Hi everyone, It's Sheisou
New patch incoming
Now it's the end of this RTA season
I'll check my rank, 20 seconds left
919th, okay
I thought I was safe when I hit the 500th rank few days ago, but that was really close actually
But anyway, that's it !
They will tally ranks, as in casual arena after rush hour,
I don't think I will lose 80 places so I think I'm G2
I will get my 2 ifrits skins !
New patch is coming, so see you then
Here we are with this new patch
I'm like a kid at christmas, new content !
Let's check this together
I farmed a little of ressources to be able to craft if right away
I think I have enough
Here it is
I have enough
It's pretty cheap to craft
Beautiful cinematics
How cute
So Kawai
Let's call her "Pee"
Excellent
So so, let's check her skills now
Let's see
Let's check her skills
Let's awake her !
Yeah i'm so gonna awake her now
I'm gonna awake her
Shit
She won't have her passive skill so soon
When she dies, she comes back to life with 50hp for 2 turns with all skills available,
Pretty neat
She's berserk mode though
So, her skills
Dark, or Light
What I want to know is if
Oh lets not skip steps and start with Light
Do I choose Light or Dark...
I'm gonna chose Light because there's a spell that i'm interested into
This one
I don't know if it's a aoe counter or not
I'm curious to know
I think i'm gonna test Light first
So, what's up with the Light one
Do the Dark and Light one have the same 1st skill ?
Not really
Light one absorbs 15% atk bar with 25% chance
But let's see the upgrades
I was interested by the skillups
Steals a beneficial effect
And reduce atk bar by 15% with 25% chance
Goes to 50% chance
The beneficial effect removal is 100% and the atk bar reduction is 50%
Not so crazy imo
And this one
Same thing, but 3 hits and no buff removal
Just atk bar reduction
I'll change language to english for you people, so it's easier to follow
In french, did I say English ? Yep I did
Let's understand the full potential behind those skills
I think this branch is PVP oriented
Buff removal is more a PvP thing
Let's check this branch
Heals an ally by 30% HP, 4turn CoolDown (CD)
Goes to 3 turns CD
Every 3 turn we can heal someone by 39%
Okay, pretty nice
How is the upgrade
Either an AoE atk buff
That's pretty cool !
Kinda like a Hwahee
But it will heal tanks by a huge amount
Same cooldown
Or fills up atk bar
Kinda like a Yeonhong, the Light sky dancer
Mini Yeonhong because the atk bar boost is just to the target
But let's check last skills, the most interesting ones
Fills up atk bar for ally (allies?) and enemy (enemies?)
I think it's AoE
I remember reading it AoE in english patch
Every 4 turn
I can't find a situation where this skill is interesting
When are we interested by giving turns to the enemy
I think there's something to do with this one
But I can't find what
Maybe when the enemy is already 100% atk bar ?
Something to use when the enemy is ready to move, so we can catch up
Maybe
this skill caught my interest
AoE defense buff, plus revenge
I wanna know if the revenge part is AoE or not
If it's AoE revenge buff, it's SO broken
We wouldn't have permanent revenge buff, but still
think about necropolis
if everyone revenges, the shield would disppear right away
That would be interesting
The bottom part is multi hit reduce atb
Heals all allies by 19,5% every 3 turns okay
Not so crazy really
Creates a shield too
Heal + shield every 3 turns okay
And, a heal + atk bar boost
15% isn't that much
2 turn atk buff + cooperation
This one is cool
that's cool
Aoe Atk buff + coop
Guild war, this one + two damage dealers can be nice
Kinda like a Megan + tarq or something
You get the idea
That can be really interesting for necropolis
Every 4 turns okay
Evens out HP, like Briand, cleanse + deff buff
Could be nice in raids ?
Can be dangerous in raids though,
If we even HP to a low percent, an AoE attack could kill everyone
Defense wise ? Oh i'm stupid we can't use them in defense
I don't really see when to use this skill
Guild war offense?.. maybe
I think most of those builds will be GWO specific
Soooo
absorbs 10% atk bar with 50% chance
Kinda lame
Same as light with absorb instead of reduce atk bar, one branch with buff steal and the other one
With 3 hits but
Without buff strip
Let's check the upper branch
Buff removal
GWO mainly I think
We still every buff there is
Goes to 75%
This can be upgraded to
Same thing, but with defense break
But 100% strip now
100% strip from now
And defense break with 75%
pretty op
Pretty op for Gwo
and the other one is the same thing but stun instead of defense break
every 3 turns
Pretty nice
The cooldown thing is irrelevant I think
I think this skill will be used just once
See that Guild war defense with Velajuel/Woosa
Or will runes
We will strip that, stun, and he won't have time to reuse that skill again
To see immunity again
And if it's just for the will buff, the strip is just turn 1
I'm not really convinced by this one
But pretty cool for turn 1
Skill 3
OP OP OP for ToA
Will we use this anywhere beside ToA ?
it's mav on steroids
Cd reduction + Aoe Slow
every 4 turn
Is mav a 3 turn cd or 4 ? I don't know
But anyway, when she will use that skill, she will instantly gain a cd reduction
So it will be pretty broken for ToA
3 turn sleep + aoe slow
Guild War skill, pretty cool I think
I'm not so fond of sleep in Toa,
I prefer to stun something than make him sleep
because I use aoes
But 3 turn sleep is pretty Op in GW
Even if Perna goes full crazy stupid, it will still be asleep
Unless he procs 4 times but hey
The bottom part
Elongates the debuff duration
it's like Pang
Light Rakshasa
30% chance
Not so crazy
Upgrades to 3 hits
We can elongates by 3 turns max if we got lucky
We can get a 4 turns stun
If there's a stun, every hit can extends it by one turn
It can be super OP
every 3 turns
Could be good
That could be good
this one
Same thing, but HP reduction based on total debuff duration
Same thing, so why would we choose the other one
Oh okay, this one isn't multi hit that's why
this one is mono-hit
we will increase by one turn that debuff, and reajust the target HP by the total debuff duration
If we have a 2 turn defense break, it will go to 3, and then we reajust HP
This can be good for Guild War
That's a GWO monster really I think
Removes all buffs and stuns...
THAT IS THE OP THING MOST PEOPLE WILL CHOOSE
Everyone without Tiana, and even those who have her
it's like a mini-Giana
Dark Oracle
An Arena Offense stripper
that stuns
25% stuns that goes to
25%
That's why I wanted to wait the patch to talk about this skill
I wanted to see if that 25% went to 50% with skillups
No, that's a shame
It's like a despair Soha
Oh no, despair can't be resisted, this can
But hey, farmable stripper
That's really nice
And dark, so no glancing
It's better than soha okay
Every 4 turns
AoE stripper that stuns
it's pretty cool
I was being difficult but it's op
And this one is a mono-target thing that applies debuffs that aren't already on the target
If defense break and slow are on that target, we will apply atk break, glancing, recovery and branding
Could be interesting
I will choose the Light one
I wanna test those stuffs
That revenge thing
and that cooperation atk buff thing
I don't have any PvP needs, so I'm trying PvE things
Just like the other Homunculus
I will try to have some fun with light Homunculus in nercropolis
Kinda sad because the dark one is prettier imo haha
but let's choose light anyway
Pee will become now white Pee
So mature
I will farm those skillups !
Rifts dungeons received some changes
Let's check that together
What happened, is that they
made rifts easier for people who choose their monster nicely
This will be less rune dependants and more team dependant
They did a 50% damage increase for elemental advantage monsters
So we should use monsters that have elemental advantage to the rift beast
However, they increased the rifts beasts' defenses
So if we had a team that barely got a score, without elemental advantage, like full dark and light units
Like hey, I just have one team that works for everyting
we will score a little less that before
so theomars will be broken as fuck in fire beast haha
everywhere ?
They say elemental advantage gives 50% damage increase
Theo always have elemental advantage thanks to his passive
Did they code this like "hey, you have elemental advantage in game so okay take this boost"
or did they do this like "this boss is red, only blue monsters will get this boost"
let's test the wind one to compare theo's damages
So I think scores will receive a huge increase
My past record was 5 millions something
for fire rift
5m20 thousand something like that
I don't know if we still have our past records
When we choose dungeons, i'll check after this, I don't think anymore
they said they resetted scores
Already at the 3 millions mark here and the run isn't so perfect
Scores will take a huge boost
this won't be like before
that's pretty cool actually
This will be a lot easier to farm those homunculus and materials
Talking about materials
NO more useless grinds in Raids !
Fight, Endurance, Tolerance
All those sets nobody cares about
Mostly, because I know some people farmed some of those runes
I farmed some fight runes
We wont get those in raids
That's so cool
That's raids before new runes patch
High scores now
Everything related to new runes are here now
In rifts rewards, there will be a chest including those
In this chest
Let's see
THAT'S SO COOL ! I didn't think that would be so easy
We don't even have to craft those runes anymore !
that's awesome !
I will stay in rift forever !
We can have runes / grinds for 8 energy
So my last best score was 5,2 M
they won't last I think
I will get better scores
In this one
I will upload videos about teams that are element specific
My teams aren't so elemental advantage based
let's try Wind one
to check if theomars gains that boost anyway
I didn't have difficulties farming rifts
because I put good runes on rifts monsters
And now that they upgraded those bosses' defense
I wonder if I will still get good scores
I'm not sure
Oh and likewise, if a monster has elemental disadvantage
will receive 50% more damage from the boss
So my theo will cry
During this run
Let's see
he deals less damage than before
74k now
Earlier he dealt 94k damage
Theo doesn't get that boost everywhere
Now i know
Theo is OP in fire rift, and good in others
They implemented this the way "red vs blue thing"
The being blue, vs yellow it wont be so op
What else in the patch ?
Runes being dropped here is really awesome
I think we will get to see new stuff
More tolerance runes, and stuff like that
The kind of runes I said nobody cared about
If we can drop them just like this
he will get to see them more often, and it will create new metas easier
Triple fight monsters, others with that def% aoe rune too for copper, etc
That's cool
I think almost nobody did this before
we will see some swift-determination imesetys
We will get to see new way to rune stuff
I was scared because crafting cost came back to the original version
And I was like "Oh shit i'm never going to craft fight runes anymore"
But if we can drop them like this, why not !
Let's see my reward
13k mana
Actually, that's pretty cool
I'm pretty happy with this
Here it is guys, that's all I had to say for this patch for now
I will make a video about my Homunculus when I will have all skills unlocked
Only 750 crystals so not so soon I think
I will test that revenge thing
I think it's OP as fuck if it is like this
Maybe too broken
So I don't think thats it but whatever
See you soon for another video
Bye !
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