DECK PROFILE
Deck name: F.A
Variant: Pure
Type of deck: CONTROL
Main attribute: WIND - Main Type: Machine
BEST FIRT HAND - First turn
DECK: Formula Athlete(F.A)
Difficulty(Control): ★★☆☆☆ MEDIUM
DEAD HANDS : 18 %
The game style of the "f.a" archetype is of the control / Aggro type. Where the key is to invoke a monster "f.a", then activate spell cards or trap "f.a" to increase the level of the monsters, and thus obtain its additional effect.
One of the key cards is F.A. Hang On Mach. Which when exceeding level 7, gets any card sent by opponent to the cemetery, be banned instantly. [Part1]
This it is one of the most uncomfortable effects for the opponent. Another monster to take into account is F.A. Dawn Dragster Its effect of denying spell cards or trap cards is the key on the deck. [PART2]
•Strengths• 1.-Excellent control when starting with F.A. Hang on Mach and F.A. City Grand Prix on our first turn.
2.-Protection, draw and discarding. Thanks to the fields F.A.
3.-Very good to fill the field of monsters and perform OTK taking advantage of the graveyard effects of the magic cards "F.A". Just like F.A Auto Navigator
•Weaknesses• 1.-The biggest weakness of the deck is to start second on the duel. Another weakness is the Brick that is achieved when we start with many fields and no monsters, or also in the opposite case, only monsters and no fields.
2.-It is weak in the face of destruction effects such as Raigeki, Dark hole and Mirror Force. Being "F.A. Motorhome Transport", one of the few that can stand on the field.
Skill Drain: It is the worst card that our deck "F.A" can face, since we would leave our monsters with 0 of ATK.
Set Rotation: If our opponent activates the established rotation and leaves us a field, which we can not activate, it seriously limits our game, since we depend a lot on the "F.A" fields.
Macro Cosmos:Macro cosmos is another of the deck's enemies. Because we depend on our cemetery to recover with the spells "F.A" and with "F.A Auto Navigator".
Economic Recommendations
Another Styles of Play Metalfoes: The idea is to take advantage of the pendulum effect of "Metalfoes" monsters to destroy the "F.A" field and thus add a "F.A" card. The metalfoes will improve the defensive part of the deck.
Zoodiac: Similar to the style with Metalfoes. It seeks to destroy the fields. The difference is that instead of supporting the defensive side, look for the offensive and a little more versatility.
Windwitch: With the Windwitch it is possible to improve in the control part, since it gives us the ability to invoke Crystal Wing, and also to be able to accelerate the Synchro invocation.
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