Chủ Nhật, 11 tháng 2, 2018

Waching daily Feb 12 2018

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For more infomation >> Những ca khúc nhạc trẻ | SAO LẠI ĐAU ĐẾN VẬY | HKT, Cao Nam Thành, Lê Anh Khôi,... - Duration: 1:57:10.

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POWER PONIEDZIAŁEK #0 - rozwój w poniedziałek z Kamilą Rowińską - Duration: 3:21.

For more infomation >> POWER PONIEDZIAŁEK #0 - rozwój w poniedziałek z Kamilą Rowińską - Duration: 3:21.

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BITCOIN BYTES: Mining EASY explanation :) - Duration: 3:26.

Hey guys its PSYCHE GEM over here, and I'm here today to explain to you

What is mining that term mining is coming out of nowhere?

No, no, my name is actually very important in the Bitcoin network. Okay miners

They're not like underground chiseling away like snow into Seven Dwarves know what miners are there are actually

mining rigs computers hardware

And what they do it's very important to the Bitcoin network what they do is a secure and verify the transactions, okay?

Though the they secure the network

let me emphasize that security is very important and they verify the

Transactions without the miners without the crypto without them performing this cryptographic math that follows a Bitcoin

Algorithm these transactions will not process they will not go through okay

And why would anyone want to want to do this they want to do this because they're gonna get something it's called a block reward

They get rewarded

Bitcoin okay

How cool so when they perform the cryptographic math and they find the solution to this transaction?

They get a Bitcoin block reward at this current state they're getting

12.5 bitcoins okay, and that's where these bitcoins come from they come from

Nowadays they come from the bitcoins get created because the miners they verify these transactions, okay

So the thing is because Bitcoin. It's deflationary right there's only once again

There's only give me 21 million bitcoins ever in existence and that's based on the cryptographic

Algorithm ik math it's already there in the formula already

No surprises here, okay, and so as time moves on their block rewards the miners are gonna

Get paid less less and less so that it's called Bitcoin

Having that expected next Bitcoin having is gonna happen roughly around summer of 2020

okay, because it's once again bitcoins a limited supply and

these miners what makes someone get the bit between reward versus another person it happens because

Math fastest okay its speed its speed of their own computers, and that's why

Mining is actually

It's not just regular computers anymore

It's actually advanced to mining full-blown mining rigs the majority of mining comes from China

At least at this point right now

About 60 to 70 percent of the all the mining of Bitcoin

ironically centralized mainly in China, but who knows things can change is a Wild West here right, okay, so

That's and then that's why it's so important for miners to have the this best technology to solve these problems because these problems they get

Solved by cryptographic math and what that means is that it's like if for example if he imagined someone flipping heads and tails

Heads and tails heads and tails over and over again. The one who gets the nonce

That that's who basically gets the reward so you got to be fast fast fast fast

So you got to be the fastest high speed, and then you get then you get rewarded the block reward yeah

So that's what mining is in a nutshell if you have any questions

Leave some comments below, and I'll be sure to answer them for you guys and once again

This is psyche gem bringing you Bitcoin bytes guys. Can't wait to see you next time. Bye

For more infomation >> BITCOIN BYTES: Mining EASY explanation :) - Duration: 3:26.

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6 Scariest Things Ever Caught On Tape - Duration: 11:46.

The Mysterious and Unknown attracts many of you.

And that you are watching this video, is just one out of many indicators, that the paranormal

inherits some kind of fascination, that often times even leaves us without any reason or

explanation of what we have encountered in many of these mysterious and scary videos.

When these strange happenings take place, often times the people who are lucky to record

them, are not even doing in intentionally.

From shadow people to creepy recordings of creatures and blurry apparitions.

We will take a look at different recordings and videotapes, that are out there in the

depths of the internet.

By the way?

Have you ever encountered something frightening on one of your recordings?

The following people surely have.

I hope you are prepared for a new episode of The 6 Scariest Things People Caught On

Tape?

Number 6.

In this video, we can see a man who is having a conversation with his dogs.

Having spent the whole day at home, the dogs were eagerly awaiting their masters return

from work.

The young man states, that he always thought that a weird energy was lying within the 4

walls of his apartment.

Before he moved into this unit a couple of years prior, former residents told him first

hand, they also were sure that this place was haunted.

But rumors are rumors, and until this moment, the man never really came eye to eye with

something paranormal.

When he gets ready to finally take his dogs out for a walk, he places his camera down

on a shelve.

What the camcorder then captures, could not be explained.

It occurs, that a pair of glowing eyes is lurking out of the dark closet.

Is it a demon by any chance?

The eyes stare at the camcorder for o whole minute, until the man realizes that he had

forgotten to turn the camcorder off.

What is your opinion?

Number 5.

The following is an older recording that got captured by a father in his family home.

All that is known, that the house itself was built many hundred years ago and that the

man had inherited the property from his own parents several years ago.

Not too long ago, he moved into the house with his own family.

Nothing seemed out of the ordinary at first, but after a couple of weeks, his children

swore that they saw the figure of a man, standing in the doorway of their room, while they were

trying to sleep.

Their parents, of course, figured, that their children were only having nightmares or seeing

things, their mind simply made up.

One day, their father notices strange sounds in the house.

He grabs the camera and moves around to look for the source.

Could he capture the dark shadow man, that his children were talking about?

Now, the man is sure, that the property indeed is haunted by something unearthly.

Number 4.

Two Urban Explorers made their way to an old abandoned facility, that served as a sanatorium

many years back.

Interested in the paranormal, they were hoping to finally find proof for the existence of

paranormal activity.

As they walk through dark hallways and demolished rooms, the camera light is guiding the way

even deeper into the broken down building.

After about 20 minutes of bone-chilling exploration in the large sanatorium, they notice the voice

of a man.

But since the building is locked down, it must have been their imagination, right?

They decide to go ahead with their investigation and maybe capture a real ghost this time.

When they hear another unexplainable sound, the man pans the camera and captures a ghostly

entity.

Could this be the ghost of a deceased patient?

AT least the men finally found what they were so eagerly looking for.

Number 3.

The following video was recorded by a boy and his friend from Mexico.

As it seems, they thought it would be fun the fool around in front of the camera and

therefore recorded themselves for several minutes.

With the door open in the background, the can see the humanoid shape lurking out of

the darkness.

The two men stated, that no one else was with them at the time and that the house was empty.

What appears to be strange is the fact, that the boy in the red shirt is taking a look

into the mirror, as if he notices something.

Although the ghostly figure can clearly be seen in the recording, he resumes with his

foolish attempt to appear funny and sings along.

Nothing more is known about this video.

You be the judge if this could be real or not.

Number 2.

A production crew documented the destruction of an old apartment unit in Mexico.

This video was intended for a local news network, which was covering the whole construction

project for several weeks.

As the camera keeps filming one of the upper floors, the cameraman seems to notice an eerie

object, staring out of one of the cracks that were caused by the construction work.

Not much is known about any paranormal history of this building.

Taking a second look at the footage, even reveals what appears to be a second visage

lurking out of the dark.

Are these demons or spirits, who were trapped in the old building?

Well, it appears, that the mystery could never be resolved.

Number 1.

For an upcoming school event, these friends were practicing a dance in one of their parents

living room in South America.

While everything appears normal at first, one of the young girls came forward after

they had reviewed their video.

She was saying that her parents were telling her about a friendly house ghost, which was

inheriting their family home.

The girl, of course, didn't take this story seriously, since she never came across anything

unexplainable or paranormal within these 4 walls.

But then out of nowhere, a dark shadow seems to pass by the young girls in a matter of

seconds.

Was it the ghost that was said to exist in the home of the girls family?

Thank you guys for watching.

I hope you had a lot of fun watching today's episode.

Please leave a like and subscribe to my channel.

Stay Frosty!

For more infomation >> 6 Scariest Things Ever Caught On Tape - Duration: 11:46.

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সরাসরি আজকের তাজা বাংলা খবর ১২ ফেব্রুয়ারি ২০১৮ Bangla Tv News Today Bangla News BD - Duration: 11:07.

bangladesh news 24

For more infomation >> সরাসরি আজকের তাজা বাংলা খবর ১২ ফেব্রুয়ারি ২০১৮ Bangla Tv News Today Bangla News BD - Duration: 11:07.

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surah al imran ki tilawat ki fazilat or fawaid | surah al imran se masail ka hal - Duration: 3:31.

surah al imran ki tilawat ki fazilat or fawaid | surah al imran se masail ka hal

For more infomation >> surah al imran ki tilawat ki fazilat or fawaid | surah al imran se masail ka hal - Duration: 3:31.

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झटपट अक्खा मसूर | Aakkha Masoor Recipe | Sabut Masoor ki Dal | MadhurasRecipe | Ep - 320 - Duration: 6:17.

For more infomation >> झटपट अक्खा मसूर | Aakkha Masoor Recipe | Sabut Masoor ki Dal | MadhurasRecipe | Ep - 320 - Duration: 6:17.

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Matar Pulao Recipe | ताज़ा मटर का पुलाव । Green Peas Pulao in Pressure Cooker - Duration: 3:55.

For more infomation >> Matar Pulao Recipe | ताज़ा मटर का पुलाव । Green Peas Pulao in Pressure Cooker - Duration: 3:55.

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Copy Cat - KineMaster Tricks - Duration: 3:34.

Today, we're going to take a cat out of the screen. Search for two photos of pets to use.

Get a photo of your own cat.

You can retouch the photo with PicsArt.

Tap +. Tap Edit. Import your cat's photo.

Tap Draw. Change the brush color to white. White out the cat in the photo.

Tap Apply. Save to your device's gallery.

Open these four photos in order on your computer. Place your device on a tripod. When shooting the third photo place your hands near the screen.

Switch to the fourth photo...

...then pretend to take the cat out of the screen. (Please be careful!)

Open KineMaster. Tap Media. Import the video you've recorded.

Move the playhead to the point where your hands are by the screen.

Tap Trim/Split. Tap Split at Playhead.

Continue to move the playhead to the point where your hands are leaving the screen with the cat.

Tap Trim/Split. Tap Trim to Left of Playhead.

That's it!

For more infomation >> Copy Cat - KineMaster Tricks - Duration: 3:34.

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России есть чем ответить на «Теслу» в космосе (Время-вперёд! #278) - Duration: 9:20.

For more infomation >> России есть чем ответить на «Теслу» в космосе (Время-вперёд! #278) - Duration: 9:20.

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SNEEZE AND RISK - Duration: 2:46.

Bro

Can you explain what is this

What kind of sneeze you have?

Control it

oh please

Ayub

Please bring some water for me

Come on play it you are dying

two minutes bro

Tissue

Eat this tissue

What are you doing

We are losing point

What can I do bro?

Its your fault we lost our match

I already told you to control it

Wait bro

For more infomation >> SNEEZE AND RISK - Duration: 2:46.

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Why You Need a Living Will - Duration: 1:22.

A Living Will can also be called an Advance Health Care Directive.

It is a legal document instructing what actions should be taken if you are unable to make

decisions due to illness or incapacity.

Medical intervention can unnecessarily prolong life, pain, expenses and emotional stress

for patients and family members.

You can reduce this stress by planning well.

A living will can be very specific or very general.

You can express desires regarding pain relief, antibiotics, hydration, feeding, and the use

of ventilators or cardiopulmonary resuscitation.

A recent version called a Medical Directive presents various scenarios for you to choose

from.

The forms and procedures can vary by state and country.

Health Care Directives are often combined with a Durable Power of Attorney.

Regardless of your current health or finances, it's important to plan for your long term

health care with a Living Will.

Give us a call today to find out more.

For more infomation >> Why You Need a Living Will - Duration: 1:22.

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I went to a Vietnamese wedding - Duration: 17:47.

Hey everyone, welcome to or welcome back to my channel Deanna Troy Travels.

I post travel related videos every week, so subscribe if you are not already.

Oh my god! I have such a special video for you today.

It's my Vietnamese friend, Thúy and my British friend, Mark's wedding video!

Ahhh!

Oh my god, I'm so excited to share this with all of you.

It was such a beautiful ceremony and it was so much fun to learn all about Vietnamese wedding and traditions

I have included eight of these traditions in this video, so keep your eye out for that.

I have also put a lot of popular, wedding, romantic, Vietnamese songs in here,

that I will link in the description.

It was just such an amazing experience to get to witness another culture's wedding,

and I'm very excited that I get to share this with you!

So everyone, grab your tissues...

Yeah so, I don't have a tissue box, so I got my toilet paper on. It's going to be so romantic!

Yeah so, just sit back and enjoy the romance and learn about Vietnamese weddings, in my video, right now!

Hello everyone, good morning.

It's 7 a.m. in the morning and we all just woke up and we are getting ready for Mark and Thúy's wedding.

I'm so excited!

My hair is still wet, I just put on some makeup,

and we have our envelope with money to go inside all ready to go.

See I decorated it very nicely.

Bringing a white envelope with some money in it is the Vietnamese wedding tradition.

I'm just so excited to learn more about Vietnamese wedding and culture and tradition.

Thúy is going to look so beautiful! Ahh! So I'm really excited!

The next time I see you it will be at the wedding, Bye!

Hello!

We got our rice wine!

Congratulations!

Cheers!

Congrats Mark!

Congratulations!

Cheers!

So you hold it up at the top, like you're holding a pencil,

and then you use these fingers...

I think I'm still doing it wrong, something like this.

Then you can pick things up, you can pick up whatever you want!

Hello! I'm with Thúy, the lovely bride!

Hello!

How does it feel to be a married woman now?

Uhh, amazing!

Hello, I'm with the groom

How does it feel being a married man?

Uhh, it feels pretty good and we've just done all the wedding and it's been good.

Yeah!

Are you excited for this Vietnamese wedding that you had?

Yes! Very! The drink's been good, the food's been good and couldn't be more happy!

Awe! Well congratulations!

Thank you! Thank you very much!

I have a question for Mark, so what's the last name going to be for everybody now?

It will be my name eventually but currently we're just gonna keep our same names, our normal names.

Oh cool! Alright! Same names, woooo!

So Mark, how much rice wine have you had today?

I've had quite a few glasses of rice wine and I pretty much need to eat something now.

Ahhh! Haha!

What is the thing that surprised you most about Vietnamese weddings?

The hospitality! How everybody just showed up and they were just amazed to see us and just everybody's happy!

Awe, that's so nice!

What's something that you would like to say to your parents and your family in Britain/England?

Just a big thank you for supporting me out here, we can't wait to see you guys when we eventually get to England.

Awe, yeah!

Hello!

What's your name?

My name is Tu.

In the ring box?

That's what she wanted.

Here you go.

You're not married until you give them rice wine.

That was crazy because the tradition is you have to drink a shot of rice wine at every table.

There were a lot of tables to go to!

Yeah.

Oh look! The bride is out of dress!

I need to send a photo of this back home for my parents.

*Camera Snap*

I liked the singing.

The singing was good, yeah.

Do you know who that was?

He's a relative who's like high up and important somewhere.

That's somebody's house, and you just ask them, for two days can we temporarily just block everything?

Somebody actually runs a restuarant here, they set up there own tent with a Bun Cha place.

Oh really?

So it was like, sorry just kind gonna block two ways.

Haha, that's amazing.

Things will go back to normal now, because for a whole month, every weekend we were doing something.

A whole month?

Yeah!

Oh my goodness, it's so beautiful! *Blows nose*

Oh my god guys, that was so me when I was editing this and watching it back, because I love them so much!

I'm also a big sucker for wedding videos.

Have you guys ever been to a Vietnamese wedding?

How does it compare or differ from this one?

I actually learned that Vietnamese weddings are different depending on which region of Vietnam you're in

Also Vietnamese weddings, the whole thing, are usually a three day thing.

Some parts are inside of the house, some parts are outside of the house.

Cedric and I actually went to the ceremony part and it was very short, only about two hours long.

I want to know all different parts of Vietnamese weddings,

so if you know anything different or have different traditions to share,

then put them down in the comments below, I'd love to learn!

I want to give a big huge thank you to Mark and Thúy and Thúy's family for letting me film and post this.

Thank you guys so much!

I really feel like this will help people learn more about Vietnam and weddings.

Maybe they are wondering.

So, if you love romance, then please give this video a big thumbs up!

and subscribe, if you're not already, for travel-related videos every week!

Alright guys, goodbye to my traveler family and I'll see you next time!

For more infomation >> I went to a Vietnamese wedding - Duration: 17:47.

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I ❤ JavaScript: Weird parseInt - Duration: 2:28.

Do you know what you'll get from this?

The answer is 15.

Yes, but why?

Let's clear it up.

[Music playing]

Hi, let's talk today about a parseInt function in JavaScript.

I'm Anatol and you're watching the Good Parts of the FrontEnd development.

[Music playing]

According to ECMAScript Specification the parseInt function produces an integer value

dictated by interpretation of the contents of the string argument according to the specified

radix.

Therefore, "f" is equal to 15 based on the radix-16.

But the very next "*" will be out of range, hence parseInt ignores any character that

cannot be interpreted as part of the notation and it stops processing and ignores the rest

of the string.

Consequently, the result is just "15".

As you might know, the unary plus operator is a just a shorthand for pasrseInt operator.

However you cannot do this trick with it, because a unary plus has no radix.

You can play the same trick on "null".

ParseInt function converts "null" to a string.

For radixes is equal to 24 you have a set consisting of: numbers from 0 to 9 and letters

from "a" to "n".

"n" is the 14th letter or 23rd element of radix 24.

You can solve the following puzzle in the same way.

This evaluates to Infinity in JavaScript according the standard.

Infinity, in its turn, is converted into a "Infinity" string.

Then parseInt function takes "I" of base 19 and converts it into a base 10, which becomes

18.

The next character "n" is not present in base 19, so the function stops processing and returns

the result, that is "18".

That's it.

So easy.

[Music playing]

If you like this video give it "thumbs up", share it with your friends, subscribe to the

channel and watch other episodes.

Thanks for watching and dive deeper.

For more infomation >> I ❤ JavaScript: Weird parseInt - Duration: 2:28.

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Rainbow eye colour effect - Adobe Photoshop - Duration: 5:00.

For more infomation >> Rainbow eye colour effect - Adobe Photoshop - Duration: 5:00.

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আজকের বাংলা খবর দেখুন নিউজ 24 লাইভ Bangla News Today 12 February 2018 - Duration: 11:37.

eibar news 24

For more infomation >> আজকের বাংলা খবর দেখুন নিউজ 24 লাইভ Bangla News Today 12 February 2018 - Duration: 11:37.

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더로즈 300%라니!! 너무 핫해핫해!The Rose 300%!! So Hot So HOT!::Makestar - Duration: 1:12.

Hey everyone!

We're The Rose

It hasn't even been a week since we opened our Makestar project

but we already passed 300%!

Feels like deja vu..

Similar to last time~

But this time, we did this in a week!

Less! than a week

Less than a week?!

StarMakers are the best! Thank you!

In our last thank you video, we joked around with 300%, 400% and 500%

but it really came true!

Agreed

Right, that's so amazing

Will it be possible this time as well?

I really do hope so~

Up and up till we reach 400% and 500%~

We will prepare hard for our album with all your support

and I hope we can communicate with you guys through Makestar

The Rose will be back with a mini album worth waiting for!

This was The Rose! Thank you :)

For more infomation >> 더로즈 300%라니!! 너무 핫해핫해!The Rose 300%!! So Hot So HOT!::Makestar - Duration: 1:12.

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Soldiers Patroling In Dangerous Area of Tripura HD | North East India - Duration: 1:21.

I was coming back to Agartala from Unakoti via Khowai Road.

It was jungle area

Saw soldiers patrolling with guns.

I asked the driver he said we are passing through Hezamara the dangerous place, that is why.

He said there are 4 total dangerous places on this route. so is patrling

We have to cross before 4 pm after 4 pm vehicles are not allowed to pass due to safety reason

There were may soldiers but couldn't record all

Before 4pm no issue at all, but driver was scared a bit and he was driving fast.

For more infomation >> Soldiers Patroling In Dangerous Area of Tripura HD | North East India - Duration: 1:21.

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Lost Sphear Analysis | Can Masterpieces Like Chrono Trigger Be Remade? - Duration: 22:32.

There's nothing more frustrating than an almost-brilliant game.

Enter Lost Sphear.

To understand this throwback to the console role-playing games many of us grew up with,

we have to take a brief trip down memory lane to 1995.

Chrono Trigger was the black sheep of the Squaresoft RPG family.

Playing second fiddle to Final Fantasy, and even the lesser known SaGa and Mana series

in terms of sequels and follow-ups.

All we got in the Chrono franchise was the Super Nintendo original, a loosely connected

Playstation sequel, and two ports of the original to the Playstation and Nintendo DS.

But most modern consoles don't have legacy ports of these once-grandiose titles, as they

further fade into our memory.

Yet they are considered by those who played them among the greatest Japanese-style role-playing

games ever crafted.

Weaving fantastic yarns of time travel and alternate dimensions, with lovable characters

and enduring cities and locations, not to mention Yasunori Mitsuda's breathtaking

scores for both games.

It's a wonder no one has picked up the mantle and brought us the flavor and unique mechanics

as those games did decades ago.

Hearing whispers of a Chrono Trigger-like successor in the works, published by Square

Enix itself, I could feel the embers of my bitter, stony heart stirring.

This wasn't a sequel, nor was it even in the same universe, but the resemblance was

clear.

Beautiful old-school world maps, a clean design, colorful character roster, importance of character

placement, lining up attacks and positional strategy in combat, and an emphasis on atmosphere

and soundtrack.

It sounded too good to be true.

Created by Tokyo RPG Factory, a studio newly formed by Square to craft old-school style

RPGs for a new generation, their debut project was I Am Setsuna.

It garnered praise but struck many as an independent-style production in AAA clothing.

That's not always a bad thing, but it does ring a little hollow.

Cut corners were noticeable, and there was an inescapable feeling of a humble budget

at its foundation.

So today I'd like to talk about Square's experimentation and their attempt to bring

back the classic feeling of Chrono Trigger, one of my favorite games of all time.

And how well this new beast fares against the classics of yesteryear.

Let's do this.

Lost Sphear aims to unearth the winning formula of classic games and make improvements to

gameplay, visuals and story that 20+ years of industry evolution could bring to the table.

Chrono Trigger, like many other games of the golden age of RPGs, had a sincerity to it,

due to the sheer effort, talent and hard work put into it.

These were the AAA games of their era, after all.

The Lost Sphear soundtrack is similar to the old Squaresoft games, with simple progressions

and a leading riff to carry the song forward, aiding its memorability -- akin to the recently

popular Undertale soundtrack.

The soundtrack to Lost Sphear is better than most, but compared to Mitsuda and Uematsu's

masterwork...well, it's quite a high bar to clear.

Lost Sphear has a charming art style, mimicking the super-deformed look of the classics.

Whereas on a console like the Super Nintendo, sprite size and animation memory were real

factors and heavily influenced design choices.

The limitation to 32 pixel sprites necessitated the exaggerated head size, body parts and

dramatic expressions.

But this limitation also inspired the endearing art style.

Most modern games attempt subtle emotions, and with the best of games, it works on many

levels.

But there is a charm in seeing the Chancellor literally drop his mouth to the floor or seeing

Crono jump into the air, arms outstretched with giant beads of sweat, at the smallest

surprise.

This spiritual successor tries to mimic the character model style of the old games, but

implements them into a modern 3D engine.

The advantage of having condensed characters is you can show expressive and individualized

models from a distant overhead camera.

One thing missing, however, was the sharp detail that the state-of-the-art pixel graphics

of the originals showcased.

The 16-bit sound effects, though cruder and lower fidelity, carry much more impact when

a sword is drawn, a critical hit is landed, or a power tech ability is used.

Some abilities in Lost Sphear are satisfying, but the animations are fast, carry little

weight, and don't use that time-stopping trick with a crunchy sound effect when landing

a powerful blow to your enemies.

Something which made every critical hit and special attack in Chrono Trigger feel amazing.

Lost Sphear seems to borrow many little cues from the classics of old.

The starting town immediately reminded me of the beautiful golden vistas of Crysta,

from the lesser-known SNES classic Terranigma.

But that could be coincidence.

The so-called Vulcosuits and steampunk mechs look and function a lot like the magitek suits

from Final Fantasy VI, and some combat abilities are throwbacks to Chrono Trigger, like X-Strike,

Aura and Cyclone.

This new game recreates the workmanlike structure of the world, reminiscent of the sprites and

tiles of classic RPGs, and although some areas look plain for a 2018 game, there are times

where the camera pans down to reveal a gorgeous vista with minimalist and appealing architecture

and terrain.

It's in these moments where the visuals are truly inspired.

Though one area where Chrono Trigger excelled in is the variety of activity and locales

you get to visit.

Your journey spanned from the solitude of an ice age, a bright and beautiful imperial-age

fair, a desolate post-apocalyptic future, medieval fantasy forests and jurassic plains

and mountaintops.

This was partly due to the wide opportunity of locations available in a game about time

travel, though.

I Am Setsuna was much smaller in scope and theme, but Lost Sphear learned some lessons

from its predecessor.

No longer constricted to snowscapes and piano solos, we are introduced to golden grassy

plains, forests, deserts, and steampunk cities and castles.

And the soundtrack was composed more like the full orchestral melodies with much more

instrumental variety.

And at times, it does indeed sound spectacular.

Lost Sphear is an unabashed throwback to the RPGs so popular in the Super Nintendo days

of the early 1990's, but two decades of genre tropes colored the dialogue and stories

of would-be successors.

The style of tales told in earnest in the 80's and 90's, now come off more like

a tribute or a self-aware throwback.

Most of the games of the era that inspired it began with an initial incident: something

to hook in the player and set the stage for the entire game to perform upon.

For Final Fantasy VI, it was Terra's delve into the Narshe Mines with other imperial

soldiers.

When an esper kills her captors and indirectly frees her from mind control, this catapults

the story of her self-discovery, the longstanding conflict of humans and espers and the vile

plots of those who seek to conquer both.

For Secret of Mana, Randi is out exploring with friends, falls from atop a waterfall

and stumbles upon the Sword of Mana.

The ramifications of plucking it from its resting place brings on the monsters and dangers

that get him exiled from his hometown and friends, to eventually saving the world from

assured destruction.

For Chrono Trigger, it started happily during the Millenial Fair.

Crono bumps into a fellow teen and while at his inventor friend's demonstration of her

newest creation, accidentally tears a hole in the fabric of time—leading his group

to discovering mankind's future is doomed--and must now traverse time itself to repair the

course of history.

These are all great setups and explicitly outline the framework of the pursuant story.

So what do we have with Lost Sphear?

You see a king fighting in unknown ruins, but the world is soon consumed by a white

mist.

Fast forward to some years later, in a small town Kanata and his friends fight a few monsters,

go out fishing, and their town turns white and nonexistent when they return.

Kanata figures out quickly that he can collect memories of each object or place that is "lost",

then consume those memories to restore it back to reality.

Some memories are dropped by slain creatures, others are collected by holding a button during

dialogue where an important line in a sentence is highlighted.

He can restore entire lost locations on the world map and in the various areas you visit

during the adventure.

This is a satisfying concept for the story, but the way it is executed throughout the

game is a little dull at times.

The game eventually builds a bit of mystery around these disappearances and the clandestine

actors who would take advantage of the situation for power, but the story needed to have a

stronger catalyst; something that's gripping and creates a conflict to propel you through

the rest of the story.

Even the hook of restoring your own hometown is solved within the first hour or so.

The characters lack a strong motivation.

Most get along peachy until at least 5 or more hours into the game.

A general guideline for compelling storytelling is to establish a protagonist, antagonist,

and motivations early in the first act.

Lost Sphear doesn't explore the main characters much and there isn't much to keep you going

beyond saving Kanata's hometown.

Lazy dialogue transitions occur that have characters magically fade in and out of existence

if they're not convenient to the plot at hand.

One scene literally had the characters gawk about someone disappearing into thin air before

their eyes, only to have one of them disappear right after that since the game devs didn't

know what to do with that character model at the time.

Most 3D games get to use camera tricks to introduce characters that weren't present

when you started a conversation, but in Lost Spear, the game is dedicated to the old-school

overhead camera and does not shift or adjust during dialogue.

It is, however, chock-full of quality-of-life features like quick saves nearly anywhere,

fast forwarding cutscenes and dialogue, rewinding if you missed a line or two, and queuing items

up in a shop for easy pricing before buying.

One great feature they added is a dedicated party chat button - which often leads the

player to where they need to go next, a hint system without banging you over the head constantly

with a quest marker.

But little of the lore is a mystery for long, sometimes with the solution or answer to a

burning question in the very same room.

Or randomly one of your party members will rattle off obscure history despite their previously

unstated expertise on the subject.

Ridiculous detours and solutions like inventing a day-night cycle that has never existed in

their civilization before, simply to sneak into a prison...or derailing the entire quest

to find a stolen wallet, work to defeat player immersion.

Now let's dig a little deeper.

One major factor of the experience and willingness to be engaged with a storyline is context.

Action games and mindless shooters just need to establish how badass you are, and how much

you want to destroy your enemies.

But in a sophisticated and nuanced story as you'd expect in a role-playing game, you'll

instinctively desire character development, memorable friends and notorious villains.

Old school video game stories were presented a little like stage plays; you had to emote

loudly and clearly due to how small the characters appeared, and musical cues would drive the

drama and emotion just as much as the actors themselves.

Lost Sphear attempts to emulate these reactions and feelings with sounds and icons that pop

up next to a character's head, but their faces and reactions change little during much

of conversation, with long stretches of expository dialogue, sometimes repeating itself.

Lost Sphear incessantly tries to explain what's going on in depth rather than show it.

Between the emotive faces, dramatic jumps and cues, Chrono Trigger's story is told

at its best through emotion, rather than words.

Some good examples of this methodology at play is the moment the gang learn of the impending

demise of their world, Marle runs around distressed and you can feel her frustration in her movements,

extending her arms pleading to Lucca and Crono to do the right thing, and save the world.

Compared to a similar conversation about Lost Sphear's danger of the world being consumed

by the mysterious "lost", and you'll see what the problem is.

There's a little-known rule in graphic design: Your layout should speak what you're trying

to get across without any words at all.

This applies to storytelling as well.

It's no coincidence that many movie directors are also painters.

Composition and imagery can communicate a story stronger than words alone ever could.

In many of Chrono Trigger's story sequences, you can get the idea of what is happening

through the visuals, music and sound design alone, even if the dialogue wasn't there.

This isn't the case with much of this spiritual successor.

In the context of a 16-bit RPG from 1995, Chrono Trigger's hyperactive and to-the-point

attitude toward the story works fantastically.

Emotions are exclaimed, motivation is hammered home, and characters are more like simple

archetypes than the mix of a thousand subtleties of a real person.

This is partly due to the less refined translation and localization efforts from Japan to the

West back in the day, and with only a couple hundred pixels rather than a full HD screen,

you could squeeze just a few words into the pixilated dialogue window.

If these limitations were applied to many modern games' conversations it might require

a hundred or so clicks to get through a small chat.

William Shakespeare once said, "Brevity is the soul of wit."

Well, if that's so, designing and writing Chrono Trigger for a low-res and low-tech

piece of hardware, then translating it from Japanese, might have accidentally made this

game's story execution brilliant.

And in this way, it's almost unfair to compare a game from that era to a modern one.

Today, not only is there no excuse to have well-developed characters with deep writing

and world-building, it's expected.

When the lauded Active Time Battle system was already stagnating after use in several

games in the 1990's, players were dazzled by the subtle yet rippling changes Chrono

Trigger introduced to the standard combat formula, popularized by games like Final Fantasy,

Breath of Fire and Phantasy Star.

It used to be that exploring and fighting took place in different worlds, loading a

miniature battle arena in unforeseen random encounters just for the fight at hand, and

taking one out of the experience.

Conversely, Chrono Trigger's offering was seamless.

Whereas attacks in Final Fantasy were either single target or all targets, Chrono Trigger

innovated on this front.

Some special attacks hit multiple targets in a ray, or around a small area of effect.

This made combat more strategic and calculated; you'd wait for enemies to move or shift before

lining up your attack.

Combined with allowing two or three characters to do special attacks or defenses in tandem,

made for a battle system easy to pick up but difficult to put down.

Player characters were expertly designed in look and feel to have a strong personality

both on and off the battlefield.

Frog was the chivalrous knight who had tongue and sword-related attacks.

Robo was a mechanoid from the future who fired rockets and lasers.

Lucca was an inventor who fought using her gadgets and flammables.

Lost Sphear takes the simple combat design of Chrono Trigger and adds depth and complexity

at every corner.

This is easily the most welcome change it introduces.

Modern graphics allow for a much wider battlefield to tacticize in.

Attacks and spells come in all sorts: circles, rays and squares.

The area of effect is now clearly outlined in the battlefield as you plot it out, an

excellent addition.

The payoff of lining several baddies up to land an effective blow has been ecstatically

reproduced here.

Though the character design suffers.

The sword-slinging main character, Kanata, might as well be a reskinned Chrono, his best

friend Lumina fights with her fists and has an assorted set of abilities, Locke uses a

bow for ranged attacks, but is quite similar to Van's ranged weapon, though lacking his

expanded spellcasting mechanics.

They're different enough, but the strong identity and distinct feature set of each

character is greyer than in the games that inspired it.

The touted Vulcosuit system is a bit of a miss for me though, as all it does is drop

your character into a mech with a party-shared mana pool.

There are some unique abilities and the famous Double Techs from Chrono Trigger emerge here

somewhat—available only to pairs of characters inside their Vulcosuits.

In the end though, it works: simple, fast, moderately tactical combat that gets you in

and out of fighting quickly, just like the classic that inspired it.

Lost Sphear ties in its story with an interesting progression mechanic which involves crafting

passive upgrades on the world map out of memories.

This is meant to reflect the restoration of the world that happens throughout your adventure,

and is fine, if only a minimal impact on your effectiveness.

The Spritnite system (as borrowed from I Am Setsuna) is like a simplified version of the

beloved Materia system from Final Fantasy VII; with this you can combine special abilities,

counters and triggers together for a more tailored skillset.

Other layers of depth thrown in include upgrading weapons and armor, and the Momentum system

sees a bar fill up over time during combat when you wait, attack, or get hit, with up

to three pips appearing for each character.

You can activate those in realtime at the press of a button to bolster an attack, or

activate a special effect to your spell, or save it up as a requirement for one of your

Spritnite setups.

There are peripheral systems like food crafting and Sublimation, which permanently adheses

a Momentum bonus to a Spritnite spell after continued use.

There's an attempt at making a fleshed-out system with many intricacies here, but it

just feels like a "What-about-this-too?"

design, rather than distilling what works and what doesn't, to an elegant core set

of mechanics.

Chrono Trigger's combat wasn't complex, but there weren't needless complications added

for the pursuit of depth.

Chrono Trigger's scenario design was varied up in each new area you went to.

You could be trying to plead your case in court one minute, only to be sneaking around

guards the next.

Figuring out the controls to a crane or memorizing a password, or just playing around with carnival

attractions for fun and rewards.

Unfortunately, Lost Sphear relies too heavily on the basics: Walk around, talk to NPCs,

buy equipment, fight a few monsters, repeat.

It's consistent and uninventive, with just a slowly expanding set of tools, rather than

innovative scenarios around every corner.

Though touting more complex and arguably deeper combat, it doesn't vary up its setpieces

and mechanics as much as it could to keep things new and interesting.

One minor annoyance is the fact that items outside of chests reappear when re-entering

areas, making their acquisition seem trivial.

But easily the biggest gameplay problem with Lost Sphear is its chaotic difficulty settings.

I was breezing through enemies so had to set the game to the highest difficulty.

It was more satisfying this way until I hit a sudden boss fight which was nigh impossible,

with a single target performing one-shot kills multiple times before any of my four characters

could act.

Thankfully you can swap difficulty on the fly, but this overcompensation of enemy turn

speed and damage is way out of proportion and makes for a rocky road for those wanting

a moderate challenge.

Lost Sphear has the content for dozens of hours of gameplay, but is there adequate quality,

variety and new mechanics to hold your attention for that long?

It's been compared to Free-to-Play and mobile games, which have notoriously muddied the

waters of what the broad audience considers good value.

You can play solid games for next to or literally nothing.

But it's the hidden costs and manipulative game design that coerces people into coughing

up money that becomes the true cost of some of these Free-to-Play games: your wasted time.

How much a game should cost is subjective.

Some of my most-played games have been under $10, and some of the shortest campaigns I've

enjoyed have been over $40.

To expect a dollar-per-hour conversion of gameplay is a bit ridiculous.

If that were the going rate, games like Wolfenstein: The New Colossus and Uncharted would go for

about 10-15 dollars at release.

So my thought on the matter is that price should reflect quality, whether concentrated

in a tightly-knit, exceptionally acted and linear movie-like storyline, or spread out

over many repeating or similar mechanics and gameplay—like a large open-world RPG or

a survival game.

Bigger budget games need to recoup their development costs and so by necessity are priced higher,

but in cases like No Man's Sky or Lost Sphear, the APPARENCY of being a low-to-medium budget

indie-like game makes the AAA retail pricing unpalatable.

Lost Sphear is a good game, but the fact it isn't a great one frustrates me.

I desperately want to see a high-quality, old-school Japanese RPG like this to succeed

and prove decades-old game design brilliance can shine once more, but in today's market,

this title will be perceived as unremarkable and overpriced.

Tokyo RPG Factory's heart is in the right place.

They have all the right ingredients here: Heart, a simple storyline, a colorful world

and an engaging combat system.

It feels more like a Golden Age RPG than pretty much anything out there I've played for

years.

Even negating the changes that games like Final Fantasy VII and Chrono Cross made such

as flow-breaking combat with overlong animations.

It gets about 75% of the way to becoming a successor to my favorites of the era, but

it falls short in terms of a gripping story, emotion or a consistently compelling drive

forward.

I enjoyed much of this game, but I can't help but feel there are many other games your

average consumer would rather spend their hard-earned $50 on.

And it seems Japan didn't jump ship for the game either, selling about a fifth of

the copies of I Am Setsuna.

So it seems to be a niche title priced (or mispriced) as such.

Will this game revive the dying niche of traditional JRPGs?

Probably not.

But it's a glimmer of hope to those wanting to see a glorious revival of this style of

game.

And I for one applaud it as such.

Let's hope that Square Enix and Tokyo RPG Factory give this almost winning-formula another

shot.

And hey, third time's the charm, right?

You stayed through the whole video.

Good on you!

Let me know in the comments what you thought of Lost Sphear, the JRPG genre, or what you'd

like to see in the future.

My deepest appreciation to my amazing Patrons who help make these videos possible.

And thank you so much for watching!

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