Thứ Hai, 16 tháng 7, 2018

Waching daily Jul 16 2018

Yesterday, what a day!

July 15th 2018 will mark history as the day the first Doctor Who series 11's teaser was released!

What an occasion!

It seems many people were disappointed to have a tiny teaser and not a badass trailer.

Personally, as well as the zero spoiler risk as it wasn't images from the show,

I'm quite satisfied with this foretaste more interesting that it could possibly seem.

I can hear the skeptical grumbling

that I only look for insignificant details in the "lame teaser".

Calm down, Jean-Pierre, and let's talk.

There are several reading layers here.

Time gets distorted as the Doctor comes by, like stopped and rewind.

Meanwhile, the Doctor interacts with her new companions,

creating herself the backward feeling to Yasmin and Graham and the forward feeling to Ryan.

Let's analyze these three interactions.

In the first one, Ryan is taking his breakfast,

at a time which doesn't seem to be breakfast time, but who am I to judge.

On top of that, it seems delicious.

The Doctor seems to share the same idea as, in a slow motion,

she pokes his fried egg.

Not cool.

So, here, the interaction is visible.

The Doctor does her gesture clearly.

In the second one, Yasmin is having a pizza and football night with her mates,

who take the last piece of pizza without asking her if she wants some.

Here is a different interaction.

We see the Doctor but we don't see her touching the pizza box.

It seems like it fills itself by its own.

Or did the Doctor stopped time just to go and get a new one at Domino's?

It becomes clearer if we freeze the image.

At the start of this shot, the lightning is on the pizza itself.

It isn't just a distortion. It came back in time.

The pizza has regenerated into its original form.

If traveling with the Doctor gives me unlimited pizza, I'm in!

Finally, Graham is reading a sport newspaper in a small fast food shop.

Some here, no contact, lightning on the object.

So we can't really decide if the object has been replaced by the Doctor or if it's a time distortion

changing a sport newspaper into a magazine young Graham could have read years ago.

This magazine is the most obvious yet quite obscure Easter Egg in this teaser.

It's the Beano Summer Special 1981, as seen in The Rings of Akhaten.

The 2013 reprint even contains a Doctor Who special file.

Discreet but fun.

Another funny connection is the relation with the broadcasting context.

Broadcasted during the football world cup's final's break,

it's there all along in the teaser as the BBC's commentators intervene all along,

just after doing it for real.

It can be seen on Ryan's phone,

Yasmin and her friends' and the shop's TVs.

If you listen to watch they say, it's even stronger.

The commentators use a football debrief as a pretext

to introduce series 11. "A big occasion",

a Doctor with a "sort of confident", a series "out of this world",

"great energy, "that's what people are talking about", "excited to see what happen."

Anyway, quite a show!

I think I'm good for now with this teaser deeper

that what many thought first.

And you? How did you interpreted it?

Have you seen something we missed? Please tell us in the comments.

Now let's wait for the trailer. Kisses!

For more infomation >> DOCTOR WHO TEASER SERIES 11 - Analysis - Duration: 3:27.

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Tips For Pulling Pranks - Workaholics - Duration: 2:31.

(rock music)

(airhorn blaring)

(laughing)

- [Man] Go, go, go, go! (bleep)

- Hey, oldtimer.

Forget something?

(laughing)

Oh!

You forgot the staples!

(laughing)

Oh, we truly are the main office pranksters, aren't we?

(upbeat music)

- Why isn't this cutting?

Oh no!

- What's a matter, Bill?

Did someone dull the paper cutter?

- [Group] Oh!

(laughing)

- Hey grandma it's me, Ricky.

Yeah, I'm selling magazines for school again,

so I need a little bit of money.

- Ethel, this is the spirit of your dead husband.

They won't release me from Hell,

unless you buy some steaks.

- Yeah, now real quick,

I'm gonna need the expiration date

and the three digit code on the back.

That is very good Doris,

you pass your Alzheimer's test.

Thank you very much!

Ann, I got her!

(laughing)

Oh, here we go.

There's something about ink and a-

- (together) Poop dollar!

- There's poop in it!

There's poop in the dollar!

- Look at that.

- (together) Poop dollar!

(laughing)

- Poop!

- Poop dollar, biotch!

(cheering)

- Gross.

It's weird how unembarassed I am by that.

(alarm clock)

- Ow!

Aw!

(hair dryer blowing)

No more pranks!

Okay, we're not in college anymore!

We're grown-ups, so act like it!

(screaming)

(hip-hop music)

- What the hell is this?

- What do you mean?

It's a coffee pot, is that not coffee in there?

- Is there not coffee?

- Actually, Ders, don't you mean flat Dr. Pepper pot?

(laughing)

- Y'all ain't funny.

- Oh my God!

Oh my God, I can't breathe.

I can't breathe, it's too funny.

Oh, it's too good of a prank.

I can't breathe.

(beatbox music)

For more infomation >> Tips For Pulling Pranks - Workaholics - Duration: 2:31.

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Kamaitachi, the Weasel with a Sickle - Japanese Folklore - Duration: 0:48.

Kamaitachi

They look like weasels with a sickle like claw on its paw.

They would travel in three's and would move very fast while riding a whirlwind that you

would not be able to see them.

The three weasels have their own tasks to do, the first one would make the human fall,

the second would cut the human with its sharp claws and the third would put its magical

medicine on the wounds so that none of the cuts are fatal on the victim.

So if you do trip during a windy day and found that you have cuts on your legs thats not

bleeding, you might just be one of the victim of the kamaitachi.

For more infomation >> Kamaitachi, the Weasel with a Sickle - Japanese Folklore - Duration: 0:48.

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Jacque Fresco - Il libero arbitrio, la causa, l'influenza dell'ambiente - Duration: 2:54.

For more infomation >> Jacque Fresco - Il libero arbitrio, la causa, l'influenza dell'ambiente - Duration: 2:54.

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Why The Xbox Failed In Japan - Duration: 15:45.

Today's video on the Xbox in Japan is sponsored by Massdrop, who have just sent me their famous

Sennheiser PC37X gaming headset to show you guys.

You can only get these limited edition headphones from Massdrop and they've been created for

max audiophile quality, whilst also keeping price in mind.

It's not just the headphones though but also the microphone, with them both being careful

fine tuned for crystal clear sound by the world renowned Sennheiser brand.

As you can see, they feature a smart all black design and I've been using them a lot lately

and honestly they're the most comfortable headphones I've ever tried.

It's going to be very hard to find a more quality headset for a better price than this,

so perhaps keep it in mind if you've been looking for a new headset and know that you'll

also be supporting the channel by doing so.

There will be a link to the store page in the description, where you can check out more

specs, the product's amazing reviews and more.

The sixth console generation was an interesting time in the video game industry.

Among other things, it marked the end of the bit wars, the rise of online gaming, and the

fall of SEGA from the console market.

But in SEGA's place rose Microsoft with their own Xbox.

While the behemoth of a console was unable to shake the PS2's firm hold on the market,

it still managed to edge out Nintendo's GameCube with over 24 million units sold worldwide.

While this victory secured Microsoft's place as a major player in the console gaming market

in the west, the same couldn't be said for Japan as, despite the company's efforts,

the Xbox barely managed to sell an estimated 450,000 units in the region throughout its

lifespan.

In fact, on July 18th, 2004 it was reported that even the PlayStation 1, which had been

out for almost a decade by that point, outsold the Xbox in Japan too.

It's important to note that Microsoft faced an uphill battle from the very beginning.

After all, Japanese companies had a very firm hold on the video game console market ever

since the aftermath of the video game crash of 1983.

Furthermore, Japan alone represented nearly a third of the market.

So, from the early days developing the system, the Xbox team kept Japan close in mind.

Then Xbox Director of Third Party Relations, Kevin Bachus, recalled, "We were basically

going to play in Sony, Sega and Nintendo's home stadium.

As a result, then Program Manager for Entertainment Graphics, Seamus Blackley and I and other

people from the team put a disproportionate amount of effort into trying to make Xbox

attractive in Japan, but there were a bunch of things that were lined up against us."

The feedback the Xbox team received from Japan continually proved to be troublesome.

For example, the console's final design was seen as bulky and inelegant in Japan.

Bachus stated, "We thought [the Xbox] would be more like what PlayStation 3 looks like

now, something sleek and sexy.

For a number of reasons, mostly related to cost, but also partly related to thermodynamics

of engineering the box - air flow and the size of components - we just weren't able

to do that.

The Japanese looked at that and it reinforced the notion [the Xbox] didn't have a Japanese

aesthetic."

Other feedback the team received only served to baffle the crew.

Ed Fries, the then vice president of Microsoft Game Studios, said, "We were told we couldn't

call it the Xbox because X is the letter of death.

We were told we couldn't make it black because black is the color of death.

I was like, isn't the PlayStation black?

Rules that apply to you as an outsider don't necessarily apply to insider products."

The heaviest criticism was levied against the Xbox's massive "Duke" controller

however.

While Microsoft's domestic focus testing claimed that testers loved the controller's

size, it was loathed by Japanese testers and even the staff of Microsoft of Japan.

The Duke's lead designer recalled Microsoft's Japanese branch threatening to ward off Japanese

developers from making games for the Xbox entirely unless the controller's design

was seriously revised.

To quote, "They were telling us, 'We have no choice.

We have to tell developers that this is no good.'"

She traveled to Japan to oversee Japanese testers herself in hopes of finding a way

to better adjust the controller's design, but things went nowhere fast.

Engadget reports, "Instead, she was told the testers didn't like anything about the

Duke whatsoever.

It wasn't helpful.

She described the trip as one long Lost in Translation moment, where minutes of speech

from the testers was boiled down to, 'Oh, he doesn't like it; it's too big.'"

The controller even earned the scorn of many Japanese developers as well.

Bachus recalled, "They said, 'obviously this is going to fail.

Nobody is going to buy this.'

Then they started rethinking their commitments to the platform.

They said, 'this combined with the enormous giant console says you really don't intend

for this to be successful in Japan.'"

Seamus Blackley stated, "There was actually a petition of Japanese game developers [against

the Duke], and it had a lot of really famous names on it."

This prompted the Xbox Team to rapidly develop a replacement controller under the codename

Akebono, a nod to the Hawaiian sumo wrestler Akebono Tarō, the first non-Japanese-born

sumo wrestler to obtain the title of "Yokozuna," the highest rank in sumo wrestling.

[4] [6]

This would ultimately become the Xbox Controller S which was finalized just in time to be packaged

with every Xbox system in Japan at launch…

…But Bachus claims that by then the damage had already been done, saying "It caused

everybody in Japan to say, 'do these guys know what they're doing?

Are they going to be successful here?'

That was rough."

This plagued the Xbox as Microsoft's relations with Japanese publishers proved to be a serious

thorn in the system's side.

After Sony's original PlayStation smashed sales records in the 5th console generation,

the company practically reigned over many Japanese publishers.

Thus, fearful of offending or distancing themselves from Sony, some publishers were squeamish

to support Microsoft.

Bachus recalled a particularly telling incident at a party at E3 saying, "[The party] had

every one of the major Japanese game publishers who we'd spent a lot of time with in Japan.

I ran into one of these guys, who was standing with [then President and Chief Executive Officer

of Sony Computer Entertainment] Ken Kutaragi.

At first he was like, 'hey!' and his face lit up.

And then he realized he was standing next to Kutaragi.

'Oh, oh, I'm sorry, do I know you?'

He pretended he didn't because he didn't want to alienate Sony."

However, Microsoft did manage to build relationships with at least a few companies - such as Konami

thanks to Microsoft Game Studios publishing a port of Metal Gear Solid onto the PC…

…And Tecmo through Blackley's close friendship with famous game designer and then leader

of Team Ninja Tomonobu Itagaki.

Microsoft also built a strong bond with SEGA after Microsoft developed a version of Windows

CE and other development tools for the Dreamcast.

With SEGA arguably giving the Xbox the most ardent support in Japan by signing on to release

11 exclusives for the system, including titles such as Jet Set Radio Future, Panzer Dragoon

Orta, Gunvalkyrie, and Crazy Taxi 3: High Roller.

But it appears that this still wasn't enough as there were still too many that got away.

For instance, upon hearing that Shinji Mikami, creator of Resident Evil, was unhappy with

working on the PlayStation 2 and was considering moving the series onto another console, Microsoft

quickly set up a meeting with him.

A EuroGamer article explains: "The meeting was conducted by a member of

Microsoft Japan's staff who could speak both English and Japanese.

Things began cordially, but soon started to deteriorate.

Bachus shifted uneasily in his seat.

He could tell from Mikami's body language and tone that he wasn't happy with the answers

he was getting.

The entire meeting was conducted in Japanese.

Notes were passed to Bachus explaining what was going on but all he could do was watch

in horror, helpless, as it fell apart.

The meeting ended abruptly.

Mikami stood, bowed, and left.

"Bachus was furious.

The translator explained: Mikami had confirmed what Microsoft had heard, that he was frustrated

developing for PlayStation 2, which was tough to work with.

But his team's bonuses were tied to game sales.

He needed a reason, a way to explain the shift away from the wildly successful PlayStation

2, the dominant platform of the time, to the Xbox, which had yet to launch, and which in

most Japanese eyes was doomed to failure.

'What do you guys have to offer?' he asked, bluntly.

"Eventually an exasperated Mikami boiled it down: 'what is your philosophy?

Sony says games are entertainment, something larger, fueled by the Emotion Engine.

Nintendo says games are toys, created by the legendary Shigeru Miyamoto, perhaps the greatest

game developer of all time.

What do you feel?'

Microsoft had no answer.

"'I almost jumped out the window because we had said repeatedly over and over and over

that we aspire to enable games that could be considered to be art, much like film,'

Bachus says, 'that because of the maturity of the development tools and the APIs and

the power of the technology, game developers on Xbox would be able to concentrate on the

finesse features that elevated games to being something more than they were otherwise.'

"'So the guy who reported to me said, 'oh that's so great!

I wish that I had known that.'

But unfortunately it was too late.'

"Bachus flagged down Pat Ohura, the head of Xbox Japan at the time, and told him to

jump on the next train to Osaka to salvage the deal.

But he was too late.

Mikami had already met with Nintendo and pledged Resident Evil to its consoles.

[Bachus concluded,] 'That's why Resident Evil 4 was a Nintendo exclusive and it took

a while for it to come to Xbox.

That was very frustrating.'"

Ed Fries shared a similar story with the hit MMO Final Fantasy XI.

As it turned out, Square was interested in bringing the game to the Xbox, but they wanted

the game to have cross-play between both Xbox and PC players.

However, at the time leaders at Microsoft weren't keen on the idea.

Fries told EuroGamer, "I was just trying to get Square to support us at all.

This was something they were willing to do on Xbox.

They weren't willing to bring their core Final Fantasy over because of their tight relationship

with Sony, but if we could get FFXI then we'd have a Final Fantasy on our platform.

That sounds great, right?"

After a lot of work, Fries managed to set up a meeting between Microsoft and Square,

but it immediately crumbled.

Fries said, "I just sat there and watched it fall apart.

There was a whole bunch of American attitude to the meeting, and the Japanese did not appreciate

it.

It was like watching a train wreck.

It was like watching all this work I had done just fall apart."

This clash of cultures also happened at Microsoft's keynote Xbox conference at the 2001 Tokyo

Game Show headed by none other than Bill Gates himself.

The richest man on Earth had come to personally assure an audience of around 4000 people,

including executives from major Japanese publishers, including Capcom, Namco, Square, and others,

that Microsoft was serious about getting into the video game console industry and that Japan

was just as important to them as anywhere else.

However, things went south when Gates stopped talking about the industry and switched into

a full-blown sales pitch for the Xbox.

John Greiner, once president of Hudson Entertainment who spent 20 years with the company and much

of it in Japan, said: "Put it this way, CESA, the organizer of

these big events, they were pissed because of his speech and what he said.

That turned a lot of developers and publishers away.

They had a speech they vetted, and then when he gave the speech it wasn't the same speech.

There were parts that were different.

He was supposed to be talking about the industry but he was really just plugging the Xbox.

Of course!

That's America.

"That was a big deal, and people were pissed.

The whole Xbox introduction into the Japanese market was not done correctly.

They lost the faith of the people who they really needed.

I'm not saying they went out of bounds, but it was a bad start."

This bad start continued following the Xbox's official Japanese release the following year

when the company was slammed by angry Japanese consumers after it turned out that the system

left scratches on game discs.

While this issue wasn't exclusive to Japan, it reportedly caused much more of an uproar

there due to the country's strong second-hand market where scratches could lower a game's

value.

Fries explained, "As [discs] spun in the [Xbox's] carrier it could leave a rotary

scratch on the outside of the disc, which doesn't interfere with gameplay at all, but

interfered with the re-sell value in Japan."

This, alongside a general lack of Japanese style games on the Xbox due to the company's

aforementioned difficulties securing ties to Japanese publishers and developers, arguably

contributed to the system's poor sales numbers.

In face of this, Microsoft responded with a round of layoffs at Microsoft of Japan,

but this only made things worse.

Bachus called the layoffs, "very, very not Japanese.

[Microsoft] handled it in a very American way and it made national headlines, so it

again reinforced the notion that [the Xbox] wasn't a console for Japanese gamers.

This was a console that was for western gamers and was being made available in Japan."

This view has been supported by others such as Yosuke Hayashi, the current head of Team

Ninja who answered a question regarding Microsoft's woes in Japan compared to Nintendo and Sony's

success by saying…

"Microsoft is an American company.

That's where it has come from…

"…There's just something about the hardware that gets made in each region that works for

that particular region, and the people there just know it and they get it.

It's a natural evolution of being created there.

That's one of the things which might have hampered Microsoft or made it one of the challenges

to reach the people over here.

"It's just not from here.

It just doesn't feel like it came from here."

Long time Capcom producer, Keiji Inafune, shared similar sentiments despite his support

for Xbox consoles by saying, "As a Japanese [person], I think it's

only natural you feel closer or attached more to domestic products and I find myself being

that way too.

When you see two products with similar features and one is from your own country and the other

is from foreign countries, it's easy to pick the one from your own country.

"From this perspective, Xbox is made by Microsoft in the US, so it's not a domestic

product.

It's only natural that you want to support your domestic products.

If there were more Xbox-exclusive games out there, things may have been different, but

usually a title is developed for multiple platforms so that's not the case."

On the other hand, Rob Fahey, former editor of GamesIndustry.biz who spent several years

living in Japan, disagrees calling these views, To quote, "Utter nonsense, as anyone who

witnessed the enormous queues and boundless enthusiasm for the launch of iPhone 6 in Japan

a couple of weeks ago can testify.

Apple's smartphones utterly dominate the market here, much to the detriment of local companies

like Sony and Sharp; their laptops and tablets do extremely well too.

In plenty of other consumer product categories, from luxury cars (BMW and Mercedes) through

to coffee makers (DeLonghi) and personal care products (Philips), western companies do remarkably

well.

If anything, overseas products carry a certain cachet among Japanese consumers."

He went on to say,

To quote, "The Xbox did not fail in Japan, is not continuing to fail in Japan, because

people here don't want to buy a product from a foreign company.

It is failing because of something intrinsic to the product in question - something that

simply doesn't appeal to Japanese consumers."

Microsoft certainly has continued to fail in Japan.

While the Xbox 360 performed much better than its predecessor, selling over 1.6 million

units in Japan, this still accounts for less than 2% of the 360's lifetime sales worldwide

and pales in comparison to the Wii's and PS3's numbers.

To add to this, the Xbox One has so far faired even worse.

VGChartz's lead analyst, William D'Angelo, reports that as of October 2017 the Xbox One

has only sold a mere 84,659 units in Japan since its release there in September 2014.

Compare this to the PS4's Japanese sales of over 5.5 million units since February 2014

and the Nintendo Switch's over 2.4 million units since March 2017.

In fact, according to Famitsu, the Xbox One X only sold 1,344 units in Japan over its

launch week, just over half as many units as the PlayStation VITA sold that very same

week.

Even Phil Spencer, the current head executive of Microsoft's Xbox division, admitted in

an interview with Famitsu that, to quote "Sadly the Xbox One is not living up to the amount

of sales I originally thought [Japan] would put out."

With every single Xbox console's failure in Japan since the brand's inception it's

a wonder if Microsoft will ever get its chance to shine in the land of the rising sun.

What do you think about the Xbox's troubles in Japan?

And what do you think Microsoft should do to help improve the situation?

Please let us know your thoughts in the comments below and consider subscribing if videos on

regional and cultural differences like this are something that you are interested in.

Until next time, thank you for watching!

For more infomation >> Why The Xbox Failed In Japan - Duration: 15:45.

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Havana Camila Cabello - How does it sound on Electric Guitar??? - Duration: 1:59.

Havana (Camila Cabello) - How does it sound on Electric Guitar??? subscribe for more covers

For more infomation >> Havana Camila Cabello - How does it sound on Electric Guitar??? - Duration: 1:59.

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Droben im Oberland (arriba en las tierras altas) subtitulado al español - Duration: 2:22.

For more infomation >> Droben im Oberland (arriba en las tierras altas) subtitulado al español - Duration: 2:22.

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The Swedish Coffee Ban - Things You Might Not Know - Duration: 3:23.

I'm thinksojoe, this is "Things You Might Not Know," and today, we're gonna talk about

coffee.

Coffee can compete for the number one slot for the most consumed beverage worldwide.

This beverage was a major source for debate for centuries.

This of course was pertaining to its health hazards and potential toxic effect.

This drink was able to take over much quickly, any country it has ever reached.

However, in some countries, it encountered very high resistance.

With levies and taxes imposed upon it by the decree of Kings, even to the extent of imposing

a ban on the commodity.

Even so, coffee-drinking continued to grow in popularity, and when it arrived Sweden

in 1674, it became very much accepted among the wealthy and enlightened, who soon made

it their favorite past time drink.

It saw people from all walks of life sitting around a pot even while they discussed other

intricacies of government or try to answer philosophical questions.

The general acceptance for coffee soon went from love to becoming something of a sort

of addiction or ritual.

This love for coffee however was not shared by everyone.

And one such person who did not share the same love for coffee was King Gustav III.

He was the son of King Adolph of Sweden who ascended the throne after the death of his

father.

He had the idea that coffee was poisonous and that people needed to know that their

beloved drink would soon get them killed.

Eager to prove his point to his subjects, he proposed an experiment.

He would finally get the chance to show his people how horribly wrong it was to drink

coffee and get them all informed about its terrible effects.

To this effect, he soon laid his hands on certain prisoners (identical twins), who had

been convicted of wrong doings and were scheduled for execution.

They had both been convicted of murder.

He proposed to have their execution commuted to life in prison, on the condition however

– that the one would drink three cups of coffee daily and the other three cups of tea

for the rest of their natural lives.

The criminals who saw this as a way to survival quickly agreed.

I mean, it wasn't like they had much of a choice either.

And to monitor the experiment, he had appointed to each person a prominent physician who would

monitor their health and report back to him each day.

Surely, he had felt that both will sooner take ill and die, however, he felt the coffee

drinker would be the first to do so – having gulped large amounts of "poisonous" coffee

daily.

Unfortunately, both physicians died before the experiment could be brought to a reasonable

conclusion, presumably of natural causes.

King Gustav III was also assassinated in 1792 and died fourteen days later without getting

to know the final outcome of his experiment.

Among the twins, it was said that the tea drinker was the first to die aged 83, and

the date of death of the coffee drinker is said to be unknown.

In 1820, the ban on coffee was finally lifted and the people went back to enjoying their

favorite drink once more.

So, did you know about this Swedish coffee ban?

Let me know in the comments below, and feel free to leave suggestions for upcoming video

topics.

If you liked this video, feel free to hit the thumbs up button, and also to subscribe

to this channel with this button right here.

You can follow me on Facebook, Twitter, and Instagram, and as always, thanks for watching.

For more infomation >> The Swedish Coffee Ban - Things You Might Not Know - Duration: 3:23.

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Solo [MEME] - Duration: 0:29.

For more infomation >> Solo [MEME] - Duration: 0:29.

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Homekeepers - Carol Kent, Awesome Prison Ministry - Duration: 28:30.

For more infomation >> Homekeepers - Carol Kent, Awesome Prison Ministry - Duration: 28:30.

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Top 10 Prettiest Female Celebrities of 2018 - Duration: 3:49.

Top 10 Prettiest Female Celebrities of 2018

For more infomation >> Top 10 Prettiest Female Celebrities of 2018 - Duration: 3:49.

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Король Лев 2 | RYTP / мэшап реакция - Duration: 3:02.

For more infomation >> Король Лев 2 | RYTP / мэшап реакция - Duration: 3:02.

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Бизнес на рукодельниках - Duration: 4:25.

How to do business in needlework, not knowing any skills of needlework and not persuading capricious needlewomen? Imagine: a global Internet with its capabilities to penetrate every house and the ability to sell anything to anyone; a huge army of needleworkers who can do anything from anything, but who can not sell on the Internet; and you, who knows how to connect it. At first I thought: you need to go to the handicraftsmen, tell them about the possibilities of the Internet, offer them your help - and happily hold hands, do one thing for the good of each other. When they told me: no, it would not work, the needleworkers are people, capricious not less than the artists - I did not believe. After all, everyone wants to earn money! And the handicraftsmen will also not mind getting an extra penny on what they do every day. But! Skeptics were right (or almost right)! In reality, I was faced with the fact that professional needleworkers do not want to break away from their outdated notions of reality. (If you are not, then it's not about you.) They will continue to drive their products, not paying attention to the fact that everything is changing around: new trends arise, people stop wearing heavy heavy jewelry and knitted berets. And what should I do? You really want to do your a-lja handicraft business, but do not want to master the technology of creating modern handmade goods (this may take several years for you, the more you may not be inclined to it). The solution is very simple. You do not need incorrigible needlewomen. You need modern handicraft performers who will do what you tell them. Let they not such high professionals, as known in the circles "aunt Valja" (for example, it can call absolutely in another way), but they quite will cope with your task. After all, in modern fashionable needlework goods the idea is more important, and not the high skill. For example, I can even make such a keychain (only I do not have the necessary tools): The material is ordinary steel. The most important thing in this keychain is nominal inscriptions and dates, which you just need to apply accurately (for this you do not need to have many years of experience and ambitions of the first needlework in the village). Take the idea, go to the needleworker who has the appropriate equipment and tell him: you will make such products on order - you will earn 10 dollars each (the figure is approximate, because I do not know how much the materials cost, but on Etsy such a key ring is sold for 23 dollars, and the owner of the store UnmistakablyMine, which, in fact, these key chains and sells, makes 10 sales per day). And everyone will be happy: you will have your own handicraft business (you did not have to learn needlework and buy tools), and your fellow needlewoman (who also does not want to climb the Internet to learn the science of promotion) is a stable income. There are a lot of handicraft ideas in the West. Penniless needlewomen with their tools in each country - even more. There are plenty to choose from and what to do business on.

For more infomation >> Бизнес на рукодельниках - Duration: 4:25.

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Independent - easy to say, not so easy to do | SWAN VLOG #1/3 - Duration: 2:54.

For these vlogs English subtitles are available just

click on the subtitles icon at the bottom of the screen

[French speaking]

[Polish speaking]

On the icon or in the icon?

I don't know

Some of you asked me questions about my new

music video release called "Swan"

and you wonder, what is the meaning of the video,

what was the thinking behind

what was the gear I used

so in these vlogs, I will talk about that

and some more things

So if you are an inspired songwriter,

or you would like to create a music video for yourself

this content could be interesting for you

If you haven't seen the video yet

just go to my channel -> Eliza A. Tkacz Music

or you can click on the link in cards

or in the description section

[What was the main inspiration for the song?]

The main inspiration for both music and lyrics

was a demographic situation in the Far East

and the basic idea was that

you cannot choose the place where you are born

but you can choose who you become

And Swan is a symbol of this transformation

journey and dreams

So it's easy thing to say

easy thing to sing songs about that

not so easy thing to do

but I think that everyone can relate to that

This is quite a heavy subject for a pop song

and I have always these thoughts

maybe you shouldn't do it

maybe it's too difficult, too personal

but at the end of the day

I definitely enjoy myself being an independent artist

I create the kinds of music that I would listen to

but I strongly believe that there are people

that have the same interest for music

the same approach for holistic songwriting

and the same feeling for music

so I will continue to give

my contribution to this community

Thank you for watching

If you are interested in independent music

songwriting and music video making

I will put some links in the description

to videos that I found inspiring

So you should definitely check them out

Please subscribe to my channel

And hit that bell button in order to be notified

about new content

Randez-vous tonight

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