Hey, guys.
Fog of Gaming here and welcome to Hunt: Showdown.
The closed alpha for this game started on the the 31st of January.
Hunt Showdown is a first person multiplayer monster hunting game.
It combines elements of survival, teamwork, and horror to deliver a unique kind of PVP
experience.
You will take on the role of a bounty hunter and you will track down undead boss monsters
and collect their trophies.
The games are going to be played on a match based format with specific Boss Monster Targets,
rewards, and varying difficulties.
There are 10 hunters in the map, including you, all trying to collect the boss monster's
bounty tokens.
This means that part of the game involves eliminating other players to prevent them
from collecting the prize themselves.
You can play with a buddy online to compete with 8 other players, and some of them will
be working in pairs themselves.
If you feel up to the challenge, you can join a game solo and compete against 9 other players.
Aside from the hunters that you will be fighting with, and the boss monster that you will eventually
encounter, there will also be AI undead monsters.
Running into them provides an extra layer of challenge, because an encounter with them
can reveal your position or cause other harmful effects like poison if you are not careful.
They have various strengths and weaknesses that you should be equipped for, so that you
can quickly kill them.
The spawn points of these monsters are random, so you need to familiarize yourself with the
map.
Stealth is going to be an important aspect of the game, so just shooting everything that
moves is not the best option.
You want to take out threats or simply avoid them without revealing your position to other
players on the map.
This will help you avoid unnecessary combat and bring you closer to victory.
Unlike games in the Battle Royale genre, the map doesn't have many players in it.
According to the developers, the reason why the player count is limited to 10 players
is because the map is 1km by 1km in size.
Given everything that's going to be in it, from the players, to the AI, and the Boss
that everyone is looking for, they believe that 10 players within the same map is a suitable
number.
They want the game to be a tactical experience, where the threats are just around the corner.
It will require you to use all of your gear and tools to get past the AI and get close
to your target.
They believe that any more than 10 players will no longer be tactical, as it will be
about simply running and gunning.
Horror is an important part of the experience, so they felt that an excessive amount of fighting
in the map would undermine the thrills and fears that they intend for you to feel.
They also believe that having too few players removed some of the suspense in trying to
figure out what was going on.
They used to only have 3 teams on the map, so when a series of gunshots between two teams
can be heard in the distance, it became obvious where the third team needed to go.
With ten players, they believe that everything and everyone will have a fair chance.
There is a huge emphasis to the social aspect of the game.
The developers intend for players to share their moments with others.
They intend to make your interactions with other players an integral part of the gameplay.
Communicating with your buddy to help pinpoint the position of enemies or monsters and planning
your approach to any situation with your teammate are part of the experience.
There is absolutely no benefit to playing solo, and playing with an anonymous teammate
online will only increase your chances of winning.
Before you can enter a game, you will have to recruit a hunter.
In the recruitment screen, you will find multiple hunters available.
Each of them has his own equipment, traits, levels, and health chunks.
They also have tiers that determine how much health and good gear they have, from the Apprentices
still starting out, the cowboys that are in the middle of the pack, and the Manhunters
that are the best there is.
You can recruit five hunters at a time, if you can afford it.
Hunters with more powerful skill sets are more expensive, so you can't just fill your
ranks with powerful hunters that easily.
If you do run out of money, you have the option to recruit a Basic Hunter character.
He will be weaker than the average recruit, their equipment cannot be customized, but
they are free to use.
If you do manage to level him up in a mission, he will become an Apprentice.
You can level your hunter up by surviving missions and performing actions in them.
Anything from healing or reviving buddies, to collecting clues and killing bosses, will
reward you with experience after you have successfully extracted from the mission.
All hunters start at level 1 and Upgrade points can be used to improve your character.
Gameplay is usually divided into three stages.
The first stage is called "The Hunt", where you find clues on the map to pinpoint
the Boss Monster's location.
It is entirely possible to run around the map aimlessly until you find the clues or
the location of the Boss monster, but this will take too much time.
The best way to locate clues is by pressing the E button.
This activates Dark Sight, making the environment look dark and gloomy, but giving the clues
a ghostly glow that will tell you where it currently is.
The map will get smaller with each clue that you find.
You can tell how many clues you have found if you look at the Hunt Status icon on the
top left of your screen.
You will see the icon of the monster you are hunting, and the number of clues are shown
as fractions of a circle.
Finding three of these clues will pinpoint where the Boss monster is hiding.
Since the map has the same three clues for all players, you are guaranteed to meet resistance
at some point in game.
Once you find the location of the Boss Monster, you will need to prepare for the fight.
These behemoths have special abilities that can obliterate you and your buddy if you are
not careful.
For example, The Giant Spider is immune to poison.
In fact, it has a jump attack that will inflict poison, and it can sometimes be capable of
spitting poison at you.
It's very fast and is capable of climbing walls and ceilings.
You and your teammate must plan your attack while taking these capabilities into account.
Once you do encounter the boss monster, your Hunt Status icon will be replaced with the
Monster Status icon, indicating how much health the Boss currently has.
Keep in mind that it's still possible to meet other competing hunters during your battle
with the Boss Monster, and the Monster Status Icon is visible to all of the players.
Once you do kill the boss monster, you are now ready to banish it.
Next is the "Banishing and Showdown" Phase.
For a boss monster to drop its bounty tokens, you must first banish it to hell.
The Banishing is a ritual that lasts about two minutes, and it cannot be stopped even
if you do step away from the Boss Monster's corpse.
You can see how long you have left before the banishing is completed by looking at the
Banishing Timer on your screen The Banishing timer is a Red Icon in the shape of a monster,
and a red circle around it that will tell you how much time is left.
When the banishing begins, a storm will form around you and a burning effect reveals your
location on the map.
This means that all the other players in the game know where you are.
This is where varied playstyles get really emphasized.
You might prefer to simply kill the monster as fast as you can and prevent other players
from even approaching the corpse, or you might prefer to steal the bounty tokens from other
players instead of killing the boss monster itself.
Some players are worried that it will be too easy to just hunt down the team or hunter
that beat the Boss.
While it does seem to be true, the developers intend to use the Closed Alpha to figure out
what can be changed to make it less viable to have other players do the heavy lifting
for you.
It might be a huge challenge to beat a boss when your hunter isn't equipped with really
strong weapons.
But as you level up, you will be able to unlock things like dynamite bundles that allow you
to kill bosses faster.
The developers wanted you to take into account how strong your weapons and tools are in comparison
to your enemy's equipment before you engage in combat.
The last phase is the "Escape and Extraction" phase.
Once a Boss monster has been banished, two bounty tokens will appear in place of the
monster's corpse.
You cannot hold two tokens at the same time, so you and your buddy will have to share the
reward by picking up one token each.
All players will see two lines on the monster status icon, which means they all know that
the monster has been defeated.
The left line will turn white when you have a bounty token, and the right line will turn
blue if your buddy has a bounty token.
It turns red if an enemy picked up the second one.
To cash in these bounty tokens, you have to make it to an extraction point.
You might think that it will be a good idea to sneak past enemies to get to the extraction
point without problems.
Unfortunately, picking up a token will make your location visible to hunters if they use
Dark Sight, and they will see lightning that indicates your position You can only do your
best to avoid ambushes using your knowledge of the map, or hopefully outrunning the other
hunters still in play.
Once you do make it to the extraction point, the rewards will be split between you and
your partner and will be shown to you on a Mission Summary Screen.
If you extract with your partner, you will also receive the same rewards as your partner
did.
Going to an extraction point is the only way to leave a match or end a mission.
You can use an extraction point anytime.
You don't need to be with your buddy to extract, and you don't need to have a bounty
token either.
Extraction allows you to leave the match with your life and your hunter.
This is important because death is permanent in the game.
When you do get incapacitated, your buddy can revive you if he is still active and in
play.
However, if you and your buddy are both down, you will both be considered as dead.
When you die, you lose your character, his equipment, and his traits forever.
This is why even if you fail to grab any bounty tokens, it's still very important to come
out of a match alive.
The last thing you want is to have to grind all over again, considering how expensive
recruiting a hunter can be.
It's also possible to still "win" the match if you extract without your teammate.
If your buddy manages to extract with a bounty token, then he will split the rewards with
you even if you are no longer in play.
There are many things you have to take into account if you want to win the game.
For example, health bars in Hunt: Showdown function very differently compared to other
games.
In Hunt: Showdown, health bars are divided into chunks of varying sizes.
Small chunks are worth 25 HP and large chunks are worth 50 hp.
You will always start the game with a minimum of 50 HP. so all health bars have a large
chunk at the start.
This is important to take note of because getting in capacitated in the game will cause
you to lose one chunk of your health bar.
If you lose your last health chunk, you can no longer be revived and you will lose that
character forever.
If you do manage to get out of a mission alive then you can upgrade your hunter with more
health chunks by using upgrade points.
There are a few status effects that interact with your health bar.
For example, bleeding causes you to lose health over time.
You have to press F to stop it, or you will bleed out until you are incapacitated.
While you are holding F to stop the bleeding, you won't be able to do anything else.
It's a good idea to stop the bleeding while you're in cover so that you are less vulnerable
to attack.
You might think that poison should also do damage over time like in most games, but it
functions very differently in Hunt: Showdown.
Poison will prevent you from healing your character.
This is especially dangerous if you happen to encounter a poisonous enemy like "The
Hive" when you are low on health.
The poison will wear off on its own over time, or you can use an antidote to remove the effect.
Perhaps the most damaging effect is "Burning".
Not only will you lose health over time, you will also lose maximum HP over time.
This maximum HP loss is permanent, so you won't be able to heal the burned part anymore.
You can stop the burning by pressing F, just like you do with the bleeding.
If burning does deplete your health to 0, you cannot be revived and you will die permanently.
This game also has a combat stamina bar, but the good news is that it is separate from
the stamina for sprinting.
Combat Stamina is consumed when you perform melee attacks.
If you run out of combat stamina, your swings will significantly slow down, but the damage
will stay the same.
Combat Stamina will regenerate over time, but it will not regenerate if you are also
tired from sprinting.
Sprinting Stamina will also fail to regenerate if you are out of combat stamina, so you have
to manage your actions constantly.
To win the game, your hunter will need to rely on his equipment and traits.
Equipment is divided into three types.
First, your hunter has a primary weapon slot for two handed weapons, and a secondary slot
for one handed weapons.
Each weapon consumes different types of ammo, and they also deal different damage types
that you can match to the weaknesses of each monster.
These guns also need to be reloaded manually, and that is very time consuming.
You need to be mindful of how many shots you have left, because you will be defenseless
while you are reload your gun bullet by bullet.
You have access to three tool slots.
These include lamps that help you see what's in front of you, or knives that can be used
to cut things up.
Some of these tools can be used indefinitely, while others have a limited number of uses.
Unlike consumables, tools do not disappear when they are used up, and their number of
uses are replenished at the end of a mission.
Speaking of consumables, you also have three slots for these.
These are single use items like explosives and syringes that are not replenished after
a mission, so use these wisely.
Aside from equipment, a hunter has traits that give him the edge over other hunters.
These include advantages while using certain weapons, additional consumables, and other
passives that can help you out in your hunt.
Each mission has its own parameters that will affect your experience.
For example, mission difficulty ranges from Regular, Hard, and Nightmare.
The difficulty level dictates how many enemies there will be in a map, as well as how deadly
these undead creatures are.
There will also be less ammo and supplies.
In return, more difficult missions also have higher bounties, perfect for getting extra
cash so that you can afford stronger hunters.
Nightmare missions, in particular, have very strict level requirements, so not just anyone
can select this difficulty.
You will need to make sure that your equipment and traits are up to the task.
Missions can also occur at different times of the day.
While they do not alter the game's rules, they do change the way you play.
Light sources will play a huge role in navigating through the map at night.
They can light your path, but they can also reveal your position, so it is very important
to use them wisely.
There are many things in the map that you can interact with and use to your advantage.
For example, doors and windows can be closed so that your enemies will have to open them
or smash them with a sledgehammer.
Some of these doors will need explosives to break, and they can only be closed with certain
cranks and machinery, which sometimes require you and your buddy working together to operate.
This will allow you to stay aware of their position and prepare for an ambush.
Certain items on the map like pianos, gramophones, and sound traps can be used to create noise
and alert others to your position if you wish to do so.
Even animals can make noise if you get too close to them.
Generators will make lots of noise and turn some light on , so be very mindful of why
you're turning them on to begin with.
Barrels, pools of oil, and other flammable objects can be used to set up traps and ambushes.
You can throw a lantern at them which will ignite them or you can simply shoot them.
There are also many tools around the map that you can pick up to help you set up these traps,
though you won't be able to keep them even if you bring them to the extraction point.
The game is in Closed Alpha.
During this time, the developers are going to be gathering a lot of data.
They will be keeping an eye out for what can be rebalanced to make the game more fair,
how players usually go about playing the game, their choices of weapons, and other in-game
statistics that will help the developers keep the game experience fun.
They will also be on the lookout for any performance issues in the game that needs to be fixed.
This could be frame drops or network connectivity issues.
During the alpha period they will be taking into account player feedback that helps them
make the right changes to the way menus are navigated through.
They will be using the alpha period to address all of these things so that the game is in
perfect condition when the game is fully released.
These are all the things that you may expect in Hunt: Showdown.
And by the way guys the youtube likes, shares and comments are very helpful to me, if you
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This was fog of gaming, thanks for watching and I will see you in hunt showdown.
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