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for watching guys if you enjoy this video please give it a thumbs up and smash

the subscribe button it would really help us out and stay tuned for more geeky adventures.

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For more infomation >> Batman Knight Missions HARLEY QUINN DC Comics Mattel Basic Action Figures - Duration: 7:40.

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This World's First Robotic Suitcase will follow you around!! | Smart Device Show 2018 - Duration: 12:54.

For more infomation >> This World's First Robotic Suitcase will follow you around!! | Smart Device Show 2018 - Duration: 12:54.

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Complete Guide To Update OpenHAB 2 To Always Have The Latest Version - Duration: 2:57.

Hey guys Matt here from MKSmartHouse.com and in this video I am going to show you how to

update openHAB.

[Intro]

In this complete guide I will show you how to update your openHAB server to the latest

openHAB release.

At the time of recording the latest openHAB release is openHAB 2.3.

I am currently running openHAB 2.2.

Before I begin I would like to say it feels good to be back and you guys will be seeing

more videos as I have been working on a lot of things while I was gone.

One of the things I have been working on is SmartHouse Society which is a clothing brand

I started so I could show my smart home pride.

If you guys want to show you are part of the elite society of smart house members and also

want to support the channel you can go to smarthousesociety.com, there will be a link

in the description.

Speaking of links in the description, follow @mksmarthouse on twitter, instagram and snapchat

because those are the place where I give sneak peaks on when videos are releasing and also

where I ask for your input on topics and future videos.

Anyway, to update your openhab server you are not going to need besides a computer and

your openHAB server.

I highly recommend backing up your openHAB server before you begin.

If you have not watched my openhab backup video then I really recommend it as it could

save you a lot of stress if something were to happen.

If you have watched that video and did everything in the video then your openhab server should

already be automatically backed up.

1.

The first thing we have to do is ssh into the openhab server so if you are on mac use

terminal and on windows use putty.

2.

Next, type in sudo openhabian-config and press enter.

You might need to type in your admin password.

Note: A pop up might come up asking if you want to update use the arrow keys and go over

skip and press enter.

3.

After use the arrow keys and go over update and press enter.

Note: If there is an update it will stop the config tool and update so you will need to

go back into it with sudo openhabian-config and press enter, also if there is a pop up

press enter.

4.

Once that finished use the arrow keys and go over update system and press enter.

5.

If configuration file prompts come up just keep typing in N and enter because we want

to keep our modified files.

6.

Once it finishes use the arrow keys and go over Exit and press enter.

7.

It is also a good practice to update the raspberry pi itself so type in sudo apt-get update && sudo

apt-get upgrade and press enter.

8.

As a final step I like to go ahead and reboot the server.

So type in sudo reboot

That is it!

Once it boots up your openHAB server should be all up to date.

That concludes this complete guide to updating your openhab server.

In the description you will find links to all the parts and devices used in the video

as well as a link to mksmarthouse.com/shop where I have a wide range of smart home kits

that you can put together such as blinds, led strips, sprinkler system and door sensors.

Alright thank you for watching and If you have any questions leave them in the comments

section below or head over to mksmarthouse.com/forum.

Good Bye!

For more infomation >> Complete Guide To Update OpenHAB 2 To Always Have The Latest Version - Duration: 2:57.

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Watch & Learn: Vikings Gone Wild - Masters of Elements Expansion - Duration: 1:52:57.

For more infomation >> Watch & Learn: Vikings Gone Wild - Masters of Elements Expansion - Duration: 1:52:57.

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The 1 Bitcoin Show- BlackRock should strengthen your hand, BTC vs VC, Unobtanium & Brhodium - Duration: 21:31.

hello everyone this is Adam Meister the bitcoinmeister the disrupt meister

welcome to the one bitcoin show today is July the 16th of 2018 strong hands defer

of gratification I'm confiscating all offended by selling okay check out the

links below everything I talk about on the show is linked to below

I haven't properly labeled everything yet we had some technical difficulties

before the show started if you're watching this live if you're not

watching this live I'll fix it all up check out this rotmeister calm my so

yesterday and the day before you know the saturday show the Friday this week

at Bitcoin it's all blast its got t-shirts reservoir at leisure nano below

so let's talk about the future a little bit Wednesday morning I'm going to be on

Andy Hoffman's show in the world crypto Network

oh yeah we're world crypto Network guys pound the African like button but uh

yeah that'll be you at a nine a.m. mountain time which I guess is 11 a.m.

in New York and Baltimore and I and II and I I guess we're talking to this

crypto stuff now afterwards speaking of Andy Kaufman apparently on

Wednesday morning and again it's Monday right now but on Wednesday morning he's

gonna I think Thomas is gonna interview Andy about be rhodium on the world of

crypto network and I know a lot of you or talk about Andy talking about be

rhodium I I obviously have talked about the rhodium it's a crypto dividend of a

Bitcoin and I want all the crypt of dividends to do well be gold be private

whatever one's we get for free and we can get safely hey if it's free I wanted

to do well I never tell you any of you guys to uh to buy this stuff of course

you only buy Bitcoin you get used to crypto dividends to get you more Bitcoin

baby but anyway speak so Andy will be talking about that but speaking of be

rhodium back let's let's let's take a few steps back

to two years ago I believe it was a guy who watched this show and sat in the

Sanford in the Bay Area and the San Francisco Bay Area doesn't live in San

Francisco I think he lives north of the East Bay actually I'm not exactly sure

might be anyway it doesn't matter where he lives he he and someone you might

even remember this if your long-term Watchers he told me about hey Adam

create an unobtainium unobtainium event it address now above unobtainium is just

some random cryptocurrency out there he wanted me to create an address from

unobtainium the thing about unobtainium that he was you know this guy was

telling me about and then i still talk to this dude by the way he's a good guy

and he became a really big Bitcoin guy he got rid of his unobtainium eventually

but as you can tell by the name it kind of implies that it's hard to obtain it's

not there's not that much of it and yeah that their whole thing is there's only

gonna be 250,000 of them ever now these unobtainium x' and i believe

what are their 198 thousand of them out there right now I cannot see where I

wrote all this down anyway it's whole big spiel is that it's there's not much

there's not much of it it's tears it's a scarcity thing and now it's the

number 234 crypto out there on coin market Capcom on the coin market cap

list it's worth 143 bucks it's that's 2% of a Bitcoin it's work

dude and it has good the thing about this coin that's weird

he said it has gone up in value in dollars who cares about that but in

Bitcoin - and we value our wealth and Bitcoin I you know as I said end but

it's only listed it's really only listed on crypto PIA which is the number 81

exchange in the world by volume and it is only the number 69 trading pair on

the number 81 exchange in the world so why am i talking about this anyway

anyway I linked to all of the unobtanium stuff

below we only have thirty five twenty five thirty five twenty three thousand

five hundred twenty followers on Twitter you don't really hear much its merged

mined with Bitcoin now that could make a difference there so I know that this is

something if you are one thing I get from this is get yourself on a freakin

exchange okay have a gimmick obviously and have some passionate fans now I

don't know how many passionate fans they even have anymore but the price keeps

going up in in terms of Bitcoin and it's just on crypto Pia and I mean like like

the volume a day the trading volume a day in the whole world is like three

Bitcoin worth unobtainium is traded every day so yeah scarcity yeah that

describes and it's scarce in a lot of ways so but but at the same time

somebody out there values this stairs the aspect now Mike maybe the merge my

anything makes a difference too so why am i but why am i bringing this all up

can you can you figure out why I'm bringing all this up okay I'm not I'm

not gonna make price predictions about be rhodium or whatever okay I don't do

that I wanted to be worth a million fucking dollars for God's sakes so I

give as I'm getting it for free and sir you guys if you signed up for it but I

mean play around with the unobtanium numbers it's just it's a scarcity thing

to this is figure out what does the marketing how much this marketing mean

but again for the Beave Rodian people for the be private people for anyone out

there is coming out with a crippling dividend

you gotta get listed on at least Accra topia here for God's sakes or else you

got an issue you got a big issue so that's that's enough about that that

flashback from the past yes Adam is actually talking about something called

unobtainium I don't know if you should even pound that like button for that but

you understand why I brought it up so okay what else do we have here sorry

yeah scarcely means something to somebody out there

and you think people like talking about coins as collectors items that's what

I've heard about unobtainium - it's a collectors I think whatever to each his

own if it works if this thing works it works okay I'm just up during in my

Tuesday I don't know what Andy will be said but what Thomas is gonna ask Andy

about it about be rhodium and everything but I just talked a little bit about the

scarcity aspect of another a coin and that coin has been around for a while on

a Tate's lasted although they all survived but it's gone up in value in

terms of Bitcoin which is it's 2% of a Bitcoin that's not bad

if you have a hundred of them right you know you get two then you get two

Bitcoin it's pretty cool this is all about in your first Bitcoin okay so

Jason in South Africa my buddy in Pretoria what a great dude I I enjoyed

hanging out with him when I was in South Africa well he says he is loving the

Lightning Network talk he's been working on an app if you want to play around I

also made a web wallet for experimenting on the test net quickly without any

setup I link to it below it is pay volts.com

slash test net slash wallet pay bolts comm slash test net / wallet Jason is

Pretoria South Africa you are in motion pal African - dude I love this lightning

Network from freaking South Africa to the bay the SF Bay - frickin Edmonton

where it's usually crazy but it's been warm thank God I came here during the

summer how about going here doing a winter found that like button alright so

with the emotion everybody's in motion and I love you do - emotion getting the

big coin word that word out there getting a lightning Network world word

out there speaking of Bitcoin and trading don't

trade but I noticed it's a 24-hour trading volume he's going up lately so I

mean whatever there's maybe the hype machine is starting again maybe the 80

percenters are flipping again maybe institutional money's coming in we'll

talk about black rock in a second I linked to the coin market cap Bitcoin

chart below everything I talk about has been linked

to below already so what is this whale pan that has it oh this is good venture

capital tweet here from whale panda venture capitalist feel disrespected

where in other industries they were in total control since they were needed

that created a lot of big egos in Bitcoin that's different

a lot of bitcoiners already made a lot of money believe in its value and will

reinvest in Bitcoin startups all right Bitcoin doesn't need VC people basically

now there's some you know so centralized coins do need VC people so they're you

know if you do look at some of these Silicon Valley venture capital people

who tweet about Bitcoin yeah they they're they seem to have a

little bit of an attitude sometimes and this could be part of the reason because

they can't they can't take control of this thing anyone can get into Bitcoin

that's remember with Facebook you couldn't buy before because you weren't

an accredited investor you weren't a venture capitalist but bitcoin is the

Facebook IPO or pre IPO for the regular man and I can see by venture capitalist

control freak stuff I would like to have our uh and so they don't feed a it would

cut us this is where the true big boys played there is no government making

rules here anyone can get into it so well Panther has a whole series of

tweets actually not just the one that I shared that really go into this and so

you should check it out Bitcoin versus the venture capitalist that was part of

my title wasn't it but seriously there's it happy but there's not really a war

between them because I don't care hey any venture capital you can come in here

and buy get as much Bitcoin as I have whatever they wanted to just nothing

stopping them but I can see how some of them and you know honey

there's like certain dudes in the San Francisco Bay Area I won't mention any

of their names who used to make big predictions about Bitcoin and you can

see maybe how he even you know he's got that venture tech that venture

capitalist attitude toward him a little bit

we're and whatever I'm not gonna make judgment on the dude not not let him go

his own way I'm going my own way I'm gonna be in motion I'm not gonna

complain I'm gonna keep on getting you people pumped about this darn Bitcoin

baby and the Lightning Network and everything that goes with it and we got

a bright future ahead I don't we're not gonna worry about who feels like they're

left out or who is bitter that they can't control

don't be bitter just have no regrets people no regrets okay

black Blackrock investments there's been a lot of different news about black

rocks the investment management company today this is the thing so so at first

they said they're say there's a rumor that they're looking into cryptocurrency

in Bitcoin which is that's pretty cool but then the guy said no we have none of

our clients are interested in that okay here's the bottom line people don't get

into it eventually don't worry don't worry maybe their bluff may be that the

first news that leaked out which was they were interested in it they didn't

want them to get out they buy things that are undervalued

okay so then it would have been pumping the price and then buy it they probably

want to degrade the price and then bite so maybe that wasn't gonna slip out but

anyway in the long run they or someone like them is going to buy it so that's

why you have a strong hand because one of these you know if Blackrock says no

it stinks then their competitor will buy it okay but I kind of flashed back here

to the whole housing crash the United States had back in 2008 and eventually I

guess around 2010 it was Blackrock started buying a bunch of real estate

undervalued real estate you know the real estate that had been foreclosed

upon okay and I'd link to an article from 2012 from September the 10th 2012

Oh conspiracy it's a day before ok anyway

for are you freaks out there so a September 10th oh my god that's the day

before blame the Jews ok ok so I mean because that's what anyway so that's a

joke obviously I'm sure did for everyone new to this thing

the investor snapped up land on the cheap in bankruptcy procedures from cash

trap home developers and banks that sees the properties after foreclosing on them

when builders ran out of money now they are reselling the land often for returns

of more than 20% in their of their initial investments in the latest sign

of a modest recovery in the US housing market all right now note but so back

then Blackrock still hasn't sold all of their real estate but around that time

this article came out people Blackrock is so evil they bought up cheap real

estate oh they're pumping real estate now and indeed Blackrock buying all

those rental properties or whatever the heck they bought in Florida and we're in

wherever they bought them they made quite a profit they're still making

quite a profit off of that real estate but again you have all these bitter

trolls say they the patrols could have bought the real estate 42y I bring this

all up is because eventually some like Black Rock or Black Rock is gonna buy a

bunch a big point for cheap and then one day people all they control the world

conspiracy black rapper who are their competitor they bought it all up and I'm

a no pointer and I didn't buy it again it's complaints complaints complaints

right now here as I speak on this day July 16 2018 we're very early on it this

show me you are watching us from year 2024 you're laughing your butt off and

how cheap bitcoin was and you're also laughing cuz you're remembering how 2022

and 2023 all those narrow corners were saying just what I said they were bitter

because in the president of 2018 they didn't buy it when all these big

supposedly conspiratorial rich black rock organizations were buying it

there's no excuse people don't blame elite or why you did buy bitcoin today

there's no excuse take personal responsibility it's a new counterculture

so ya have a strong hand people black rock whoever I don't care what the mega

corporation they're gonna buy bitcoin eventually and it's gonna help you as a

freakin holder don't be one of those people looking in from the outside

making up lame excuses about why there are no pointer all right so that's my

thoughts on Blackrock they can say what one who someone like them is gonna come

along well yesterday I forgot you know when I was talking about Manero web

wallet what's Manero is on Tresor we dare don't

keep your darn manera on that my mineiro web wallet anymore okay

that's it at that point no more playing games getting it over to the treasure at

that point I forgot to mention that I'm not glorifying web wallets here you can

go back to yesterday's video if you want more on that let's talk about Manero be

the dividends etc etc okay oh here's some news and I did a link to the darn

tweet did i okay it doesn't it doesn't matter this this uh what is this this

that the the exchange that used to be called BTC - II or it's sorta used to be

called it it's something - and Z now they said control your own pride I said

control your own private key they say do two wallets maintenance BTC litecoin a

theory on B cash - withdrawals won't be available until July 22nd sorry for the

inconvenience caused okay you see people there's an exchange

they're making up some crazy juice while you can't get your cuz it's not really

your cryptocurrency off their exchange it's probably gone it probably stolen

okay you should have kept it on there anyway especially since it kinda used to

have been BTC actually anyway which stole everyone's money so again another

less than the control your own private key sorry I didn't link to that below

and I completely forget the name of that lame exchange that it ends with a dot NZ

I guess it's in New Zealand I don't even know the point is yeah I should just

like find that frickin tweet and just put it down there eventually I will

check out it check it out later hopefully I will from tour to bestir he

shared this by Tetris capital okay I link to this below that you can read

this it's like a 40-page thing I didn't read it a theory I'm bearish thesis the

flipping of market irrationality have fun people read the 40-page thing if you

want to that's for that's for you hardcore dudes like I don't you know I'm

not in the RIP in aetherium or whatever I didn't read think but fYI there for

anyone that's interesting tour probably read the whole it he's it does mean he's

a smart dude man pound that like button for to mister he's been on the show

before of course he reminds us also that

Heather after Bitcoin is the second most popular token traded on crypto exchanges

currently responsible for 2.7 billion dollars daily

nearly twenty percent of the global volume yes so it's like if tether

disappeared that'd be a lot of money running in the Bitcoin that's something

to think about and again why you guys trading why you playing in that nasty

tether mess over there man oh right andreas

Birkin I forgot how to say his darn last name I didn't write it out here anyway

he actually put a lot of big coin on the light network uh it's an experiment and

he wrote his first article about this experiment big point lightning Network

number one can I compile and run a node I'll link to it below it's it's a

complex or I mean it it's not hard to compile and run a note on the Lightning

Network yet these are early days as vortex would say town that like button

for for it was great hanging out with vortex last week at the crypto rodeo and

cafe enough the Bitcoin rodeo excuse me in Calgary looking forward to seeing

vortex who knows when but I'll see him one of these days again anyway Andreas

the Andrea a stand birth this video some people suspect him of being with the

beat cast or something I know he was not against be cash ever and I don't always

hold aren't story I tried to get him on the show before and he always in a

different time zone who knows but debri that article he did there's been

articles about him putting a bunch of big coin on this lightning network for

this experiment how to get all that Bitcoin

maybe he's holding it he's a long-term terror guy I don't know or maybe king of

the trolls gave it to him I have no idea we'll see how the other articles turn

out it's something to follow what else do we

have here wine the Rollo says oh this is good when

whenever an asset is another one's liability then it is a financial asset

otherwise it is a real asset Bitcoin is a real asset oh I like that you I like

that Wanda Rallo is that really your name yeah Wanda rod look all right they

check okay what else do I have okay one more thing here oh yeah crypto

coin con-com philadelphia bitcoin meister 45 discount go to the $45 ticket

it's listed below I'll be there on August 18 Matt Odell has a a tweet out

there shaming the riding holders isn't new solve this same narrative last bear

market except they used to call us quarters that thing dude you can keep

calling me a hoarder baby strong freaking hand yes we've seen it

before haters haters gotta hate the holders in the long run it's the holders

that are a smiling baby and trust me I got always got a big smile on my face as

you guys know here okay that's it pound that like button check out this ROM

Moisture calm i'm adam meister the bitcoinmeister the disrupt meister what

else do I say remember to subscribe this channel like this video share this video

check out the notes section below I'll say hey the vention and everybody over

in the super chat right now see ya

For more infomation >> The 1 Bitcoin Show- BlackRock should strengthen your hand, BTC vs VC, Unobtanium & Brhodium - Duration: 21:31.

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Ex-court employee pleads guilty to bribery - Duration: 1:06.

For more infomation >> Ex-court employee pleads guilty to bribery - Duration: 1:06.

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이달의소녀탐구 #369 (LOONA TV #369) - Duration: 0:59.

Olivia Hye: I was very happy yesterday

Olivia Hye: The supporting and cheering from the fans was amazing~

Olivia Hye: I was very happy and realized why people do this.

Olivia Hye: Thank you very much~

Olivia Hye: I feel less nervous than yesterday~

Kim Lip: We're doing the rehearsal for the second day~

Choerry: Right~~

Kim Lip: I think we can do it more relaxed, because It's the second day.

JinSoul: You know, we did very well yesterday~

JinSoul: I think there's nothing wrong with feeling more relaxed. So enjoy the stage more than yestserday!

(The first girls of each unit!)

'Stop, wait a minute.'

(And all 12 girls are here!)

HaSeul: I think they seem to feel less nervous since it's the second day.

HaSeul: So I guess today's performances would be better than yesterday's

HaSeul: Why are you guys just watching it?

(The younger members watching the older member is talking) HaSeul: Why are you guys just watching it?

For more infomation >> 이달의소녀탐구 #369 (LOONA TV #369) - Duration: 0:59.

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ASMR Eating Ice - GRAPE Juice vs. 7UP Ice vs. FROZEN MILK - Duration: 3:12.

ASMR Eating Ice - GRAPE Juice vs. 7UP Ice vs. FROZEN MILK

For more infomation >> ASMR Eating Ice - GRAPE Juice vs. 7UP Ice vs. FROZEN MILK - Duration: 3:12.

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Gabriel Iglesias's Childhood Dreams Come True w/ Marc Summers 🎈| All New Double Dare | Nick - Duration: 4:23.

You won $50!

[screaming]

The floor is lava, go!

Please welcome world famous comedian and life long Double Dare fan,

Gabriel Iglesias!

[crowd cheering]

You know what?

Since you're such a big fan of the show,

there's somebody here that you have to meet.

- Marc, please, come on down. - Absolutely.

- Marc! - We've got childhood dreams coming true!

[laughing]

- I love when you do that voice! - Marc Summers.

I love it, I love it, I love it!

Oh my God, this is so cool, I said on your mark and he's right there.

[laughing]

On your mark... get set... go!

Come on, guys, you can do it!

[crowd cheering]

Come on!

Woo!

You got it!

[crowd cheering]

You got it!

How many do we have, Gab?

Four!

- We need one more! - Come on, one more!

- One more! - One more!

One more, you did it!

He did it!

[crowd cheering]

Yes, yes, yes!

You have that $200, gimme some!

Gimme some!

Oh, victory is sweet, isn't it?

These two teams have to use pool noodles

to move those slippery balloons into a container.

First team to get three balloons gets $100 and control of Round Two.

Gonna be a squeaker!

Liza!

You got one in there, Red Team!

Got one on the red side.

We got-- oh, crossover, we got traffic on the other side.

They're trying one balloon!

No worries, Blue Team, you guys got it!

Red Team transferring over their second balloon!

Whoa, traffic!

Blue Team's coming on over!

Come on, guys, you guys got this!

My boys are going to capture their fourth balloon!

Go, go, go, go, go!

Uh-oh, they've dropped another one!

Go, empty into the--

Three, congratulations, Red Team, you guys won $100!

You go, new heads, come here, gimme some--

Go!

- Come on, guys! - Oh!

Not me, not me!

We got stuff flying everywhere, we got real goals!

Go, come on!

Watch the people!

That was amazing!

Oh, we got one down!

You have 18 seconds on the clock!

Come on, you guys!

[screaming]

We got 15 seconds left!

Whoa!

[crowd cheering]

Come on, come on!

You got it, four more bottles!

Come on, come on!

[crowd cheering]

That was amazing!

Oh my God!

[crowd cheering]

It's slidy already!

Oh!

Keep going!

Search, my son, search!

If you see anymore bonus jugs, let me know.

You got it, you got it, go on, go on!

Down the hatch you go, down the hatch!

[music playing]

Go, go, go, you guys got it!

Over the middle, there we go!

[crowd cheering]

Get in get, get in there, go!

Search, hurry, hurry, get on with it!

Get on with it, get on with it!

Look everywhere, look everywhere!

Oh, look right here, right there, right there!

Come on, you got it!

Get in here, get in here!

Boom!

Get in there, 15 seconds, guys, move!

Come on, come on!

Come on, you guys, come on!

There we go!

You can do the second one, you can do the second one!

Go, go, go!

Come on, run!

Oh, congratulations, guys!

Come on over here, come on over here!

Come on over here a minute!

Join me over here!

You guys went through six, I said six, obstacles.

Liza, he's totally clean, he's totally messed up!

You gotta mess him up, dude, mess him up!

There we go, there we go!

For more infomation >> Gabriel Iglesias's Childhood Dreams Come True w/ Marc Summers 🎈| All New Double Dare | Nick - Duration: 4:23.

-------------------------------------------

Sonic Mania Part 1 | Better Late Than Never Videogames #12 - Duration: 30:30.

Before I start this review, I feel it's important to have a moment of full disclosure:

My relation to Sonic Mania is kind of unique.

While I was still in high school, I originally cut my teeth in game development at a website

called Sonic Fangames HQ, or SFGHQ for short.

It might seem weird now, but there was actually a period of about five years where no real

Sonic games were being released.

I mean, yeah, I guess we had games like Sonic 3D Blast and Sonic R, but those were spinoffs;

nothing more than distractions between "real" games.

And from 1994 to 1999, none materialized.

SFGHQ became a place for Sonic fans to make their own games during this five year lull.

I watched some of my friends grow up to become real game developers at that website, because

I was there, growing up right along with them.

Because of this, I have formed certain opinions on the games made by these people, and of

that community as a whole.

A handful of SFGHQ community members went on to work on Sonic Mania.

This makes Mania a very personal game for me; this isn't just an indie pixel art Sonic

game, this is a reflection and a judgement of my entire adolescence.

It is a product of our community.

And to be honest with you, there's some bitter-sweet jealousy mixed in with that,

because these guys got to live the dream.

They graduated from making fan games to real, official Sonic games.

If I'm being honest, I kind of expected them to mess it up.

I'd played the fan games these guys had made before -- and while stuff like Retro

Sonic, Project Mettrix, and Sonic Nexus were a decade old or more, I felt like it gave

me a pretty good idea where some of the development team's heads were at last time they tried

to make their own game.

Good as they were for fan games, could they pull off the real thing?

I was skeptical, because I didn't think any of us could, myself included.

SFGHQ had some extremely talented people in it, but most simply weren't on the same level

as making something like Sonic 2.

And why would we?

Most fan game projects were solo affairs, whereas Sonic 2 was developed by a team of

a dozen or more professional Sega employees.

I expected Sonic Mania to be a glorified fan game; passionate to be sure, but ultimately

clumsy.

Sega claimed they were helping guide Sonic Mania's development, but that wasn't exactly

comforting either.

Just look at Sonic 4.

Even at its best, it never held a candle to the original Genesis games.

Though I knew the people working on Sonic Mania were at least smarter than that, it

was still hard to shake my worries.

At least some of the worries I felt were also from the general fatigue of Sega constantly

banking on Classic Sonic nostalgia.

Sonic Mania represents at least the eighth time Green Hill Zone in some form has made

a return appearance.

While it could be argued that Mario always had the Mushroom Kingdom and Zelda's always

had Hyrule, Green Hill Zone and its associated reference material weren't crutches to be

leaned on until the release of Sonic 4: Episode 1 in 2010.

After that point, nostalgia seemed to become Sonic's primary focus.

It's like, hey, do you remember checkerboard hills?

Do you remember buzzbombers?

Or motobugs?

What about Metal Sonic, do you like Metal Sonic?

Here's all the Metal Sonic.

We'll put him in every game we have if that'll make you buy it.

At this point, it can seem like there are more Sonic games banking on nostalgia than

there are games to be nostalgic FOR.

Sonic, once a character embodied with so much forward momentum that they put it in his theme

song has spent nearly a decade being haunted by his past.

Instead of focusing on making games with new, good ideas, they were mainly being sold on

their nostalgic value, to remind us of other, better games.

That's largely because the developers at Sonic Team never seemed to get things right.

Despite chasing nostalgia, Sonic Team couldn't help putting their own bizarre spin on things,

often to embarrassing results.

Between poor controls, incorrect sound effects, and uninspired level designs, all these constant

throwbacks did was reinforce the idea that neither Sega or Sonic Team seemed to get what

made Sonic special to begin with.

This nostalgia was just a hollow gesture to boost sales, as none of the developers apparently

had any real affection or understanding of the old games.

But that's the first way in which Sonic Mania differs: Sonic Team's logo is nowhere

to be found in this game.

Previously, on games like Sonic Advance or Sonic Rush, Sonic Team would take the bulk

of the credit, even if some of the developmental legwork was done by another company, like

Dimps.

Sonic Mania is different, putting Christian Whitehead, Pagoda West and Headcannon's

names front and center.

This is more than a cheap bid at nostalgia; Sonic Mania reads like a true love letter

by fans, to fans.

Or, I guess, to use the game's own nomenclature: "by the mania, for the mania."

This is a game stuffed to overflowing with references to Sonic's legacy.

Like, yeah, you go back to Chemical Plant from Sonic 2 again.

But at the end?

It turns into Dr. Robotnik's Mean Bean Machine.

And, yeah, it's Flying Battery from Sonic & Knuckles, but it's also got parts of Sonic

CD's Wacky Workbench, Sonic 2's Wing Fortress Zone, and even parts of Sky Base from the

Sonic 1 on the Master System, all mixed together with it's own new, original, unique ideas.

I assume there are novel-length wiki articles dissecting all of the most intimate references

Sonic Mania makes to Sonic's history, and that's fantastic.

The love, care and attention this game received is obvious, and far exceeds Sonic Team's

own efforts in every aspect.

When talking about Sonic, most tend to focus on his speed.

Going fast is a defining aspect of playing a Sonic game, but there's a core essence

that the classic Sonic games were built upon to help facilitate that: number one being

that Sonic the Hedgehog is meant to be a very simple game.

Whereas most classic platformers of the era took notes from Mario's playbook and required

two separate buttons for running and jumping, Sonic the Hedgehog used only one button, which

allowed him to jump.

Without a dedicated run button, Sonic is basically always running, which is why the character

focuses on going fast.

This influences all of Sonic's control.

Unlike when Mario runs, Sonic has a longer acceleration curve.

Given a flat surface, it takes longer for Sonic to reach top speed, lending an element

of tension when enemies or other obstacles threaten to break the momentum you've been

building up.

But what really makes Classic Sonic special is how he interacts with the environment.

Hills and slopes will change Sonic's physics realistically, where walking uphill is a greater

struggle than running downhill.

This forms the basis of Sonic's rollercoaster gameplay, as you go barreling down hills,

around loop-de-loops, and through other amusement park spectacles.

Momentum isn't just earned, it's fought for, cultivated and meant to be protected.

And a well-timed spin only enhances your ability to build up speed, even letting Sonic go so

fast the game itself has trouble keeping up.

Sonic 3's manual infamously even has a line warning you about secret "traps" where

Sonic can get stuck inside of walls.

A result of characters moving SO FAST the game itself starts to break.

Momentum can also be a useful tool.

Jumping off of an upslope can provide extra vertical height, allowing for impressive shortcuts.

This is the core of what makes Classic Sonic special.

The best 2D Sonic levels are built with these things in mind, and Sonic Mania might be the

first 2D Sonic game in almost twenty years to show an understanding of how any of this

works.

Christian Whitehead and Headcannon's Simon Thomley obviously know their way around classic

Sonic, thanks to their work on remastering Sonic CD, Sonic 1, and Sonic 2.

This means everything in Sonic Mania works exactly the way it should.

Most importantly, Sonic Mania actually introduces a brand new ability: the "Drop Dash" that

only further emphasizes the importance of rolling into Sonic's ball form.

Unfortunately, I feel like something is a little lost; to me, figuring out where and

when to roll into a ball is pretty integral to the Sonic experience, because it adds a

little bit of extra strategy to keep track of.

That being said, nothing in any of the Classic Sonic games teach you why rolling is important.

It's likely most people finished those games without really understanding why, or even

how to roll in to a ball, and similar complaints could be leveled against Sonic 3's InstaShield.

The InstaShield extends Sonic's attack radius ever so slightly, making it easier to deal

with spiked enemies, but the game never makes that obvious.

The Drop Dash theoretically provides more opportunities for a player to experiment with

the benefits of rolling, but it's just not intuitive.

To execute a Drop Dash, you must first jump into the air, release the jump button, and

then, without touching the ground, press the button again and hold it for almost a full

second.

That probably isn't something you're going to stumble upon by accident, and Sonic Mania

itself never teaches you to use it.

The only way you'd know the Drop Dash was even in the game is if you watched interview

coverage of the game before it released, heard about the ability from a friend, or tried

digging through the instruction manual, assuming you could even find it.

The Drop Dash is an incredibly smart addition to Classic Sonic's moveset, but the game

does a poor job of communicating what it is or how to use it.

Classic Sonic level design is an interesting beast.

A lot of Classic Sonic levels have, at their most basic, two paths: a faster upper path,

which is full of more risks but also more rewards, and a slower, more casual lower path

that most people fall down to after being knocked off the upper path.

Some levels in Sonic 2 may have as many as three or even four overlapping pathways, and

Sonic 3 expands things even further with character-specific paths that can only be reached if you're

playing as Tails or Knuckles.

Sonic Mania picks up the torch from here, with what are some of the biggest, most intricately

detailed 2D levels ever created for a Sonic game.

Though it cuts back on some of the character-specific routes, there are zones in Sonic Mania that

are larger than most Sonic 3 levels.

But that's also the game's biggest problem, because it ends up being too much of a good

thing.

One of Sonic 3's biggest levels is Carnival Night Zone, Act 2.

It's so big that if you aren't paying attention, it's possible you'll reach

Sonic's time limit.

What this means is that if you exceed ten minutes in any given level, you'll fail

that level with a "Time Over" and have to restart from your last checkpoint.

In that context, now consider what I just said about the size of Sonic Mania's levels:

it's not uncommon to find yourself pushing six, seven, even eight minutes or more for

every level past Chemical Plant Zone, and that's not even factoring in extra time

spent inside of special stages or the blue spheres minigames.

Y'see, something else Sonic Mania brings over from Sonic 3 is the emphasis on exploration.

The only way to get the "true ending" in one of these Sonic games is to collect

all the Chaos Emeralds.

To do that you have to slow down and look for hidden rooms containing warp rings that

send you to one of the game's special stages.

From there, you must catch a UFO that's stolen one of the seven emeralds.

On one hand, if you pump the brakes and hunt for these secrets, you're almost guaranteed

break that ten minute limit.

But on the other, if you hurry through levels, you'll never get that true ending.

You have to pick one or the other, and the game does a poor job balancing this.

Speed runs may finish these stages in significantly less time, but that's dedicated play focusing

on practiced routes, which is far removed from how the average person will experience

the game.

Especially on their first time through.

Now, the upcoming Sonic Mania Plus will contain an option to turn the time limit off, but

it's worth mentioning it's on a menu normally containing secret options that must be unlocked

before you can select them.

It's possible you'll have to finish the game once or meet some other secret requirement

before the you can turn the time limit off, but I'll cover that in a separate follow

up video after Sonic Mania Plus launches.

Right now, in the game's original state, it's a huge problem, and makes it feel like

the game is fighting against its own design.

Even if you are afforded the option to disable the time limit in Sonic Mania, the sheer size

and complexity of these levels ripples through the rest of the game.

If you look at other classic 2D games from the early-to-mid 90's, most have levels

that take around three minutes or less to clear.

Mario, Mega Man, Donkey Kong Country, Kirby, Castlevania, and even third-stringers like

Bubsy or Cool Spot rarely ask the player to remain focused for more than three consecutive

minutes, maybe four tops.

And this is even kind of baked into a lot of modern games.

Think of a game like Uncharted: Over the course of ten or fifteen minutes, you might spend

some time climbing, which leads in to a stealth section that goes wrong and turns in to combat.

Even if the overall scene is long, the way it engages the player is constantly changing

every few minutes.

That's because, after a while, doing the same things in the same level for so long

gets to be kind of exhausting.

That's not to say Sonic Mania is short on ideas or can't support its seven and a half

minute levels.

Like I said earlier, any given zone is like three or four different stages mashed together.

It's a lot of very compacted things with nary a pixel to be wasted, but that starts

to wear on you.

Maybe this will only play to my North American viewers, but by the time I finished Sonic

Mania, I had a feeling that can only be described as the third night of Thanksgiving leftovers.

Okay, so you have Thanksgiving, right, which is a Holiday with origins in the harvest celebration,

where farmers would have all this food from crops they planted in earlier in the year

and everybody eats until they feel sick.

Usually, you have so much food for Thanksgiving that you have enough for leftovers on the

second night, where you usually also eat way too much.

And by the third night, you've eaten so much food that the mere thought of another

dinner roll or sweet potato makes you feel a weary, deathly ache deep within your bones.

That's kind of what it was like when the credits began to roll after almost six hours

with Sonic Mania.

Enjoyable as it was, my body just couldn't take any more, whether I wanted it or not.

Unfortunately, Sonic Mania's length problems don't end with just the levels themselves.

One of my big fears going into Mania was how the game would handle boss encounters.

Boss fights are something even seasoned developers working on big budget triple-A games can and

do get wrong.

And for indie games, especially FAN GAMES, boss fights miss more often than hit.

Too many modern boss battles focus more on making the boss you're fighting in to a

character.

Usually what this boils down to is fighting a boss that's invulnerable for long stretches

of time in order to give them moments to show off their personality, either through big

flashy animations or long attack patterns that must be avoided.

That looks cool, but in terms of gameplay, it means you're waiting for the boss to

repeat a stupid mistake over, and over, and over so they can expose their weak point and

give you the opportunity to hit back.

That's less a fight and more like standing at the bottom of a flight of stairs hoping

your rival will fall down them.

And hoping they'll do it more than once.

It not only insults the player's intelligence, but it makes the enemy they're fighting

look like an idiot for letting it happen so many times, and above all else, it's just

boring.

This was definitely true of the new Hidden Palace Zone boss added to Christian Whitehead

and Simon Thomley's remastered mobile version of Sonic 2.

While it was cool looking, deciphering the tedious steps required to actually damage

the boss just wasn't fun, and I was worried this kind of logic would carry forward to

Sonic Mania.

Thankfully, most of them aren't quite that bad, but the main problem is the boss fights

just never end.

When you reach the end of Hydrocity Act 2, for example, you face two full length bosses

back to back.

Phase one has you guiding bombs into propeller blades, and phase two is just a carbon copy

of a boss from Sonic 3.

No changes, no twists, just the exact same boss from Sonic 3.

If two bosses back to back sounds weird, consider then the fight with Metal Sonic at the end

of Stardust Speedway: it's FOUR entirely separate phases as you scramble your way up

to the top of a tower for a final showdown.

Depending on how quickly you get through everything, this one boss fight by itself can take anywhere

from 3 to over 7 minutes to finish.

To put things in perspective, if you collected all the Chaos Emeralds and came into this

boss fight as Sonic's ring-draining Super Sonic form, you would need between 200 and

500 rings in order to make it through the entire boss fight without losing your powers.

I don't know if there are even that many rings in Stardust Speedway Act 2 total, because

it's one of the shortest levels in the game.

It has to be, for how much time it takes to fight Metal Sonic.

Those are the two worst examples, but too many of these boss encounters don't respect

your time and don't do a good job rewarding skilled play.

Take the boss at the end of Studiopolis Act 2, which is basically just a random number

generator that tells you whether or not you get to damage the boss.

A textbook Sonic the Hedgehog boss has simple mechanics, is easy to hit, and goes down quickly

once you know the trick.

Eggman is more often than not a damage sponge; whereas a boss fight in something like Mario

adheres to Miyamoto's so-called "rule of threes" because it usually only takes

three hits to defeat, Eggman usually takes eight hits or more.

It's imperative that players can freely wail on Eggman because of this, and most of

the boss fights in the Genesis games are more about managing a quick, aggressive assault

instead of standing around waiting for your turn.

Too many of Sonic Mania's boss fights lean on a crazy reference or a cool visual concept

when that's only half the battle, and the amount of time you spend fighting this stuff

just makes the exhaustion issues I mentioned earlier even worse.

Because let's be honest, one of the last things you feel like doing after playing through

a super long level is fighting an equally long boss fight.

The argument could be made that the bosses and the levels are just fine the way they

are.

That I'm the one overdoing it, that I should pace myself and exercise better self-control

to avoid burning out.

Such an argument completely misunderstands the concept of pacing itself.

People who play video games inherently fall into bad habits because of the nature of play.

Gaming and addictive behavior can be very closely related, because fun games are the

ones you don't want to turn off.

It's the best kind of problem to have as a developer, but it's still a problem nonetheless.

It's the job of the game designer to find ways to snap players out of those bad habits,

because the players themselves will rarely do it on their own.

If Sonic Mania has problems with pacing, it shouldn't be up to me to pace myself, because

the game should be giving me more places to stop and recharge.

This is the ACTUAL reason levels in all those other games tend to be so short: completing

an objective is a lot like a punctuation mark at the end of a sentence, insofar as it lets

you stop and take a breath.

I get that Sonic Mania is supposed to be a maniac's tribute to Sonic the Hedgehog,

but it also asks you to hold your breath for a really, really long time.

To engage in a little bit of back seat game design, there are ways Sonic Mania could have

handled its length problem and still remained enjoyable.

For example, instead of two acts per zone, Sonic Mania could have implemented the original

Sonic's three act structure.

This would allow them to keep roughly the same amount of content they already have,

but spread it out with more opportunities to stop and recharge.

Actually, as long as we're mentioning recharging, Sonic Mania also could do a better job saving

your progress, too.

For example, let's say you're at Flying Battery Zone, it's act 2, you've gone through the

entire 6 minute level, and you rage quit at the frustrating spider boss at the end of

the level.

You just shut the game off, that's it.

But, 30 minutes later, you cool off and decide to try again.

In the current version of Sonic Mania, reloading your save file from Flying Battery will start

you all the way back at the beginning of Act 1, erasing up to 15 minutes of work.

That's unacceptable.

It needs to be better at letting you resume your progress from wherever you left off.

Ideally, it should be resuming from the last checkpoint you touched.

Because let's be honest, it's not 1993 anymore.

People are playing Sonic Mania on the bus, or during their lunch break at work.

What if the batteries on their Nintendo Switch are dying, and they don't have time to finish

the level or get to a charger?

Sonic Mania isn't built to consider these kinds of scenarios, and it probably should.

Heck, being able to resume from the middle of the stage may even help with levels feeling

too long, because it would free you to stop playing whenever you felt like it.

As an extreme example of dealing with this game's length, Sonic Mania could even implement

Sonic Jam's "Easy Mode."

For those of you who don't know what that is, I'll explain: So Sonic Jam was a Sega

Saturn collection of the four main Sega Genesis Sonic games.

It came with all kinds of extras and even a few bonus modes, including a brand-new "Easy

Mode."

When easy mode was enabled, you'd face fewer enemies, have more power-ups, and even skip

entire levels.

That might sound kind of lame, but hear me out: There was nothing better than to kick

back on a chill Sunday afternoon and play through a highlight reel of Sonic's best

moments.

You could start the original Sonic the Hedgehog at 4pm and be done with Sonic 3 & Knuckles

before dinner.

The real, full, original versions of those games were still there when you wanted to

take things seriously, but having a more casual mode available made for a nice, breezy, relaxing

experience.

For a game that can sometimes feel like a grind, that's definitely something Sonic

Mania could benefit from.

Sonic Mania's breathless enthusiasm for the hedgehog's 16-bit history is both its

most powerful strength and greatest weakness.

This is a game so bursting with passion that it is near its breaking point.

The multitude of cheap cash-ins during the Mascots With Attitude fad in the early 90's

serves as a reminder that Classic Sonic's gameplay is a tricky recipe to get right.

The Sonic Mania Team has done a better job than anyone else has, including Sega and Sonic

Team themselves.

After a certain point it becomes pretty clear that either Sega isn't interested in what

people originally liked about Sonic the Hedgehog, or they genuinely have no idea how to replicate

it.

Sega should be the masters of this sort of game already, teaching the newbies how these

games worked, not the other way around.

It's like this freaky ouroboros, where it looks like Sega is being shown how to make

a Classic Sonic game by people who learned all this stuff FROM Sega 25 years ago.

Imagine graduating from school and having to re-teach all of your algebra lessons back

to your math teachers because THEY'RE the ones that don't know the answers.

Sonic Mania somehow manages to pull success out of that impossible paradox.

This is the game Sonic 4 should have been.

Heck, this is the game Sonic Generations should have been.

It's biggest flaw is that, like I said earlier, it's too much of a good thing.

Which is a pretty significant flaw.

Maybe if it was still 1994, I was still 11 years old, and I had an entire summer vacation

ahead of me, things would be different.

Maybe then, Sonic Mania would become my new favorite Sonic game, surpassing even Sonic

3 & Knuckles.

But it's 2018, I'm about to be 35, and my plate is overflowing with other things

to do.

I've changed, the world has changed, and Sonic Mania hasn't.

Undoubtedly that's mission accomplished for a development team so focused on retro

gameplay.

But it makes it difficult for me to play it in the same context I do with the old 16-bit

Sonic games.

I like those old games enough that they are almost constantly in my rotation.

It's rare for me to go more than a few months without messing around with one of them.

But, with Sonic Mania, once I properly finished the game as all of its characters, I just

haven't had the urge to go back to it.

It's levels are too long and too complex for a quick pick-up-and-play session, especially

once you also start thinking about its tedious boss fights.

Sonic Mania is not unlike asking a superfan to describe their favorite thing in the world:

it's a rambling, way-too-deep conversation that keeps going even long after you might

have lost interest.

It's got a lot of ideas and expresses a lot of love, but it just needed a little more

tempering.

I wouldn't call it the best Sonic game ever made, but I might be willing to call it The

Ultimate Sonic game, if that makes sense.

I still really like it, I think it's an impressive accomplishment, I just don't

know when I'll ever get the urge to play it again.

Sonic Mania contains everything that made Sonic great, compressed into one of the most

densely packed games in this series, for better or worse.

If you're the type where finishing a game just once is never enough, Sonic Mania will

keep you coming back.

Just... make sure to pace yourself.

Thank you all for your patience while I put this video together.

I actually wrote most of it last September, but then my life was turned upside down.

Between moving to a new state, the PC version delay, being in the hospital, my desktop breaking

down and more, it has been a long, difficult road in getting this review done.

I'd thought about just waiting until the release of Sonic Mania Plus, but y'all have

waited long enough, so stay tuned to a follow up video when that releases.

Thank you goes out to Claris Robyn for usage of her Sonic Mania speed run footage, there's

a link to her channel in the video description.

I definitely recommend giving it a look if you want to see what real high-speed Sonic

Mania gameplay is like.

Special thanks go out to my Patreon supporters Logan, Brando, Juan Pablo, Dave M., Setsune

Wiefel, Conor F., Thomas G., Tom B., Monuma, Nolan, Fiesta, Matt, Ryan M., Keith, Connor

S., Sam, Tim, Anders, Ryan L, Christopher, Rose, Lucas and Stephen.

You guys have all been saints.

Actually, speaking of Ryan L, for those of you that don't know, that's Rlan2, the founder

of Sonic Fangames HQ, the website I mentioned way back at the start of this review.

Given how many people working on Sonic Mania were members of that community, I was surprised

Ryan wasn't given a special thanks in Sonic Mania's credits.

If it wasn't for Ryan and his Sonic Fangames HQ website, there probably wouldn't be a Sonic

Mania.

Be sure to thank him by reading his blogs, and playing the games he worked on over at

Halfbrick and now PikPok.

He really deserves the recognition.

And if you want to follow me, I have blogs and social media and all that fun stuff, too.

You can also support me financially through Patreon so I can keep doing more of this kind

of stuff in the future.

I also release exclusive music, video, games, and Patreon donors can even hear the original

version of this review that I recorded back in September of last year, so there's tons

of reasons to pledge your support.

I even have links for Ko-fi and PayPal.me for those of you who don't like rolling

monthly donations and only feel like donating once.

Just visit Patreon dot Com slash BlazeHedgehog to learn more.

And finally, as cliche as it may be, liking this video and subscribing to my channel does

help me out more than you realize.

But I won't twist your arm about it if you don't want to.

See you in the next video!

For more infomation >> Sonic Mania Part 1 | Better Late Than Never Videogames #12 - Duration: 30:30.

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Time After Time: Featuring Natalie Hope Semaan & LewisLuong - Time After Time Cover - Duration: 4:41.

Title: Time After Time: Featuring Natalie Hope Semaan & LewisLuong - Time After Time Cover

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