Thứ Tư, 7 tháng 2, 2018

Waching daily Feb 7 2018

The PC 1.0 release of PlayerUnknown's Battlegrounds made huge changes to the game's ballistics.

All guns are set apart from each other thanks to individual weapon class modifiers.

They also added Hit Area Damage modifiers on top of this so that each specific part

of the body will take different amounts of damage.

The new formula for damage calculation is now more complex than ever before.

Because of this, we will revisit our favourite weapons and check out how the PC 1.0 release

has changed them.

Today, we are going to look at assault rifles and compare them side by side.

I will show you all the important stats and values to help you pick the right assault

rifle for every situation.

Later I will make an individual updated weapons guide covering each assault rifle in greater

detail.

First we will have to discuss the new damage modifiers, namely the Weapon Class Damage

and the Hit Area Damage.

All the Assault Rifles have a weapon class damage modifier of 230% for damage to the

head, 100% for damage to the torso, and 90% for damage to the limbs.

Thanks to the Hit Area Modifier, the damage will not be the same throughout the entire

torso.

While shots to the belly button area deal 90% damage, shots to the collarbone and everywhere

else in the abdomen will deal 100% damage.

Naturally, shots to the chest will deal more damage at 110%.

The limbs and even the head also have their own values.

The Biceps and Thighs take 60% damage.

The Forearms and Shins take 50% damage.

The hands and feet take the least amount of damage at 30%.

The values for damage to the limbs might be very low, but they do not get reduced when

a player wears armor because vests can only protect the torso.

The head might have a constant value of 100% hit area damage, but the neck only takes 75%.

This is important to take note of because helmets in the game now protect the neck as

well.

All of these values will play a huge part when we compare these guns.

We will first start comparing these guns in terms of raw damage output.

The good news is that assault rifles that fire the same bullet also deal the same raw

damage per shot.

The AUG A3, M16A4, M416, and SCAR L all fire 5.56 rounds and are rated at 44 damage, just

for info this number was brought up from 41 to 44, so they deal more damage now.

Without armor, shooting at the belly button area will deal 41.8 damage.

The abdomen and collarbone areas will take 44 while the chest takes 48.4 damage.

It will take 3 body shots to kill an unarmored target with any of these guns.

With Level 3 armor on, you will generally need 6 body shots to make a kill.

The exception for this is if you always hit the chest, because you will only need 5.

Shooting at an unprotected head will deal 101.2 damage for a one shot kill, but you

will need an extra shot if you hit the neck as it will only take 75.9 damage.

With a Level 3 helmet on, both the neck and the head of your target will take three shots

before he dies.

The bicep and thigh areas take 23.8 damage and need 5 shots for a kill, the forearms

and shins take 19.8 and need 6 shots, and finally the hands and feet take 11.9 damage

and need 9 shots.

This is a lot of info, and we are just getting started.

Just try to remember the key points, and know that you should always try to aim at the head

or the upper torso.

The Groza and the AKM both have a damage rating of 49.

These 7.62 assault rifles used to be rated at 48 damage, so they were buffed up slightly

when the game was fully released.

Unarmored, a target will take 46.5 damage to the belly button area.

The abdomen and collarbone areas take 49.0 damage while the chest takes more than half

of a health bar away from your enemy because that area takes 53.9.

Aim for an unprotected chest with these guns and you will only need two shots to kill.

With a level 3 armored target, you will consistently need 5 bodyshots for a kill.

Without a helmet, one headshot will deal 112.7 damage and instantly kill.

A neck shot needs one extra bullet because it only deals 84.5.

With a level 3 helmet on your enemy, you will have to make sure you land one extra shot

for a kill.

Bicep and Thigh areas take 26.5 damage and need 4 shots to kill.

The Forearm and Shin areas take 22.1 and need 5 shots, while the hands and feet take 13.2

and need 8 shots.

So far we've talked about damage for an individual shot, but that's not the only

criteria that determines how powerful a weapon truly is.

We also have to take into account the rate of fire or ROF, which refers to how fast a

gun can spit out bullets.

Now we have to talk about these guns individually because they don't all deal the same damage

per second.

To measure DPS or damage per second, we will assume that all of the shots hit the target

in the same part of the body.

The AUG A3 shares the same DPS with the M416 because they both have the same ROF at 0.086

seconds per shot, or around 11 shots per second.

This is a slight increase from their previous ROF of 0.09s.

Since they both have the same damage rating of 44, they will both deal 513 damage per

second.

You might think that the guns are equal in damage, but they are not.

The AUG A3 needs 3.67 seconds to reload, while the M416 only needs 2.1.

Taking this into account and assuming that the guns don't have extended magazines will

give us the Sustained DPS or just SDPS for short.

This is where the AUG A3 falls short at 212 SDPS, while the M416 beats it at 283.

Looking at the SCAR L, things don't seem to be looking too good.

It has the lowest fire rate of all the 5.56 ARs at 0.096 seconds per shot, and it used

to be 0.10 when it first came out.

These days the gun can shoot about 10 shots per second.

That's why the SCAR L can only deal 458 DPS.

Luckily the SCAR L does take only 2.2 seconds to reload, allowing it to deal 260 SDPS.

The M16A4 seems to be a great weapon when it comes to damage over time.

With its ROF at 0.075 seconds per shot, or at least 13 shots per second, the gun boasts

a DPS rating of 587.

Its fire rate used to be at 0.08 seconds per shot, so it definitely got a buff.

It also reloads quickly at 2.2 seconds, resulting in 297 SDPS.

The only catch is that this gun cannot fire in full auto.

While the delay between bursts is the same value as the delay between shots, you'll

have to keep tapping the weapon to enjoy the fastest rate of fire among all of the assault

rifles.

The AKM might have joined the Groza in boasting high single shot damage, but it fires very

slowly at 0.1 seconds per shot.

Shooting 10 bullets per second, the AKM is rated at 490 DPS.

If we limit guns to just one magazine, the AKM can out damage the SCAR L over time.

The bad news is that the AKM takes 2.9 seconds to finish reloading.

This makes its SDPS lower than the SCAR L at 249.

The Groza has better damage over time stats than it's fellow Care Package exclusive

AUG A3.

Not only does it share a high damage rating with the AKM, but its ROF clocks in at 0.08

seconds per shot.

Being able to shoot about 12 shots per second allows it to deal 613 damage in the same period

of time, scoring higher than the M16A4.

Unfortunately, it does need 3 seconds to reload, so an sdps of 272 is not better than the m16a4's

sdps of 297.

If you've already decided that the M16A4 or the Groza is the best gun in the game,

don't.

All of these assault rifles have their own Spread ratings, so some of these guns are

harder to control than others.

The higher the spread rating, the more you have to move the mouse down as you fire, so

that you can keep hitting the target.

That's not the only stat that will affect your aim though.

The range stat of a gun determines how far a target can get before your shots become

ineffective.

Higher range stats mean that you can effectively shoot at targets from greater distances.

The Bullet Speed rating determines how fast your shot will fly.

The slower the Bullet Speed, the more you have to lead target.

And then there is the biggest mystery in Battlegrounds, the damage drop.

If you are trying to make a long range kill, then you bullet will now lose damage over

time, meaning that your bullet that can cause 44 damage points, will no longer do that when

it hits a target standing 500 meters away from you.

Unfortunately, nobody knows exactly how much this damage drop off is.

Some guys give examples using real world calculations but nobody knows for sure.

So for now, until we have figured out a way to show you the damage drop, we will leave

it out of the equation.

Just remember that it exists, and that it will affect you.

When we speak about recoil, then I'm sure that the AKM comes to mind.

This gun shares its Spread rating with the Groza at 0.15.

Both these guns have a significant upward kick, so be ready to bring your mouse down

as soon as you pull the trigger.

Neither of these guns can attach foregrips or stocks, so you'll always be dealing with

the recoil in full force.

They also share the same bullet speed with 715 meters per second and they have the same

range rating of 380.

Not only do you have to deal with a strong recoil, but you also have to lead your target

a lot more compared to some of the other guns.

The SCAR L and the AUG A3 both have the same spread rating of 0.08 and a 350 meter range

rating.

The difference is that the AUG A3 has the fastest initial bullet speed among all assault

Rifles with 940 meters per second.

The SCAR L has the lowest bullet speed of all the 5.56 ARs at 870, but it is still way

easier to lead targets with the scar than with the AKM.

If you get used to firing the SCAR L, you'll also find it similarly easy to use an unmodified

M416.

It has a spread rating of 0.08 like the SCAR L, but the M416 is just slightly better at

longer distances.

It has a 360m range rating and it has an initial bullet speed of 880, you'll have a slightly

easier time making long range shots with this gun.

The stock give the m416 the edge, the additional recoil reduction makes it more solid and well

rounded compared to the SCAR.

The M16A4 looks like it can hold its own at long range.

It has a spread rating of 0.10, a range stat of 400m, and its shots travel at 900 meters

per second.

Putting Care Package guns aside, that's the fastest bullet speed of all the assault

rifles.

The problem is that it's hard to enjoy these capabilities when you aren't able to use

an 8x scope.

If you really must use this weapon at long ranges, then you'll have to learn to make

good estimates with a 4x scope.

These were all the major changes that came with the pc 1.0 release and with the further

updates.

I will prepare an in depth video about each assault rifle, with all the new changes and

with some tips and tricks on how to use each weapon.

So make sure that you keep an eye on the channel so that you are the first to know, or even

better yet, make sure to subscribe and you will always be the first to know.

This was FOG of GAMING, thanks for watching and i will see you in Battlegrounds.

For more infomation >> PLAYERUNKNOWN'S BATTLEGROUNDS ASSAULT RIFLE UPDATE PC 1.0 - Major Changes (PUBG UPDATE) - Duration: 11:09.

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WRITTEN IN THE STARS. With Neus Fernández, professor of astrology at the Alexandria Center. - Duration: 20:35.

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Michèle Stephenson Talks to a Couple Taking Risks | TIAA - Duration: 3:23.

Narrative shapes the way we see the world.

And from the beginning, we're told stories that tell us how to look at the world.

Every layer of culture and governance on the island

is talking about solar in the future.

All the politics aside for a second, let's focus on a visionary thing.

The opportunity to put a drop in the water, you know, a small drop in the water,

around a narrative around Puerto Rico post-Maria

was something that really drew me to the story of Walter and Jen.

He had a big hurricane.

The way that they had decided to live their lives was really compelling for me.

I immediately felt that there was going to be some drama,

there was going to be elements of conflicts and obstacles that they have faced as a couple.

The most surprising element that happened for me,

I remember we were sitting in their office,

and we're realizing, well what can we do that could you know elevate their story more?

And they were like, "Well, you know I'm busy on Saturday,

I'm going to the rally of the Sandy demonstration

and I am speaking.

And you know, I kind of like screamed in the office and said,

That's what we need to do.

We need to get all of that,

Your involvement in the community, the devastation since Sandy,

how little has been done since then.

See you kind of engage with different people from the community,

you know, spend the day with you.

And that was not planned.

This storytelling process, it's a two-way street.

Those golden moments that ended up being

an important part of the film were found through the conversation.

My first audience is always me [laughs]

Me and the people around me.

Would I want to see this?

What does it do for me in terms of connection?

I'm here to question and to push the boundaries,

because that's what life is about.

You know, challenging us all -- including myself -- in the process.

Being able to work at a place like SUNY-Purchase

provides a real financial foundation for me.

Not to depend as much on film as bread and butter to keep my lights on

allows me more independence to choose the stories I want to tell.

And being able to think about retirement in a way that's kind of constructive.

It's a great marriage.

I would have loved to have spent more time with Walter and Jen.

I think there is an arc to their journey

that we connect to,

and we want to root for them, and root for what they are looking to accomplish in their lives.

For more infomation >> Michèle Stephenson Talks to a Couple Taking Risks | TIAA - Duration: 3:23.

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"Welcome to the festival scavenger hunt booth! One sec while we calculate your personalized list of items!"

"Here's what you need to collect! A RAM chip, a tuft of green fur, a sparkling stone,"

"and an edible cup! Bring all 4 items back before anyone else and win a prize!"

Personalized list of items my ass! Those are the same items these kids are looking for!

Can I steal this guy's stone? No!

"Have a cup of wonderful fountain water. And it's totally environmental friendly! The cup is even edible!"

"I wouldn't actually recommend eating it, though. Tastes like salmon-flavored toothpaste."

"I'll take just the cup, please."

"Suit yourself!"

"You got an edible cup!"

Okay then...

"You wouldn't happen to have a spare RAM chip, would you?"

"I do! The scavenger hunt team gave me a whole box full of them. And all you have to do to earn one is dance!"

"Here goes nothing..."

*laughs*

Alyssa's got some dance moves! Who knew?

"That's enough! Don't hurt yourself. Here's your RAM chip. You've earned it!"

"You got a RAM chip!"

"Keep the spirit of the groove forever in your heart!"

Sweet.

I have to go find the VR booth.

Ah, here it is! Down here.

Yup, there's a little shiny up here!

Yup there we go!

"You found a glittering stone!"

Okay!

Ooh! There's a battle arena, huh.

Okay!

And now I'm gonna talk to him again.

"This is going to sound weird, but could I have a tuft of your fur?"

"A memento of our battle? Why not."

"You got a tuft of green fur!"

"Thank you."

Okay!

So, unless I'm mistaken, I think I have all the scavenger hunt items now!

"That's all the items! Congratulations, you're the first one done!"

"Enjoy your prize!"

"You got a Leader Satchel!"

Okay. What the fuck is a Leader Satchel?

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My name is Yoruba Richen, and I'm the director of "Dog Years."

Osteosarcoma in dogs is almost identical to the cancer in children in every way.

So, we really believe that with these very positive responses we're seeing in the dog,

we might be able to translate that over into children.

My last film is called "The New Black,"

and it looks at the LGBT marriage-equality movement and the African American community.

No same-sex marriage in the state of Maryland!

I am passionate about social-issue documentary filmmaking

Who's going to reach out to these people?

really illuminating questions that,

and issues that I feel like have not gotten enough attention, or deserve more consideration.

I came from a theater background.

I grew up the theater, my mom was a playwright.

So I thought, you know, I was kind of choosing between being an actor,

I started getting more into directing.

But also, there's another side of me that wanted to like go to law school

and like, you know fight the good fight.

And when I discovered documentary film,

it was kind of like an "aha" moment,

where I was able to meld the artistic side of myself with the social-issue side of myself.

What I love about documentary filmmaking is

that you learn a little bit about a lot of different things.

So, when we talked about this project,

and the first thing I started doing, obviously,

is reading about the breakthrough approach that Dr. Mason was using.

I run a translational research laboratory,

which focuses on cancer immunotherapies,

novel treatments to stimulate the immune system to target cancers.

It's always a challenge balancing how much information your viewer can take in,

especially in a short amount of time,

and engaging them story-wise, and emotionally.

What was really emotional about the piece is

the dedication the owner had to Dexter, to his dog who had osteosarcoma.

And that was really great to capture.

Every time you're down here for a check-up,

you know, you're hoping for the best.

And he cleared six months,

twelve months, eighteen months,

and then he just kept going.

So, we have his results back ...

True stories are so fascinating.

Even if nothing huge happens,

it's going to be interesting, you know, because it's life.

Life is always interesting.

I was interested in the project because I am a TIAA customer.

I am director of the Documentary Film Program at CUNY Graduate School of Journalism.

I was very pleased when I started receiving benefits from CUNY.

My mom was also a TIAA customer.

She was a professor, and that is how she made a living.

So that was one of my ways to have some security and still be working in my field.

And it's been great.

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Jim the Criminal: Geez, Kid! You gonna take my head off over a purse?!

The Crimson Fly: Maybe?

Jim the Criminal: Gotcha, ya little freak!

Jim the Criminal: G-agh!

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hello beautiful people! I am Diandra and today we're going to be making

liquid starch slime. so we will be using a mixing bowl, of course. we will also

need measuring cups. you will need 1/4 cup measuring cup, and 1 tablespoon

measuring cup. you also need water. and you will need

something to mix with, so we will be using mixing sticks. we will also be

using Elmer's glue for this tutorial. you can also use PVA glue. and on top of that

we will be using liquid starch. so I have this Sta-Flo kind. you can use whatever

you'd like. so first, let's pour in 1/4 cup of glue

into our mixing bowl. next, pour in a little bit over 2 tablespoons of liquid

starch. and be careful because it does splash out. so not necessarily 2

tablespoons but a slight bit more than 2 tablespoons. next, pour in 2 tablespoons

of water.

and now the fun part. mix it all together until your slime forms. it will have a

funny texture at first, but just keep stirring and stirring and it will

eventually become one big beautiful slime. so as you can see, it is definitely

coming into its own form. it's looking ready to play with.

at this point, you can take it out of the bowl and begin to knead it so that it

becomes one nice consistent texture, and less sticky. and it will become less

sticky the more you play with it.

I absolutely love the texture of liquid starch slime and contact solution slime.

let me know what you guys' favorite recipes are in my comments.

liquid starch slime is just so soft- as well as contact solution slime. I just

absolutely love them. and also, as you can see, this is not a very big slime. I

didn't want to use too much. but if you would like a bigger slime, all you have

to do is double the recipe- triple it- quadruple it- hey, you can do as much as

you want and it make as much slime as you would like! so yeah, I just wanted you

guys to know that as well. and of course, I hope that you guys enjoyed this video. it

was so fun making this slime. it's so soft. and I will see you guys in my next video!

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Hi everybody, it's Julia a.k.a. Mama MOE and we are on the Disney Wonder! I can't

believe I'm actually here, I'm so excited! I'm here with the influencers and we're

going to have our first lunch together at the Animator's Palate. Let me show you

around...

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