2018 Workout Rock Music
Aggressive workout music
Workout Motivation Songs
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Fraude científico en YouTube | Opinión - Duration: 7:17.
For more infomation >> Fraude científico en YouTube | Opinión - Duration: 7:17. -------------------------------------------
FEBRE AMARELA vacinar ou não TUDO O QUE VOCÊ QUER SABER p/Prof Dr Lair Ribeiro - Duration: 19:44.
For more infomation >> FEBRE AMARELA vacinar ou não TUDO O QUE VOCÊ QUER SABER p/Prof Dr Lair Ribeiro - Duration: 19:44. -------------------------------------------
7 January 2018 Nintendo Switch eShop Games Worth Playing - Duration: 12:35.
I played SOOO many games this month…
SO MANY!
Back in the early days of gaming, hell, even as late in gaming as last generation, really.
January has been a historically light month both in quantity AND quality with not a whole
lot of notable releases happening due to publishers releasing their big guns in the months prior.
Y'know, holiday seasons and whatnot.
So imagine my surprise when I received some top notch games in my inbox throughout the
month being released for Nintendo Switch.
In this video, I wanna talk a bit about the most noteworthy games I was lucky enough to
receive review copies for, for the purposes of this video.
Keep in mind, this video was not sponsored, I just received these games for free.
In fact, to pay it forward, I want to give 1 of you guys a chance to receive 1 or more
of these games for free.
Sooooo, I decided to make this into a giveaway.
Stay tuned until the end to figure out how to enter to win a Nintendo Switch eShop gift
code for your region of choice.
Ok?
Moving on.
Not every game on this list is necessarily MY cup of tea, but, they all very clearly
stood out to me as games that I could see particular kinds of gamers enjoying.
Some for obvious reasons that I relate to.
Other for reasons I can see being the case but I don't necessarily identify with personally,
or somewhere in between.
Innerspace is a game that I had NO clue about before looking into games to play for this
video.
It's not exactly my type of game on a narrative level (it has some sort of philosophical story
that I'm sure those of you into that sort of thing, y'know, games like Abzu, Flower,
or Journey, would enjoy.)
That's not exactly my cup of tea.
Not to say those games are bad or anything.
I just tend to want to play through a game that mainly requires me to engage mechanically.
Not so much in reading dialogue way and not so much in even watching cutscenes.
So, when I got to the gameplay I was pleasantly surprised.
I didn't suspect a whole lot.
I didn't think this game would put a whole lot of effort in that front.
It's fun enough as a player who has long been a fan of flight games like this (as some of
you may know, we're pretty big Star Fox fans here.)
What REALLY drew me into play this game though was the art style.
This game is gorgeous.
As I'm sure you can see through the gameplay on screen.
My only problem with it is at times things tended to bleed together for me.
I don't often wish for the 3D feature from the 3DS, but, if any game could use it, Innerspace
is that game.
But, that's more of a personal nitpick than a glaring problem, the biggest glaring problem
is the game is a bit tedious & confusing at times.
If you're not in it for the joy of exploring the world to the point of being ok with getting
lost in it from time to time, this game may not be for you.
BUT if you're into the idea of a narratively driven game about lost civilizations, flying
around in different aircrafts, solving simple puzzles, and have $20 laying around I'd
say it's a fine way to spend 3 or 4 laid back gaming sessions with.
Draw a Stickman EPIC 2 is in a way the game that led me to make this video and eventually
decide on making it into a series to show you guys some maybe lesser known more niche
games, even if they're game I'm not super into, currently at least.
Right off the bat, let me just say that this game is one of those games I was describing
when I said it's not for everyone, but, I do feel it has it's place.
Mostly for younger gamers.
When I was younger, I was about 13?
I was REALLY into drawing so my mom thought it would be a great idea to get me a game
called Drawn to Life.
That game was a platformer that allowed the player to create their character, elements
in the world, weapons, solutions to puzzles, things like that.
That is exactly the draw… no pun intended to EPIC 2.
It's more of a Zelda 1 style simplified version of that but the core appeal of this
game, to me, is the same.
The ability to craft your own world through your drawings is an awesome prospect for anyone
with an artistic side.
Especially if you're the type to make up stories & draw comics like I was as a kid.
This game allows you to make it into a rudimentary game version of that world.
If that sounds like your thing, check out EPIC 2 for only $7 on the eShop.
Stickbold is one of those games that I always was curious as to why we haven't recieved
a game like it up until this point.
We've gotten tons of sports ball games.
Football, Baseball, Basketball, THERE'S EVEN A CRICKET GAME!
BUT NO DODGEBALL??
That's an INJUSTICE.
Dodgeball is the elementary physics ed MVP.
EVERYBODY played dodge ball.
Didn't matter if you were someone that always made excuses for why your doctor said you
totally can't play, or one of those girls that refused to bring gym clothes.
YOU WANTED TO PLAY DODGE BALL.
Stikbold satiates that desire in video game form.
Interestingly enough, this games control method of choice is going in twin stick shooter style.
& it works well.
& as im sure you'd expect from a game that looks like this, it's not exactly a hardcore
simulator sports game.
There are environmental hazards that adds to the general cartoonish wackiness of the
game.
That's not to say there isn't a fair amount of complexity.
The ability to arc shots off the walls adds another level to your strategy & you get bonus
points & that's always a nice bonus.
If that sounds like your thing, you can pick Stikbold a Dodgeball Adventure Deluxe on the
eShop for $20.
The Escapists is a game I'm sure a fair amount of you have played in the past, especially
when you consider the fact that it was made available for free on both PS Plus AND Xbox's
Games with Gold service.
I'm sure you know all about the premise.
You're a prisoner in an RPG tasked with bartering, stealing, fighting, working and
everything in between your way out of various prisons.
Escapist is more of that, better.
The BEST part is the ability to do all of this with a friend.
Anywhere.
Thanks to Switch of course.Because of this, Escapist 2 is one of my personal favorites
this month.
Team 17 was kind enough to send Logan and myself both codes so we can test this feature
out to talk about this feature and let me tell you, we didn't even know what exactly
we were doing and still enjoyed playing GTA style.
You know.
The thing everyone does in GTA that is causing chaos instead of progressing?
There was a fair bit of that.
Mostly because we ignored the tutorial and jumped Lin blind.
Pro tip do as I say, not as I do.
Go through the tutorial.
You'll be better for it.
We also worked out.
Logan skipped out on shower time to work out.
Got sent to solitaire confinement.
It was a great time.
You can play this game with YOUR friends or randos either cooperatively like we did or
you could play versus if you're more of the competitive type.
OOORRR if you're in the darkest timeline, you can play alone.
If that sounds good to you, you can download it for $20 on the eShop.
Super Meat Boy is a classic.
Many of you have likely played it.
ALL of you have at the VERY LEAST herd of it.
Before making this video, I was in the latter camp.
For whatever reason, I had never got around to playing Super Meat Boy DESPITE having access
to every platform it was available on up until now.
That being said, the fact that it plays the way I would expect a game of its genre to
play in this day and age and it's nearly a DECADE old speaks volumes to its quality
and how much it deserves its place as video game royalty.
It's hard but fair.
I always felt like my deaths taught me more about what I needed to do to succeed in the
future.
That's great game design right there.
The characters are iconic, the story is classically simple and out of the way, something I'm
sure I've made clear is right up my ally 9 times out of ten.
If you are like me and would like to experience this gamer the 1st time, or you already have
experienced this game's greatness and would love to have this with you anywhere you go
on what for myself and I'm sure many of you is the platform of choice, you can grab
it on the Nintendo eShop for $15.
Super One More Jump was another surprise for me.
I heard of this game relatively late when a viewer of our videos wanted to hear our
my opinion on it.
& to get those impressions out of the way, this game is awesome, addicting, and to kill
the alliteration against my better judgement, pure fun.
This game proved to me that playing a game like this, which, at 1st glance looks like
one of those half assed free to start mobile games that you would typically see on a mobile
app store littered with poorly implemented microtransactions could be magical if you
do what PREMO did and deliver a cool core premise, smart design, a steady clip of new
mechanics and twists on the formula, with a healthy helping of replayability through
the self imposed challenge to 100% each level, and a Nintendo Switch in tow.
If arcade platforming with a hint of puzzle added in is your bag you'll love this game
and should therefore go get it on the eShop for only $7
Honorable Mention: Dragon Ball FighterZ.
I only only have 1 thing to say about this game.
I love it.
I love it so much that I hate it for not being on Switch and forcing me to play it elsewhere.
That'll be all.
#PutItOnSwitch.
Celeste is easily my favorite game on this list and to make things even better, it was
another surprise.
Before playing this I knew next to nothing about it other than the short trailer that
I admittedly brushed over in the January Mini Direct.
When I 1st turned on this game and experienced the Breath of the Wild-esk climbing, I was
hooked, the way this game continues to throw more mechanics at you by way of this climb,
thee dash, and momentum based platforming has me thinking about this game whenever I'm
not playing it.
Even before scripting and recording this video I have been a HUGE proponant of the amazingness
of this game.
I recommended on social media, I told IRL friends and family, I pestered Bob Wulff from
The Wulff Den into streaming it and eventually loving it himself.
& now, I'm recommending it to you.
If you even like platforms A LITTLE BIT.
Buy this game.
If you're into narrative games, buy this game, if you don't fall into either of these
categories but you don't have any other new game you want to play BUY!
THIS!
GAME!
I know we're a month into the year, but, this is so far Game of the Year material.
I haven't played a 2D platformer THIS good since Shovel Knight, and, that's saying
something, because that was a Game of the Year contender as well, even when considering
the great games that were released in 2014.
I haven no doubt this game will be the same for 2018.You can grab this absolute masterpiece
for $20.
A steal if you ask me, BUT, just in case money's tight from the holiday, or, you're a child
or someone else with limited disposable income I WANNA GIVE YOU the opportunity to pick this
or any of the other games I mentioned in this video.
Like I said in the beginning of the video, I'm giving away a $35 Nintendo eShop card
so you can check this out.
You can enter to win by scrolling down in the description and clicking read more for
the link.
The winner will be required to subscribe and ring the notification bell to for the best
chances.
You can also do all of the additional options provided on the site, but, that's up to
you.
I'll be announcing the winner in a future video that.
Which video?
You'll have to watch to find out.
I want the winner to be someone who is subscribed and genuinely enjoys our content so I'd
rather not make the announcement this super obvious thing for scavengers on the internet,
just for those of you who'd watch anyway!
] Anyway, make sure to comment and tell me if
I missed anything, let me know what YOUR favorite January game was, again, make sure to subscribe
and click the bell, and most importantly tell a friend who may not know what to play so
far in 2018. & be sure to tune for videos like this in every Tuesday & Thursday or our
weekly podcast every Saturday all at 4PM eastern time Ok.
That's it for me.
See you next week.
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Shopping For An Entire Outfit BLINDFOLDED! / AllAroundAudrey - Duration: 14:36.
For more infomation >> Shopping For An Entire Outfit BLINDFOLDED! / AllAroundAudrey - Duration: 14:36. -------------------------------------------
The Dolan Twins & BROCKHAMPTON Today! | TRL Weekdays at 4pm - Duration: 9:07.
For more infomation >> The Dolan Twins & BROCKHAMPTON Today! | TRL Weekdays at 4pm - Duration: 9:07. -------------------------------------------
What YouTube's Changes REALLY Mean for Small Channels (Post Logan Paul Controversy) - Duration: 11:03.
So YouTube just changed their monetization policy for creators…
And obviously this threw the entire community into disarray.
You had people who were arguing that this change was good, and others who were arguing
this change was bad.
Hint: I'm not a fan of the change, and there's a deeper reason why.
But before diving into that reasoning, let's explain the side of the argument that people
use who are for the change.
Keep in mind the things in this video are based on my own experiences on the platform.
For new viewers to the channel, I'm SwankyBox - I cover gaming mysteries, lore, and nostalgia.
However, I'm super passionate about YouTube as a platform and have studied it extensively.
I hardcore nerd out when people start talking about YouTube because I'm fascinated by
its inner workings and how it all ticks.
Besides creating on YouTube, I speak around the country about YouTube, pursuing your creative
passions, and storytelling in games.
I've consulted for both creators and businesses small and large, and overall YouTube has been
quite the amazing journey.
That's partially why I decided to write a book about being a YouTuber.
I digress though.
So when a dramatic change like this occurs, of course I wanted to sink my teeth into it.
I couldn't resist.
So let's rewind back to the initial dilemma.
YouTube changed its policy for monetization from 10,000 total channel views to now 4,000
hours of watch time and 1,000 subscribers.
The reason they did this was because they were looking for a way to fix illegitimate
monetization on the platform through stolen videos.
There are other reasons as well, but a big factor was that you could steal videos, monetize
them, and then make off with the goods before your account got closed.
This change affects tons of creators who were playing by the rules.
Lots of people will lose their monetization perks come February 20th and this caused an
uproar in the community.
However, people were divided.
In terms of people being for the change, people would argue the following points.
Majority of these people had stood the test of time on YouTube and were established, larger
creators.
The first rebuttal was that people shouldn't be focusing on the money when creating.
If you're worried about losing out on potentially $100, or the amount you'd probably earn
on your way to monetization, then you're creating for the wrong reasons.
And they're right.
I absolutely agree with that because that shouldn't be your immediate goal and why
you started.
However, there's a stipulation with this which I'll get to later.
Majority of these creators explained that they created for years before YouTube actually
rolled out monetization, or before they were partnered and began running ads.
From their own experiences, they were able to achieve where they are despite not having
monetization rolled out.
Many larger creators offered sincere advice to creators who were starting out or struggling
with the new changes, and this was of course very helpful to hear.
However, this is only the surface level of the issue.
The problem with this approach is that it does not address the actual issues it potentially
causes.
In terms of eliminating problem channels though, it does solve that pain point for YouTube.
A lot of people were angry, myself included, because of the Logan Paul incident as well.
These monetization changes were in the works before Logan Paul face planted, but they were
certainly held off on because of it.
This is why creators who had reached the 10,000 view goal, myself included on my second channel,
were sitting in limbo for about a month waiting for their review - only to come back and see
that their 10,000 goal had now been multiplied by ten.
Okay, now let's explain why this is a huge issue for small creators.
Certainly do not throw in the towel if you are creating, but hopefully this will shed
some light on the problem.
Let's present the other side of the argument.
Withdrawing smaller channels from monetization, in theory, axes a large percent of their growth
potential.
So the immediate issue is that 4,000 hours of watch time is 240,000 minutes, which is
a huge barrier to overcome as a small creator.
Again, large creators cited their watch time saying that they easily pass this in a month,
but getting over that hump is painfully difficult when you have a limited audience.
Beyond that, growing in a vacuum -without a shoutout boosting you - has become even
more difficult.
If the 10,000 views from the original rules was in play, and you received on average 5
minutes of viewership per view (which is extremely high by the way), that's only 833 hours.
You aren't even 1/4th of the way there.
Beyond that, your audience retention will probably be much less than that.
Some views may be 20 seconds, some a minute.
That means that 833 hours is an overestimate by a long shot.
So now you probably need around 75,000 views or so to hit that watch time threshold.
And you have to achieve that in 12 months or you'll begin losing progress…
You may be thinking, "But why focus on the monetization so intently Swanky?
You just said that shouldn't be the goal."
It's not.
But monetization opens you up to your content being further recommended to people.
Most YouTubers gain their bulk of their viewership by their videos being recommended to others.
YouTube predicts videos to suggest based off their interests, demographics, and previous
watch history.
Now YouTube has come out and said that these monetization changes won't change video
discovery.
That monetization doesn't affect discovery in general.
And I think that's untrue.
I know it probably seems weird to challenge the voice of god, but we have to consider
how all of this works.
Starting off, YouTube has been wrong about their own platform many times.
If they weren't wrong, they wouldn't need to consult some of their biggest creators
for advice on how their own platform actually works.
And that's something that certainly happens.
Also, one person posting something on Twitter is not the voice of god.
When I was writing my book on being a YouTuber, I was directed back and forth between different
departments because the teams within YouTube don't actually talk to one another.
This is normal because this is a huge company we're talking about - but that means miscommunication
happens all the time.
The customer support on Twitter aren't the people who are tweaking the algorithm and
writing the code.
They don't fully know how it works just like we don't.
To some degree, they can't fully know how it works because it would be a gold mine if
someone did.
So they just follow a script and what they are told through the grapevine.
That's why you sometimes get automated and canned responses.
An automated algorithm is a crazy beast.
This is why I challenged their reasoning that monetization doesn't affect discovery.
It has to in some way.
Recommendations takes place when you start accruing a certain amount of watch time on
a video.
They then suggest another video to watch.
Your content can surely be recommended to others unmonetized, but I believe it is at
a lower rate.
I've been studying my small gameplay channel and pet channel to compare results.
But let me explain why I challenge this reasoning.
It all starts with the purchasing of ads.
Ads are bought through Google Adwords for the most part, unless companies are directly
working with YouTube's premium services.
One of the types of ads that can be bought, and one of the more expensive types of ads,
are the pre-roll ads.
These are ads that play immediately when you start a video.
Sometimes you can skip them, and more expensive variants can't be skipped.
This whole process is called PPC in the marketing world.
It stands for pay per click, because your marketing budget gets spent as user activity
takes place.
You get your ad watched or interacted with, you get charged.
Obviously the benefits of the ad outweigh the expenses, but this is where the money
comes from on YouTube.
But a lot of ad campaigns have daily budgets.
They choose to spend x amount of dollars a day, and the more demanding their search category
is, the more expensive it can be to compete for ad space.
But this is why I believe video recommendations on YouTube do rely on ad input.
If there are unspent ad dollars at the end of a day-to-day budgeted campaign, that money
is lost for Google.
Say you were spending 10 dollars total per day and that was your max limit.
If YouTube only fulfills 5 of those 10 dollars, 5 dollars are lost to YouTube when they could
have made that 5 dollars if they simply were able to serve up the ads on appropriate videos.
But YouTube only has a set amount of time to do this in a day…
So which makes more sense from a business perspective: Recommend videos with monetization
off where there is no business gain for YouTube, or recommend monetized content that is their
only way of spending pre-roll ad slots?
YouTube wants to make money…
And supporting the video platform as a whole is expensive.
I think the choice is obvious.
If you had two successful videos that are killing it in watch time and retention rates,
but one can be used to run premium ads and one does nothing, I'd imagine YouTube is
going to put the monetized in favor.
It'd be a weird business decision otherwise.
So that means if you don't have monetization enabled, in theory, you're not operating
on the same system as a monetized channel.
This is why it is a huge problem for small creators.
The barrier to entry just became a mile high wall, and no one is actually talking about
the deep problem it causes.
I understand why YouTube wants to screen creators to make sure they are ad friendly, but I just
feel this goal is brutal.
While writing my book I spent around 6 months studying a brand new channel I created with
my significant other that had no outside boost from others.
It was grown in a bubble and didn't have access to my larger audience on this channel
at all.
No one SwankyBox-related even knew about it.
And I used that to really assess the struggle that new channels have.
The struggle that large creators simply don't understand anymore because everything has
changed about the platform since they were small.
Their advice is genuine and from the heart, but it is sort of blind advice because they
aren't actually considering what it is like to be a small channel in this moment.
A channel that has no outlets for help, no chance of getting shouted out, and has to
forge their own path the hard way.
And to clear something else up: Demonetization is not the same as having monetization off.
If your YouTube channel had stats for exposure like in a RPG, monetization would give you
a +1 modifier, no monetization would have you at 0, and demonetization would be -1.
You can still function without monetization, but if you're demonetized your videos are
avoided like the plague.
You can still get your videos recommended on your own channel from existing videos,
but it is going to severely limit your chances - if not completely - of popping up elsewhere.
You can still be discovered in search in terms of being demonetized, but kiss everything
else goodbye.
I'm hoping I didn't miss anything in this video.
If I did, you'll see it in a pinned comment below.
Things like this are why I decided I needed to write a book for the next generation of
content creators.
Sorta like passing off the torch in some regards.
I remember stumbling through YouTube trying to figure out how to grow when all of it seemed
hopeless.
There was hope, but with no sense of direction, I didn't know how to reach it.
And I had no one I could ask for help.
It can be super scary because of that.
This book is the book I wish I had when I started.
It's literally everything I learned about YouTube, being a YouTuber, and using YouTube
as a platform for pursuing a creative career.
If you thought what was discussed in this video was insightful, I recommend checking
out the book.
I have a few sample chapters on my website too that you can dive into.
It's designed to give you insight into every aspect of being a YouTuber, and provide you
the answers to the questions you've been wanting to ask but have never had the chance
to.
Plus, you'll get to hear from a bunch of other awesome creators.
YouTube is a hell of a journey, and I strongly hope you'll consider giving it a whirl.
I hope this book can help you get there too, because that would mean the world to me.
It comes out February 12th of 2018, and you can find more information in the description
below.
And with that…
Thanks for tuning in to this YouTube breakdown!
Please share your thoughts in the comments below, because this is certainly a topic open
for discussion.
All sides of the argument are important, so let's have an open conversation about it!
Anyways, thanks for watching guys and gals, and until my next video - cheers!
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Adjective Clauses: Test Your Knowledge of English Grammar with Jennifer - Duration: 11:04.
Hi everyone. It's Jennifer. I hope you've watched the previous lessons on adjective clauses and adjective phrases
because in this video, I'm going to test your knowledge. Are you ready?
Let's start. Here's your first question.
What relative pronoun do we use to refer to people and only people?
The answer is WHO?
WHOM is also possible in a formal reference and only if we're using the relative pronoun as an object.
Note that the relative pronoun WHOSE can also refer to people, but WHOSE is possessive.
We can also use it sometimes to refer to animals
Two. What relative pronoun can refer to either a person or a thing?
The answer is THAT.
Three. When we form adjective clauses to refer back to a time, a place, and a reason,
what words do we use?
We can use WHEN, WHERE, and WHY to form adjective clauses.
Some people call adjective clauses relative clauses.
And some grammar books call WHEN, WHERE, and WHY relative adverbs.
In any case, you should know that these words help us form adjective clauses,
and these adjective clauses refer back to a noun in the main clause.
Question 4. Does the adjective clause come before or after the head noun, meaning the noun it modifies?
Does position matter?
An adjective clause always comes after. Usually it immediately follows the head noun.
Question 5. Do we always need commas to set off adjective clauses?
In other words, do we need punctuation to separate an adjective clause from the main clause?
No. Commas are not always needed. We only use commas to set off non-essential information.
we do not need commas when we need the information of an adjective clause to identify the head noun.
Six. Does an adjective clause always come at the end of a sentence?
No. Often it does come at the end because it follows the head noun in the main clause.
Sometimes a short adjective clause has a middle position in the sentence.
Seven. Can an adjective clause stand alone as a sentence?
No in standard grammar we combine an adjective clause with an independent clause to create a complex sentence.
Eight. Can all adjective clauses reduce to adjective phrases?
No. When we reduce an adjective clause, the relative pronoun must be WHO, WHICH, or THAT and
the relative pronoun must be the subject of the clause.
Nine. This isn't a question, but a task. I want you to form adjective clauses.
You'll create a total of five complex sentences
Let's go over the answers.
Here's a bonus question. Is there any relative pronoun we can omit?
Ten. I'd like you to reduce these three adjective clauses.
Let's go over the answers.
Are you ready for more of a challenge? I'd like you to spot the mistakes in the next four examples.
The problem is the position of the adjective clause.
It should follow the head noun as closely as possible.
Too much separation creates confusion.
Here's one way to correct the sentence.
The problem is the use of two pronouns in the adjective clause.
We already have the relative pronoun, so there's no need for "they." Here's the correct wording.
The problem is using the preposition IN with WHERE.
This adjective clause only needs WHERE.
Since this adjective clause refers back to a place with the meaning of THERE or "in that place,"
we could either use WHERE or a preposition of location plus WHICH.
In which.
I'd say: The kitchen is one of the rooms where Jennifer has filmed.
The problem is using "this fact."
It becomes confusing to identify the subject of the adjective clause.
We can use "a fact which" to refer back to the main clause.
The sentence should read:
So how did you do? If you need to review more, go back to the earlier lessons.
If you found the review quiz helpful, please remember to like this video.
I hope this has been a series that has helped you feel more confident about English grammar.
That's all for now on adjective clauses. As always, thanks for watching and happy studies!
Become a sponsor of English with Jennifer.
You'll get a special badge bonus posts on-screen credit and a monthly livestream.
Click on the link or look in the video description for more information.
Note that sponsorships are not available in every country at this time.
Please join me on Twitter for vocabulary practice. I'm there Monday through Friday.
You can also follow me on Facebook for language practice throughout the week.
If you haven't already, please subscribe to my channel. That way you'll get notification of every new video I upload to YouTube.
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WHY I'M DELETING MY CHANNEL -- IMPORTANT ABOUT ROBLOX VIDEOS - Duration: 1:58.
hi everybody I'm Paula and I have an announcement I wanted to let you know
that I am going to be doing roblox from now on over on my other channel which is
Paula Frye and I will be moving some of these videos over there because I didn't
want to get rid of all of them but I did find out that it was a little hard for
me to try to figure out when to upload on each Channel
so I thought it would just be better to do than both on one and I do a lot of
different things over there I know a lot of you are already subscribed and if you
aren't please subscribe to my channel called Paula Frye I will put a link in
the description but some of the things that I do over there are of course
roblox which I'm going to be doing over there and there's a lot of roblox video
it's already over there I do gmod I do some five nights at freddys I do a lot
of different themed things you know like I do the making Funko pops The Sims
things like that so I just thought I'd put it all in one I even do quizzes and
you might like some of those so make sure you look in the description and
click the link you in have a montage of my kids when they were little and
actually some more photo montages you might know them from VenturianTale. I
know a lot of you do but anyway I will see y'all over there make sure you
subscribe and please click the bell oh my gosh
I appreciate it that way you get all the notifications I'll talk to you later bye
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KONYASPOR 2-2 GALATASARAY MAÇIN GENİŞ ÖZETİ | HD | Youtube - Duration: 15:46.
For more infomation >> KONYASPOR 2-2 GALATASARAY MAÇIN GENİŞ ÖZETİ | HD | Youtube - Duration: 15:46. -------------------------------------------
K-IDOLS SINGING DAY6 SONGS - PART 5 - Duration: 7:09.
KPOP IDOLS
SINGING
\
LISTENING
DAY6
HJ: "Hello, we're the rose, not Day6"
(The LIVE on VApp was crashing...)
(That's why the video came out like that)
EW: I like this song.
EW: I recommended this song.
EW: It's DAY6, "I Like You".
EW: This is the song that captured me. It's DAY6 "I Like You".
JJ: Eunwoo, say that you like them.
EW: DAY6 sunbaenim
EW: I like you (OMO)
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the good side - troye sivan (cover) | tiffany fang - Duration: 3:40.
I got the good side of things Left you with both of the rings
My fingers danced and swayed in the breeze The change in the wind took you down to your knees
I got the good side of you
Send it out into the blue The people danced to the sound of your heart
The world sang along to it falling apart
But I sympathize And I recognize
And baby, I apologize That I got the good side
The good side of things
I got the good side of life Travelled the universe twice
So many thoughts I wanted to share But I didn't call cause it wouldn't be fair
Then I got the good side of new Found arms to fall right into
I know how it looked, it wasn't the plan And some day I hope that you'll understand
That I sympathize And I recognize
And baby, I apologize That I got the good side
The good side of things
I'm sure we'll meet in the spring And catch up on everything
I'll say I'm proud of all that you've done You taught me the ropes, and you taught me
to love
But I sympathize And I recognize
And baby, I apologize That I got the good side
The good side of things
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Satisfying Slime ASMR Video - Banana Taffy | OSVchannel - Duration: 5:24.
Satisfying Slime ASMR Video - Banana Taffy
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