie dough is firm, right now I'm going

to pop these guys into the oven. Bake your cookies off at 350º Fahrenheit or 180º Celsius

for roughly 12 minutes. So now the trick to these cookies is you don't want to overtake

them because you still want them to be fudge in the middle, so 12 minutes roughly is the

time that they need, and if you just push down in the center, they're still kind of

soft underneath your finger, don't worry, that's exactly the way you want them. So while

they're warm out of the oven, let's just check out what that lava is all about. Do-do-do…

look at that! Gorgeous. Chocolate cookies, with, oh my gosh, they're so soft they're

almost falling apart, mm. Check out that Nutella. Man, these cookies are not for the faint of

heart! Make sure you go over and get your free audiobook now, go to audible.com/gemma

or text "gemma" to 500-500. Also, all this information can be found in the description

box below this video. And I'll see you back here really soon for more Bigger Bolder Baking!

For more infomation >> Nutella Lava Cookies | Gemma's Bigger Bolder Baking - Duration: 5:45.

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Tanabata (Splatoon Comic Dub Spanish) / Comic Dub Splatoon # 2 - Duration: 1:05.

A long time ago, there was a habit ... In Tanabata, it is said that people would write

their wishes on strips of paper ... ... And then they hung them in a tree.

Wow...

It only comes once a year, the day that Orihime and Hikoboshi meet.

We should go and have a look!

Yes, we can only play like this during summer vacations.

Be sure to write your wishes tonight!

!We will do it!

For more infomation >> Tanabata (Splatoon Comic Dub Spanish) / Comic Dub Splatoon # 2 - Duration: 1:05.

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CDC Scientist Researcher Has Vanished - Duration: 5:17.

G'day everyone

J7 4:09 here with you, and you know this picture you're looking at this is a CDC

Scientist researcher he left work sick around two weeks ago, and then poof he vanished

Okay, now his family is

offering a ten thousand dollar reward for information on

his

Disappearance now I'm not going to read this whole story

I'm gonna post a link though

So make sure you click show more and get the link and check it all out yourself his name is Timothy J

Cunningham, and he's been

He's been a rising official at the Centers of Disease

Control and Prevention

He's Harvard educated

I'm just saying this is this dude had it all together

I mean he's done a lot okay, and he's been missing now

What's so weird about it?

Okay, he said he wasn't feeling good

But he hasn't been heard from his family

And now they're offering this $10,000 reward and he's been gone for a while

Okay

He's been gone for a while

It's his mother was saying

I felt like I'm in a horrible black marrow episode or his sister rather tarik Cunningham. That's why she said

referencing

To the sci-fi TV show now. I'm kind of lost without him to be quite honest. She told the paper

She had us, but she speaks with her brother often, but their

Conversational February 12th, and I get this left her concern. He sounded not like himself

She said he did not reply to a text message. She said later and their mother

Did not reach him either, and it goes on and it goes on his parents have even drove to Atlanta

You're not gonna believe the way what they found wasn't him, but okay. It's like this guy has just poof

vanished from the face of the earth

now

Tyrell Cunningham, also had concerns about Risa

Interactions with his son whom he described as focused on a host of professional and personal issues

The tone and the numerous exchanges gave us reason to be concerned about Tim

According to his father, and I don't know if it's an

instinct you have

Because it's your child

But it was not a normal

Conversation and I was not comfortable the family did not immediately respond to her

requests for comment on

What they talked about okay right now the Atlanta Police Department?

Said this past Sunday that it was still they were still unable to

allocate Cunningham after learning On February 15th about the disappearance and

That it was depending on public awareness to help draw leads

Foul play is not suspected at this time

according to

police spokesman Donald T Hanna as he said in a statement

I don't know what's going on something's going on this dude had it going on very smart

Way up there in the city she worked on many many many things and now

He's missing

Check this out

Those were happier times this past December when dr

Timothy Cunningham turned 35 the Centers for Disease Control

Staffer is a highly accomplished young man his father showed me his credentials

It's not the type of news you want to hear that your child is missing a Morehouse College Grad earning a master's and PhD

From Harvard University as an epidemic intelligence officer. He's been deployed for public health emergencies including superstorm sandy

Ebola and Zika on Monday Atlanta police say Cunningham left work sick and hasn't been seen since this is not normal

This is definitely out of the ordinary

His parents drove from Maryland to his house the door was locked, but they had a spare key

He searched it high low and to no avail we did not

They did find his car in the garage. His keys wallet and phone inside along with his dog beau

Cunningham's family is adamant. He'd never intentionally leave beau unattended

Saturday about 50 people search for Cunningham in the bulton neighborhood in Northwest, Atlanta

They posted missing person posters around the community his family and co-workers are holding out. Hope he'll be found safe and sound

Anyone who has seen him or may know anything about his whereabouts were

Seeking your help

In bringing Tim back safe, too

For more infomation >> CDC Scientist Researcher Has Vanished - Duration: 5:17.

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Spekulationen über Käfer-Kot-Kampagne | Zur Sache Baden-Württemberg! - Duration: 4:19.

For more infomation >> Spekulationen über Käfer-Kot-Kampagne | Zur Sache Baden-Württemberg! - Duration: 4:19.

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Exílio: Malu | Websérie LGBT - Duration: 1:01.

Well, folks...

Pondering the fact that I was the last one to enter the house,

I had a loss of 14.2 percent.

It's such a short time, I couldn't show anything.

To be honest: damn it! Let me stay.

A week is short. We need to show more.

Ow! And another thing:

I think you should do a petition,

asking for no one to be replaced in that first week.

But...

If you have to choose someone,

choose me, choose me

to stay, to stay, to stay.

For more infomation >> Exílio: Malu | Websérie LGBT - Duration: 1:01.

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Get To Know OSA Coach Nick Bombard - Duration: 2:33.

Whats going on?

Little dap!

Im Nick Bombard, former college player, youth technical director and coach with OSA soccer

Camps and Online Soccer Academy.

Im excited to be a new OSA coach and help you improve!

Hope you enjoy my get to know me video!

I love to coach because it gives me a chance to give back to the game that gave me so much

when I was a kid.

I will have some tutorial videos covering the subject of beating defenders.

I loved and still love going at defenders!

Ill also have some short drill exercise videos.

I grew up in Collegeville, Pennsylvania.

Collegeville is just outside of Philadelphia.

Maybe youve heard of the Philadelphia Eagles.

We recently won the Super Bowl.

Go Birds!

I played college soccer at Philadelphia University, Alvernia University and Rosemont College.

I was like Balotelli in the transfer market, just minus the crazy attitude!

My favorite college soccer memory is definitely the ECAC Play off weekend.

We won it beating the 3rd seed, 2nd seed and then 1st seed in the final.

It was a fun 7 hour bus ride home being sore and celebrating!

My favorite player is David Beckham and my favorite Team is Liverpool FC.

Go Birds!

Am I a good dancer!

I would like to think I can move a bit I think Justin Timberlake, but he certainly takes

the cake on that one.

I like to play as much as I can.

If I am not on a field you will probably catch me in my car on a adventure or with some really

great friends just kicking back.

A weird fact about me.

Ummmm.

A weird fact about me is both of my parents dont have blonde hair, but I do.

It took me about a day or two.

I was a high five kinda guy, so the little dap was new to me!

Hope you enjoyed my get to know me OSA video!

Im excited to help you improve!

My name is Nick Bombard and remember if you Believe in it and back that up with hard work,

anything in life is possible.

Believe in it!

For more infomation >> Get To Know OSA Coach Nick Bombard - Duration: 2:33.

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como aser ticket de dvd y cd - Duration: 4:09.

For more infomation >> como aser ticket de dvd y cd - Duration: 4:09.

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Jonny OddsShark's 2018 Big Ten Tournament Betting Preview and Odds - Duration: 3:04.

MICHIGAN STATE AND PURDUE ARE THE CLEAR CUT FAVORITES TO WIN THE BIG TEN TOURNAMENT THIS

YEAR AT +250 AND +275.

BUT MICHIGAN IS 7-1 AND GETTING HOT AT JUST THE RIGHT TIME.

CAN BLUE STORM ITS WAY TO A TITLE FOR A SECOND STRAIGHT SEASON?

I THINK THEY'RE WORTH A BET.

LET'S HANDICAP THIS TOURNAMENT A LITTLE MORE CLOSELY THOUGH.

KEEP IN MIND THIS YEAR'S EVENT IS AT MADISON SQUARE GARDEN, WHICH IS WHY IT'S A WEEK EARLIER

THAN USUAL.

MSG IS ALL BOOKED UP NEXT WEEK AS USUAL FOR THE BIG EAST TOURNEY.

ALRIGHT, LET'S TAKE A LOOK AT THE FAVORITES…

MICHIGAN STATE (+250) - SPARTY IS THE FAVE FOR A REASON, WHICH IS TOUGH FOR ME TO ADMIT

AS A MICHIGAN FAN.

THEY LEAD THE CONFERENCE IN SCORING MARGIN, FIELD GOAL OFFENSE, FIELD GOAL DEFENSE, REBOUNDING

MARGIN, BLAH, BLAH, BLAH.

BEWARE THOUGH, THESE GUYS ARE 10-3 OVER THE LAST FIVE SEASONS IN THE BIG TEN TOURNEY BUT

JUST 6-7 AGAINST THE SPREAD.

PURDUE (+275) - LOOKOUT, THE BOILERS ARE THE GUNSLINGERS OF THE BIG TEN.

THEY'RE THE NO. 2 SCORING OFFENSE AND THEY LED THE CONFERENCE IN 3-POINTERS MADE THIS

SEASON.

THEY LIKE A HOT PACE BUT THEY ARE ICE COLD FOR BETTORS COMING INTO THE TOURNEY.

THEY'VE ONLY COVERED ONE OF THEIR LAST 10 GAMES.

OHIO STATE (6-1) - WATCH OUT FOR THESE GUYS.

THEY DON'T DO ANYTHING SPECIAL OTHER THAN WIN GAMES - AND CRANK OUT ONE-ARMED PUSHUPS.

THEY ARE THE NO. 1 UNDER TEAM IN THE NATION THIS SEASON THOUGH AND THEY HAVE KEITA (KAYTA)

BATES-DIOP, WHO COULD BE THE BIG TEN PLAYER OF THE YEAR.

MICHIGAN (7-1) - YAYYY MICHIGAN.

THE WOLVERINES WERE THE NO. 2 BET IN THE BIG TEN THIS YEAR WITH 19 COVERED SPREADS.

THEY MADE A RUN FROM OUT OF NOWHERE LAST YEAR TO WIN IT AND THEY'RE HOT AGAIN THIS YEAR.

THEY'VE COVERED SEVEN OF THEIR LAST EIGHT GAMES.

THEY RETURN A LOT OF THE SAME TALENT FROM LAST YEAR SO I HAVE SOME MONEY ON BLUE.

THE TEAM THAT COULD GO ON A RUN:

PENN STATE 10-1 - THE NITS ARE ON THE BUBBLE AND NEED A RUN TO MAKE THE BIG DANCE AFTER

LOSING THEIR LAST THREE GAMES OF THE SEASON.

BUT THEY SWEPT OHIO STATE THIS SEASON.

THEY LEAD THE CONFERENCE IN STEALS AND THEY OWN THE CONFERENCE LEADING SCORER IN TONY

CARR.

NOT A TEAM I'D WANT TO PLAY.

AND AT 10-1 THERE COULD BE SOME VALUE.

FINALLY I'D SAY THE TEAM NOT TO WASTE YOUR MONEY ON IS MARYLAND AT 25-1.

THE TERPS JUST PLAIN STINK AWAY FROM HOME THIS SEASON WITH ONLY ONE BIG TEN ROAD WIN.

THEY'RE ALSO THIRD-WORST IN ASSIST-TO-TURNOVER RATIO IN THE CONFERENCE AND THEY'RE IMPLICATED

IN THIS FBI PROBE SO YOU WON'T FIND MY MONEY ON THE TURTLES.

THE TOURNAMENT BEGINS WEDNESDAY IN NEW YORK WITH THE BOTTOM FEEDERS.

I'LL BE HANDICAPPING THE TOURNEY AS WE GO SO FOLLOW ME ON TWITTER.

I'M JONNY ODDSSHARK, HELPING YOU BET WITH BITE.

For more infomation >> Jonny OddsShark's 2018 Big Ten Tournament Betting Preview and Odds - Duration: 3:04.

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COMMENT FAIRE UNE BOURSE EN CUIR? Tuto cuir pour débutant - Duration: 4:54.

For more infomation >> COMMENT FAIRE UNE BOURSE EN CUIR? Tuto cuir pour débutant - Duration: 4:54.

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Hellblade: Senua's Sacrifice - Story Discussion and Critique - Duration: 34:50.

Hellblade: Senua's Sacrifice is much more than a game featuring a character suffering

from psychosis.

The psychosis isn't just part of Senua's backstory, a character trait, or a gimmick.

Hellblade is all about psychosis.

It's evident in the story, Senua's characterization, the graphics, the combat, the puzzle solving,

and even the sound design.

Hellblade doesn't include mental health issues for shock value, unlike a certain overhyped

2017 release I could mention.

I expect the emphasis on a severe mental health condition puts off as many people as it attracts.

People suffering with mental health issues may not want to put themselves through what

could be a traumatic experience in their free time, while people who have a clean bill of

mental health (God only knows how in 2018), might assume Hellblade isn't for them and

skip it altogether.

Regardless of where you stand on the mental health spectrum, I recommend you give Hellblade

a try.

A playthrough will last you between six and eight hours and the game is often available

for $20 on sale, so it's affordable both in time and money.

With Hellblade, Ninja Theory does an admirable job in making the player think about psychosis

and how it might impact those who live with the condition.

Ninja Theory's YouTube channel has thirty development diaries, which include videos

on working with mental health professionals and those who suffer from psychosis to make

the experience as accurate as possible.

However just to be clear, playing Hellblade in no way makes me an expert or even especially

knowledgeable on the subject.

For that reason, I'm going to try to stay away from discussing anything too specific

about the condition outside of how it how plays out in the story.

If you do want discussion of the mental illness side of Hellblade, then I highly recommend

you watch the video that Leonardo Da Sidci did on the game.

I'll link to it in the description, and hopefully on screen now, if I remember.

It's an excellent video from someone much more qualified to talk about the topic than

I am.

His videos are always excellent, so you should subscribe to the channel while you're there.

This video is going to be split between story discussion and gameplay analysis.

I know not everyone likes straight up story commentary, so fair warning, that's what

you're going to get for about eight minutes.

I happen to think the story is interesting enough that it's worth recounting, plus

I didn't entirely understand the story after one playthrough so it's possible some of

you didn't either.

This obviously means there will be full spoilers and those spoilers will start shortly, so

close the video now if you want to play the game.

If you want to skip the straight up story commentary then you can skip to the time on

screen now where I start digging a little deeper into the lorestones and other more

subtle parts of the story.

Finally If you want to skip all story related discussion then skip to the time that's

on screen now to go straight to gameplay.

There's a spoiler-free written review of Hellblade on my website, once again linked

to in the description.

I ended up giving the game four stars out of five.

It wasn't quite a five star game for me, but it is a special one nonetheless.

There was a little too much downtime and moments that I found a touch boring.

Many people will argue that the tedious moments are essential to the story Ninja Theory is

trying to tell and I won't dispute that.

People defending the combat and puzzle solving aren't wrong by any stretch, I just don't

happen to agree in this instance.

While I didn't love a lot of the gameplay, I did love the story and Senua as a character,

so let's dig into that.

Much of Hellblade's story, and certainly the most interesting parts, take place before

the events of the game.

The backstory is revealed through flashbacks and lorestones that are scattered throughout

the world.

Senua also has conversations with people who aren't there.

In fact, there's a lot going on in Senua's head, so let's clear that up quickly.

Senua suffers from psychosis.

The most obvious way this manifests is through four voices, known as the Furies, that talk

to Senua throughout her journey.

If you're wearing headphones when you play, and you really should be, you'll hear the

Furies as if they are all around you.

It can be pretty intense at times.

The Furies sometimes help you out, such as stating that "you're going the wrong way,"

although they tend to feed more into your self-doubt and insecurity, becoming more something

you should try to ignore than seek guidance from.

In addition to the Furies, Senua hears from a man called Druth.

He guides her on the journey and is the voice you'll hear reading out the lorestones.

There's also the Shadow, who pops up regularly to tell Senua that her quest is hopeless and

that she should give up.

So what is her quest?

The short answer is that she's seeking redemption for the soul of her lover, Dillion, by taking

Dillion's head to Helheim to visit the Norse God Hela.

The longer answer requires a trip back to her childhood.

For the sake of simplicity I'm going to talk through the story in chronological order,

not the order we uncover it in the game.

Senua is a Pict warrior from Orkney, an island off the north coast of Scotland.

The Pict warriors were a fierce bunch and the women would fight alongside the men.

The Pict were so feared that the Romans built Hadrian's Wall in what is now the north

of England to keep them from moving further South into Roman territory.

We're never officially given a year that Hellblade takes place in, however given the

story's focus on Vikings invading Orkney, it's presumably set around the late 8th

or early 9th century.

From a young age, Senua suffered from what we now call psychosis.

Essentially, she saw and heard things that weren't there, including the Furies who

lived in her head.

I'm sure it's more complicated than that, but that's the way it manifests in the game.

Her mother, Galena, also suffered from psychosis.

Galena tried to reassure Senua that the voices were a gift from the Gods and not a curse.

Her father, Zynbel, didn't agree.

Zynbel abused both his wife and Senua, believing they were consumed with darkness which would

bring trouble to the town.

When Senua was still a child, Zynbel convinced the townsfolk that his wife was a witch and

they burned her alive.

Senua witnessed her mother's death but promptly repressed the memory and believed her father's

lie that Galena killed herself to escape her curse.

Senua spent most of her childhood locked up in a small room, although she was occasionally

allowed out to complete chores.

Her father physically and emotionally abused her and she continued to be haunted by the

voices competing for attention in her head.

On one of the rare occasions she was allowed out of the house, Senua wandered into the

woods and saw a young man training with a sword by a large tree.

She watched him train and returned to do so at every possible opportunity, memorizing

his movements and practising in her own time.

One day, the man spotted Senua observing and introduced himself as Dillion.

Dillion was impressed at how much Senua learned just by watching him, so he offered to teach

her.

They practiced regularly and eventually fell in love.

A plague hit Senua's town, killing many of the townsfolk, including Dillion's father.

Zynbel blamed Senua, saying that the plague was evidence of her curse.

Senua started to think her father might be right and thought Dillion also blamed her

although that wasn't the case.

Dillion was incredibly supportive, but Senua decided to leave the town anyway, hoping to

get rid of the darkness that haunted her.

While in the forest, she met a man named Druth.

Druth used to be a captive of the Northmen but he escaped, albeit with serious injuries.

He told Senua everything he learned about the Northmen and their religious beliefs and

rituals.

As you might have guessed, the Northmen are basically Vikings.

Druth eventually died from his injuries.

There's one more piece to Druth's story, but I'll save that for later.

After Druth's death, Senua returned to her village only to find it decimated by the Northmen.

Some of the villagers were captured and taken as slaves, however many were murdered outright,

including Dillion.

Senua found Dillion's body hung up as part of the gruesome blood eagle ritual that Vikings

were rumored to have used around this time.

Whether they did or not is debatable, but it's horrifying to think about.

The victim's ribs were broken and the lungs were pulled out of the chest and spread out

to represent wings.

Senua knew about the Northmen's beliefs and rituals due to her conversations with

Druth.

One of those beliefs is that the Blood Eagle execution meant Dillion's soul cannot find

rest.

She must head to Helheim, Hall of the Dead, and bargain with Hela, daughter of Loki and

lord of the underworld, to ensure Dillion's soul can move on.

This is where Hellblade: Senua's Sacrifice begins.

It's not clear exactly how much of what happens from here on out is real and what

is just in Senua's head.

It's certainly not all real.

At the very least, the enemies she encounters are imaginary and some of the locations clearly

are as well.

However, whether she actually travels across the sea on a raft to reach what she believes

is Helheim is debatable.

The version I'm going with is that she sets sail from Orkney on a raft, taking Dillion's

head with her, and reaches an island that she believes is her destination just outside

Helheim.

Her mind does the rest.

Helheim is guarded by two creatures: Surt and Valravn.

Each has its own thematic level that must be completed before a boss fight against the

beasts themselves.

Surt is a fire beast, so naturally his level involves lighting a couple of sacrificial

fires and then escaping before Senua succumbs to the flames.

Valravn is the God of Illusion.

He's actually a Danish legend, not a Norse one.

I doubt this was an oversight.

Ninja Theory probably just wanted to include an illusion theme in the levels and the God

of Illusion was the best fit.

It's hardly a stretch to imagine that Druth might have picked up on some other legends

which he then passed on to Senua.

The illusion levels have Senua using portals to make parts of the environment appear and

disappear.

I'll discuss these mechanics later in the gameplay section.

After defeating Surt and Valravn, Senua makes it to the gates of Helheim, however before

she can enter, Hela appears and forces Senua off the bridge, breaking her sword in the

process.

This middle act is where the story drags on a little too slowly for my liking.

Senua finds a sword stuck in a tree.

In the myth, the sword, named Gramr, was thrust into the tree by Odin.

Whoever could free the sword could keep it.

A man named Sigmund ended up as the chosen one and released the sword, however he was

captured and ended up in a fight against Odin.

Odin's spear broke the sword and Sigmund accepted his fate.

Sigmund's final wish was for his son to rebuild Gramr out of the remaining pieces.

Senua can't free Gramr until she's completed four trials.

These sections are all puzzle-focused because without the sword Senua can't fight.

You can do the trials in any order and they don't add a great deal to the story.

The labyrinth trial is a maze that has you stumbling into rooms you've already visited

if you don't pay close attention to the map on the floor in the shape of a tree.

The presentation of the map is pretty good.

There's a clear starting point and end goal, so you just have to memorize whether you need

to take the right or left exit from each room.

It's obvious enough that most people will figure it out but still obtuse enough that

you feel vaguely accomplished for following the hint.

My only minor complaint is that the map isn't at the starting point.

You have to backtrack one room and start again.

It feels like this should have been at the entrance and there's nothing to indicate

that it's not.

Still, going the wrong way leads you to one of the lorestones you need to collect, so

no real harm done.

The Tower Trial has probably the most satisfying puzzles in the game.

You have to look through large faces to change the world around you and access new areas.

The Swamp trial has similar illusion mechanics and ends with a fiery beast chasing after

you.

Finally, the Blindness Trial takes place in almost complete darkness as you try to avoid

beasts lurking in the shadows.

I've gone through the trials pretty quickly, but they make up a substantial part of the

game.

Once the trials are complete, Senua grabs Gramr from the tree and is ready to enter

Helheim.

Before she can do this, she has to work her way through the sea of corpses and a couple

of relatively tough combat encounters.

Once in Helheim, Senua must overcome the Shadow that's been whispering doubts in her ear

the entire way through.

Senua initially believes the Shadow is the curse that's part of her illness, however

it's actually a representation of her father.

After defeating the Shadow and facing off against a beast called Fenrir, Senua can enter

Hela's Sanctum.

There's another puzzle that requires piecing together a bridge by standing in the right

position and focusing to make sure all the pieces are properly aligned and then Senua

finally confronts Hela.

Kind of.

We see Hela but never get to fight her.

Instead, Senua fights waves of enemies, including the bosses we fought previously, and eventually

Senua falls in combat.

You can't win the final fight, although you can keep going for some time.

Senua begs Hela to save Dillion's soul, but Hela refuses.

Senua remembers Dillion talking about accepting loss.

We see Hela toss Dillian's head over the edge, although it's then revealed that this

is Senua as she accepts Dillion's death and the presence of the Furies inside her

head.

The ending is perhaps a touch predictable.

Dillion was never going to come back to life, nor was that Senua's plan.

It also never seemed likely that the game would end with Hela granting Dillion peace.

That left Senua's acceptance of Dillion's death as the most probable outcome, although

given the use of the word "Sacrifice" in the title, I did wonder if it might have

a darker ending.

I enjoyed unravelling the story and Ninja Theory did an excellent job of rewarding players

who dug into the lorestones a little more, while ensuring the plot still made sense in

its own right.

Digging into the information contained in the lorestones helps flesh out Senua's journey

a little further.

There are 44 lorestones in Hellblade.

None of them are really hidden as such, although you'll occasionally need to look around

a corner to spot them.

I missed five on my first playthrough, however they carry over so you don't need to collect

them all in one run.

Each lorestone provides a little snippet of story from Druth.

The stories are split into chapters so if you collect all the lorestones in a given

chapter then you'll get the complete story for that chapter.

The stories generally tie into the theme of the chapter, but in some the link is more

apparent than others.

For example, the story of the sword, Gramr, is told in the chapter in which you find it,

however the last chapter has a generic story about Ragnarok which doesn't really fit

except that Ragnarok is thematically linked to endings.

For the most part, Senua is remembering the stories as Druth told them.

However, at the start, she imagines him speaking to her in a way which can't be a direct

memory because he specifically tells her about the journey she needs to take to save Dillion's

soul which he couldn't have known at the time.

For me, the most interesting part of all this is that Senua wouldn't have gone on this

journey at all, nor endured most of the hardship, had Druth not told her the Northmen myths

in the first place.

Senua had to fight Surt and Valravn to reach Helheim because Druth told her they guarded

it.

She had to endure trials to get Gramr because Druth told her about the mystical sword that

would help her defeat Hela.

Even Hela is part of the myth that Senua wouldn't have known about if it were not for Druth.

If she'd never met him, she might not have believed Dillion's soul needed saving at

all and wouldn't have gone on the journey.

Of course, given Senua's illness, combined with years of abuse at the hands of her father,

there's a good chance her mind would have snapped upon seeing Dillion's body and come

up with another way to torture her.

While on the topic of Druth, there's a little more to him than he initially lets on.

If you collect all the lorestones, there's a secret cutscene right before the confrontation

with Hela.

Here you learn that Druth used to go by the name Findan.

He was captured by the Northmen and kept alive because he could speak lots of languages,

including their own.

Findan hoped to broker a peace between the Pict and the Northmen, but instead he caved

under torture and told the Northmen where they could find treasure and more slaves.

While with the Northmen, Druth saw a man in black come to the Northmen and make a bargain

for free passage.

The man in black is almost certainly Senua's father.

We don't know exactly what Zynbel told the Northmen, however I suspect he gave them information

that led them to the Pict village which in turn led to Dillion's slaughter.

We don't know what happened to Zynbel, but I wouldn't be at all surprised if he was

with the Northmen in some fashion.

This extra scene is a fitting reward for finding all the lorestones.

It's not too much that you miss out on a huge part of the story if you don't get

it, but it's a tiny little snippet of information you wouldn't otherwise have which makes

you hate Senua's father even more and perhaps feel more conflicted about Druth, or just

sorry for him.

The lorestones have one final secret left.

There's a message if you translate them.

I have no way of verifying any of this, however there are multiple reddit threads and blog

posts that translate the runes in the same way, together with discussion and correction

of errors, so I see no reason to doubt it.

The lorestones read: Seek Hela's Truth in Mirror Gods Betray Us Unmask Fear.

It seems reasonable to split this into three parts.

Seek Hela's Truth in Mirror.

Gods Betray Us.

Unmask Fear.

I'm not sure how much to read into this.

Unmask Fear could just be a general term for overcoming your fears and doubts.

It also might tie into the level where Senua uses masks to create changes to the environment.

Gods Betray Us seems to run counter to one of Hellblade's important messages which

is that it's not god's who cause the suffering, but those closest to us.

Seek Hela's Truth in Mirror seems a little more clearcut.

Senua carries a mirror with her the entire game.

She uses this to focus which slows down time in combat.

She also looks through a large mirror right at the end to uncover Hela.

And of course a mirror shows your own reflection which is likely a reference to Hela and Senua

being one and the same at the end.

Runes are a recurring theme in the game.

As well as being linked to the lorestones, Senua also has to find runes in the environment

to unlock doors.

I desperately wanted to find some concrete reason for why Senua's mind concocted these

runes.

It's obvious why her mind created Northmen as enemies to defeat, but the runes seemed

so random by comparison.

I've come up with three theories and I'm not entirely happy with any of them.

The first would be the most uninteresting answer.

In one of the lorestones near the end of the game, Druth tells Senua that, like Sigurd,

she must learn the secrets of the runes to defeat the Gods in Hel.

This seems straightforward enough, I guess, however in this myth the runes are described

as taking various forms such as victory runes, ship runes, persuasion runes, healing runes,

perception runes, etc.

In the game, Senua just finds runes to open doors.

They certainly don't give her any special powers, although I could be trying to read

it too literally.

One of the first stories Druth tells us via the lorestones is that of Odin, the Allfather

and foremost of all Gods.

Odin craved knowledge of the runes, however he knew that knowledge required sacrifice.

Odin hung himself from the world tree and stabbed himself with a spear.

He stayed there for days without food or water until at last the runes revealed themselves

to him.

Given the Senua's Sacrifice part of the game's title, I'm inclined to think that

Senua's mind concocted the runes to remind her that she won't get anywhere without

sacrifice.

Odin's physical pain was perhaps a little more obvious, however Senua is clearly still

putting herself through an ordeal in her bid to reach Helheim.

She has to suffer for the runes to appear.

Of course, that doesn't entirely fit with the way these puzzles are placed in the game.

When you're looking for runes, the area is nearly always devoid of enemies and you're

in no immediate danger.

It's relaxing.

I imagine hanging from a tree and stabbing yourself with a spear is not comparable.

It's likely somewhere upwards of six point five on the discomfort scale.

My final theory is probably the weakest, but it's also the one I hope is correct.

Late in the game, we get a brief glimpse of Senua in a small room.

I'm pretty sure this is a flashback to the times her father locked her up.

The walls have runes on them, so perhaps Senua associates these runes with being trapped

behind a locked door and finding the right combination is her way out.

Told you it was a stretch.

If you have another theory, or if you can support or counter my theories, then please

do let me know in the comments.

I have a few more minor points on the story and characters but they're tied in closely

with gameplay mechanics and are better discussed as part of that section.

So without further adieu…

Gameplay in Hellblade is easily split into two separate sections: combat and puzzles.

There's a tiny bit of exploration required to find all the lorestones, however it's

so minimal that it's barely worth mentioning.

You'll likely fully explore each area in the process of solving the puzzles and for

the most part Hellblade is fairly linear.

Let's start with a quick overview of the combat.

Senua can do a light attack, heavy attack and a melee attack.

She also has a block and dodge.

Successful attacks build up Senua's focus gage which is represented by a blue light

on her mirror.

You can use this whenever you like to slow down time which is obviously useful for getting

out of tight spots.

If you time a block just right, you'll do a successful parry which gives you an opening

for an attack that deals extra damage in addition to providing additional focus.

There isn't much in the way of enemy variety.

Although they come in various sizes, with the larger enemies dealing more damage and

taking more hits to go down, there's only one standard enemy that encourages the use

of tactics beyond timing blocks and counters.

The enemy with the shield is unsurprisingly good at blocking attacks.

You can knock his shield out of the way with a quick melee attack and then get in a couple

of hits before he regains his composure.

Or you can just use your focus ability to get behind him, which is what I tended to

do.

Everything is present and correct as you'd expect.

Hellblade also has a trick up its sleeve.

The furies that continually whisper in Senua's head, and yours if you're playing with headphones,

will alert you to an enemy that's about to attack you

from behind.

You don't have to turn around.

Just hit the block button and Senua will block the incoming attack, probably with near-perfect

timing.

The combat looks damn good in motion.

Pulling off a perfect dodge gives a lovely blue flash as time slows down briefly.

If you attack while running, you do a leaping thrust into the enemy's belly.

It's not difficult to get into a rhythm of blocking one attack countering to kill

the enemy, running to another enemy, stabbing them in the chest, blocking another attack

in response to a shout from one of the furies, going into focus mode and then finishing them

all off.

It looks impressive, but it never feels particularly fun.

The major problem is Senua's speed of movement and it's a problem that pervades the entire

game.

Senua is slow.

Her running speed is more akin to a quick walk for most characters and her actual walk

is unbearable.

Whenever you're not in combat, you'll be holding down the run button.

In my case, I kept pressing it harder, subconsciously hoping Senua would move a bit faster.

It's possible that the slow speed was a conscious decision to add to Hellblade's

atmosphere, however I suspect it was more to do with achieving a stable framerate.

I encountered a few framerate drops in larger areas although given the nature of the game

it wasn't a huge deal.

It just added to the feeling that Senua was always walking through a thick sludge, desperate

for the day when she would finally get the chance to stretch her legs.

I've noticed this problem a lot in games from smaller studios, who are clearly capable

of creating incredibly detailed environments but struggle to get the game running smoothly

and force the player to walk slowly lest the framerate take a dive.

The camera is also really close to Senua.

According to Ninja Theory's developer diaries, this was necessary due to the smaller team

size.

A free roaming camera or a camera that follows a particular path as the protagonist moves

through the world, requires a hell of a lot of coding time that Ninja Theory didn't

have.

An over the shoulder camera is much easier to program and avoids the problem of it getting

stuck on scenery.

I understand why the camera is this close, but I don't particularly like it.

The slow movement makes combat far too easy because in any one on one fight you can easily

block attacks and get a couple of counters in.

In fact, it's so slow, that when I did get a beating, it was typically because I'd

dodged or blocked far too early.

Hellblade only gets reasonably challenging when multiple enemies come into play and that's

when the close camera is a problem.

You only need two or three enemies around you to completely clog up the screen.

The combat arenas are small and you often end up against walls and completely unable

to see what's going on.

The fight still won't necessarily be all that tough and you can always use the focus

ability to get out of danger.

It just isn't much fun.

I typically button mashed my way out until I could see some of the environment again.

Hellblade was initially going to have directional combat, with the player able to choose which

direction Senua attacked from.

However, this was tough to program for with lots of animations required and it was considered

too hard when multiple enemies were on screen.

What I found particularly frustrating is that Ninja Theory seems really close to a more

entertaining alternative.

It's even kind of in the game already, Ninja Theory just didn't fully embrace it.

I can't quite believe I'm saying this, but the solution is… more quick time events.

My favorite part of Hellblade's combat is already effectively a QTE, it's just that

instead of responding to a visual button prompt, you respond to an audio one.

When you're in combat, if an enemy comes up behind you and is about to attack, one

of the furies will typically whisper in your ear and say "behind you."

If you react quickly and press the block button then Senua will turn around and pull off a

perfect block.

Once again, this isn't challenging and yet it feels incredibly satisfying.

I wish the concept had been taken further.

Due to the close camera, you often can't see enemies when they're either side of

you.

Or if you can see them, you can't see exactly when they're going to attack.

There are some subtle audio cues, but in the heat of battle it can be tough to pick them

out.

It would be great if the Furies in Senua's head had also warned me of attacks coming

from other directions.

If Ninja Theory wanted to go all out, it could have required Senua to respond to these voices

throughout combat encounters.

Instead of just pressing the block button, you could be required to tap left, right,

or down, to spin Senua around first and then get the block in.

The combat wouldn't need to be entirely QTE based of course.

You could still have the same combat when fighting enemies.

Using the Furies to help Senua would not only fit thematically with the story, but would

also help with Hellblade's otherwise problematic camera while spicing up the combat a touch.

If Ninja Theory wanted to go all out, it could even have one of the Furies trying to mess

with Senua by tricking her about the enemy placement.

For example, what if one of the Furies regularly misled Senua by saying, for example, "on

your left" but whispering it in your right ear.

You'd have to act quickly so you might panic and go to the right because that's where

the sound came from.

A few added features like that would have been enough to keep combat interesting for

the entire playthrough.

As it is, I quickly got bored.

A change like this would pretty much necessitate the use of headphones or a decent surround

system, but I'd argue that's almost essential to the experience anyway.

In my videos, I quite often suggest changes I'd like to see in games and people criticise

this as a case of reviewing the game I want to play not the one I'm actually playing.

It's a fair criticism and one I often struggle to find the right balance on.

I'm not anywhere near arrogant or naive enough to believe that developers are even

aware of who I am, let alone watching my videos and taking notes.

The goal of offering up these suggestions is to develop the criticism a little more.

Instead of just saying, I don't like the combat because it's too slow, I want to

offer up small ways in which it could be improved to better illustrate what I mean.

Hopefully, with these comments, I'm keeping within the spirit of the game and the budget

of a developer like Ninja Theory while also making it clear what I think Hellblade could

have done better.

I don't just want the combat to be like Bloodborne.

I mean, I do, but that's not realistic.

I just think Ninja Theory missed a couple of opportunities here.

And unfortunately I feel much the same way about the puzzles.

They start off showing promise, but by the time you've made it a third of the way through

the game, you'll have seen all they have to offer.

Progression through the levels is often blocked by a locked door.

To open the door, Senua has to find a rune in the environment that matches the one on

the door.

Some doors have up to three runes, in which case you need to find them all.

The runes aren't typical collectibles.

You won't have to explore every nook and cranny of the level.

Instead, you just need to look around you and take in the environment.

It could be a satisfying puzzle system.

Early on, you find yourself staring at two separate trees and wondering whether Senua

could stand in just the place so that they make the shape you're after.

Or maybe there's a shadow on the ground that looks a bit like the rune, if you could

just get to high ground and look at it from a different angle.

Some complexity is added over the next couple of hours, but not a lot.

In addition to looking for runes in the environment, you also have to stand in the right place

to create staircases and paths to new areas or look through portals to change the world

around you.

For example, in this section you have to look through this portal so that a gap in the wall

appears, then go through the wall to unlock the door, then return to the previous portal

and turn things back the way they were.

Using the now open door, you can return to this area and access the path across to where

you need to be.

One level takes this a step further by changing the entire world around you when you look

through the portals.

This was probably the highlight of Hellblade's puzzle system, but I would have loved to see

it taken further.

I suspect one of the reasons it wasn't is once again due to Senua's slow running speed.

While I liked the style of these puzzles, the need to run back and forth between portals

quickly gets tedious.

If Senua moved a bit quicker then running around to figure out puzzles wouldn't be

a problem.

As it stands, if you make one or two mistakes, or get briefly confused and have to backtrack

a bit, you're going to be doing that thing where you squeeze the run button as tightly

as possible in the vain hope that it will unlock Senua's hidden sprint mode.

The puzzles are also a touch easy and there are a few too many hints for my liking.

When you're looking for runes and you get near the correct location, the rune in question

will appear highlighted on the screen to tell you you're in the right place.

It's then just a case of spinning around until you see the correct shape.

Hellblade's early game testers regularly got lost, however the environments were changed

to make the desired path a bit clearer.

That should have been enough, but instead Ninja Theory might have played it a little

too safe with the difficulty.

One late game puzzle heads in the right direction, but still stops before it really challenges

the player.

Senua has to avoid the darkness.

She can carry a torch, however to get to where she needs to be, she must walk through a waterfall,

which or course extinguishes the torch.

Most people will likely get caught once figuring this out.

You need to go to another area first and light a torch to provide a safe zone.

Senua can then run to the light, knock down a bridge and create a clear path.

Another late game puzzle has you fixing a bridge by standing in the correct spot to

align its separate parts until you can walk across.

At one point, you have to walk onto the still incomplete bridge and look back towards where

you were standing before to create a new area you can then head to to complete the bridge.

I enjoyed these two puzzles, but they're about as taxing as the game got.

Even a couple of Uncharted-esque puzzles where you have to pull levers and move objects around

would have provided a welcome bit of challenge.

I'm not convinced the hints that appear on screen were necessary.

Most of the puzzle areas are small and there's only so much space for you to move around.

I suspect the main reason for these is to prevent people focusing on the wrong shape

which may otherwise look correct.

I did this once myself.

Getting frustrated probably doesn't enhance the experience and so Ninja Theory added in

the hints to ensure everyone had a smooth playthrough.

The option to turn the hints off would have been appreciated though.

Finally, I have to wonder whether the Furies could have been incorporated into puzzles

a little more, ideally as a replacement for the hint system.

They occasionally chip in to tell Senua that she's going the wrong way and they constantly

doubt her ability to succeed, but I'd have loved it if they'd messed with her a bit

more.

As with my suggestion for the combat, the Furies could offer tips of where to go, but

one of the Furies could lie and try to lead Senua astray.

This feels much more fitting with Senua's journey than lots of bright runes appearing

in her vision when she happens to be close to the right spot.

It's quite possible that everything I've listed as a problem with combat and the puzzles

was intentional.

Ninja Theory didn't want people to struggle with puzzles, Senua is supposed to be slow

to move around, and the combat is supposed to be a bit of a slog.

That could all have been done to better get across the atmosphere that Ninja Theory was

going for.

There's nothing wrong with that of course, but for me it slightly took the edge off the

experience.

It's what stops Hellblade from being a five-star game in my eyes.

It won't bother everyone and some people will see it as absolutely crucial to the experience.

There's plenty in Hellblade that even a contrarian nitpicker like myself can enjoy.

Hellblade won awards for its sound design and they were well-deserved.

I knew before I started playing that Senua had voices in her head, but I had no idea

they'd be so effective.

Even during normal sections, they taunt Senua, filling her mind with doubts and encouraging

her to go back.

With a decent set of headphones, these voices will fill your mind in much the same way,

inflicting you with all those same doubts.

Ninja Theory used binaural recording to capture the voices of the furies and its efforts paid

off.

One moment was especially effective.

During one of the trials, Senua is almost blind.

She can just about make out some light and is aware that there are monsters nearby.

As she sneaks through, one of the furies whispers in your left ear.

It's so subtle that I was sure I could actually feel the breath on the back of my neck and

I shivered a couple of times even when on my second playthrough.

Special mention should also go to the HUD, or lack thereof.

There's nothing on screen.

Enemy health is displayed by the number of cuts they have on their bodies while Senua's

health is visualized through filters that make the screen darker and blurrier as she

takes damage.

Senua's focus gage is displayed on the mirror she carries around that is visible at all

times.

Hellblade often looks gorgeous and borderline photo-realistic.

The lack of a HUD lets you fully appreciate that without having to constantly go into

a photo mode.

Upon its release, Hellblade got a lot of negative attention due to its permadeath system.

Early on in the game, you end up in a fight you cannot win.

Senua is killed before coming back to life with a black rot spreading up her arm.

You're told that the black rot will continue to spread with each death.

If the rot reaches Senua's head then she will die permanently.

Your save file will be wiped and you'll be forced to start the game from the beginning.

There are two issues to this.

First, was it a good idea to include this permadeath message considering it isn't

actually true?

Second, would permadeath be a good addition anyway?

Hellblade doesn't have permadeath.

Or at least, if it does you must have to die so often that no one will ever discover it.

I tested it myself, but got bored around the twentieth death.

I've seen reports online of people dying over fifty times and not triggering it.

I can't find any video evidence of it actually happening.

This generated a lot of confusion around release and while to a certain extent all publicity

is good publicity, I have to wonder how many sales were lost to people put off by the idea

of permadeath.

Overall, the decision to include the lie about permadeath doesn't seem to have been worth

the risk.

Hellblade sold well, however it was a digital only release and most purchasers are those

already attuned to the video game industry.

They would have found out about the misleading permadeath before playing and therefore the

only people who experienced Hellblade with the permadeath in mind were journalists who

got early review copies.

It all ended up being a big fuss about nothing and was probably a steep learning experience

for Ninja Theory, publishing their first game as an independent studio.

A permadeath mechanic adds tension.

Potentially quite a lot, depending on how far into the game you are and how close you

are to losing your save.

There are reviews of Hellblade that comment on the added tension they felt knowing they

could lose it all at any minute.

The tension would make you worry about every combat encounter and stop you treating them

like a chore.

That sounds good.

When you finish Hellblade under those circumstances, you'll no doubt breathe a sigh of relief

and probably feel like you've truly overcome something, much like Senua.

So what's the problem with permadeath?

Well, while it's great for those who overcome the tension and win, it's a big punishment

for those who don't.

Lots of things in life are tense.

I imagine tightrope walking between two buildings is tense, but there's a reason you won't

catch me doing it.

I'm terrified of heights.

But also because the punishment is too great.

Some people likely crave the tension and relief they get from making it to the other side,

however those who fail are in a spot of bother.

Despite Hellblade's frequent combat encounters, it's generally something people play for

the experience, not the gameplay.

I found a second playthrough rewarding because it helped clear up the story, however the

experience of playing it again was a slog.

So no, Hellblade should not have a permadeath mechanic.

It's not worth the frustration it would impart on those who fail.

Ninja Theory's tiny budget also rears its head in some of the cutscenes as well.

As you may already know, the actor playing Senua, Melina Juergens, started off with Ninja

Theory as a video editor and was only filling in until a professional actor was hired.

She ended up getting the job and deservedly won an award at TGA 2017 for her performance.

Unfortunately, Juergens was the only character whose performance was motion-captured.

Characters like Druth, Galena, and Dillion pop up in full motion video which looks jarring

alongside Senua.

Dillion's character is especially weird because he has a trendy and well-kempt beard

which I'm fairly sure was beyond the capabilities of whatever the ninth century version of Gillette

might have been.

It's also hard not to notice the restricted space that Ninja Theory worked with for its

motion capture.

Every big moment is accompanied by the camera panning around Senua as she stares into space.

This could have been an artistic decision, however I'm sure Ninja Theory would have

done a little more with Senua if it had more space to work with.

Those are obviously minor niggles, but I've never talked about a game without nitpicking

and I'm not about to start now.

Really, these complaints do more to emphasize what a phenomenal job Ninja Theory did with

a limited budget.

The team was between twelve and fifteen people.

One guy designed the environment.

One woman designed most of the enemies.

Epic Games chipped in to help with the engine and other contractors were used to help with

motion capture, however everyone at Ninja Theory had to fire on all cylinders for Hellblade

to be this good.

The development diaries are a fascinating watch and I highly recommend checking them

out.

There are thirty in total, around five to six minutes each.

In addition to showing behind the scenes footage of motion capture, environment design, and

storytelling, you'll also see the ways the team was able to save money by turning a meeting

room into a motion capture studio with wardrobe poles from Ikea and £20 lighting equipment

from Amazon.

Ninja Theory has shown it can save money with a bit of creative thinking however I hope

it gets a bigger budget for its next project because it's earned it.

Mind you, I remember thinking much the same thing after playing Enslaved: Odyssey to the

West and Ninja Theory's next game ended up being Devil May Cry.

Make of that what you will.

Large parts of Hellblade are excellent.

It's atmosphere, story, and sound design are all top quality.

There are moments when gameplay and story intersect perfectly, such as the chapter when

Senua is trying to escape the Shadow haunting her mind by literally staying out of the shadows.

The rest of the time, however, the gameplay is just kind of bland due to Senua's slow

pace of movement and combat.

If you think of Hellblade as an experience akin to a cross between a walking simulator

and an action game then you should have a good idea what to expect.

If you have higher expectations then you're likely to be disappointed.

Everything I've complained about could be argued as an important part of Hellblade's

experience that shouldn't be changed.

You may well be one of the many people who disagree with my complaints, so I highly encourage

you to give it a try if you can.

And that's it.

Thanks for watching.

If you enjoyed the video please consider hitting the like button and subscribing if you want

to see what I'm doing next.

Please let me know in the comments if you can clarify any parts of the story that I

got wrong or was uncertain about.

My next video should be on Fallout 2 for the next part in my Isometric CRPG series.

I'm not sure exactly what's coming up after that, but I've got a fair few ideas

in the works.

I'm not going to say exactly what, because I've made that mistake before.

In the meantime, I'm still streaming on Twitch.

I've been playing a lot of Kingdom Come: Deliverance and Okami HD recently and will

probably keep going with those for most of March.

I should be starting a playthrough of Far Cry 5 when it's released on March 27th.

Okay, that's it from me.

Cheers.

For more infomation >> Hellblade: Senua's Sacrifice - Story Discussion and Critique - Duration: 34:50.

-------------------------------------------

How Ancient Viruses Might Have Changed Our Brains - Duration: 5:49.

[INTRO ♪]

We've all learned that neurons are one of

the main building blocks of your brain.

They shuttle along information so you can think and feel

and remember and do things.

Neurons communicate with each other using chemicals called

neurotransmitters, which get passed through a gap called a synaptic cleft.

Now, this way of communication has been the basis for a lot of research

into brain chemistry, and it has massively influenced

how we design medicines that target the brain.

But scientists have observed a new way that neurons

can pass information.

It's pretty groundbreaking… and it's pretty weird.

All this excitement centers around the Arc gene.

Like many genes, it encodes a string of mRNA which encodes a protein.

And Arc has been studied in relation to memory and learning.

After a neuron fires, which is when an electrical signal

gets sent through the cell, the Arc protein and mRNA

build up in the cell's dendrites.

These are the branches that connect one neuron to others,

usually by receiving neurotransmitters.

Arc's full name is activity-regulated cytoskeleton-associated protein,

because it's involved in changing a neuron's cytoskeleton—

the network of proteins that gives cells their structure.

We think this helps reinforce connections between neurons,

which helps us hold on to information.

Stronger connections mean stronger memories.

And without the Arc gene, we might not be able to remember new things as easily.

In a study from 2000, researchers conducted some experiments

involving the Arc gene in rats.

They used 42 male rats, half of which were dosed with a compound

that messed with Arc mRNA and kept them from making proteins.

The other half got a control dose that didn't affect Arc.

After the brain treatment, the rats were trained to find

a hidden platform in a tank filled with water.

All the rats did fine after a couple practice rounds, Arc protein or not.

But then, 48 hours later, they were all tested

on their ability to find the platform again.

And rats that had the Arc-inhibiting dose in their brains

did worse than the control group, which the researchers took to mean

that they had trouble forming memories of the practice.

In a separate experiment, they tried dosing rats with the compounds

8 hours after the training session.

And both groups of rats did about the same on the test!

So this makes Arc seem especially important

while the rats were learning the task and forming those neural pathways.

Now, this bit of research in itself is neat.

But Arc is also interesting in human brains,

even though we're not entirely sure what it's doing.

Abnormal levels of Arc protein have been found

in patients with Alzheimer's disease.

And studies with genetic analyses have suggested that

Arc gene variants may play a role in schizophrenia.

And then there's the Arc research that's changing

how scientists think about brains altogether.

In a paper published in January 2018 in the journal Cell,

researchers from the University of Utah described

their most recent work on the Arc gene—

when things took an unexpected turn.

The first big surprise was when they looked at

some engineered bacteria that were churning out Arc proteins from a rat gene.

They noticed that Arc was clumping up into structures

that looked weirdly like capsids—

tiny protein capsules that protect the genetic information of viruses.

Not only that, but more tests showed that Arc capsids form little packages

around Arc mRNA and other RNA that might be hanging out in cells.

Which is also like viruses.

Then, the scientists tried sticking the Arc proteins

in a bunch of mouse neurons and noticed that capsids

were actually shuttling mRNA between cells.

And with the extra mRNA, the receiving neurons

could probably generate even more Arc.

That's what had researchers floored:

Arc capsids crossed synapses.

They carried information between neurons

in a way that we thought was exclusive to neurotransmitters!

And after some genetic analyses, they think that the Arc gene

doesn't just act like a virus…

Hundreds of millions of years ago,

it probably came from a retrovirus ancestor

that infected our ancestors and got into our genome.

Now, having virus genes stick around in your body

might sound a little risky—I mean, that's the huge problem with HIV.

But some estimates suggest that

up to 8% of human DNA could've come from retroviruses.

Most of this DNA has changed enough that it doesn't do anything.

But some researchers have argued that

certain viral fragments have been repurposed by our bodies.

And now with Arc, we aren't sure how or why our neurons

seem to be using these virus-like capsids.

Not to mention, they're not just in the brain.

In a separate paper published on the same day in the same journal,

researchers from the University of Massachusetts

reported on Arc capsids crossing synapses in fruit flies.

But in these experiments they were crossing the neuromuscular junction—

where neurons and muscles meet.

So it seems like Arc could be involved in connections here, too.

Not just between neurons.

All these findings are still really new,

so scientists have a lot more questions than answers.

We still don't really know how this virus-like communication strategy

affects memory, or even what else could be ferried around by Arc capsids.

Like, what if they help toxic proteins move around the brain,

which is a major problem with Alzheimer's disease.

So first, researchers studying Arc want to try and repeat these observations.

And then they'll keep experimenting, looking in mammals

instead of isolated cells or flies to try and find these Arc capsids in action.

Some scientists think this could open up a new door

in treating brain-related illnesses in humans.

Instead of drugs that target neurotransmitters,

someday we may be able to use Arc capsids to smuggle helpful stuff

directly into neurons—and that would be pretty revolutionary.

Thanks for watching this episode of SciShow Psych!

And if you want to learn more about memory,

you can check out our other videos on this channel,

like one where we explain whether photographic memory really exists.

[OUTRO ♪]

For more infomation >> How Ancient Viruses Might Have Changed Our Brains - Duration: 5:49.

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Prince's masquerade - Elif Episode 676 | Season 4 Episode 116 (English & Spanish subtitles) - Duration: 5:58.

Everyone at the prince's ball was wearing a mask.

That's why the prince...

couldn't recognize the princess.

He thought of her as a stranger.

Even if she wouldn't, it is hard for him to recognize her.

Because the prince hasn't seen the princess for years.

But princess Süreyya,

despite he was wearing a mask, recognized him...

right away.

Prince Kerem didn't recognize her,

but noticed princess Süreyya in the crowd.

She has something...

that the other princesses don't have.

Prince Kerem...

walked towards princess Süreyya.

And...

Thank you, Mr. Kerem,

have a nice day, come again.

Should we get going, Süreyya?

Before we leave...

Would you give me the honour, my lady?

Prince Kerem,

without knowing that she's the love of his life,

asked princess Süreyya for a dance.

The mask on their faces...

was preventing the prince to see the truth.

Princess Süreyya was happy,

despite everything else.

Because her loved one was right next to her.

Even this was enough for her.

She was so happy,

that she started crying.

Prince Kerem discovered that she was crying.

He reached out to princess Süreyya's mask,

to take it off.

For more infomation >> Prince's masquerade - Elif Episode 676 | Season 4 Episode 116 (English & Spanish subtitles) - Duration: 5:58.

-------------------------------------------

Why You Should Drink Warm Water During Pregnancy - Duration: 3:34.

For more infomation >> Why You Should Drink Warm Water During Pregnancy - Duration: 3:34.

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How Do Deaf People Order Food At Restaurants? - Duration: 7:18.

(Marker scratching)

(Electronic video game chime)

Hello. So, today I want to talk about being deaf - and, well,

my personal experience with being deaf and ordering food,

whether it be like...

Say you're going to a Whole Foods and picking something up from the deli

or going to Taco Bell or McDonald's

or like, actually sitting down at a restaurant.

Somebody on Instagram requested this and I thought I would

just kind of like give all of the kind of ordering food options in one video.

By the way, if there's any time that you have a video request,

feel free to leave them in the comments.

I can't do all kinds of video ideas

but it never hurts to leave a comment and ask just in case.

I'm always looking for ideas, even if I don't actually use it.

So, all of these ways of getting food kind of go together

and I use the same format or I have the same experiences.

But some can be more difficult than others.

So, I don't normally get food from like, a deli.

Like, you know, if you go to Walmart you had that take-out,

that take-home option,

or the little pizzas at Whole Foods, stuff like that.

Sometimes I like to do the pointing.

I point to the food and I point to the size that I want.

I do tend to go the oral route because I grew up mainstream,

it's what I have been used to and conditioned to do, all of my life.

Although I have been more and more shifting to like,

actually writing down what I want,

typing it, and leaving it the way that it is.

I've had good luck sometimes

and then sometimes I don't have good luck

and then it just becomes like this sort of frustrating,

confusing sort of interaction

and the person that I'm ordering from tends to get annoyed with me sometimes.

But it is what it is.

So, pointing tends to work out.

Ordering food from like, McDonald's or something, I don't really order

from McDonald's anymore because I don't eat animal products anymore.

But there is a kiosk. At least, when I was in Toronto, they had like a little kiosk

that you could just push.

And well, the Toronto McDonald's has vegan options, right?

American McDonald's, why are you cooking your fries in beef fat?

This makes no sense whatsoever.

So, the McDonald's in Toronto, at least that I've seen, has a little kiosk

so you can just click on the stuff, send in your order, and move on.

I personally love apps that you can order from. Those are like, my go-to.

Every time I go to Starbucks I use the app.

Or, except recently because the app

will not let me remove milk, 2% milk from my option, from my order.

So now I have to actually personally go to the register and order,

which I guess is a good thing

because some of the baristas can't stop stirring my double shot

when they're not supposed to.

But also a good thing is that some of the people there

know my order by now so if I see them I'm just like, "Hey."

And they're like, "Double shot. We've got you. Come on."

So, I love the app.

It's the most accessible way for me personally,

and I can just go and pick it up and be done.

When it comes to sit-down restaurants, that tends to get a little bit awkward.

When I am by myself I tend to point to the menu or write it down

and it'll be done.

When I've gone out with other deaf friends we are like, full on,

we're in signing mode.

We don't do any of that talking nonsense, you know?

We're just pointing or we're writing or we're typing and whatever,

and that's how we're going to communicate.

My friend Elena and I, we went to go get sushi together.

That was an experience.

That was extremely awkward and the waitress was not willing to accommodate.

So that was a bit of a ... That was a little annoying.

However, I did go to Doomie's with my friend, Katsya,

and we had a waitress there that did not know ASL, any ASL.

Well, maybe like, one or two signs.

But she would hand gesture and she would also write stuff down.

So that was pretty awesome.

And I remember my friend Elena and I also went to a Chicago diner

and that was probably the worst experience

that I've had in a long time,

where they flat out just did not want to…

They didn't care at all.

But then sometimes I still go the way,

the route that I've been conditioned to go

and like, ordering like a regular hearing person

which I do usually only if I'm going out to dinner with my dad.

That tends to be the only reason why

because then if I don't understand something,

he can relay whatever they're saying back to me because he's like,

the one, number one person that I understand 95% of the time.

Sometimes it's just easier to do that.

Because I also feel like if I write my order down

while they're seeing me talk to him, because he doesn't sign at all,

I feel like it's weird and I feel kind of self-conscious.

Even though I shouldn't be. But, whatever.

But like, recently we went to a pub and...

We went out to the pub for a late dinner and we could not hear a thing.

We both cannot hear a thing so ordering was very difficult.

And at one point when the waitress was coming back to us...

Because she wanted to... She asked me if I'm vegan, right? And I said, "Yeah."

And then I was kind of thinking that maybe she was gonna tell me that

the dressing that I ordered was not vegan.

But then she starts to have a conversation with me

and I'm like, "What is she saying?"

And he is like, "I have no idea what she's saying. What are you saying?"

And then apparently we got into some conversation about consuming hemp hearts

as a source of protein or whatever and I was like,...

I looked like a complete jackass.

I looked like a complete jackass because I was like, "But what about smoothies?"

Because when my dad was trying to relay the information to me

he's like, not getting it either and he's not giving me the full context.

So I kind of looked like an asshole because I'm trying to get the context.

Because I haven't said, "Oh, by the way I'm deaf."

Because sometimes it just doesn't come out.

But my dad and like, people that I know like to do that for me

and I'm kind of like, "Oh I can do that. What are you doing?"

But then, you know, still sometimes I'm just sitting there and I'm like,

"Yeah, hi. I'm deaf.

"I'm just going to point to this, going to write it down." Or whatever.

And that's going to be the end of it.

That's actually what I'm trying to do from now on. I'm trying to get more...

Get out of the mainstream route and more into the just...

Doing what I do at Border Control which is straight-up not speaking

because usually what ends up happening is when you speak,

then they start to not believe you.

Because if you talk you must be able to hear something, right?

Which I can hear some things, but I can't hear everything.

So like, even then there are people

more profoundly deaf than me - Shoshannah Stern, who speaks

but she still, you know, she hears less than I do, I'm pretty sure.

But especially now that like...

I don't eat animal products, right?

So, I need to make sure all communication is clear

so I don't accidentally misunderstand something

and then I end up eating meat or dairy cheese and like

whatever, right?

So, that's been my experience. I love the apps.

If the restaurant has an app,

Starbucks has an app, anything has an app, I love the app.

If you are deaf, have hearing loss, whatever,

it's all kind of the same thing,

and you have had your own experience,

feel free to leave them down in the comments.

And now, before you go, if you haven't pledged on Patreon

and you would like to support my work, consider pledging today.

I have a link in the info box and in the pinned comment below.

If Patreon isn't quite your thing because it's a monthly type of deal,

you are more than welcome to go to the Ko-fi link that I also have.

It's like a tip jar kind of thing.

Nobody is obligated to do any of that

but I just want to throw that out there in case you do.

And I will see later. Bye.

For more infomation >> How Do Deaf People Order Food At Restaurants? - Duration: 7:18.

-------------------------------------------

LET'S PLAY BULLY PART 10 | Marley - Duration: 26:09.

For more infomation >> LET'S PLAY BULLY PART 10 | Marley - Duration: 26:09.

-------------------------------------------

Belga feat. Mark JR - Filha Bastarda | Prod. King Beats (Clipe Oficial) - Duration: 3:17.

For more infomation >> Belga feat. Mark JR - Filha Bastarda | Prod. King Beats (Clipe Oficial) - Duration: 3:17.

-------------------------------------------

Cinco trucos de maquillaje que te cambiarán la vida | Cotorreando - Duration: 5:24.

For more infomation >> Cinco trucos de maquillaje que te cambiarán la vida | Cotorreando - Duration: 5:24.

-------------------------------------------

Dushman ka muh band karne ka amal | Dushmano ki zuban ban karne ka ama - Duration: 3:44.

Dushman ka muh band karne ka amal | Dushmano ki zuban ban karne ka ama

For more infomation >> Dushman ka muh band karne ka amal | Dushmano ki zuban ban karne ka ama - Duration: 3:44.

-------------------------------------------

Kingdom Come: Deliverance Funny WTF Moments Highlights Ep. 3 - Duration: 9:22.

Hello, you on the channel "Sleimor". Here you can see a selection of only the best wtf funny jokes on the game Kingdom Come: Deliverance.

Kingdom Come: Deliverance Funny WTF Moments Highlights Ep. 3 Enjoy watching! : 3

okay Josie who doesn't frighten easily and as it happens I'm looking for

someone just like you my dear my future man is lost with him

the way you found Tom sneaking into Brannock all on your own

well what I mean is hats off to you have you wouldn't catch me doing that three

days I didn't think much about it but you know I had to do it

if you guys everyone man Oh what time what time you dine good

I know whose it properly

oh my god

you couldn't happen fat Harden

what do you want here lad god save Monsignor my name's Henry

and I've been sent by Sir Hanish of Lipa hmm and why is he sending you and to

assist you in your search how considerate of him well yes okay

Lina talks of Alba hey bubbles get me my video

oh so crude just an inertia if your current you go another of you man you

know bottom the Sadashiva

you

wasn't me I swear no guys it really wasn't me still wasn't me it wasn't me

who did that who's killing all these people in the

town love you evolve it she-monkey a girl a queen

but shapes yes your shoe

yeah I'll sit it out don't care where we're killing this come

oh you're not bothering me at that what stop what

no I don't want to fight him I don't want to fight him no please Jenya lips

with the lip of the vowel it's not shocking how much did my nigger also

Google Nexus communion

hey and I keep my word

shortie able to Cambodia Rodriguez Tommy delimit skeptical G gamma

is he taking a shit on the road

tomorrow

you

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