Thứ Bảy, 4 tháng 8, 2018

Waching daily Aug 4 2018

In my last two videos, I showed how life is nothing but chemistry and demonstrated some

of the simple steps through which naturally occurring chemical reactions could potentially

give rise to a simple protocell.

If you haven't already watch them, you probably should go check them out in order to make

sense of this video (unless you have a degree in biochemistry or something).

So we formed a little protocell with a cell membrane and genetic content inside, but how

do these newly formed little protocells divide and start conquering the world?

To understand that, we first need to know what food is.

What is food?

Huh?!

What a dumb question, pizza is food!

Tacos are food! … but YOU are also food.

Now before you start shouting "Cannibal!" and lock me up with Hannibal Lecter, stop

and think about it.

You are a walking sack of meat.

Your body is filled with carbs, proteins, and fats that it got from pizza, bacon, and

if you're still in college, Ramen noodles.

'N' double 'O' 'D' 'L' 'E' 'S.' Got my Noodles.

Yes!

When you eat, you're basically just taking the useful chemicals from your environment

and building yourself out of them.

So when a protocell has amino acids and ribonucleotides passing in and out of its cell membrane which

it then uses to make proteins and make copies of its nucleic acid, it's literally just

eating the chemical soup that it's swimming in.

It's not doing it consciously or deliberately.

These molecules are just following the rules of chemistry.

Think of it this way: if you have a lot of molecules outside a permeable membrane and

only a few inside, as they all move around and cross this membrane, some will leave,

some will enter, but there's a higher chance that they'll enter than that they'll leave,

just because there's a higher concentration of molecules outside (at least until it reaches

equilibrium).

This is known as a concentration gradient.

Now imagine that you have larger molecules that are trapped inside a vesicle or that

smaller molecules bond together inside of it and become too big to cross through the

membrane – and these molecules have a non-neutral charge.

Normally, the smaller atoms and molecules passing in and out of the vesicle would eventually

reach an evenly distributed equilibrium, but if they had a positive or negative charge too,

they'll either be attracted into or repelled out of the vesicle because of this difference

in charge which is known as an electrical gradient.

There's no magic.

No conscious intent.

Just chemistry.

Now back to food talk!

Scientists at the Luisi Lab found that when they introduced fatty acids to a solution

of fatty acid vesicles, the vesicles grew, incorporating the new material into their

membranes – kinda like eating food.

Fatty acid membranes are very dynamic and will even exchange fatty acids with nearby

vesicles.

When they do that, it's literally like they're eating part of their neighbor and getting

eaten at the same time – although, not deliberately.

Again, it's just following the laws of chemistry.

If you have a few billions of these little protocells in a small pond, but they're

all identical, none of them will have a reproductive advantage over the rest.

But imagine if one of them could eat its neighbors faster than it got eaten.

It would grow, and before long, it would dominate the population.

Protocells with more genetic content inside of them than their neighbors have just such

an advantage.

The negatively charged genetic molecules in a protocell attract in positively charge ions

which build up pressure on the cell membrane.

As a result, they give up fatty acids from their membrane slower than they attract fatty

acids from their neighbors which have less genetic content inside them and, subsequently,

less internal pressure.

In other words, the faster a protocell can build strands of RNA, the faster it can eat

its neighbors and the higher it rises on the food chain.

Any genetic mutations that increase the speed and efficiency of RNA replication, would be

naturally selected for.

This is very non-random survival of randomly variable replicators.

When these vesicles get large enough, simple perturbations (similar to waves in a pond)

cause them to split.

But they retained their genetic content inside.

While large strands of RNA are confined inside these fatty acid membranes, amino acids, nucleic

acids, and other molecules float freely in and out of the cell's simple, permeable

barriers – this would be essential for life on the early earth.

Modern cells, however, with phospholipid bilayers, are far less permeable and more selective

with what they let in and out, thanks to transport proteins acting kind of like a bouncer at

a high end club.

But why on earth would a cell with a fatty acid membrane start incorporating phospholipids?

Is there any advantage to this intermediary stage?

What evolutionary pressure would lead it down this path?

Itay Budin at Harvard University's Szostak lab discovered that having even just a small

amount of phospholipids mixed into a vesicle's membrane made the structures more stable.

They still absorbed fatty acids from neighboring cells at the same rate, but the presence of

the phospholipids slowed down the rate that they lost their own fatty acids - leading

to cell growth.

A few mutations leading to a simple phospholipid-forming ribozyme, would be a huge evolutionary advantage

- leading to a phospholipid-creating arms race between the protocells.

The victor would grow by eating the others and soon dominate the population.

As these new protocells' membranes became more saturated with phospholipids, new evolutionary

pressures would emerge.

With a less permeable membrane, protocells would now be able hang onto their contents

easier and pressures would arise to evolve now-advantageous internal metabolisms.

Pressures would also arise for transport proteins capable of regulating what gets in and out

of the cell.

Bear in mind that billions of cells can potentially occupy one small puddle, and these stages

of chemical evolution could have easily been occurring all around the globe.

Beneficial mutations helped a cell survived, detrimental ones got it eaten or destroyed.

But as soon as a mutation occurred that gave a cell a survival advantage, it would quickly

spread and take over the population.

And the ones that couldn't adapt would die out.

This is literally the definition of natural selection.

Now stretch that change and adaptation out over billions of years, and it's not surprising

that life got more complex.

So we now have a basic RNA-containing cell with an advanced phospholipid bilayer membrane

containing transport proteins, capable of absorbing nutrients and competing with its

neighbors by eating them or getting eaten - creating natural selection pressures to

drive the evolution of life on earth.

And because RNA replication does tend to be error prone, the rate and amount of change

within populations would lead to very rapid divergence.

But can it get us all the way to complex eukaryotes?

In my next video, we'll explore how this simple prokaryotic cell can obtain membrane-bound

organelles like mitochondria and plastids.

It kinda blew my mind when I first learned how this happens, so make sure you're subscribed

and hit that bell button to get notified so you don't miss it.

Actually.

Scratch that.

I mean, do that too, but YouTube's notification system has been garbage lately.

So if you really want to make sure you get notified, just sign up for my email list.

I've got a couple gifts for you when you do.

I'll put the link in the description below.

And if you really like what I'm doing with this series, please consider supporting my

work on a per-episode basis over on patreon.com/holykoolaid.

There are different perks depending on how much you pledge per video.

Till next time, dare to be curious, but don't drink the Koolaid.

For more infomation >> The Story of Life - Episode 3: Cells That Eat Each Other - Duration: 7:54.

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300 (2006) Cast |Then and Now ★ 2018 Gerard Butler , Lena Headey - Duration: 4:15.

I

Get up I miss belly out of side I don't always would

Stones with cheese and leading us

Love is all will ever trust ya

Know I don't always with

Do we scan through the highways so my shadow through the sun rays and

The way melodies we haven't played I don't know

Go in around these walls to create a song

Through the wastelands through the highways through my shadow through the sunrays and

And will grow in number if you

see the

Horizon turn us to flowers

And will grow in number whew to see the her

We'll go the shadow son

And will grow in number if you

plan to see the

horizon to us this house

And will grow in number whew to see the her

We'll go

And

For more infomation >> 300 (2006) Cast |Then and Now ★ 2018 Gerard Butler , Lena Headey - Duration: 4:15.

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15 l'orto di Stefanoapeassassina - IL TRAPIANTATORE MAGICO manuale di Azienda Agricola Pachamama - Duration: 5:59.

For more infomation >> 15 l'orto di Stefanoapeassassina - IL TRAPIANTATORE MAGICO manuale di Azienda Agricola Pachamama - Duration: 5:59.

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Dance Moms: Chloe, Payton and Asia Are Out (Season 3 Flashback) | Lifetime - Duration: 4:20.

For more infomation >> Dance Moms: Chloe, Payton and Asia Are Out (Season 3 Flashback) | Lifetime - Duration: 4:20.

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Queen Naija "Karma" Official Lyrics & Meaning | Verified - Duration: 4:40.

I don't really remember a moment that inspired me.

It was just the fact that I wrote "Medicine" and so I followed up with "Karma."

I just wanted to tell people how I really really really felt about like not being confident

about myself.

The worst feeling is being with somebody that don't wanna be with you.

You might as well leave.

I know it's gonna hurt.

It's probably gonna hurt 'cause y'all not together.

But what hurts worse is when the person looking you in your face and dead don't want you.

I met this guy by the name of El Jefe in Jersey and like the way I met him was like…

I think I put on my instagram story like, "I need beats."

Not on my story.

Maybe like...

I don't know, on my instagram period.

He dm'd me and was like, "I emailed you some beats."

Usually I don't even check my dm's but I went and looked at it and was like

"Oh these sound nice."

The extra production that was added, like the boom boom, that came from Rob Grimaldi.

He's from out here in New York.

I like him.

I told him...

Cause he a white guy.

But like he got soul in him.

So I asked him did he like black girls and stuff.

Being supportive in a relationship I feel like is really important because once you

invest all that time into one person, sometimes you may not notice, you could lose relationships

with other people.

Or like they just fade away a little bit.

You probably don't go around your friends as much as you hang with this person because

like now, you have someone else to spend time with.

We done built this brand together.

We done built like so much and now we well off.

We good enough to take care of ourselves and some more.

And you wanna start like acting up now?

I took his side on a lot of things.

I lost friends and relationships with family members.

If I'ma ride for you, I'ma ride for you.

But it just sucks 'cause after all that.

I know that relationships are about forgiveness and people mature and things like that over time.

But I also just stay because one, we got a whole child together and I feel like a lot

of people stay because of kids.

But I definitely now looking at it, it's really unhealthy if your child in a home where

the two parents are not seeing eye to eye.

I would rather me be happy, him be happy separately and still showing our child that like we love him.

Yeah I'm a big believer in that what you reap, you will sow.

And if you sow bad, you gonna reap bad.

After looking at like

not just my looks, but I'm talking about everything that I do.

All the different hats I wear and still be a mom, I feel like a very strong woman.

And I feel like that alone makes me really beautiful.

I love myself and I know I love myself but I'm still learning myself.

For more infomation >> Queen Naija "Karma" Official Lyrics & Meaning | Verified - Duration: 4:40.

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Co musisz wiedzieć o Kronikach Myrtany - Duration: 22:30.

What you should know about The Chronicles of Myrtana?

Welcome to The Chronicles of Myrtana!

At the beginning we would like to warmly thank you for your interest in our project

and for a huge amount of questions we receive from you.

In today's video we will answer to your most frequently asked questions.

We realise that for some of you certain aspects may not be clear.

Today we will tell you not only about the key premises of the modification,

but also about its storyline, the actual status of the work, and our team.

So, let us begin!

What are The Chronicles of Myrtana?

It is a modification to the iconic game Gothic,

made by the SoulFire team, whose action is set in the period before the creation of the Magic Barrier.

Our goal is to make a new and completely original world,

based on non-linear plots and multidimensional characters.

We also wish to improve these elements which characterised the first two Gothic games,

for instance a living world in which every character has a certain role to play.

However, we decided to depart from the theme of the all-powerful hero,

whose destiny was to vanquish entire hordes of enemies

on his path to save humanity.

In The Chronicles of Myrtana we focus on presenting the story from the perspective of an ordinary, regular citizen

who is merely a single cog in a huge machine of the complex and abundant world.

At this point, we remind everyone, who would like to join us in this amazing journey,

that the modification will be free to download.

Why did you change the name?

As you probably know, our team had been previously working on the project named "The History of Khorinis".

However, due to a disagreement, our former project leader

decided to create a mod in accordance with his own vision and with a new team, while keeping the original name of the project.

In order not to mislead our fans, we decided to change the name of the project and its key premises,

while continuing the work on what we have managed to create up to this moment.

More information about The History of Khorinis project you can find on their website.

By choosing a new name, we wanted to make it reflect better the actual essence of the plot of the modification.

The new name is to fully convey the specific character of the project, which will unfold before the players the story of The Kingdom of Myrtana that has not been yet told,

new land and heroes.

Currently we are working on the island of Archolos.

Many of you may wonder why we decided to choose this particular place for the setting our mod.

It is a place which was merely mentioned in a single book in the first Gothic game.

This short description is more than enough to trigger the imagination

and unfold t a landscape bathed in the sunlight with majestic hills and charming vineyards.

However, we were not the only ones who found the island of Archolos interesting. Doktor Borginson, a Polish YouTuber famous for his movies devoted to trivias in Gothic, put Archolos on the second place in his video: "10 places in GOTHIC we will NOT visit…"

Thanks to our modification not only Doktor Borginson, but also the rest of the fans will be able to set their feet on Archolos.

A minimal description of this place in Gothic works in our favour, since we are able to create it practically from the scratch.

Where and when the plot of The Chronicles of Myrtana is set?

The story of The Chronicles of Myrtana: Archolos begins a little more than 10 years before the plot of the first Gothic game.

The Second War with Orcs continues, and after the disastrous Battle for the Eastern Archipelago, the royal fleet was turned into drifting, burning wrecks.

It is the time when the Kingdom of Myrtana struggles with many external and internal problems.

In spite of Lord Dominique's recent conquest of the Southern Isles,

the morale of the people of Myrtana is melting in the face of danger no one was prepared for.

The mod will take us on one of the islands of the aforementioned Eastern Archipelago - Archolos,

which is known for its finest wine in the whole Myrtana.

It is also an economic and cultural capital of the entire region.

Archolos is one of the last bulwarks against the enemy,

where the royal power seems to control the situation, despite growing social and political problems.

In The Chronicles you will play as a completely new character named Marvin,

who is drawn into the web of intrigues and political schemes.

Every decision we will take in the game will have a clear impact on the characters we meet on our path and perhaps even on the fate of the entire island.

How is the history of The Chronicles connected with the events of the Gothic games?

By providing you a brand new story we wish to remain as close as possible

to the lore of the first two Gothic games.

Before we decide to introduce any changes to the plot, we make sure

that they stay true to the canon created by Piranha Bytes.

Our knowledge of the world of Gothic is based mainly on scripts from the game.

Each team member has an access to all dialogues featured in the first two Gothic games.

We also rely on descriptions from game manuals, information from the comic book "Gothic: Der Comic" and interviews with developers.

Should we introduce new plots or characters, we take great care possible

that they reflect the aesthetics of the world of Gothic.

As we already mentioned, the information about the island of Archolos features in one of the books in the first Gothic game

and the nostalgic tale of the fall of the royal fleet was told by the former sailor - Mario, in Gothic 2.

We decided to distance ourselves completely from the events described in Gothic 3.

The main reason for that decision are discrepancies of the plot of Gothic 3 with previous Gothic games

which, otherwise, would complicate determining the facts and the backstory of the mod.

What is more, we also agreed that the manner in which the Kingdom of Myrtana was presented in the third game of the saga

does not recall the splendour of the most powerful and most developed kingdom in the world of Gothic.

The example here is the kingdom's capital - Vengard,

which in Gothic 3 did not evoke in any way the power and majesty of the kingdom described in the earlier games of the saga.

Which guilds will we be able to join?

On the current stage of the modification the player will be able to join one of the two main guilds -

the City Guard or, mentioned in Gothic 2, Merchant's Guild "Araxos".

Of course, as we go through the game, we will be able to advance in the structures of the chosen organisation

and get access to new quests and equipment.

Moreover, choosing a particular guild will unlock a possibility of taking one of two innovative paths of advancement -

The Path of the Warrior and the Path of the Marksman, and this, of course, will also create other far-reaching consequences.

To appreciate players who prefer ranged weapons, we are preparing for them a number of specific quests, items and armours.

Are you planning any changes in the game's mechanics?

Our main goal is to create a mod based mostly on the mechanics known from the "classic" Gothic.

We believe that adding novelties such as bars measuring endurance, fatigue or hunger

will ruin the atmosphere in the game and spoil the impression of the good, old Gothic.

It does not mean, however, that in The Chronicles of Myrtana there will be no improvements at all.

One of the key innovations which we are consequently introducing

is the non-linearity of quests and far-reaching consequences of our in-game choices.

Both first and the second Gothic were becoming linear from a certain stage of the game.

The Quests in each guild were different,

however, they were created in a schematic way and even later in the game we could feel in them a certain repeatability.

In The Chronicles of Myrtana we aim to make the world change before our very eyes

and differ depending on the path we take.

We will be able to finish almost every single quest in at least two ways,

and the characters will change their attitude towards us according to our decisions.

For example, when we decide to begin a fight in a tavern, we will only temporarily solve a problem with disruptive guests.

What is more, from now on, the owner of the place will consider us as troublemakers.

In such a way, we will be unable to receive other quests, which we could have been given from him if we had chosen another solution.

To learn more about this particular aspect of The Chronicles of Myrtana, follow us in our next videos!

When it comes to the combat mechanics, changes will concern the balance of the game.

It is no exaggeration to say that both Gothic 1 and Gothic 2

favored players who prefered close combat.

In The Chronicles of Myrtana we want to provide you a certain freedom of playing the game on your own terms.

Moreover, we are introducing changes to the statistics converter,

as well as we are offering different paths of advancement inside the chosen guild.

Another innovation on our side is the improvement of the NPC daily routine system.

Our aim is to create a world living on its own, which could exist even without the presence of the main character.

The behaviour of the independent characters will be much more developed

and the characters themselves will be given at least a dozen of completely new animations.

Another important change is the total rebalance of the game's economy.

As you may remember from the Gothic series, the gold collected at the certain stage of the game proved to be completely valueless.

We, however, want to make the player feel the burden of choices of how he spends his coins so he can learn how to manage them reasonably.

If you want to learn more about this aspect of the mod, we will explain it profoundly in the another video.

The situation is similar when it comes to the creation of items.

We are planning a complete overhaul of the crafting system

and adding new activities such as cooking and alchemy.

In our opinion, collecting food and herbs should have an impact on the gameplay.

Lugging around 70 pieces of raw meat or 120 bundles of healing herbs will finally make sense!

Another new features worth mentioning are the introduction of the Universal Shield Combat System

created by the member of our team - Gother - and polearms wielded by the NPCs.

Remember that every new element of the game we implement is thoroughly designed and tested

in order to provide you, the players, with the best possible gameplay experience.

Will there be a difficulty slider available in the mod?

One of the design goals that the first two Gothic games have polished to perfection was splitting the world into zones -

the areas in which the player would have no trouble surviving had he reached a high enough level

and those in which he would meet an almost certain death if he was not experienced enough.

As the game progressed, the player felt a steady increase in his skill and power

so eventually he could take on those enemies which previously killed him in just one single blow.

We came to the conclusion that introducing a difficulty slider and artificially raising your opponents' statistics do not fit the design principles of Gothic.

The same applies to the so-called "level scaling".

If our character can handle a lurker, why should all the lurkers in other areas of the world suddenly appear stronger?

The majority of the team believes that such an approach would only ruin the player's sense of immersion in the game's world.

We want to make the process of exploration of the island of Archolos to be just as challenging as playing vanilla Gothic 2 with the Night of the Raven expansion pack.

Will the Chronicles of Myrtana feature a full, professional voice acting?

Yes.

The modification will be fully dubbed by the professional theatrical and film actors.

We would like to point out, however, that at the current stage of the production we do not busy ourselves with the process of dubbing just yet.

It is because the plot and in-game dialogues still undergo constant changes.

Therefore, there is simply no reason for taking care of this aspect of the modification until the work on the plot is finished.

Moreover, recording dialogue lines at this moment of the production would create unnecessary expenses

and simply waste our and voice actors' precious time.

The part of the team responsible for the voice acting is currently busy with making contacts with actors and gaining permissions for the future recording sessions.

For this purpose we also have a guaranteed free access to the recording studios in various cities in Poland, including Warsaw, Wroc³aw and Cracow.

Will we meet any recurring characters from the original series?

We are planning to make a few familiar faces reappear in our modification.

However, the introduction of any characters we had a chance to meet during our original adventures on Khorinis,

requires a credible explanation in terms of their background and the need to bring back their original actors for the role.

Also, as you can imagine, one should hardly count on a lucky coincidence

where, completely by accident, twenty or so recurring characters appear as cameos in the exact same place and time.

We assure you that you will have a chance to meet some of them,

but more as minor, episodic characters, rather than key elements of the main storyline.

When it comes to their names, however,... let's keep that a secret for now, shall we?

Do you plan to include a new soundtrack in the mod?

In The Chronicles of Myrtana you'll hear both a brand new soundtrack, as well as "reprised" tracks from the original series.

The entirety of our OST with a live orchestra will be composed exclusively for the purpose of the modification.

The soundtrack is being handled by our composer - Kamil Jêdrzejewski,

who teased you with the music video named "Myrtana's Dawn" available on our YouTube channel,

and the main theme of our modification.

How many people are currently working on The Chronicles of Myrtana?

At the time of this video's publication, there are 32 members just in the development team itself.

Our crew consists of programmers, writers, world designers, 3D and 2D graphic designers, concept artists and animators.

There is also a large number of volunteers associated with SoulFire whose task is to translate the mod and its promotional materials into other languages,

the team responsible for the voice acting, and a team focused on producing videos which document our progress.

The mod's production is overseen by multiple project leads, who direct the creative process by distributing tasks to the other members of the team.

Even so, every member of the team is absolutely allowed and encouraged to voice their opinion in regards to any change made to the mod,

even if they are not particularly experienced in the branch it involves.

After all, the more brains in a brainstorm, the more potential for a great ideas to come up!

The volunteer crew working in SoulFire consists of people with experience in the game development industry or professional video editors, as well as passionate fans of the Gothic series.

We believe that a free exchange of ideas and honest criticism can only give us positive results in regards to the final product.

We are also in possession of various development tools created solely for the purpose of the mod, such as a testing system and a quick mod assembly tool,

which allows us to test any performed changes the moment after they are implemented in the game.

Another tool created specifically for the mod is an application allowing to create any NPC in regards to their appearance.

Thanks to it, our game writers can easily design their characters for any of their quests.

We would like to highlight here that everything you are going see in The Chronicles of Myrtana will be a 100% product of our teamwork,

including each visual object and building,

obviously, apart from what you have already seen in the original Piranha Bytes games.

Can we expect pre-rendered cutscenes?

Gothic is a game based on an old engine which certainly has its limits.

This is why if you expect our mod to provide you a fully cinematic experience, similar to the cutscenes from Witcher 3 or other Triple-A games, we might disappoint you in this matter.

The introduction of such features to Gothic would be an enormous programming challenge,not to mention the necessity of directing each of the scenes individually.

We are still searching, however, for the universal solution of this matter.

Most probably though we will rely on pre-rendered scenes created in a 3D graphics software, or machinimas made on the game's engine.

When will the open game tests begin?

Never.

We will not make public a half-finished product, full of bugs and glitches, before the mod is officially released.

Implemented assets are regularly tested right after appropriate game-controlling scripts are created.

For the purpose of game testing we use a special platform, to which each team member can log and check the current state of the game.

However, only members of the SoulFire team and our trusted contributors have the access to the platform.

In case of any oversights, after the release of the mod, we will regularly publish necessary patches.

What are the predicted system requirements?

In order to launch The Chronicles of Myrtana mod, you will need a "clean" copy of Gothic 2 along with the Night of the Raven expansion.

During the installation process we will be able to choose the version with the original graphics (DirectX 7),

as well as the remastered version, based on a modification which ensures full capabilities of DirectX 11.

In the first case, if the Night of the Raven is successfully launched on the computer, the mod will also launch without any problems.

On your screens you can see now the recommended requirements for both settings.

What is the release date?

This is the most common question that you ask and it is definitely the most difficult one to answer.

Due to the recent events, the progress of our work has been slightly delayed.

It was caused by changes that had to be made to the plot and structure of the world, but also by removing models that were not a 100% products of our graphic designers.

Secondly, working on "The Chronicles of Myrtana" is nothing more than our hobby.

The moment we are overwhelmed by our personal or professional issues, the process of development is put aside.

It is obvious that such random, unexpected situations can delay our work in time.

That is why there is no reason for determining any precise release date.

We do not want to make empty promises we would not be able to fulfill.

We have fixed deadlines within our team, regarding completing particular elements of the mod, and we are working hard to reach these thresholds on time.

The only thing that we can ensure you is the fact that the release date will be sooner than later.

How can I help develop the mod?

If you possess a particular set of skills, we highly encourage you to visit kronikimyrtany.pl/rekrutacja and tell us about them.

You will also find there detailed information on what skills we could use at the moment.

Remember, however, that it is a non-profit project and nobody from the team gets paid for their work.

If you decide to apply, you need to be aware that apart from having specific skills, we will require from you a certain dose of commitment to the project.

If you are certain of your decision, feel free to apply.

People responsible for the recruitment will surely contact you.

In other cases, simply keep track on our progress.

And that is all we have prepared for you today!

At this point, we would like to invite you to our new series of developer diaries,

in which we will tell you with details about each aspect of The Chronicles of Myrtana production.

As first, we will shed some light on the process of the scenario writing and the non-linearity of the quests.

The video material will be coming soon.

Stay tuned for more, and remember - all will be well.

Read by Krzysztof Skrzypek

For more infomation >> Co musisz wiedzieć o Kronikach Myrtany - Duration: 22:30.

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The Worst Way To Buy Real Estate - Duration: 7:16.

It is so bizarre to me that some of the most popular ways of doing real estate,

also happen to be the worst. Stay tuned and let me share with you exactly what

that looks like. How you can avoid those pitfalls and then what my preferred

favorite strategy is that trumps those. Hands down.

You know, I'm such an optimist and yet right here I am I'm going to stand before you and

I'm going to tell you we're going to talk about the worst way to do real estate.

It's important to get that occasional cautionary tale, right? You know what I

mean. Like, I've actually seen so many nightmares. I've actually been a part of

a few myself. There's so much that you can learn about don't do it that way. So,

what I want to do in this video today is I want to actually show if you some of

the specifics of what I do to make sure I'm doing real estate right. That's the

bonus I got for the end of this video. But first, what are people doing wrong in

real estate? I'm going to share with you right now.

Number 1, they get lost in learning. Now, this is going to sound like an oxymoron.

It's like, "But Kris, isn't learning good?" Yes, unless you're getting paralysis

analysis. If all you're doing is staying in the classroom, then guess what?

You're never getting hands-on, you're never making it happen. So, learning can

actually lead to a cycle that you never out you never actually get out of. The

next thing is that people can actually put in enormous amounts of time. Not just

putting in the learning and applying your brain but you can put in a lot of

time actually trying to get out there and do deals and make them happen. I'm

just telling you right now. If you're on your own, most people are going to struggle

with that. If you don't have a mentor or system or can tap into detail. Dude,

everyone's succeeding in real estate has a network. Everyone's succeeding in real

estate has Mentors. Everyone's succeeding in real estate, they're using more than

just what they know themselves, right? The rare, rare, rare exception. Even I when I

got started, I gave myself a huge unfair advantage. I had 3 mentors that made

over $10,000,000. I was having them line out the whole deal for me. So,

time is another thing and then here's the worst one of all, discouragement.

Here's the deal, we are kind of set you put in a 100 hours. You finally find

a deal, you think it's good, you get into it and either the negotiation goes wrong,

you say the wrong thing, you made the wrong offer. And they say, "No." And then

guess what happens? Hmmm. And we shut down. And then it's game over.

Some of us can recover and try a second or a third time. But dude, most of us are

just not bred in society's training in our in our homes that were raised in.

Bottom line is we just have too many limiting beliefs that actually keep us

from doing this. Now, if you do get to the point where you're doing real estate,

here's the worst part of all. You put on the learning, you put in the time, maybe

you got past the discouragement and you finally got a deal. You're probably doing

one of two things. Number 1, you're doing a flip or number 2, you're doing

a rental. And this... Listen, I get it. The books can make these things sound sexy,

HGTV can make this stuff sound sexy, if you're watching flip this and flip that

and flippity-flip, flip, flip. So, here's the reality of flips. The reality TV is often

not actually telling you what it really looks like. You think you're going to jump

in the game, get a property at half off, you're going to put in 30 grand, you're

going to fix it up, you're going to put in 300 hours between you and the people working

the deal. And then at the end of the day guess what happens? You end up losing

money on the deal. And you're like, "Dude, how could I have lost money?" Most flips,

you don't have the right margin. You don't have the right experience. Flipping

is the most dangerous thing you can do in real estate. And by the way, I've lost

money flipping and I've made money flipping. I'm just telling you, you just

need to be aware of that. So, if you're going to like just go for it and gun it,

you better have mentors and experienced team members and a system. So that it can

really protect yourself. This is actually one of the things that gets people

killed in the game of real estate, right out of the game. Why do you get there in

the first place? Because you have this dream of flipping

a property and you're like pocketing 20 or 30 grand. And you think that would be

the life. And I can get you there, I'm just going to show you more intelligent way.

Here's the second one, you become a landlord. You're like, "I did it, I got a

house." You didn't get it with the margins, you didn't get it with the equity, you

didn't... Instead of doing a lease option or that intelligence system, you're just

becoming a landlord. And by the way, if you're a landlord for more than six

months, you will likely find yourself... If you're new and you're inexperienced and

you're untrained, you will likely find yourself becoming what they call the

"Don't wanter." And a Don't wanter are some of theirs just like, "Why did anyone ever

convince me that this was fun? The toilet breaks the people complain. They're not

paying their checks on time. I don't want to like, it's totally awkward. I have to

confront them and get them to like in, oh I put the wrong tent, I put a stripper in

the house." Right? Like, Bad crap happens when you're just inexperienced in the

game of real estate. So, can you make crazy amounts of money? Yes. But these are

the things that lead people to having such a bad experience that they never

get back in the game. And it happens all the time.

Let me share with you the right approach. I'm going to share with you the 6 side

ideas that for me are far more important than any of this stuff. These are the 6

criteria that you need to base what you're doing on. If you don't, you could

get lost in learning, you could get lost in the time, you can get lost in

spending money over and over again and not getting a return on it. You could get

lost in the flip or you can get lost in a rental. Instead of getting lost, I want

to share with you 6 criteria for you to be aware of. You're looking for a deal

that requires the least time, effort, risk. And it is the most profitable works in

up and down markets and provides a service. You're looking for strategy that

has all 6 of these and has some kind of balance. Because a lot of people jump

in the game of real estate and they're like, "Dude, I want I want to make money?" So,

they're only focusing on profit. And as a result, you pick up a super risky deal.

Then you say, "Why don't need to make a lot of money, let's do something safer."

Uh-oh, you just walked into a deal that has a lot more effort or a lot more time

or it doesn't necessarily work in up and down markets. Friends, most strategies

cannot abide these. I will tell you though that there's a winning strategy

out there. I actually have prepared a little presentation on my website. If you

want to actually see what it is, you've seen it and heard it in other videos. If

you're a subscriber, it's called "lease option." But I actually now have a brand

new way of taking people under my wing. And giving them access to me all the

training and actually helping you crush it in the world of lease option. That's what

I would do if you want to have the best experience out the gate. Because imagine

a home where you don't have to be landlord. Imagine a home that pays you a

superior cash flow. Imagine a home that gives you

a big non-refundable downpayment. Imagine a home that gives you maximum tax

benefits. Imagine a home that years after cash

flowing, it gets to give you the gift of a really great big science check.

Although that's possible, with my special compassionate financing program. It's my

favorite of all 30 real estate strategies out there. It's a hybrid of

two of my favorites. If you want to learn about it, then check

this out. Hey, thank you so much for watching this video. Make sure that you

are a subscriber. You check out some of the videos. But I also have a host of

ways of actually helping you get into the game of real estate. It's not for

everyone. But if you want to see, if your you've got what it takes, then Hack on over

to the website. Click the button over here. And we'll show you what that looks

like.

For more infomation >> The Worst Way To Buy Real Estate - Duration: 7:16.

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Matching Spine Poetry! BookTubeAThon 2018 | Day Six! - Duration: 3:17.

It's the sixth day of BookTubeAThon. It is a weekend. I'm doing this in the

morning. Tomorrow's the last day of BookTubeAThon

and if I can complete all seven video challenges and do these videos, I will be

very proud of myself. Update: I am continuing to read The

Magicians Land by Lev Grossman. I am falling in love with this book, if I

wasn't already absolutely in love with the series. Like, they get better as the

books go on. It's so good. I'm planning on doing a book review of all three books

in the trilogy once this is finished. So today's challenge, I really like today's

challenge. I'm gonna check out Gabi's channel because I really loved the way

she talked about it. How she said you can do it in a bookstore or library. You

don't necessarily need a bunch of your own books to do it. And I think that

that's true, although I would have to remember where I got all the books from

so that I could put them back in the correct places if I were to do it in a

bookstore or a library. But I did it here because I still have books here. And I

picked the color black because most of my books have black spines. The majority

of them at least. So...and yes I apologize for the construction noises. Even on

Saturday they're still hard at work directly outside my window. Here is a

sneak peak of my poem, it's a very heavy poem but I'm very proud of it.

On to the challenge! One minute on the clock.

[music]

[timer goes off]

Three minutes. Let's do this.

[music]

One minute and fifty five seconds to go. So here's my poem: In the blink of an eye The

visual story Artemis Ruin of The Apprentice Shattered mirror

Invasion of the tearling Threadwalkers The dream hunters Endless nights

Nothing is forgotten

Buh buh buhhh!

[laughing]

I'm quite proud of how that turned out. I think it was beautiful. If you've been

watching all these videos up until now, I am so grateful. Thank you so much.

There's one more, tomorrow. I'll see then. Happy reading! Meow!

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