(upbeat rock music)
- Hello and welcome to Game Sack.
This time we're taking a look
at some really bad voice acting.
- Yeah, we've got some amazing examples.
These are just beyond funny.
You're going to laugh your ass off.
- And you might even cringe.
So lets get into it.
(upbeat electronic music)
- [Joe] A lot of TurboGrafx CD games
have some really bad voice acting,
so you're gonna be hearing plenty of them in this episode.
And first up is Valis II from Telenet.
This one is a fairly basic side-scrolling
action platformer but there's a bit of fun to be found
and the synthy music is pretty good in spots.
You're Yuko and you have the Sword of Valis and
it's up to you to save a couple of universes.
The almost nonsensical story for this game
is shown through cut scenes that play between each level.
Firstly, they couldn't even pronounce Valis correctly.
- [Zaluga] But by sheer strength or cunning
we must find some way to capture the sword of Varis.
- [Joe] Now, you think that someone, somewhere
would catch this.
- [Yuko] Why does the Rogles' Army
want my sword of Varis so badly?
- [Joe] I guess not.
Sometimes a voice actress will even struggle with the line.
- [Actress] In the wake of the invincible power
of the Megas Army, the Rogles Army has been losing the war.
- [Joe] Oh hell, who needs second takes anyway?
Keep it!
Each boss also has a speech before you fight them.
- [Boss] In the name of Rogles and his honor,
I shall do battle with you!
- [Yuko] It won't do to die here!
- [Joe] What, it won't do to die here?
What does that even mean?
Oh well, let's enjoy a few more samples
from Valis II here.
- [Reiko] Megas is the rightful heir, and
successor to the throne of Vecanti.
He is also the older brother of the Rogles King.
- [Yuko] His older brother?
I don't understand!
Reiko?
Where are you?
- [Haizen] I am Haizen, the Ruthless!
I am here to avenge my mother!
- [Reiko] The Rogles Army is trying to get its hands
on your sword of Varis.
[Megas] Have no fear, we shall meet again.
(dramatic thud)
(shattering)
(video game theme music)
- [Joe] Valis III came out a little over
a year later, and they did a better job, but
not by much.
At least they pronounce Valis, this time, correctly.
You know, with an L.
- Yuko.
She holds the Sword of Valis.
- [Joe] In this game, you need to save
three different universes.
And, once again, everyone wants Yuko's sword.
- And you want the Sword of Valis?
- [Joe] As the game, overall, is definitely
better than the last one.
But screw these jumps where they don't give you
enough magic to freeze all the enemies
you need to jump on through.
I actually kinda prefer the Genesis version.
- [Enemy] Are you the chick from the world of evil?
Can't let ya through, nope!
Orders of the mighty Ramses.
- [Ferryman] From here, I charge extra.
Maybe you can pay me with that sword of yours.
- [Yuko] Oh my God.
- [Boss] You mustn't act like that!
You are a princess!
- [Yuko] I will not forgive the scores of insults
for which you are responsible in this world!
Now come get me if you can.
(dramatic thud)
(shattering)
(dramatic music)
- [Dave] Time Crisis on the Playstation
was, and still is, a great light gun game.
At first I didn't really care for the
ducking behind objects to hide and reload,
but over time it really grew on me,
and now I think it's one of the better ideas
for a light gun game.
Thanks to the CD format, games became more realistic,
with extra storage space for things like
voice acting inside of games.
Some companies did well, and hired pros.
Other companies went the cheap route
and used any random person inside the building.
Namco is one of the latter.
- [Wild Dog] We've been invaded!
- [Sherudo] What?
- [Wild Dog] Nevermind.
My men will gun him down.
- [Dave] I dunno, dude, by the tone of your voice
I'm not really sold that your men are up to the task.
(laughs) Yep, I was right.
Just listen to the tone of his henchmen.
[Henchman] There!
Shoot him!
- [Dave] You can tell he wants to be excited,
but he ultimately knows he hasn't had
a lot of training in taking down an infiltrator.
I was right again as he's among the first to die.
You get this kind of quality throughout the whole game.
- Don't come!
- The girl's at the top of that tower.
She must be dead by now.
(punches)
(dramatic thud)
(shattering)
(exciting music)
- [Joe] Chaos Wars from Idea Factory
came out for the Playstation 2 in 2008.
This one is a very bland strategy RPG
that's actually a crossover between Shadow Hearts,
Blazing Souls, Gungrave, Growlanser, and others.
But that doesn't mean that it's in any way exciting.
The game gives you a choice between
English and Japanese voices,
and you'll probably wanna put it on Japanese
if you don't wanna fall asleep.
The voice work here sounds like the actors
are all tired, or extremely bored.
Just like you'll be if you play this one.
- [Male Character] I cannot believe
that it will appear when the time comes.
- [Joe] The majority of the game that's not in battle
is spent in poorly-acted conversation screens.
And, oh man, is it painful.
- [Hyoma] I had a dream.
I saw light shooting out of the mountain,
and there was a cave.
- [Hyatemaru] A dream?
Since when did you become such a superstitious guy?
Believing in stuff like that?
- [Joe] A lot of the dialogue here causes
me actual, physical pain.
- [Hyoma] Now I think I've got my head around
this different dimensions business,
but how do I get back to Tokyo?
- [Rin] What's
Tokyo?
- [Hyoma] The world I came from.
How do I get back
to where
I came from?
- [Joe] What's actually kinda funny, though,
is that, for the intro and the battle scenes,
the voices change back to Japanese
no matter how you have the game set.
(speaking Japanese)
That's right, they didn't even bother translating
the most commonly-heard voices at all!
I played this game for over an hour,
and it was sheer torture the entire time.
[Character] Hi, Gate Master.
Long time no see.
- [Joe] Just, please, stay far, far away.
It will absolutely drain your soul.
- [Character] I said, listen to me!
- [Hyatemaru] No way!
I know you're gonna torture me and do
all kinds of mean things to me!
- [Character] That's all in your imagination!
I just wanna ask you if you're a knight or not!
(dramatic thud)
(shattering)
(exciting electronic music)
- [Dave] Here's Ghost Squad for the Wii
by none other than Sega.
You just know the dialogue in this game
is gonna be hilarious to listen to.
Like the enemy soldiers here, when you
break down the front door.
- [Soldier] Oh, no!
What happened?
- [Dave] Is it his three-year-old kid
who just spilled milk all over the floor?
Because that's exactly the tone I used with my kid
when she spilled milk on the floor.
- [Soldier] Oh, no!
What happened?
- [Dave] Later on, you have to handcuff the innocent people
to save them.
- [Innocent Person] I'm not a terrorist!
- [Dave] Yes, you have to handcuff them.
- Hands in the air! - I'm not a terrorist!
- Don't move! - Hurry, take me home!
- [Dave] Later on, you're telling the boss character
that he's surrounded.
- You've been surrounded!
Release the hostages and surrender!
- [Dave] I mean, I can't see why the boss doesn't just obey.
Oh, that's right, it's because you
sound like an idiot with no authority.
After you take down his helicopter, the boss's final
scream before he dies is priceless.
(drawn-out screaming)
Wow, that actor went all out.
Out of breath, that is.
That's Sega for you: quality through and through.
- [Soldier] Attack!
- [Man's Voice] Oh, no!
- [Hostage] Stop it, don't point the gun at me!
Don't come near me!
- [Soldier] I'm over here; gather up!
(grunting)
- [Joe] Follow Game Sack on Twitter @GameSack
and @GameSackDave, and on Instagram @GameSackOfficial,
and check out our Patreon, if you want.
- Alright, this is going pretty good.
- Oh man, these are bad.
These are beyond bad, but I love it.
- That's true, let's get back to it.
(uptempo music)
- [Joe] Let's continue our look into TurboGrafx CD games
with the infamous Last Alert.
This one is also from Telenet,
so you know it's gonna be quality.
This is actually a pretty good overhead run and gun game,
where you can level up your character,
and it has quite a few different stages,
despite being a little on the easy side.
But what we're here for today is the barely coherent
exploits of our hero, Guy Kazama.
In the beginning of the game, he's betrayed
by Lloyd's government.
- [Kazama] How could Lloyd's government betray us?
- [Joe] But we never learn anything about Lloyd,
or who he is, or why he has his own government.
Well, that is unless you actually read the manual.
- Yes, Mr. President, we're certain that Lloyd betrayed us.
- [Joe] Now, Guy Kazama is called upon to stop
four big-time terrorists from destroying the world.
- [Narrator] Its aim was to rule the world by organizing
massacres, blackmailing, terrorism,
and smuggling of weapons!
- [Joe] Once again, the story is told through cut scenes
and pre-battle conversations with the level bosses.
- [Boss] Dr. Garcia brought me back to life!
You won't get me that easily this time, Guy Kazama!
(speaking foreign language)
- [Joe] And sometimes the story switches gears hard
with absolutely no explanation of what's going on.
- [Man's Voice] Well, take a look at this.
- [Kazama] This is--
- [Man's Voice] Colonel Kadot, of Lybid.
You know him?
- Well, he's a famous man.
Controlling all the terrorists around the world.
I'd even wanna get an autograph from him.
- I want you to assassinate him.
- That wild horse, Robert, from the Green Berets--
- [Man's Voice] He's been captured,
and is in the Arkato Camp.
- [Joe] I mean, what the hell just happened?
Or how about this one, which was actually cut
from the game, but the audio still remains on the CD.
- [Dr Garcia] Guy, the Indra is just about ready now.
I'm going to fly out to space in my shuttle
to switch on the machine that will destroy the ozone layer!
(laughing)
It's been fun, farewell!
- [Joe] It sounds like he's actually leaving a message
on Guy Kazama's voicemail.
- [Kazama] Garcia, I'll get you,
even if I have to follow you to the end of hell!
- [Joe] You tell 'em, Guy.
Oh well, Guy Kazama could be my hero any day.
And who wouldn't wanna live in this man's world?
- [Kazama] So what are you gonna do with me?
- [Boss] I'll throw you into the sea after I get you!
- [Lee] By the way, Dr. Garcia, how is the development
of your ultimate weapon, Indra, coming along?
- [Boss] You're not going any further without defeating me.
- [Kazama] Sorry, but ladies first
doesn't apply on a battlefield!
I thought we'd always do things together, even when we die.
- [Lee] I guess those three were no match for you.
Let me be your opponent now.
- As the President of the United States, I ask you:
save all mankind.
- [Kazama] I'll try.
- [Steve] The damages on this ship and the weapons aboard
will come to a billion dollars.
- [Kazama] People will hate you, Steve,
if you're too stingy.
- [Joe] Another exciting Telenet game
for the Turbografx CD is Final Zone II.
This is a clumsy overhead run and gun
that's fairly mediocre all around.
It's also partly an overhead shooter, I guess.
You take control of a set of future space soldiers
trying to stop an evil madman who's out to get you.
But why does he want you dead so badly?
- [Man's Voice] And there was an incident,
right before the end of the test.
- [Joe] The story switches between current events,
and flashbacks so that we may connect with the life
and struggles of these beautifully developed characters.
- Someday, you'll end up like my brother.
(slapping)
Bowie!
- [Joe] The stellar voice cast from Last Alert returns
to once again bring you to the edge of your seat
with gripping drama, powerful emotions,
and a very human touch.
- [Bowie] So, only six of us survived.
OH! OH!
- [Joe] Okay, that was random.
- [Man's Voice] You're still alive, Bowie?
I thought I was lucky,
but you must have nine lives.
- [Bowie] The developer hated this corporal enough
to want to kill him.
- You have a nice outfit on.
Is it new?
Do you want to trade it for my old one?
- [Bowie] I'm sorry.
I led you into this.
- [Woman's Voice] Damn you,
bastards of the Confederate Forces!
(gun firing)
(shattering)
(epic music)
- [Dave] Here's Vampire Night on the PS2,
which was developed by Sega and published by Namco.
With this combo, you can pretty much guess you're in for
a treat of blandness when it comes to voice talent.
- [Man's Voice] They're coming.
- [Dave] The game is actually pretty fun,
and I do like the setting with vampires
and undead things coming at you.
The acting in this title goes from average
to just plain bad.
The worst is the main characters, who are vampire hunters
determined to kill vampires forever.
I mean, just listen to the intensity of their voices.
- We're here at last.
- Yes.
How long I've waited for this moment.
- [Dave] Oh my god, these vampires are totally screwed!
And the thing is, their excitement doesn't get any better
as the game goes on.
- [Girl] Wait, who are you?
- We hunt the creatures of the dark.
- Vampire hunters.
- [Dave] Not only is the voice acting bad,
but the quality in the writing gives the whole game
a B-movie feel to it, and you know what?
I kind of like it.
- Don't worry, this gun knows who to destroy.
- I am the one who serves the vampire!
What a joy.
Finally, to meet such powerful ones.
Draw your guns.
Don't disappoint me.
(shattering)
(uptempo music)
- [Dave] While we're talking about Sega,
we've got to mention House of the Dead 2 on the Dreamcast.
- [Man's Voice] We're meeting G over there.
- [Dave] You can pick any game in the series,
but part two is the pinnacle of bad voice acting.
- James, go and prevent the confusion in the city.
- Okay.
- [Dave] And the thing is, it's all throughout the game.
- [Woman's Voice] Don't come!
Don't come!
- [Dave] You don't even have to wait for cut scenes
for your ears to be assaulted.
They'll do that as you're playing.
- [Man's Voice] Please be safe, G.
- [Dave] The only thing I can think of when I hear
this voice acting is:
- [Man's Voice] My god!
- Thank you for saving my life.
- James, come quickly!
(grunting laugh)
- People of the AMS, I am Goldman.
- [Man's Voice] No, help me!
- [Man's Voice] How could anyone do this?
If only I'd noticed sooner.
- The original sin that man is responsible to.
To protect the lifecycle.
(shattering)
- [Joe] This one's called Michigan: Report from Hell,
and is for the Playstation 2.
This game was only released in Japan and Europe.
- [Brisco] You look weird.
- [Joe] Yes, I know.
In this one, you play as a cameraman who follows
reporters around who are covering some creepy goings-on
in the neighborhood.
- [Brisco] No way!
I've had enough danger for one day.
Thank you very much!
- [Joe] This one tries to be a survival horror type
of game, and it's not horrible, but it does have
some amusing voice acting.
- [Brisco] Did the monsters come here too, I wonder?
- [Joe] What makes it even better is the extreme
over-gesticulation of some of the characters as they talk.
- [Brisco] The teams go through hell out there
when we're covering the news!
- [Joe] Calm down, man.
You can tell that the budget for this game wasn't sky-high,
in any aspect of its development.
- [Pamela] I was just about to trip over that board.
Thank you!
So that's the way you work, is it?
- [Joe] And even better than that is when you realize
your sound guy, Brisco, is voiced by the announcer
from Street Fighter Alpha 3.
- [Announcer] Let's party!
Go for it, man!
- [Joe] And he is just fantastic in this game.
(screaming)
- [Brisco] What was a dead body doing in there?
- [Joe] He even rivals Guy Kazama
as my favorite character ever.
- [Brisco] I, I loved her!
I was crazy about Pamela.
Why did she have to,
dammit!
Goddammit!
Goddammit!
- [Announcer] Get ready, fighters!
- [Brisco] Goddammit!
- [Joe] How this man is even able to function
as a grown adult is beyond me.
(shouting)
- [Brisco] A monster!
- [Joe] It's hard for you, as the cameraman,
to die in this game, so you might as well play through it
just to experience the wonderful cast of characters.
- [Brisco] Oh my god!
- [Brisco] Nina?
Nina!
Nina!
Oh, my god!
- [Brisco] Carly, Carly!
Carly!
Oh, my god!
- [Ann] No, stop!
- [Brisco] Ann!
Ann!
Ann!
Oh, my god!
(splattering)
- [Man's Voice] Snake, are you okay?
Snake?
Snake?!
Snake?!
- [Brisco] Oh, my god!
(jazzy music)
- [Joe] Well, I guess I should include at least one game
on the Sega CD in this episode,
and that game is gonna be Final Fight CD.
This is my favorite home port of the arcade beat 'em up.
It's pretty faithful, has a bunch of enemies onscreen
all at the same time, and even has two players,
simultaneously, something the Super Nintendo
supposedly wasn't powerful enough to do,
at least according to dumb old Capcom.
But when Sega made the CD version here,
they decided to give it a voiced intro.
And of course, they decided to do it poorly.
- Hello, Mike Haggar here.
(sinister laugh)
- [Man's Voice] Mr. Haggar.
- You son of a!
What have you done to her?
- [Man's Voice] Nothing yet.
But we'd enjoy the opportunity.
- Guy, Jessica was kidnapped.
- Jessica?
- My sweetheart since childhood.
- The Mad Gear must pay!
- [Joe] But it's the game's ending that's truly awesome.
- Oh, father!
I was so scared!
- I'm so glad to see they didn't hurt you.
I'm so sorry, Jessica.
I thought I'd lost you like I'd lost your mother!
I'll never let anything bad happen to you again.
- I love you, father.
- I wanna stay here with you, Jessica.
But I can't; not while evil still stalks the street.
- [Jessica] Oh, Cody!
- Hover-hand!
-Dude, I can't believe some of these make it
into the final cut of a game.
It's unbelievable.
- Oh man, it really is.
It's bad.
Let's finish this up.
(somber music)
(funereal dirge)
- [Dave] How about my beloved Castlevania series?
It's not without fault, and as we all know,
Symphony of the Night has some
of the worst voice acting around.
I'll start off by saying that I love this game,
just like everyone else out there.
I was so excited to play the game that I imported
the Japanese version on its release in March, 1997,
which was seven months before the US release.
But when I bought and played the US version,
I was stunned at what I was listening to when Dracula
and Richter had their little conversation in the beginning.
- [Richter] Die, monster!
You don't belong in this world.
- [Dave] This was horrible.
- [Dracula] It was not by my hand
that I am once again given flesh.
I was called here by humans who wish to pay me tribute!
- [Dave] Inexcusable.
- [Richter] Tribute?
You steal men's souls and make them your slaves!
- [Dave] Not only was the acting bad,
but the quality made them sound like they were talking
inside of a phone booth.
- [Dracula] Perhaps the same could be said of all religions.
- [Dave] Then you look at the little pictures of Richter
and Dracula next to the text.
- [Richter] Your words are as empty as your soul!
Mankind ill needs a savior such as you.
- [Dave] It's laughable thinking that those voices
go with those pictures.
- [Dracula] What is a man?
A miserable little pile of secrets.
But enough talk.
Have at you!
- [Dave] Still a great game, but Konami later recast
the voice actors and rewrote the dialog for the PSP release,
called Castlevania: Dracula X Chronicles.
- [Richter] Tribute?
You're a thief.
You steal men's souls, their freedom.
- [Dave] Do you like the new voice better,
or the older, cheesier ones?
- [Dracula] Ha!
Mankind, a cesspit of hatred and lies.
Fight for them, then, and die for their sins!
(shattering)
(uptempo music)
- [Joe] Another Turbografx CD game,
this one is Ys III: Wanderers From Ys.
- [Narrator] Think back to your worst nightmare.
- [Joe] Of course, this is another Ys adventure
with Adol saving the land, and the only side-scrolling game
in the series, and a choppy one at that.
The voice acting in the previous game, Ys: Book I & II, was
handled professionally and was quite amazing for its time.
- [Darm] You don't stand a chance against my forces of decimation.
I shall crush
and consume you.
- [Joe] But sadly, they really cheaped out
on the sequel here.
- [Chester] Molten lava is flowing down there.
No man has ever returned alive.
- [Joe] This game has a lot of voice work
that's handled by the console's built-in ADPCM chip
instead of direct CD audio,
so they can sound a little grainy.
- [Dogi] Adol, I'm going ahead to the end.
See you later.
- [Joe] But there's some high quality voice here and there.
Well, high quality as in sound quality.
Not acting quality.
- [Dogi] Smell that fresh sea breeze?
The ship is in top shape.
We're ready to shove off!
- [Joe] The mistranslated intro even makes you believe
that this is Adol, when it's actually a story
from long, long ago.
- [Narrator] And Adol was, in fact, a most gallant soul.
He battled Demonicus with equal intensity
in this horrific struggle to the death.
But Adol's cunning wit allowed him to avoid and eclipse
all of the alien's fatal blows.
Go now, Adol!
- [Joe] The lower quality voices take up a lot less space,
which means they can include a ton more on the disc.
- [Villager] Monsters!
They came out of nowhere.
Mayor Grady is still trapped in the mine!
- [Joe] I'm sure that somebody thought that more voices
would be a good idea.
I'm definitely not one of those people, as they all sound
very stilted, even worse than an early episode of Game Sack.
- [Chester] Are you still here?
I thought I told you to leave!
- [Joe] At least the music more than makes up for it all.
- [Dogi] But a priest named Pierre went
to Alcano Ruins yesterday, and hasn't returned.
Adol, I'd like you to go to the ruins and look for Pierre.
- [Chester] Didn't I warn you
not to show your face around here?
- [Narrator] The adventure is in the spirit of the warrior.
And the warrior is you!
(shattering)
(piano music)
- [Joe] The last TurboGrafx CD game I'll look at
in this episode is JB Harold Murder Club.
This is a great murder mystery game,
and I always get captivated by the story,
each time I play it, even though I totally know
who the killer is.
What's kind of unique about this game is
that every single line of dialog is voiced,
and you can choose either Japanese, English, or silent.
- [Edward Robbins] If it has to do with Bill's work,
ask his secretary, Shelly McDonald.
- [Joe] The voices here are all done
through the ADPCM chip, like many of those in Ys III,
so the quality is not great.
But then again, neither is the acting skill
of a lot of these people.
- [Paul] My wife and my daughter.
- [Joe] I usually play the game with the voices off,
because it's a lot more snappy that way.
But sometimes I've just gotta listen,
because I actually do like some characters
like Gayle Lyman here.
- [Gayle] I don't know him.
I don't know her.
Come on, I told you!
I don't know these people!
- [Joe] I wanna be this guy's friend.
Overall, it's a great game and definitely worth a play.
- [Simon] I swear, I didn't do it.
I didn't kill Bill Robbins.
What do you mean by that?
I told you, I didn't kill him.
- [Catherine] Hi, JB, how's the investigation going?
You know, you're the one guy who can solve this case
without all (beeping) breaking loose.
(shattering)
(uptempo music)
- [Dave] Here's Megaman 8 on the Playstation and Saturn.
This is the Playstation version.
I'm not the biggest Megaman fan,
but I do like to play these games once in a while.
Over the years as I've played games from the series,
I've given voices to the characters of the game in my head.
I've got my own idea of how they'd sound,
if they talked instead of reading text bubbles.
As I play this game, I've got to say
that most of the characters sound close
to the way I heard the voices in my head.
Megaman, his sister Roll,
and even Dr. Wily sound pretty decent.
But that train completely derails whenever Dr. Light speaks.
- A strange meteor has fallen to Earth, just a while ago.
- [Dave] In this game, he sounds like a hotdog vendor
in the middle of Manhattan.
- Seems to be energy resources.
But I've never seen this type on Earth.
- [Dave] He even stumbles in his speech sometimes.
- You must recover all the energy immediately, Megaman!
And he can't even pronounce Dr. Wily's name correctly.
- We may be able to locate another energy emission
from the radar room.
When we find that meteor, we'll find Dr. Wowie!
- [Dave] And if that's not bad enough,
they even gave Megaman's robo-dog, Rush, a voice.
(dog howling)
Just listen to poor Rush, as he tries to save Megaman
from this huge robot.
(sickly howling)
You can do nothing but laugh at how bad this is.
- [Megaman] Rush?
Rush!
(sickly howling)
- [Dr Light] Something this powerful must not
fall into the hands of evil!
I don't know where this energy came from,
but we cannot let it fall into Dr. Wowie's hands!
(laughing)
(shattering)
- [Joe] The original Resident Evil
on the original Playstation
was an instant classic in 1996 when it was released.
And of course, it's well known for its amazing voice acting.
- [Wesker] Stop it!
Don't open that door!
- [Jill] But Chris is--
(gun firing)
- [Joe] This game took off and it really brought
survival horror into the mainstream.
And who doesn't like shooting down slow, lumbering zombies?
You can choose to play as either Chris or Jill,
and you wander the mansion defeating zombies,
searching around, and solving minor puzzles.
Not only is the voice acting horribly bad,
but also the writing itself.
- [Barry] Jill, here's a lock pick.
It might be handy if you, the master of unlocking,
take it with you.
- [Joe] And when these two elements combine,
you get a masterpiece that will not soon be forgotten.
- [Barry] That was too close.
You were almost a Jill sandwich.
- [Jill] You're right!
- [Joe] It's like when both the writing and voice work
are so horribly bad, they kind of cancel each other out
and make it enjoyably bad?
Yeah, I'll go with that.
- [Barry] Any clues?
- [Jill] No, but something's wrong with this house.
- [Barry] Whoa, this hall is dangerous.
- [Joe] Capcom didn't really know it was as bad
as it is, since all of the development staff were Japanese.
- [Barry] What?
What is this?
- [Jill] What is it?
- [Barry] Blood.
- [Joe] But the fans definitely
made them aware of this fact.
- [Jill] Now it's Wesker's time to disappear!
- [Joe] So they re-dubbed the game in the 2002 remake,
shown here on the Gamecube.
The gist of all the lines is similar,
but I don't know, it's just not as cool anymore.
- [Wesker] Jill, no.
You don't wanna go back out there.
- [Jill] But we've got to find--
(gun firing)
- [Joe] I mean, the voice acting's still not great,
but it's also not quite as campy.
- [Barry] Oh, I almost forgot.
It's a lock pick.
You'd make better use of it.
- [Joe] The graphics are certainly very, very nice,
but I really miss the cheesiness of the original voices.
- [Jill] Whew, Barry!
- [Barry] That was a close one.
A second late, you would have fit nicely into a sandwich.
- [Jill] Really, thanks.
(shattering)
(uptempo music)
- [Dave] This is Dynasty Warriors 3 for the Playstation 2.
I'll be honest and say this is the first game
in the Dynasty Warriors series that I've ever played.
It feels like all you do is button-mash your way through
hordes of enemies, and that's all there is to it.
It's a little on the boring side,
but there is still some fun to be found.
The voice acting is part of that fun,
as it's good for a laugh here and there.
- [Man's Voice] Go, ye children of the yellow turban!
- [Dave] Just take a listen for yourself,
and try not to spit up whatever you're drinking.
- You flaming idiots!
- [Dave] I wonder if the voice acting
in the rest of the series is as bad?
- How can such as you hope to stand against me?
- [Dave] Honestly, the only reason I kept playing
was to hear the next cut scenes
and see if they would outdo themselves.
- This battle shall surely decide the fate of Shu and Wu.
- We're in trouble!
- Don't you dare disturb my meal!
Or would you prefer me to eat you?
- I'm sorry!
- That's it, I'll be all dried out before noon.
- Feel the power of my magic!
- Though my body may die,
my spirit will live forever.
- Alright, there you have it.
Some good examples of bad voice acting in video games.
- This was a fun one to make.
I had a lot of fun just listening to these
over and over, and like, just laughing.
It was just truly a good time.
- Indeed, and I have a big forehead.
- On a side note: I think he's balding.
Anyways, what are some games that you've played
that had bad voice acting?
Because I'd love to hear 'em.
I mean, I'm all for this kind of stuff.
- Yeah, I'm sure this is just a tip of the iceberg.
Let us know.
In the meantime, thank you for watching Game Sack.
- My god, that's huge.
(uptempo music)
Joe, what are you doing?
- Dude, I'm totally going bald!
- Alright, welcome to the club!
- I don't wanna be in that club!
- Oh, you should see it back here.
- Oh my god!
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