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Fabolous, Jadakiss - Theme Music ft. Swizz Beatz - Duration: 3:14.
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New Camera - Nikon D7000 ...new to me anyway (2018) - Duration: 5:29.
Hey guys! This is my new camera.
Today I picked up a used Nikon d7000 DSLR this will replace my 11 year old
Nikon d80 that I used for photos. it's gonna give me a bit of an upgrade on
the photo capabilities but most of all it gives me the ability to make video
using the lenses and knowledge that I have from photo and I can get the kind
of effects that I'm used to being able to do in still photos with video.
I'mstill getting used to the manual focus
of the macro lens that I got last year
for my birthday but already I think I'm starting to get the hang of it
I played around a little bit with the low-light capabilities and while it's
not as good as it is in high light, it's definitely better than the cellphone
that I was using before. I should be able to get much better pictures of the shrimps
This little guy was in a really dark corner somewhere but I still managed
to get I think better than what I've gotten on the cell phone of the babies
okay I think I'm just gonna cue up some music and leave you with some cool shots
from the two shrimp aquariums and let you see what I've managed to
achieve with the new camera and my macro lens so far
hopefully this change will usher in an era of better photography on the
Rod's Shrimp YouTube channel
⇧ Click this subscribe button.
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Can I still make it on YouTube in 2018? Is YouTube Killing Small Youtubers? - Duration: 10:03.
what's up shit in against John here and I am back I am back
welcome happy Monday happy Monday everyone I hope you are ready for the
week I don't know if I'm quite ready but you know what it's here and every day
above ground is a good one I had a question for you is YouTube too crowded
are there too many of us out here are we all trying to do the same thing and
we're kind of taking all the views and subs away from each other and just over
saturating the market is that why none of us are growing at the rate we want to
be growing I just missed the boat I started too late you know if I haven't
started back when the Shaytards started I would have a 50 billion subscribers if
you're living in a big mansion and I have somebody doing this editing for me
I would even have to touch the camera anymore fantastic it's not true it's not
true guys absolutely not absolutely false I'm gonna be answering a question
for you guys today is from KB and family they are family vloggers they are
stationed over and Japan good family good vloggers you should go check them
out the link will be below make sure you guys show them some love to him he came
from the shenanigans they left a question for me it says do you think the
premium time for new channels has passed this is something I think about all the
time you know have we missed that that prime time where you need to start back
in 2012 or 2013 part of me says yeah because I feel like sometimes that the
market that I am and family vloggers is really really saturated but come to find
out after doing some research and really understanding a little bit more about
how YouTube works I don't believe it I don't believe it at all let me tell you
why we are all fine out here I've been on the platform since 2015 and if you
were starting to channel today I think you're fun and imma go through the
reasons why I believe that according to techcrunch.com there are 1.5 billion yes
that's a billion with a B over emphasizing my B's and that 1.5 billion
users are spending an hour a day on YouTube 1.5 billion that's a lot of
people so to say that there are too many channels right now to satisfy that
amount of people that's insane and I've also read I can't remember where it was
I should probably know that but there was another three to five billion over
the next four to five years coming into the market even if you just had a micro
fraction of a half a percent of that has so many
people that with not being able to sustain probably you and me and everyone
watching this particular video it's a lot of people so to think our audience
is limited I don't think that it is you and me can make a video every single day
and we're not gonna be bumping into each other there is plenty of people out
there to watch our videos so there's nothing to worry about there Google is
the largest search engine on the planet the YouTube is a second largest and
they're both the second first and second largest web sites on the planet I think
we're good there I think we're they're gonna be driving traffic towards us so
there's nothing to worry about that we're not gonna run out of people to
watch videos here are several more reasons straight from the YouTube site
let me show you those YouTube has over a billion users almost 1/3 of all people
on the Internet and each day those users watch a billion hours of video
generating billions of views that's insane billions and billions of views
we're gonna be good we're gonna be good listen let's go back YouTube overall and
even YouTube on mobile reaches more 18 to 34 and 18 to 49 year olds than any
cable network so it's bigger than TV and primetime is everywhere now it's not
just on cable it's on YouTube those people are coming to YouTube and it's
free for us to be out here I mean just think about that it's free for us to be
on this platform and target those folks YouTube doesn't charge us and we're able
to make money off that you can't beat that guys try to go buy some of this
time on primetime TV more than half of YouTube views come from mobile devices
so again all those people are walking out the phones they have the ability to
watch this content from anywhere at any time no matter where they are on the
planet YouTube has launched local versions of more than 88 countries look
this is global this isn't regional it's not just in your state of your town or
your country now we're able to reach out across the world so just think how many
people do that is potentially potentially views and subscribers that
we can bring to our channels if we're producing things the right way and the
last one here you can navigate YouTube in a total of 76 different languages
cover 95% of the internet population that's in
the same 76 different languages I still haven't figured out how to do multiple
languages on my channel yet so if you're here and you're seeing this from a
different language I'm sorry if English is not your first language another
fantastic step right here during prime time hours this is what I was talking
about before when we started talking about prime time and what we're
competing with with TV historically has been TV they're in primetime
it says during primetime hours and at in an average day in the u.s. more 18 to 49
year olds visit YouTube than any TV network even on mobile alone look those
people are coming to YouTube now instead of watching TV I know that I do it I
spend mine predominantly most of my time on YouTube whether I'm either working in
YouTube or consuming YouTube's content that's where I go now so look there is
all kinds of myths and things that people make up they come that come with
this territory I mean things like growing slowly and feeling like you're
not getting the views it's gonna lead you to think that maybe everything's too
saturated it's not YouTube isn't too crowded just plenty of money to go
around it doesn't it doesn't take a ton of time and you don't have to be
connected does it help to be connected yeah this look at all the people right
now that are surrounded around Casey Neistat who are getting these shoutouts
from and their channels which is absolutely blowing up yeah it absolutely
helps you to be connected with larger YouTube channels but somebody at that
point somebody's done the work and put in the work for people success on
YouTube is still able to be accessed by everybody and there's some things you
got to do that it's the formula that you and I have to connect all the pieces you
need to be authentic you need to add value to people's life and you need to
be consistent those are the things you have to do on YouTube that's kind of the
formula and I've noticed that since I started family vlogging what I started
the scene is like unless you made that personal connection I'm not adding value
by showing my family vlogs some people have been able to do that I'm not sure
how I think they got in early but with family vlogging I think that
somehow need to be really authentic and you need to provide that value so if you
have authenticity on your channel and you're consistent I think you could help
it can help you build that momentum you need to build the subscribers and the
views watch time and all the things you need
to get that momentum going on YouTube got a trigger that algorithm to put you
out in front of more people I diversify my channel to kind of help me with that
to help my channel grow and expose me to more people and I think that's kind of
helped us you can use this right here and start a channel and become one of
the bigger channels on YouTube it can happen there are plenty of people out
here that don't have all the talent they don't have all the fancy gadgets they're
just putting out content and they make connections with the people they're
authentic they're consistent and they're providing value and you can do that with
the lowest amount of gear you really can it's just how do you do that how do you
execute this formula that's the secret success on YouTube and there is a little
bit of art to this I do believe it's not gonna happen it for everybody it may
never happen for us but it won't be because I didn't try I'm gonna do the
best I can to be authentic on this platform to provide value to you and to
be consistent and we're just gonna see what happens so no YouTube is not too
crowded there is plenty of room for all of us we need to find our audience
that's what the biggest and hardest part of this is finding your audience
building that relationship with them and helping build the momentum to trigger
that algorithm to get you out there more in front of more people it's the secret
of success on YouTube one thing I want you to consider is there are a ton of
people doing the same thing out here and that just proves there is a market for
it you just kind of find out you got to find a way to connect with people you
have to do that to have them want to go you know what I'm going to click
Subscribe in your channel and I'm gonna devote time to watching you you're gonna
have to do that you got to make that connection you got to be authentic you
got to create good content you don't have to be the most talented person but
you got to make that personal connection with people and you have to be
consistent just like anything if someone if a TV show was out there and one day
it's on a Monday and another day it's on a Thursday and then it skips three
months and it doesn't post something you start to lose people that way and I've
been extremely guilty of that that passed because I don't want to set a
schedule because I don't want to let people down if I don't hold to the
schedule and it's it's hard to be part of a schedule it's hard to execute a
schedule because it starts to put stress and it makes you feel good to scale you
know what I'm gonna do it on my own terms
on my own time I've said that time and time again it this happens it's gonna be
on my own terms but at the end of the day that's gonna hurt me so I've tried
to be more consistent I've tried to be as authentic as I possibly can and I try
to produce good content and be consistent and just like you I'm
fighting very hard to kind of get in there I'm trying very hard to try to
catch that wave eventually it will happen I'm gonna continue to have fun
will continue to create content and I'm gonna continue to build memories out
here and I thank you all so much for supporting us if you enjoy this content
please make sure you hit that thumbs up and if you aren't subscribed please
consider doing so and if you are subscribed thank you so much for the
support have a good week I'll see you tomorrow or Wednesday and make sure you
go check out KB and family down below tell them that John sent you from the
shenanigans of course there's a lots of John's out here that that market is
definitely saturated named everybody John in the 70s and 80s everybody can't
walk you can't throw rock it hit 14 John's around me at work it's crazy
have a good night everyone love you
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6 Scariest Things Ever Caught On Tape - Duration: 11:46.
The Mysterious and Unknown attracts many of you.
And that you are watching this video, is just one out of many indicators, that the paranormal
inherits some kind of fascination, that often times even leaves us without any reason or
explanation of what we have encountered in many of these mysterious and scary videos.
When these strange happenings take place, often times the people who are lucky to record
them, are not even doing in intentionally.
From shadow people to creepy recordings of creatures and blurry apparitions.
We will take a look at different recordings and videotapes, that are out there in the
depths of the internet.
By the way?
Have you ever encountered something frightening on one of your recordings?
The following people surely have.
I hope you are prepared for a new episode of The 6 Scariest Things People Caught On
Tape?
Number 6.
In this video, we can see a man who is having a conversation with his dogs.
Having spent the whole day at home, the dogs were eagerly awaiting their masters return
from work.
The young man states, that he always thought that a weird energy was lying within the 4
walls of his apartment.
Before he moved into this unit a couple of years prior, former residents told him first
hand, they also were sure that this place was haunted.
But rumors are rumors, and until this moment, the man never really came eye to eye with
something paranormal.
When he gets ready to finally take his dogs out for a walk, he places his camera down
on a shelve.
What the camcorder then captures, could not be explained.
It occurs, that a pair of glowing eyes is lurking out of the dark closet.
Is it a demon by any chance?
The eyes stare at the camcorder for o whole minute, until the man realizes that he had
forgotten to turn the camcorder off.
What is your opinion?
Number 5.
The following is an older recording that got captured by a father in his family home.
All that is known, that the house itself was built many hundred years ago and that the
man had inherited the property from his own parents several years ago.
Not too long ago, he moved into the house with his own family.
Nothing seemed out of the ordinary at first, but after a couple of weeks, his children
swore that they saw the figure of a man, standing in the doorway of their room, while they were
trying to sleep.
Their parents, of course, figured, that their children were only having nightmares or seeing
things, their mind simply made up.
One day, their father notices strange sounds in the house.
He grabs the camera and moves around to look for the source.
Could he capture the dark shadow man, that his children were talking about?
Now, the man is sure, that the property indeed is haunted by something unearthly.
Number 4.
Two Urban Explorers made their way to an old abandoned facility, that served as a sanatorium
many years back.
Interested in the paranormal, they were hoping to finally find proof for the existence of
paranormal activity.
As they walk through dark hallways and demolished rooms, the camera light is guiding the way
even deeper into the broken down building.
After about 20 minutes of bone-chilling exploration in the large sanatorium, they notice the voice
of a man.
But since the building is locked down, it must have been their imagination, right?
They decide to go ahead with their investigation and maybe capture a real ghost this time.
When they hear another unexplainable sound, the man pans the camera and captures a ghostly
entity.
Could this be the ghost of a deceased patient?
AT least the men finally found what they were so eagerly looking for.
Number 3.
The following video was recorded by a boy and his friend from Mexico.
As it seems, they thought it would be fun the fool around in front of the camera and
therefore recorded themselves for several minutes.
With the door open in the background, the can see the humanoid shape lurking out of
the darkness.
The two men stated, that no one else was with them at the time and that the house was empty.
What appears to be strange is the fact, that the boy in the red shirt is taking a look
into the mirror, as if he notices something.
Although the ghostly figure can clearly be seen in the recording, he resumes with his
foolish attempt to appear funny and sings along.
Nothing more is known about this video.
You be the judge if this could be real or not.
Number 2.
A production crew documented the destruction of an old apartment unit in Mexico.
This video was intended for a local news network, which was covering the whole construction
project for several weeks.
As the camera keeps filming one of the upper floors, the cameraman seems to notice an eerie
object, staring out of one of the cracks that were caused by the construction work.
Not much is known about any paranormal history of this building.
Taking a second look at the footage, even reveals what appears to be a second visage
lurking out of the dark.
Are these demons or spirits, who were trapped in the old building?
Well, it appears, that the mystery could never be resolved.
Number 1.
For an upcoming school event, these friends were practicing a dance in one of their parents
living room in South America.
While everything appears normal at first, one of the young girls came forward after
they had reviewed their video.
She was saying that her parents were telling her about a friendly house ghost, which was
inheriting their family home.
The girl, of course, didn't take this story seriously, since she never came across anything
unexplainable or paranormal within these 4 walls.
But then out of nowhere, a dark shadow seems to pass by the young girls in a matter of
seconds.
Was it the ghost that was said to exist in the home of the girls family?
Thank you guys for watching.
I hope you had a lot of fun watching today's episode.
Please leave a like and subscribe to my channel.
Stay Frosty!
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surah al imran ki tilawat ki fazilat or fawaid | surah al imran se masail ka hal - Duration: 3:31.
surah al imran ki tilawat ki fazilat or fawaid | surah al imran se masail ka hal
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झटपट अक्खा मसूर | Aakkha Masoor Recipe | Sabut Masoor ki Dal | MadhurasRecipe | Ep - 320 - Duration: 6:17.
For more infomation >> झटपट अक्खा मसूर | Aakkha Masoor Recipe | Sabut Masoor ki Dal | MadhurasRecipe | Ep - 320 - Duration: 6:17. -------------------------------------------
Matar Pulao Recipe | ताज़ा मटर का पुलाव । Green Peas Pulao in Pressure Cooker - Duration: 3:55.
For more infomation >> Matar Pulao Recipe | ताज़ा मटर का पुलाव । Green Peas Pulao in Pressure Cooker - Duration: 3:55. -------------------------------------------
Huỳnh james pjnboys ─ Tuyển Chọn Những Bài Rap Hay Nhất Của Huỳnh James Pjnboys - Duration: 18:26.
For more infomation >> Huỳnh james pjnboys ─ Tuyển Chọn Những Bài Rap Hay Nhất Của Huỳnh James Pjnboys - Duration: 18:26. -------------------------------------------
Lost Sphear Analysis | Can Masterpieces Like Chrono Trigger Be Remade? - Duration: 22:32.
There's nothing more frustrating than an almost-brilliant game.
Enter Lost Sphear.
To understand this throwback to the console role-playing games many of us grew up with,
we have to take a brief trip down memory lane to 1995.
Chrono Trigger was the black sheep of the Squaresoft RPG family.
Playing second fiddle to Final Fantasy, and even the lesser known SaGa and Mana series
in terms of sequels and follow-ups.
All we got in the Chrono franchise was the Super Nintendo original, a loosely connected
Playstation sequel, and two ports of the original to the Playstation and Nintendo DS.
But most modern consoles don't have legacy ports of these once-grandiose titles, as they
further fade into our memory.
Yet they are considered by those who played them among the greatest Japanese-style role-playing
games ever crafted.
Weaving fantastic yarns of time travel and alternate dimensions, with lovable characters
and enduring cities and locations, not to mention Yasunori Mitsuda's breathtaking
scores for both games.
It's a wonder no one has picked up the mantle and brought us the flavor and unique mechanics
as those games did decades ago.
Hearing whispers of a Chrono Trigger-like successor in the works, published by Square
Enix itself, I could feel the embers of my bitter, stony heart stirring.
This wasn't a sequel, nor was it even in the same universe, but the resemblance was
clear.
Beautiful old-school world maps, a clean design, colorful character roster, importance of character
placement, lining up attacks and positional strategy in combat, and an emphasis on atmosphere
and soundtrack.
It sounded too good to be true.
Created by Tokyo RPG Factory, a studio newly formed by Square to craft old-school style
RPGs for a new generation, their debut project was I Am Setsuna.
It garnered praise but struck many as an independent-style production in AAA clothing.
That's not always a bad thing, but it does ring a little hollow.
Cut corners were noticeable, and there was an inescapable feeling of a humble budget
at its foundation.
So today I'd like to talk about Square's experimentation and their attempt to bring
back the classic feeling of Chrono Trigger, one of my favorite games of all time.
And how well this new beast fares against the classics of yesteryear.
Let's do this.
Lost Sphear aims to unearth the winning formula of classic games and make improvements to
gameplay, visuals and story that 20+ years of industry evolution could bring to the table.
Chrono Trigger, like many other games of the golden age of RPGs, had a sincerity to it,
due to the sheer effort, talent and hard work put into it.
These were the AAA games of their era, after all.
The Lost Sphear soundtrack is similar to the old Squaresoft games, with simple progressions
and a leading riff to carry the song forward, aiding its memorability -- akin to the recently
popular Undertale soundtrack.
The soundtrack to Lost Sphear is better than most, but compared to Mitsuda and Uematsu's
masterwork...well, it's quite a high bar to clear.
Lost Sphear has a charming art style, mimicking the super-deformed look of the classics.
Whereas on a console like the Super Nintendo, sprite size and animation memory were real
factors and heavily influenced design choices.
The limitation to 32 pixel sprites necessitated the exaggerated head size, body parts and
dramatic expressions.
But this limitation also inspired the endearing art style.
Most modern games attempt subtle emotions, and with the best of games, it works on many
levels.
But there is a charm in seeing the Chancellor literally drop his mouth to the floor or seeing
Crono jump into the air, arms outstretched with giant beads of sweat, at the smallest
surprise.
This spiritual successor tries to mimic the character model style of the old games, but
implements them into a modern 3D engine.
The advantage of having condensed characters is you can show expressive and individualized
models from a distant overhead camera.
One thing missing, however, was the sharp detail that the state-of-the-art pixel graphics
of the originals showcased.
The 16-bit sound effects, though cruder and lower fidelity, carry much more impact when
a sword is drawn, a critical hit is landed, or a power tech ability is used.
Some abilities in Lost Sphear are satisfying, but the animations are fast, carry little
weight, and don't use that time-stopping trick with a crunchy sound effect when landing
a powerful blow to your enemies.
Something which made every critical hit and special attack in Chrono Trigger feel amazing.
Lost Sphear seems to borrow many little cues from the classics of old.
The starting town immediately reminded me of the beautiful golden vistas of Crysta,
from the lesser-known SNES classic Terranigma.
But that could be coincidence.
The so-called Vulcosuits and steampunk mechs look and function a lot like the magitek suits
from Final Fantasy VI, and some combat abilities are throwbacks to Chrono Trigger, like X-Strike,
Aura and Cyclone.
This new game recreates the workmanlike structure of the world, reminiscent of the sprites and
tiles of classic RPGs, and although some areas look plain for a 2018 game, there are times
where the camera pans down to reveal a gorgeous vista with minimalist and appealing architecture
and terrain.
It's in these moments where the visuals are truly inspired.
Though one area where Chrono Trigger excelled in is the variety of activity and locales
you get to visit.
Your journey spanned from the solitude of an ice age, a bright and beautiful imperial-age
fair, a desolate post-apocalyptic future, medieval fantasy forests and jurassic plains
and mountaintops.
This was partly due to the wide opportunity of locations available in a game about time
travel, though.
I Am Setsuna was much smaller in scope and theme, but Lost Sphear learned some lessons
from its predecessor.
No longer constricted to snowscapes and piano solos, we are introduced to golden grassy
plains, forests, deserts, and steampunk cities and castles.
And the soundtrack was composed more like the full orchestral melodies with much more
instrumental variety.
And at times, it does indeed sound spectacular.
Lost Sphear is an unabashed throwback to the RPGs so popular in the Super Nintendo days
of the early 1990's, but two decades of genre tropes colored the dialogue and stories
of would-be successors.
The style of tales told in earnest in the 80's and 90's, now come off more like
a tribute or a self-aware throwback.
Most of the games of the era that inspired it began with an initial incident: something
to hook in the player and set the stage for the entire game to perform upon.
For Final Fantasy VI, it was Terra's delve into the Narshe Mines with other imperial
soldiers.
When an esper kills her captors and indirectly frees her from mind control, this catapults
the story of her self-discovery, the longstanding conflict of humans and espers and the vile
plots of those who seek to conquer both.
For Secret of Mana, Randi is out exploring with friends, falls from atop a waterfall
and stumbles upon the Sword of Mana.
The ramifications of plucking it from its resting place brings on the monsters and dangers
that get him exiled from his hometown and friends, to eventually saving the world from
assured destruction.
For Chrono Trigger, it started happily during the Millenial Fair.
Crono bumps into a fellow teen and while at his inventor friend's demonstration of her
newest creation, accidentally tears a hole in the fabric of time—leading his group
to discovering mankind's future is doomed--and must now traverse time itself to repair the
course of history.
These are all great setups and explicitly outline the framework of the pursuant story.
So what do we have with Lost Sphear?
You see a king fighting in unknown ruins, but the world is soon consumed by a white
mist.
Fast forward to some years later, in a small town Kanata and his friends fight a few monsters,
go out fishing, and their town turns white and nonexistent when they return.
Kanata figures out quickly that he can collect memories of each object or place that is "lost",
then consume those memories to restore it back to reality.
Some memories are dropped by slain creatures, others are collected by holding a button during
dialogue where an important line in a sentence is highlighted.
He can restore entire lost locations on the world map and in the various areas you visit
during the adventure.
This is a satisfying concept for the story, but the way it is executed throughout the
game is a little dull at times.
The game eventually builds a bit of mystery around these disappearances and the clandestine
actors who would take advantage of the situation for power, but the story needed to have a
stronger catalyst; something that's gripping and creates a conflict to propel you through
the rest of the story.
Even the hook of restoring your own hometown is solved within the first hour or so.
The characters lack a strong motivation.
Most get along peachy until at least 5 or more hours into the game.
A general guideline for compelling storytelling is to establish a protagonist, antagonist,
and motivations early in the first act.
Lost Sphear doesn't explore the main characters much and there isn't much to keep you going
beyond saving Kanata's hometown.
Lazy dialogue transitions occur that have characters magically fade in and out of existence
if they're not convenient to the plot at hand.
One scene literally had the characters gawk about someone disappearing into thin air before
their eyes, only to have one of them disappear right after that since the game devs didn't
know what to do with that character model at the time.
Most 3D games get to use camera tricks to introduce characters that weren't present
when you started a conversation, but in Lost Spear, the game is dedicated to the old-school
overhead camera and does not shift or adjust during dialogue.
It is, however, chock-full of quality-of-life features like quick saves nearly anywhere,
fast forwarding cutscenes and dialogue, rewinding if you missed a line or two, and queuing items
up in a shop for easy pricing before buying.
One great feature they added is a dedicated party chat button - which often leads the
player to where they need to go next, a hint system without banging you over the head constantly
with a quest marker.
But little of the lore is a mystery for long, sometimes with the solution or answer to a
burning question in the very same room.
Or randomly one of your party members will rattle off obscure history despite their previously
unstated expertise on the subject.
Ridiculous detours and solutions like inventing a day-night cycle that has never existed in
their civilization before, simply to sneak into a prison...or derailing the entire quest
to find a stolen wallet, work to defeat player immersion.
Now let's dig a little deeper.
One major factor of the experience and willingness to be engaged with a storyline is context.
Action games and mindless shooters just need to establish how badass you are, and how much
you want to destroy your enemies.
But in a sophisticated and nuanced story as you'd expect in a role-playing game, you'll
instinctively desire character development, memorable friends and notorious villains.
Old school video game stories were presented a little like stage plays; you had to emote
loudly and clearly due to how small the characters appeared, and musical cues would drive the
drama and emotion just as much as the actors themselves.
Lost Sphear attempts to emulate these reactions and feelings with sounds and icons that pop
up next to a character's head, but their faces and reactions change little during much
of conversation, with long stretches of expository dialogue, sometimes repeating itself.
Lost Sphear incessantly tries to explain what's going on in depth rather than show it.
Between the emotive faces, dramatic jumps and cues, Chrono Trigger's story is told
at its best through emotion, rather than words.
Some good examples of this methodology at play is the moment the gang learn of the impending
demise of their world, Marle runs around distressed and you can feel her frustration in her movements,
extending her arms pleading to Lucca and Crono to do the right thing, and save the world.
Compared to a similar conversation about Lost Sphear's danger of the world being consumed
by the mysterious "lost", and you'll see what the problem is.
There's a little-known rule in graphic design: Your layout should speak what you're trying
to get across without any words at all.
This applies to storytelling as well.
It's no coincidence that many movie directors are also painters.
Composition and imagery can communicate a story stronger than words alone ever could.
In many of Chrono Trigger's story sequences, you can get the idea of what is happening
through the visuals, music and sound design alone, even if the dialogue wasn't there.
This isn't the case with much of this spiritual successor.
In the context of a 16-bit RPG from 1995, Chrono Trigger's hyperactive and to-the-point
attitude toward the story works fantastically.
Emotions are exclaimed, motivation is hammered home, and characters are more like simple
archetypes than the mix of a thousand subtleties of a real person.
This is partly due to the less refined translation and localization efforts from Japan to the
West back in the day, and with only a couple hundred pixels rather than a full HD screen,
you could squeeze just a few words into the pixilated dialogue window.
If these limitations were applied to many modern games' conversations it might require
a hundred or so clicks to get through a small chat.
William Shakespeare once said, "Brevity is the soul of wit."
Well, if that's so, designing and writing Chrono Trigger for a low-res and low-tech
piece of hardware, then translating it from Japanese, might have accidentally made this
game's story execution brilliant.
And in this way, it's almost unfair to compare a game from that era to a modern one.
Today, not only is there no excuse to have well-developed characters with deep writing
and world-building, it's expected.
When the lauded Active Time Battle system was already stagnating after use in several
games in the 1990's, players were dazzled by the subtle yet rippling changes Chrono
Trigger introduced to the standard combat formula, popularized by games like Final Fantasy,
Breath of Fire and Phantasy Star.
It used to be that exploring and fighting took place in different worlds, loading a
miniature battle arena in unforeseen random encounters just for the fight at hand, and
taking one out of the experience.
Conversely, Chrono Trigger's offering was seamless.
Whereas attacks in Final Fantasy were either single target or all targets, Chrono Trigger
innovated on this front.
Some special attacks hit multiple targets in a ray, or around a small area of effect.
This made combat more strategic and calculated; you'd wait for enemies to move or shift before
lining up your attack.
Combined with allowing two or three characters to do special attacks or defenses in tandem,
made for a battle system easy to pick up but difficult to put down.
Player characters were expertly designed in look and feel to have a strong personality
both on and off the battlefield.
Frog was the chivalrous knight who had tongue and sword-related attacks.
Robo was a mechanoid from the future who fired rockets and lasers.
Lucca was an inventor who fought using her gadgets and flammables.
Lost Sphear takes the simple combat design of Chrono Trigger and adds depth and complexity
at every corner.
This is easily the most welcome change it introduces.
Modern graphics allow for a much wider battlefield to tacticize in.
Attacks and spells come in all sorts: circles, rays and squares.
The area of effect is now clearly outlined in the battlefield as you plot it out, an
excellent addition.
The payoff of lining several baddies up to land an effective blow has been ecstatically
reproduced here.
Though the character design suffers.
The sword-slinging main character, Kanata, might as well be a reskinned Chrono, his best
friend Lumina fights with her fists and has an assorted set of abilities, Locke uses a
bow for ranged attacks, but is quite similar to Van's ranged weapon, though lacking his
expanded spellcasting mechanics.
They're different enough, but the strong identity and distinct feature set of each
character is greyer than in the games that inspired it.
The touted Vulcosuit system is a bit of a miss for me though, as all it does is drop
your character into a mech with a party-shared mana pool.
There are some unique abilities and the famous Double Techs from Chrono Trigger emerge here
somewhat—available only to pairs of characters inside their Vulcosuits.
In the end though, it works: simple, fast, moderately tactical combat that gets you in
and out of fighting quickly, just like the classic that inspired it.
Lost Sphear ties in its story with an interesting progression mechanic which involves crafting
passive upgrades on the world map out of memories.
This is meant to reflect the restoration of the world that happens throughout your adventure,
and is fine, if only a minimal impact on your effectiveness.
The Spritnite system (as borrowed from I Am Setsuna) is like a simplified version of the
beloved Materia system from Final Fantasy VII; with this you can combine special abilities,
counters and triggers together for a more tailored skillset.
Other layers of depth thrown in include upgrading weapons and armor, and the Momentum system
sees a bar fill up over time during combat when you wait, attack, or get hit, with up
to three pips appearing for each character.
You can activate those in realtime at the press of a button to bolster an attack, or
activate a special effect to your spell, or save it up as a requirement for one of your
Spritnite setups.
There are peripheral systems like food crafting and Sublimation, which permanently adheses
a Momentum bonus to a Spritnite spell after continued use.
There's an attempt at making a fleshed-out system with many intricacies here, but it
just feels like a "What-about-this-too?"
design, rather than distilling what works and what doesn't, to an elegant core set
of mechanics.
Chrono Trigger's combat wasn't complex, but there weren't needless complications added
for the pursuit of depth.
Chrono Trigger's scenario design was varied up in each new area you went to.
You could be trying to plead your case in court one minute, only to be sneaking around
guards the next.
Figuring out the controls to a crane or memorizing a password, or just playing around with carnival
attractions for fun and rewards.
Unfortunately, Lost Sphear relies too heavily on the basics: Walk around, talk to NPCs,
buy equipment, fight a few monsters, repeat.
It's consistent and uninventive, with just a slowly expanding set of tools, rather than
innovative scenarios around every corner.
Though touting more complex and arguably deeper combat, it doesn't vary up its setpieces
and mechanics as much as it could to keep things new and interesting.
One minor annoyance is the fact that items outside of chests reappear when re-entering
areas, making their acquisition seem trivial.
But easily the biggest gameplay problem with Lost Sphear is its chaotic difficulty settings.
I was breezing through enemies so had to set the game to the highest difficulty.
It was more satisfying this way until I hit a sudden boss fight which was nigh impossible,
with a single target performing one-shot kills multiple times before any of my four characters
could act.
Thankfully you can swap difficulty on the fly, but this overcompensation of enemy turn
speed and damage is way out of proportion and makes for a rocky road for those wanting
a moderate challenge.
Lost Sphear has the content for dozens of hours of gameplay, but is there adequate quality,
variety and new mechanics to hold your attention for that long?
It's been compared to Free-to-Play and mobile games, which have notoriously muddied the
waters of what the broad audience considers good value.
You can play solid games for next to or literally nothing.
But it's the hidden costs and manipulative game design that coerces people into coughing
up money that becomes the true cost of some of these Free-to-Play games: your wasted time.
How much a game should cost is subjective.
Some of my most-played games have been under $10, and some of the shortest campaigns I've
enjoyed have been over $40.
To expect a dollar-per-hour conversion of gameplay is a bit ridiculous.
If that were the going rate, games like Wolfenstein: The New Colossus and Uncharted would go for
about 10-15 dollars at release.
So my thought on the matter is that price should reflect quality, whether concentrated
in a tightly-knit, exceptionally acted and linear movie-like storyline, or spread out
over many repeating or similar mechanics and gameplay—like a large open-world RPG or
a survival game.
Bigger budget games need to recoup their development costs and so by necessity are priced higher,
but in cases like No Man's Sky or Lost Sphear, the APPARENCY of being a low-to-medium budget
indie-like game makes the AAA retail pricing unpalatable.
Lost Sphear is a good game, but the fact it isn't a great one frustrates me.
I desperately want to see a high-quality, old-school Japanese RPG like this to succeed
and prove decades-old game design brilliance can shine once more, but in today's market,
this title will be perceived as unremarkable and overpriced.
Tokyo RPG Factory's heart is in the right place.
They have all the right ingredients here: Heart, a simple storyline, a colorful world
and an engaging combat system.
It feels more like a Golden Age RPG than pretty much anything out there I've played for
years.
Even negating the changes that games like Final Fantasy VII and Chrono Cross made such
as flow-breaking combat with overlong animations.
It gets about 75% of the way to becoming a successor to my favorites of the era, but
it falls short in terms of a gripping story, emotion or a consistently compelling drive
forward.
I enjoyed much of this game, but I can't help but feel there are many other games your
average consumer would rather spend their hard-earned $50 on.
And it seems Japan didn't jump ship for the game either, selling about a fifth of
the copies of I Am Setsuna.
So it seems to be a niche title priced (or mispriced) as such.
Will this game revive the dying niche of traditional JRPGs?
Probably not.
But it's a glimmer of hope to those wanting to see a glorious revival of this style of
game.
And I for one applaud it as such.
Let's hope that Square Enix and Tokyo RPG Factory give this almost winning-formula another
shot.
And hey, third time's the charm, right?
You stayed through the whole video.
Good on you!
Let me know in the comments what you thought of Lost Sphear, the JRPG genre, or what you'd
like to see in the future.
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And thank you so much for watching!
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