Thứ Tư, 7 tháng 6, 2017

Waching daily Jun 7 2017

Hey, what's up?

John Sonmez here from simpleprogrammer.com.

Tired of pushy recruiters sending you LinkedIn requests for jobs you have no interest in?

Tired of blasting out resumes into the dark?

If so, you should check out Hired.com.

Hired.com flips job searching on its head by having top employers like Facebook come

to you after you fill out one simple application.

You also get your own job coach to help you on your next job search.

If you haven't checked it out, I highly recommend you at least fill out the application.

Just go to Hired.com/simpleprogrammer.

When you get hired with Hired, you'll get double the normal sign-on bonus for using

that link.

I got an entrepreneurship question for all of you all who want to be entrepreneurs or

who are entrepreneurs, and this one is about trusting the process when becoming an entrepreneur.

I got to say I always wear my Trust the Process shirt.

You can get one.

You can just click here if you want to get one.

You can order them and represent.

If you're not familiar with what it means to trust the process, I'm going to talk about

that a little bit in this video.

Jimmy says here.

He says, "Hi, John.

I'm pretty new to software development and have been teaching myself Java for the past—about

three months.

It's difficult but I enjoy and I am learning to trust the process in becoming a competent

programmer.

My question is how can I trust the process when it comes to developing entrepreneurial

skills?

Where can I begin and how do I know if I'm following the right path if I one day hope

to be a successful entrepreneur in the world of software development?"

This is actually a really good question and I say why is because, you know, it's a little

bit easier to trust the process in something like learning software development or juggling.

Just to give you a little bit of an idea of what I mean if you're not familiar, I have

a Trust the Process playlist.

You can check that out here if you want some more in-depth videos about trusting the process,

but I'll give you the quick and dirty here which is basically trusting the process means

this.

It essentially means that what you're going to do is you're going to divorce the results

from the process that gets you there.

You're not going to focus on results because you can't control results.

You can't directly control results, but you can indirectly control results by trusting

the process.

I always use the juggling example and I say like look, I guarantee you this.

If you lock yourself in a room and you take three balls and you try to juggle and you

mark on the white board every time that you give an attempt and you do it a thousand times,

before you hit a thousand, you will learn how to juggle.

That's just—like that—if you follow that process, if you trust that process, don't

even worry how good you're getting or any of the results.

Don't even focus on results.

Just say what I'm going to do is try to juggle one thousand times.

I'm going to count it up and I'm going to do it a thousand times.

You will get the results.

That's trusting the process.

With software development, that's pretty easy to do.

Well, not necessarily easy to do but it's a little bit easier to do than entrepreneurship

because you know that if you set a process for how you're going to learn how to code

in Java, if you're like, "Okay, I'm going to do whatever I'm"—there's a lot of different

processes you could create.

You could say I'm going to study Java two hours a day and build an application or I'm

going to build 10 applications.

By the time I'm done building 10 applications, I will know Java.

There's a lot of ways that you could come up with to come up with a good process for

learning software development.

If you want some more in-depth ways to do that, you can check out a course that I created

called 10 Steps to Learn Anything Quickly.

That basically shows you how to create your own process for doing that.

A lot of people have used that too to learn programming language and learn a whole bunch

of things.

With entrepreneurship, it's a little bit different because there's not necessarily a process

to follow like how you become a good entrepreneur.

How do you even know if you're on the right path?

It's more difficult, but it doesn't mean that it's not possible.

What I would encourage you to do is to have the mindset.

I think a lot of people coming to entrepreneurship and they say, "All right.

The first business—whatever business I build or whatever entrepreneurship venture I do,

I need to hit out in the park.

This is it.

I need to make my Facebook.

I need to be Mark Zuckerberg.

I need to make my money."

That's the wrong approach because you're going to have a lot of failures and you're going

to learn automatically from it.

With entrepreneurship, I would say, "What is the process that you're trusting?

How do you trust the process.?"

You just have to know that if you keep on hustling and you keep on trying stuff, you

keep on learning to sell, you keep on learning how to market, you keep on trying to build

businesses that eventually you're going to get there.

Eventually, you're going to be successful.

I think Roveo, Angry Birds.

If I remember the story correctly like Angry Birds was like the 50th app that the person

or they put in the App Store.

Every one of those other apps was a business venture.

It was an entrepreneurialship—maybe I'm making this story up, but it's a good one

even if I am.

It was a entrepreneurialship venture that failed, but they learned something from it

and they knew that if they kept on going up to bat, they would eventually, boom, hit a

home run.

You got to get up to bat a lot of times as entrepreneur, and you're going to face a lot

of rejection, discouragement, all of these things.

As myself as an entrepreneur trusting the process, I had a lot of misses.

Okay, if you listen to my Career Story, I've got a playlist on my Career Story, you can

see my fault starts.

There were times when I was not ready to be an entrepreneur when I just screwed the pooch.

Basically, I completely messed up and I was lazy and I was dumb, and all of these things

and I learned from that.

I got to where I am today by doing that and by going through all those failures.

It can be discouraging, it can be difficult, but you got to remember.

Again, trusting the process, it's still the same thing.

You just have to realize as an entrepreneur that it's going to be a little bit bigger

kicks in the nuts.

As a programmer, trusting the process or learning to juggle, not a lot of bad stuff is going

to happen to you.

It's like you don't feel like you're getting the results, but that's fine.

You divert yourself from the results.

As an entrepreneur, you're going to get a lot of—you're going to be reminded of the

results a lot more often because you're putting some money.

You're putting a lot of time into this and it either works or doesn't like you're either

making economic sense, you're actually making money or you're not making money.

You don't have enough money to pay the bills.

With that said, take small steps.

Don't put it all in one basket.

Do not try and build Facebook as your first entrepreneurial thing.

Sell a $5 e-book.

Create a couple of videos on YouTube and monetize them or start a YouTube channel.

Do small things.

The very first thing that I sold on the Internet ever as an entrepreneur was—it was a life

counter for Magic the Gathering that was on your Palm Pilot and it was $5.

All right.

It was $10 and I slashed it down to $5.

That got me a lot of experience.

I learned a lot from that experience and then I've sold different things and then pretty

soon, you know, I'm selling $300, $500 courses but it took some time to get up to that point.

Give yourself a lot of practice room.

Give yourself a lot of runway.

Don't worry about failure.

Again, it's all trusting the process.

Just know that if you keep doing it, if you keep trying to make money, if you keep trying

to be an entrepreneur, you're going to eventually get there.

It doesn't mean that you don't need to like invest in your education and training and

things like that.

Ultimately, you will get those skills just like programming.

It's not different.

It seems like it's different to programming or juggling.

The only way that it's different is like I said—is that programming and juggling, when

you fail, you usually don't get kicked in the nut, but with entrepreneurship, yeah.

You're going to feel the pain maybe a little bit more.

Hey, that's part of the territory.

If you want to live at really steady life without this kind of roller coaster thing,

you probably shouldn't be an entrepreneur.

You probably just get some job at the post office or something like that.

That will probably be a pretty smooth, pretty mundane lifestyle, but the entrepreneurship

is always going to be wild like that.

All right.

I hope that answers your question.

Good luck.

Trust the process.

Like I said, you can get a shirt.

Just go to store@simpleprogrammer.com.

You can get your own Trust the Process shirt and definitely check out the playlist if you

haven't already.

Don't forget to click that Subscribe button and I'll guide you on the way as you're trusting

the process here.

All right.

I hope you found this useful and I will talk to you next time.

Tak

For more infomation >> "Trust The Process"... As An Entrepreneur? - Duration: 8:50.

-------------------------------------------

ARMS - REVIEW (Nintendo Switch) - Duration: 12:19.

I'm apparently one of the few who actually really enjoyed Wii Sports Boxing.

Using the motion controls to punch and dodge was just good visceral fun!

And that might partially be why ARMS hooked me from the get-go.

Because ARMS is essentially a longer-range and deeper version of Wii Sports Boxing boxing,

by virtue of featuring characters that have super stretchy & equipable ARMS.

Yeah, leave it to Nintendo to take something familiar and make it weird.

Like, really weird.

[Show Helix] I rest my case.

Because of the long-range and relatively slow speed of your punches, ARMS rewards patience

and precision much more than it does randomly flailing about.

Learning how to control both ARMS independently and simultaneously, including curving them

mid-attack with a twist of the Joy-Con, is essential--but it's also a little bit like

rubbing your stomach and patting your head at the same time.

Especially since you can equip different ARMS for each, well arm, making both function very

differently from each other, which can be a little tricky to keep in mind.

Some ARMS are slower, but heavier, and can punch right through an opponent's, well,

punch, others may come in at a steep angle making it harder to dodge, and others yet

fire projectiles for some super long-range combat--which is saying something in a game

like this!

And that's not even to speak of the elemental attributes that each ARM can gain by charging

up, such as ice that slows down your opponent or electricity that disables their ARMS.

Really, choosing your ARMS is just as important as choosing your character--and learning how

they complement each other is pretty important.

Speaking of characters, the eclectic cast immediately stood out to me as being among

Nintendo's best yet, featuring unique designs that are fun and iconic, such as Spring Man's

coiled blue hair, or Min Min's noodle arms and ramen locks.

The attention to detail is truly fantastic, even with the animation, such as how Twintelle

walks with clear purpose, or even how the robotic Byte & Barq move stiffly, like an

ancient Disney animatronic.

These characters really do ooze personality.

And that's not even to mention how different they play, such as how Ribbon GIrl can control

the air with her ability to jump repeatedly, or how Ninjara can briefly vanish from sight

to throw off your opponent.

And then there's the complete freakshow that is Helix who--well, you can see for yourself

Between the 10 characters and 30 equipable ARMS, that's a whole heck of a lot of possible

combinations, which can be a bit intimidating.

Especially since the game doesn't do a particularly great job of explaining the pros and cons

of each ARM, leaving you to learn primarily through repeated exposure.

Which wasn't much of an issue for me since I found fighting 1 on 1 incredibly addictive--at

least when facing human players.

But the game also features a tutorial mode that'll walk you through the basics, and

then lets you choose specific gameplay elements to focus on, such as guarding, or blocking

grabs.

Of course, you may just want to hop into the Grand Prix to try things out, which is essentially

ARMS' Arcade Mode, but is available for both 1 or 2 players.

In it, you'll fight your way through 10 rounds of opponents in mostly 1 on 1 battles,

with the occasional sporting event thrown in the mix too, such as Skillshot, which is

a race to break the targets, B-Ball, which is ARMS version of basketball, except instead

of a ball, your goal is to grab your opponent and dunk them instead, and finally, there's

V-Ball, which is Volleyball ARMS' style, where you want to keep the ball away until

it explodes on the opponent's side of the net.

The sporting events aren't particularly deep, but are a fun diversion and help mix

up the action,

Unfortunately, beyond a couple of final challenges I can't yet talk about, the Grand Prix is

remarkably barebones, consisting almost entirely of content from elsewhere in the game.

The general presentation is pretty lackluster, with no real story at all, and only a brief

character introduction before each battle.

Even Biff, who had a commanding presence in the ARMS Direct, has lost his voice and instead

makes only high-pitched Inkling-like sounds, which kind of sucks the energy out of the

otherwise high-octane experience.

Now to be fair, a barebones arcade mode isn't atypical for fighting games, but I do feel

it's a giant missed opportunity to explore these eccentric characters more in-depth.

What you see is what you get--they don't even get a proper ending.

And it's for that reason that after a couple of playthrough, I was pretty much done with

the Grand Prix.

Instead, I'd much rather spend my time online in order to take on actual human opponents--and

fortunately, ARMS mostly nails it in that sense.

So ARMS essentially offers 3 ways to play online.

Party Match, Ranked Match, and with Friends.

Party Mode will probably be the primary draw for most people, as it's available from

the get-go, and is slightly more casual in that you don't earn any kind of rank here.

Instead, you're thrown into a lobby with a handful of other players , which the game

then subdivides into different groups for every match, before mixing it up for the next

one, and so on and so forth.

And this is simply brilliant, as it not only ensures there's a constant stream of players

to challenge with almost no downtime between matches, but it also gives you the chance

to familiarize yourself with some of those players over the course of several battles,

without having to take them back to back to back.

It almost fosters a tiny little community--albeit one in which you can only communicate via

a shake of the player icon.

Furthermore, pretty much every mode in ARMS is up for grabs here, with the game deciding

randomly for each group, whether it be a one on one battle, any of the sporting events

we mentioned earlier, or some others we haven't mentioned yet, such as the Hedlok battles,

where everyone works together to take down a common foe, or 3 & 4 player free-for-alls,

or the team-based 2 vs 2, which can be both fun, as well as, completely chaotic

The sheer variety here ensures no single activity ever gets tiresome, and also helps prevent

any one player from dominating round after round, since each game demands a slightly

different skillset.

And in a really smart twist, those who do end up dominating for too many rounds in a

row, will find themselves handicapped at the start of the next round, with either 75%,

50%, or 25% health, depending on how many times they've won.

But to make up for the disadvantage, they'll be rewarded more coins than normal if they

win, which can be used to purchase additional ARMS.

While the automatic handicap it sure to annoy some players, it's a great way to keep the

Party Mode dynamic and interesting, without frustrating those who may not quite be on

the same skill level as another.

But for those who take their online matches a little more seriously, Ranked Battle is

where it's at.

This is the no nonsense way to play ARMS--1 vs 1 only, no items, no handicaps, Final Destination--okay,

maybe everything but that last part.

Because it's catering to a more hardcore crowd, it only becomes available after beating

the Grand prix on level 4 or above, which ensures that everyone is at least somewhat

competent at the game as a baseline--and your exact skill level will be reflected in your

rank, which increases or decreases with every battle.

But unlike Party Mode, there are no lobbies to be found here--instead, the game will Search

for a player for you to battle while allowing you to continue to playing the game offline,

such as in Grand Prix or Versus mode.

Unfortunately, it was difficult to fully test this during the Review phase due to the lack

of eligible players, and as a result I experienced some significant delays when waiting for a

match, but that should be less of an issue once more people are playing

Regardless, I'm not quite sure why Nintendo didn't just use a lobby system similar to

Party Mode, because while it's pretty cool that you can continue to play the game while

it looks for an opponent--I think it'd be preferable if it didn't have to search at

all and just threw me in with those looking for a little more hardcore action.

Finally, there's the Friend option, which lets you create a lobby for people on your

friend list only--and you can even choose to lock it behind a passcode if you want to

restrict it even further.

Here you can choose exactly which game types you want to play and set the rules however

you want, including how many points are required to win overall.

Regardless of which mode I played online, the connections were nearly flawless across

the hundreds of matches I played--even when fighting players overseas.

I experienced only a couple of dropped connections and maybe a handful of matches that had any

noticeable lag was at all.

If I didn't know better, I might have almost been fooled into thinking I was playing on

a LAN, which is remarkable not just for a fighting game--but especially a Nintendo game.

And not only is ARMS the most stable online game I've experienced from Nintendo, but

it's by far the slickest too.

I love how the game dynamically groups people together inside bubbles, which makes it easy

to see at a glance who's fighting who, and in what stage, with a visible clock hand that

counts down the time.

You can even track other people's games as their health bars and status are updated

in real-time.

It's one slick package and certainly bodes well for the future of Nintendo online .

But I do have a few complaints.

First, I wish 1 on 1 battles were a little more common in the Party Mode, as I'm also

not a terribly big fan of the 3 or 4 player free-for-all battles.

Because of how the camera is setup, it's pretty much impossible to have a good view

of what everyone is doing at once, making it way too easy for you to be attacked from

off-screen.

The additional players also require the use of an additional button in order to switch

targets, which feels cumbersome--especially since it isn't always easy to tell who you're

locked-on to.

Some kind of on-screen indicator would probably help.

The 3 player battles also feel a little unfair since it encourages players to stay out of

the fray until one of the other is KO'd, which can be frustrating.

Local multiplayer is similarly solid, with the game running at a rock steady 60 frames

per second even with 2 player splitscreen.

Although it does take a hit with 3 or 4 players, dropping down to a steady 30.

But no matter which mode played, I had a blast learning the intricacies of the gameplay as

well as getting a handle on the dual Joy-Con motion controls, which is how I primarily

played the game.

I found them to be reasonably accessible, while also affording an impressive amount

of dexterity.

Movement is handled by tilting both Joy-Con in the desired direction, with your thumbs

resting on the shoulder buttons that handle Dashing and Jumping.

You then punch the air to punch, and twist the Joy-Cons like a dial to curve your punches

in the desired direction.

And I truly loved how the motion controls felt...delivering blows and KO's by punching

the air just feels good, and I never felt at a disadvantage to those using standard

controls.

That is, until I did...

Because once I started facing more challenging opponents, both offline and online, the cracks

in the motion controls began to show, as they didn't quite afford the accuracy or response

time that I ended up needing.

One major problem I repeatedly encountered involved Guarding, which is performed by tilting

both Joy-Cons inward--if done too quickly, it would cause my character to punch instead--which

is a MASSIVE problem when trying to block an incredibly damaging special attack, and

instead end up eating the entire thing instead.

And since the game lacks any way to remap the controls, I was essentially forced to

try to drop my Joy-Cons in favor of a standard controller, where Guarding is performed with

a click of the left stick instead, in order to stay competitive.

But besides allowing me to more easily Guard, I was surprised to find that the Pro Controller

really might be the superior option across the board, allowing me to move around and

steer my punches with even greater precision--even if I did lose the ability to curve both ARMS

independently.

Unfortunately, while the standard controls did make me more competitive, it also took

away some of the game's appeal, as the motion controls were simply a lot more fun to play

with--and worked well enough...until they didn't.

Because of this potential imbalance, I wish the game would show you what controller setup

your opponents are using.

And furthermore, it'd be nice if ARMS took a page from Mario Kart's book, and allowed

you to set up a Friend Room where motion controls are required as an option

Those complaints aside, I truly had a great time playing ARMS--especially online.

The gameplay is unlike anything I've played before, and it hooked right from the get-go.

I simply could not get enough--especially of 1 on 1--and learning the game's unique

intricacies felt rewarding, both locally as well as online with the game's fantastic

Party mode.

Oh, and I haven't even mentioned the game's eye catching art style and overall great presentation,

Grand Prix aside.

Even the music is incredibly catchy.

So in case you couldn't tell, I like ARMS a lot.

But as with all fighting games, the metagame is sure to evolve as time goes on.

And sure enough, even in my pre-release play sessions, I've found that ARMS seems to

reward a more defensive playstyle at higher skill levels--which in my experience, often

led to some boring battles as both players played keep away, waiting for the other to

strike first leaving them exposed.

And that style of play doesn't excite me quite like the more casual, but faster paced

matches I had played before--so it'll be interesting to see how the game evolves over

time--especially since Nintendo's promised that more characters and content will be added

as well.

Thanks for watching and make sure to subscribe to GameXplain for more reviews and everything

else Nintendo Switch as well.

For more infomation >> ARMS - REVIEW (Nintendo Switch) - Duration: 12:19.

-------------------------------------------

Лего Ниндзяго мультфильм на русском языке 11 серия Детское видео смотреть лего ниндзяго мультик - Duration: 9:54.

For more infomation >> Лего Ниндзяго мультфильм на русском языке 11 серия Детское видео смотреть лего ниндзяго мультик - Duration: 9:54.

-------------------------------------------

LIFE WITHOUT A BOYFRIEND - Life in China | ESPAÑOL CC - Duration: 5:40.

For more infomation >> LIFE WITHOUT A BOYFRIEND - Life in China | ESPAÑOL CC - Duration: 5:40.

-------------------------------------------

Max Payne (2008) - Türkçe Altyazılı 1. Fragman / Mark Wahlberg, Mila Kunis, Olga Kurylenko - Duration: 2:24.

For more infomation >> Max Payne (2008) - Türkçe Altyazılı 1. Fragman / Mark Wahlberg, Mila Kunis, Olga Kurylenko - Duration: 2:24.

-------------------------------------------

Godzilla vs King Kong: Who Would Win? - Play Doh Stop Motion Animation Cartoon - Duration: 1:40.

Godzilla vs King Kong: Who Would Win?

For more infomation >> Godzilla vs King Kong: Who Would Win? - Play Doh Stop Motion Animation Cartoon - Duration: 1:40.

-------------------------------------------

Bavaria Commercial Feat. Elvis, Marilyn Monroe, Tupac, John Lennon, Kurt Cobain & Bruce Lee - Duration: 1:21.

Hi Elvis

Thank you

Hey Jude

Ship!

Ship!

Ahhhh!

Oh

I think I just saw Elvis

Close call

Bavaria Radler

Nice and relaxed

For more infomation >> Bavaria Commercial Feat. Elvis, Marilyn Monroe, Tupac, John Lennon, Kurt Cobain & Bruce Lee - Duration: 1:21.

-------------------------------------------

5 Tasty Recipes by Cooking with Asifa Series 1 (Video # 26 up to 30) - Duration: 40:26.

5 Tasty Recipes by Cooking with Asifa Series 1 (Video # 26 up to 30)_YOUTUBE

For more infomation >> 5 Tasty Recipes by Cooking with Asifa Series 1 (Video # 26 up to 30) - Duration: 40:26.

-------------------------------------------

Audi S5 at Australia's Best Driver's Car | 6th Place | motoring.com.au - Duration: 3:04.

Why is the Audi S5 Coupe in ABDC this year?

Well, because the Audi TT RS hadn't arrived yet.

No, in all seriousness, this is an all new machine, and though it may not look scary,

it is the ultimate concealed weapon.

Before I get to this Audi review I need to address the elephant in the room.

Yes, I've sustained a facial injury, but what happens on ABDC stays on ABDC.

Unlike my face, the S5 has a lot of appeal.

It's always been a fast car with oodles of traction, but now it comes with loads more

Quattro doodads.

A new mechanical centre diff and rear torque vectoring means you get kung fu grip while

virtually banishing understeer.

One of the things I really love about the Audi S5 is its engine and the way it puts

its power to the ground.

The S5's new engine may not have the guttural roar of the Mercedes AMG C43, and it doesn't

rev as quickly either, but the new turbo V6 with multi point and direct injection is still

a belter.

The three litre turbo V6 has heaps of torque, and the advanced Quattro system knows exactly

what to do with it.

The upshot of this means that even in the soaking wet you can slam this car and be confident

it is going to grip.

On the racetrack the Audi is fast, predictable and easy to explore its performance threshold

in.

On the road it's just as capable, and when the heavens opened judges were quick to request

the keys.

Equal parts executive jet and stealth ninja, the S5 Coupe is very quick point to point

and has a beautifully balanced chassis.

The Audi S5 is an incredibly easy car to drive very, very fast.

But, like a relationship with a short-sighted supermodel whose IQ can be counted on one

hand, the S5 Coupe has communication issues.

One of the things I do not love about this car is the way you never truly feel connected

to the wheels.

The steering is not quite as lifeless as a mummified corpse, but it provides little in

the way of meaningful communication or feedback.

The balanced chassis and tremendous grip means this isn't a barrier to going fast, but

it makes the whole experience, well, just a bit boring.

I feel like there's a gap between what I want to do and what the car is doing.

Other cars like the Focus RS and the W1, they connect you with the car and the road.

This one, there's a real distance.

The S5 Coupe is a brilliant car in many respects, but just as my bruised face will never adorn

the cover of GQ magazine, this coupe will never be Australia's Best Driver's Car.

It doesn't involve the driver like it should.

It's as simple as that.

For more infomation >> Audi S5 at Australia's Best Driver's Car | 6th Place | motoring.com.au - Duration: 3:04.

-------------------------------------------

İLLUMİNATİ KIZI POPPY İFŞA ! I am Poppy - Duration: 5:58.

Iam poppy

For more infomation >> İLLUMİNATİ KIZI POPPY İFŞA ! I am Poppy - Duration: 5:58.

-------------------------------------------

Porsche Cayman S at Australia's Best Driver's Car | 2nd Place | motoring.com.au - Duration: 2:59.

If you thought a downsized turbo 4 had watered down the 911's little brother, then think

again because the latest Porsche Cayman S is faster than ever and still one of the best

performance cars you can buy for under $150,000.

No, the Cayman doesn't offer the power, the traction or the rewards of its more expensive

911 brother but it's got plenty of performance that more people can access more of more of

the time.

In fact, because of its mid-engine balance, most people will be quicker in this car than

the 911, which is just a little bit harder to get right all the time.

More importantly, the Cayman S is better in every way than the Cayman GTS that won the

original ABDC in 2015.

It's got more power, more torque, more efficiency and more pace.

There's more grip that allows you to exploit its improved chassis, it's quicker point to

point, it's also got a better breadth of comfort and dynamics.

Yes, the smaller turbo boxer engine introduces a level of throttle lag and, no, it doesn't

rev as hard as the atmo 6 it replaces.

But bottom end response is still strong.

There's a beefier 420 Newton metres of torque in the mid-range and with 257 kilowatts available

at 6,500 revs in a car that weighs less than 1,400 kilos, it feels quicker than Porsche's

0 to 100 claim of 4.2 seconds.

Besides, all that extra performance comes despite lower fuel consumption and nobody

can accuse the Cayman S of taking a backward step in either performance or engine noise,

which brings a whole new character all of its own.

So, far more than a new name and a four-cylinder turbo engine, this car is even easier to drive

at the limit than ever before.

No car is perfect, though, and in the case of the top spec Cayman you'll have to put

up with excessive tyre noise from the optional 20s, a firm ride even in comfort mode, pedals

offset to the right, not enough steering wheel reach adjustment and an economy-based automatic

transmission.

There's a host of cosmetic and mechanical extras on this car that brings its price close

to $175,000 but it's also one of the most tactile and easiest cars to drive at the limit.

And if you want proof of that, it returned from Tasi with less tyre wear than any other

car and was the only model that at least two drivers described as perfect in every way.

The Cayman S really is far greater than the sum of its parts.

For more infomation >> Porsche Cayman S at Australia's Best Driver's Car | 2nd Place | motoring.com.au - Duration: 2:59.

-------------------------------------------

COMO TENER CUENTAS DE YOUTUBE +10 - 2017 - - Duration: 5:01.

For more infomation >> COMO TENER CUENTAS DE YOUTUBE +10 - 2017 - - Duration: 5:01.

-------------------------------------------

Acceleration Testing at Australia's Best Driver's Car | motoring.com.au - Duration: 2:58.

Last year's weather was so bad, we had to relocate our drag strip testing to Victoria.

And while the sun is struggling to break through, at least the rain and the hail has stayed

away.

So Luke's got his game face on, and it's ready for him to put the pedal to the metal.

Let's see what surprises Powranna Dragstrip has in store.

There's a fair amount of rubber laid down on the start line, but each car will at least

face the same conditions.

Luke's comfortable that he will be able to get some representative times.

He'll use launch control where equipped in the and each car will run until he feels

he's rung the best time out of it.

With just 1.4 litres to play with, the Arbath 124 was our dragstrip wooden spooner, even

if it did sound the business.

Next our sole front driver car.

The Focus RS was the slowest of our all wheel drive ABDC entrants, and just three tenths

quicker, the GTSR W1 also struggled for traction, but boy was it moving by mid-strip.

The pocket rocket M140i was first free at the strip.

Porsche's Cayman S just did the business.

Launched, and got on with it.

The M3 competition suffered from rear tyres past their use-by date.

In contrast, the formatic C43 AMG punched above its weight at Powranna.

And so we come to the top three.

The wolf in sheep's clothing Audi S5 was third fastest.

Second fastest was Alfa Romeo's new Giulia QV.

No real surprise for the winner, dragstrips are Godzilla's happy hunting ground.

As anticipated, the Nissan GT-R is a monster in a straight line, and had the fastest acceleration

time, almost a full second ahead of the second placed Alfa Romeo Giulia QV.

More surprising, however, was the acceleration time of the HSV GTSR W1, with all that power

through the rear wheels it's tough to get off the line, but it did reach a phenomenal

terminal speed of 194 kilometres an hour, just a shade behind the GT-R's monstrous

197.7 kilometres an hour.

For more infomation >> Acceleration Testing at Australia's Best Driver's Car | motoring.com.au - Duration: 2:58.

-------------------------------------------

Decoding Numbers A Nature Based System of Numerology - Duration: 10:06.

Decoding Numbers: A Nature Based System of Numerology

Many people on the spiritual path have seen synchronicities in the past few years.

In particular, people report seeing repeating numbers on the clock, on license plates, and

other places: 11:11, 2:22, 3:33, ect.

Then people search for answers.

Millions of people have visited websites talking about Angel Numbers, where meaning is assigned

to numbers.

Having experienced the number synchronicity thing in a strong way, I feel many of these

websites don�t explain much.

So in my process of trying to figure out what the numbers meant, I thought, what is a natural,

non-man made way to look at numerology?

The answer may lie in the planets and in astrology.

A system of numerology based on the planets is not a man-made construct: Mercury is the

first planet.

Venus is the second, Earth is the third, Mars is the fourth, ect.

This is a mathematical fact regardless of the meaning assigned to things by people.

This article will propose an astrology based system of numerology.

I see it like this: if you believe a number means something, then what we call the universe

can convey meaning to you through what you think the number means.

A number doesn�t have to mean the same thing to everyone: I think the universe can speak

to an individual based on what they think the number means.

Some people believe numbers carry their own specific vibration and energy, which seems

likely in my opinion too.

Number 1

Number 1 has a connection to the first planet, Mercury, and the first astrology sign, Aries.

If you combine the energy of Mercury with Aries, you get a quick, fiery, sporadic mental

energy.

An energy of inception, beginning, the logical left brained way of thinking.

This number could be interpreted as a sign about the logical mind, rational thought processes,

machinery, communication, or other Mercury related things.

It could also be a sign of some sudden, brief flash of fiery energy (Aries).

Number 2

The number 2 is related to Venus in more ways than one: Venus is the 2nd planet, and Taurus

is the 2nd sign, Venus also being the planet of Taurus.

Venus is about comfort, the home, hobbies and passions, pleasure, social activity, relationships,

love, and interactions with other people.

Taurus is about the same things, with less emphasis on social activity and interactions

with other people.

Therefore, 2 can be a sign of home, hobbies, pleasures, comfort, things being at ease,

or social interactions with other people.

If one number were to be about love, it would have to be 2.

2 is the number of social interaction.

Number 3

Number 3 is an interesting one.

It doesn�t have much astrological room for interpretation because the Earth itself is

the third planet from the Sun.

It�s essentially the number of the Earth: the number of this life, this existence, this

world and why we are here in the first place.

It could be considered the number of the circle, of Pi.

Gemini is the third astrology sign, so 3 could also be about communication, talking, social

activity, ect.

But 3 seems to be more about Earth and life itself.

If you see a 3, or 33, or 333, it might be a sign to pay attention to the forces of Earth

and life itself.

Number 4

4 is a number of emotional fire.

Mars is the fourth planet, and Cancer is the fourth astrology sign.

4 can be considered a bad omen in some respects, but in other interpretations it could be a

number of heartfelt (Cancer) willingness to fight (Mars): a revolutionary, warrior type

energy maybe about standing up for what is right.

It could be considered a bad omen because squares (which have the number 4 embedded

into them) are age old symbols of being trapped, being boxed in, being kept down and bound

to struggle.

The square is perhaps the most brutal astrology aspect of all, and a Grand Cross (4 planets

squaring and opposing each other) is one of the most unfortunate astrological configurations

possible.

4 could be a bad omen, or a symbol of deep, heartfelt and pure (Cancer) fire and willingness

to fight (Mars).

Number 5

5 is a fire energy, a warm, sunny, large number bearing the energy of Jupiter, the 5th planet,

and Leo, the 5th sign.

Since the Sun cannot be numbered as the other planets orbiting the Sun are in this system

of numerology, you could consider the number �0� the Sun, or 5 because Leo�s �planet�

is the Sun.

5 is bound to be a sign of warmth, fire, and appreciation for the crafts, hobbies, and

creative aspects of life (Leo, the Sun).

Number 6

The number �666� might be so popular because Saturn worship has been in existence for a

long time, from Ancient Rome to now.

Saturn is the 6th planet, and it�s unmistakably the most dark, depression inducing, malefic

planet.

But it�s not always like that: Saturn in positive aspects is about discipline, structure,

form, construction, ambition, and creation in a left brain type way.

Virgo is another Earth energy, the 6th sign: it�s an energy of refinement, logic, the

mind, health, mindfulness and sharpness.

So 6 is an earthy energy about discipline, refinement, attention to detail, ambition,

seriousness, and groundedness.

In a worse interpretation it could be a sign of depression to come.

Number 7

7 could be considered the number of the revolutionary: the thinker, the creator, the musician, the

electric spark of idea.

Uranus is the 7th planet, and this is what Uranus represents.

Another air energy, Libra, is the 7th sign.

Libra is a light, harmonious energy that understands social behavior and the way people interact.

Libra understands group psychology, the ways of people and how to bring people together

in harmony.

Therefore when you mix the harmonious, socially constructive Libra energy with revolutionary,

thinker Uranus, you get a social activist type energy.

Number 8

The number 8 is a complicated one.

On one hand, it is the number of intuition, spirituality, psychic phenomena, everything

related to the 8th planet Neptune and the 8th sign Scorpio.

On the other hand, it could be a bad omen like 4.

The 8 pointed Star of Inanna, the Octogon, and other symbols with 8 encoded into them

are placed all around us in every day life as the square is, as some kind of occult reference

to the enslavement of humanity.

The 8 pointed star is a symbol found in circles of powerful people, on corporate logos, on

government symbols and more.

Researchers such as Mark Passio have explored this symbolism.

As these people are known to worship Saturn or Capricorn, symbolism involving squares,

cubes, octogons, and 8 pointed stars seem to follow the footsteps of some very powerful

people.

Number 9

The number 9 is a sign of being stuck: a sign of things being stagnant, on a never ending

loop, or stuck in a trap.

As Sagittarius is the 9th sign, it could also be a sign of being blissfully (Sagittarius)

unaware.

People believe the number 9 has properties that mathematically represent being stuck

in a never ending loop, because no matter what you do to the number 9, it always seems

to reduce back down to 9.

For instance, 9 x 2 is 18.

1 + 8 = 9.

9 x 3 = 27.

7 + 2 = 9.

9 x 4 = 36.

3 + 6 = 9.

So on and so forth: every multiplication of 9 boils back down to 9.

Hopefully people seeking answers

to their number synchronicities find this guide useful

For more infomation >> Decoding Numbers A Nature Based System of Numerology - Duration: 10:06.

-------------------------------------------

Newkidsdon'tblock - JogoDaSorte (prod. Young Taylor) - Duration: 1:54.

For more infomation >> Newkidsdon'tblock - JogoDaSorte (prod. Young Taylor) - Duration: 1:54.

-------------------------------------------

Trying Swedish Candy w/ Dave Cad - Duration: 4:32.

Hi everyone! Yes it's happening - Swedish candy round three!

Let's go!

This one!

It's Marabou! Crispi: puffed rice and toffee

I bought this in Finland so I don't know whether it's called Crispi...

that sounds like a very Finnish... maybe it's just called Crisp or Crispis

Maybe! I've got two different flavors of this

You wanna try them both at the same time? Peanut and toffee and what's that?

Puffed rice and toffee.

But one first! Are you cra--

Oooh, hello!

Wow that is so detailed in there it's like a masterpiece

it has dark chocolate I don't like it. I love it.

Oh. And just like that it was gone.

What's this now again? This one is peanuts and toffee.

I'm gonna like this one

It still has that dark chocolate element.

Why?

It is good. So good, wow!

I just love anything with peanuts.

But why do they put dark chocolate in everything??

I think it was a masterpiece personally

Ooh I know what I'm gonna pick. Oooh, do you know it?

I don't know it but it's a hockey puck and it looks fun

I have had this as a child

Hockey pulver. "Super salmiakki"

...so super salty... good.

that is so strange! But can I show you how I used to at least eat it...

Did you put it up into your gums like snus?

Noo, that would have been weird...

I've change my mind about you!

Let me have a go! It's really strong but it's just so...

That's all yours.

Actually I wanna try one more.

why do you take so bloody much? Look what I did!

I'm go big or go home! Maybe you should home...

Okay, it's growing on me!

I know, cuz it's a little bit sweet as well it's quite good. Well done, Sweden!

"Super Sura"

Dragster 2000

Super sour

...super hard to open .

I can just see myself getting smacked in the face.

We can't have them. I'm sorry. Too bad.

Red's always the best flavour. I want green.

Okay, cheers!

Man, they are sour!

It was like first it was sour, then it wasn't sour, then it got really sour.

Once the sourness is gone they're just like boring candies

By far the most sour thing I've ever had. - Really?

This is... "Surskallar". Scum? "Skum." It means foam.

gonna have a mouthful of scum

Weird flavor; like banana and... Oh yeah banana, that's what it is!

Urgh, be gone! Taste like soap! Oh it's so soapy!

Two left!

"Toffee Center" I wonder what this has in it...

Is it Cloetta? It's Cloetta

Oooh hey, looks nice! I think I'm gonna like this!

Really nice - one more! A little bit like a Dumle as well.

Cool, last one!

So this is our last one and it is "Saltskallar"

okay so same, kind of the same as the horrible ones

but without the "skum"

Just got a waft of what's in here.

Oh yeah! Oh my god!

This is gonna be just like the "Super Salt" - or "Jungelvrål"!

It kinda looks like "Jungelvrål" and smells like "Jungelvrål"

Only one way to find out. See you later!

Godspeed

They're softer than the last one. I wasn't expecting that.

It's not as bad as I thought All yours.

It's like a milder "Jungelvrål"

Not the worst thing I've ever had

So that was it for part three of our Swedish candy taste test

What are your thoughts, Dave?

I just realized I forgot my microphone.

Well I think my favorite would have had to have been

I've forgotten all of them now

Oh yes! My favorite would have to be the Maribou Crisp

...or Crispy or Crispis or whatever we figure out it's called in Swedish.

Both of them were amazing. Okay, duly noted.

And my favorite was...

I don't have a favourite...

Noo... did we not have anything you liked?

Maybe the Cloetta... The toffee? "Toffee Center"

So thank you guys so much for --

Oh sorry, were you still burping?

Thank you guys so much for watching, I hope you enjoyed this video

please give it a thumbs up if you thought it was fun

and if you're not already a subscriber then you can subscribe to my channel by

clicking here and I will also put links to Dave's channel around his beautiful face right now

and you'll find all our social media links in the description

so yeah, thanks so much for watching and we'll see you soon again!

Bye!

For more infomation >> Trying Swedish Candy w/ Dave Cad - Duration: 4:32.

-------------------------------------------

THE SIMS 3 FUNNY MOMENTS p1 | Walid Sami - Duration: 3:40.

Try to ignore this introduction ...

What's up guys

Today

I'll do something different

Something i wanted to do long time ago ....

Cool you guys gonna watch this video ...

And you gonna tell me what did you like about it

What you didn't like about it

That's it

Hello

As you can see

Some cunts created us in this game

Because they wanna look like thugs and shit

But the probl...

Shut the fuck up , you talk to much !

Fuck , you ruined the video !

Like he can't even shut his mouth !

" Anas "

" Ayoub "

" Hamza "

" Walid "

Hamza ! Come up here , you need to see our room !

Im eating right now , look for Anas

Im in the toilet , don't come , look for Ayoub

* Hi Sanae *

Umm , this is so delicious

Walid !

Seek for Ayoub and look what he's doing !

What the fuck are you doing ?!

Nothing nothing !

Im just texting " Sanae "

Sanae ?!

Wait where's Hamza ?

Uhuum , im looking for a girl that i can trust her and she trust me as well ...

I think you're the one ...

Thank you

HAMZA !

Umm , this is so nice and delicious , who made this ?

Ayoub made it

He's more like our chef

Guys i wish that Sanae was here , i missed her

Allo , Sanae , can you come ?

Wow ! The pool is huge !

Well then come to swim

Sorry i didn't come ready and prepared

No No ! there's no problem about that

Uf ... Guys im so sorry but i got to go right now it's too late

But you just arrived now

" Samhini " is gonna start soon

Guys im going to sleep

Yes ! This is the right time !

Sanae !

Hamza !

Oh ! Yes !

Can i come ?

Yeah , come please !

Oh yeah !

Walid what the heck are you doing here ?!

Im the one who should be saying that !

Bruh you're a kid , it's midnight !

* TALKING *

Im going to eat ...

For more infomation >> THE SIMS 3 FUNNY MOMENTS p1 | Walid Sami - Duration: 3:40.

-------------------------------------------

Korean film BODY-SHAMES Snow White | The Key Frame #096 - Duration: 3:41.

For more infomation >> Korean film BODY-SHAMES Snow White | The Key Frame #096 - Duration: 3:41.

-------------------------------------------

Track Testing at Australia's Best Driver's Car 2017 | motoring.com.au - Duration: 5:01.

Well after three days of rain the sun has finally broken through here in beautiful Tassie,

just in time for our annual track test that forms part of Australia's best driver's

car right here at Baskerville Raceway near Hobart.

Our pro driver, Luke Youlden and local legend Greg Crick are champing at the bit to get

in the cars and get out on track, but first, Luke, we should explain, it's not really

just about setting the fastest lap time is it?

Well, if you think I'm going to waste this sunshine, brand new surface, in this machinery,

you're kidding yourself.

You can spent all week driving around Tassie finding out which car makes you feel good,

today is all about the stop watch.

Well, racing drivers will be racing drivers, but Luke's search for the fastest lap time

does have a purpose.

There's no better place than a racetrack to test the ultimate dynamics of performance

cars such as these.

There are 11 cars to be tested, so let's go through them from slowest to fastest.

This little Arbart [?], so much fun, heaps of oversteer, I can get it to out of shape

at will.

Really, really cool little car.

Well, plenty of front wheel spinning action in a Golf GTi [?], but otherwise a surprise

packet around the track, that's for sure.

Well this MI40i [?] is such an engaging car, it sends you a telegraph every time it tries

to do something.

It's probably got a little bit too much understeer though, than I expect.

And I've just killed that lap, I'm going to have to start another one.

Well, the C43 certainly is a raucous car, it sounds amazing, and it's plenty fast

too.

Well, the Audi S5 is certainly the sleeper of the pack.

It probably won't feature on too many people's radars, I'm tipping it will after this lap.

Well this Ford Focus RS is super nimble, it really turns in really well, get on the gas

really hard and aggressively, and it's a heap of fun.

Well this GTR is insanely fast in a straight line.

Unfortunately, corners aren't good to it today.

Well if you want a bit of a wild ride, look no further than the M3.

Man, this thing is an animal on the track.

One thing today Alfa is, it's interesting to drive, that's for sure.

One thing there is no doubt, though, it is super, super quick.

This Porsche Cayman S [?] is phenomenal.

I've just pulled 1.72 Gs on the racetrack, that is unbelievable.

This W1 [?] is absolutely epic.

Listen to that engine.

This car is scary fast.

Well the hazard lights came on all the way through that lap and for good reason, man,

it's warning everyone else, don't mess with me, I'm the fastest on track.

Không có nhận xét nào:

Đăng nhận xét