Hey everyone. Today we will focus on many mods that could
improve your gameplay experience as a magic user.
Magic is the favorite class to play for the majority of players in Skyrim, most likely
because it is the most diverse. One of the first things you may think about
when you hear the word magic, are the actual spells you can cast.
In this video however, we will not focus on any spell mods, I will cover those in a future video.
Much like my stealth showcase this video will
include fitting weapons, armors, homes and many gameplay mods most suited for mages.
The first mod we take a look at is the Immersive College of Winterhold.
This overhauls the entire college of winterhold with many tweaks, new things to do and a lot
of new things to see.
You will notice there is a lot of clutter, objects and books scattered all over the college
which you can interact with, granting you experience in different magic skills.
These only grant experience the first time you interact with them.
It really makes the college feel like a school of magic where you can learn new things.
There are a lot of other interactable items as well. Such as the telescope outside and
some unique objects in the arch mage quarters I'll get to later.
You'l notice many visual changes and other small additions to the the college too.
For example the hall of elements and the arcaneum now has a large spiral staircase, leading
you to a new floor within these 2 chambers.
You find 2 greenhouses outside called the lustratorium where you find various plants
for your alchemy needs. Both The lustratoriums lead to a large subterrarium,
where you can find more alchemy needs. The subterrarium leads to the hall of elements again.
Immersive college of winterhold makes use of something similair than immersive interiors.
This means you can look through the windows of the college and can still see the interior and exterior.
Of course this is a static picture. The cell won't be loaded in, so you won't see npc's
when looking through the windows.
The arch mage quarters have been completely overhauled too.
This chamber has been giving much more functionality to serve as a player home.
Besides the things you expect in a player home, this has some other interesting features.
Next to your bed you can see a small cage-like area. You can interact with the object inside,
choosing to scry upon a location of your choice.
There is even a working calender clock in the arch mage quarters. Next to this clock you find
a orb that you can interact with. With this orb you can acces a large storage
room with dedicated displays for many special or rare items.
Of course you need to be a arch mage for these things to work.
Immersive college of winterhold even allows you to give someone else the title of archmage,
if you feel like you don't deserve this title. You can talk to Toldir about giving the title
of arch mage to someone else.
Finally this mod changes some apects of the npc's in the college.
The original npc's from the college of winterhold their levels will now scale with the player
and they start on a higher level than you are, making them stronger from the start.
The npc's of the college will have additional daily routines added too.
As example, npc's will now gather at the upper floor of the hall of elements for dinner at
6pm where the tables will be set with food.
In the morning, npc's will attent to training in the hall of elements. There are many other small additions to the
place for npc's like more animation markers, meaning npc's will lean against a wall or
do something else at specific places in the college.
Besides the things that I mentioned already, this place offers a place to make black soul
Very much like how it is done in Oblivion.
Immersive colege of winterhold even comes with it's own quest, starting in the midden
after the mages quest line and the main quest dragon rising.
Many of these new features are really nice extra's and some of it is adjustable in the
mcm menu. All by all, I admitably like this mod mostly
for for making the place feel more special and feel like a actual school of magic,
opposed to the rather dull vanilla college of winterhold.
For the npc's of the college I liked to use College npc's improved for the longest time,
however the patch included in immersive college of winterhold doesn't seem to work with newer
versions of college npc's improved, so if you're interested in these retextures
for npc's, I would use version 1 of this mod and not version 2.
Magic users will find out that they visit their spell interface more often than they
wish to after using more than 8 spells frequently. Since you can only have 8 favorite spells
assigned to hotkeys. One way to solve this problem is to install
a mod that adds additional hotkeys. For many spells however, especially spells that buff
your stats, it would be much more convenient if that spell
triggered when meeting a certain condition. This is where smart cast is used.
With smart cast you can setup spells to trigger whenever you want this to happen.
For example, you can make it so that conjure battleaxe casts whenever you start a fight.
Another example is if you need constant healing you can make it so that a certain spell casts
every few seconds. The possibilites and customizations on when
to activate a spell are well thought out.
It also allows you to combine spells and use them all at the same time.
Of course using this will still cost you the same amount of magica and requires the same
lvl as you would normally cast a spell.
After you made a custom spell, you find it in the magic menu.
Finally one can make spell rings. equiping these rings allows you to instantly activate
the spell. This allows you to wield your weapons or different
spells and activate this spell without switching it in your hands, much like how you cast spells
in Oblivion.
Of course these rings can be set to hotkeys.
To configure a spell you will have to have the spell equiped before going through the
mcm menu.
Some people find smart cast a cheat mod, however when used with care, this can be a very fun
and more likely a convenience mod instead. If you really go all out on magic with different
buffs for different situations, you might as well make it go automatically instead of
going through a load of menu's every time you start a fight.
Another convenience mod is smart souls. Smart souls makes it so that souls of low
quality don't get abosorbed by high quality soul gems.
While were in the topic of useful additions we look at the Mystic Condensor.
The mystic condensor can add low quality potions, poisons and soul gems together making it into
a more potent variation. This saves up inventory space, carrying weight
and amount of potions to drink. It can even combine soul gem fragments together making
black soul gems out of them. The mystic condensor is found in all 8 player
homes, important buildings throughout the game and in several other locations.
You can even make your own one that you can place anywhere if you have the ingredients
to make a token for it.
The final small addition is no enchantment restrictions - skse no conflict.
This makes it so that items that are unenchantable, enchantable.
It also allows you to put certain enchantments on both armors and weapons.
Instead of certain enchantments being restricted to either armor or weapon.
We'll then be focussing on 3 weapon mods very suited for mages and battlemages.
The first one is Spellsword. Spellsword allows you to enchant your weapons
with spells. You can than use the weapon to cast the spell.
This isn't the same as the Bloodskal blade that can shoot projectiles found in the vanilla game.
Spellsword is much more interesting.
When you first install the mod, you will have to visit the mcm menu to to apply a casting
button and set your desired choices. You then click the option to receive a manual.
A quest should pop up automatically. I advise to read the manual, but I'll go over
the basics here.
Close the book and you get your first spellsword with a spell.
The weapon can be used like any other weapon,
but with the hotkey you assigned in the mcm menu you can now cast spells with it.
You have to charge the spell by holding down the button you assigned yourself to prepare
the spell. You can then swing your weapon to cast the spell with your weapon.
Using spells with your weapon will still cost you magicka and stamina. However, you can
lower the cost of the spells applied to your weapon in the mcm menu.
Enchanting these weapons works the same as any other enchantments done on a enchanters
table, however you will need to know both the spell and the base element of the enchantmen
you wish to use. For example, if you have ice spike and want
to apply it on a weapon, you also need to know a basic frost enchantment to do so.
Besides making your own spellsword, you can also find a variation throughout the world.
It takes some time to get used to, but once you get the hang of it, it's a great mod,
very suited for battle mages or a spellsword roleplay.
The second weapon mod is staves of Skyrim. This adds 30 new staffs to the game and retextures
existing staffs. Many new staffs are called defenders and are
equiped in your shield slot. These have armor stats equivalt to shields
of the same material. As example a glass defender has the same armor
rating as a glass shield. These can be used to block enemy attacks similair
to shields, but of course come with more interesting features.
Firstly this mod adds new perks to the blocking perk tree to expand staffs and defenders their
functionality. One of these perks allows you to imbue your
staff with illumination. The Illumination power lights up the area
with your defender. You can toggle the defender illumination on and off with this power.
Another 2 perks allow you to imbue your defender with charges,
This allows you to convert it to cast fire/frost or shock spells.
To do this, acces a new lesser power and use it. and
Then go to the spell menu once more
and choose your element for the staff. using this spell charges up your staff at
the cost of 300 magicka as a base. After that you can use the staff until it's
depleted of charges. You then charge it again with the same spell for at the cost of 300 magica.
Your destruction skill will improve the damage
of the charged staff and your alteration level will decrease the cost of magicka to charge
the staff.
If you imbue your staff with charges, you can discharge the staff again with a lesser
power. Doing so converts the staff back to a defender.
You can then use it to illuminate and block again.
And of course it can be charged again too, by repeating the progress.
Since this item works a little bit different than your ordinary shield or weapon, you will
have to use a new item added to your inventory. You then get a custom hot key item which you
can assign as a favorite weapon. If you try to bind the staff directly to a
hotkey without doing this, the hotkey will be fogotten as soon as you charge or discharge your staff.
If you use ordinator as a perk tree overhaul, you will have to use staves of skyrim ordinatored,
because one of the perks from these mods will overwrite the other.
The newly added perks for these staffs are also available in the form of Spell Tomes
bought from Rindirsen, the staff vendor in Winterhold, but are somewhat expensive to
buy. A good way if you need to save up on perk
points.
The staffs and defenders themselves can be bought from merchants, crafted by yourself
or found as loot from dead spellslingers.
And finally for weapons we have wands of Skyrim. These add a variety of wands to the game that
can be used together with new spell powers that come with this mod.
The wands have to be made at a forge and you can make similair wands in different tiers
improving their effectiveness. Once you made the wand of your choice you
can choose a suitable spell for them in the spell menu.
You then swing your wand to cast the spell at the cost of some magica.
A nice little extra weapon choice for magic users and somewhat simpler to get into than
the previous two mods.
While not lore bound to Skyrim, I like the idea of mages having a magical familair.
So for the next few mods I chose some companions. The first one is dwemer faeries.
I always loved the small mechanical faerie that originally got included with the osare culort outfit.
I swear you can see it at least once floating around on half my videos.
Dwemer faeries adds multiple recolors of the original to the game. The one named Navi even
has the original Zelda Navi voice. Just a fun extra touch.
Currently you can only obtain these with the console or the mod additem menu.
Another great addition with many new familairs is BadGremlins Keepers Tower Cove. This adds
a place close to dawnstar where you can buy many new equipable creatures.
Most of these will stay on shoulder height of the player.
I've always known the mod author badgremlins for his collection and treasure hunt mods,
so it's surprising he made something unique like these too.
Astra the mage famialir is a wisp that will accompany the player.
Unlike the previous two, this one is helpful by granting you a passive power called wisplight.
This ability grants 2x magicka regeneration and resistance to magic by 10%.
Astra is found in the College of winterhold.
Next up I chose a number of armor mods fitting for mages.
As always, I tried to get some variation here for both male and female.
Some fit well in Skyrim, others maybe not so much.
The Battlemage armour is a female armor only and comes with multiple colors to choose from.
I really like the pointy witch type hoods and the ribbon attached to this has been a
great idea. The model was originally intended for enderal,
but never made it to the final release. Another modder picked it up, made it look better and
compatible and then released it for Skyrim.
The Imperial mage armor is a male armor very suited for imperial mages.
The Battlemage armor, not to be confused with the other battle mage armour, is another good
looking magic armor meant for male mages.
The Hedge armor is a quality looking high resolution mage armor meant for females again.
This armor goes very well for argonians and khajiits too.
Then we have the witcher 3 female armors, because I really love the designs for clothing
from the witcher 3 and the majority of these goes well for mages.
The rav en witch armor is yet another very high quality armor mod meant for females.
This has a lot of details. You'd almost have to zoom in to notice everything.
witch of the wild armor is another witch styled mage armor.
The glowing tattoo on this set is a very nice extra. The light and heavy set look different
from eachother. Upon installing you can also choose different
colors. This set comes with a interesting passive
power to obtain. This allows you to duplicate the spell you cast up to 4 times.
This happens rarely and randomly.
And another male mage armor I thought looks great is the dragon bone mage armor.
This armor comes with a bit of cutomization for it.
And finally Ks Jewelry adds 22 pieces of jewelry into the game. These look disgustingly good
and go well for female mages. Or perhaps you just want to hide those ugly
ears. Of course a lot of this jewelry isn't all
that noticable unless you're very close up. However, the jewelry can be enchanted if you
use the no enchantment restriction mod I mentioned earlier.
Making them somewhat more beneficial and more suited for mages.
There are many good jewelry mods of course that could go well for mages.
There are litteraly 100s of mage armors found on the nexus alone and I could go on for a
while. I'm always curious to hear about your favorites
to use for mages. Especially something interesting for Khajiits,
since most armors don't go very well for the khajiit race.
I also chose two home mods for this video. I chose 2 of them here for a somewhat more
detailed showcase, but will leave some mentions at the end of this showcase too.
The first one is Tel Nalta II. This is a small Telvani settlement located on the centre of
lake ilinalta that you have to grow from the ground up.
A courier will eventually find you in game with a letter from house telvani.
This shows you the starting point of Tel Nalta and some backstory to this place.
Once you arrive you notice there is only a workstation and some glowing objects you can
interact with. Interacting with these glowing objects will
reveal what items are needeto build the first stages of Tel Nalta.
Once you got the materials you still need to wait a ' X' amount of hours before each part
has grown. It'l take many days to complete the full settlement
and it requires a large amount of items to do so.
If you don't want to go item scavenging, there is a optional file where you get all the items
in a chest next to the workbench.
Once you finally grown your complete town you still need to furniture the building with
the workbench. After that, you can hire many npc's that will
take on jobs in this settlement and some can be made followers.
Tel Nalta itself has a lot of functionality after it's been fully grown.
In your own home tower you can expect everything you need from a player home.
Besides that you also find a bone grinder where you can grind mammoth tusks and you
find a new altar to make soulgems out of ores and gems.
Around town there are new things worth visiting too.
There is a new cavern to be found where you can learn some new spells and summon some
creatures.
Tel Nalta offers a place where you can breed your own fish,
The blacksmith of this new town sells custom morrowind armors,
You find more custom telvanni clothes in your home and the list goes on.
Tel nalta is a amazing home or perhaps town mod, which after building and exploring will
quikly become your home base. There is simply so much to do and see here
with a great eye for detail.
It also really brings that Morrowind feel
with even custom Morrowind items, like various morrowind themed soul gems.
and of course it's telvani architecture.
Many people might know this author from his other mod; lakeview manor extended.
Tel Nalta II is huge so I also chose another smaller, but great looking player home, suited
and themed for mages. Halamshiral is a small home found in Morthal
Swamps. This home is guarded by a dragon which holds the key to this place.
Inside you find a lot of clutter and well placed furniture.
Theres also auto sort functions and you find a custom enchanting and alchemy lab.
It's a really cozy mage themed player home.
The home is made by Ellianora, someone who has a knack for making themed player homes that are well cluttered and often feel very cozy.
This home also has a couple of Vindsvept songs included.
Even though every skyrim modder and youtuber
under the sun already uses his music, a lot of his tracks simply go extremely well
in Skyrim. I personally love his songs and the variation
with each track.
Finally I have some other small additions. I'll be brief on these since I either covered
them before or there isn't too much to tell about them.
Toasting enemy. Because sometimes you want to go that extra mile in obliterating your foes.
Aurora is a mod that changes the powers of standing stones in the game, making them much
more interesting.
standing stones standout makes all the standing stones look a lot better. If you use Tel Nalta.
choose the No lady stone.
teach follower spells through spell tomes allows you to teach follower spells through
spell tomes.
Equippable Tomes - Belt-Worn Books gives the ability to wear spell tomes on your belt.
Doing so will imrpove the related spell.
Ordinator is a huge perk tree overhaul with an extreme amount of variation to go with
and has many custom spells. Especially when playing a mage specialized
in different schools of magic this has a lot to offer.
There are many good videos covering this overhaul, so I didn't want to spent to much time on
them here, but definitly worth using.
Aetherial palace reborn is another home mod, or more likely palace mod.
It really feels under endorsed for what it has to offer.
This entire place has a very magical feel to it and has a lot to offer.
Nightwielder spire is another home mod that I already showcased.
A home very suited for magic and stealth users with many new spells and some great lore.
Mark and recall makes it so that you can mark one place and then recall to it later. A spell
that was found in Morrowind. Flaming out is Pretty much the same as mark
and recall from Morrowind, but with a cool fire animation effect.
For animations I use the Fnis pcea 2. I personally never use much else than this for 3rd person
animations. And I myself prefer playing in First person
anyway.
For first person animations I use Finally first person magic animation. This is actually
the only 1st person magic animation mod that I know of.
The change is subtle, but visible enough for a nice change in the animation we all seen
thousands of times already.
Spell crafting for skyrim allows you to craft spells, similair as you could in Oblivion.
You can find a new spell making altar in the college of winterhold.
Immersive college of winterhold is made keeping compatibility with this mod in mind and is
compatible on default with this.
The Spell Eraser. With the amount of spells in the vanilla game
and probably additional ones you use from mods, your magic inventory can quiky become
overly cluttered with spells you don't use anymore.
Spell eraser can unlearn these now unwanted spells for you.
And finally the summon shadow merchant could be something to look into.
This merchant sells a number of spells which one spell in particualr I like a lot.
This spell gives you a raven to wear on your shoulder. Yet another mod changes the raven sold by
the shadow merchant into the appearance of a owl.
Somewhat similair has also been recently made called raven on either shoulder.
As always I hope this video gave some new ideas for mods or that you enjoyed watching
this. Now for the 1 percent of you still watching,
I know I havn't uploaded in a while again, but honestly with videos like this I can't
promise weekly uploads or even a upload every 2 weeks.
Of course I always like to make some videos inbetween that require way less time too,
but when I start projects like these, I don't want to
be distracted too much with other smaller videos.
If you like to stay updated also follow me on twitter sometime.
Thanks for watching everyone.
Consider endorsing the mods I mentioned and that you like to use.
have a great day and I see you all next time.
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