Thứ Sáu, 31 tháng 8, 2018

Waching daily Aug 31 2018

Obliviate Nina ma ta ta

"She has a bad temper"

"She won't care about anyone but herself"

"She ignoreres others because she's successful"

Yeah, that's me

So you finally got an answer

Are you happy?

You can't get ahead of me

If I don't wanna do it, I don't have to

Do you understand what I'm saying? That's nothing to me

What? What do you wanna say? Say what you wanna say

Why are you grinding your teeth? It will only hurt yourself

Whether I rap quickly or slowly

Everyone can hear what I'm saying

Running out of breath just reading the lyrics

That's your problem not mine. Isn't that irritating?

Bow your head down

I'm the queen

Come and kiss up on my feet

Shut yo mouth and just follow me follow me

Every single word I say

You take it and try twist it

I'll give you a simple answer

You all picked the wrong girl

You'll regret treating me that way

Imma show you be warned

Abracadabra

I'll shout out the next, Rapper

Do you know what it is? It's a spell for you

Please come true, bratata

When I was young Ever since I was younger

I never cared about the size of the stage

I always lit it on fire

What did I do wrong?

I still haven't found the answer

But what I'm sure of is The hits and violence for no reason

Has made me who I am today

Came from the bottom

Yes, from bottom to where I am now

I never got anything for free

Even my mean personality that I got later on

I don't care about being the main character

I just wanna be the villain

I'll be the one to be cussed at

I'll live how ever I want And I 'll ignore everyone else

For more infomation >> YEZI - Anck Su Namum (ENG/CZECH SUB) - Duration: 3:20.

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Công Thức Làm Đẹp Siêu Hiệu Quả Từ Bột Nghệ // Mẹo Vặt Và Khám Phá - Duration: 2:59.

For more infomation >> Công Thức Làm Đẹp Siêu Hiệu Quả Từ Bột Nghệ // Mẹo Vặt Và Khám Phá - Duration: 2:59.

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VIRAL: John McCain VS Putin Ultimate Compilation Plus Great Song About "Songbird John" - Duration: 11:56.

Maverick man from an Arizona town It's finally time to put him in the ground

Gang of fourteen, gang of eight The one Republican CNN can't hate

He went down in a vietnamese town Sang like a bird the minute he touched down.

He told the gooks this and he told the gooks that And he escaped untouched thanks to dear old dad

Last dance for John McCain One based tumor in the brain

I feel Charlie creepin' in and I'm Singin at the Hanoi Hilton

Well I don't know what you've been told Why do evil men always get to grow old?

His planes are blowin' up, His planes are goin down Cuttin' off the power in a small Spanish town

Oh my my, oh hell yes Send some more money to ISIS

Said Ghadaffi's gone, Assad's next I guess it's true life comes at you fast

Last dance for John McCaim One based tumor in the brain

I smell chlorine on the wind, thank God for those white helmets

A traitor to his friends, a traitor to this land Doin the globalist song and dance

Lets have another mideast war What the hell, let's have 4 more

Bomb bomb bomb, bomb Iran Bomb everything east of Jordan

Take out Assad, what could go wrong Put boots on the ground, they won't have to stay long

Last dance for John McCain Press f for the tumor in his brain.

I see liberals weepin and I'm Popping a bottle of champagne.

For more infomation >> VIRAL: John McCain VS Putin Ultimate Compilation Plus Great Song About "Songbird John" - Duration: 11:56.

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Как раскрутить канал на youtube - самый популярный ютубер в мире - Duration: 8:23.

For more infomation >> Как раскрутить канал на youtube - самый популярный ютубер в мире - Duration: 8:23.

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TARZAN ASLINDA ÇOMARDIR! ( ANİMASYON ) - Duration: 4:02.

For more infomation >> TARZAN ASLINDA ÇOMARDIR! ( ANİMASYON ) - Duration: 4:02.

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Gumiho, the Nine Tailed Fox - Korean Mythology - Duration: 1:06.

Gumiho

If you've watched the KDrama called "My Girlfriend is a Gumiho" where Gumiho means nine tailed

fox, you would know what this creature is.

This creature is exactly like its Japanese and Chinese counterparts, that is when a fox

lives for over a thousand years, it would turn into a magical being.

It can easily shapeshift and would usually shapeshift into a beautiful woman or man to

seduce humans.

Though in their human form, there is always a tell tale sign that they could be a gumiho

like having fox ears or fox-like face or even the nine tails.

There are a lot of variations to what the gumiho does but most of it centres around

how the Gumiho wants to become human.

Some tales say they need to abstain from eating or killing anything for 100 days, some say

1000 days and others say they have to eat 1000 men's livers or hearts over a period

of 1000 years just to become human.

So I guess, being a vegetarian for 1000 or even 100 days is almost impossible for the

Gumiho because the stories of it eating and/or killing humans are more prominent in legends

and newer literature of it .

For more infomation >> Gumiho, the Nine Tailed Fox - Korean Mythology - Duration: 1:06.

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The Weird Role of Collector's Editions In Modern Gaming - Duration: 12:38.

Every once in a while people bring up the absurdity of collector's editions.

How lame all the collectibles are, how overpriced the releases are, and how the games sometimes

aren't even isn't included.

It's good for a quick and easy laugh, but I want to talk about something different related

to this today.

Collector's Editions went through a weird transformation the past few years, essentially

playing a different role within the gaming market than back when they started coming

out.

This is video is not an attempt at justifying why these things exist, as I typically don't

like spending more on a game just to get my hands on frivolous things alongside it.

If you personally enjoy all the goodies that come with them, then all the more power to

you.

During the previous generation, when Collector's Editions started to come out for seemingly

every game, with all sorts of weird bonuses that nobody in their right mind really wanted

or needed, they were a pretty blatant way to inflate pricing.

I'm not going to suggest that's not what they're still used for, since that exact same tactic

is still used for Digital Collectors Editions and other weirdly overpriced releases, so

stay with me for a second.

Collector's Editions were a quick way to get a higher revenue stream from a loyal audience

looking forward to the new release in an established franchise, or from a beloved developer.

Much like all the geek toys and collectibles that people use to show their affection towards

brands now, collector's editions were a way for people to put their money were their hearts

are and get that cool extra thing for the release they were waiting for.

The gaming market was still a different place, and lots of companies were still experimenting

with all sorts of business models back then.

Nobody figured out what to do with DLC yet, as this concept of "Selling more of the game

in small chunks later" was foreign to both players and developers alike.

Game rental was in its death throes, and if you were lucky you could still rent your Xbox

360 and PS3 games.

In my experience, all rental places around me were long gone before we entered this generation,

but I still remember seeing people online talk about this being around for them.

It was clear the gaming audience was getting a bit older, and had a little more money,

so the collector's editions started popping up everywhere.

And a new enemy to videogame distribution popped up.

One that had always existed, but now that rental was dead, gaming companies felt the

adrenaline rush to their heads after the kill and decided to find ways to mess with this

other threat that they now saw as the number one problem.

Pira...

Wait no.

Second hand sales.

There might have been a real rise in second hand ownership of games, and if there was,

it likely has to do with both the gaming audience having gotten older, as a lot of pawn shops

need you to be over the age of 18 to trade in things.

And well, the death of rental likely helped this tendency people had to buy games second

hand, beat them, and sell them off again while grabbing another second hand title.

I've known people who did this routinely.

To a point they'd later rebuy games they'd previously sold because they wanted to play

them again.

With how often they did this, I kind of wondered how much extra money they were throwing out

the window not just holding onto those games, but I maybe it might not even have been that

much worse than renting a lot of games.

Either way, second hand sales were now the enemy.

And the enemy had to go.

This is when collector's editions started to push exclusive DLC.

Some going so far as to even do store exclusive DLCs to make sure people buy from certain

stores if they really, really care about having the full experience.

You do care about this game, right?

Then don't buy second-hand.

Then there was all the shit Watch Dogs got with its 500 million special editions with

different additional content.

Or Evolve, which also did this PLUS store exclusive DLCs.

Remember Evolve? Yeah, that sure went well, didn't it?

The anti-second hand sales measure that annoyed me the most, as someone who bought the game

new in store and actually received that content, was Dragon Age: Origin's one where they locked

one of the party members, Shale, behind a download code that came with a new copy of

the game.

It especially bothered me because as I played the game, it became very clear it would be

lesser for not having this character, especially the Dwarf and Deep Roads quests, as it directly

tied into Shale's story.

This is not something you could just cut off from the game, but here we were.

Base game content as a bonus cut away from second-hand sales.

Recently a game I wanted to play did something similar, except it managed to do it in an

even worse form.

The Day One Edition of World of Final Fantasy is the only way to get access to the Japanese

audio track.

The option is always there in the menu, but toggling it without the Day One Edition's

exclusive DLC code just mutes the voicework in the game since you don't have this data.

They're not even selling this separately on the store.

Pretty awful, right?

Now that we've moved to a focus on digital distribution, which by nature doesn't allow

second-hand sales anymore.

We have a new enemy.

Pira...

Sales.

It's not something people generally list as an enemy, but when looking at the way games

are released these days, it's hard not to see most of the early marketing push being

to solely diminish the effects of them.

This is where we come back to special editions and their function on the market place.

The current role of special editions of games is a lot like what GOG did when they got their

start.

If you've seen the videos about them on Noclip, people in Poland didn't know better regarding

piracy, thinking those burned flea market game copies they were buying were legitimate,

so they competed against it by delivering this special release filled with goodies and

bonuses.

A special edition is basically competing against the digital copy of itself.

And while this sounds strange, a game competing against itself, it's because it totally is

and it's not the only thing factoring in here.

Since we've moved to digital releases, we've also started an age of constant sales on all

the competing distribution networks.

Indies often complain about how there's a race to the bottom regarding pricing, but

now imagine how much worse it is with triple a titles when you see their titles go as low

as often they do, and how much faster they keep reaching that lowered price this generation.

Games are devaluing at a rapid pace lately, and there's a lot of reasons for that as well.

The biggest reason being sales for games dropping off quickly after the launch window closes.

So any abnormal change in the game's pricing, like lowering it, or putting it in a bundle,

is going to move numbers by a lot.

Do this frequently enough, and you can pad your sales numbers for a series or game entry

a long time later, pointing at the success of it without bringing up how much individual

copies moved for.

Even to this day, in the age of rapid price lowerings and game bundles for a dollar, people

still point to individuals copies sold or shipped as a conclusive number for the success

of a game, and you can be sure game companies prefer it this way because every game's sales

looks a lot more impressive that way.

And when nearly everyone is doing it, well, you kind of have to join in to catch up with

those flashy sales numbers from everyone else, right?

Plus the games aren't selling that well after launch window anymore, so you're not losing

money on this game if you lower the price now.

Those investors really like seeing those numbers go up too and if they're not going up, they

might leave you for one of those companies that do produce those increased numbers.

The actual big revenue numbers will continue to come in from the new full prices releases,

but getting those big numbers are going to be nice when you want to push for a sequel

because that old one sold so, so well.

Except, this creates a new problem.

When everyone is sure a game is going to sell for half the price of launch within 3 months,

a lot of people are going to hold off buying it.

A lot of these people could have been your hardcore audience that would have bought your

game at launch if this later drop didn't happen.

You need to give them new reasons to buy the game on launch.

Like small print runs of special editions.

Or prints of Day One Editions, preferably in nicer looking game cases with that box

art the fans would normally scream at you for not putting on the regular cover.

You know the one.

The one that doesn't look like trash.

Maybe throw some special content in there.

Like... locking the Japanese voice track for your weeb game solely to the Day One Edition,

so anyone who wants to play the game with the original voices is going to have to get

that one single release and hope they printed too many of these to ever run out of them.

(I hate you so much Square)

In this kind of market, the special edition takes a new role.

They're not just for the die-hard fans anymore, and they're not just to stop the indirect

sales anymore.

They're in direct competition with a company's own race to the bottom sales strategy.

Of course how cynical you get about this depends on the company, as some gaming companies do

that weird thing where they sell the special edition without any game under the belief

that "Maybe some people will want a digital copy of the game instead" forgetting that

they couldn't just put in a key to validate the game for a system of choice in there.

But I guess they're afraid people will get the key and sell it on a shady key reselling

site.

Which is a problem in and of itself, since there needs to be some level of trust between

companies and their players, and everything I've just discussed already spells out a great

level of inherent mistrust.

Though if we really want to talk about that, we should be talking about DRM implementation.

Which is not today's topic.

Though one weird thing to me is that if game companies are too afraid to give players digital

keys, why do so many of these companies give free keys of games with GPUs, keyboards, and

other expensive gaming hardware?

I mean, we know why they pack the games with those, it's to pad the sales numbers of a

title and make the launch look all that more impressive.

But this especially in combination with not even putting a digital key in a super expensive

special edition is a bit...

Baffling to say the least.

There's another major reason companies have to push these special editions, and the day

one editions the way they do.

The launch day experience of most games suck now.

Previously it was because of the day one patch problem, where increasingly big day one patches

full of bug fixes were pushed out the door.

This was because the tail-end of the crunch-filled development cycle in order to meet the deadline

had the developers printing Gold versions that they probably wouldn't want to call the

Gold version themselves.

These days we get rebalance patches, content patches, rereleases featuring these content

patches, content patches on top of these rereleases that are supposed to have all the patches

as a complete product already.

If you're someone who plays through a game once and then moves one, there is no reason

for you to play anything on launch anymore, unless it's a multiplayer focused game and

you want to be part of the early rush when the game is new and everyone is trying to

learn it.

I mean,

There's no reason unless you don't want the nicer boxart.

Or you don't like this art book and soundtrack.

Or you don't want this statue of the publisher's CEO while holding a replica of your wallet

in his hand.

But you want these things, so you buy the First Day Edition, and the Special Edition.

You get both of these.

Because the alternative, the digital release?

What if the servers go down?

At least if you have the disc, you could still play the game.

In its Gold release buggy state without a Day One Patch, sure, but at least you have

some form of the game later down the line.

Now, I'm not going to say you should never preorder to get your Day One Edition.

Or that you should never get a Special Edition of anything.

I'd be a hypocrite if I said these things.

As much as I dislike a lot of the practices around the marked up releases, and the way

they're positioned to stop a race to the bottom started by the same people selling you this

stuff, I think it is perfectly fine to spend your money on the thing you want, if you know

it's what you want.

Most of buying products on a market is a fight between what you're willing to pay as a consumer

to get what you want from a publisher.

You're both at odds with each to some degree.

I just hope people become more aware of the position of the what and why of these special

releases in the current day market.

Most people's understanding of their function dates back to a generation ago.

And it'll be interested to see how the focus and use will shift as gaming changes in the

coming years.

I'm really looking forward to those exclusive subscription content rental schemes we're

sure to move to if we do go the streaming service route publishers have been glorifying

for us lately.

That will be a fun time.

Anyway, this was AboveUp...

For more infomation >> The Weird Role of Collector's Editions In Modern Gaming - Duration: 12:38.

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No Eyes, No Tongue, No Fingertips | Creepypasta - Duration: 7:40.

A few years back, I worked as a nurse in the geriatric unit of the hospital in my hometown.

There was one old woman there with pale blue eyes whose mind was still fantastically sharp,

and her desire to socialize and make new friends set her apart from most others living in that

wing of the facility.

That woman and I soon became close for this reason.

Her name was Yana, and I still miss her every day since she passed.

The strangest thing about Yana was not her accent (which I could only place vaguely as

Eastern European), nor her disinclination to talk about her past (which means I never

learned exactly where she had grown up.)

No, what fascinated me the most was that a strange young man, badly mutilated and plainly

blind and mute, would visit her every single day.

His hands appeared deformed, seemingly eroded at each digit down to the first knuckle.

But each evening, a little after dinnertime, he would visit and they would sit together.

She would read to him, or sometimes sing in her frail, old voice.

Sometimes they would just hold hands in silence.

Finally, I gathered the courage to ask her about this man, and in a strange moment of

openness, she agreed to tell me the story:

"My sister and I were the only surviving members of our family after our father passed

away in 1964.

These were very hard times for my old country, and Father had grown so sick that we were

eventually forced to allow him to starve, rather than waste food to comfort him as he

inevitably died.

Sister had been losing her mind little-by-little before all this happened, but I could see

in her eyes, as we buried Father, that she had finally gone somewhere far away inside

herself.

I remember the crows, perched in thick groups like clots of preening black movement, watching

us in the cemetery from all of the rooftops.

We moved to bury Father quickly, because the crows were as hungry as we were…

Sister took to begging in the streets, sometimes trading sex for rides into the city nearby

in the hopes that her begging would be more profitable there.

It was during these terrible times that she conceived a son – a bastard whose father

was not known to her but who was certainly some manner of predatory monster.

This was the only kind of man my sister knew in those days of her life.

The child was delivered healthy, happy, and with a glowing spirit that broke my heart,

because I knew that soon the young boy's eyes would look like mine, and like my sister's.

Even on the day he was born, I knew his beautiful, joyous innocence could not last.

Sister did not care for her son as she should have – as God and goodness alike demand

that a mother should care for her child.

She would not change the boy's soiled diapers, leaving this to me instead, and would 'forget'

to feed him even when his hungry wailing was ringing shrill and miserable through the whole

house.

Eventually she began to take him out begging, using the child as a prop with which to elicit

the sympathy of strangers.

She was most pleased when he looked his worst, and even complained to me once or twice that

she could raise no money at all on days that he looked 'too healthy.'

I can never forget her final act of cruelty against Vasily (I named him myself after Sister

could not be bothered).

It was morning, and I had walked outside into our yard to smell the air.

The child was lying motionless on the ground there, and seemed quite dead – smeared as

he was with his own blood.

His little fingers and toes were black with frostbite; Sister had not even bundled him

in anything when she laid him down hours ago in the dark of night.

The crows, which were as hungry as we were, had plucked his beautiful eyes and tongue

from his still-living body.

I grabbed him up with tears already pouring down my cheeks, thinking that I had claimed

a corpse.

It was only when he stirred against my breast that I realized he might be saved.

I swaddled him as warmly as I could, and fed him something before rushing him down to the

home of the town's only doctor.

I nearly beat down the front door with my fist, and he answered with sleep still in

his eyes because it was so early.

I paid him with all of the heirloom jewelry from Mother that I had been able to hide from

Sister over the years.

An hour or so later, the doctor told me Vasily would live, but asked that he be allowed to

monitor the child for the rest of the day.

I told him that this would be fine, as today would be a busy day for me.

And indeed it was.

By evening I had smashed Sister's head to a flattened pulp with the cast-iron skillet

from our stove, obtained a train ticket for passage out of our home country, and made

plans to give Vasily the best life that he could still yet have.

Vasily – my son now – knows nothing about any of this, of course.

I told him only that he was adopted away from a situation which he was likely not to survive.

The mirthful optimism I saw on his face when he was born survives to this day inside his

heart.

Sister, in all her malice, had only managed to suppress it for a while.

And now, almost 50 years later, he still visits his elderly mother every single day."

She beamed with pride as she finished her story, and would say no more.

And she was right, Vasily loved her so much, and wore no resentment on his face for his

injuries.

He always seemed to be smiling pleasantly, even though (in his blindness) he often didn't

know anyone was looking.

He visited her every day until she died, and he was holding her hand when she passed.

I knew from his interactions with hospital staff that he understood spoken English, and

so at Yana's funeral I told him that I had been a friend of his mother's.

I told him that she was the most amazing, wonderful woman I had ever met.

His sad, grateful smile grew deeper, and he nodded his head.

His response came in sign language.

"She was."

For more infomation >> No Eyes, No Tongue, No Fingertips | Creepypasta - Duration: 7:40.

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Nightcore - REMEDY (Alesso ft. Conor Maynard) || Lyrics - Duration: 2:58.

this video includes lyrics on the screen

For more infomation >> Nightcore - REMEDY (Alesso ft. Conor Maynard) || Lyrics - Duration: 2:58.

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👋😃👋[LIBRAS] O irmão Cascão | Turma da Mônica - Duration: 7:07.

For more infomation >> 👋😃👋[LIBRAS] O irmão Cascão | Turma da Mônica - Duration: 7:07.

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Future Shock Walkthrough - Friday the 13th: Killer Puzzle - Duration: 8:02.

Hello everyone and welcome back to Vault's walkthrough.

In this episode we'll be dealing with teleporters this time around.

Each teleporter connects to the same teleporter of the same colour so if you stand on a red

teleporter you'll automatically transfer to the next red teleporter and the same as with

each and every other colour.

We'll also be introduced to the land mines which as you would suspect if you step on

it you get blown to bits.

Down,

Left,

Up,

Down,

Right, Up,

Right.

Down, Right,

Right, Up,

Up,

Right, Down, Left, Up,

Up, Right,

Right, Down.

Up,

Right, Down,

Left, Right, Up,

Down, Left, Up, Left,

Up, Right, Down,

Left, Down,

Right, Up.

Up, Right,

Left,

Down, Right,

Left, Up, Right,

Up, Right, Down, Left, Right, Up,

Right,

Down, Right.

Right, Up,

Down, Left,

Right, Up, Left, Up,

Right, Down, Left, Right,

Up, Left, Up, Right,

Left, Down, Right, Up,

Left, Down, Right, Up, Left,

Up, Left.

Left, Down, Right,

Down, Left,

Up, Right, Down, Right,

Down, Left,

Up, Right, Down, Left, Up,

Right, Down.

Down, Right, Up, Down, Left, Down, Right,

Up, Down, Left, Down, Right, Up, Right,

Down, Right, Right, Up,

Left, Down, Left, Down, Right, Down, Right, Up, Right, Up, Left.

Left, Down, Right, Down, Left, Down,

Up, Right, Up, Right, Up, Left,

Down, Right,

Down, Left, Down,

Up, Left,

Up, Left, Up, Down, Right, Down, Right, Up, Left,

Up, Right,

Left, Down, Right, Down,

Left.

Down, Left, Right, Up, Left, Up, Right.

Left, Right, Up, Left, Up, Right, Down, Right,

Left, Down, Right, Up,

Up, Right, Down.

Left, Down, Up, Right,

Down, Right, Up, Right, Up, Down, Up, Left,

Down, Left, Down, Left,

Up, Right, Up, Up.

Left, Up, Left, Down,

Up, Right, Down, Right, Up, Left, Up, Right,

Right, Left, Down, Right, Up, Right,

Down, Up, Left, Up, Right, Up,

Left, Down,

Down,

Up.

Down, Right, Up, Right, Up, Right, Left, Down, Right, Up,

Down, Left, Down, Right, Up, Right,

Down, Right, Up,

Down, Left, Up, Right, Up, Left, Down, Left, Down, Left,

Right, Up, Left, Up.

And that's it for episode eight.

Hopefully you all had fun in the far reaches of our future.

And of course with this being episode eight it is the end of the walkthrough series for

friday the thirteenth, killer puzzle.

Unless of course I get the DLC in which case I will definitely restart it.

But of course, if you enjoyed this video then you now exactly what to do.

If you know anyone who would enjoy these kinds of videos then go ahead and share it with

them otherwise everyone I'll see you all in the next one.

For more infomation >> Future Shock Walkthrough - Friday the 13th: Killer Puzzle - Duration: 8:02.

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AT FIRST LIGHT Official Trailer 2018 #Saïd Taghmaoui, Teen Sci Fi Movie HD_ Trailer funk LifeStory - Duration: 1:51.

For more infomation >> AT FIRST LIGHT Official Trailer 2018 #Saïd Taghmaoui, Teen Sci Fi Movie HD_ Trailer funk LifeStory - Duration: 1:51.

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【Kogane Oyupo】♪ Natsu no Machiawase【Original Song】 - Duration: 4:44.

For more infomation >> 【Kogane Oyupo】♪ Natsu no Machiawase【Original Song】 - Duration: 4:44.

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Queer Teens Smash Their Insecurities - Duration: 5:18.

- [Guy] I think I've just held on to so much pain

and so much anger and shame over so many things

that are ultimately I shouldn't be ashamed of.

(upbeat inspirational music)

- Three, two, one, break.

(glass shatters)

(fast-paced instrumental music)

- I'm Diego Torres Caso.

- Hi, my name's Darren.

- My name is Brenden.

- I'm a little nervous.

I honestly don't do much in front of the camera stuff.

I'm typically behind the camera.

I hope to overcome the idea of letting others' opinions

stop me from doing things.

- If one person can benefit from me putting myself out there

and sharing, even if that one person is only myself,

and this just helps me heal a little bit more

then I'm okay.

- I hope it'll put me on a fresh page

before I start college with some more confidence.

- My name is Maxwell Poth and we are here today

working with queer youth

and we're gonna be photographing them

and creating a beautiful project.

Project Contrast is my photo project

that I've now turned into a non-profit.

I created Project Contrast to prevent suicide rates

in the LGBTQ youth community.

And we're giving them the opportunity to become

the advocates that they wanna be

but they just don't have the platform for it.

There are youth all over this country

who feel alone and afraid of who they are

and a lot of them end up taking their lives.

They're just gonna leave hopefully empowered.

- For me, a lot of my insecurities surround

my struggle with gender identity disorder.

My voice, my it's tough to talk about you know,

like for me those aspects of my body

just seem toxic and unhomely to me.

- Being in front of the camera, you know,

and having dealt with like an eating disorder

and just not feeling a lot of worth,

it was difficult.

- My biggest insecurity is definitely my skin.

But it's like my biggest insecurity due to the way

that like, other people perceive me based off that.

And a lot of that though is just me

being insecure within myself.

Because like, maybe they're not judging me for it.

But like, it eats me alive that like,

the thought that they are judging me for it.

- Something I think is helpful to cope with that,

is think of your friends.

Like, some of them definitely have acne, you know?

But do you know which ones?

Like, I don't.

I don't remember.

- I will make a mistake on somebody and be like,

oh my gosh, I'm so stupid.

But like, even though it's just like a word

and like I just like kinda write it off

and like, say it so often,

like, that word actually has like, meaning to it.

By doing that, like, I feel like you almost like,

internalize it and start to believe it.

Instead of like, bringing each other up,

or like bringing yourself up,

like, we're kind of constantly like, tearing ourselves down.

- Even if it's directed towards someone else,

it's just eating away at you

and your mood or positivity.

- Why are we so careful about how we talk about other people

but we don't do the same with ourselves?

- [Diego] I wanna let go of the idea

that my identity is a disappointment to someone.

And that I am letting people down

by expressing who I truly am.

- [Brenden] Constantly feeling like I'm broken.

- [Darren] My voice, my fat distribution,

my sex characteristics, my height even.

- [Diego] It's something that I really battle with,

the idea that like, I can't have a relationship

or I can't be vulnerable with people

because that would require me to be too honest.

- [Darren] I want to channel that I don't care attitude.

And really let go of all the things

that have been bothering me.

- [Diego] I stop myself doing certain things

because of the idea that it'll be perceived

as me being too feminine.

As if being feminine is a bad thing.

- Just after today, I just want to keep moving forward.

Because I'm not broken.

I'm not crazy.

Because at the end of the day, I am a human being.

(upbeat soft music)

(glass shatters)

(upbeat soft music)

- Holy...

(guys laugh)

(upbeat soft music)

- [Maxwell] Who do you see when you look into that photo?

(slow serene music)

- I don't know.

(laughs)

It's like,

I see someone who's like, strong and typically I don't

perceive myself like that so it's definitely something

that I want to start looking

in the mirror and seeing someone strong as well.

I want to look in the mirror and see someone

who looks like that every single time I look in the mirror.

- It's new, it's different and it's a side

that I didn't really think other people

would like, get to see like that.

- It was just so therapeutic today.

To just be able to physically see everything break.

That doesn't make it all better,

that doesn't make it go away,

but I'm happy with who I am.

(light serene music)

- Be yourself and don't be scared to be yourself.

- Hey, Unsolved is on a new channel, and now your part.

- [Both] Subscribe here

- That was my part.

For more infomation >> Queer Teens Smash Their Insecurities - Duration: 5:18.

-------------------------------------------

Sad Piano Storytelling Rap Type Beat "Moonlight" - Duration: 4:04.

Sad Piano Storytelling Rap Type Beat "Moonlight"

For more infomation >> Sad Piano Storytelling Rap Type Beat "Moonlight" - Duration: 4:04.

-------------------------------------------

The Old Man & the Gun Soundtrack | OST Tracklist - Duration: 1:05.

For more infomation >> The Old Man & the Gun Soundtrack | OST Tracklist - Duration: 1:05.

-------------------------------------------

Tuna Flatbread - Duration: 4:44.

125g - 250g tuna steaks, cubed.

Olive, optional.

Salt, pepper, herbs, lemon juice.

Season to taste and saute until just turned color

125ml (1/2 cup) warm water, 1 tsp active dry yeast. Stir

125g (1 cup) bread flour, 115g (1 cup) Spelt wholemeal flour. We can use whole wheat flour, they are similar.

1/2 tsp salt, 2 tbsp oil.

Mix into crumbs

Pour yeast mixture into the flour

Knead the dough for a couple of minutes

Form a ball and cover for an hour

Divide into 4

Flatten lengthwise

Put the flattened dough on the baking tray. Make a border.

Add the half-cooked tuna

I don't use all the tuna for topping

Cover 30 minutes

Add cheese of your choice as much as you like.

Herbs

200°C (400°F) 15 - 20 minutes. Top-bottom heat

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