Welcome everybody!
this is just a head up to let you know that
this series started and will continue on my twitch channel
the link will be down in the description
But right now we're importing it to video format here
to give the series more exposure
You may ask "what's this series about?"
The series consists of Overwatch Contenders South America
players analyzing their own plays from this regular season (Season 2)
so that you guys can have an inside view
of what goes inside the players mind "live"
I hope you enjoy the video
I'll leave you with an incredible analysis with BEAST, from Isurus Gaming
Ok, let's start
Welcome BEAST!
We're here peeps, with a new content series
that I'm trying to pull out to enhance the exposure
South American Contenders players receive
seeing that apparently, it's not enough for them to be amongst
the highest rated world wide,
and that they play international championships with lag...
We gotta do more things, so, here we are!.
In this series I'll take Contenders South America players
and have them analyze their own plays from this regular season (season 2)
HIGHLIGHTED PLAYS, in this case:
we have BEAST
and the play is the one we put aside for our contenders recap
which you can check out on facebook (blizzardesportslatam)
and, well. BEAST will try to, nay, will give you.
an insight or a "behind the scenes"
of how he thinks or runs things
why he did what he did, and what makes that elevetad level of gameplay
So, welcome again BEAST.
Hey Onarr,
first off, thanks for making this space for us
It'll be my pleasure to break this play
from the match vs pain down for everybody.
Yeah, It was a great match between you two, honestly.
We'll be able to pick up on a lot of data that usually goes overseen.
Also, we didn't run the whole play,
since it was pretty long.
But from where we pinned it down until where the play ends,
where you guys come up with that defense on point B
You can see a lot of interesting stuff
Specially, a nice camera angle where we can see your position,
and then, due to the fact that you provided with your POV
(Point of View from that play)
I think that people will have "both sides of the story"
what the casters see,
which I pulled directly from our stream
and then what YOU saw, that gives a lot more data of course.
So, if you agree, we can set off
with the analysis of the play...
Great!, let's start with long camera shot (casters view)
and you can start commenting what's going on, lightly
the reason of each players's position
or how do you manage to regroup
after this attack from pain (which let them capture point A)
First off, Pain was very pressured
time wise.
This is due to the fact that
they took too long to capture A
Well, they didn't take too long to capture the point, they were short on time
to like.... finish the push.
They needed to get to the end of the 3rd point,
so... we weren't going to waste many resources on
teamfights that we didn't necessarily have to win
What we did then, is to force a fight
in the first part of point B
with the precondition that we would only commit if one of the supports died
which we assumed, had their ults
We specifically thought mercy had ult,
and the zenny aswell.
Actually, zenny was a bit short of ult in my mind.
but for logistics reasons, we assumed he did have it.
Seeing that, we said "ok, if none of the supports die",
we won't commit.
we'll make what's known as a "dry push" or "eco"
Once we DO lose the fight,
I recall xRavaged is the only one left alive. At that point, he knew we had to reset
cause everybody was calling out "reset"
we pull back, we regroup.
While we were regrouping we used that time to call out enemy ultimates
and I think the only one we weren't sure on was
the D.VA one if I'm not mistaken. But it wasn't too relevant after all.
When we're about to go out,
I think that
Klaus is the one that's able to sneak in from a diferent angle.
And the rest of us come out of the exit on the right (defender's view)
the right side choke
the "attack" was led by xRavaged and myself,
So the first I do, since I'm the first one out of the choke
I call the enemy tanks positions, the tanks were really presurring us on the front.
the D.VA was in one of the highgrounds, the monkey on the other one behind it.
So in order to leave the choke without so much presurre,
I jump ON the monkey (which was on the further back high-ground
so that the enemy would have to retaliate on me
and so, letting my team leave the choke without contest
I get the Winston OFF his high-ground
D.VA turns back onto me, winston has to waste his jump to leave.
We forced winston's ult cause he was about to die
then we took out D.VA's mech, although she calls it back using her ult.
so
winston ults
(He was basically "feeding" behind us cause he got zoned out)
and in the moment their D.VA calls the mech back, and the winston used up his bubble, his jump
ults and then we beat him up really hard
and then JUMPS onto the payload, in that moment, I thought "I gotta ult"
"they don't have any cd's left", "they don't have dome" "they don't have jump or any mobility left"
I knew that D.VA and Winston will die for sure
the supports were a plus, I didn't intend to kill them, it just happened.
I think Hanzo also died to my ult.
My ultimate was meant to "clean up" the payload
but I was certain Winston and D.VA would die, and they did.
I threw the ult mid-range in the air since I knew there was a Mercy,
and maybe I'd be able to kill her, or maybe not.
Also, the great thing about throwing the ult mid-range in the air when there's a payload
is that you can't hide behind the payload
they can't crouch or anything
If you throw it up correctly, that is.
that's how I planned my ult.
It came with a "retake" plan
Cause I didn't PLAN the ult itself prior to the fight
It was completely circumstancial
I saw the opportunity and I seized it.
It's not like we said "we got a fight on the payload, I'll ult"
Right, and that's something that we can clearly see right now with this video with your POV
and you can really tell, more than when you see if from the long shot.
What we get from the bird's eye view/long shot is a more enhanced view ofthe enemyand ally positioning
which, as you mentioned, the enemy had both high-ground under their tanks's control
and at the same time, you can see where you guys are going to come out from,
since we have that trace over the walls, the "observer view"
and that let's us see your pathing plus
(pathing through the right side)
And so, I think the way you initiated was
VERY efficient
just for the fact that
you guys have an amazing coordination on the engage,
to go out the door and not loose any time
you guys opened SO much space up for Klaus
and we know what Klaus is capable of with Tracer
or Valen with any DPS
So by opening that much space, I also think
you guys adapted really well, which isn't easy at all
in any Contenders or Overwatch League
because you're playing against people of the same level,
and they'll try to push you, and any mistake can cost you a lot,
specially when you're that close
But after being able to see the play from your POV
You positioned yourself, you jump on the monkey,
You get him OFF the high-ground and do MASSIVE dmg to him
and then you instantly switch focus to D.VA's mech
That's what I wanna highlight the most
and I'd like you to explain to me: "what's on your mind when you adapt like that?", in this case, you prioritized D.VA's mech right after denying them high-ground
what's it added value instead of the winston, or going straight for the backline
As I said, Winston had ult,
so I knew that up to certain point,
if I focused him, he would ult and D.VA would have been able to get away.
so....
Winston was in a bad position already, he had wasted cd's
specially his jump and bubble
so he didn't have a clear way to escape
but I knew he had ULT
So...
in the exact moment I...
do certain dmg to him, he was gonna ult
and I had thought he'd escape or
he would do some dmg and leave
the D.VA, instead,
was much more compromised
she had ult and a D.VA ult in overtime is very dangerous, so you wanna deny it if possible
So as she was mispositioned and had already wasted her boosters,
so I just switched focus to her, Alan (DDX) put discord on her and pinned her down
which he had called out, as you can hear in the video
so we kill the D.VA and inmediately
we switch focus back to the Winston which was behind us by himself
cause if there's no D.VA
Winston doesn't have too much survivability
there's very little healing Zenyatta can provide
and if he doesn't have the pressence of a D.VA to split the dmg
or her matrix to absorb some dmg
the Winston will die instantly, even if he has Primal Rage on
his ult won't last much if there's 6 people focusing him with discord
that 1000 hp will drop in 3 seconds
that's why the D.VA is so important, on top of her being very easy to kill compared to the Winston
because....
if the Winston has primal on, or his cd's come back up
he'll just flee
but D.VA's boosters are much slower
that's why we prioritized D.VA
we knew both of them had ult, and the most important ult for us to force from them was the Self-Destruct
the one that we wanted them to burn
Right, I see...
It's very important for people to understand
all that, cause
They're not decisions that one would normally have to make
those are cases that I assume
not only you've developed by being one of the best D.VA's
(which you have played a lot, mainly during dive meta)
but the
experience from competing in many regions
on an intense level
cause we know Isurus Gaming is one of the teams with the most trajectory
as a group, formerly known as Karma
and at the same time
the players individually have been playing for a very long time, since the start
so I think
that experience is reflected on your gameplay.
But leading on with that statement, I want to ask you "What are your thoughts on the actual meta?"
Why did you stick with the D.VA and not a Zarya
"Why was it a DIVE composition and not a BLOCK composition?"
Well, the second point of Eichenwalde is a point where
it's mainly based on high-ground control
Controlling the high-ground lets you control half the point (map size wise)
It's got 3 important high-grounds
first one's the top floor of the tower at the entrance
the other one's the lowe part of the same tower
and the last is the bridge itself
You gotta dominate those 3 spots, or at least be constantly contesting or fighting control over them
If two snipers and a Zenny come up, you can't just snipe back or walk through the payload
(unless you wanna force a fight on the payload)
but that's a very risky strategy to pull off
that's not our style
there are teams that do go for that, you've seen it in OWL
they played.... uhm...
triple tank, two dps and one support
(Orisa + Hog + D.VA)
and they played back, from the payload
forcing them to concede the high-ground
but yeah, it's a very special game style
from the teams that actually play it
but that's not our style
our style (and most of the region's teams's) it's a more aggressive/aggro DIVE style
we play a more control-based style by diving the most important spaces, engaging and disengaging accordingly
and Eich is THE map for that
a strong map for DIVE
because
as I said,
you control the high-grounds, and if you do, you can place your pieces as you wish
like snipers, supports
or whatever
and you can literally maintain full control of the high-ground and the majority of that section of the map
so....
It's also VERY important to pull off retakes
because...
If you DON'T have DIVE, and you play with Rein/Zarya in point B
as you may see in this play I'm currently going over,
there were two of them
camping BOTH choke-points of point B
there were both tanks
putting up pressure on both exits
and if we were to exit with Rein-Zarya
we would take too long to get out
and we can't open up space for our team to push forward comfortable enough to
deal damage, to reposition
Cause we'd come out very slowly
and too close to each other
and we wouldn't be able to go by ourselves individually
so with Winston-D.VA you can jump
to a place far back, away from the choke
for example, the monkey that was on the high-ground opposite to our exit
so they're forced to
retaliate on us
and they loose focus on the choke point (where the rest of the team is coming from
so if I
jump behind them or towards them
they will turn their attention to me
so then
the supports, the dps, etc. Can leave the choke
without any type of pressure
from the tanks or the dps
but yeah, that's basically why it's so important to play DIVE in that point
That's a very "in-depth" analysis, very consice
and It's great to people to have access to this type of information
because, as we know
that's something that usually, if you're not a player on the highest level,
or at least of what we call "tier 1"
which in this case would be:
the majority of the contenders players
usually the people that would have access to that would be analysts, coaches or casters
and not everybody has access in that way
that's why
I like this instance where you can provide them with so much insight
mainly
of how you guys manage yourselves on Isurus
with these type of situations
which are very complex situations, as we know, because,
it's not that it was the first push from pain and the enemy had, I don't know, 1:45 minutes
Pain had less than a minute
You're up 5-3 (which ends up being 5-4 after they cap A)
and you still manage to reorganize to pull out a clutch defense on point B
with very little resources compared to your enemy
that's why
this is a very INTENSE situation
mechanically wise
but well, with that, I wanna open the space up to the chat for questions
Tonello asks
"Mr. Beast, what do you think of our region's (SA) D.VA's?,
which players do you think are the best Offtank playeres on this region?"
He wants to know which are the best D.VA's of our region to you
and then
they wanna know,
which offtanks players do you prefer
I think that
The issue with D.VA players is kinda complex,
the tank role itself is complex by itself
in our region(SA), it's the toughest role to main and to play.
I think that playing tank in SA is harder than playing support or dps
Just for the fact that...
It's not the case for other regions,
in those regions I am certain that the hardest role will be DPS.
(For obvious reasons)
Let's say you wanna play Tracer and..
you wanna be the best, or one of the best
you gotta be on point in every aspect
mechanically,
reflexes,
gamesense
decision making, etc.
It's a must that you always have the highest level possible on all those traits.
but in SA, the tank role is more complex to play due to
it being a more gamesense-relying role, even though it still lies a bit in the mechanical aspect.
It's mostly decision-making and what you know about the game
and that data,
and those...
and those gameplay styles
or those decisions you make as a tank
you only develop them when you start playing against other teams
or in scrimms, etc.
and the power level of teams in SA,
and their foundations
is not as high as in other regions.
for example: a North American tank in contenders has access to play with players from Overwatch League
so you get more data, you can see what their tanks do, and you can pick-up stuff
The level in SA (cause we basically only play vs each other) is much more complicated to come up with that type of stuff
to get bettter as a tank
So it basically comes down to
reviewing VODs , etc.
(NON POV)
because there's no POVs inside the game
you can watch tanks you like and pick-up useful tips
from the VOD
and if you have a coach that can help you improve aswell
so yeah... I think D.VA is the most complicated offtank to play
because it's the only non-static offtank
hog is, zarya is
you can flank with hog and stuff....
or making plays with zarya
but at the end, they're very static.
D.VA is a hero you can play
VERY aggressively, but sometimes you have to play passively
there are a lot of D.VA's that....
have a hard time knowing when to switch from attack to defense
when you gotta follow your Winston, when NOT to follow him
because a lot of people think that
you ALWAYS gotta jump alongside your Winston, 100% of the time
as if D.VA and Winston were the same character
and... to some extent it is true but,
a lot of times Winston doesn't need your help
because..
If the enemy Winston and D.VA are diving on your backline
your Winston then won't go through any danger
he'll probably be against a Tracer,
a Sombra, a genji that's bothering him
and you would have to stick with your backline
to make sure they survive
and then your Winston and Tracer trade
against the enemy tanks
So that's why I consider it a complex role in SA, and I think there's not many
good offtank players (IN SA)
I consider that regarding D.VA, the only player that
I respect a lot and think is really good
is Honorato
because him and I, we are
the only two players that you could say
are a bit further than the rest.
Although there are good Offtank players,
but specifically with D.VA
I gotta go with Honorato (Brasil Gaming House)
he's an amazing D.VA player.
He improved SO much, because he wasn't that good of a D.VA before, he was a great zarya.
In fact, since Contenders Season 1 I've seen him grow SO much as a D.VA
and you can really tell when a D.VA does her job right
specially decision-making wise and gameplay wise
but yeah, that's my take on it.
I mean there's still GOOD D.VA players, but I was referring to players on a higher level, contenders NA level
And in that level I only think Honorato and I qualify right now
But Offtank wise, there's a lot of good offtanks
you got Wetter (BD)
you got Honorato (BGH)
Frix (LFORG) has algo gotten a lot better
yeah, Frix is a good player
he's more of a revelation, because he hasn't for as long as we have
He just played his first contenders with an actual team
While Honorato or Wetter I've known since last year....
we played many times...
Honorato used to play on KEEP Gaming
before that on FIRST
while Frix,
xRavaged and the rest, you're JUST seeing them right now
there's not much data to qualify them
Frix mainly played D.VA
because the meta used to only let him play that
I haven't seen much Zarya from him, or Roadhog
But yeah, he's a revelation from this past contenders
Yeah, I'll stick with those, Wetter/Honorato/Frix
Oh!, Fastie's also decent, his D.VA is good.
Let's put him up there aswell
Fastie is a player that, with the old D.VA
the one without the rockets and
couldn't shoot while flying
was VERY good , maybe the best in the region back then.
Also, he's great at ulting with D.VA
Maybe with the rest of the kit (new D.VA)
he's not at the same level
but he's one of the best at using his ult with D.VA
he puts in thought into each ult
I don't know if he practices that
He's got a great knowledge of D.VA's ult
they're usually VERY impactful
I think one thing that marks the difference
and let's you define who's the better D.VA
and I wanna clarify,
we're answering Tonello's question,
On which players are your top Offtank and D.VA of the region
which doesn't mean the other Offtanks aren't good
but the question was specifically targeted at D.VA and best Offtank
And I totally agree with you on your statement
but I think that
the difference between a GREAT D.VA and a good D.VA
is having the capacity to "switch"
when you're in the middle of the team
and he knows when to go forward and push, and when to come back and peel
HOW to effectively go back and forth
from WHERE
there you can see their work in pathing (which is the path you take to X situation)
in case your first pathing fails, how do you adapt
the cooldowns on EVERY skill and your character's maximum efficiency/potential
knowing up to where do the boosters reach,
how much they last,
the time it takes to get to a point A to B with the boosters
all these mechanics
People usually DON'T see
they tend to think "oh yeah, to play D.VA you just use boosters once in a while...
then use the rockets a bit aswell...
but it's got a sciencie behind itself (hero)
I think offtank is one of the roles with the most mechanical baggage
it's not only the character, it trascends beyond that
towards what is the "Generic Gameplay"
with Winston instead,
You gotta know WHEN to jump and when not to
but you don't have a certain way to get out instantly
So by default you'll play with much more restraint
I agree....
that's what makes the difference between a good and a great D.VA
It comes down to decision-making and...
when to use your cd's and when not....
but not JUST that,
but being able to use them in ANY situation
be it a scrimm, a tournament...
so that you don't do stuff in a tournament that you haven't practiced on scrimms...
(That also comes with experience)
being able to keep the same level on a tournament like Contenders
or in situations where you're under heavy pressure
But yeah, D.VA itself is not....
(many people might disagree) tank is the toughest role to play in SA
Maybe people say "no, but DPS is harder
but the thing is, playing DPS...
if you're not pacing up to the level you gotta be at....
or you see there's people doing better than you
you can sharpen your mechanics, you can play scrimms...
you can go over your gamesense
but
the DPS role is mainly mechanical
and mechanically wise, you KNOW how to improve as a DPS main
you gotta play the game
you play the game, maybe look or come up with a warm-up routine
and if you do a lot dmg already...
then the only thing remaining is for you to learn some conceptual stuff
that you'll start learning like we tanks do
but it's not much .....
a DPS can rely solely on his mechanics, there are a lot of....
players that
they don't have a lot of gamesense
and I'm not referring to South America, I'm talking about a general level, Overwatch League
there are a lot of DPS that I don't consider the brightest regarding gamesense
for example, babybay (SFShock)
I don't find him "bright" as other DPS (gamesense wise)
but he's got a lot of firepower
he hits a lot
maybe just enough for SF to have an impact
but if you hit all your
rays with Winston or all your hits with D.VA, it's
pretty irrelevant, honestly
maybe that's not the case with Zarya, maybe the aim matters a bit more, but not SO much more.
that's why, I go back to what I said
tank (IN THIS REGION ONLY)
(In the other regions I think tank is one of the easier roles)
but here,
playing tank is hard because
you gotta have ALL that knowledge I mentioned before
(which is 70% of your core gamelpay)
relies on the information you have
and the data we have in SA is always much slower, very delayed
and we get less information aswell compared to NA
This is due to the fact that NA plays vs Korea,
and Korea is the region that always does all the theory-crafting
On top of that, they got Overwatch League...
You got a lof of Korean players there,
and you also got good European teams..
with great EU players, etc.
but here we only get the "breadcrumbs" of what goes on in OWL/Contenders NA/KR and we try to take advantage of them
Well, but they're very well used, because it shows through the results.
Because since season 1
up to season 2 of Contenders,
we were able to see a lot of improvement from a lot of players
yourself included, you look more
dynamic, like the roster change helped you out
it lets you play more to your style.
But since we're talking about the scene,
first off, since registration for Open Division season 3 already closed
(to qualify for Contenders Trials s3)
(wich is starting in a few day)
I'd like to ask you to give some advice to the people watching this video,
Let's say I'm a new player (new to the e-sports scene)
and I register for Open Division with my team
what should I work on first?
should I prioritize my aim first?, my gamesense?
Or what can I do to improve overall and be a better Offtank
Well... that varies a lot, because...
Open Division DOESN'T have a Skill Rating limit,
Everybody can play,
So it depends on the player itself...
what he has to prioritize
because we could be talking about a person who's in Platinum
or someone who's Grand Master or Top 500
but never proved himself on a competitive level, in any game
so...
I'd say...
If you're not at least GM
that person should....
Well, I don't know if he should, but.... depends, if he's Master,
well it doesn't matter, I don't take SR into account
but I think that, to be one of the best you gotta be AT LEAST GM
It's sort of a filter, you know.
Because ....
If you got top player mechanics, or a
Contenders player level
Just that will be enough to get to Master, even if you don't like ranked or whatever.
If he's not GM I'll advice to go over his mechanics first,
and If you have already gotten GM or you didnt' make it cause you dropped due to decay..
or, I don't know
a bad losing streak...
whatever the reason
I'd recommend him to....
first off
a thing that happens a lot here is that teams get frustrated very easily
like they sign up for OD, and if they don't make it to playoffs, don't make it to Trials or don't make it to Contenders
they disband..
To the new players that are going to play their first OD season,
I'd advice them to BE PATIENT
with the disband topic
For them to take every experience in
because nobody can get it right the first time
Even I was playing Overwatch...
and the first season ....
that I played
actually, even up to season 4
I lost almost every tournament I played
I started winning Argentinian tournaments
right on season 3, I recall
But when I faced the brazilian teams I lost a lot
It was a constant thing, playing vs the top 5 brazilian teams and always lose.
but the team always stuck together
maybe we had a couple roster changes, but that's it,
not because one guy was so bad we needed to get rid of him
but because the game didn't motivate you enough, and the person had personal reasons
and well, we gotta get a new member
but the team stuck together
up until we built a new team, thanks to the Argentinian Overwatch World Cup Roster (2017)
and then we started winning
but it took a lot of patience
So the new players gotta have that mindset
maybe at the start you don't make OD playoffs...
or you don't win a single match
well, if you don't win a single game it'd be worrysome
let's stick with "not making playoffs", but you still did something, you improved,
you gotta take in the experience, what you learned, you now know what a scrimm is
you know what having a team is,
that there's a space with different people that you gotta coexist with
you know you gotta be patient with them
you get to know there's different personalities
that you gotta be responsible
never skip a scrimm without giving notice first...
or being late to one..
that affects your team, more than it seems
You learned that team morale matters, etc. You'll learn a lot of stuff with time,
so maybe the first run didn't work out, maybe the second one neither, but,
you'll learn
And if you think.... it comes to the point where you say
(and it's wrong to think like this at first)
"I think the level between my team and I is considerable", then you move to something else and join another team.
but you don't gotta be angry at that
or tilted
because everything's an experience, and everything plays a part on your formation as a player
(Speaking about Open Division)
maybe your first team is not meant for you, maybe it fails
but maybe the second team doesn't, maybe even the third one.
but what's wrong is to say:
"the objective was to get to playoffs,
we didn't make it?, then we gota disband"
that's wrong, you gotta be calm about it
If you disband due to personal issues, like a player studying or working, then that's ok,
the team doesn't have the conditions to run.
But if the team's fine,
they train,
you're all on the same path,
and you still DON'T make the goal,
DON'T DISBAND
at the utmost do some changes to the roster,
make some reforms,
if they're even urgent or necessary.
but you gotta be VERY objective in that scenario.
a lot of the time, the one that gets pinned on with all the blame is the one that takes all the criticism
and just for that fact, he eats up all the criticism
because
the team knows he can be criticized and he won't talk back with anything but "you're right".
and that person is always the first to leave
the first that, in this region,
the "nicest" one
is the one they always kick out
cause he takes up all the critics,
all the anger from the team... etc.
so that why you gotta be objective,
you gotta be able to recognize who's doing good, who's not doing good
who to criticize, when not to, etc.
again, have A LOT of patience
I think that's it,
the best advice, that is.
:
More than just advice, you...
Explained the play,
you told them HOW you play and how you think through a play,
you broke down how Isurus plays in that type of situations,
you told them how to handle those situations
and just now you explained
and now you showed them what type of mentality you gotta go into this "path to pro" circuit
that, as we know,
not only it's a very long process
maybe sometimes it doesn't show,
but you gotta go through:
OD Regular Season
OD Playoffs
Contender Trials
JUST to make it to contenders,
and THAT'S where the actual work starts to show
you gotta play scrimms, you gotta get enough level to play against the best of the region, but not just that;
you can't just stick to scrimming in SA, you gotta go outside and scrimm other regions
But with that BEAST, we're gonna wrap up this segment,
the idea is to keep these analysis not too short but not too long, but dynamic
but enough for you to explain, for people to understand and interact with you and me via chat
from my part,
I don't have anything left to say,
I open up the floor to you BEAST, to promote whatever you'd like
and then we'll leave them with the play so they can go over it again
well, the stream....
I only stream every now and then... but if you guys wanna come by my stream
I don't have a schedule or anything
I just stream when I can, and want to
because...
it's pretty hard to play and stream at the same time
so...
leave a follow and maybe you'll catch me streaming
I usually stream once or twice a week,
at random times... to say the least
Well, but that give them the opportunity to do what you adviced them to,
being able to see through a players POV
high level Contenders players like yourself
So that summs up guys,
I'll remind you that this next weekend starts the official spanish cast for Overwatch World Cup
we'll have Brazil as a representative for South America,
and we'll have Contenders players such as
such as
Wetter
the guys from BGH
we'll also have Ole
many top tier players, so pay attention to our social medias
Shoutout to Okku, Searchy, thanks for the follow Ponchi
shoutout to Lowlife
thanks again BEAST
And I'll see you guys on the next series!
see you guys!
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