Thứ Hai, 27 tháng 8, 2018

Waching daily Aug 27 2018

Hi everybody! It's Ula here.

And today I have a very special review for you!

Anna Dobrowolska-Oczko of Horse and Bird Studio

has sent me two of her newest resin horses.

These are Fazan & Liska. I fell for them

since I saw early prototypes photos on Instagram

Anna, thank you with all of my heart

for such a wonderful gift!

The models arrived in big, white box

with a Horse and Bird logo on it

They were packaged very profesionally

with loads of stereofoam filling

And wrapped in bubblewrap

That made them arrive safely from the Netherlands!

They came along with an envelope

containing a certificate of authenticity.

The certificate itself

has a beautiful artwork depicting the models

And some informations and copy number

on the other side.

Fazan and Liska are meant to be

a lipizanner mare and foal in 1:20 scale

Just like many other Horse and Bird's horses

They're named after certain bird spieces!

liska and fazan mean

baldicoot and pheasant in slovenian!

They're being sold as a set only.

I recieved prepped copies of the models

which means the're basically

ready to be painted!

Here's a comparison with an example of raw copy.

It has some seams and excess resin

that appeared during the casting process

I'm so glad my ponies are already prepped!

The models are of similar size

as standard Schleich and CollectA horse.

The mare is really short!

She looks tiny next to Snegir

which is also sculpted by Anna.

If you're curious, they're still pretty far from stablemates scale.

And a Micro Mini!

Liska is captured in a very interesting pose:

A horse shaking dust off its body.

Even though she stands still

she's still very dynamic and lively.

She's not painted yet but she's stunningly realistic.

The amount of detail put on such a small model is really impressive!

But at the same time, it's not an overkill!

Oh, just look at this cute muzzle!

When it comes to measurements Liska is 8cm (3.15") tall at the withers

16cm (6.3") from nose to tail

and 8.5cm (3.35") from hooves to ears.

Fazan, probably Liska's son

is also a very lively sculpture.

This is another interesting pose:

He looks like he's trying to ecnourage someone to play along

with a playful face expression and his head held high.

His skinny little leggies are just too adorable!

Fazan's details are just as amusing as his mom's

even though he's a lot smaller.

This is how Fazan looks nex to CollectA and Schleich foals.

And next to his uncle, Snegir!

The foal is 6.5cm (2.5") at the withers

8.5cm (3.35") from nose to tail

And 9.5cm (3.7") from hooves to ears.

Honestly, there aren't too many artist resin horses out there

which I adore as much as these two!

There's something special about Anna's sculptures

I don't know what it is extacly but I really love it!

I'm not sure whether it's about interesting poses,

sculpting skills, beautifull details or the heart she puts into her works

but I know one thing for sure: Fazan and Liska are now a part of my collection

and I'm really happy I can show them to you!

Once again, than you for these models, Anna!

I highly recommend checking out Horse and Bird's website and models!

Thanks for watching, everybody!

See you in other videos!

For more infomation >> Fazan & Liska | Artist Resin model horse review - Duration: 5:25.

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Sanvil Parab - ""SEE U GO....""(Official Lyrical Audio) - Duration: 3:12.

Precious the way you make me Restless

the way you make me

Breathless

I was the one who messed up. No, no, no, no, no Higher I wanna

put you higher

Higher than aspired I was the one who messed up

No, no, no, no never give up give up never give up I get so hard faded

Tryna live up live up Tryna live up live up I get so hard wasted

never give up give up never give up I get so hard faded

Tryna live up live up Tryna live up live up I get so hard wasted

n everytime I see u Go o o o alone

feel so low when u go alone

I want u to know

That i care for u

I want u to know

That i care for u

Alive

So alive when u arrive

Only princess of my beehive

love's a fucking lethal weapon

no no no no...

Backup

I need a backup when i locked up

I need a backup when i decaf

. I need a backup when I can't lie

No, no, no no...

Never give up you up never give up i get so hard faded

Tryna live up live up Tryna live up live up I get so hard wasted

Never give up you up never give up i get so hard faded

Tryna live up live up Tryna live up live up I get so hard wasted

n everytime i see u go

o o o alone

feel so low when u go alone

I want u to know that i care for u

I want u to know that i care for u

For more infomation >> Sanvil Parab - ""SEE U GO....""(Official Lyrical Audio) - Duration: 3:12.

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MİTHRAİN GAMESCOM A SİTEM DUO VERDİLER SOLO OYNADIM YETER - Duration: 6:06.

For more infomation >> MİTHRAİN GAMESCOM A SİTEM DUO VERDİLER SOLO OYNADIM YETER - Duration: 6:06.

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Como tejer en crochet manos muñeca María, amigurumis by Petus 1a. parte (English subtitles) - Duration: 16:13.

R 1) magic ring 6sc (6)

R 2) inc x 6 (12)

R 3 to 5) 12sc (12)

R 6) (4sc, dec) x 2 (10)

R 7) (3sc, dec) x 2 (8)

R 8) 8sc (8)

R 9) (3sc, inc) x 2 (10)

R 10 to 22) 10 sc (10)

R 23) (3sc, dec) x 2 (8)

R 24) 8sc (8)

R 25) ( 3sc, inc) x 2 (10)

R 26) (4sc, inc) x 2 (12)

R 27 to 39 ) 12 sc (12) ch, off.

For more infomation >> Como tejer en crochet manos muñeca María, amigurumis by Petus 1a. parte (English subtitles) - Duration: 16:13.

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İSTRİDYE MANTARI - Tuğba Turan Yıldız - Sağlıklı Tarifler - Duration: 2:20.

Materials 400 gr oyster mushrooms 1 packet of soy sprouts 1 red pepper 1 onion 3 cloves of garlic (small) Salt Black pepper

Oil

1 onion

3 cloves of garlic (small)

1 red pepper

400 gr oyster mushrooms

1 packet of soy sprouts

Salt

Pepper

For more infomation >> İSTRİDYE MANTARI - Tuğba Turan Yıldız - Sağlıklı Tarifler - Duration: 2:20.

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Why am I so positive all the time? - Duration: 3:48.

Why am I so positive all the time?

Let's get into it.

Hey everybody and welcome back to another episode of Walk With Me, this is Josh here

and today we're talking about my positivity.

This is something that comes up from time to time in my real life, or in the social

media dm's, so I wanted to take some time to clarify.

Good or bad, there are a lot of things in our lives that we don't have any control over.

There is definitely no doubt, things in my life can be difficult and they can be exhausting

and they can be stressful, and there are a lot of things that I just don't have any control

over.

Obviously this is going to be the same for everybody, but the way I choose to look at

it and the way I choose to see it, I might not have control over those negative things

but I do have control over how I choose to perceive them and how I choose to react.

It's easy to get swept up in a school or a workplace full of negative people that just

want to complain about everything and focus on the negatives.

There are always going to be positives and good things to focus on.

The good versus bad percentages might change over time, but there's always going to be

a positive outlook you can take in any given situation or at least not a negative one and

that's just the way I always try and choose to be.

This is 100% a learned skill so if you're thinking I don't think I could ever get to

that point in my life, I was never in this spot either.

It's something that's learned and practiced over time and obviously still a work in progress

for me too.

You can't get swept up into that negative hive mind of the people that are just trying

to bring themselves down and bring everyone else down with them.

There's a good chance you'll get a lot of resistance and a lot of flac from some people

in your life but that's nothing you should really be worrying about.

You need to focus on yourself and focus on being happy and being positive and appreciating

the good things in your life.

Keep in mind, you're in control of how you react to any situation regardless of how positive

or negative so react the way that you want to feel.

So hopefully this can serve as a little bit of clarification if you're ever wondering

why I stay so positive.

Things in my life obviously aren't perfect all the time.

For as many of those negative things that exist there are just as many if not more positive

things, so that's always what I'm going to choose to focus on.

But that is going to be it for the main topic today, I did have a couple of other things

I wanted to bring up and talk about, I really want to set up a group hike here in Portland.

I would love to know how many of you are in town or near town and would be willing to

travel and do a group hike.

I think this would be a really fun idea for all of us, if we can get enough people I'd

love to get that set up, I think it'd be a lot of fun.

The other thing though that I wanted to bring up, if you haven't yet go sign up for the

newsletter, BFL Monthly, the new issue will be coming out Saturday after this comes out.

It's always on the first of every month.

So if you haven't yet, sign up, I'd greatly appreciate it.

It's been a fun little side project that I've been working on for the last year and a half

or so now.

It's just things that I see around the internet that I think would be of interest to you,

wether it was a podcast episode I heard that was really great or a new TV show I'm watching

or a new Youtuber I just found out about.

So check that out if that's any interest to you, and as usual be sure to subscribe if

you're not already, walk with me comes out every Monday, all sorts of other videos come

out every Friday, and I'd love to hear your thoughts on this topic as a whole so leave

a comment down below let's get a good discussion going, but until next time, I'll talk to you

all later.

Have a good one.

For more infomation >> Why am I so positive all the time? - Duration: 3:48.

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Hightlight Việt Nam 1 - 0 Syria | Bàn thắng quyết định của Văn Toàn tại tứ kết Asiad 2018 - Duration: 1:07.

For more infomation >> Hightlight Việt Nam 1 - 0 Syria | Bàn thắng quyết định của Văn Toàn tại tứ kết Asiad 2018 - Duration: 1:07.

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[ MATCH 174 ] du FIVE SONGS - Duration: 6:30.

For more infomation >> [ MATCH 174 ] du FIVE SONGS - Duration: 6:30.

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[ MATCH 175 ] du FIVE SONGS - Duration: 6:30.

For more infomation >> [ MATCH 175 ] du FIVE SONGS - Duration: 6:30.

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Delivering business co-innovation solutions at Toronto's Innovation Centre - Duration: 1:43.

Do you know a good idea when you see one?

How about a business innovation?

Would you be able to spot a real-time, adaptive solution

that better serves customer needs and saves money?

At the Cisco Innovation Centre in Toronto, that's our focus.

We partner with companies to discover the art of the possible

and then we apply these co-innovations to deliver feasible,

transferable benefits with a measurable impact.

Take Cisco's work in Canada with Sensible Building Science

and the University of British Columbia.

Together, we adapted UBC's buildings to adjust for the flow of people

by turning Cisco's secure WIFI into a sensor.

The WIFI connects and tells building's management system

where people are in real time,

allowing for heating, cooling and ventilation

to be adjusted quickly and with little investment.

This transferable business solution

dramatically cut UBC's greenhouse gas emissions

and reduced energy costs by as much as 7 percent.

Cisco also partnered with Deltavation to revolutionize office lighting.

Their unique, sensor-enabled LED lamp

replaces traditional fluorescent tubes

and detects light level, temperature and occupancy,

turning one of the world's most popular building lights into an IOT device.

It's a simple retrofit, popping right into the location of the old tube

and changing just the lamp and not the fixtures.

Is your next business innovation ready to shine?

Connect with the Cisco Innovation Centre in Toronto;

we'll help you turn that light on.

Music

For more infomation >> Delivering business co-innovation solutions at Toronto's Innovation Centre - Duration: 1:43.

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Sadhguru - Perception beyond the physical , OPEN the third eye - Duration: 10:05.

[Sadhguru] So, what is referred to as a third eye is,

we always said Shiva will open his third eye and he can burn up the whole existence if

he wants.

You need to understand this is a dialectical culture.

You don't take these things literally, logically.

You need to always read behind it.

Unfortunately, people start interpreting it as a logical thing and its whole thing is

so badly distorted.

Dimensions which cannot be expressed logically are always packed up in

these kinds of stories so that they are preserved without distortion.

So, Shiva opens his third eye and either everything burns up or he sees everything clearly.

So, third eye is not a physical thing.

It is just that if your energies reach a certain peak within you,

you have a new clarity of vision of life.

You see everything from a completely different dimension.

So, you start seeing things.

It's an inner eye we say.

We can say you can turn it inward or outward - whichever way you turn it.

So, these eyes are only outward.

You can't role your eyeballs inward and see what's within you, isn't it?

So, third eye is both ways.

If you want, you can turn it inward or you can turn it outward,

whichever way you are seeing life beyond the normal limitations of your perception.

Your perception has risen beyond the physical - that is the third eye.

Why is it connected to a particular spot in your body?

Among the seven chakras, the sixth dimension is called as Agna.

Agna is located slightly above the… where the eyebrows meet.

There are three dimensions attached to it.

These three dimensions are traditionally named after Shiva, three different forms of Shiva,

but these three are actual experiential points in the body where

if your energy moves to that point, your experience of life alters itself.

The whole process of whatever spiritual process you are doing consciously

or unconsciously is fundamentally to move to a higher plane of perception, isn't it?

Yes?

You call it God, you call it Kundalini, you call it yoga, you call it what you want,

but fundamentally the whole thing is to raise your perception

from a limited physical perception to a higher possibility.

So, if your energies are in the lowest chakra, which is referred to as the Muladhara,

food and sleep will be the most dominant factors of your life - only food and sleep.

You will not know anything else.

If energies move into Swadhishthana, then you are a pleasure seeker.

You enjoy the physical world in so many different ways.

If your energies move into Manipuraka, then you are a doer in the world, you are an achiever.

If your energies move into anahata, you are a creative person, maybe you are an artist,

you are a painter, you are something, you are more creative about life.

If your energies move into Vishuddhi, if they became dominant there, you are a power house.

Power need not mean just mean this.

Human beings can be powerful in so many different ways.

So, this is the power center.

If energies move into your Agna, then you have clarity of vision.

Now, you are intellectually realized - not experientially realized, intellectually realized.

You touched a point where life cannot disturb you.

Life cannot take a toll on you because intellectually you are realized,

but still you are not ecstatic in any way.

You don't know the ecstasy of life, but you have stability of life –

nothing can touch you, nothing can disturb you, you've come to that point.

From the lowest point of Muladhara to Agna, there are many ways of reaching there.

There are so many paths, a million different paths of how to get there, but from Agna to

Sahasrar, there is no way.

It's a pathless path.

This is a reason, why lot of people are talking only about peace,

because they only got till here and they don't know what's beyond.

So, they are assuming and concluding that this is all there is

because there is no particular path or method to get beyond.

There are no particular methods or there are no methods.

When all methods are dropped, only then from Agna to Sahasrar one will reach.

If your energies touch your Sahasrar, the topmost chakra,

you will become ecstatic like for no reason, simply you are ecstatic.

You don't need any external stimulus.

You will see those of you who come to the Bhava...

Spandana… simply ecstatic - nothing is happening.

Nobody is telling you beautiful things nor did you win a lottery, nothing.

Simply you are ecstatic, just blowing like that because your energies are hit, the Sahasrar.

So, from here to here, there is no journey.

So, when you come here, if you can turn this third eye inward, only then you see that there

is no way.

The only way is to jump.

To jump into total emptiness, either you must be crazy

or you must have absolute trust in somebody else's word.

These are only two ways you can jump into nothingness, isn't it?

Either you must be crazy that you don't care what happens to you

or you have so much trust in somebody.

If he says jump, you will anyway jump.

These are only two ways.

So, the third eye is something that gives you a total clarity of how things are, how

life process is.

When I say life, don't think of life in terms of waking up in the morning,

eating, going to the party, not that life –

fundamental life, life as you, life as an entity, life as a basis of existence right

now.

When…

Once you have a clear vision of this, then the way you function

and the way you conduct your life is very, very different.

So, once your third eye opens, it is not that this is going to split and open up,

your perception has risen beyond the physical.

You have started seeing that which is beyond the physical.

[Questioner] Have you heard about those schools and they have them blind

so that they develop this ability to do remote healing and…?

[Sadhguru] No.

Those schools are fundamentally trying to develop the intuitive nature of the mind,

but I am not talking about the mind when I say,'the third eye.'

See, mind is capable of fantastic things by itself.

You have not explored even a small percentage of the mind's capabilities.

Human beings have not explored even a very small capabilities of the mind.

What they are trying to do by closing off the eyes for a certain period is,

to develop an intuitive mind.

See, for example, a person who is visually handicapped,

his sense of the other four senses are very high, isn't it?

Have you noticed this?

Their capability is so uncanny about how they hear things, how they know things,

just by the direction of the sound is so uncanny.

So, that is about heightening a certain aspect of the mind so that they become intuitive.

That's a different dimension.

If…

Even in India, people who want to train in astrology,

people who want to train in predicting other people's lives and things,

they shut their eyes off for long periods, so that they learn to use their mind in a

particular way.

When I say third eye, we are not talking about the mind at all.

It doesn't involve the normal process of the mind.

It's a different dimension by itself.

For more infomation >> Sadhguru - Perception beyond the physical , OPEN the third eye - Duration: 10:05.

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-103- ASR SURESİ MEALİ -Kuran Meali- MEALİ KERİM - Duration: 1:13.

For more infomation >> -103- ASR SURESİ MEALİ -Kuran Meali- MEALİ KERİM - Duration: 1:13.

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Making sodium metal from salt! | subtitled - Duration: 5:37.

Today I am going to show you the elektrolysis of molten sodium cloride.

Attention! Molten salt can lead to severe burns! I do not take responsibility for damages that result from replicating the shown experiments!

For the experiment I used a small homemade copper crucible,

as well as a small homemade furnace.

I used some dried salt as the source material.

And for the electrolysis I used a small 12 volt batterie.

The copper crucible was connected to the positive pole, and a small carbon electrode to the negative one.

To gain the refined sodium metal I used some mineral oil.

Plant oils are completely unsuitable.

I melted the salt using my butane torch, as well as my oxyhydrogen one.

When electrolysing molten salt, sodium metal as well as chlorine is formed. This is in contrast to the normal electrolysis of a NaCl solution (I higly recommend you not doing that), where only chlorine, hydrogen and sodiumhydroxide is formed.

Not important... (:

The problem when electrolyzing salt is that it does not conduct electricity.

Therefore it is heated over it´s melting point.

That´s why it is called a fused salt electrolysis.

NaCl is because of it´s high melting point not the best choice for this kind of experiment.

Other salts like lithium chloride are way more convenient.

I just tried it with NaCl, just because I didn´t had acess to any other.

In the description you can find a great video where someone tried the same with lithium chloride.

As the salt was finally liquid I started with the electrolysis.

Sadly the carbon electrode couldn´t withstand the high temperatures. Therefore I just used a simple nail.

Due to the leidenfrost effect you can see some molten beads of sodium metal on top of the liquid salt.

The chlorine gas seems to somehow react with other substances, maybe with some unburnt butane out of the torch.

Still never discount the dangers of chlorine gas. Therefore, this experiment should only be done when having acess to a fume hood or good ventilation. The best is if you abstain from trying it out by yourself.

The molten sodium metal wich is collected on the cathode, instantly catches fire when getting in contact with air.

Therefore, I quickly submerged it inside of the mineral oil.

Sadly my cables couldn´t withstand the high current anymore and started melting. So I broke up the experiment.

The copper crucible seems to corrode quite a lot. Thats why also a lot of copper showed up on the cathode.

To prevent that I also tried using a clay crucible. That one however, seems to crack pretty quickly, and it didn´t work so well.

Also it couldn´t store the heat well enough, so everything cooled down very rapidly.

Using the copper one I had way more success.

The collected fragments, which I stored inside of the mineral oil, had indeed a copper colour.

Of course because of the crucible I used. The sodium is probably pretty impure :/

I used phenolphthalein as an indicator to check If I somehow collected any sodium

Afterwards I added some fragments of my collected metal.

Immediately small hydrogen bubbles as well as pink schlieren were formed. Yeaaa sucess 💪!

The sodium reacts with the water forming sodiumhydroxide and hydrogen.

Because of the pH-value of NaOH the indicator gets a strong colour.

I also was able to ignite some of the hydrogen bubbles.

As a little bonus I discolourate and neutralised the solution using some muriatic acid.

The soda lye reacted with the hydrochloric acid forming some water and sodium chloride, which of course is the substance I started the experiment with.

Thanks for watching and please leave me a comment if you have some tipps to improve the process.

See ya in the next one!

For more infomation >> Making sodium metal from salt! | subtitled - Duration: 5:37.

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STAR WARS™: The Old Republic™ - Armor Design Documentary - Duration: 12:07.

Star Wars: The Old Republic's art style is unmistakable.

Whether it's the iconic battle uniforms of the Jedi, or the Havoc Squad armor worn by

Republic troopers, each outfit and armor set in the game was carefully crafted to fit the

look and feel of an era that comes 3,000 years before the Star Wars movies.

In this short documentary, I'll be talking to Anna Lee, a long-time concept artist for

Bioware who has designed many of the recent armors in the game, and Dustin Gagner, a Character

artist who is new addition to the Bioware Austin team.

Anna Lee received a Masters in Fine Art in Illustration from the Academy of Art University

in San Francisco.

Shortly after, she joined the Bioware team in 2014, the same year the Shadow of Revan

expansion was released.

Although she hasn't been with the studio since the launch of the game, when she joined she'd

collected over eleven years of experience in concept artistry.

It's no wonder she was assigned to design Empress Acina's regal new outfit

just a year later!

Dustin Gagner has a Bachelor of Fine Arts, and started off as a 3D Artist Intern at Disney

Interactive Studios, and only joined the Bioware Austin team in late 2017, as the team was

getting ready for the United Forces update.

Together, they've joined up to tell us just how the Bioware development team tackles adding

new armor designs to Star Wars: The Old Republic.

Reference collecting is the most important and the very first step of creating a new

set of armor.

This can be the most fun part of the process because there are so many good designs and

stories to take inspiration from in the Star Wars universe.

Four to five initial sketches follow to initiate the discussion, and different departments

can be involved in this stage so that the team can prevent any technical issues and

get more open feedback.

We plan ahead of time drawing inspiration from the comics, older Star Wars games and

movies to inform and inspire new ideas.

The outfits ideation is open to all team members.

Whether it's from a sketch that a Character Artist did, a reference that a designer pulled

up, or even a player idea, all ideas are considered in a team-oriented group conversation.

Creating a new story character's look and armor requires an incredible amount of collaboration

between the writing team, concept team and character artist team.

Unlike armor design for player characters, armor designed for key characters must reflect

that character's values, strengths and ideals.

After a discussion, the concept team drives the main design of the outfit.

Young Kim, concept artist, had the chance to create the concept art for one of Star

Wars: The Old Republic's key story characters in the story arc following the Knights of

the Eternal Throne expansion.

I initially wanted to know more about the character, so I spoke to his writer, Samantha

Wallschlaeger, and worked closely with her on his development.

I spoke to her about who this character was, and what his motivations were.

For story based characters I think writers are one of the best, if not the best, colleagues

a concept artist could hope for.

That kind of synergy is really exciting as you bounce ideas off each other and ask questions

like "Is he being used by the Gemini droid?

Does he have Force powers and powerful connections, or does he just have an uncommon will to see

a mission through?

Who is he?"

After speaking with Samantha several times I had this image of this regular guy who was

grieving and who wanted to find some way to bring down the alliance that had caused so

much destruction in their wake.

I felt his motivations were pretty close a movie character who was a citizen turned terrorist

mastermind who sought revenge after losing his family, becoming obsessed with destroying

the "good guys", and I was definitely inspired by it.

I imagined him traveling with this Gemini droid who had somehow found him, taking whatever

enhancements he could get, like Gemini cybernetics, to get him closer to his goal.

He would have traveled extensively, fighting and surviving - searching for the weapon to

destroy the alliance for what they had done.

That was why in the concept, I gave his armor more of a dented and really worn feel - he'd

been through a lot to enact his plan.

I knew he was an ex-Horizon Guard so I definitely wanted to include elements of Horizon Guard

armor like the black plating and the gold trimming to hint at that.

The senior character artist Dustin Gagner later changed it to silver to give the outfit

a more neutral relationship for other color dyes to work with.

I also reasoned that he was mourning the losses in Zakuul and what it used to be.

Initially I wanted to have a black cloth band on his arm, which often symbolizes mourning,

but there was feedback that it could mean something else unintentionally so that was

scrapped.

Instead, I placed a badge on his chest with a black band around it to kind of point towards

that.

This type of subtle symbolism has been an important part of the game's armor design

since the Knights of the Fallen Empire expansion, from the ornate armor of the emperor of Zakuul

to the small-scale designs on the royal family's belts.

Charles Boyd, the creative director of the game, helped shape the Eternal Empire's

presence in the third and fourth expansion.

CHARLES: The designs for these characters serve several goals - they demonstrate the

power and opulence of the Eternal Empire, setting it apart from the Republic and the

Sith in clear ways.

Their costuming also contains lots of elements of ancient Zakuulan culture, helping to show

that this is a long-standing civilization with its own past and traditions.

Finally, I think they do a good job of not being inherently "good" or "evil"

– the details and use of color often subvert expectations in interesting ways.

Even the Horizon Guard uniform that Vinn Atrius's armor was modeled off of contains key elements

from Zakuulan design, while his unique helmet was influenced by another key character in

the Fallen Empire's storyline.

The helmet went through a bunch of iterations that received a lot of feedback from different

people, but I just wanted to make a cool helmet that would stand out in silhouette and at

the same time have some kind of shape relationship with the Gemini droids.

Maybe the Gemini droid he was with had helped him craft it.

I liked how it came out but I'm not sure if the players do!

I think Samantha and the writing team also had a pretty good idea what voice actor they

wanted for Vinn Atrius, and so I tried to take that into consideration in the head design.

The cool hair treatment that he got came a little later as the creative director wanted

to give him a more of a ronin feel, as a samurai without a lord or master, which worked well

with the character's theme.

After the concept was completed, it was handed to a character artist who did a really great

job breathing life into the character.

We would occasionally talk about adjustments that had to be made, because a lot of times

concepts have difficulty being translated one-to-one.

It really was a team effort to create this character!

When the game was first released, the design team focused on creating iconic, class-themed

armors and outfits.

Many of the armors were even locked to specific classes, so you could always tell that an

individual character was a Trooper or a Sith just by looking at them.

Over time, the team embraced the players' wish for individuality and expression through

their own personal character design.

Not only are there now unique armor designs that fall outside the original 8 class archetypes,

players can also choose their armor with fewer restrictions, and even dye their armor in

ways that the original concept artists may have never imagined.

From the perspective of generating the character models in game, the priority is affected by

what artist is available to take on a new task and what content is coming down the pipe.

We want the new outfit to be innovative and show a different look from existing outfits.

Concept artists have the opportunity to work closely with the Character Artists and the

VFX artists to experiment with new archetypes and VFX on armor.

So, for instance, sometimes a Cartel Market item may take priority because it has some

special new feature we haven't done before, such as a new kind of cape, like the Force

Apprentice set.

Over the years since the game's launch, the development team has added numerous technical

armor improvements to their toolbox.

Some of the more interesting additions include:

The outfit designer which allows players to separate the stats and the look of their armor

Higher resolution textures for newer armor New styles of capes and stoles

Weapon Tunings, which allow greater character customization of weapons

And even animated armor or armor that has a special effect when you draw your weapon

the Tactical Infantry Set

Other things that will take priority are key story characters or creatures and bosses that

are important to get done both in a timely manner, and on style.

We also put into consideration how the new outfit theme fits in with the Old Republic

universe.

Star Wars itself has a distinctive style, and the designs are very different from other

sci-fi movies with its own uniqueness and boldness.

We try to create something fresh looking while keeping the essence of the Ralph McQuarrie

Star Wars design.

After finishing the main design of an outfit, turnaround drawings and call outs are prepared

for the character team.

Turnaround drawings are essential for the 3D team as it allows them to accurately build

the concept idea.

Our modelers usually own a character once concept has finished with a design.

They will see the character through the high poly modeling all the way to integrating it

into game.

The stages of production start with realizing the design from concept in Zbrush to create

a high poly model built on one of the base body types.

Once finished, and approved, the artist will then create the low poly, unwrap its UV's

and texture the game version in Substance Painter and Photoshop.

During this process, once the first game version is made, it is then resized by hand to fit

all 8 body types.

For materials we have different channels of the textures we use that allow us to represent

different levels of reflectivity to give the appearance of different materials, including

cloth, leather and metal.

These channels are in grayscale so how smooth, rough or reflective something appears is controlled

by how white or black it is in its respective texture.

We use a complex clothing physics system that was created and optimized by our talented

engineers.

In short, we use bone chains that we skin the cloth to and then set up collider volumes

to keep it from clipping into the body or legs.

The bone chains have their own values we can adjust to make something more springy or stiff

etc.

This allows us to give the appearance of flowing cloth while maintaining better performance.

From concept artist to character artist, each member of the development team plays a key

part in creating armor in Star Wars: The Old Republic.

Every part of process must be given careful consideration, starting with ideation and

sketches, and ending with the technical work done by a character artist to allow the concept

artist's ideas to come to life - so the next time you play Star Wars: The Old Republic,

take a close look at your character's armor and see what kind of story it can tell.

For more infomation >> STAR WARS™: The Old Republic™ - Armor Design Documentary - Duration: 12:07.

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برنامج "Kurt û Kurmancî" - السياسة الأمريكية الجديدة في سوريا - Duration: 5:40.

For more infomation >> برنامج "Kurt û Kurmancî" - السياسة الأمريكية الجديدة في سوريا - Duration: 5:40.

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RAKİBİ ÜSTÜNE ÇEKME TAKTİĞİ | PES 2019 | PES 2018 - Duration: 11:48.

For more infomation >> RAKİBİ ÜSTÜNE ÇEKME TAKTİĞİ | PES 2019 | PES 2018 - Duration: 11:48.

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Roxy and Sony A7 III at the river bank - Duration: 8:23.

For more infomation >> Roxy and Sony A7 III at the river bank - Duration: 8:23.

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Phil joins Twitter, Bryson's swing science & Fox steals golf ball - Duration: 2:40.

Remember guys, in golf, anything can happen – especially if there's a sly fox around…

That is definitely Unusual.

So, while I consult my rule book on that one, let's listen in to this week's winner

Bryson DeChambeau break down the golf swing.

I think what he was saying was that hard work

pays off.

Here's a little #MondayMotivation for you.

Even with a 4-stroke lead heading into the final round, Bryson was the last one on the

range Saturday night.

Or maybe it was hanging out with some @golfdogs for #NationalDogDay that got him the playoff

victory?

We were the real winners this week though.

Phil Mickelson finally joined Twitter and the trash talking definitely ensued.

Not only did he call Tiger out on his photoshop whoopsie, but he also pumped up the rivalry

on the course.

That shot was good but the third hole brought us some epic final round action.

First bubble boy Ryan Palmer holed-out for eagle to help him advance in the Playoffs.

Then Patrick Reed got the unluckiest of breaks off the flagstick.

ANNC: Oh no!

But no big deal.

He proceeded to chip-in from the bunker for birdie.

ANNC; Oh.. What a call, that was live folks.

ANNC: I'll take the rest of the day off. Thank you very much.

That just goes to show you, no matter how hard to you try, sometimes it just doesn't

break your way.

Right, DJ?

Trust me, everyone is giving it their all now.

We are now on to the second week of the Playoffs!

So, what is your FedExCup prediction?

Let me know in the comments below and remember, this week is a Labor Day finish, so the Dell

Technologies Championship and our PGA TOUR LIVE coverage will begin on Friday morning.

See you then!

For more infomation >> Phil joins Twitter, Bryson's swing science & Fox steals golf ball - Duration: 2:40.

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Трасса М10 на СПб. [ Едрово - ✕ Валдай - Крестцы - ✕ Новгородская объездная ] - Duration: 52:32.

For more infomation >> Трасса М10 на СПб. [ Едрово - ✕ Валдай - Крестцы - ✕ Новгородская объездная ] - Duration: 52:32.

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Nightcore - Numb ft. NEFFEX - Duration: 1:58.

This video includes lyrics on the screen

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