Man, what an epic narration that is.
Ladies and gentlemen, welcome to a very special video for me.
My name is Murphy, and today i bring to you an analysis on a classic of my favorite arachnid,
and possibly the most recognized Marvel hero,
Spider-Man.
Spider-Man is probably the first superhero that i've ever met.
I remember seen the first movie in a tape, get a load of that!
And ever since, i began watching the cartoon aired on TV.
I buy the comics...
watch the movies...
And i keep thinking: "how cool it would be to web-swing across buildings?"
"Jumping around and saving people with my powers..."
It would be awesome to at least once have that sense of adventure.
And what better place to have an adventure than a video-game, huh?
Of course, most Spidey games back then didn't give the same feeling.
They wore rather simple, in idea and hardware.
But then, we get in the new millenium.
And with it, new consoles, new games, new ideas, new possibilities.
We starting from zero, and Activision give the rights to make a new Spidey game to an developer in ascension:
Neversoft.
Neversoft got popular when they released Tony Hawk's Pro Skater to consoles, back in '99.
And now, with the rights to create a new Spider-Man game,
they wore destined to be one of the most recognized names of the new millenium.
The production of the game began after the release of the first Pro Skater.
But the team already begun the creation of the sequel.
The solution to deliver both games in the next year
was spliting the team, using the same game engine they wore used to work with
to not exceed the console's power.
So, we get some few images and a demo that i'm gonna show to you.
The video is quite old, so bear with me.
This is one of the first demo, quite in the beggining of development
and some things can and will change until the final product.
But, what was shown, was great to whom get to play.
The development kept strong, until we actually had a game demo to play on the consoles.
The demo only have the first stage of the game.
Rather, the first half of the first stage, where the tutorial is played.
But somethings wore confirmed then.
Spidey's voice actor.
And the game's soundtrack.
Spidey's voice actor was Rino Romano
who was already voicing Spidey in the cartoon show Spider-Man Unlimited.
Even though the game was canon to Spider-Man TAS
I got to say, i love the voice actor choice here.
Anytime i read one of the comics, or see Spidey on the screen,
Rino Romano's voice is the first thing that pop in my head.
I dunno, he basically have the "Spidey voice" in my opinion.
Not only Spidey's, but Peter too.
He can pull of both Peter's insecurity and Spidey quips at the same time,
in a way that is just too good. He is pretty good.
It's quite a shame that Rino Romano's career with Spidey was rather short.
To me, he was and still is, one the best voice actor's for Spidey that we ever get the chance to listen to.
The soundtrack and sound effects
wore in charge of Tommy Tallarico, who is a name well-known in the gaming scenario.
Until the Spider-Man game, he was involved in the following:
...and of course...
Even though the song loops are quite often
the whole funk and grunge thing playing keeps a sense of adventure and imminent danger
Every single track playing in every single stage is memorable.
If the demo wasn't good already,
the game's trailer is revealed,
and on August 30th, 2000, Spider-Man is officially released.
It was amazing at the time.
With it's high scores,
this was the best Spider-Man game ever made.
It was an instant hit.
And soon enough, Spider-Man become one the most milked franchise by Activision in the following years.
But now, with the release of Spider-Man to PS4,
i decided to go back to his first debut.
Does still holds up after all this time?
Let's find out!
To this analysis, i will be using the PC Version, which contains some graphical upgrades.
But in respect, yes, i did played the original version on the PlayStation One when i was a kid,
and i kept playing through my teenage years.
But then, i had to sell the PSOne to purchase the PS2,
and, unfortunately, i lost the game too.
The reason i'm playing the PC Version, is because it's easier to get,
and easier to record everything i need for the video.
So, let's begin with the title screen, which plays a remixed version of the original 60's cartoon theme.
In the main menu, the main theme starts playing, and i got to say, it is quite good.
The menu have Options, a Training mode
which have challenges like 'beating as much enemies as you can' ,
reaching a marker across a stage,
grab icons...
Simple stuff, really.
Each one have at least three levels, and you can choose the difficulty of each level before you start.
There's also a High Score system within these challenges,
and you can check it out later in the High Scores menu.
We also have the Gallery, with storyboards for the game's cutscenes,
and also, the game cutscenes, in case you need to rewatch them.
We also have collectibles. They range in stage beggining screen to comics that you find in the stages.
Also, a cheat menu is available too. It doesn't unlock only game content,
but can make game change, like giving a big head to characters, or make their bodies toon style.
But the best one is a new scenario, which we will talk about later on.
So, let's begin the game, shall we?
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