Thứ Sáu, 27 tháng 7, 2018

Waching daily Jul 27 2018

yeah Goku black won the first-ever patreon poll... well kind of, it was

actually a tie with somebody else and you'll find out who that somebody

else is next video. if I had to use one phrase to describe Goku Black it would

be that he's well-rounded. he can play any role seeing as he's not totally

dependent on assists or meter, and he always has something for whatever the

situation may be. his heavy normals are great, especially the crouching heavy and

while he lacks range on his standing medium his crouching medium isn't bad and

that's much more important. yes it's true that he doesn't have a low crouching

light attack but if you factor in all his heavies, his normals rank above

average. however his projectiles are average, and which I should remind you

that "average" isn't bad it just means that he doesn't have an advantage over

most characters. his ki blasts are a bit on the weak side however he does have a

grounded Kamehameha, and the Kamehameha is one of, if not the best projectile in

the game. his god slicer and divekick take him across the screen very quickly

and let's not forget that teleports are the ultimate form of mobility... so no

surprise here. being able to force his offense on

people with the god slicer paired with an assist, having extremely easy damage

in the corner with the bomb loops, and his teleports make Goku Black one of the

best characters in the game in terms of ease of use. and what I mean by ease of

use is that his above average normals, mobility, and damage will carry novice

players over most. however at higher skill levels Goku Black comes up a bit

short when his opponent respects his game since he lacks great pressure and

mix-ups that the other top tiers have. oh and I only realized this after making

the guide... but zamasu is the advanced version

of Goku Black. and now that everyone's mad let's get started with the guide.

quarter-circle forward and attack is Goku blacks God slicer which is his primary

tool to start his offense when used with an assist. the initial ki blasts have

the same properties as a standard ki blast so your opponent can cancel their

guard with a reflect or super dash, however it's not a big deal because it's

fairly difficult to react to the light version since it has only one shot

before the stab... and you typically use the medium or heavy versions in a combo only.

the light version has a short start up making it very easy to combo into and

you don't have too much vertical movement, making it ideal to force your

offense on your opponent with an assist. the medium version does more damage and

causes a slide knockdown however it has a longer startup making it harder to

combo into and it scales your combo by four... as opposed to the light version

which scales by one. I know this sounds bad but it's not really a big deal because

you normally use this at the end of a combo where the scaling is already at max.

the heavy version is just like the medium except that has a short startup

making it easy to combo. as mentioned before this is primarily used in combos

however the light version can be used in the neutral to force an offense went backed

up by an assist. quarter-circle back and attack while airborne will give you a

divekick. the light version comes out fast and... well... it doesn't knock your

opponent down. and if you hit a grounded opponent you're at a disadvantage

afterwards. this scales your combo by two and you'd be hard-pressed finding a

legitimate use for the light version. the medium while doing more damage is slower

making it harder to combo and scales your combo by three, but it does count as

a smash giving you a wall bounce if you're close to the corner allowing for

a follow-up. it's important to note that if it connects you're able to double

jump or air dash even if you already used it earlier in the combo. the heavy

version is the best of both having a fast start up, wall bouncing

in the corner and scales your combo by two. it also counts as a smash and does

more damage than the medium version. the primary use for this divekick is as a

smash attack towards the beginning of a corner combo. the additional hits it

gives you before going airborne makes the higher damage scaling worth it. quarter

circle back and attack on the ground is your teleport.

you'll always teleport to the same location that's relative to your

opponent... so if your opponent is airborne you're gonna teleport up there with them.

light teleports you close to your opponent while the medium version

teleports you a bit further away. heavy teleports you behind your opponent. if

used sparingly you can use it to teleport in on your opponent from the neutral.

however the main usage is to reset your block stun pressure in open space. oh and

before you go crazy with the teleports just remember that a crouching heavy

does not care which side you teleport to. next up we have your kamehameha and it

operates exactly how you'd expect. it's fast, it'll plow through smaller ki

blasts, and it scales your combo by two. there's really not much more to say

about this. and finally we have your command grab

which is a slightly slower and weaker kamehameha except zamasu is there to

grab your opponent... and of course we all know where those hands have been. this

command grab doesn't count as a smash attack and it gives you an extremely

small wall bounce, but you can't combo afterwards normally and it scales your

combo by three. seeing as you'd most likely have to use a vanishing attack

to continue you're going to be getting some pathetic damage because a vanishing

attack scales your combo by five and counts as a smash attack... so you'll

be at the maximum damage scaling with no smash extension very quickly. but then

again it is a tracking command grab that still shoots off the kamehameha on whiff.

let's take a look at what attacks you should be thinking about at their

specific ranges.

at the longest range if your opponent's getting too comfortable trying to bait a

super dash feel free to fight back with your kamehameha. granted you don't want

to spam it because that'll make you vulnerable to jump-ins and such, however

it's good to keep your opponent on their toes.

if your opponent has too much respect for your beams, mixing it up with the

command grab is a good way to score some damage and get your opponent to

overextend. in the event that you're fighting against somebody that has a

teleport or just really good reads, use your ki blast instead because you can

always cancel into a vanishing attack for safety. at worst your opponent will

just vanishing attack your vanishing attack which is a lot better than eating

a full combo. alternatively you can use your teleport to get in, but you must use

it very sparingly... basically you have to condition your opponent NOT to expect it

in order to get any mileage from it. but if your opponent can't react to your

teleport, then by all means abuse them with it. your light god slicer is

gonna be your best way to force an offense when backed by an assist. even if

your opponent knows it's coming it's still pretty hard to counter it. we'll go

over which assists provide the best protection in the synergy section. and of

course in the mid-range you have your generic overhead low mix-up... which is

done with the low air-dashing heavy mixed up with a short dashing

crouching medium. in the close range when you think speed really matters, your

crouching light is your best bet. it may not impact low but it has good

range and goes into your mediums nicely.

this time around I'm gonna make a few changes to this section in hopes to cut

down the length... so if it doesn't work out... well... you know I'll just go back to

the other format. the first change is that I'm gonna do an overview before

going into the individual timing for each column. that way for those of you

that don't want to see the individual timing for each character, you'll at

least know what the sections are all about. first up we have the command grab

extensions. under normal circumstances you'd have to immediately use a vanishing

attack even in the corner to combo off it... which murders your damage output and

also ends up costing you meter. so naturally if you can get more damage and

build meter it's definitely a good thing, especially seeing how this is a really

dirty command grab.

next up we have the ability to keep the pressure going after a light god slicer

from long range. the reason why it's "long range" only is

because at mid range you can just use your generic options of a low air dashing

heavy or a quick dashing crouching medium. Goku Black with the help of assists can

easily combo multiple bomb supers in the corner for some real easy damage. some

characters require a smash while others have to be at a specific height... and

that's what the third column is all about.

and as expected we end with the low juggle extensions and the corner dragon

rush extensions. alright this is the time to skip ahead if you don't care to see

further details. so the command grab... I'm sure you noticed that it's only two

points... and that's because the situation is... well... "situational." it's not gonna be a big

part of your game but when the opportunity presents itself it's nice to capitalize

off of it. one point if you can get a combo afterwards and two points if the

timing's easy. it's not really a big deal if you can get a standing medium

or not because the damage differential is minor. trunks gives you a standing

special cancel into a super dash. the Captain hits low enough for you to get a

jumping ki blast... if you want something easier use a slightly delayed standing

medium. call frieza out when the beam first impacts, jump after them to combo.

it's possible to use a standing special into a super dash but the timing isn't nearly

as easy. for kid Gohan call him out slightly after the impact of the beam

jump to follow-up. piccolo can get a jumping ki blast but the timing is very

strict, it's much safer just to use a standing medium or special instead. Goku

can give you a crouching medium... aka whatever you want. jump to follow-up when

using Vegito. Bardock allows a jumping ki blast,

call him when the beam impacts. zamasu's timing isn't too forgiving... make sure to

slightly delay the medium. broly's timing is a little more tight than

normal but still manageable, use a standing special to combo. same with 21,

the timing's more difficult than the others. use a standing special to follow

up or play it safe and just jump to follow up instead. beerus easily gives

you a standing special. a crouching medium is possible but the timing is strict. Goku

Blue's timing is tough and the most consistent follow-up I found was a

crouching light. Hit gives an easy standing special. call Gohan as the

beam impacts. use a super dash to combo afterwards. a standing special is

possible with Tien, but it's safer to jump instead. and of course Yamcha gives you

anything you want.

jump to combo with 16. it's also best to jump when using

Nappa. super jump with Majin buu.

moving on to the light god slicer. two points if the assist keeps your opponent

stationary, as in they can't jump out. three points if there is only one gap

before or after the assists. and four points if it's gapless as in your

opponent can't even reflect. i'll remove a point if there's some negative aspect

to it. it's hard to see because it happens real fast

but the opponent is able to jump, but trunks catches them before they can get

away. the timing is as the second hit impacts of the god slicer. the Captain

can just barely protect you and keep the opponent grounded, the timing is just

before the second impact of the god slicer. frieza's long-range assist was

made for stuff like this... easily reaches and provides gapless protection. the

timing is as a second hit impacts. Vegeta's range isn't as good, it's just

outside of a low air dash and of course your opponent can reflect. he needs to be

called out right before your god slicer. goku is great as you would expect,

totally gapless, however the timing is at the same time you push the light button

for the god slicer... which can be an issue because if you're still holding forward

the assist won't come out. so I find it easiest to input quarter circle forward

then I push back and light with the assist button at the same time. same

thing with vegito, at the same time you push the light button...

however it's not gapless but if your opponent tries to jump they're gonna get

hit. so there's a small gap where they can reflect after the assist,

however since Vegito's assist is considered a small ki blast they can

reflect anyway. Zamasu has a gap after the assist, but your opponent can't jump

out. call him right before you input the god slicer.

Broly needs to be called out right before the input of the god slicer and

there's no gap before the assist, however there's a small gap afterwards... so small

that your opponent will get hit for trying to jump out. 21 is gapless before

the assist however there's a tiny gap afterwards and

it'll punish chicken blocking. her timing is at the same time you push the light button

beerus has the same issues as vegeta... the

max range is just outside of the mid range, and since it's a small ki blast your

opponent can reflect. the timing is right before to god slicer input. Goku Blue's a

one gap lock-down which has barely enough range, but the timing is really strict;

call him out just before the second impact of the god slicer. Tien needs to be called

out right after you push the light button. there's a gap after the assist but they

can't jump. out Yamcha can provide gapless pressure when called as soon as

the second hit impacts. 16 is also gapless with good timing, call him out

when the second hit impacts. Nappa is gapless too, the timing is when the ki

blast impacts. majin buu can keep your opponent locked down with some pinpoint

timing... if your opponent tries to jump they're gonna get hit but you really

can't capitalize off of it. the timing is when a second hit impacts. gotenks

keeps them in place nicely... completely gapless too. call him out right before

your god slicer. cell's range is just outside of your generic options and

there's a gap after the assist, however it'll punish people who try to jump out.

the timing is right before the god slicer. he lost a point because of the short range.

now for the corner bomb loop extensions... it's a lot of easy damage

with the easy combos. call out an assist during the second hit of your light god slicer then

immediately cancel into your super, and mash light to continue the combo. two

points if the assist needs some specific setup like a smash or some weird height.

three points if there's no unique setup but the timing is a bit difficult. and four

points if is done at the mid or high range and the timing is easy. if there's

something negative about it a point or two can be lost. I also put a H M or L which

lets you know what height the super needs to be performed so you can tell

what order to use. you'll combo from lowest to highest. mid's can be combo'd into

other mids, and highs can be combo'd into other highs.

but lows cannot be combo'd into other lows. pretty much lows are the worst

and usually require some real specific setup. if it needs a smash I put a little

S next to it... and of course trying to link two smashes together will be

problematic. trunks is an easy mid height activation.

the Captain's an easy mid as well.

frieza's at a weird height between mid and high and needs a dive kick smash

due to the fast assist, so he's

go to have to be your first activation.

kid Gohan is a typical high activation.

Vegeta needs to be called out at the same time you push the light button for

the slicer. he can also work at a slightly higher activation but not quite

the high position. while Goku's a low activation, the best setup I found was

into a normal juggle with the medium slicer ender... and as soon as you touch

the ground call goku and activate your super. even though it's technically a low

activation the juggle can be whatever you want into a medium slicer, so he gets

four points. vegito is your typical high activation.

Bardock is a mid divekick smash activation, so he needs to be first.

zamasu ideally is between mid and high, but can connect off of a mid or

high activation... barely. so if you have another mid activation put zamasu

second and if the other activation is high put zamasu first. broly's a mid activation.

beerus is similar to goku in the sense that it's best to end with a

medium slicer, but the activation is a little bit above the ground. the timing

isn't easy, especially if the juggle ended really high. the best ender I

found with Vegeta Blue is to do a double jump combo and call him at the same time

you pushed the special button for the ki blast, then cancel into the light divekick

then super. sounds difficult but really isn't. the best I got with

Goku Blue is to end with the medium slicer, then call him out and activate as

close to the ground as possible, then perfectly time a grounded light... then

jump into another juggle. it sounds harder than it really is... which is only

mildly hard. Hit's a single jump smash activation.

the easiest activation I found with Tien is to do a single jump juggle then end

with a light divekick and call him out at the impact, then activate your super.

yamcha needs to activate after a single jump smash divekick... and for some reason

I had the most success when my combo was crouching medium, medium, then jump

straight up, light, light, special, medium divekick. no fuss for 16... it's an easy high activation.

Nappa has an easy high activation as well.

Same with majin buu, easy high activation.

and krillin is a easy high activation too.

Gotenks isn't too tough, just make sure not to delay calling him out or activating

and you'll be fine. and cell is yet another easy high activation.

so I'm gonna revert back to only showing the assists that aren't easy to figure out,

such as a different juggle or a quick dash before the extension. naturally if it's not

cutting it I'll revert back to showing each clip. one point if you can continue

with the jumping attack after the assist. two points if you can get a

standing medium and three points if you can get a crouching medium. I used auto

combo links unless stated otherwise so the opponent will be closer to you after

the heavy. and here's a graph visually showing where most of the characters lie

on the assist timing. you'll notice that around each assist portrait there's a

colored border and that colored border corresponds with what rank they are on

the extension chart. so if they're green that means they get a crouching medium, if

they're teal they get a standing medium, and if it's a red border they

only get a jumping extension or super dash. okay now for the slightly unique

extensions. trunks is a good example of why it's best to use the auto combo for

these extensions, the combo randomly drops sometimes when you don't use the

auto combo links... anyway make sure to quick dash before your jump after the

assist. with kid Gohan do a single jump juggle, call him out at the same time you

push heavy, and super dash as soon as you touch the ground.

piccolo can only be done in the corner and his timing is with the heavy impact.

in open space goku can only get a super dash extension however if you're

around mid stage you can cancel into your medium divekick and ride him to the

corner. call zamasu just before you push the heavy button and make sure to

quick dash before your jump for the extension. broly needs a quick dash before

the jump also, the timing is at the same time you push heavy. beerus does have

a mid stage extension but the timing is very strict...

tap the assist button at the same time the medium impacts. in the corner however

it's much easier, just call them at the same time you push heavy. a standing

medium is possible if you call out Goku Blue just before you push the heavy

button... a delayed heavy that is. if you delay it long enough you can even get a

crouching medium if you use a quick dash. delay your heavy and call Hit

immediately after you push the heavy to get a standing medium. Gohan can combo in

the corner, call him out when the heavy impacts in a single jump combo, super dash

to follow-up to be on the safe side. 16 is another case of delaying the heavy if

you want to standing medium or crouching medium. use a single jump combo and the

timings when you push heavy. it's also easier to NOT use the auto combo links so

you'll end up closer to the ground. same with Nappa, delay the heavy in a

single jump combo if you want to get a standing

medium. the timing is at the same time you push heavy. due to the random nature kid

buu's assist brings, if you're mid stage just cancel into your medium divekick

after the heavy to continue to combo. the timing is when you push the light

button. for Gotenks the best extension I found was a single jump combo with

medium, light, heavy. the timing is when you push medium... it's safer to super dash for

to follow up because the sides might get flipped or something weird like that.

if you call out cell between the light and the medium you can get a crouching

medium, but it's really random so if you're at least mid stage just ride him

to the corner with your medium divekick, and the timing for that is at the same

time you push the medium button before the heavy.

finally we're at the corner dragon rush extensions, and you'll notice that it's only worth 2 points instead of

the normal 3... and that's because I think it's only worth 2 points instead of 3.

they get one point if you can combo with the jumping attack or super dash and 2

points if you can get a standing special. and of course here's a line graph to

show a typical timing. the general combo will be dragon rush, light, medium, heavy...

if it's different, I'll let you know. and now let's look at the unique extensions.

when using piccolo delay the heavy then use a standing light before the special.

the timing is when you push the heavy button. with Broly instead of doing light

medium heavy, use medium light heavy. call him out when you push the heavy button.

call 21 when you push the heavy button, however make sure not to delay the hits or

buffer the heavy... on the way down kick them with medium before landing and

using special. this is definitely not an easy extension. the best I found with

Goku Blue is dragon rush, medium, double jump, light medium heavy, kick them with

the medium on the way down, then jump up for the extension. the timing's when you

push the heavy button. this is really difficult just like 21. call Gohan out a

little after the heavy impact. the extension is not easy but it is possible.

if you delayed the heavy you can get a standing special with Tien. the timing is when

you push the heavy button. with kid buu call him out between the

light and the medium, and make sure to kick him on the way down with heavy to

get your standing special. if you delay the heavy using 16, kick them on the

way down with medium, then you can get a standing medium. the timing is to call him

when you push heavy.

first let's start with something I'm sure many of you tested already, but just

in case let's go over it. after your level 3 super your opponent is in a hard

knockdown state... which means they can't tech or delay their wakeup.

if you teleport immediately upon landing your opponent is forced to block or

reflect. as you can see I'm going nuts on the crouching heavy, but there's just

not enough time to get it out. so obviously the mix-up will be if Goku Black

teleports in front or behind. granted that the startup is visually

different but it happens so fast your opponent won't have an easy time

reacting to it. as far as the timing goes I start the input as soon as his hand

touches the ground and it works out pretty well. on hit you'll get another

combo and on block you apply pressure... it's a pretty nice deal.

let's say you get a corner combo on your opponent and you know it won't be enough

to kill... if you save a double jump in your juggle, you can reset your opponent

with a dragon rush that will catch back, up, and forward techs. do any corner

combo that leads to a juggle and end with a down heavy cancelled into a

whiffed ki blast... immediately dash backwards and go into your dragon rush. if you

timed it correctly it'll catch the three air techs.

if your opponent techs downward they'll avoid it...

but teching downward is really dangerous because you're not blocking by default,

and that's why most people don't use it. but... if your opponent is the type to tech

downward, instead of air dashing backwards after the whiffed ki blast, just attack and

you'll be able to impact them as soon as they become available to be hit.

if you use this in open-space, a backwards tech will get away from you,

but you'll still catch up and forward techs.

the longer your combo is the more strict the timing will be, but being able to

kill off your opponent with a single combo into a dragon rush reset makes it

worth it... or at least I think so

so I wasn't able to find a suitable open space block string for a few reasons,

however that doesn't I mean I don't have anything for you. the block string I'm

gonna show you doesn't sustain the assists indefinitely... meaning that on

the third loop you can't use an assist. any attempt to prolong the block string

will put you at risk. but just because there isn't a single sequence that loops

forever doesn't mean you don't have options. here's flow chart that shows you

what your options are. first you start off with crouching light, light light,

medium, crouching medium, heavy, then you have your first option. if you want to go

for the command grab this is your time since your opponent shouldn't jump

because of the crouching heavy threat. if you think your opponent will try to

reflect a tiny gap before your crouching heavy, cancel into your teleport for

a full combo punish. and of course if you think your opponent will play it safe

continue with the crouching heavy. after the crouching heavy is blocked you have

choices again... you can grab them, or if you think the reflect is coming go for a

teleport. if you want to continue to block string you'll choose one of the

two red options. god slicer is your best bet and works with pretty much every assist

at close range. if you have a long reaching assist like Frieza you can opt for the

kamehameha, which has the benefit of punishing people who are trying to

attack or jump out... but remember that most assists can't work with it. anyway

you can do two loops before having to choose something that does not require

an assist. this block string can push your opponent pretty far across the

stage, and if you can get them to the corner... well now you have access to a

sustainable block string. once again this is ONLY in the corner and yes it'll go

on forever. the reason why it doesn't work in open space is because you can't

immediately attack during your air dash or else you'll whiff... and that gives your

opponent an easy crouching heavy counter against you, but in the corner

you can attack immediately out of your air dash so your opponent can't anti-air

you with proper assist timing. you still have those reflect spots before the

crouching heavy and the first hit of the god slicer but remember that you can

either command grab them or teleport for an easy punish, and a nice thing

about the teleport is that if your opponent played it safe and kept

blocking... well they're right back in the block string.

and as always thanks for checking out the video. I'd like to give a special

thanks to my patrons who voted for Goku Black... which I'll be putting up another

poll shortly. and for those interested in supporting the channel so I can

eventually make this my full-time job, the patreon link is in the video

description below, as well as an actual description I should probably change... but

I thought was funny... and true.

For more infomation >> Goku Black Guide - Dragon Ball FighterZ Tutorial - Duration: 31:28.

-------------------------------------------

JBugs - 1971 VW Super Beetle - 1600 Short Block Disassembly - Duration: 6:28.

Hi, I'm Sam with JBugs.com

With the discovery that our 1971 Super Beetle's engine needs to be rebuilt, in our last video,

we continue disassembling the short block.

The engine will be completely disassembled so that the case, crank, and other components can be inspected.

The case, if reusable, can be machined and reused.

We start by loosening and removing all the smaller nuts

and bolts around the perimeter of the case,

then follow with the six large case stud nuts.

After making sure all the nuts, bolts, and washers are removed, the case can be split apart.

There are small ledges at the front and back edge of the split in the case.

Tapping the left side of the case at the ledges while pulling at the head studs on the right side case half,

the case starts to open up.

With more light tapping at the lower engine stud,

the right case half comes free.

Lifter clips are inserted into the lifter bores on the right side case half to hold the lifters in place.

The right side case half is lifted up and off the engine and set aside.

Now, the crankshaft can be lifted up from the left case half by the one and two connecting rods.

[Lift] straight up and out of the case and set on our bench.

The camshaft is pulled straight up next and the cam plug is pulled from the engine.

The six o-rings on the main studs are carefully pried up, cut, and removed.

The main and cam bearings are removed from the case.

A pair of needle nose pliers are used to remove the four dowel pins from the main bearing journals.

The pins should be tight in the case and the holes should be squared in the journal.

A wallowed out hole indicates that the bearing is twisted

and, most likely, the case should be replaced.

The lifters are removed from the case. Note that if you plan on reusing the lifters,

place them into a container and mark the positions so they go back in that same place into the engine case.

Now, the distributor drive pinion is pushed out of the case,

and the two pinion shims are removed.

The engine case is flipped over and an impact driver and ground down chisel are used,

to loosen and remove the two oil release plugs.

The oil pressure spring and pistons are removed,

noting the longer spring installs at the crank pulley side of the case and,

the shorter spring installs closest to the flywheel.

The eight cylinder head studs are un-threaded from the case by double nutting each stud,

and using a wrench or socket on the bottom nut.

I use a 17mm nut first with a 15mm nut on top,

which allows using a socket or a ratchet on the bottom nut.

The case is flipped over and the three oil sump plate studs are un-threaded from the case.

Note that the oil pick up stud has a nut inside the case which must be unthreaded.

The oil pick up stud is much longer than the other two,

as it runs up inside the case and holds the pickup in place.

The left case half disassembly is complete and the right side is very similar.

The lifter clips are removed,

and the lifters are removed from the engine case again noting their position if they are going to be reused.

The main and cam bearings are removed,

and a pair of needle nose pliers are used to remove the number two crank journal dowel pin.

The head studs and sump plate studs are removed.

The right side case half can be placed back on the left and loosely bolted in place for safe keeping.

At the bench, we can begin disassembling our crank.

The rear main bearing is slid off.

A hammer and punch are used to remove the pulley woodruff key.

The oil slinger is removed,

followed by the front journal bearing.

Unless you have a set of snap ring pliers,

stop here and move to the connecting rods.

Snap ring pliers are necessary to remove the retaining ring,

and caution is used sliding the ring over the crank so it does not scratch the bearing journal.

A press or puller are needed to remove the distributor drive gear and the cam gear from the crank.

Both fit so tightly that they have to be heated up and slid onto the crank during installation.

We'll take our crank to a shop,

and have the gears pulled off so that we can pull off the number three main bearing and inspect the crank.

At the back of the crank, the four dowel pins are removed.

All should have a snug fit into the crank.

Like the case, the pins should fit tightly into the crank and the hole should be square in the end of the crank shaft.

Wallowed out holes indicate that the flywheel and crank had twisted either from a loose gland nut,

or too much horse power.

If the holes are damaged, they may be able to be drilled out for over-sized dowels.

All four connecting rods are removed by un-threading the rod nuts,

and then lightly tapping the bolts to free the rod from the cap.

Keep each rod cap with the rod it came from as they are machined an assembly.

Note that the rod and the cap are stamped with matched numbers that should line up.

Also note, the rod nuts are one time use as they are peaned over during installation.

They are used to keep the caps in place currently, but will not be reused.

With that, our engine disassembly is as compete as we can get it.

The crankshaft will be taken into a shop to have the gears pressed of, so we can reuse it.

All of our case hardware, head studs, dowel pins, and key ways will be cleaned and inspected.

The engine case will be cleaned and taken to the machine shop for inspection.

We had one theme in mind, hoping that the engine was usable or at least rebuildable.

But, that theme has be modified slightly [but] still keeps to the spirit of the first.

Those will be shared in out next video though so stay tuned, thanks for watching, and motor over to JBugs.com

for all your vintage Volkswagen parts and accessories.

For more infomation >> JBugs - 1971 VW Super Beetle - 1600 Short Block Disassembly - Duration: 6:28.

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DISNEY FOX DEAL CONFIRMED - Xmen And Fantastic Four RETURN HOME - Duration: 3:07.

what is good YouTube Warstu here and we've got some comic-book news breaking

news Fox approved the merger with Disney so Disney is going to own the Fox

properties so they've got the acquisition but hold on a second

this doesn't mean they actually own the x-men characters the Deadpool etc just

yet so the offer of seventy 1.3 billion dollars was agreed and they said okay

hey this does not actually mean they own the properties this doesn't mean we're

going to see Deadpool in Avengers 4 this doesn't mean we're gonna see the x-men

in a post-credits scene for Avengers 4 after the end credits roll for Avengers

4 what this currently means is they've agreed to sell Fox to Disney so what's

gonna happen now is it's gonna have to be agreed on a lot of different channels

the international regulators obviously in the EU and all over the world

they've all got agree so there is a bit misleading information out there so yes

they have agreed to sell but it hasn't gone through yet and it should be

finalized early 2019 so in theory if everything goes according to plan and

they iron out all the little contracts about everything because they have to

agree to everything they've agreed a price but they need to agree to terms

and conditions so they have got until the first half of 2019 and I presume

that that means the first water 2019 then it will be theirs but that doesn't

currently mean they own Fox just yet the merger will go through but let's be

transparent it's not closed yet so Disney doesn't own Fox yet they

can't use the x-men characters they can't use Deadpool just yet but it will

go through so like always guys please like subscribe and comment let me know

what you are most hype about obviously the Fantastic Four can combat x-men

could come back Deadpool it's gonna be pretty cool so

Disney officially owns everything well they have kind of got the monopoly now

as the Justice Department merica has already pre agreed it so as long as no

negotiations go wrong with the finer details Disney will own Fox which is

gonna be awesome it really will be awesome let's just hope they don't

recast that pool or anyone like that so like always guys please like subscribe

and comment and I will get you in another video very soon guys catch ya

later

For more infomation >> DISNEY FOX DEAL CONFIRMED - Xmen And Fantastic Four RETURN HOME - Duration: 3:07.

-------------------------------------------

Oprah Winfrey Lifestyle | 2018 - Duration: 10:01.

Oprah Winfrey Lifestyle | 2018

Oprah Winfrey Lifestyle | 2018

For more infomation >> Oprah Winfrey Lifestyle | 2018 - Duration: 10:01.

-------------------------------------------

Test your British English with a comedy sketch - Duration: 4:55.

Hallo.

We have something special for you today, but first I'd like you to meet our friend Craig.

Hello everyone.

Craig is British but he lives in Spain.

That's right and I'm visiting Vicki and Jay in the US this week.

So we've made a special video together with Craig for you.

It's a story about British and American English.

Yeah.

There are some words that Craig and I say in British English that most Americans don't

say.

Which sometimes confuses Jay.

So what we've done is we've made a little story.

It shows some things that we say that Jay doesn't.

So your task is to identify the words and phrases that are causing confusion for Jay.

Yes.

So while you're watching see if you can spot them.

Are you ready?

Well it's a lovely conference hotel.

isn't it?

Yes, isn't it great?

I hope Jay hasn't overslept again.

We never hear the alarms on our phones.

No, he's up.

I saw him at breakfast.

Good.

Ah Jay.

You're late.

Sorry.

I thought this meeting was on the first floor.

Yeah?

Well, this is the second floor.

No, it isn't.

Never mind.

Have you got the artwork, Jay, for our presentation?

Yes, it was quite a challenge.

I couldn't find all the images you wanted so I had to take the photos myself.

Oh cheers, Jay.

Yeah, cheers.

Ah.

Cheers.

Cheers.

Show us the pictures.

Sure.

Here's the first one.

I don't understand.

Yeah.

Which picture is this?

Hmmm.

Man delivering the post.

This isn't what we had in mind.

Where are the letters?

You didn't say anything about letters.

But we wanted a postman.

Let's move on.

Jay, show us the next one.

OK.

Well this photo was very hard to take.

I don't get it.

Me neither.

Well, you said you wanted a suitcase in a boot.

Now I couldn't find a boot big enough for a whole suitcase but I did my best.

Are you taking the mickey?

The mi...

What do you mean?

We need to see a suitcase in the back of a car.

Well then why didn't you say so?

I thought we did.

You did not.

Don't get shirty.

Sh...

What?

What's the next one?

OK.

I put a lot of effort into this one and it's exactly what you asked for.

It's a school boy holding a rubber.

What's wrong now?

It's pants Jay.

No it's not.

Its a condom.

Vicki, you're going to have to make all these images again.

Yeah.

You're such a plonker Jay.

What time is our presentation tomorrow?

8.30 in the morning.

Do you want me to stop by your room and knock you up?

Oh, that would be great.

Thanks Craig.

What?

So did you like the story and did you spot the words that caused confusion?

If you did, tell us in the comments.

There were ten of them.

In our next video Jay and I will explain what they were and what they mean.

And do you know any other British and American English differences?

Tell us about them too.

Before we stop Craig, can you tell everyone a little about what you do in Spain?

Yes.

I help Spanish speakers improve their English and our website and podcasts are a great way

to take your English to the next level.

They're excellent.

Where can people find them?

You'll find our podcasts at inglespodcast.com and our free courses and much much more at

mansioningles.com.

I'll put details in the comments.

Make sure you check them out.

Goodbye everybody.

Bye now.

For more infomation >> Test your British English with a comedy sketch - Duration: 4:55.

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Star Wars: AT-TE Walker - Vehicle Analysis - Duration: 4:31.

For more infomation >> Star Wars: AT-TE Walker - Vehicle Analysis - Duration: 4:31.

-------------------------------------------

Donald Trump und der „Tiefe Staat" (Kommentar von Ernst Wolff) | 27.07.2018 | www.kla.tv - Duration: 5:58.

For more infomation >> Donald Trump und der „Tiefe Staat" (Kommentar von Ernst Wolff) | 27.07.2018 | www.kla.tv - Duration: 5:58.

-------------------------------------------

DESENHANDO DAICHI SAWAMURA | COLLAB HAIKYUU - Duration: 3:16.

For more infomation >> DESENHANDO DAICHI SAWAMURA | COLLAB HAIKYUU - Duration: 3:16.

-------------------------------------------

ADAM BUBIK - Racji gram [OFFICIAL VIDEO] - Duration: 4:06.

♪ SOMEHOW INCREASINGLY OFTEN ♪

♪ LATELY I KEEP RUSHING FORWARD ♪

♪ IF IT IS IN THE RIGHT DIRECTION ♪

♪ OR IN GOOD TIME ♪

♪ I DO NOT KNOW IT MYSELF ANYMORE ♪

♪ ...OH OH... ♪

♪ I AM STILL RUNNING FAST ♪

♪ ...OH OH... ♪

♪ I DO NOT KNOW IT MYSELF ♪

♪ SAY THAT I AM A BIT RIGHT ♪

♪ THAT I DID NOT BATTLE WINDMILLS IN VAIN AGAINST CIRCUMSTANCES ♪

♪ SAY THAT YOU WANT TO SUPPORT MY CRUISE ♪

♪ ...OH OH... ♪

♪ CLOSED IN A BLACK CAN, SOMETIMES THEY DO NOT ALLOW TO SLEEP ♪

♪ BUT STILL, ALTHOUGH IT IS DIFFICULT, I WANT TO PLAY AUTHENTICALLY ♪

♪ ...OH OH... ♪

♪ I WANT TO PLAY ♪

♪ ...OH OH... ♪

♪ TO BECOME A HERO ♪

♪ SAY THAT I AM A BIT RIGHT ♪

♪ THAT I DID NOT BATTLE WINDMILLS IN VAIN AGAINST CIRCUMSTANCES ♪

♪ SAY THAT YOU WANT TO SUPPORT MY CRUISE ♪

♪ SAY THAT I AM A BIT RIGHT ♪

♪ THAT I DID NOT BATTLE WINDMILLS IN VAIN AGAINST CIRCUMSTANCES ♪

♪ SAY THAT YOU WANT TO SUPPORT MY CRUISE ♪

♪ CRUISE ♪

♪ ...OH OH... ♪

♪ CRUISE ♪

♪ ...OH OH... ♪

♪ CRUISE ♪

♪ ...OH OH... ♪

♪ CRUISE ♪

♪ ...OH OH... ♪

♪ CRUISE ♪

♪ CRUISE ♪

♪ CRUISE ♪

♪ THAT I DID NOT BATTLE WINDMILLS IN VAIN AGAINST CIRCUMSTANCES ♪

♪ CRUISE ♪

For more infomation >> ADAM BUBIK - Racji gram [OFFICIAL VIDEO] - Duration: 4:06.

-------------------------------------------

Analyzing the Blocky Logic Puzzle - Pwn Adventure 3 - Duration: 10:51.

If we look at the list of challenges, then we see that we made good progress.

We only miss Overachiever, Blocky's Revenge and Pirate's Treasure.

Blocky's Revenge was one of the first things I stumbled over when I was just exploring

the island in the let's play.

So just a quick recap.

We walked into this cave that quickly turned into some kind of underground bunker.

And we arrived at the very first closed door where we simply have to toggle the button.

After progressing through this portal-esque test facility we realized that essentially

the game implements logical gates.

The buttons you can toggle are inputs and through a combination of logic gates such

as NOT or XOR gates you have to get the desired output, to open the door.

So for example the very first door was an input line, a NOT gate and and output.

The second door introduced the AND gate.

Which means both inputs have to be a toggled ON, or has an input as 1, or high, or whatever

you wanna call it.

So it starts out to be a fairly easy logic puzzle that seems to increase a bit in complexity

and introducing more gates.

However at some point we walk around a corner and reach the final room.

Where we see this monster.

So during the let's play I already said that it's pretty clear that these are logical

gates and we somehow have to find the correct input to toggle the final block to open the

door.

But the amount of inputs is just crazy.

Actually it's 32 inputs.

Or 32 bits.

If you could find a very efficiently implemented algorithm of this logic check, then it could

maybe be brute-forced.But if you have a well implemented algorithm, you could also just

map out the logical combination and solve it yourself.

Maybe, if you have it properly drawn on a piece of paper rather than a cluttered room

like this, it's even pretty easy to solve it by hand.

Or at least use something like z3, which I have shown on this channel before.

Either way we somehow have to figure out how the inputs are combined with logical gates

to produce the output.

And a very clear path to get to that, would be just grab a club mate, put on some hacker

sounding music and just write everything down.

It's just laborious work.

And you have to make sure to not make a mistake.

So I was kinda dreading that idea.

Now, if I would have played the CTF I would have to make a decision based on the time

constraint of the competition.

And maybe then I would have just done it, or ask others in the team to do it, because

once it's all mapped out, you can just throw z3 at it to solve it.

But I had no pressure and I was kinda dreading doing that.

Similarly to how we found the the location of the golden eggs by static analysis, I was

actually hoping I could find the logic implementation in the libGameLogic library.

Then I could either efficiently brute-force the input over a few days, or extract the

the logical operations to solve it with z3.

So I sat there in BinaryNinja looking for any functions that could be related to this

challenge.

Of course first search term would be "Blocky" or "Block".

And we see some things like the FlagOfTheBlock and the BlockyChest, but nothing directly

connected to the logical gates.

Nothing about input or output.

But when looking around more, especially in other classes I saw functions related to "Circuit".

And that totally makes sense.

It's basically an electronic circuit, with Logic gates, inputs and outputs.

And the player has a function "SetCircuitInputs" and "PerformSetCircuitInputs" which requirs

a string and an integer as parameter.

And from looking at the "InitCircuitStates" function we learn that each stage has a name.

Stage1, Stage2, Stage3, Stage4 and FinalStage.

So it totally would make sense if the function SetCircuitInputs is called with the stage

name and the state of the inputs as an integer.

And the final stage for example is exactly 32 inputs, 32bits, so exactly one unsigned

integer, like the parameter.

And you could also easily verify that, by using the LD_PRELOAD method introduced at

the very beginning of this series, where you can simply overwrite this function and print

the value of the parameters when it's called.

And then when you try to toggle the first input you see the output here.

However because we hijacked this function entirely, the original function is not called

anymore, thus it doesn't do anything besides printing this here.

But now we verified the parameters.

I looked into the input functions, but none really looked like implementing this kind

of logic.

ClientWorld:SetCircuitInputs just does some networking stuff.

ClientHandler is very linear and short, so no real logic in here.

You can also already see a lot of other weird functions here, and they are originating from

standard templates I think.

Like vectors, function pointers and stuff like that.

But I had my highest hopes for the CircuitOutput functions.

I was hoping they would kinda go over the input and update the logical gates.

I mean, the client displays the logical outputs with glowing red connections, so I thought

this information, which line to turn on or off should be somewhere in here, right?

And the Player::GetCircuitOutputs looked kinda promising.

It's looping over maybe some vectors, and setting single bits, and testing some values,

so it looked good.

And at this point I was also trying to think about how would I implement this.

Would I have some kind of tree or network with inputs and gates and some kind of loop

is walking that tree and evaluating each logical gate?

But I don't know?

How do you implement something like this.

If you have different ideas how this could be implemented, you would know better what

to look for.

But for example I would create classes or structs implementing each gate and just hook

them all up.

But that's not the case here.

And so I couldn't find a satisfying answer for myself.

It seemed non-trivial, or rather non-basic?

It's not like everybody would implement it the same way, there are very different

options how to do it.

And so I kind of imagined these vectors with elements would somehow implement that.

I tried to debug this, and other parts with gdb, but couldn't find anything and gave

up.

And I'm still not 100% sure.

I'm like 75% sure that our client doesn't actually have this logic gate information,

and the loops we are seeing here are simply handling just part of it.

Like looping over the final result.

What I have just described I did in parallel to other challenges, much earlier, and at

that time I didn't have the network proxy yet.

But now I do have the proxy so I decided to look at the packets being sent and received

related to the Blocky Dungeon.

And it's super easy to see the packets being sent when buttons are toggled.

It's a very simple packet, it starts with the packet ID 0x3031. which is actually in

ascii the digit 0 and 1, so binary, bits, 0 and 1, kinda fitting.

Now that I come think of it, I think the 2 byte packet identifiers all have some meaning.

Health is a ++, mana is "ma".

Jumping is "jp".

The position packet is "mv", maybe for move.

Ooohhh man… that makes all so much more sense now.

Anyway, in the circuit packet we can see some ascii data included again, and the length

of that data, so we unpack that.

And then we have an integer.

And when toggling these buttons we see the value change.

And actually if you look at the bits of it, instead of hex, it becomes much clearer.

So here we have the CircuitInput unsigned integer.

But also with the server response packet we get some additional data.

So I had to modify my parser to pass the origin to the individual functions as well, because

this part we only look at when the server is sending it.

And that turns out to be the the state of the whole circuit.

It took me quite a bit until I figured that out, but basically I went back to the start

and started simple.

And the first stage seems to have 3 output bits.

Which I thought was weird at first, but then I realized each bit represents one important

output line.

And in another puzzle we have 6 output lines.

This also made me realize the first byte, or actually two bytes, are the number of bits

that will follow.

So here we have 6 output bits.

And in the FinalStage we have 0xae, so like 174 bits or so.

And 174 divided by 8 is 21.x, so we need 22 bytes to hold the 174 bits, and that is exactly

what we see here.

Awesome, right!

So this packet is coming from the server when we set a particular input.

Which is another indication that actually the client does not know how to set the output

lines.

It simply sets it to whatever the server says it is.

That might be the case, however later I remembered the offline mode, and then there is no server

involved.

And also in offline mode the Blocky puzzles work.

So the client somehow has to know!

So if anybody reverse engineers the client and is able to find exactly where that is

implemented, please let me know!

But now we can also use our proxy to inject the packet to send to the server, so we can

set input to whatever we want very comfortably without having to walk to each button.

See I didn't press the button, I just faked the packet, the server calculated which bits

has to be set, returns that information and the client turns those particular lines on

and off.

At this point I was wondering how to proceed.

Like I said I didn't want to transcribe the whole circuit by hand on a piece of paper,

which seemed super tedious.

I wanted to be more clever.

And I had another idea.

I don't know if it's going to be feasible, and it's not something I would have attempted

during the CTF, but I was wondering, could I approach this challenge with machine learning?

I always wanted to have a reason to try out some machine learning and maybe that's it.

We have input bits, some unknown function doing something with it and essentially a

bunch out output bits.

Isn't that something where machine learning can be really good at?

But in order to do some machine learning, we need a lot of training data.

So I modified the proxy to inject random SetCircuitInput packets in a loop and in the response parser

I look at what the server sends us, extract the input state along with the output bits,

and write it to a file.

Now I just have to trigger sending those packets and we can see how essentially the circuit

input is brute-forced.

These are all random input attempts and it looks super cool.

Here just some shots from different angles.

I think it's awesome.

I could look at this for ages.

So the response is then written to a file.

And this is how the file then looks like.

Each line simply has all the 32 bit input bits, and the 170something output bits.

What we can do with this data we will explore in another video.

I have linked the dataset below, so feel free to play around with it as well.

For more infomation >> Analyzing the Blocky Logic Puzzle - Pwn Adventure 3 - Duration: 10:51.

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RUSOS REACCIONAN AL DÍA DE LOS MUERTOS (EN MOSCÚ) | REACCIÓN - Duration: 6:58.

We're gonna react to Mexicans performing the Day of the Dead

In Moscow

They had a concert

They decided to show their national holiday

To Russian people, in Moscow

I think there were many people

We shall see -Let's watch

They're wearing the makeup

Russians had that makeup too

Yes yes yes

I think a Russian made this video

He cut the video

It's 4 minutes long

That Mexican guy with a skull is always at boxing events

When someone from Mexico fights

Ensemble

I think there were lots of people there

Everyone who was interested, came

Your favorite costumes, but there's no hats

That guy has a hat

The video is in slow motion

I wonder how Russian kids react to that

To those faces

That area has a roof

It's inside the Mexican embassy

Mexican embassy in Russia

I think this is Mariachi music

Show the whole area

There are many people there

There are kids too

Someone painted on their faces

It looks like the movie "Coco"

Very bright dresses

There are people with skulls too

They're all dancing

Russians were probably looking with wide eyes

I think an ordinary Russian person doesn't even know about it

Unless they watched the "Coco" cartoon

You know this song? -Yes

There are really a lot of people

Anybody could come there?

These are Russian people dancing

With Mexicans

Awesome makeup

That man looks like a prisoner

He came to support his wife

I hope they told them where that holiday comes from

Yes, there was a woman with a translator

Because other countries don't have it

Why is it only in Mexico?

Maybe our subscribers can tell us

And it exists in Guatemala too

Because Guatemala was once a part of Mexico

They have that holiday too? -Yes, they separated later

I see

When I was learning English, I was listening to audio lessons

The American guy was saying that he went to Guatemala

And on the Day of the Dead people would go to cemetery

They would make tables, bring food

And they would have a party at the cemetery

Kids were flying kites, people were chatting

With the ghosts

Families go there to chat and party

But it's in Guatemala

Maybe it's the same in Mexico, because it came from Mexico

Let us know what you think about the video that we just watched

It was interesting to watch

But it was short -Yes

I couldn't find a longer video

There were only short videos

It's very cool that Mexicans performed such a ceremony in Russia

And Russians were able to learn their culture

An ordinary Russian doesn't know about it

Nobody even knows about Mexican music here

Especially the day of the dead

Not many people know about Mexican music

We know -But we are an exception

I think in Mexico not many people know Russian music

Probably nobody knows Russian music at all

Especially Russian pop music

Maybe they know our classic music

Maybe they know our classic ballet

When I come to Mexico, I will be showing Russian music to Mexicans

And post it on my channel

Like and subscribe, leave your recommendations

Follow us on Instagram and Facebook

For more infomation >> RUSOS REACCIONAN AL DÍA DE LOS MUERTOS (EN MOSCÚ) | REACCIÓN - Duration: 6:58.

-------------------------------------------

I'm So Done With This Heat! - Duration: 9:51.

Hello lovely people and welcome back to my channel!

So, if you follow me on Instagram or have added me on Snapchat

you might have heard me complain about the weather.

So, it's currently Thursday and it's about 10:30 AM and it's already close to a 30°C.

It's just too much.

We Dutch people, we aren't really used to hot summers.

It's usually around 25°C. Tops.

And most of the time, it's just raining or we have thunderstorms.

We don't do this heat.

And now it's been like warm since, I think, May already, end of April.

And it hasn't really rained.

Which is also really annoying.

And it's super humid.

So, you sit on the couch, do nothing and you're still sweating like crazy.

Today it finally started to... be a little better.

Well, not exactly, but there's some wind now.

We didn't have that for a while either.

So that made it only worse, because then it was really burning hot.

Today, Thursday, and tomorrow, Friday, will be the worst days.

Because then it's like hitting over 35°C.

And yeah, we're probably hitting a heat wave.

Which for the Netherlands is at least five days over 25°C in De Bilt

which is like the centre of the Netherlands, in the province of Utrecht.

And if it stays five days over 25°C and two or three of those days are over 30°C

on that spot there, then we hit a heat weave.

Heat wave.

The heat is affecting me.

I'm sorry if I speak weird.

I haven't slept well in weeks, if not months.

Because it stays hot and at night, it doesn't go below 20°C, which is way too hot.

We should have like 15°C at least or lower to sleep nicely.

And it's just not doable anymore.

And it's driving me crazy.

I even tried turning around my whole rhythm.

So...

Let's see, it's Thursday now.

Tuesday night, I stayed up all night and I didn't go to bed till 6 AM.

And the plan was to wake up around 2 PM then and then just change it to that.

Well, I managed to get through the night.

Watched a whole season of Friends on Netflix, so that kind of helped.

And then went to bed at 6.

Wasn't that tired.

But then the sun isn't shining very brightly on our bedroom.

So, it's kind of cool over there.

But yeah, I woke up around 11 already.

Barely having slept.

And well, stayed in bed till like 12:30, but it didn't really help.

So I got up again.

Really tired.

Really broken.

I know it takes time to change around your rhythm.

Don't get me wrong.

But, yeah.

It didn't really help.

So, last night, Wednesday night, I did it a little bit differently.

I stayed up till about 2 AM.

Which is when it's getting noticeably cooler in the bedroom.

Because we have the sun at the front of our apartment

from like 3 PM till 10 PM, when it goes down.

So it's burning very brightly on our bedroom and on our kitchen.

Our kitchen is a true sauna.

The bedroom is a little better, but not much.

So, normally we go to bed around 11.

And that's only an hour after sunset, so it's still very hot in the bedroom.

So that's why I stayed up a little later and went to bed at 2 AM.

At which time it was quite cooler in the bedroom.

And that kind of helped, because I slept quite alright.

It's not that I feel all energized again.

But, it was quite better than how I slept the last couple of nights.

So, that's a win!

Not sure how I'm going to do it now.

If I'll go to bed at 2 AM again.

Or that I go to bed at 11 PM, just normally.

Or that I change it around completely again and go to bed at 6 AM again.

I'm not sure yet.

I'll just take it one day at a time.

I'll go to bed when I feel like it.

And if I keep tossing and turning, and hurting my back in the process, because I'm not comfortable,

and just sweating and staring at the ceiling,

I'll just get up again, watch some Netflix

and then I'll see when I go to bed.

Because that's, well, the advantage of not really having a life.

My boyfriend has to go to bed on time,

because he has to wake up at 5:30 every morning to go to work.

So yeah, that sucks for him.

But, I'm as free as a bird.

So yeah, I'm not sure what the plan is.

It's going to stay hot for quite a while.

We're hitting the peaks today.

And well, they say it's going to rain like crazy on Saturday

so I really hope that's going to happen.

But, the predictions keep changing.

First they said it would rain all day and now it only seems to be like early morning.

I'm not sure if it's going to happen at all.

I really hope so.

I really hope we get one big fall of rain.

And that it cools down a little to at least below 20°C, because that would be so nice.

Because this heat is just...

I don't like it!

I know this isn't that crazy.

Because I've heard friends in California and the surroundings say

that they hit over a 40°C, even close to 50°C.

But, we Dutch people, we just aren't used to the heat.

It's normally way cooler in the summer.

And way more rain as well, not as humid.

We just need rain.

We need some refreshment from all this heat.

And the wind is kind of helping now, but it's still crazy.

Anyway, let me know how warm it is where you live.

If you're dying from the heat as well.

I'm just going crazy.

And don't really know what to do.

I drink a lot of water, which means I'm on the toilet half of the day.

So, if you have any tips to deal with this heat, let me know.

People just keep saying: don't do that much, drink a lot of water, stay out of the sun.

Yeah, I know that.

But I can't just sit around all day on my couch,

staring into nothingness, drinking my water.

I, I can't do that.

I'm not the person to do nothing.

So, also, Thursdays, so today, I usually clean the house.

So at least vacuum, do the toilet - stuff like that.

Be a nice housewife.

But since it's going to be 35°C today

and it's already close to 30°C right now in the morning, I'm not sure if I will.

Like, the house really needs it.

But it's just way too hot.

Like sitting here is already making me sweat like crazy.

And I'm not really the person that sweats a lot, so that should say it all.

So I might wait till maybe early evening.

Because around 1 PM the sun disappears to the side of the apartment building.

And then it comes up front.

So the living room cools down pretty quickly in the afternoon.

So I could just start there and then we'll see about the other side of the house.

Let me know if you're having heat waves over there.

How you're dealing with it.

And well, I'll try to do nothing then.

Well, at least as little as possible.

Which I have been doing and it's...

I just can't.

I'm bored out of my mind.

But, doing something already... just... it's too hot.

I need cooler weather right now.

But it's not going to happen soon.

Because...

If the rain comes on Saturday, it will go down below 30°C

and that will stay that way till like halfway through next week.

But then it goes up over 30°C again and it probably stays like that for all of August.

So we're not done with this yet.

So, can we have Christmas or something?

Anyway, let's end this rant here.

Because it's way too hot to rant and to film and to do anything.

If you liked this video, please give it a thumbs up.

Subscribe if you haven't already.

And then I'll see you in the next one, next week.

Byeee!

For more infomation >> I'm So Done With This Heat! - Duration: 9:51.

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The Hunt for the First Neutrinos in the Universe | Cosmic Neutrino Background - Duration: 6:46.

[ ♪ Intro ]

If you like cosmology, you've probably seen this picture before.

It's called the Cosmic Microwave Background, or the CMB,

and it's a false color image of the oldest light in the universe that physics allows us to see.

It's a baby photo from when space was around 400,000 years old.

But it not the oldest image we might one day capture.

There's another, elusive cosmic background created by some of the most mysterious particles physics has described: neutrinos.

Appropriately, it's called the Cosmic Neutrino Background.

And if astronomers are able to snap a photo of it, well,

it'll open up a treasure trove of knowledge about the universe when it was only a second old.

Both the CMB and its neutrino counterpart have to do with a phenomenon called decoupling.

These were moments when certain particles stopped interacting with the rest of the matter in the universe,

and could stream through space without, for the most part, hitting anything.

See, at the moment of the universe's birth,

it was so hot that everything was just a soup of fundamental subatomic particles and light.

Then, as space expanded, temperatures started dropping, and particles started slowing down.

Eventually, that allowed the formation of protons and neutrons, then atomic nuclei,

and then atoms as a whole. And so on and so forth.

The Cosmic Microwave Background formed when photons separated from this soup.

For the first several hundred thousand years, there were so many lone electrons zipping around that the universe was opaque,

because photons couldn't travel very far before getting scattered.

Then, as the universe grew, the density of these free electrons decreased.

Many also started getting locked up into newly-formed atoms, so the average time between photon scattering increased.

And 380,000 years after the Big Bang, light was able to stream unimpeded through the universe.

Scientists say that this is when photons decoupled from matter.

And images of the CMB show us that moment.

But photons weren't the first particles to separate from the primordial soup.

When the universe was only a second old, neutrinos high-tailed it outta there, freely flying through space.

They produce their own background radiation distinct from the CMB, called the C𝝼B, or CNB.

The Cosmic Neutrino Background.

Neutrinos are in the same family of particles as electrons.

But unlike electrons, they're really hard to detect because they almost never interact with anything.

Like, you literally have trillions of them streaming through your body right now.

To neutrinos, even entire planets mean nothing.

This is why they were able to decouple from matter much faster than photons did.

They only had to wait for the universe to cool to 35 billion Kelvin, as opposed to a few thousand.

At that point, things were moving slowly enough, relatively speaking,

that neutrinos stopped crashing into other particles all the time.

Now, it's worth noting that not all neutrinos were made in the Big Bang.

They're also produced by stars as they undergo nuclear fusion,

and by your own body as certain radioactive atoms decay.

But cosmic neutrinos are a lot sneakier.

And right now, we don't have technology sensitive enough to find direct evidence of them.

Our current detectors can isolate neutrinos with energies on the order of 0.1 Megaelectron volts,

but that's over a billion times more energetic than cosmic neutrinos.

So we're working on indirect detection.

And there are a couple ways we can do that.

First, there's studying the CMB for any subtle imprints the CnuB may have made.

Basically, after neutrinos decoupled but before photons did,

the neutrinos would have created tiny sonic booms in the primordial soup.

They would've produced regions that were slightly hotter or colder than others nearby.

So far, some papers have reported detecting cosmic neutrinos' influence on the CMB.

A 2005 report in Physical Review Letters used data from the WMAP satellite and the Sloan Digital Sky Survey.

And Planck telescope data provided less ambiguous results a decade later.

It doesn't confirm anything for sure yet, but it is a promising start.

The other indirect detection method requires monitoring the radioactive decay of tritium.

That's a hydrogen atom with two extra neutrons in its nucleus.

Tritium naturally decays by emitting an electron,

but it can be forced to decay faster than usual if it absorbs a neutrino.

In that case, the electron it emits has a measurably different energy.

That energy actually depends on the energy of the neutrino that was absorbed.

So by tracking it, physicists would be able to tell the difference between the tritium absorbing a cosmic neutrino,

or one from another source.

The problem with this method, though, is scale.

Because the energy of cosmic neutrinos is so low, and our detectors aren't very large or sensitive,

we can only hope for a single detection a month. If that.

The KATRIN experiment in Germany, for example, uses 20 micrograms of tritium.

And under the most ideal of conditions they estimate they'll get 1.7 hits a year.

The PTOLEMY experiment at Princeton, on the other hand,

is currently operating a prototype device to track even more neutrinos.

It involves a detector the size of a postage stamp made of a single, atom-thick layer of tritium

on top of an atom-thick layer of carbon.

Ultimately, they hope to expand their amount of tritium up to 100 grams,

where they might capture 10 cosmic neutrinos a year.

So we'll see.

There's a ton of effort and money going into these techniques,

but scientists aren't doing it just for the thrill of the hunt.

Finding cosmic neutrinos would push back how far into the universe's history we can actually observe.

Right now, math can take us back further than the CMB,

but we don't have the experimental data to confirm it.

It's all hypothetical.

The CnuB would push us back to a time where matter and light readily interacted.

And knowing more about these cosmic neutrinos would inform astronomers how

what we normally think of as anti-social particles actually affected the structure of the universe.

So thanks, cosmic neutrinos currently flying straight through my… yep.

There they go.

Through the entire planet.

What are you going to do?

Thanks for watching this episode of SciShow Space!

If you'd like to learn more about the Big Bang,

you can watch our episode about the first few moments of the universe that physics can't quite explain.

[ ♪ Outro ]

For more infomation >> The Hunt for the First Neutrinos in the Universe | Cosmic Neutrino Background - Duration: 6:46.

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NEW FENTY BEAUTY Launch + Giveaway | This Week in Beauty 7/27 - Duration: 5:31.

I think you guys are going to be so impressed if you have a chance to feel

it hey guys I'm Roxette Arisa and you're watching This Week in Beauty with ipsy

so today we are breaking down Fenty Beauty's latest launches we're gonna be

talking about what's in the launch what's most exciting about the launch

and are there any products that are Holy Grail material will see and make sure to

stick around for a giveaway so first off we have to talk about this eyeshadow

palette this is the Fenty Beauty Moroccan spice I showed a palette and

there are 16 beautiful shades in here they are really pretty and they have a

really nice range of matte to shimmer finishes and they are so buttery and

smooth I always say that you can really tell a great palette from the mattes

just because it is difficult to swatch mattes and when your mats and your

shimmers are both bomb that's like a whole nother story and I feel like it

just makes it above the rest you know that's why I'm so excited to show you

guys this ishow palette because the formula I think is amazing and I think

you guys are going to be so impressed if you have a chance to feel it touch it

play with it create some looks and there are so many looks that you can create

with this because there is such a nice range of shades and the shades

themselves are very weightless they're buildable they stay put without creasing

and they were actually designed to fit for all skin tones so I love that about

this palette and overall it's just beautiful like the swatches speak for

themselves you know what I mean next up we have the eye liner so this is

the Fendi beauty fly liner long wear liquid liner this one is really really

saturated hyper saturated as they say and it actually is water-resistant so I

think it's a great option for the summertime this has a flexible tip on it

so you can get really nice precision strokes and one thing I like to do with

my eyeliner in general when I'm creating like nice sharp wings is kind of use the

brush to flick out the edge so that you get that really thin point at the end so

this one is so easy to do that with because of that precision tip and it's

easy to hold because they actually designed the packaging to have an easy

grip triangle shape to it so that if you're a makeup artist or even doing

makeup on yourself it's gonna be super easy

and convenient to hold and able to create those nice sharp wings and like I

said it does have that nice point on it the primer there's a really nice new

primer that goes along with I shot pilot well I mean you can use it with

eyeshadow palette and it just creates a really long-lasting

eyeshadow look and primers are great because they make colors even set up

more so when you're are using shadows that have this type of pigment and

you're using a primer underneath it's just gonna give you the most color

payoff possible this one is weightless it is color boosting and it is a really

great long wearing eyeshadow primer you can see here when you blend it in it's

pretty colorless I would say and it kind of just blends into your natural skin

tone when you apply it to your eyelids it is pretty transparent I would say and

it just kind of smooths the lids for better blending and crease proof wear

throughout the day then they also released some new brushes with this

question which I was really excited about because if you watch my youtube

channel you know that I am a brush lover I think that brushes are definitely like

just our tools you know our tools for our arts so first off we have the tooten

blending brush so this is the offensive Beauty tapered blending brush 210 and

this one is great because it does have this nice tapered shape to it and it's

perfect for blending eyeshadows into the crease and getting that really nice

contour area and one little tip that I like to do is really keep in mind how

you're holding your brush depending on what kind of eyeshadow look you're going

for so if you hold the brush or a blending brush like this upwards and

you're gonna get a more dispersed look a little bit more of a faded out look and

a really nice blend but if you turn the brush upside down and hold it in a

downwards direction then it deposits more color more pigment so you end up

getting a little bit more of a cut crease look but obviously it's a little

bit more of a blended out cut crease but that's how you're gonna get the most

pigment so that's my little tip on using blending brushes like this then we have

the Finzi Beauty all over I shadow 200 brush this one has a really unique

tapered fan shape to it and it's designed to perfectly pick up lay down

and pack out those eyeshadows and I really like to use this one just tapping

it into the eyes and it creates a lot of pigment payoff

so if you just tap it into the shadow and then really let me show you on the

back of my ham and then really tap the pigment into place and kind of use the

brush to blend out you get so much pigment and I think that's what's so

nice about this brush is that you're really getting the most pigment possible

but you can also use it to kind of blend out the outer corner areas as well so

honestly this collection is amazing I think there are so many great products

my personal favorite I have to say is probably the I shop out just because I

feel like there are so many different looks that you can create with this so

many different people are gonna love this palette because it is so versatile

so I have to say that this is definitely my favorite so what about you guys let

us know in the comment section below what is your favorite from the

collection what are you most excited about and you will be entered to win

some of these goodies so the Moroccan spice I shop palette the pro filter eye

primer and also the fly liner eye liners so get excited good luck everybody and

that is all we have for you guys today thank you so much for watching I'm Roxie

Theresa and we'll see you next time on this week in video with Ipsy

For more infomation >> NEW FENTY BEAUTY Launch + Giveaway | This Week in Beauty 7/27 - Duration: 5:31.

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#Блузы5 TM Meggi Магазин женской одежды Feya - Duration: 1:41.

For more infomation >> #Блузы5 TM Meggi Магазин женской одежды Feya - Duration: 1:41.

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CUPHEAD PART TWO + MORE ARGUMENTS | Jordan & Natalie - Duration: 9:29.

For more infomation >> CUPHEAD PART TWO + MORE ARGUMENTS | Jordan & Natalie - Duration: 9:29.

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INNA - Hot | Dj Night Life Remix (Türkçe altyazı ) - Duration: 4:33.

For more infomation >> INNA - Hot | Dj Night Life Remix (Türkçe altyazı ) - Duration: 4:33.

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12 DIFFICULT DECISIONS IN VIDEO GAMES | Los 12 Mas - Duration: 9:53.

For more infomation >> 12 DIFFICULT DECISIONS IN VIDEO GAMES | Los 12 Mas - Duration: 9:53.

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Glitter Princess's Dress, Shoes coloring pages Learn Colors for kid | Dress coloring with Glitters - Duration: 10:53.

Glitter Princess's Dress, Shoes coloring pages Learn Colors for kid

Glitter Princess's Dress, Shoes coloring pages

Learn Colors

for kid Glitter Princess's Dress, Shoes coloring pages

Learn

Colors for kid

For more infomation >> Glitter Princess's Dress, Shoes coloring pages Learn Colors for kid | Dress coloring with Glitters - Duration: 10:53.

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Episode 1: SFGoodwill at Home with Alex Bollinger - Duration: 4:13.

Hi everyone

Welcome to my apartment. Let me show you around.

So when I first moved in I knew I wanted to find thrifted items because I was on

a tight budget so I really love shopping at Goodwill because I can find all the

pieces I need at a fraction of the cost. So I was super excited when I found this couch

because it really fit into the library aesthetic we were going for in our

living room it's really low to the ground it has a plush blue velvet fabric

and it's a backless couch that features our French doors.

So these chairs

I was really drawn to the caning detailing on the side because caning is a

really delicate detail and the fact that it was intact meant that it had been

really well cared for I had also stumbled upon these on a walk past

Goodwill and I couldn't take them home with me immediately but don't let that

scare you away usually you can come back within one or two days to pick up your items.

Throw pillows are a great way to add color to any room and I always find

really really interesting and beautiful ones at Goodwill. I like to look for

ones that have a removable cover so you can care for them however you want or

replace the insert if necessary.

Welcome to my favorite part of the apartment my bedroom.

So for my bedroom I have most of the large furniture pieces that I needed

so I was really looking for decor items that would fit my boho eclectic vibe.

I was super impressed when I found this picture frame because it was a square

frame perfect for an Instagram and it also had this really beautiful beading

that again was perfectly intact so I know it had been cared for really well

so I really loved the rose gold top and the marble base of these candlesticks

but it wasn't until I picked them up that I realized how valuable they were

they're incredibly heavy and a general rule of thumb is the heavier the item

the more expensive it is because it's made out of high quality material so

then I googled it and found out that this was 95 percent off with the Goodwill price.

This peacock chair is probably one of my favorite things that I've thrifted at Goodwill.

I like to call it my throne and this is where I get ready every morning and to

accompany it I was looking for something to kind of rest my feet on and I was

definitely looking at baskets and other woven textures but a really great idea

to reinvent the basket look is to flip it upside down and turn it into a footstool.

So this is my thrifted record collection which is very near and dear

to my heart and they were kind of just strewn all over the place so I was

looking for something that could house them I'm not really sure what this item

was originally used for but it really gave me like urban outfitter vibes so

really liked it and I decided to repurpose it to keep my records

Seating was probably the hardest thing to find because chairs can be really

expensive so I was super excited when I found these for $9.99 each at Goodwill.

They're more mid-century modern and have kind of a metal leg accent to

balance out the dark wood in the room.

I think fancy dishware is one of the most luxurious things that you can have so I was really excited when I found

these forest green plates they're Crate and Barrel and I looked them up online

when I was in the store and they're about six dollars each but at Goodwill

they're only 50 cents a piece and these cups I found in a set of 10 and I

thought the detailing was super beautiful and they're just a crystal tea cup that I love using.

So most of the furniture items in this

room are kind of mid-century modern so I wanted to inject more of that boho

aesthetic that I really love into the room I found this piece for 20 dollars

on my first trip to the Bayview goodwill and it's also one of my favorite things

that I found I loved the woven detailing and that it's a really really great sturdy condition.

So this is my favorite record player that I've owned I

loved the pop of color that it brought to the room and it was an incredible

find because this is typically about $100 record player but I found it a Goodwill

for $15 so electronics are really amazing to look for if you're thrifting at Goodwill.

Thank you so much for joining me on my tour of my apartment

I hope this shows you that well loved and unique pieces that you find it Goodwill

can add a really beautiful vibe to your apartment. Cheers!

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