After being inspired by the world of Square Enix's Final Fantasy XV.
An indie developer known as Bing Yang decided to create a demo using the Unreal Engine.
And a couple of years later, the publicly released demo caught the eye of Epic Games
and Sony, who both contacted Yang asking if he was interested in working together in developing
this project further.
That demo is today officially known under the name of: ''Lost Soul Aside.''
As of right now, we don't know a whole lot about the project aside from what we've seen
in the trailers and read in interviews.
But to be frank, if you take one look at the trailers, you'll really find that they speak
for themselves.
Not only does it look incredibly smooth but it also looks fast-paced and thrilling.
The character designs look great and the little flashes of environment that we've been shown
look stunning.
But with the all of the talk about the game essentially being a ''Final Fantasy and Devil
May Cry lovechild,'' the expectations have been placed very high.
Don't misunderstand, I'm not here to try and rain on anyone's parade or make anyone less
excited about the project because trust me - I'm excited too!
But although I do think it's great that we support the project and hype it up, there
are a couple of points that I think are important that we talk about.
Because with a project like this, it's important that we're on the same page.
Not in the sense to bring anyone's expectations down but rather to ground people a little
bit, while still emphasizing why this project deserves the support.
The first point being that we can't forget that Lost Soul Aside, although picked up by
Sony and Epic games, is by no means a triple A title and that it will not receive such
treatment in development.
Just because Yang was offered to work together with them doesn't mean that Lost Soul Aside
is going to be Sony's next big project to pour endless amounts of cash into.
That spot is definitely already taken.
When people throw around titles like Final Fantasy, Devil May Cry, Bayonetta and Ninja
Gaiden, it's often to refer to the spirit, mechanics or overall atmosphere of the game,
not in comparing the them in terms of scale or saying that Lost Soul Aside will be the
next huge action RPG franchise.
Lost Soul Aside is much more accurately described as a younger sibling to the previously mentioned titles.
The second point is that what it means for a project like Lost Soul Aside to get picked
up by Sony is that they're going to help forge Lost Soul Aside into an actual game, as opposed
to being just a demo.
Because albeit incredibly impressive of Yang to create the demo for Lost Soul Aside all
by himself, creating ''just'' a demo is very different from creating an entire game.
Just like how creating a sketch is very different to creating a full-blown painting.
But regardless of if a game isn't the longest of experiences, it still takes a team of developers
to work on it.
Not to mention the fact that he needs someone to both publish and market the game.
No one can just sit on their butt and wish their game into existence by sheer force of
will.
Creating games takes dedication and based on the demo we've seen, we know that Yang
has loads of it.
Not to mention creativity and a bright imagination.
And the third point is that - No, Lost Soul Aside will most likely not be the next epic
60 hour cinematic adventure.
But the people that Lost Soul Aside appeals the most to, most likely don't mind.
I've seen Lost Soul Aside's gameplay be compared to several other titles like Metal Gear
Rising, Devil May Cry and even Nier: Automata.
And what do these games have in common?
Although they're not the longest of games, they're all intense, action-filled experiences
that keep you on the edge of your seat.
If I had to make a estimate at this point in time based on the information that we have
about the game so far, my best guess would be that the game will probably be around 5 to 6 hours long.
Which is about the same length as Metal Gear Rising.
So if you're setting yourself up thinking that Lost Soul Aside is going to be the next
super mega epic dramatic adventure game, maybe slow your roll a little bit.
Of course, no one is saying that that's not a possibility but at this point in time, that
is definitely not how the game is being marketed.
We do know that the game does have a story and we do know that it has exploration in
it to some degree.
As of right now however it's hard to say how heavy the focus on the story, characters and
exploration will be, considering we haven't seen or heard a lot about it.
But we do know for a fact that the game does have a world to it and that it's more complicated
than just a boss rush.
Exactly how much more complicated is hard to say though.
I understand that right now, it might seem like I'm not excited or that I'm trying to
bring the hype down but I can assure you that's definitely not the case.
All I want is for us to be on the same page here and think about this realistically.
A lot of people are trying to dampen the hype for this game by saying that it won't be good
due to the fact that it doesn't have a large amount of people working on it.
As of right now, the development team is very small and is only made up of about
ten people but that does not mean that the finished product won't be good.
Just take a look at the demo; if one person on the current team was able to create something
that impressive, there's no need for a massively huge team to work on it.
If all ten of those people are as ambitious as Yang himself, there's no telling where
the game will go.
And look at games like Half-Life, Alan Wake and even Cuphead. They were made by notoriously
small development teams as well and look at them now.
One thing that I've seen Yang mention in several interviews is something that I find makes
him very intriguing as a developer, it is the fact that he often mentions that he himself
is a big fan of action games and that he wants to create a game that he would want to play
as a consumer.
Which means he's very in-touch with what feels good and what doesn't as a player and a fan
of hack and slash games.
Instead of being someone who distances themselves from the audience that is going to partake
in what he's creating, he himself knows what feels right; and that is something that is
incredibly important besides being a good developer.
He's taking the ideas and concepts that he's enjoyed and found interesting as a fan and
putting his own spin on them.
Which sounds just a like a childhood dream to me.
Just imagine getting to sew the favorite pieces of your favorite games together to
make something new!
I think that idea has probably crossed most people's mind at least once in their life, and this
is a literal dream project in the making.
So all in all, am I saying that you should go and buy this game when it comes out no questions
asked just slam your money down on the counter and go?
No, not exactly.
But I do want help in putting this game on people's radar because based on what we've
seen so far, it definitely deserves the attention.
We still have too little to go on when it comes to discussing a release date or a more realistic take on the length of the game
but hopefully, by trying to spread the word about this title, we'll be able to
see more creative and fun titles like this in the future.
As someone who is a huge fan of hack and slash games, yet also loves the atmosphere and aesthetic
of Final Fantasy XV, this game seems like a project that is completely tailored to me.
It's quite literally the best of both worlds.
So I'm really not trying to say ''don't get hype,'' but I also want to ask of you to be
realistic and see the bigger picture.
If the first release of Lost Soul Aside ends up being a huge hit, who is to say it won't
become the next big thing?
So what we, as consumers, need to do is to ground ourselves a little bit, all while still
being excited.
I, for one, cannot wait to see what this developer will be able to create in the future.
So again, please support Lost Soul Aside.
I hope you enjoyed this video, thank you so much for watching.
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