Thứ Tư, 5 tháng 4, 2017

Waching daily Apr 5 2017

La-La-La, La-La-La,

Happy Easter Day!

La-La-La,

Everyone! Celebrate today!

Magical Easter egg

I found on the way,

Wonderful!

Wonderful!

Easter Holiday!

La-La-La, La-La-La,

Easter Holiday!

La-La-La, I wish you

Have a happy day!

For more infomation >> Happy Easter Funny Bunny Song. Magical Easter Egg - Duration: 0:42.

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O Minuto da Terra precisa de você! - Duration: 1:32.

For more infomation >> O Minuto da Terra precisa de você! - Duration: 1:32.

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Dinâmica de grupo pode ser pior que desemprego | #Sensacionalista - Duration: 2:36.

For more infomation >> Dinâmica de grupo pode ser pior que desemprego | #Sensacionalista - Duration: 2:36.

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Shades of Blue - Everyone Has a Role (Digital Exclusive) - Duration: 1:07.

-Every member of his team has a role.

Um, Harlee is the surrogate daughter.

[ Gunshot ] -[ Grunts ]

♪♪♪♪

-Tess is the perp whisperer.

-From now on, you are personally responsible for that storefront.

[ Glass shatters ]

[ Indistinct shouting ]

-Espada, the heavy lifter.

-You know what they say, right?

A bullet never lies, so you take the gun,

and you let fate decide. -No.

-I were you, I'd take my chances with fate, Loman.

-Tufo, loyal foot soldier.

♪♪♪♪

-I wonder what yours is.

-I think I'll go with paperwork completer.

-Ah. Hope you're right.

I have a different theory, Michael.

I think you're the fall guy.

♪♪♪♪

For more infomation >> Shades of Blue - Everyone Has a Role (Digital Exclusive) - Duration: 1:07.

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#ModacıKardeşlerMutfakta2 | Kolay Tarif | - Duration: 12:23.

For more infomation >> #ModacıKardeşlerMutfakta2 | Kolay Tarif | - Duration: 12:23.

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[SPOILERS] HAJIME NO IPPO #1177 (subtítulos en español/subtitles in English) - Duration: 2:25.

For more infomation >> [SPOILERS] HAJIME NO IPPO #1177 (subtítulos en español/subtitles in English) - Duration: 2:25.

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Big Data - BiTS - ARTE - Duration: 12:31.

For more infomation >> Big Data - BiTS - ARTE - Duration: 12:31.

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Castlevania: Legacy of Darkness | Nintendo 64 Review - Duration: 13:09.

Hey, what's up? Wes here, thanks a lot for tuning in.

So, I recently played through Castlevania 64 after not touching it for eighteen years,

basically because I completely despised it, and it was actually the subject of my latest

episode of 'I Haven't Played This Game in Years'.

In fact, it seems like I just reviewed it yesterday….

"The camera will even turn on you in mid-jump.

C'mon! Gimmie a fuckin' break!"

"Oh, good lord!"

"Let's be honest here.

A game that's challenging because of broken cameras and terrible jumping mechanics is

not a good game.

These faults stick out horribly like a gangrenous thumb, and arguably ruins the entire experience."

Anyway, Castlevania 64, back in the day is the reason why I completely avoided Legacy of

Darkness like it were church, and I actually enjoyed Castlevania 64 a lot more this time

around, so it encouraged me to pick up Legacy of Darkness—and I got a helluva deal on

it, too.

So, is it as good as Castlevania 64?

Is it better?

Is it worse?

How does it hold up?

Let's take a look.

Castlevania: Legacy of Darkness was released in North America on November 30th, 1999—only

ten short months after the original Castlevania was for the Nintendo 64.

Legacy of Darkness resembles more of what the developers at Konami had originally envisioned

with Castlevania 64—including a campaign starring a man-wolf named Cornell, which was

scrapped from the initial game to avoid release delays.

Cornell arrives at his hometown only to find it engulfed in flames, and his adoptive sister,

Ada, kidnapped, in order to be used as a sacrifice to resurrect Dracula.

Cornell retrieves her pendant, and using his wolf abilities, tracks Ada by her scent.

Cornell's adventure takes place eight years before Reinhardt Schneider and Carrie Fernandez's,

and serves as a prequel to Castlevania 64.

The quest begins with Cornell embarking on a haunted ship en route to Wallachia, where

we reach familiar ground in a remade setting of Castlevania 64's first stage.

Legacy of Darkness utilizes Nintendo's Expansion Pak, culminating in crisper and sharper visuals,

while at the same time, unfortunately, compromising the game's frame-rate, resulting in some

choppy gameplay.

This bothered the hell out of me initially, but the game does allows you to select high

or low resolution each time you turn the system on.

Playing in low resolution fixes the frame-rate issue, but unfortunately, the fog which plagued

Castlevania 64 is abundantly present here as well, and I decided that the choppy frame-rate

was the lesser of two evils.

Here's a side-by-side comparison.

What do you think?

The forest is aesthetically comparable to its Castlevania 64 counterpart, but that's

where the similarities end.

The layouts are completely different, making it much easier to navigate this time around.

The enemies consist of the same skeletons with additional baddies present, such as fishmen,

and the boss is the same from Castlevania 64 with slightly different attacks.

The next stage is a return to the castle wall where you can, oh my god, adjust the camera!

Hallelujah!

It's amazing how much a difference a somewhat, efficiently functioning camera can make in

a game.

The camera is such a huge improvement over its predecessor; that the difference is night

and day.

If you hated the camera in Castlevania 64 like I did, then you'll be absolutely ecstatic

to know that it's been fixed here.

While not perfect by any means, compared to how broken it was before, I can't really

complain.

Many of the stages in Castlevania 64 return in this one, and while some of those have

been completely overhauled—including the Duel Tower, thank god—some remain exactly

the same, such as the Villa.

Since the game takes place eight years prior to that of its predecessor, Legacy of Darkness

requires new puzzles to be solved, and new obstacles to overcome.

While Castlevania 64 consists of ten stages, it would seem extremely cheap if Legacy had

the same amount, with many of them just being rehashes.

Put those concerns at ease, cuz Cornell's campaign is made up of fourteen stages, with

several new and refreshing maps such as The Outer Wall, and the extremely disorienting

Tower of Ruins.

I actually had to draw a map to get through this stage.

Yeah, a map.

When was the last time I had to draw a map for a game?

Sure it looks janky as hell, but hey, I couldn't have made it through this stage without it.

While many of the settings are the same as that of Castlevania 64, the stages are "remixed"

enough to where it feels like completely different levels.

While I do prefer some of the layouts in parts of the original stages versus the new ones,

ultimately the sacrifice of a halfway decent camera from the original annuls the sometimes

less-favorable layouts of the newer stages.

It's really no contest.

For me, gameplay will always supersede somewhat more desirable maps.

Legacy of Darkness, while for the most part is almost a 100% improvement over its predecessor,

for some reason decided to fix one of the few things that Castlevania 64 actually got

right.

In Castlevania 64, the lock-on feature will automatically home in on the nearest enemy,

regardless of which direction you're facing.

Not anymore.

In Legacy, you have to be facing the enemy nearest to you in order to lock-on.

While this isn't that big of a deal, it does soil one of the few pearls that can be

unearthed from a mountain of shit that makes up a majority of Castlevania 64.

Growing up with a father whose favorite hobby was to fix things that weren't broken, I

have a profound disdain for the "If it ain't broke, fix it" mentality.

But hey, that's just me.

One thing that Legacy did get right though, is adding some new music tracks to the game,

including a remixed version of one my all-time favorite Castlevania tunes, "The Sinking

Old Sanctuary", which first appeared in Bloodlines.

The bosses are also changed up from the original, with Cornell at one point confronting his

long-time acquaintance and rival, Ortega.

His boss battle replaces the encounter between Death and Reinhardt on top of the clock tower,

with Ortega transforming into a bloodthirsty chimera.

The Clock Tower is like three times the size of the original, with brand new obstacles

to overcome.

Thankfully, the save crystals in Legacy of Darkness are generously placed throughout

the game, as opposed to Castlevania 64.

Notch one more improvement for Legacy.

Add another with the ability to now power up your sub weapons up to three times stronger

than when initially obtained.

Now that's Castlevania!

And seeing as Cornell is a man-beast, the ability to transform into a wolf using the

L button can also be utilized here.

Now, if I didn't have the instruction manual, I would've never known that this feature

even existed since nowhere in the game does it tell you that you can do this.

Since it completely drains you of your crystals, which is the ammo for your sub-weapons, I

never used it, except for the final boss.

While Konami should have figured out a better way to use what could have otherwise been

a really cool additional gameplay mechanic, taking wolf-form unfortunately is a big swing

and a miss.

But like I said, I may have never known about it to begin with, so it's not really a big

deal at all.

And that's Castlevania Legacy of Darkness.

The game that Castlevania 64 should've been.

If you're only gonna play one of these games, Legacy of Darkness is definitely the way to

go.

Wait!

Where are you going?

There's more.

A shit-ton more.

After completing Legacy of Darkness with Cornell, you then unlock Henry, a child rescued earlier

in Cornell's campaign.

Henry returns as an adult, festooned with armor and packing heat.

How awesome is it running through Wallachia blasting monsters back to hell with a six-shooter?!

Pretty freakin' sweet, let me tell ya. Henry is set on a quest to rescue six children hidden

throughout as many stages, with a time limit of seven days to complete.

The children are cleverly hidden, and each youngling you save unlocks a new feature in

the game, including Reinhardt and Carrie's campaigns.

That's right.

Basically the entirety of Castlevania 64 is packed within Legacy of Darkness' tiny cart,

with the original stages replaced with the remixed ones, of course.

Reinhardt's quest throughout the dark caves is present here, now with a boss battle against

against a giant spider.

Carrie's plight through the Waterway is here as well, as is her climb up the Tower

of Science.

And some of our favorites return as well, such as—

Let's not start that shit again!

Castlevania Legacy of Darkness is what Castlevania 64 should've been.

Konami scrapped Cornell and Henry from the original in order to shit out an unpolished

product to appease ravenous fans and critics alike, who had been waiting patiently through

delay after delay to get their hands on Castlevania's first foray into the 3D realm.

In a practice that would become commonplace for Konami in the ensuing years, they screwed

over their loyal fanbase and unloaded a huge dump upon us, and then rectified that mess

with the game that they had originally intended—at full price!

C'mon, Konami!

I would have loved to have seen Konami take full responsibility for this disaster, by

exchanging copies of Castlevania 64 for Legacy of Darkness, plus a small fee of course, to

give the fans what they had truly deserved from the beginning.

Of course, Dracula would've had a better chance with a holiday in the sun than that

ever happening, but what the hell?

I could use yet another reason to resent Konami wholeheartedly.

Meh, whatever.

It's in the past now.

But make no bones about it.

If you only want to experience one Castlevania game on the Nintendo 64, make sure that it's

Legacy of Darkness.

Castlevania: Legacy of Darkness is a great game!

Everything that was wrong with Castlevania 64 was pretty much fixed here.

So, this is definitely the way to go.

If you avoided Legacy of Darkness like I did, because you didn't want to go through another

Castlevania 64, don't worry, this one is WAY better.

Way better.

So, if you've played Castlevania: Legacy of Darkness, what do you think of it?

I highly recommend it.

If you're a Castlevania fan and haven't played it yet, take a look at this one.

It's pretty good.

So anyway, thanks a lot for checking out this review, I hope you enjoyed it.

Until next time, I will catch you all later.

For more infomation >> Castlevania: Legacy of Darkness | Nintendo 64 Review - Duration: 13:09.

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🌍 Высокодоходное вложение - инвестиции в стиль жизни. Lifestyle. Андрей Ховратов. - Duration: 13:27.

For more infomation >> 🌍 Высокодоходное вложение - инвестиции в стиль жизни. Lifestyle. Андрей Ховратов. - Duration: 13:27.

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BTS THEORIES: Boy Meets Evil + WINGS - Duration: 12:18.

Hey! I finished analysing the short films and I hope you liked it and everything seems a bit more clear and understandable now

It is also possible that now you have even more questions left in your heads

Many of you asked if I'm going to analyse Boy Meets Evil

Yes, I will do it! Even though it's mostly choreography

After analysing the short films and reading 'Demian', everything makes more sense

Here we go!

If you thought that you won't hear that the film starts from the 'Demian' quote...

You were wrong. It's a tradition now

My sin was not specifically this or that but consisted of having shaken hands with the devil.

The devil held me in his clutches, the enemy was behind me.

After seeing this quote, we can be brought back to the Demian's world,

The world of sin and the 'other' side of the world

I immediately think of the quotes I already gave you in the previous videos,

Sinclair lived in his bright world and he was the boy who met evil

He committed the sin for the first time in his life and this sin never left him

It was really hard to find any theories for this video,

it's probably because it focuses on choreography

There is really nothing to analyse but I will tell you what I noticed anyway

We can see a light movement at the very beginning and it gives us an illusion of a train or a car

But the sound we hear tells us it was a car

It's J-Hope who lost his conscience at the street,

so it makes sense

The question is - why?

I'm not an expert when it comes to choreography but I will try to analyse it somehow

And not to focus on Hoseok's dance skills

and his perfection

I will try to look at this video from another point of view

The lyrics seem the most important here and the choreography makes the whole thing complete and it's kind of visualization

Hoseok is in a dark room and we see that the light and colorful smoke have a really important role

Some of his moves remind us of his solo - MAMA

and this kinda possession

As always, we have two ways for the interpretation. First one - in a general way,

verse after verse and I'm gonna do it in this video

The other one is based on 'Demian'

It's always interesting but let's start from the beginning

It's getting dark, the light in my future

This verse can mean that the future doesn't seem so bright anymore and something bad is about to happen

Because of my childish love, I lost my way on a path of dream

Devoting yourself to love, we give up our dreams and we loose the way to fulfill them

Especially if it's the so-called puppy love which is not the love of our lives,

and it's irrational

It can also mean that love gets in the way to fulfill our dreams

I sharpened my knife of poisonous ambition, But because of my uncontrollable greed, My knife became dull

Those poisonous ambition and greed make us not care about anything,

the poison fills and changes us

I know it all. This love is another name for evil. Don't hold my hand. Even though I shout it, I betrayed my conscience.

Love can be toxic sometimes and even though we know about it, we last in it

On the one hand, we want it and on the other hand, we don't want it

We betray our conscience and we do something against our reason

As days go by, feeling acute reality I shed crimson blood cut by the reality I didn't think that the greed would become a horn calling upon hell

It can mean that the reality hits us hard and suddenly

and it leaves a bloody mark on the soul

We don't expect this greed to cause self destruction

and come into the 'dark side'

Closing my eyes to a distorted reality each night Crying orgel of tragedy but to be freed from this sin I cannot give up forgetting it

It's probably about the nightmares coming back every night,

and the distorted reality caused by the sin

We have to escape from the sin

Because those lips were too sweet My future was abandoned to the love for you When I wake up, traps are everywhere

Untouchably cold gazes I cry for miracles, in this reality

This verse means getting trapped by the toxic, bad love

and letting go of our dreams and goals

I didn't want to let go, the touch of evil

It's too bad

it's too sweet

Too bad

but it's too sweet

This sin and love were too sweet so we cannot stop

This evil is also a pleasure

The same verse repeats till the end of the song

However we also see J-Hope with wings

Just like he did in his short film

It can whether be directly related to Abraxas

or to a Fallen Angel

I already mentioned before that the Angels fall when they commit sins and stand against God

If you want to know the connections between this movie and Hermann Hesse's book 'Demian', I recommend you watching my previous vids

But in my opinion it's a relation to Sinclair's love to Eva

It makes even more sense if we think about the fact that it's J-Hope and his solo was called MAMA

We also saw Eva in his short film and, as you already know, Eva was Demian's mother

As always, I found a perfect quote for that!

in the house itself my mother was coming toward me--but as I entered and wanted to embrace her, it was not she but a form I had never set eyes on before,

tall and strong, resembling Max Demian and the picture I had painted; yet different, for despite its strength it was completely feminine.

This form drew me to itself and enveloped me in a deep, tremulous embrace. I felt a mixture of ecstasy and horror--the embrace was at once an act of divine worship and a crime.

Its embrace violated all sense of reverence, yet it was bliss.

Sometimes I awoke from this dream with a feeling of profound ecstasy, at others in mortal fear and with a racked conscience as though I had committed some terrible crime.

If we compare this quote with the lyrics, everything seems a bit more clear

Especially the mixture of ecstasy and horror,

good and evil, worship and crime

all of those make a whole

The quote about profound ecstasy and racked conscience can be connected to the verse about distorted reality, sin and being insanely happy

Being insanely happy, I was a fool addicted to your sweetness

All the lyrics can be related to 'Deman' and Sinclair's feelings towards Eva

but not only towards Eva; we can find a description of Sinclair's feelings and the urge he feels,

he feels it when he becomes an adult

It is described as evil and sin

Then came those years in which I was forced to recognize the existence of a drive within me that had to make itself small and hide from the world of light.

The slowly awakening sense of my own sexuality overcame me, as it does every person, like an enemy and terrorist, as something forbidden, tempting and sinful.

I'm not sure whether I should analyse those lyrics in a general way or make an analysis based on the book

because both ways seem true

Suga's First Love fits both - him and 'Demian'

Awake also has many symbols and is very meaningful

The interpretation depends on you

We are still analysing WINGS so I'll go back to the trailer for a moment

So many things happen there that we have no idea what to look at

We have Jungkook swinging and it's related to Blood Sweat & Tears

He was also swinging there and he was Icarus

The swing comes back... without Jungkook

we see fire on it and it can mean that he flew towards sun on his wax wings

the wings melted and he fell

The temptation won, the fire won and consumed him

Suga lies on the ground, the burned piano is behind him and so is the forest

The forest reminds us of the Garden of Eden

But Suga is outside the forest

It can mean that he also committed the sin and the fire consumed him

He was banished from Eden

Jimin lies on the grass and it also reminds us of the Garden of Eden

He has an apple in his hand, he is blindfolded and tied,

he is trapped and he can't escape from this sin

J-Hope is surrounded by the arrows and we see Michelangelo's Pieta

There are some kind of pools on the ground... And it looks like the pools of blood

We can say that J-Hope also lost the fight with the evil

And if we talk about Pieta,

we can say it's related to the love feelings towards mother

Jin stands in front of something which looks like a sheet of water

In my opinion, it should be a mirror

but in this case - if we touch this water,

it shows a completely different picture

We don't see ourselves but we see a completely different person

Jimin hovers above the ground and the ribbons disappear

We see V and we also see Rap Monster surrounded by the broken mirror

Again, J-Hope surrounded by the arrows

And Jungkook who, again,

what we already saw in BST

He licks the wax of his fingers

And we also see an apple afterwards so it proves us it's related to the evil and sin

Many things happen really fast

The elements of 'possessed' choreography,

J-Hope hovers above the ground

Jin kisses his own reflection

and if Jin is Sinclair - this theory is based on the book and it makes sense

The painting is flooded with a black paint and we already saw it in Jungkook's short film

And suddenly we see a huge amount of symbols

V has wings, we see the green smoke again

The butterflies, being trapped, the Rorschach test

the one we already saw in Jimin's film

everything happens all of a sudden

And it makes a perfect trailer

We can come into one conclusion after all of those films,

V and Jin seem the most important

We can assume that V is Abraxas because he has wings

He is the bad guy but Abraxas was a god mixing good and evil

Everything was in one god - good and evil

Jin becomes a sculpture at the end of this trailer

His hand falls off and as we all know, all the ancient sculptures didn't have hands

Jin lived in a bright world of light before

and the sculpture suddenly breaks

it can mean that the sin filled him and tore his soul into pieces

He comes into the 'dark' side and he is broken and ruined

I would say that it's all about WINGS, the videos, lyrics and so on

but we all know that the repackage album You Never Walk Alone was also released

and there we have Spring Day and Not Today also full of symbols

But I will talk about it in the next videos... Of course if you want more videos like that!

Let me know in the comments and also write your own theories

because I will take those theories from the comments and make a video about that as well. I'm waiting!

For more infomation >> BTS THEORIES: Boy Meets Evil + WINGS - Duration: 12:18.

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Baby Learn Colors with Tom Subway Surfers Colours for Animation Education Cartoon Video Android - Duration: 10:00.

For more infomation >> Baby Learn Colors with Tom Subway Surfers Colours for Animation Education Cartoon Video Android - Duration: 10:00.

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The problem of Big 'R' school reform | IN 60 SECONDS - Duration: 1:22.

Bueller? Bueller?

American education is

rife with grand policy proposals that

have turned into bureaucratic fiascos,

from school turnaround to the Common

Core. This is Big 'R' reform. Big 'R'

reform takes the hot idea of the moment,

invests it with grand enthusiasm, and then

tells doubters and skeptics that they

better get on board or get the heck out

of the way. I first saw this stuff up

close a quarter century ago when I was

teaching high school in Baton Rouge,

Louisiana. At the time, the hot new reform

in the state was a teacher evaluation system.

The idea was laudable: Make sure teachers

are doing their jobs well. The solution: a

checklist with a hundred and thirty odd items that administrators

dragged into classrooms. It was nonsense!

Good schools are intensely human places.

They are formed by thousands of good

judgments on the part of teachers that

they make every day. This is why grand

bureaucratic fixes tend not to make a

big difference for schools.

This is the problem with Big 'R' reform,

and it's why there are better ways to

give our kids schools they deserve.

To learn more about my take on the problem

of Big 'R' reform, check the links in

the description below. Also, let us know

what other topics you'd like AEI

scholars to cover in 60 seconds.

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