Thứ Hai, 16 tháng 7, 2018

Waching daily Jul 16 2018

Despite Hollywood's decadent and dangerous image, a modern movie set is probably one

of the safest places you can be.

The key word there is "modern."

Classic Hollywood was a different story.

Back in the day, producers and directors used to take such extreme liberties that they routinely

endangered not just the lives of their stunt guys and animals, but their stars, lighting

technicians, and coffee boys to boot.

Let's take a look back at some of the most insufferable movie sets of old-school Hollywood,

and the controversial characters who created these occupational hazards.

The Texas Chain Saw Massacre

Tobe Hooper's 1974 horror classic The Texas Chain Saw Massacre got its reputation in part

because it really felt like the movie was made by a bunch of drug-crazed hillbillies.

Judging by the on-set antics, that ain't too far from the truth.

Case in point: Hooper and the producers handed out pot brownies to the cast and crew to celebrate

the end of filming.

With a spectacular lack of foresight, they gave one to Gunnar Hansen, A.K.A.

Leatherface, before filming his final chainsaw stunt.

Hansen had never used weed before, and having his first "space cake" strapped him into a

one-way ride to the upper stratosphere.

According to Hansen, he was so dizzy he shouldn't even have been operating an electric can opener.

Somehow, he managed to not accidentally slice his own arm off, and the film successfully

wrapped.

The Ten Commandments

Legendary director Cecil B. DeMille's classic film sets were infamous for their combination

of piety and punishment.

While making his Jesus Christ bio-pic King of Kings, DeMille forced his entire crew to

attend on-set pray-a-thons.

He would subject his cast and crew to hours-long lectures about the importance of their work.

But even this paled next to his behavior on the set of 1923's The Ten Commandments.

According to The Telegraph, DeMille constructed a massive set in the California desert that

thousands of cast, crew, and extras were required to live on.

Men and women were forcibly segregated and everyone was required to have a Bible on them

at all times.

No "ungodly" behavior was permitted, and DeMille hired his own secret police to make sure none

of his crew tried anything as contemptible as playing cards or enjoying a drink.

They were there to pray and work, and anyone who failed would answer to Mr. DeMille.

The Wizard of Oz

While many of the messed up stories about the Wizard of Oz's production have been debunked,

like the legend of the hanging munchkin, others have been confirmed by first-hand accounts.

And some of these accounts are really dark, like the one by Judy Garland's husband claiming

the munchkin actors regularly harassed and molested the teenage star.

The claims were made in Sid Luft's posthumous book, Judy and I, published 15 years after

his death.

In one section he wrote about how Garland told him the adult munchkin actors stuck their

hands up her dress and otherwise assaulted her.

But it wasn't just extras who made Garland's life hell in 1939.

MGM producer Louis B. Mayer, apparently hired spies to lurk on the set and ensure Garland

stuck to her studio-mandated diet of soup, coffee, and, literally, 80 cigarettes a day.

Not even the Wicked Witch was that evil.

Metropolis

In 1927, German director Fritz Lang unleashed Metropolis on the world.

It remains one of the most heralded films of all time, garnering near-universal acclaim

from film critics and movie buffs alike.

But most viewers probably don't know that the silent sci-fi masterpiece was only made

possible because Lang tortured his extras on an epic scale.

In his book Fritz Lang: The Nature of the Beast, Patrick McGilligan describes how extras

on Metropolis were treated more like props than human beings.

During the climactic flood scenes, whole crowds were made to stand in freezing cold water

for hours on end.

Others were hurled into violent mob scenes that looked realistic because they really

did verge on being actual riots.

Bad as this was, Lang treated his star worse.

When Brigitte Helm's character is burned at the stake, Lang used real flames and tied

her hands behind her back with his own belt.

He also hired the actor whose wife he was sleeping with to play the villain.

Safety Last!

Even if you don't recognize the title of Harold Lloyd's 1923 silent comedy Safety Last!, you've

probably seen its most famous shot, featuring Lloyd dangling precariously from a tall building.

Of course, Lloyd wasn't really clinging to a clock face for dear life.

But he was pretty damn high off the ground.

And he was doing it all without the proper use of both hands.

Several years prior, Lloyd had lost his thumb and forefinger in a photo shoot gone horribly

wrong.

As Roger Ebert wrote, it's clear in plenty of shots from classic film sets that Lloyd

really is in mortal danger.

The set, built on the rooftop of a taller building, was itself three stories high, and

Lloyd only had a single mattress to cushion a fall.

Impressively, this wasn't the only time Lloyd did the stunt.

1930's Feet First saw him dangling off a skyscraper all over again.

For more infomation >> Things That Happened On Classic Film Sets That'd Be Illegal Now - Duration: 4:27.

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Social Experiment: Indonesian Netizens Are Smarter - Duration: 1:33.

Hail Calon Rocker' buddies!

You won't find any tutorial in this video,

but you can go to the tutorial playlist with the link on the upper right corner.

I'm going to tell you my conclusion about the Q and A video I uploaded this morning.

That Q and A video were actually my social experiment to make this video.

I asked people randomly,

and all of them are Indonesians.

And my conclusion is...

Today's Indonesian netizens are very cool!

I found no one asked me...

"What's your religion?"

"Where is your origin? What race are you?"

"What sex?"

"What's your genital looks like?"

WTF?!?

To me that's very very dope!

The questions!

Except for the "genital" one!

It feels very different from my experience when I was using the internet in the 90s.

When all the chats started with, "asl pls?", Which stands for Age, Sex, and Location.

All netizens who were interacting with me are smart.

They knew that...

You can virtually become anyone on the internet.

When you think you're chatting with Martha, a single lady on the US...

you're actually chatting with Ujang, a Cilebut (a place) guy,

who currently not sure about his sexual orientation.

Or just a random netizen looking for more follower and hoping to get more in-game gifts if he pretends to be Martha.

If you want to know who sent me the questions,

please check the link at the end of this video.

Calon Rocker out!

For more infomation >> Social Experiment: Indonesian Netizens Are Smarter - Duration: 1:33.

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Quick & Easy Homemade Pizza Sauce | Quick TIps - Duration: 1:04.

If you're trying to make your own pizza, why wouldn't you want to make your own red sauce

to go on top?

It will take you about 20 extra minutes but the result will blow everyone away.

To make the perfect pizza sauce you're going to need olive oil, butter, half an onion,

a clove of garlic, Victoria Gourmet Mediterranean seasoning blend, crushed tomatoes, tomato

paste, salt, and freshly grated parmesan.

In a small saucepan over medium heat, melt your butter and olive oil.

Once bubbling, toss in your diced onion, minced garlic, and Victoria Gourmet Mediterranean

blend.

Saute it on low for about 4 minutes or until the onion turns translucent.

Add tomato paste and stir to combine.

Stir in your crushed tomatoes, salt, and parmesan, give it a good stir and let it simmer about

20 minutes until it thickens.

Now you're ready to make some pizza.

It was really that simple, and we promise that you'll never want to use store bought

pizza sauce again.

For more infomation >> Quick & Easy Homemade Pizza Sauce | Quick TIps - Duration: 1:04.

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EUFORIA FESTIVAL 2018 | BOSZKOWO | EDMates vlog #5 - Duration: 11:02.

Wave to us!

Hey hey!

We welcome you very warmly

at EDMates yt channel!

No, it's not gonna be the intro

We welcome you very warmly...

You're taking piss out of us

...at EDMates!

We are starting the second day!

Boys are laying a tent

But I have a bad feeling about that

I wanna say that we have energy

But at the moment we need to refill carbohydrates

and other fats

and omega-3

I don't know, I'm so sleepy

Daniel, it's not like you

You know

when I wanted to keep up your pace yesterday

I couldn't make it

Yep, Monika is back in the game

I'm a strong player again

like in the past

Chill time with EDMates

Relax with us for only 30 pln per hour

What the f*ck are you talking about Daniel

It's not even funny

Yesterday, thanks to you, I fulfilled my biggest dream

And what do you do when you reach the top?

You move to the next

Will you help us? Would you be with us?

We are Euforia Family! Nothing is impossible for us

For more infomation >> EUFORIA FESTIVAL 2018 | BOSZKOWO | EDMates vlog #5 - Duration: 11:02.

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LA VERDAD DE MIS RINES HED. - Duration: 12:34.

Ok so, this day I got up

did the same thing I do everyday

got in my computer to view some comments on the videos

I answered some comments

but there was a very interesting comment today

where they suggested that I should put stickers on my wheels

so I got on eBay

searched for the item, bought them

aaaand they're here!

and I obviously had to buy the HED stickers

so let's see what's in here

hi Max

ok so, Max is going to help

it comes with 5 pairs, but I only need 4

I think it's a spare

and it comes with the sticker for the hub!

I didn't want to take the wheels off, but

I'd rather take them off, so I can make it better

ok so, each sheet has 2 HED logos

I think it's 2 on each side

one on the upper side and one on the lower side

this one goes on the air valve

and this one goes on the hub

so, I was checking on the original wheels

and it has one on the upper side and one on the lower side

noticing that the valve is here

it only has 2 stickers

one on the upper side and one on the lower side

so it's going to be 2 logos on each side

I don't know why I thought it was 3 logos on each side

that's on the tri-spoke, this one's only 2

ok so, now that the bike's ready

it turns out that, Manuel, Lulu and I

we're going to ride the bikes around

and we are also going to eat

we are going to eat right? - yeah, we are going to eat

we didn't

and we are going to meet some subscribers, they are from Mexico

and they messaged me a while ago asking if we could meet them

so we're going there to meet them

hello!

how are you?

nice to meet you

what's up?

hey man, how are you?

Ricardo and...

Roberto

turns out we spent about 2 hours talking with them

they are awesome people!

we talked about our countries, family, food, and a bunch of other stuff

we were even making plans for their next visit back

Thank you for being so kind to us! It felt like we met each other a long time ago

Bye!

ok so, today is the next day, last night...

last night we had a great time with the people we met from Mexico

but...

since we were having a good time I didn't record much of it

we'll talk a little more about it in a moment

I'm with Manuel and Jose Ivan

I was working at Capsule

and...

I'm going with them to deliver a package

then we're going riding

do you ever get that feeling when you're riding your bike

and somebody passes you faster than you're going

and you have that urge to...

start going faster to chase that person that passed you

so this girl was the one that passed us

do you wanna pass her?

and well, we couldn't get left behind

actually that race lasted about 2 blocks

because we got close very fast so, we kept riding

ok so, we arrived at the 17th Pier in Manhattan

and Jose Ivan here is going to tell us about what this pier used to be

you're the one that read the story

he looks at the camera

crap! I can't take it! - I forgot!

the 17th pier is a place that...

was supposed to be open many years ago

yeah, but because of hurricane Sandy...

they had to close, i mean...

it had to close

hurricane Sandy did a lot of damage

and... - it was destroyed

apparently it was reopened recently

I don't know if they opened this year but...

everything looks brand new

it's very nice around here, right Manuel?

well, like i was saying

last night we met a few of our channel subscribers

where were they from?

from Mexico, Nuevo Leon

from Mexico, Monte Rey, Nuevo Leon

and something interesting happened

everytime that I meet people that watches our channel

I always think that they're watching because of the bikes

it turns out they don't

why did they watch it? To watch Manuel

just kidding, actually they watch because... - of New York

because of New York and the fact that they like the story of how we came

and we started to make a living here - i mean, please

i mean, please, we are still broke

but in New York

we came here with nothing but now we're recording videos

and we have bikes

no but really, it's very cool to meet

people that are visiting New York and watch the videos

it's very crazy that...

we make the videos just for fun

and we don't realize that there are people

on the other side that are watching us

it's not just likes and views but actual people watching us

and they told us very cool things

like the fact that they would gather around in family...

the 4 of them, even with their children...

it's like when had lunch while we watched tv as a family

well, they usually have lunch while watching our videos

watching Youtube and watching us...

and sometimes I get embarrased, because of how careless I am

but no more

are you going to take it seriously?

I'm going to change and be better

they put some salsa music

ok, maybe after the salsa music

ok so, now you know, if you are visiting NYC

you can message me or Manuel on Instagram

and if we are free from work

we can get to meet you guys

we can meet to dance salsa

so you can dance like Manuel

so for the next video, instead of sending the photo of your bike

send us a photo of your bike but with you in the photo

so we can see your faces around here

ok so, we're leaving, we don't know where, but we're leaving

ok guys, so we are leaving today

Pollozky says goodbye

Jose Ivan says goodbye

ok so, if you're new around here

subscribe, hit the like button

oh and comment something to Jose Ivan

this is his Instagram account

show him some love

he's camera man today, he's recording us

ok guys, see you later!

did he get the camera on your face?

almost, because I was looking at you

For more infomation >> LA VERDAD DE MIS RINES HED. - Duration: 12:34.

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INDIA'S Biggest Achievement || India surprising the world || India's Amazing Achievement Yet - Duration: 6:26.

hello friends welcome to our channel social life

in today's video will be will be discussing India's biggest achievement

when this report was published not only Indian media even International Media got surprised

So friends let's discuss this report in detail and try to find the reasons behind it

you please stay tuned with us

So friends iam Ahaan

You are watching Social life lets begin

friends recently brookings Institution published a report regarding world's poverty

it is an American based Research Institute which is also known as think tank

according to this report the title India was holding since last 70 years as world's poorest country

is changed now, Nigeria is world's poorest country

because in Nigeria 87 million people are living under poverty line

which means they are earning less than $2/ day

and in India there are 71 million people who are under poverty line

so friends now India's rank is Second and Nigeria's rank is first

not only Brookings in 2017 IMF also predicted India's poverty is rapidly declining

according to latest estimation in India every minute 44 people are coming out of poverty

it means there earning is more than $2

Friends people who are under poverty line are considered extremely poor

and this people may face difficulties for getting three times meal a day

so friends it's good to see this number is rapidly declining in India

If we consider the latest census then this is the best performance yet

as in 2011 india had 27 cr under poverty line

and 22 by percentage

and now its only 70Million under poverty

we have reduced the number from 27 to 7

so in these 7 years we brought 20 cr people out of poverty

and in percentages it reduced from 22 to 5%

so in 7 years we reduced 17% poverty

as soon as this report was released all were surprised including international media

this poverty rate can be reduced more

and it is estimated that by 2020 India will have only 3% poverty rate

and if the estimations live good, then

then India will be world's 4th richest country and also third poorest country

first will be nigeria 2 democratic republic of congo

and the third will be INDIA

India is the only country to be in richest and poorest countries

the main reason behind this is income inequality, we will talk about this in coming videos

the main question now is "is poverty completely gone from India?"

and only 5% poor remain in india?

it is not true

all these numbers belong to Extreme Poverty Class

there is another class which is just poor

and is also improved to be out of poverty

the criteria for this is less than 4-5$ income

India had 40% poor according to 2011 census

as all the international organisations are interested in extreme poverty to eradicate it by 2030

this is the reason why we can see the real time projections of extreme poverty

we don't get the data for the other class poverty rates

but we can say that poverty rate is also reducing very rapidly in India

but not at the speed of extreme poverty

as the people out of extreme poverty will enter into poverty

and soo on....

so only few people can reach the rich and very rich class

and our estimation is the poverty rate which is 40% now decrease to 20% by 2021

now our next target should be to make the extreme poverty zero percent

and bring the poverty class into 10%

overall from this report we can conclude that poverty in India is reducing rapidly

let's talk about some politics behind this

PM Modi recently told that due to BJP's good governance India has reduced lot of poverty

but in this along with BJP Congress has also played equal part

and the schemes from both parties have affected the poverty reduction

now let us see the reasons for reduction of poverty in India

the first reason is economic growth

as India's economy is increasing at a rate of 7% so India's poverty is decreasing rapidly

another big reason is electrification

by 2014 congress already electrified 95% villages

then BJP made this 99-100%

BJP is also working with saubhagya scheme under which rural households are also being electrified

this was the second reason for decline of poverty rate

the third is MGNREGA scheme

Mahatma Gandhi National Rural Employment Guarantee Act

this was introduced by the Congress in 2005

and according to this act generated in rural areas

many experts consider this game also as a reason for decline poverty

apart from this digitalization is also a reason

as people got internet they started to connect globally

as the internet data got cheaper people started to use it more so poverty reduced rapidly

many other small reasons are there such as

pollution growth, improved infrastructure group, increased literacy rate and much more

but the main three reasons are as discussed previously

that's it for this video

post your opinions in the comment box below about the topic and video

like the video

and suggest the topics for upcoming videos

thanks for watching

For more infomation >> INDIA'S Biggest Achievement || India surprising the world || India's Amazing Achievement Yet - Duration: 6:26.

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Dance Moms: Mackenzie's Acro Solo (Season 3) | Lifetime - Duration: 1:07.

For more infomation >> Dance Moms: Mackenzie's Acro Solo (Season 3) | Lifetime - Duration: 1:07.

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Art Journal Ideas / inspiration by GGC ♡ - Duration: 13:44.

For more infomation >> Art Journal Ideas / inspiration by GGC ♡ - Duration: 13:44.

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LEGAL, UMA SALA LARANJA - HOUSE FLIPPER 🧡🍊 - Duration: 14:31.

For more infomation >> LEGAL, UMA SALA LARANJA - HOUSE FLIPPER 🧡🍊 - Duration: 14:31.

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Putin denies 2016 US election interference - Duration: 1:19.

At a joint press conference with U.S. President Donald Trump in Helsinki Monday, Russian President

Vladimir Putin vehemently denied Russian interference into the 2016 presidential election.

"The Russian state has never interfered and is not going to interfere into internal American

affairs, including the election process."

Last week, Trump told reporters he would address Russian meddling with Putin during their bilateral

summit.

That announcement came almost two weeks after the Senate Intelligence Committee revealed

it agreed with the U.S. intelligence community's assessment that Russia influenced the 2016

U.S. presidential election to help Trump win.

At the press conference following Trump's one-on-one meeting with Putin, Trump said

they "spent a great deal of time talking about it."

At one point, Putin offered to help the U.S. with special counsel Robert Mueller's investigation

into the election meddling.

He said he would let U.S. officials come to Russia and be present while Russian officials

questioned people of interest in the case.

Putin pointed to an already established treaty between the U.S. and Russia.

But in order to get Russia's help, the U.S. would have to reciprocate those actions.

When asked whether Trump believes U.S. intelligence agencies over Putin when it comes to election

meddling, Trump said he didn't have reason to believe "why it would be" Russia.

For more infomation >> Putin denies 2016 US election interference - Duration: 1:19.

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Cumber & Coola! Dragon Ball Heroes Episode 2 - Animation Breakdown - Duration: 6:52.

Welcome back to a breakdown on the world's most formulaic Dragon Ball show!

Yay~ It is Dragon Ball Heroes, the glorified commercial that I tell myself not to be too

harsh on because it has no pretence for being anything better, but god, it is just the most

stock Dragon Ball thing ever, and it's so boring.

I love the music, I love that it's just bizarre wacky fan-fiction nonsense, but I

so wish it didn't feel like it came from a decade old book of "How to Dragon Ball".

Of course, the reason is Tadayoshi Yamamuro's storyboard.

I feel like he's been doing Dragon Ball for so long that he just has this extremely

rigid idea of what poses characters should take, how things should be framed, and it's

just so stagnant after 30 years of this franchise.

Plenty of these ideas are cool in isolation, but they've been used over and over and

over again that it's just lost all impact.

It feels like he has no more room for evolution, and that's such a shame.

There are some legitimately cool ideas in here, much like the last episode, but they're

so few and far between that it doesn't really make much of a difference.

I will reiterate though – I do have a great respect for Yamamuro and everything he did

for this franchise in his prime – it's a real shame about his decline, but I actually

gained a lot more respect for him for stepping down and letting fresh young talents take

over the franchise with this new movie.

Like I said last episode, if he's comfortable taking a back seat and sticking to his formulaic

approach for small projects like these glorified commercials, then I guess that's fine.

I just don't know how to approach things.

Do I sit here and just waive away all of this stuff because it doesn't really mean anything

in the grand scheme of things, or do I just be honest and tell you straight: these things

aren't very well animated, there is nothing interesting about them, they have bad designs,

and they stick to this antiquated formula at every opportunity.

I don't know.

The next episode isn't until September so I have time to hear your feedback.

Please let me know down below what approach you'd like me to take.

For now, let's dive in.

We've got a much bigger staff list this time around.

Last episode, we had only Jin Inaba and Yukihiro Kitano, and they're both back.

Joining them this time are some very familiar faces from Super – we've got Osamu Ishikawa,

Hiroyuki Itai, and Tu Yong-ce.

There's also a Toei veteran, Hisashi Kagawa.

Tu being back is probably the most surprising thing for me.

If you follow me on Twitter, you may remember me posting about his thoughts on Dragon Ball

after he joined the One Piece team.

He said: My reaction upon joining a new team and looking

at the storyboard: "I want to draw this, and this; I want to try it all!"

My reaction upon joining the Dragon Ball team and looking at the storyboards: "how can

I draw this, or this?

How can I draw without a reference?"

To be honest, while I like watching Dragon Ball, I'm not really suited to drawing Dragon

Ball".

As a result, I kinda figured he was just done with the series.

He's got plenty of work on One Piece, Precure, Pokemon, and probably more, so I don't think

he's struggling for work.

He's top-credit here, so let's take a look at this contributions.

While I don't think he handles the opening charge as the smoke is quite different – that

might possibly be Ishikawa – he seems to come in as Goku powers up with a cool little

impact frame and him and Vegeta start attacking Cumber.

The linework is definitely up his alley, and that lightning, though not massively distinct

from Inaba's, seems to lend support to that guess.

He animates Trunks' flurry against Goku, with some cool impact effects that match what

we've seen from him on Super.

Likewise, Vegeta getting blasted is also his work, once again showcasing his remarkably

modern approach to smoke and explosions.

Trunks punching Goku is also him – again recognisable for similar reasons.

And lastly, Goku getting knocked back is also him.

He said he was surprised that he was top-credited on the episode despite not really drawing

much, and I can totally see why.

There really isn't much to analyse here.

This is very much just little bits of action interspersed between stretches of dialogue.

Once again, this is a small scale commercial so you're not going to get anything substantial

out of this.

Why am I breaking this down again?

Next up, we have Horiyuki Itai who animates the section where Mai hands over the potara

to Goku and Vegeta.

Unlike almost everyone on this project, he goes largely uncorrected.

You can see his very round, high-placed ears distinctly.

There's nothing too remarkable to say here.

I really like the way he drew with classic feature placement – very large eyes, a slim

face, and the nose and mouth scrunched up to close one another.

That definitely makes a change from the typical modern approach.

While Kitano steps in to animate Goku and Vegeta actually putting on the potara – in

fact you can see his Goku was largely left alone – it's Itai who comes back and animates

the end of the episode as Vegetto flies into the camera.

Again, those ears are just a dead giveaway.

I don't really know much about Kagawa, though I'm told he probably animated the opening

explosion, and as for Ishikawa, I'm fairly sure he mostly handled dialogue, alongside

the very anti-sakuga moment.

But that's kind of… it.

It's a real struggle to actually say anything substantial about this product that doesn't

feel like I'm just repeating myself or reading out an encyclopaedia without really offering

much to analyse.

At the very least, I hope just knowing who did what was interesting, and that you got

a laugh out of the silly gag.

We did get to see Shintani's Broly designs last night.

I'm gonna save covering that until V Jump leaks so that I can actually talk about it

in depth against high quality images.

The trailer for the new movie is coming on Thursday, and uh… let's just say we have

a lot to look forward to.

That is all for now, though.

Thank you so much listening.

Remember to let me know how you think I should approach Heroes in the future.

As always, be sure to rate the video, subscribe if you're new, and I will see you next time.

For more infomation >> Cumber & Coola! Dragon Ball Heroes Episode 2 - Animation Breakdown - Duration: 6:52.

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DOCTOR WHO TEASER SERIES 11 - Analysis - Duration: 3:27.

Yesterday, what a day!

July 15th 2018 will mark history as the day the first Doctor Who series 11's teaser was released!

What an occasion!

It seems many people were disappointed to have a tiny teaser and not a badass trailer.

Personally, as well as the zero spoiler risk as it wasn't images from the show,

I'm quite satisfied with this foretaste more interesting that it could possibly seem.

I can hear the skeptical grumbling

that I only look for insignificant details in the "lame teaser".

Calm down, Jean-Pierre, and let's talk.

There are several reading layers here.

Time gets distorted as the Doctor comes by, like stopped and rewind.

Meanwhile, the Doctor interacts with her new companions,

creating herself the backward feeling to Yasmin and Graham and the forward feeling to Ryan.

Let's analyze these three interactions.

In the first one, Ryan is taking his breakfast,

at a time which doesn't seem to be breakfast time, but who am I to judge.

On top of that, it seems delicious.

The Doctor seems to share the same idea as, in a slow motion,

she pokes his fried egg.

Not cool.

So, here, the interaction is visible.

The Doctor does her gesture clearly.

In the second one, Yasmin is having a pizza and football night with her mates,

who take the last piece of pizza without asking her if she wants some.

Here is a different interaction.

We see the Doctor but we don't see her touching the pizza box.

It seems like it fills itself by its own.

Or did the Doctor stopped time just to go and get a new one at Domino's?

It becomes clearer if we freeze the image.

At the start of this shot, the lightning is on the pizza itself.

It isn't just a distortion. It came back in time.

The pizza has regenerated into its original form.

If traveling with the Doctor gives me unlimited pizza, I'm in!

Finally, Graham is reading a sport newspaper in a small fast food shop.

Some here, no contact, lightning on the object.

So we can't really decide if the object has been replaced by the Doctor or if it's a time distortion

changing a sport newspaper into a magazine young Graham could have read years ago.

This magazine is the most obvious yet quite obscure Easter Egg in this teaser.

It's the Beano Summer Special 1981, as seen in The Rings of Akhaten.

The 2013 reprint even contains a Doctor Who special file.

Discreet but fun.

Another funny connection is the relation with the broadcasting context.

Broadcasted during the football world cup's final's break,

it's there all along in the teaser as the BBC's commentators intervene all along,

just after doing it for real.

It can be seen on Ryan's phone,

Yasmin and her friends' and the shop's TVs.

If you listen to watch they say, it's even stronger.

The commentators use a football debrief as a pretext

to introduce series 11. "A big occasion",

a Doctor with a "sort of confident", a series "out of this world",

"great energy, "that's what people are talking about", "excited to see what happen."

Anyway, quite a show!

I think I'm good for now with this teaser deeper

that what many thought first.

And you? How did you interpreted it?

Have you seen something we missed? Please tell us in the comments.

Now let's wait for the trailer. Kisses!

For more infomation >> DOCTOR WHO TEASER SERIES 11 - Analysis - Duration: 3:27.

-------------------------------------------

The Solo Queue Mentality | Overwatch - Duration: 7:28.

Before we get into today's subject, let me tell you the following.

This video is pointless.

I'm not here making any groundbreaking discoveries nor am I trying to fundamentally change the

way you look at Solo Queue.

What sparked the idea for this video was me playing Overwatch in a lot of different ways.

I played in 6 stacks with my friends, I played in LfG and of course, I played in Solo Queue.

I have played in high ELO as a Zenyatta One Trick, I have played in low ELO as a flex

DPS and I have played in Quick Play as whatever I thought made sense.

And during my time playing, I have made good, bad and mixed experiences all around.

But there were some things that occured more consistently than others.

And that's what I want to talk about today.

Of course, when you play in Solo Queue, or any other way, pretty much anything can happen.

By sheer luck, or the lack thereof, you can just so happen to either have a really good

or a really bad time playing Overwatch.

I do not want to discredit those who have been on either ends of the spectrum.

But what today's video is about is more of a..

General feel that I have been getting.

It's nothing scientific and it's also nothing that I want you to put too much thought

into.

It's really just what I have been experiencing, and how I perceived it.

But of course, as always, you are more than welcome to add your own experience to the

pot by leaving a comment down below.

At any rate- Let's finally get into what I consider to be the current Solo Queue Mentality.

When you go out of your way to use the LfG feature to either find or create a group,

then most people would do that under a certain ruleset.

Maybe they just want people who use microphones, maybe others want to find a meme stack for

whacky hero comps and others again might kick you if you have your profile set to private.

All of these things are perfectly valid in LfG- But none of that applies to Solo Queue.

And I mean: Not a single one of these things.

Quite frankly, you can't really make demands of any sort when in solo queue, because a

lot of the players who participate in that environment are not interested in following

restrictions of any kind.

Nobody owns a damn thing to anybody else.

And the reason for that should be obvious.

Because there is now an alternative.

You wanna run a real composition that makes sense?

Well, shoulda LfG'd for some tank mains I guess because nobody here is interested

in getting off of DPS.

You want everyone to use microphones, communicate and strategize?

Don't you think I woulda joined a tryhard group in LfG if I was interested in any of

that?

The mentality that I often came across was simply that of not caring.

Of course, there were plenty of players who were interested in trying to make the game

work- And I reckon even moreso would exist on NA servers where communication is a bit

more seamless.

However, most of the players I came across were still fully expecting everyone to not

give a damn, even when they tried to get them to play properly.

And on the note of playing properly- That, too, is not something you can take for granted

in Solo Queue.

This is something I have lamented on stream actually- Players in Overwatch have very different

ideas of what they consider to be fun.

I don't pretend to understand why somebody enjoys running head first into a 1v6 to stagger

themselves at every opportunity possible, but quite frankly, when you play in Solo Queue

you can't expect players to even know let alone practise the most basic level of Overwatch

gameplay.

Cohesive hero compositions, combos and synergy let alone communication and counterplay- All

of that can be thrown straight out the window in Solo Queue.

And I mean, is anyone even surprised?

Officially speaking, you can't get reported for your hero choice even when it's borderline

throwing, there is no requirement to join voice chat and if you think somebody's rank

is an indication for their level of skill then you are in for an unpleasant surprise.

Even when talking about which heroes are popular- Solo Queue is very much about two camps of

players: Those who play whatever makes it as easy as possible to win, and those who

just wanna play whatever they damn well please.

If you are under the impression you can convince every team you play with to run a dive composition

and then expect them to even know what they're doing then you must be smoking something I'd

love to get my hands on.

Single Healer compositions, Double Off Tank set ups and all kinds of other nonsense are

things you have to work around, and don't even get me started on all those weird flanks

that only work in Solo Queue because people are either actually that oblivious or they

legitimately turn their monitors off mid-game.

Now, as much as I am presenting all of this in a very mocking fashion- I'm actually

not hating it.

At all.

You see, I used to be big into flexxing.

When my team was begging for a Mercy or a Moira back in the day then by god I was the

one who swapped for the sake of the team.

And purely statistically speaking, I lost most of these matches.

Obviously I started questioning my thought process there.

If I lose the game even when I swap to meta picks- What stops me from just playing whatever

I want?

This is something I honestly no longer feel bad about.

For me, Overwatch is all about teamplay.

It really is.

And that's why I love playing with my friends in 6 stacks, because we get to have that real

Overwatch experience that I am looking for.

But of course, I, too, sometimes just feel like playing a hero for the sake of it.

So..

No, I don't feel bad for one tricking Zenyatta when I want to, for example.

Even when I am the only healer and even when somebody is begging me to swap to main heal.

And the reasoning remains the same.

Why would I abide to your rules in Solo Queue?

For the longest time I was fighting the notion that paying 40 dollars for a video game gives

one the right to ruin the competitive experience of 5-11 other players.

I lamented the anti competitive nature of that kind of a mindset.

But we're playing a different game now.

All the things I always hated when people said them about how we can do whatever we

want?

And how we don't own anything to anyone?

Yeah, I agree.

In Solo Queue, you are more than welcome to do whatever you want.

And I will do the same.

For more Competitive Seasons than it was worth I have been flexxing my ass off trying to

make stuff work that doesn't make sense on any level whatsoever, and now I can finally

get behind it myself.

I can agree with all these inherently selfish players who lost me games on a daily when

I was actively competing and I can say- I'm with you now.

I'm here, I'm playing whatever I want and if I don't feel like using my microphone

today then that's just what it is.

Because if I want to go and play according to any rules whatsoever, if I want to start

playing proper Overwatch- Then I know that Solo Queue is not the environment for that

kind of gameplay.

And that, I believe, is perfectly fine.

If you wanna believe that your Solo Queue rank is worth more than somebody's 6 stack

rank while not even grasping onto the most basic concepts of this video game- Then be

my guest.

Because I no longer have to care and that feeling, my friends, is absolutely liberating.

Okay..

So, like..

What was the point of this video?

Hell if I know.

I've been spending so much time trying to brainstorm ideas for videos that aren't

constantly rehashing the same stuff I've been talking about for months.

And considering that I lean my content on whatever the community is currently discussing

at large..

Being unique in that regard has become incredibly difficult.

That's to say- I keep talking about, explaining, debunking and discussing the same things,

because that is what the community is still doing, to this very day.

Now, I have no right to complain obviously, I chose to make videos in that fashion so

that is something I have to figure out.

The decision to talk about my transition from somebody who tried to be a teamplayer in solo

queue to somebody who joins the masses in their goal of not caring came when I found

myself raging to myself about how nobody is playing the game properly in Solo Queue.

I started asking myself: Why am I even getting mad..?

And that's kinda how this video came into being.

Now, if there is anything you want me to cover feel free to hit me up on Twitter at TeriosGaming

or just leave a comment down below.

Trust me when I say I'm really trying to bring you worthwhile discussions, but it's

been a bit of a challenge.

At any rate, I wanna thank you all for sticking around for this one, so don't forget to

drop me a like on your way out if you enjoyed this video, subscribe if you wanna see more,

and I hope to see you all next time.

For more infomation >> The Solo Queue Mentality | Overwatch - Duration: 7:28.

-------------------------------------------

Tips For Pulling Pranks - Workaholics - Duration: 2:31.

(rock music)

(airhorn blaring)

(laughing)

- [Man] Go, go, go, go! (bleep)

- Hey, oldtimer.

Forget something?

(laughing)

Oh!

You forgot the staples!

(laughing)

Oh, we truly are the main office pranksters, aren't we?

(upbeat music)

- Why isn't this cutting?

Oh no!

- What's a matter, Bill?

Did someone dull the paper cutter?

- [Group] Oh!

(laughing)

- Hey grandma it's me, Ricky.

Yeah, I'm selling magazines for school again,

so I need a little bit of money.

- Ethel, this is the spirit of your dead husband.

They won't release me from Hell,

unless you buy some steaks.

- Yeah, now real quick,

I'm gonna need the expiration date

and the three digit code on the back.

That is very good Doris,

you pass your Alzheimer's test.

Thank you very much!

Ann, I got her!

(laughing)

Oh, here we go.

There's something about ink and a-

- (together) Poop dollar!

- There's poop in it!

There's poop in the dollar!

- Look at that.

- (together) Poop dollar!

(laughing)

- Poop!

- Poop dollar, biotch!

(cheering)

- Gross.

It's weird how unembarassed I am by that.

(alarm clock)

- Ow!

Aw!

(hair dryer blowing)

No more pranks!

Okay, we're not in college anymore!

We're grown-ups, so act like it!

(screaming)

(hip-hop music)

- What the hell is this?

- What do you mean?

It's a coffee pot, is that not coffee in there?

- Is there not coffee?

- Actually, Ders, don't you mean flat Dr. Pepper pot?

(laughing)

- Y'all ain't funny.

- Oh my God!

Oh my God, I can't breathe.

I can't breathe, it's too funny.

Oh, it's too good of a prank.

I can't breathe.

(beatbox music)

For more infomation >> Tips For Pulling Pranks - Workaholics - Duration: 2:31.

-------------------------------------------

Hot Rods & Muscle Cars: How the Ford Mustang Became an American Icon | History - Duration: 3:40.

For more infomation >> Hot Rods & Muscle Cars: How the Ford Mustang Became an American Icon | History - Duration: 3:40.

-------------------------------------------

Schweiz: „Bald keine WM-Sportsendungen mehr" | 16.07.2018 | www.kla.tv/12734 [Medienkommentar] - Duration: 6:30.

For more infomation >> Schweiz: „Bald keine WM-Sportsendungen mehr" | 16.07.2018 | www.kla.tv/12734 [Medienkommentar] - Duration: 6:30.

-------------------------------------------

KAWU x SASZA - CUKIERKI (Official VIDEO) #MIXTAPE|KaSa - Duration: 3:43.

For more infomation >> KAWU x SASZA - CUKIERKI (Official VIDEO) #MIXTAPE|KaSa - Duration: 3:43.

-------------------------------------------

Kamaitachi, the Weasel with a Sickle - Japanese Folklore - Duration: 0:48.

Kamaitachi

They look like weasels with a sickle like claw on its paw.

They would travel in three's and would move very fast while riding a whirlwind that you

would not be able to see them.

The three weasels have their own tasks to do, the first one would make the human fall,

the second would cut the human with its sharp claws and the third would put its magical

medicine on the wounds so that none of the cuts are fatal on the victim.

So if you do trip during a windy day and found that you have cuts on your legs thats not

bleeding, you might just be one of the victim of the kamaitachi.

For more infomation >> Kamaitachi, the Weasel with a Sickle - Japanese Folklore - Duration: 0:48.

-------------------------------------------

Intraoperative Nursing Care | NCLEX RN Review 2018 - Duration: 14:10.

Welcome to this video tutorial on intraoperative nursing.

The intraoperative nurse cares for the patient from the time the patient is moved onto the

OR bed, until the patient is transferred to the care of the recovery room nurse, or postanesthesia

care unit.

You may have heard the term "perioperative nursing" - this encompasses the preoperative,

intraoperative, and postoperative phases of the patient's surgical experience.

This video will focus on intraoperative nursing care.

Nursing responsibilities during the intraoperative phase include continuing the assessment of

the patient's physiologic and psychologic status, promoting safety and privacy, preventing

wound infection, and promoting healing.

The surgical team must work together to deliver safe and effective care to the patient in

the intraoperative phase.

The team is divided into categories based on responsibilities, and consists of the primary

surgeon and assistants, the scrub tech/nurse, circulating nurse, and anesthesiologist.

The surgeon, assistant, and scrub tech work in the sterile field, while the circulating

nurse, anesthesiologist, and other personnel function outside the sterile field.

The circulating nurse is an RN with several responsibilities, including…

Coordinating patient care before, during, and after the surgical procedure

Providing emotional support to the patient and assisting the anesthesiologist during

the initiation of anesthesia Ensuring patient safety, positioning and monitoring

the patient, and enforcing policies and procedures throughout the surgery - including a "time out"

Maintaining sterile technique while providing

supplies and equipment for the sterile team Documenting all nursing care during the intraoperative

period and making sure that surgical specimens

are labeled correctly and placed in the appropriate media

Recognizing and resolving environmental hazards

that involve the patient or surgical team, including protecting the patient from electrical

hazards Ensuring with the scrub tech that all sponge,

instrument, and sharps counts are completed and documented

And communicating relevant information to family members and other healthcare workers

outside the OR The surgical environment is designed to provide

a safe therapeutic environment for the patient.

Traffic in and out of the operating suite is kept to a minimum to decrease potential

contamination from air turbulence and bacterial shedding.

Floors, walls, and ceilings are made of materials that are easy to clean with antimicrobial

agents.

The temperature in the OR is kept between 68 and 75 degrees to reduce the risk of infection.

The relative humidity is kept between 40 to 60%, which diminishes bacterial growth and

restricts static electricity.

Aseptic technique involves following practices that prevent contamination from pathogens

and must be followed by all members of the OR team to reduce the risk of surgical site

infections.

The Association of periOperative Registered Nurses (AORN) has "Perioperative Standards

and Recommended Practices" for asepsis that include the following:

Scrubbed persons should function within a sterile field.

Sterile drapes should be used to establish a sterile field.

Items used within a sterile field should be sterile.

All items introduced onto a sterile field should be opened, dispensed, and transferred

by methods that maintain sterility and integrity.

A sterile field should be maintained and monitored constantly.

All personnel moving within or around a sterile field should do so in a manner that maintains

the sterile field.

(Sterile persons remain close to the sterile field and never turn their backs to it.)

Policies and procedures for maintaining a sterile field should be developed, reviewed

periodically, and readily available in the practice setting.

Individuals working in the OR are a major source of microbial contamination to the environment

due to the large quantities of bacteria in the respiratory tract and on the skin, hair,

and clothes.

Surgical attire is required to reduce the patient's risk of surgical site infection

(SSI) from microorganisms and also to protect personnel from exposure to hazardous substances

and infectious microorganisms.

Everyone in the OR will need to wear a surgical cap, mask, and shoe/boot covers.

Dressing in OR attire progresses from head to toe - surgical hat first (to prevent the

shedding of microbes from the head/hair to the scrubs), then surgical scrub suit, face

mask and safety eyewear, and shoe/boot covers.

Non-sterile team members should wear a long-sleeve scrub jacket.

Those in the sterile field will also perform a surgical scrub of hands and arms before

entering the OR to put on a sterile gown and gloves.

Double gloving is recommended and has many benefits including preventing SSI and protecting

the hands of healthcare providers.

Patient skin preparation involves the patient showering thoroughly with an antiseptic wash

prior to surgery.

The intraoperative circulating nurse will be involved in hair removal from the surgical

site (when necessary) and cleaning the incision site with skin antiseptic, using the manufacturer's

recommendation for contact and drying time.

Skin preparation begins with mechanical scrubbing at the incision site, moving out in a circular

fashion, away from the site.

The sponge is considered contaminated when it reaches the outer edge and is then discarded.

A new sponge is used each time the area is scrubbed.

Once the patient is prepped and draped in the OR, the circulating nurse usually initiates

the "time-out" that takes place between the entire surgical team.

The "time out" is a verbal agreement that includes, at a minimum, the following… correct

patient identity, correct site, and correct procedure to be performed.

If implants or radiologic exams are involved, these should be verified at this time also.

Document the completion of the time-out, indicating that everything has been verified and agreed

upon.

The circulating RN plays a role in assisting the anesthesiologist with anesthesia.

Anesthesia may be limited loss of feeling or total loss of feeling, with or without

loss of consciousness.

There are three main types of anesthesia - local, regional, and general.

General anesthesia produces unconsciousness, regional anesthesia creates a loss of sensation

in a particular area, and local anesthetic agents may be used alone or in conjunction

with other anesthesia.

The OR nurse needs to know the various types of anesthetics used in surgery, methods of

administration, and the potential side effects and complications, in order to assist the

anesthesia team.

Let's look at a brief overview of the types of anesthesia.

Local anesthetics block the conduction of pain impulses, affecting motor and sensory

nerves.

The nurse should be aware of signs of toxicity, including tachypnea, tachycardia or bradycardia,

tinnitus, drowsiness, metallic taste, numbness around the mouth, paresthesias, tremors, seizures,

and coma.

Regional anesthesia uses local anesthetics to cause a temporary loss of sensation in

a particular portion of the body.

Types of regional anesthesia include a spinal, epidural, nerve block, and Bier block.

Spinal anesthesia is usually used for surgery on the lower abdomen, groin area, perineum,

or lower extremities.

The anesthetic agent is injected into the cerebrospinal fluid (CSF) in the subarachnoid

space.

Risks include hypotension, inadvertent high level of anesthesia that causes respiratory

arrest and complete paralysis, neurologic complications, spinal headache, and infection.

Epidural anesthesia can be used for abdominal, genitourinary, and lower extremity procedures.

It involves injecting the anesthetic agent into the epidural space, which is outside

the CSF.

Compared to a spinal, an epidural requires higher doses of anesthetic, has a slower onset,

and is not dependent on the patient's position for the level of anesthesia.

The provider is able to titrate the dose throughout the procedure.

Risks include hypotension, headache, respiratory depression, and neurologic complications,

but are not as common as with spinal anesthesia.

Other risks include infection and a higher potential for failure than with a spinal.

Another regional anesthesia is the nerve block, in which the local anesthetic is injected

around a peripheral nerve.

A Bier block is an intravenous regional anesthetic, injected into the veins of an arm or leg while

using a tourniquet to prevent the anesthetic from entering the systemic circulation.

This technique must be limited to two hours or less, or tissue damage can occur from the

use of the tourniquet.

Let's look at the levels of sedation…

Minimal sedation uses sedatives and anxiolytics that allow the patient to remain responsive

and breathe independently.

Moderate sedation and analgesia (also known as 'conscious sedation'), is a drug-induced

depression of consciousness in which the patient is able to respond purposefully to verbal

commands and touch, maintain adequate spontaneous ventilation, and won't remember anything

from the procedure.

Deep sedation and analgesia is a drug-induced depression of consciousness during which patients

cannot be easily aroused, but respond purposefully following repeated or painful stimulation.

Independent breathing may be impaired.

General anesthesia is the depression of the central nervous system by administration of

drugs or inhalation agents.

Patients are not arousable, even by painful stimuli, and respiratory and cardiovascular

functions are often impaired.

There are three phases of general anesthesia, including induction, maintenance, and emergence.

The intraoperative nurse is involved in the induction of and emergence from general anesthesia

of the patient.

Induction begins with the administration of the anesthetic agents.

Endotracheal intubation is performed during this phase, while the nurse is at the patient's

bedside to provide support and to assist the anesthesiologist.

The nurse may be asked to provide cricoid pressure before intubation, which prevents

aspiration and regurgitation of stomach contents by obstructing the esophagus.

Once the patient is ready for positioning, skin prep, or incision, the patient is now

in the maintenance phase of anesthesia during which the anesthesiologist maintains the appropriate

levels of anesthesia for the length of the procedure.

When the anesthesiologist begins to waken the patient, the emergence period has begun.

The patient is extubated and the nurse needs to be available to assist the provider as

needed with patient safety and comfort, since the patient may experience vomiting, shivering,

or restlessness.

The intraoperative nurse also needs to be aware of the thermoregulatory response of

the patient during surgery.

General anesthetics, muscle relaxants, and opioids can all cause a decrease in body temperature.

In the OR, the patient also loses core body heat due to the cool environment; infusion

of IV fluids; cool skin prep solutions; cold, dry anesthetic gases; and escape through the

surgical incision.

The intraoperative nurse needs to take measures to keep the patient warm - covering exposed

areas as much as possible with warmed blankets and using warmed IV solutions will help prevent

hypothermia.

Occurring less often than hypothermia, is intraoperative hyperthermia, or an increase

in body temperature of 3.6 degrees F per hour.

It may be caused by sepsis, infection, or less commonly, malignant hyperthermia, in

which the patient's temperature may rise 1.8 to 3.6 degrees F every 5 minutes and may

exceed 109.4 degrees F. It is a potentially fatal complication of general anesthesia,

when there is a genetic defect in the muscle cell membrane, making the patient more susceptible.

Along with the rising temperature, symptoms include muscle rigidity, respiratory and metabolic

acidosis, and a fast heart rate.

Treatment includes immediately ceasing the causative agent, hyperventilating with 100%

oxygen, cooling with ice packs or cooling blankets, restoring acid-base balance, treating

hyperkalemia, and giving IV dantrolene (the antidote).

Cooling measures should be stopped when the patient's temperature reaches 100.4 degrees

F. Caring for the patient in the intraoperative

environment involves many technical activities; however, the nurse is also responsible for

meeting the patient's psychosocial needs.

The operative phase is often short, and the patient may be sedated or unconscious most

of the time.

However, the intraoperative nurse has a significant impact on the patient's response to the

surgical experience.

Surgery is a stressful experience for anyone, and providing explanations of procedures and

events helps promote a sense of security and effective coping for the patient.

Thank you for watching this video tutorial about intraoperative nursing.

Be sure to check out our other videos!

For more infomation >> Intraoperative Nursing Care | NCLEX RN Review 2018 - Duration: 14:10.

-------------------------------------------

Why The Xbox Failed In Japan - Duration: 15:45.

Today's video on the Xbox in Japan is sponsored by Massdrop, who have just sent me their famous

Sennheiser PC37X gaming headset to show you guys.

You can only get these limited edition headphones from Massdrop and they've been created for

max audiophile quality, whilst also keeping price in mind.

It's not just the headphones though but also the microphone, with them both being careful

fine tuned for crystal clear sound by the world renowned Sennheiser brand.

As you can see, they feature a smart all black design and I've been using them a lot lately

and honestly they're the most comfortable headphones I've ever tried.

It's going to be very hard to find a more quality headset for a better price than this,

so perhaps keep it in mind if you've been looking for a new headset and know that you'll

also be supporting the channel by doing so.

There will be a link to the store page in the description, where you can check out more

specs, the product's amazing reviews and more.

The sixth console generation was an interesting time in the video game industry.

Among other things, it marked the end of the bit wars, the rise of online gaming, and the

fall of SEGA from the console market.

But in SEGA's place rose Microsoft with their own Xbox.

While the behemoth of a console was unable to shake the PS2's firm hold on the market,

it still managed to edge out Nintendo's GameCube with over 24 million units sold worldwide.

While this victory secured Microsoft's place as a major player in the console gaming market

in the west, the same couldn't be said for Japan as, despite the company's efforts,

the Xbox barely managed to sell an estimated 450,000 units in the region throughout its

lifespan.

In fact, on July 18th, 2004 it was reported that even the PlayStation 1, which had been

out for almost a decade by that point, outsold the Xbox in Japan too.

It's important to note that Microsoft faced an uphill battle from the very beginning.

After all, Japanese companies had a very firm hold on the video game console market ever

since the aftermath of the video game crash of 1983.

Furthermore, Japan alone represented nearly a third of the market.

So, from the early days developing the system, the Xbox team kept Japan close in mind.

Then Xbox Director of Third Party Relations, Kevin Bachus, recalled, "We were basically

going to play in Sony, Sega and Nintendo's home stadium.

As a result, then Program Manager for Entertainment Graphics, Seamus Blackley and I and other

people from the team put a disproportionate amount of effort into trying to make Xbox

attractive in Japan, but there were a bunch of things that were lined up against us."

The feedback the Xbox team received from Japan continually proved to be troublesome.

For example, the console's final design was seen as bulky and inelegant in Japan.

Bachus stated, "We thought [the Xbox] would be more like what PlayStation 3 looks like

now, something sleek and sexy.

For a number of reasons, mostly related to cost, but also partly related to thermodynamics

of engineering the box - air flow and the size of components - we just weren't able

to do that.

The Japanese looked at that and it reinforced the notion [the Xbox] didn't have a Japanese

aesthetic."

Other feedback the team received only served to baffle the crew.

Ed Fries, the then vice president of Microsoft Game Studios, said, "We were told we couldn't

call it the Xbox because X is the letter of death.

We were told we couldn't make it black because black is the color of death.

I was like, isn't the PlayStation black?

Rules that apply to you as an outsider don't necessarily apply to insider products."

The heaviest criticism was levied against the Xbox's massive "Duke" controller

however.

While Microsoft's domestic focus testing claimed that testers loved the controller's

size, it was loathed by Japanese testers and even the staff of Microsoft of Japan.

The Duke's lead designer recalled Microsoft's Japanese branch threatening to ward off Japanese

developers from making games for the Xbox entirely unless the controller's design

was seriously revised.

To quote, "They were telling us, 'We have no choice.

We have to tell developers that this is no good.'"

She traveled to Japan to oversee Japanese testers herself in hopes of finding a way

to better adjust the controller's design, but things went nowhere fast.

Engadget reports, "Instead, she was told the testers didn't like anything about the

Duke whatsoever.

It wasn't helpful.

She described the trip as one long Lost in Translation moment, where minutes of speech

from the testers was boiled down to, 'Oh, he doesn't like it; it's too big.'"

The controller even earned the scorn of many Japanese developers as well.

Bachus recalled, "They said, 'obviously this is going to fail.

Nobody is going to buy this.'

Then they started rethinking their commitments to the platform.

They said, 'this combined with the enormous giant console says you really don't intend

for this to be successful in Japan.'"

Seamus Blackley stated, "There was actually a petition of Japanese game developers [against

the Duke], and it had a lot of really famous names on it."

This prompted the Xbox Team to rapidly develop a replacement controller under the codename

Akebono, a nod to the Hawaiian sumo wrestler Akebono Tarō, the first non-Japanese-born

sumo wrestler to obtain the title of "Yokozuna," the highest rank in sumo wrestling.

[4] [6]

This would ultimately become the Xbox Controller S which was finalized just in time to be packaged

with every Xbox system in Japan at launch…

…But Bachus claims that by then the damage had already been done, saying "It caused

everybody in Japan to say, 'do these guys know what they're doing?

Are they going to be successful here?'

That was rough."

This plagued the Xbox as Microsoft's relations with Japanese publishers proved to be a serious

thorn in the system's side.

After Sony's original PlayStation smashed sales records in the 5th console generation,

the company practically reigned over many Japanese publishers.

Thus, fearful of offending or distancing themselves from Sony, some publishers were squeamish

to support Microsoft.

Bachus recalled a particularly telling incident at a party at E3 saying, "[The party] had

every one of the major Japanese game publishers who we'd spent a lot of time with in Japan.

I ran into one of these guys, who was standing with [then President and Chief Executive Officer

of Sony Computer Entertainment] Ken Kutaragi.

At first he was like, 'hey!' and his face lit up.

And then he realized he was standing next to Kutaragi.

'Oh, oh, I'm sorry, do I know you?'

He pretended he didn't because he didn't want to alienate Sony."

However, Microsoft did manage to build relationships with at least a few companies - such as Konami

thanks to Microsoft Game Studios publishing a port of Metal Gear Solid onto the PC…

…And Tecmo through Blackley's close friendship with famous game designer and then leader

of Team Ninja Tomonobu Itagaki.

Microsoft also built a strong bond with SEGA after Microsoft developed a version of Windows

CE and other development tools for the Dreamcast.

With SEGA arguably giving the Xbox the most ardent support in Japan by signing on to release

11 exclusives for the system, including titles such as Jet Set Radio Future, Panzer Dragoon

Orta, Gunvalkyrie, and Crazy Taxi 3: High Roller.

But it appears that this still wasn't enough as there were still too many that got away.

For instance, upon hearing that Shinji Mikami, creator of Resident Evil, was unhappy with

working on the PlayStation 2 and was considering moving the series onto another console, Microsoft

quickly set up a meeting with him.

A EuroGamer article explains: "The meeting was conducted by a member of

Microsoft Japan's staff who could speak both English and Japanese.

Things began cordially, but soon started to deteriorate.

Bachus shifted uneasily in his seat.

He could tell from Mikami's body language and tone that he wasn't happy with the answers

he was getting.

The entire meeting was conducted in Japanese.

Notes were passed to Bachus explaining what was going on but all he could do was watch

in horror, helpless, as it fell apart.

The meeting ended abruptly.

Mikami stood, bowed, and left.

"Bachus was furious.

The translator explained: Mikami had confirmed what Microsoft had heard, that he was frustrated

developing for PlayStation 2, which was tough to work with.

But his team's bonuses were tied to game sales.

He needed a reason, a way to explain the shift away from the wildly successful PlayStation

2, the dominant platform of the time, to the Xbox, which had yet to launch, and which in

most Japanese eyes was doomed to failure.

'What do you guys have to offer?' he asked, bluntly.

"Eventually an exasperated Mikami boiled it down: 'what is your philosophy?

Sony says games are entertainment, something larger, fueled by the Emotion Engine.

Nintendo says games are toys, created by the legendary Shigeru Miyamoto, perhaps the greatest

game developer of all time.

What do you feel?'

Microsoft had no answer.

"'I almost jumped out the window because we had said repeatedly over and over and over

that we aspire to enable games that could be considered to be art, much like film,'

Bachus says, 'that because of the maturity of the development tools and the APIs and

the power of the technology, game developers on Xbox would be able to concentrate on the

finesse features that elevated games to being something more than they were otherwise.'

"'So the guy who reported to me said, 'oh that's so great!

I wish that I had known that.'

But unfortunately it was too late.'

"Bachus flagged down Pat Ohura, the head of Xbox Japan at the time, and told him to

jump on the next train to Osaka to salvage the deal.

But he was too late.

Mikami had already met with Nintendo and pledged Resident Evil to its consoles.

[Bachus concluded,] 'That's why Resident Evil 4 was a Nintendo exclusive and it took

a while for it to come to Xbox.

That was very frustrating.'"

Ed Fries shared a similar story with the hit MMO Final Fantasy XI.

As it turned out, Square was interested in bringing the game to the Xbox, but they wanted

the game to have cross-play between both Xbox and PC players.

However, at the time leaders at Microsoft weren't keen on the idea.

Fries told EuroGamer, "I was just trying to get Square to support us at all.

This was something they were willing to do on Xbox.

They weren't willing to bring their core Final Fantasy over because of their tight relationship

with Sony, but if we could get FFXI then we'd have a Final Fantasy on our platform.

That sounds great, right?"

After a lot of work, Fries managed to set up a meeting between Microsoft and Square,

but it immediately crumbled.

Fries said, "I just sat there and watched it fall apart.

There was a whole bunch of American attitude to the meeting, and the Japanese did not appreciate

it.

It was like watching a train wreck.

It was like watching all this work I had done just fall apart."

This clash of cultures also happened at Microsoft's keynote Xbox conference at the 2001 Tokyo

Game Show headed by none other than Bill Gates himself.

The richest man on Earth had come to personally assure an audience of around 4000 people,

including executives from major Japanese publishers, including Capcom, Namco, Square, and others,

that Microsoft was serious about getting into the video game console industry and that Japan

was just as important to them as anywhere else.

However, things went south when Gates stopped talking about the industry and switched into

a full-blown sales pitch for the Xbox.

John Greiner, once president of Hudson Entertainment who spent 20 years with the company and much

of it in Japan, said: "Put it this way, CESA, the organizer of

these big events, they were pissed because of his speech and what he said.

That turned a lot of developers and publishers away.

They had a speech they vetted, and then when he gave the speech it wasn't the same speech.

There were parts that were different.

He was supposed to be talking about the industry but he was really just plugging the Xbox.

Of course!

That's America.

"That was a big deal, and people were pissed.

The whole Xbox introduction into the Japanese market was not done correctly.

They lost the faith of the people who they really needed.

I'm not saying they went out of bounds, but it was a bad start."

This bad start continued following the Xbox's official Japanese release the following year

when the company was slammed by angry Japanese consumers after it turned out that the system

left scratches on game discs.

While this issue wasn't exclusive to Japan, it reportedly caused much more of an uproar

there due to the country's strong second-hand market where scratches could lower a game's

value.

Fries explained, "As [discs] spun in the [Xbox's] carrier it could leave a rotary

scratch on the outside of the disc, which doesn't interfere with gameplay at all, but

interfered with the re-sell value in Japan."

This, alongside a general lack of Japanese style games on the Xbox due to the company's

aforementioned difficulties securing ties to Japanese publishers and developers, arguably

contributed to the system's poor sales numbers.

In face of this, Microsoft responded with a round of layoffs at Microsoft of Japan,

but this only made things worse.

Bachus called the layoffs, "very, very not Japanese.

[Microsoft] handled it in a very American way and it made national headlines, so it

again reinforced the notion that [the Xbox] wasn't a console for Japanese gamers.

This was a console that was for western gamers and was being made available in Japan."

This view has been supported by others such as Yosuke Hayashi, the current head of Team

Ninja who answered a question regarding Microsoft's woes in Japan compared to Nintendo and Sony's

success by saying…

"Microsoft is an American company.

That's where it has come from…

"…There's just something about the hardware that gets made in each region that works for

that particular region, and the people there just know it and they get it.

It's a natural evolution of being created there.

That's one of the things which might have hampered Microsoft or made it one of the challenges

to reach the people over here.

"It's just not from here.

It just doesn't feel like it came from here."

Long time Capcom producer, Keiji Inafune, shared similar sentiments despite his support

for Xbox consoles by saying, "As a Japanese [person], I think it's

only natural you feel closer or attached more to domestic products and I find myself being

that way too.

When you see two products with similar features and one is from your own country and the other

is from foreign countries, it's easy to pick the one from your own country.

"From this perspective, Xbox is made by Microsoft in the US, so it's not a domestic

product.

It's only natural that you want to support your domestic products.

If there were more Xbox-exclusive games out there, things may have been different, but

usually a title is developed for multiple platforms so that's not the case."

On the other hand, Rob Fahey, former editor of GamesIndustry.biz who spent several years

living in Japan, disagrees calling these views, To quote, "Utter nonsense, as anyone who

witnessed the enormous queues and boundless enthusiasm for the launch of iPhone 6 in Japan

a couple of weeks ago can testify.

Apple's smartphones utterly dominate the market here, much to the detriment of local companies

like Sony and Sharp; their laptops and tablets do extremely well too.

In plenty of other consumer product categories, from luxury cars (BMW and Mercedes) through

to coffee makers (DeLonghi) and personal care products (Philips), western companies do remarkably

well.

If anything, overseas products carry a certain cachet among Japanese consumers."

He went on to say,

To quote, "The Xbox did not fail in Japan, is not continuing to fail in Japan, because

people here don't want to buy a product from a foreign company.

It is failing because of something intrinsic to the product in question - something that

simply doesn't appeal to Japanese consumers."

Microsoft certainly has continued to fail in Japan.

While the Xbox 360 performed much better than its predecessor, selling over 1.6 million

units in Japan, this still accounts for less than 2% of the 360's lifetime sales worldwide

and pales in comparison to the Wii's and PS3's numbers.

To add to this, the Xbox One has so far faired even worse.

VGChartz's lead analyst, William D'Angelo, reports that as of October 2017 the Xbox One

has only sold a mere 84,659 units in Japan since its release there in September 2014.

Compare this to the PS4's Japanese sales of over 5.5 million units since February 2014

and the Nintendo Switch's over 2.4 million units since March 2017.

In fact, according to Famitsu, the Xbox One X only sold 1,344 units in Japan over its

launch week, just over half as many units as the PlayStation VITA sold that very same

week.

Even Phil Spencer, the current head executive of Microsoft's Xbox division, admitted in

an interview with Famitsu that, to quote "Sadly the Xbox One is not living up to the amount

of sales I originally thought [Japan] would put out."

With every single Xbox console's failure in Japan since the brand's inception it's

a wonder if Microsoft will ever get its chance to shine in the land of the rising sun.

What do you think about the Xbox's troubles in Japan?

And what do you think Microsoft should do to help improve the situation?

Please let us know your thoughts in the comments below and consider subscribing if videos on

regional and cultural differences like this are something that you are interested in.

Until next time, thank you for watching!

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