Thứ Sáu, 20 tháng 7, 2018

Waching daily Jul 20 2018

*Sneezes in Dial-Up*

Aww...

I've tried healing him but he's been sick for days.

Could you try your healing rift?

Oh!

*Sigh*

I'll call Amanda...

For more infomation >> Exodemic - Destiny Minimations - Episode 5 - Duration: 1:04.

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(最新!)《PRODUCE 48》WANNA ONE組排名 曺柔理 金詩炫 淺井七海 羅高恩 山田野繪 produce48 ep6 180720 - Duration: 0:50.

For more infomation >> (最新!)《PRODUCE 48》WANNA ONE組排名 曺柔理 金詩炫 淺井七海 羅高恩 山田野繪 produce48 ep6 180720 - Duration: 0:50.

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The Bloop Heard Beneath The Sea | Sound Mysteries - Duration: 6:44.

For more infomation >> The Bloop Heard Beneath The Sea | Sound Mysteries - Duration: 6:44.

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[FREE] XXXTENTACION x 21 Savage Type Beat 2018 ''NO TIME'' | Rap Instrumental 2018 | Leeder - Duration: 3:16.

https://ldr.beatstars.com/

For more infomation >> [FREE] XXXTENTACION x 21 Savage Type Beat 2018 ''NO TIME'' | Rap Instrumental 2018 | Leeder - Duration: 3:16.

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The Real Reasons Video Games Are Easier Today - Duration: 7:34.

Once upon a time, it was easier to get a degree in rocket science than become a video game

master.

That's because many games were just ridiculously hard, requiring countless lost lives and dozens

of Game Overs before the typical gamer could even sniff the ending.

Today, however, many games are far easier to beat than their predecessors.

But why?

It's not because today's gamers are soft - the truth is more complicated than that.

Smoother controls

It's one thing to bite the dust in a game because the enemy is too strong.

It's quite another to die because your character was harder to control than the post-iceberg

Titanic.

Even classics like the original Castlevania featured stiff movements, weak jumping, and

delayed reactions to button presses, meaning you're just as likely to fall to your doom

as you are to slay skeleton creatures.

[8 bit music]

The game was challenging, but the controls put you at a further disadvantage.

That's to say nothing of legitimately awful games like Friday the 13th, where your characters

ran everywhere and would often jump right into attacks from enemies, like zombies who'd

appear inches in front of your face.

During battles with Jason, for instance, his attacks might miss you by a mile, but you'd

still take damage.

Nowadays, most game controls are smoother and more sophisticated.

Characters respond to your button presses and stick-shifting more obediently, and ideally

you only take damage if your character actually gets hit with something.

It's the difference between stumbling around aimlessly in the NES Friday the 13th and taking

control while fully exploring Crystal Lake in the new-generation Friday the 13th game.

More chances to win

Older games had no real interest in letting you stick around if you sucked.

In many cases, you had three or four lives, with very few chances for extra ones.

Zelda II, for example, offered only six extra lives across its massive adventure, and not

a shred more.

They could be collected once, and once all those lives were lost, you were booted back

to the starting gate to make the long, swampy trek back to where you were last mauled by

flying eyeballs.

Today's games are way more patient, much to the relief of clumsy gamers.

No longer are you stuck with a just few lives to live.

Many games now offer unlimited lives.

And rather than starting at the beginning after each game over, you simply respawn at

your last checkpoint.

Even in adventure game series like Metroid or RPGs like Final Fantasy - where you technically

only have one life - health packs and potions are far more numerous now than in earlier

games.

Loaded arsenal

Back in the day, games often expected you to survive with a single gun and limited ammo.

If you're playing Super Pitfall, for example, you better use what you have wisely, or risk

getting eaten alive by the bad guys.

Even games that offered more than that, like Metroid, didn't exactly bombard you with tools.

Meanwhile, 2010's Other M featured sixteen weapons and items, plus a detailed map, and

a feature called Concentration, where you could replenish all your ammo at any time,

simply by focusing your power.

There's a simple explanation why: today's games are focused more on fun, and developers

know there's nothing fun about running out of bullets.

On the other hand, being able to shoot everything that moves for as long as the player wants

is a good time, so why deprive paying customers of the pleasure?

Completion play

For most of gaming's history, players had one goal in mind: win the game.

In Super Mario, you had to beat the final Bowser.

In Sonic, you conquered Dr. Robotnik.

In Burgertime, you made burgers.

Hey, a goal is a goal.

Whatever the game told us to do, we did it, no matter how difficult they made the job.

This focus has changed significantly in the past couple gaming generations, thanks to

those little miracles called "achievements."

Now, in a game like Skyrim, finishing the main story and killing the evil dragon Alduin

is just another fun thing to do.

The true challenge is completing the entire game: getting 100% of the achievement trophies,

collecting every collectible the game offers, finishing all available sidequests, and making

your character as strong as the game will allow.

The best part, though, is that it's all optional.

You don't have to collect all 999 Power Moons in Super Mario Odyssey to fight Bowser; you

can simply collect the minimum, whip that turtle's tail, and save Peach for the hundredth

time.

But if you truly want to challenge yourself, the option for total completion is there.

Constant autosaving

As we've established, old-school games were pretty unforgiving if you couldn't finish

them in one go.

Today's games have changed that, thanks to perhaps the greatest gaming invention since

the "A" button: autosave.

In some cases, like in South Park: The Fractured But Whole, autosaving kicks in at virtually

every new screen, meaning you can start almost exactly where you left off, every time.

Few things are more satisfying than stopping a game and finding your most recent autosave

was five seconds ago.

Longer games

If you never die, the original Super Mario Bros., without using warp zones, takes a little

over an hour to complete.

Many games from the era were even shorter than that.

As you might expect, few players would be enthused to shell out a bunch of cash for

just a couple hours of mushroom-stomping fun.

So the games amped up the difficulty level, making it so you'd likely die dozens of times

per level before you mastered it and could hit the next stage, just to repeat the process.

Just like that, a two-hour game magically took dozens of hours to complete.

Today, however, games don't need to artificially expand themselves through needless difficulty,

because so many of them are naturally longer.

The main missions are rarely too difficult to complete, but with a couple hundred hours

of side material, fans are rarely bored.

The sheer amount of content gives you your money's worth, even if you stay alive the

entire time.

Story driven

How many old-school games feature a complex, engrossing story?

We'll answer for you: not too many.

Most games never extended the narrative beyond "a person has been kidnapped, go save them."

Obviously, plenty of games still ignore story in favor of action.

But there are many more that do have a tale to tell, and those games are typically easier

to finish.

That's because stories are simply better told when you're not constantly being interrupted

by going back to previous checkpoints.

Take Final Fantasy, for example.

The first few games had basic, easy-to-follow stories, and were also among the most unforgiving

RPGs in history.

Once the stories got more engrossing, the difficulty level dipped significantly.

Final Fantasy 15, is not difficult to beat, but it has a strong story combined with plenty

of side content.

Meanwhile, any version of Doom can be as hard as it wants to be, because the story isn't

much more than "See those demons?

Shoot them."

Level playing field

Some old games would use various tricks to set the pace for the players, and it was rarely

user-friendly.

Probably the most common example of these restrictions was the time limit.

Other games featured auto-scrolling levels, where the stage's invisible wall would start

moving on its own.

This forced players to continuously move through the level, whether they were ready or not.

Today's games rarely feature such limits, allowing the player to play through, and learn

about, levels at their own pace.

You might get the occasional time-limited section, but that usually exists to serve

the story, not simply to make game-time more difficult.

"Get back to the ship!

Move, we need to get aboard now!"

More difficulty modes

With some games, it's not that the difficulty has vanished - it's simply no longer the only

path you can choose.

In the early days, "frustratingly hard" was usually the default difficulty setting.

Some games offered an Easy Mode, but there was no real point behind that.

Some games even mocked you for choosing it, like ActRaiser 2, which told you to try playing

on Normal mode next time.

Today, however, players can often pick their own difficulty level, allowing many more players

to finish games without feeling like the ending was gifted to them.

Easy Modes still exist for any player who simply wants to play through the game.

As for players who want that hair-pulling, controller-smashing, system-cursing challenge

the '80s provided so frequently, many games offer super-hard modes to truly test you.

For more infomation >> The Real Reasons Video Games Are Easier Today - Duration: 7:34.

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comment mettre votre google sites en conformité avec le RGPD - Duration: 4:19.

Hello everyone. Today, a tutorial a little bit legal but not

too much about how to put on day your website google sites in

compliance with the RGPD. First the RGPD this is the last regulation that

regards the webmasters the regulation General Information Protection

which came into effect in May last in all the countries of Europe.

The purpose of the RGPD is to protect people on the use

of their personal data for us web masters it's going to concern

the use of cookies mainly. Cookies are small files

texts that allow to trace the use, navigation rather of a

a user and they are important for the sites.

Some sites can not work if we refuse the use

cookies are not dangerous for your computers.

So the three obligations that we we have to inform users

on the purpose of the use of cookies, get their consent

and then the third important point in our obligations

it's to allow them to oppose or to refuse the use of cookies.

We will see in practice in google sites what it gives us. We do not have

still available a little gadget that do it automatically. We will have to

do it manually, create in the footer menu this foot of

page for example with politics of use of cookie management in

continuing our navigation you accept the deposit of third-party cookies

intended for audience measurement this is mainly for that we have them

use, for analytical google. So here I am on the site of

screenshot tutorial where I already made a footer, I'm going to stick my foot to

page on a site on which I do not have not created so it's enough

to simply copy and paste the text. I add the footer, I modify it

and I copy the text. The first square here it's just

a little pub, access to legal notice, on the page about the

contact page, and the second block really concerns the

cookie management policy. I will paste my text. I stuck a little

"I accept" button. On the small button "I accept", I put a hypertext link

which returns on the homepage and then

I will create a page on the use cookies. You will be able to use this

text, I will put you the link in the description if you too are going

put on your site. I created a page

use of cookies, I'm not going to make visible in the navigation menu.

I'm going to paste my text which allows in makes internet users learn

how to enable the gosthery utility who walks on all

browsers and which helps to block the use of cookies. That's it, I copy

the address of this page, I then return to my foot of

page and I'm going to modify this little phrase "to know more or

oppose "by modifying the link hypertext.

I will now paste the address of the page of this site.

That's it I'm applying now I'm publishing and I will check if these links work.

The time that his load ... let's go, I click "learn more about how to use

cookies, "here is the user who wish to know more or oppose

all the required information. I hope this tutorial will be useful. A

I like it always makes pleasure. Subscribe to the channel and if you are

subscriber, activate the bell. I tell you very soon for a new tutorial.

For more infomation >> comment mettre votre google sites en conformité avec le RGPD - Duration: 4:19.

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Siege in Fog (人生若如初相见) - Episode 9 [Eng Subs] | Chinese Drama - Duration: 45:09.

For more infomation >> Siege in Fog (人生若如初相见) - Episode 9 [Eng Subs] | Chinese Drama - Duration: 45:09.

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WHEY PROTEİN İLE ANANAS SMOOTHIE - Tuğba Turan Yıldız - Sağlıklı Tarifler - Duration: 2:00.

Materials 1 glass of water Milk 30 ml whey protein powder Half a banana 1 slice of pineapple 5 almonds Half a teaspoon of water 1 meal spoon flaxseed oil

1 glass of water Milk

30 ml whey protein powder

Half a teaspoon of water

1 slice of pineapple

Half a banana

1 meal spoon flaxseed oil

5 almonds

For more infomation >> WHEY PROTEİN İLE ANANAS SMOOTHIE - Tuğba Turan Yıldız - Sağlıklı Tarifler - Duration: 2:00.

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Haul Pass Now $15 - Duration: 1:12.

Can't really explain it any more than Freedom.

You just step on your board and something happens to you.

You get to express yourself however you want to, it's not like you have to be professional

You can come to the park and do what you do, the best that you can do it.

My name is Lijah Nelson We're at the St. Pete Skate Park

The Haul Pass let me go to more skateparks.

I use the bus to go to friend's houses a lot.

I just skate, trying to better my skills so that I can go PRO hopefully one day.

I really enjoy street part.

But I also really enjoy the bowls.

You get to express yourself and this board helps me express myself and the creativity

I have.

For more infomation >> Haul Pass Now $15 - Duration: 1:12.

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Inspiring Beat with Hook 2018 "Road to Greatness" (ft. TCustomz, Latrese Bush) - Duration: 3:07.

We're on the road to greatness

Gotta keep pushing through the struggle, the strife

The ups and downs, the trials, the tribulations Ohhh

We're on the road to greatness yeah

Eyes on the prize We are taking it straight to the top

We're on the road to greatness

Gotta keep pushing through the struggle, the strife

The ups and downs, the trials, the tribulations Ohhh

We're on the road to greatness yeah

Eyes on the prize We are taking it straight to the top

We're on the road to greatness

Gotta keep pushing through the struggle, the strife

The ups and downs, the trials, the tribulations Ohhh

We're on the road to greatness yeah

Eyes on the prize We are taking it straight to the top

For more infomation >> Inspiring Beat with Hook 2018 "Road to Greatness" (ft. TCustomz, Latrese Bush) - Duration: 3:07.

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টেনশনে উত্তেজিত জিত,লাইভে এসে যা বললেন তিনি - Duration: 0:55.

SULTAN THE SAVIOUR

For more infomation >> টেনশনে উত্তেজিত জিত,লাইভে এসে যা বললেন তিনি - Duration: 0:55.

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The Spectrum Retreat PL #3 | Hotel czy symulacja? [NAPISY PL] - Duration: 40:25.

For more infomation >> The Spectrum Retreat PL #3 | Hotel czy symulacja? [NAPISY PL] - Duration: 40:25.

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How to Make Pulled Pork | Flavor Makers Series | McCormick - Duration: 1:30.

In case you live in a city and belong to the "no grills allowed" club, we are going

to show you how to make barbecue pulled pork in the slow cooker

[Music]

We're going to take all of our ingredients: ketchup, apple cider vinegar, a whole lot

of brown sugar, McCormick Slow Cooker Pulled Pork Seasoning

We're going to whisk it up

This is where all your flavor comes from for that pulled pork

Once that's whisked, we got a pork butt

Pork shoulder, I mean

Take this big old butt, throw it in our slow cooker

We have our lovely seasoning mix that we've thrown together

Slather it

Oh yes

Eight hours or four hours on high

Go live your life in the city

Now you're back from eight hours of city living

Now you got to shred it up

I got my two forks

Let's get into it

Tear it up

Look at that

And just keep ripping

You're stripping and you're ripping

There's all those juices

You want to make sure all those juices get all into the whole pork shoulder

And once you've shredded your pork to shreds, get it back in there with those juices

Those juices that it's been cooking in

And that's indoor barbecue done right.

No angry letters, y'all

I know this ain't authentic, but good barbecue is not worth fighting over

This is delicious.

And if you want to fill out your barbecue, you can try some cheesy cornbread or baked

beans right in the slow cooker

Get crazy with it

[Music]

For more infomation >> How to Make Pulled Pork | Flavor Makers Series | McCormick - Duration: 1:30.

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중요 안내 + 책상 공개 | 만화가 은주의 하루 39 [담소] - Duration: 4:48.

For more infomation >> 중요 안내 + 책상 공개 | 만화가 은주의 하루 39 [담소] - Duration: 4:48.

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É POR ISSO QUE O GRAU DIMINUI SE VOCÊ TEM MIOPIA E HIPERMETROPIA - Duration: 2:36.

For more infomation >> É POR ISSO QUE O GRAU DIMINUI SE VOCÊ TEM MIOPIA E HIPERMETROPIA - Duration: 2:36.

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Unravel Two - recenzja quaza - Duration: 7:13.

For more infomation >> Unravel Two - recenzja quaza - Duration: 7:13.

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(最新!)《PRODUCE 48》HEIZE組排名 韓初媛 姜惠媛 朴敏智 俞敏英 produce48 ep6 180720 - Duration: 0:50.

For more infomation >> (最新!)《PRODUCE 48》HEIZE組排名 韓初媛 姜惠媛 朴敏智 俞敏英 produce48 ep6 180720 - Duration: 0:50.

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PHORCYS UNDERWATER ACTIVITIES - EPISODE#76 - Duration: 10:22.

DIFFICULTY OR INABILITY TO EQUALIZE EAR PRESSURE "PART#05"

Chronic rhinosinusitis is another negative factor in our equalization matters.

Thick mucous membranes and other remainders of a poorly treated rhinosinusitis,

produce thick and sticky postnasal secretions.

. By curing permanently such a situation,

we may earn a positive solution to our equalization problems.

For more infomation >> PHORCYS UNDERWATER ACTIVITIES - EPISODE#76 - Duration: 10:22.

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Sarkar Vijay Drawing Color | Pencil Sketch 2018 - Duration: 2:29.

Sarkar Vijay

Drawing

Drawing of Sarkar Vijay

Pencil Sketch of Sarkar Vijay

Colored Pencil Sketch of Sarkar Vijay

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