Thứ Tư, 21 tháng 6, 2017

Waching daily Jun 21 2017

RETIRED MI5 AGENT CONFESSES: 'I ASSASSINATED PRINCESS DIANA'

Princess Diana - the people's princess.

She was adored by everyone who knew her, and she brought light wherever she went.

She was known for her compassion and kindness, grace and elegance.

Life was cruel to steal her so young from her people, at such a young age, too.

Her death since then has affected thousands all over, especially when news of her death

first leaked.

The entire world was in mourning.

Even now, many years later, her death still leaves a scar in the hearts of her people.

Everyone thought, and it was investigated, too, that her death was caused by paparazzi

chasing her, causing her and her then lover's car to crash, resulting in the ill-fated lovers

passing away immediately upon impact.

However, new evidence has been found.

Or rather, someone has stepped forward to confess his crimes, after so many years.

John Hopkins, a retired MI5 agent, has since made some terribly astonishing confessions

since he has been released from the hospital on Wednesday, after being told he only had

weeks left to leave.

He had kept his secrets for so long, so why is he finally letting them out of the bag?

Because his demise is near, he claimed.

Moreover, many of those who were involved have already passed away; he added on as one

of the reasons that he is finally confessing to crimes.

Mr. Hopkins, now 80 years old, spent 38 years of his life working for MI5.

He claimed that his main job was to eliminate political opponents that were threats to the

United Kingdom's domestic security.

His boss told him to eliminate Princess Diana as he was quoted as saying �She knew too

many Royal secrets.

She had a huge grudge and she was going to go public with all sorts of wild claims.

My boss told me she had to die � he�d received orders directly from Prince Philip

� and we had to make it look like an accident.

I�d never killed a woman before, much less a princess, but I obeyed orders.

I did it for Queen and country.� He went on to claim that this went up so high in the

hierarchy and that there is no free press in Britain at all, claiming that �British

journalists all answer to editors who answer to oligarchs who all want knighthoods from

the crime family at Buckingham Palace.

There is no free press in Britain, � He then proceeded to confess that if Prince Phillips

were to take a test, he would surely be deemed as a psychopath.

When asked why he accepted the job, he answered that he swore his allegiance to the crown

- he had no other choice, or to face a fate even worse than death.

However, he seems to lack remorse or guilt, clearly believing he was just "doing a job".

Moreover, hardly anything is ever written about MI5's secret operations, which can be

a reason why Mr. Hopkins is so unrepentant of his actions.

For more infomation >> RETIRED MI5 AGENT CONFESSES 'I ASSASSINATED PRINCESS DIANA - politics - Duration: 3:24.

-------------------------------------------

PLAYERUNKNOWN'S BATTLEGROUNDS mari merapat - Duration: 0:56.

For more infomation >> PLAYERUNKNOWN'S BATTLEGROUNDS mari merapat - Duration: 0:56.

-------------------------------------------

Underappreciated Thrillers You Need To Watch On Netflix - Duration: 6:42.

Want to watch something suspenseful, but not in the mood for straight-up horror?

Netflix has you covered.

The streaming service has quite a few thrillers that'll get your adrenaline going or send

a shiver up your spine.

But instead of watching some of the more mainstream movies online, why not check out something

a little more obscure?

How about ...

Backcountry

Like Deliverance or The Blair Witch Project before it, Backcountry will make you think

twice before taking a walk in the woods.

Like its forebearers, this 2015 flick features folks who decide to spend a weekend in the

forest, even though they're certified city slickers.

"Where is it?"

"In the car."

"Why would you do that?"

"I didn't want you on that thing the whole time we were here."

Soon, the two find themselves map-less, phone-less and lost in the woods, and it doesn't help

matters knowing there's another hiker nearby who seems kind of dangerous.

But really, he's the least of their problems, considering they're also being stalked by

a man-eating black bear …

Blue Caprice

On October 2, 2002, a man was shot to death in the parking lot of a Maryland grocery store.

It was the first killing in a three-week long murder spree that would claim ten lives in

the Washington D.C. area.

The terror came to an end when police arrested two snipers who'd been shooting their way

across the U.S. for months, leaving a total of 17 bodies in their wake.

2013's ripped-from-the-headlines Blue Caprice takes place in the months leading up to the

shootings, focusing on the twisted relationship between the snipers, John Allen Muhammad and

Lee Boyd Malvo.

Abandoned by his mom, the teenage Malvo gravitates toward the manipulative Muhammad, who takes

the boy under his wing.

But in exchange for a father figure, Malvo agrees to help Muhammad enact his homicidal

plan.

"I did it"

Cold in July

It starts off like a typical revenge flick about a man caught in the crosshairs of an

angry ex-con.

But about midway through, 2014's Cold in July takes such a hard left turn that it becomes

a completely different beast.

"Don't you have any mirrors on this damn Pinto?

Do you know how to use it?

Who's gonna pay for it?

We could split it ..."

Richard Dane, played by Dexter's Michael C. Hall, is in a tricky situation after accidentally

killing a burglar who's broken into his home.

Things get worse when he discovers that the crook's dad is one bad dude.

At first, Cold in July plays like a cat-and-mouse game between the two, but our hero soon realizes

there's a conspiracy afoot, and he's a pawn in a much larger scheme.

The Double

If you're a fan of Jesse Eisenberg, well, 2013's The Double is definitely the movie

for you: it's got two Eisenbergs for the price of one.

Based on the novella by Dostoyevsky, The Double follows a young office worker named Simon

James, a guy beaten down by the system.

He's nervous, shy, and ignored by everyone, including Hannah, the girl of his dreams.

"Hannah, the creepy guy's here again."

"Hi, Creepy Guy."

His life gets turned upside down when a man named James Simon becomes his co-worker.

James is Simon's exact opposite in almost every way.

Simon is introverted, while James is outgoing.

Simon is full of self-doubt, whereas James is confidence personified.

Of course, the two men do share one eerie similarity: they look exactly alike, a fact

that no one else seems to notice.

Unfortunately, the creepy resemblance allows James to completely invade Simon's life, but

everybody's got a breaking point, and Simon eventually decides it's time to stand his

ground, whatever the consequences.

"He stole my face!"

"You need to leave."

"No, you do.

Get off of me!

"Arrgh!"

Frailty

The late great actor Bill Paxton also dabbled in directing, with a 2005 golfing flick starring

Shia LaBeouf called The Greatest Game Ever Played, and the 2001 thriller Frailty, a terrifying

portrait of religion gone wrong that dances on the fine line between "thriller" and "horror."

In addition to calling the shots behind the camera, Paxton also played a loving father

who becomes an axe murderer after God supposedly orders him to rid the world of demons…demons

that look like humans.

But he isn't going to fight the forces of evil by himself.

Believing he's truly a divine warrior, he recruits his two sons—one who's totally

on board, and another who think his dad has gone mad.

"We don't fear these demons.

We destroy them.

We pick them up, one by one, and we pitch them out of this world."

While ultimately more thriller than horror, be warned: the film does involve a whole lot

of head-chopping, body-burying, and disturbing scenes of child abuse.

"God saw you.

"Dad no!

Please!"

"And you can't escape God's wrath!"

The Imposter

A true story of a creepy con man that will leave your mind reeling when the credits start

to role, 2012's The Imposter is the rare documentary that also works as a pulse-pounding thriller.

"I didn't give a damn what other people were thinking and what they were feeling.

I care about myself."

The less you know about the part documentary, part staged thriller the better—but here's

a taste: The Imposter tells the story of a French criminal who posed as a missing Texas

teen and convinced the boy's family that he was their long-lost relative—even though

he was too old, had a French accent, and the wrong hair and eye color.

How?

You'll have to watch and find out.

"A story so bizarre it's hard to believe it's true."

"I mean, seriously?"

The Invitation

We've all been invited to some pretty weird parties, but none compare to the ultra-creepy

affair in 2016's The Invitation.

It all starts when quiet, brooding Will shows up for dinner at his ex-wife's house.

She's back in the States after getting remarried in Mexico and wants to get together with the

old gang—including Will, who's still struggling with their loss of their son.

So maybe that's why Will starts acting so strangely once he arrives at the party.

Or maybe there's something rotten going on in the Hollywood Hills.

"We chose you, because you matter to us."

"You chose me?"

"To be here, tonight."

After all, why are there bars on all the windows?

Why is the front door locked?

As the evening unwinds, Will finds himself battling a sneaking suspicion that something

terrible is about to happen, all while battling his own emotional breakdown.

We Need to Talk About Kevin

The 2011 domestic thriller We Need to Talk About Kevin focuses on Tilda Swinton's Eva

and her son Kevin.

To say they don't get along would be an understatement.

"I don't give a rat's ass."

Kevin is an absolute monster — a budding psychopath who charms the world into thinking

he's a normal kid.

But when he's alone with his mom, that's when we see the teen's true sadistic side, a darkness

that's been growing ever since Kevin was an infant.

"Then finally once you've sucked up that entire bottle of wine, you can go all gooey-eyed

and say how nice it is to spend quality time together."

His downward spiral divides Eva and her husband as it becomes increasingly clear what Kevin

is truly capable of.

"There is no point.

That's the point."

Thanks for watching!

Click the Looper icon to subscribe to our YouTube channel.

Plus check out all this cool stuff we know you'll love, too!

For more infomation >> Underappreciated Thrillers You Need To Watch On Netflix - Duration: 6:42.

-------------------------------------------

TRINCA FERRO REPICADOR DE CANTO - Para ensinar e esquentar Trinca Ferro ! - Duration: 6:00:14.

For more infomation >> TRINCA FERRO REPICADOR DE CANTO - Para ensinar e esquentar Trinca Ferro ! - Duration: 6:00:14.

-------------------------------------------

O LINDO CANTO DO TORDO COMUM (Zorzal Común, Turdus philomelos) - Duration: 31:20.

For more infomation >> O LINDO CANTO DO TORDO COMUM (Zorzal Común, Turdus philomelos) - Duration: 31:20.

-------------------------------------------

DJT - Duration: 2:29.

( SONGS ARE PLAYING )

Trump introduces the vice president, Mike Pence

Now look how the vice President and The president are dancing

Then the rest start to come out

For more infomation >> DJT - Duration: 2:29.

-------------------------------------------

Angličtina pro děti - čísla - číslice 1 - 10 se zvířátky ze zoo s českými titulky - Duration: 3:25.

For more infomation >> Angličtina pro děti - čísla - číslice 1 - 10 se zvířátky ze zoo s českými titulky - Duration: 3:25.

-------------------------------------------

Who should Konami's IPs go to? Ahderia's Idearias - Duration: 10:18.

Konami sucks!

No one can dispute that.

Not even the company itself.

But here's the thing.

If they're going to go down.

Or if they're going to stop making console games entirely, then what happens to those

golden ips that belong to them.

Well I hope they go to highest bidder.

I just happen to put together a list of what I wish those bidders would be.

The developer to the IP.

Who would be better for which IP.

Which franchise would be better with who?

That was redundant as hell.

Moving on!

Adventure island goes to Rare Adventure island is all about the sense of…

well… adventure.

It's filled with bright colors and funny creatures along with a simple and yet humorous

story.

Who better to take a simple little platformer and turn it into something magical than Rare?

Konami could sell the ip to Microsoft and in turn Microsoft can set Rare free on the

project to relive their glory days.

Hire amazing developers with fresh ideas, not gimmicks, and boost the hell out of the

game with marketing.

By pushing massive amounts of hype on something like this, gamers will be surprised and curious

about what the game would be like.

The only step necessary for success here is to make sure it's worth the marketing hype

in the end.

That's just good advice anytime.

I give myself that advice on every first date I have.

"I am a very wealthy man looking for a beautiful big boobied woman."

Then I'm at a bank 2 Bomberman goes to Bungie.

Bungie has typecast themselves with sci fi first person shooters.

I figured we could cut them a break with the Bomberman ip.

You see it's still sci fi, but this game has to be a top down puzzler.

Bungie also hasn't proven themselves proficient in story telling so why not give them some

experience with a much smaller scaled story that they don't have to take too seriously.

It's good practice.

Bomberman is a hard game to screw up.

"I'm boomer Man") Stick to the formula and add a few things here and there.

It's perfect!

Bomberman is a demolition expert on some foreign planet where they are blowing holes in the

earth in order to extract some hard to get mineral when he blows open a massive cave

system filled with monsters.

Those monster flood the planet, destroying the ships so the people can't escape and

it's up to our little blue bomber to take these monsters out while scavenging for the

stolen parts from the bosses.

Castlevania goes to FromSoft I would absolutely love to play a souls-borne

game set in the Castlevania universe.

Telling the stories of the Bellmont family through aesthetics painted across the landscape,

From Soft could create an amazing world for us to explore.

"Ooh conversation prompt with alucard.

I'll choose to just say hi to start this out."

"Death in the Dream World will send your soul wandering for eternity demon" "That

escalated quickly.")

We would have some of the best boss fights ever from Death, teleporting around and throwing

his scythe like Frieda form Dark Souls 3 to Dracula himself with multiple forms and stages.

We could create a character with classes designed after the lore that they would have to build

off of.

Vampire hunters have never been so fun to play!

Contra give to Epic Games An over the shoulder, take cover, story driven

shooter game with the amazing world of Contra created by the same guys who are famous for

the Gears of War games?

Yes please!

Mixing couch co-op split screen with the choice of online partnership, this could be Game

of the Year material here.

They could do so much with the story without much limitations.

What's the story to Contra anyway?

A guy who likes blue pajamas and a guy who likes red pajamas stop aliens from taking

over the world?

"What's wrong with that?")

Epic games could create back stories and character arcs to this game that would have us all pumped

to conclude the adventure and look forward to the next installment.

Dance dance revolution (Nintendo) Dance Dance revolution is all about motions

right?

You dance and they dance.

Nintendo pioneered the mainstreaming of motion controls and are the only ones who stayed

with it.

Give it to them.

I don't care about this anyway.

6 Frogger (ubisoft) Ubisoft are obsessed with open worlds in their

games.

If you think about it Frogger is already an open world story.

He has to get from one place to the other, all while fighting through a variety of dangers

in his way.

They could create a smaller scaled world but with the same magnitude they so desire by

making the protagonist the size of… well… a frog.

You start out on the side of one pond and you get word from a bird the bird's the

word that there's an amazing life to be had miles away in another pond, but the path

is treacherous.

He weighs out the pros and cons and decides to make the journey.

From here, Frogger meats all kinds of crazy characters, some who would love to kill him

and others to help.

He fights, dodges and quests all the way to the other pond where he finds the life he

had always desired with a beautiful lady frog waiting and everything.

7 Gradius (Bethesda) I love Bethesda, because they're never afraid

to do new things and when they attempt them, they go all out.

This would be perfect.

Think of the amazing leveling tree they would create along with all the upgrades to your

ship and the variety of ways you'd be able to play.

By taking the 3 dimensional out, they could focus on perfecting side scrolling shooting

mechanics.

The story wouldn't be difficult to create, especially by a company who loves creativity

so much.

And on top of that they would still be adding stuff to it ten years after its release."Skyrim

super duper special edition now for the Playstation 192."

Now I normally hate these side scrolling space shooter types of games, but I believe my excitement

would be quite high if I heard about Bethesda helming such a project.

Just don't make it arcade like.

Make it with fully realized developments so that it's a true triple a game.

8 Ganbare goemon (Naughty Dog) Naughty Dog is amazing at writing good characters.

They know when to make things serious and when to go light.

I honestly think they are the perfect match for bringing this franchise back.

Ganbare is a thief who gets himself into trouble often.

How easy would that character be for the creators of Uncharted to flesh out?

His world is set in a futile Japan where all of the legends and folklores are true!

The same guys who created The Last of Us would have a ball with this setting!

I'm excited already and since this is entirely hypothetical, I'm also already let down.

"Why am I such a sad person?"

9 Metal gear This is the easiest one for me on my entire

list.

Why don't we just let Konami keep this one…

Just kidding.

Kojima Productions should get the franchise of course.

Hideo Kojima created Metal Gear.

It's his baby and although it's perfectly understandable that he didn't get to walk

away with a franchise he created knowing it was owned by the company he worked for, if

it's going anywhere it should go to him.

Now I know he was done with it.

I fully understand that he would probably have no interest in doing anything else with

the story, characters or world, but honestly that's ok.

We've seen enough.

It's okay to just let the franchise stop.

I would just like for it to end while in the hands of its creator.

10 Silent hill (Capcom) Within the gaming industry we have always

had rivalries.

It's honestly one of the biggest factors for the industry's success to this point.

Atari vs everyone in the eighties, Sega vs Nintendo in the 90's, but the rivalries

didn't end with consoles or angry developers for that matter.

No, one of the biggest rivalries that I can remember was Resident Evil vs Silent Hill.

They were very similar in play styles, but their stories are far from the same.

Capcom has proven that they are capable of coming back from a slump and turning out a

truly terrifying horror game.

Not just any horror game either.

They were able to take a dying franchise and continue the story with the seventh installment

and make it new, exciting and scary at the same time.

I absolutely love them for this.

Why not give them a franchise that will otherwise never see the light of day again.

"Wait, is that mega man shooting Pyramid head with his blaster?

Capcom, you're using the wrong experiences!"

Capcom could hire just the right developers with experience in both eastern and western

horror elements to bring Silent Hill back.

They could take this franchise and create a game so terrifying that I'll never play

it, but I'll watch someone else who isn't as cowardly as I am beat it.

11 Suikoden (Square Enix) I've never played Suikoden, but it looks fascinating.

It's an RPG with a massive roster of characters and apparently a great story.

It was good enough to stand out of the crowd of an overly saturated market of jrpgs back

in the day so I'm sure it could be brought back out of the closet.

Square Enix is the rpg masters so why not give this IP to them so that they can do what

they do best and turn out another fantastic rpg for us to calculate numbers all while

getting teary eyed due to another character's death.

Go get'm Square.

12 Sunset Riders (Rockstar) I didn't give Sunset Riders to Rockstar

because of Red Dead Redemption.

I gave it to them because they are good at creating wacky stories with wacky characters

and still have players take it seriously.

They could keep it a side scroller if they want.

All I need them to do is give it that tongue in cheek, satirical approach that they know

so well.

Each character you are able to pick can be a caricature of an element they'd like to

take a jab at.

We could laugh and curse all while shooting down hundreds of bad guys.

"This is a lot bloodier than the Snes game that I remember" screams in the background.

13 Yu gi oh (Blizzard) I thought about giving Yu gi oh to Nintendo,

but I don't want this to be swallowed up and forgotten "I'm going to destroy yugio

with my green lizard and I'm not talking about Yoshi (yoshi sound) "Ooh!" from

Peach.

so I thought better of the situation and decided that Blizzard should add this to their roster.

They have Hearthstone already, but this is a different kind of card game.

It's geared toward kids and I feel that it should remain that way.

Make it free to play like Hearthstone, with the capability to purchase packs if you don't

want to grind for them.

Honestly I don't know enough about this game to go into it and I really don't care

about it either so we'll just give it to Blizzard and hope for the best.

Zone of enders (Platinum Games) Platinum Games have proven themselves the

kings of action.

They create some of the most fluid control schemes I have ever witnessed and they hardly

ever take you out of that combat.

Their games can be extremely difficult but so fun to watch when someone that knows how

to play perfectly has the controller.

They have also proven that even though they specialize in fast paced action, they are

also capable of integrating fascinating stories within.

That's why I think if any developer is going to have this space mech suit button masher

it should be Platinum.

They could take this franchise to the next level and then some.

It already has the niche appeal with most gamers having heard of it, but not really

experienced with the series so Platinum can take that mysteriousness about the ip and

make it work to their advantage with ease.

So there it is.

That's the best developers for the jobs at hand in my eyes.

Do you have any ideas that are different than mine?

I'd love to hear it.

I really enjoy thinking in hypotheticals.

For more infomation >> Who should Konami's IPs go to? Ahderia's Idearias - Duration: 10:18.

-------------------------------------------

Integrated Circuits & Moore's Law: Crash Course Computer Science #17 - Duration: 13:50.

This episode is brought to you by Curiosity Stream.

Hi, I'm Carrie Anne, and welcome to CrashCourse Computer Science!

Over the past six episodes, we delved into software, from early programming efforts to

modern software engineering practices.

Within about 50 years, software grew in complexity from machine code punched by hand onto paper

tape, to object oriented programming languages, compiled in integrated development environments.

But this growth in sophistication would not have been possible without improvements in hardware.

INTRO

To appreciate computing hardware's explosive growth in power and sophistication, we need

to go back to the birth of electronic computing.

From roughly the 1940's through the mid-1960s, every computer was built from individual parts,

called discrete components, which were all wired together.

For example, the ENIAC, consisted of more than 17,000 vacuum tubes, 70,000 resistors,

10,000 capacitors, and 7,000 diodes, all of which required 5 million hand-soldered connections.

Adding more components to increase performance meant more connections, more wires, and just

more complexity, what was dubbed the Tyranny of Numbers.

By the mid 1950s, transistors were becoming commercially available and being incorporated

into computers.

These were much smaller, faster and more reliable than vacuum tubes, but each transistor was

still one discrete component.

In 1959, IBM upgraded their vacuum-tube-based "709" computers to transistors by replacing

all the discrete vacuum tubes with discrete transistors.

The new machine, the IBM 7090, was six times faster and half the cost.

These transistorized computers marked the second generation of electronic computing.

However, although faster and smaller, discrete transistors didn't solve the Tyranny of

Numbers.

It was getting unwieldy to design, let alone physically manufacture computers with hundreds

of thousands of individual components.

By the the 1960s, this was reaching a breaking point.

The insides of computers were often just huge tangles of wires.

Just look at what the inside of a PDP-8 from 1965 looked like!

The answer was to bump up a new level of abstraction, and package up underlying complexity!

The breakthrough came in 1958, when Jack Kilby, working at Texas Instruments, demonstrated

such an electronic part, "wherein all the components of the electronic circuit are completely

integrated."

Put simply: instead of building computer parts out of many discrete components and wiring

them all together, you put many components together, inside of a new, single component.

These are called Integrated Circuits, or ICs.

A few months later in 1959, Fairchild Semiconductor, lead by Robert Noyce, made ICs practical.

Kilby built his ICs out of germanium, a rare and unstable material.

But, Fairchild used the abundant silicon, which makes up about a quarter of the earth's crust!

It's also more stable, therefore more reliable.

For this reason, Noyce is widely regarded as the father of modern ICs, ushering in the

electronics era... and also Silicon Valley, where Fairchild was based and where many other

semiconductor companies would soon pop up.

In the early days, an IC might only contain a simple circuit with just a few transistors,

like this early Westinghouse example.

But even this allowed simple circuits, like the logic gates from Episode 3, to be packaged

up into a single component.

ICs are sort of like lego for computer engineers "building blocks" that can be arranged

into an infinite array of possible designs.

However, they still have to be wired together at some point to create even bigger and more

complex circuits, like a whole computer.

For this, engineers had another innovation: printed circuit boards, or PCBs.

Instead of soldering and bundling up bazillions of wires, PCBs, which could be mass manufactured,

have all the metal wires etched right into them* to connect components together.

By using PCBs and ICs together, one could achieve exactly the same functional circuit

as that made from discrete components, but with far fewer individual components and tangled

wires.

Plus, it's smaller, cheaper and more reliable.

Triple win!

Many early ICs were manufactured using teeny tiny discrete components packaged up as a

single unit, like this IBM example from 1964.

However, even when using really really itty-bitty components, it was hard to get much more than

around five transistors onto a single IC.

To achieve more complex designs, a radically different fabrication process was needed that

changed everything: Photolithography!

In short, it's a way to use light to transfer complex patterns to a material, like a semiconductor.

It only has a few basic operations, but these can be used to create incredibly complex circuits.

Let's walk through a simple, although extensive example, to make one of these!

We start with a slice of silicon, which, like a thin cookie, is called a wafer.

Delicious!

Silicon, as we discussed briefly in episode 2, is special because it's a semiconductor,

that is, a material that can sometimes conduct electricity and other times does not.

We can control where and when this happens, making Silicon the perfect raw material for

making transistors.

We can also use a wafer as a base to lay down complex metal circuits, so everything is integrated,

perfect for... integrated circuits!

The next step is to add a thin oxide layer on top of the silicon, which acts as a protective

coating.

Then, we apply a special chemical called a photoresist.

When exposed to light, the chemical changes, and becomes soluble, so it can be washed away

with a different special chemical.

Photoresists aren't very useful by themselves, but are super powerful when used in conjunction

with a photomask.

This is just like a piece of photographic film, but instead of a photo of a hamster

eating a tiny burrito, it contains a pattern to be transferred onto the wafer.

We do this by putting a photomask over the wafer, and turning on a powerful light.

Where the mask blocks the light, the photoresist is unchanged.

But where the light does hit the photoresist it changes chemically which lets us wash away

only the photoresist that was exposed to light, selectively revealing areas of our oxide layer.

Now, by using another special chemical, often an acid, we can remove any exposed oxide,

and etch a little hole the entire way down to the raw silicon.

Note that the oxide layer under the photoresist is protected.

To clean up, we use yet another special chemical that washes away any remaining photoresist.

Yep, there are a lot of special chemicals in photolithography, each with a very specific

function!

So now we can see the silicon again, we want to modify only the exposed areas to better

conduct electricity.

To do that, we need to change it chemically through a process called: doping.

I'm not even going to make a joke.

Let's move on.

Most often this is done with a high temperature gas, something like Phosphorus, which penetrates

into the exposed area of silicon.

This alters its electrical properties.

We're not going to wade into the physics and chemistry of semiconductors, but if you're

interested, there's a link in the description to an excellent video by our friend Derek

Muller from Veritasium.

But, we still need a few more rounds of photolithography to build a transistor.

The process essentially starts again, first by building up a fresh oxide layer ...which

we coat in photoresist.

Now, we use a photomask with a new and different pattern, allowing us to open a small window

above the doped area.

Once again, we wash away remaining photoresist.

Now we dope, and avoid telling a hilarious joke, again, but with a different gas that

converts part of the silicon into yet a different form.

Timing is super important in photolithography in order to control things like doping diffusion

and etch depth.

In this case, we only want to dope a little region nested inside the other.

Now we have all the pieces we need to create our transistor!

The final step is to make channels in the oxide layer so that we can run little metal

wires to different parts of our transistor.

Once more, we apply a photoresist, and use a new photomask to etch little channels.

Now, we use a new process, called metalization, that allows us to deposit a thin layer of

metal, like aluminium or copper.

But we don't want to cover everything in metal.

We want to etch a very specific circuit design.

So, very similar to before, we apply a photoresist, use a photomask, dissolve the exposed resist,

and use a chemical to remove any exposed metal.

Whew!

Our transistor is finally complete!

It has three little wires that connect to three different parts of the silicon, each

doped a particular way to create, in this example, what's called a bipolar junction transistor.

Here's the actual patent from 1962, an invention that changed our world forever!

Using similar steps, photolithography can create other useful electronic elements, like

resistors and capacitors, all on a single piece of silicon (plus all the wires needed

to hook them up into circuits).

Goodbye discrete components!

In our example, we made one transistor, but in the real world, photomasks lay down millions

of little details all at once.

Here is what an IC might look like from above, with wires crisscrossing above and below each

other, interconnecting all the individual elements together into complex circuits.

Although we could create a photomask for an entire wafer, we can take advantage of the

fact that light can be focused and projected to any size we want.

In the same way that a film can be projected to fill an entire movie screen, we can focus

a photomask onto a very small patch of silicon, creating incredibly fine details.

A single silicon wafer is generally used to create dozens of ICs.

Then, once you've got a whole wafer full, you cut them up and package them into microchips,

those little black rectangles you see in electronics all the time.

Just remember: at the heart of each of those chips is one of these small pieces of silicon.

As photolithography techniques improved, the size of transistors shrunk, allowing for greater

densities.

At the start of the 1960s, an IC rarely contained more than 5 transistors, they just couldn't

possibly fit.

But, by the mid 1960s, we were starting to see ICs with over 100 transistors on the market.

In 1965, Gordon Moore could see the trend: that approximately every two years, thanks

to advances in materials and manufacturing, you could fit twice the number of transistors

into the same amount of space.

This is called Moore's Law.

The term is a bit of a misnomer though.

It's not really a law at all, more of a trend.

But it's a good one.

IC prices also fell dramatically, from an average of $50 in 1962 to around $2 in 1968.

Today, you can buy ICs for cents.

Smaller transistors and higher densities had other benefits too.

The smaller the transistor, the less charge you have to move around, allowing it to switch

states faster and consume less power.

Plus, more compact circuits meant less delay in signals resulting in faster clock speeds.

In 1968, Robert Noyce and Gordon Moore teamed up and founded a new company, combining the

words Integrated and Electronics...

Intel... the largest chip maker today.

The Intel 4004 CPU, from Episodes 7 and 8, was a major milestone.

Released in 1971, it was the first processor that shipped as an IC, what's called a microprocessor,

because it was so beautifully small!

It contained 2,300 transistors.

People marveled at the level of integration, an entire CPU in one chip, which just two

decades earlier would have filled an entire room using discrete components.

This era of integrated circuits, especially microprocessors, ushered in the third generation

of computing.

And the Intel 4004 was just the start.

CPU transistor count exploded!

By 1980, CPUs contained 30 thousand transistors.

By 1990, CPUs breached the 1 million transistor count.

By 2000, 30 million transistors, and by 2010,

ONE. BILLION. TRANSISTORS. IN ONE. IC. OMG!

To achieve this density, the finest resolution possible with photolithography has improved

from roughly 10 thousand nanometers, that's about 1/10th the thickness of a human hair,

to around 14 nanometers today.

That's over 400 times smaller than a red blood cell!

And of course, CPU's weren't the only components to benefit.

Most electronics advanced essentially exponentially: RAM, graphics cards, solid state hard drives,

camera sensors, you name it.

Today's processors, like the A10 CPU inside Of an iPhone 7, contains a mind melting 3.3 BILLION

transistors in an IC roughly 1cm by 1cm.

That's smaller than a postage stamp!

And modern engineers aren't laying out these designs by hand, one transistor at a time

- it's not humanly possible.

Starting in the 1970's, very-large-scale integration, or VLSI software, has been used

to automatically generate chip designs instead.

Using techniques like logic synthesis, where whole, high-level components can be laid down,

like a memory cache, the software generates the circuit in the most efficient way possible.

Many consider this to be the start of fourth generation computers.

Unfortunately, experts have been predicting the end of Moore's Law for decades, and

we might finally be getting close to it.

There are two significant issues holding us back from further miniaturization.

First, we're bumping into limits on how fine we can make features on a photomask and

it's resultant wafer due to the wavelengths of light used in photolithography.

In response, scientists have been developing light sources with smaller and smaller wavelengths

that can project smaller and smaller features.

The second issue is that when transistors get really really small, where electrodes

might be separated by only a few dozen atoms, electrons can jump the gap, a phenomenon called

quantum tunneling.

If transistors leak current, they don't make very good switches.

Nonetheless, scientists and engineers are hard at work figuring out ways around these problems.

Transistors as small as 1 nanometer have been demonstrated in research labs.

Whether this will ever be commercially feasible remains MASKED in mystery.

But maybe we'll be able to RESOLVE it in the future.

I'm DIEING to know.

See you next week.

Hey guys, this week's episode was brought to you by CuriosityStream

which is a streaming service full of documentaries and non­fiction titles from

some really great filmmakers, including exclusive originals.

Like a short documentary called "Birth of The Internet"

that tells the story of the first ever Internet message transferred in 1969 between UCLA and Stanford University.

This was a pivotal moment in computing history,

but unlike Samuel Morse's first telegraph or Neil Armstrong's famous words on the moon

the first message wasn't quite so...ambitious.

Anyway, get unlimited access today, and your first two months are free

if you sign up at curiositystream.com/crashcourse

and use the promo code "crashcourse" during the sign-up process.

Không có nhận xét nào:

Đăng nhận xét