Thứ Sáu, 9 tháng 2, 2018

Waching daily Feb 9 2018

What better way to start a review of Halo 3, than to remake one of the most memorable

and powerful advertisements ever made. I hope I was able to recapture some of that magic

and I hope you enjoyed that bit! But how do I even begin discussing one of the most hyped

games of all time. I mean, with all the other reviews I've done, coming up with a good

intro hasn't been as tough as this. I guess it's the intimidation, the sheer magnitude

and size of this game. So let's start there. I think the expectation is huge. Everybody

I talk to – if you mention 'Halo,' you know, everyone's immediate reaction is:

how's Halo 3? Well goddamn, we all thought Halo 2 was the

pinnacle of video game hype. Pre-orders sold out, record setting sales, media and news

coverage. You probably thought people couldn't get any more excited than that? But you would

be wrong… The world was going f*cking insane for Halo

3, it reached levels of hype bordering on obnoxious hysteria. There was all sorts of

craziness going on! People were making songs and shit. "There'll be lots of happy gamers

wait and see. When the 3rd game with Master Chief is released. The White House has been

alerted. All the streets will be deserted, when Bungie finally gives us Halo 3.

Man, they had this guy playing as a Playstation 3 he goes to a store and starts talking shit

about Halo, then a car drops off a guy in a Xbox 360 costume and he beats the shit out

of the Playstation guy! Like, are you serious? Halo 3 had some damn good trailers and promotions.

They were, dare I say, ICONIC! One of them showed this huge new installation beneath

ground, another showed off the bubble shield and my mouth was wet with anticipation after

watching these. I mean just look at this, and try to wrap

your mind around it. This is the wealthiest man on planet earth, at the time, and he's

at a Best Buy selling the 1st copy of Halo 3. I mean, you got – you got f*cking Bill

Gates in on this shit! The Halo 3 hype train was one of the greatest

moments in gaming history. Not just because it broke records, or it was a climactic finale,

but because everyone and their mother was excited for it's release. Even if you were

one of the rare people that didn't give give two f*cks about this game, you knew about

it either way. People coming together. For a video – yeah

for a video game. Are you excited? Uhhh… I am now. Like, I wasn't before but like

seeing this. Looking back at some these videos and the

happiness, the expression on people's faces is just beyond words. But how did all this

hype translate to the campaign? The epic finale in this legendary Halo saga. Without a doubt

the game delivered on the multiplayer front with forge, theater, etc. But in the eyes

of many, the campaign had some mixed reception. And we're going to find out for sure. So

let's make a girl a promise, team up with Arby, and Finish The Fight.

Let's give some context first. Combat Evolved set up the universe and lore in pretty much

the best way possible; telling a simple story but leaving a lot to be explained further

on. Then Halo 2 expanded upon it with a dual perspective and new characters, and fleshing

out the sides of the villains much more. So when the time came for Halo 3, the game had

some pretty big shoes to fill. I mean, expectations were so high, you thought they'd been hanging

out with Snoop Dogg alongside Cheech & Chong! The buildup to this game was unlike anything

the world had ever seen before. Which is good for generating hype and sales, but unavoidably

the campaign, gameplay and or story wasn't going to satisfy everybody. I'm not one

of those people, but I can see where they're coming from. We'll get more into the negatives

as we go along. This time around, Halo 3 packs a lot more

symbolism and motifs into it's story while also illuminating Cortana & Chief's relationship

a bit more. And we see this in the f*cking awesome intro. They let me pick… Did I ever

tell you that? Choose whichever Spartan I wanted. The music is beautiful, and Cortana's

monologue carries a certain weight with it. Luck and the number 7 were things that had

been built up subtely in the first two games, through easter eggs and all sorts of stuff.

But Halo 3 brings that theme to the forefront. For the first time, we learn Cortana was given

a choice, and out of all the Spartans, Master Chief had something special about him. Because

Chief is such a great vessel for the player, this makes us feel special too. We feel like

we were chosen. While I think this is an incredible intro, one thing has always bothered me. How

did Chief get off the Forerunner ship? What he jumped out?

Why do you always jump? Jump! Might as well jump! Go ahead and jump! Jump!

I mean, it's a pretty jarring transition from the end of Halo 2 to the start of Halo

3. You know, it would've been nice if… we actually saw him jump. JUMP!

But anyways, it looks like Chief is pretty messed up, and the first time playing this,

you're holding your breath. *Sigh… Radio for VTOL, heavy lift gear.

We're not leaving him here. Yeah. You're not. That's my f*cking boy! That's my

f*cking BOI right there! This whole intro is just so magical. The reunion

with Johnson, memories of Cortana being left on High Charity, the promise he made, and

if you haven't noticed, every Halo game up to this point has started with a focus

on Chief's armor, and him falling from space. This is the first of many parallels in Halo

3. But then oh shit! God damn I love this scene,

and how Chief doesn't hesitate at all after falling god knows how far. It's like a light

switch, he just goes straight into badass mode. Puts the gun up to Arby's throat and

he's like, "bro, make a goddamn move and I'm gonna pull the trigger"

Meanwhile Arbiter's just sitting there like, "Do it. F*cking do it, dude! I don't give

a sh*t what you think." The testosterone levels here are at 100% right

now and then homeboy Johnson settles them down, and Arbiter drops the f*cking mic. "Were

it so easy" Bow-wow-wow yippy-yo yippy-yay suck on these

nuts, nigga suck on these nuts. I tell em, bow-wow-wow yippy-yo yippy-ya suck on these

nuts, nigga suck on these nuts. It's funny how one line of dialogue and

a little bit of action is all that's needed to maintain this great dynamic between Arbiter

& Chief. Halo 3 has pretty much the perfect beginning, but even though the game is a step

backwards in some ways from Halo 2 and Combat Evolved, the game absolutely kills it with

the Level Design.

Do you remember the first time you played this game? Well in my experience, I was at

my buddy's house playing co-op, and when we started out in the jungle, I ran into some

plants and my jaw dropped. You can shoot the plants and they react! You – you can walk

into them and they move! I was like "SWEET JESUS! This is the future right here!" In

fact, there was a post on the Halo subreddit of how Hideo Kojima, creator of the Metal

Gear games, reacted to Halo 3. I'm not sure if this is legit but his reaction was pretty

much the same as mine. This comes from, Ryan Peyton. "Ever since

I played Halo: CE I've been a massive fan of the franchise. When Halo 3 came out, I

had it overnighted from Seattle to Tokyo, and the next day I brought it to the studio

and made sure that everybody – including Hideo – looked closely at the game. I knew

Halo 3 was a landmark game for the industry. Some folks were really interested in the gunplay,

others were more interested in the graphics, Hideo gets motion sickness, so he wasn't

able to look at the game much. I remember he asked me to shoot a plant near the start

of the jungle level. When it reacted, he nodded in affirmation and walked off. I remember

wanting to show him more of the game…" It might be the smallest of small points but

you gotta admit that's a polished game right there. This level of detail was mind-blowing

and might've paved way for future games to emphasize their environments more.

One thing Halo 3 does really well is tell these 'mini-stories' throughout the gameplay.

The first two Halo's always had cool stuff that happened during gameplay when you had

control, and so does Halo 3. But the game goes that extra mile by making those moments

happen more often. And making them more cinematic. Some of these events, you can change the outcome

of. For instance, when you round this corner you see this marine getting interrogated and

if you watch like some non-helping douche, he dies. But if you shoot your way through,

you can save the marine and you get a bit of dialogue.

"Brute Chieftain. Phantom. Pinned us down. Killed my men…"

There's this really f*cking cool part near the end of Ark, where you see a pack of brutes

all crowded around a hammer Chieftain, and you have the option of fighting him one on

one. "Raaaah! Fight me! I'm right here!"

Like you're battling to see who is best to lead the pack. Or you can blast the shit

out of everyone if you got huge balls. These mini cutscenes and stories introduced a feeling

of realism we hadn't seen before. It's not always just a bunch of enemies walking

around waiting for you to shoot em anymore. The grunts talk in their sleep, there's

that Brute that takes a fat leak, and best of all were the terminals. I don't know

whose genius idea it was who came up with this, but bravo, dude. It was always fun to

read through these even if you didn't quite understand what was going on at the time.

It was great fan service to the lore fanatics who wanted something more – something more

intricate and behind the scenes, and it offered things to hunt for within each mission. Combined

with the skulls, easter eggs and the mini-stories, it turned Halo 3's levels into something

that you could get a lot out of just by taking it slow. It's the type of campaign where

you really can stop and smell the roses. Aside from all of that, Halo 3 returns to

the Combat Evolved style of level design. You know, gigantic freaking areas with tons

of stuff going on. Now, one of the disappointing aspects of Halo 2, for me, was how most sections

were in tight, close corridors, or elongated paths. It never felt as grandiose as the first

game. But Halo 3 makes each level have a sense of scale. I guess with the advancements in

technology they could afford to up the ante on the number of enemies and allies in each

fight. And they nail the corridor sections down really well when they need to. The levels

were more open and epic than we had ever seen or imagined before.

It's f*cking fantastic to fight alongside Elites against the Flood and Brutes. And how

mind-blowing was it to be allied with the Flood, even for just a moment? I mean who

the hell saw that coming?! There's so many unique sections, Halo 3 just offers incredible

variety and you don't have to play each area the same way. I loved the part where

you have 4 mongooses each with a marine carrying a rocket launcher on the back. That shit is

so crazy and fun. Like I said, Halo 2 had so many sections that

just kept pumping in enemies from outside, whereas Halo 3 ditches that concept for the

most part. They got a lot more creative, making use of drop ships and much more unnoticeable

spawning. Every level looks incredible, with diverse

locations, set pieces, and backdrops. The graphics for Halo 3 are timeless, they were

cutting edge back then, but no matter how many years it's been, this game has and

always will look great. The level design is basically perfect as far

as I'm concerned. But before we get into the depth of the story, lets take a look at

the gameplay. Halo 3 alongside Star Wars: Jedi Academy,

were two of the first games that really made me appreciate the weapons and sandbox in video

games. The enemies are all fun and satisfying to shoot at, and the guns are all fun and

satisfying to shoot with. The weapons are all viable even on legendary, and can be used

in most scenarios. Add onto this you've got dual-wielding, 4 types of grenades, alongside

equipment, heavy weapons and it creates a campaign with a lot of depth. Honestly, they

really innovated like no other. You know, some equipment wasn't as useful

as it was in multiplayer but to the creative-minded, they can be utilized in unique ways. Some

flanking routes and areas can be accessed by using the Grav Lift. The Bubble Shield

was like a get out of jail free card. The power drain was great against brutes. Active

camo returned as equipment and if you killed a Brute Chieftain fast enough, you could get

a short term invulnerability. Ever since Halo 3, the series has been looking for a 4th leg

to stand on, and equipment could impact the gameplay greatly, but it wasn't something

that altered the core of Halo's design. Which made it a perfect addition to the sandbox.

Spike and firebomb grenades were really fun to use, even though firebombs were hardly

seen in campaign, I've always thought most Halo games have played it too safe with grenades

and really should've experimented with new types of grenades.

This game has the best weapon variety in the series, hands down. And I don't care how

stupid or unviable it is to go Spiker & SMG, I'm f*cking doing it and pumping them full

of lead! You know why? Cuz I got TWO weapons and you don't, b*tch! Dual-wielding evolved

into something spectacular, so many combos to try! Some good, some not so good. And it

was always fun just being able to experiment with them.

The ability to use heavy weapons like the missle pod was f*cking epic as well. Or ripping

a turret right off it's legs and going to town is so freaking satisfying! Halo 3 simply

improved upon the weapons and sandbox from the last two games in every way possible!

And that's something most game series can't seem to nail: a consistent improvement in

the gameplay with every sequel. The enemies have all undergone massive changes

for the better, and battles have much more troops in them than before. THANK GOD those

FREAKING JACKALS have a headlight around and don't respawn 14 F*CKING times – ehhh…

sorry. Brutes are no longer the bullet sponges and boxing champions they were in Halo 2.

They basically took on the roles of Elites but their shields don't come back when the

armor is destroyed. Grunts can now go crazy, pull out two grenades and try to suicide bomb

you ALLAHU ACKBAAAAAAAR!

And Hunters are pretty much the same. The Flood and Drones have massively increased

numbers and will swarm the living hell out of you, but are much weaker individually.

Now, one thing that always bugged me about Halo 3 was how the Flood are weak to melee

hits. I always thought because Combat forms are basically space zombies, that they had

no care for the condition of their bodies, and thus broken bones or damage caused by

melee attacks weren't enough to slow them down. But here, it's like they're all

made out of paper mache and die in one or two hits. Would've been cool if guns like

the Brute Shot and Spiker were the only weapons that could reliably kill combat forms with

melee. Enemies with predictable and avoidable patterns

was something Halo 2 sorely lacked and Halo 3 is truly a return to Combat Evolved type

of enemy design. Pure flood forms were a nice twist when fighting the flood, as they could

change forms at will to suit the circumstances. Unfortunately, Halo 3 has no real boss fights

like Halo 2 did. Sure the Scarabs were fun to take down and Guilty Spark was kind of

a boss, but I was really disappointed they didn't expand on this concept. Perhaps it's

something that just doesn't jive with Halo's formula.

But out of all the campaigns, Halo 3 is the most fun, in my opinion. Just because of how

varied each of the levels are how many weapons you can use, and the number of ways you can

approach any situation. Only thing that keeps the gameplay from being perfect is that Legendary

difficulty still had some annoying & unfair elements. This is mostly apparent in vehicle

sections because enemies will literally shoot YOU out of the vehicle. And you can withstand

so little damage that often you die in about a second.

But if that stuff doesn't bug you then it's probably perfect. And the skulls allow you

to nail just the right difficulty if the standard ones don't work for you.

The fact that you could play Halo 3's campaign with 3 other people on Xbox Live was simply

incredible! The ability to look back on your footage and actually see things from a different

perspective in the theater was a really great addition and you could actually find some

hidden things you couldn't have seen otherwise. Like, at the start of Floodgate, you can kind

of see what's going on to the right of you. But if you take the theater camera you can

actually move and see marines engaging flood right there.

And all the vidmaster challenges gave gamers a seemingly insurmountable task to achieve.

It's like every aspect of Halo 3 could be played with 4 people or more. How many games

out there actually allow that? I can literally only think of Classic Battlefront 2 .

Overall, the solid gameplay mixed with brilliant level and enemy design, makes it one of THE

best FPS campaigns ever made! But how does the story hold up after all this

time? Is Halo 3 the climactic finale it was advertised to be? Yes… and no. Lemme explain

the no first. Once again, it's not so much wrong with Halo 3's story itself, but moreso

how Bungie had built up our expectations so high. Combat Evolved had the air of mystery

around every level. It switched things up when the game took Cortana away from you in

the 2nd half of the game and left you on your own for a bit. And then Halo 2 gave us more

insight and depth into the universe as a whole. The first time I beat Halo 2 back in the day,

I thought to myself: "how in the Sergeant Johnson are they gonna be able to top THIS

story?" And unfortunately, Halo 2's story was better

in my opinion. It felt like every single moment, every line of dialogue, every cutscene just

sucked me in. From start to finish there wasn't a moment in Halo 2 where I lost interest.

The change in perspectives was always interesting, and to see the story progress through 2 points

of view was brilliant. Halo 3 just had a few moments that didn't feel as interesting

as they could've been. Perhaps there was just a bit too much military dialogue about

what's going on. But I think it's also because we don't

see the Covenant side of things as much and without a sub villain like Tartarus, or the

other two Prophets, the Covenant in general don't feel as imposing or threatening as

they did in the last two games. We don't see as much of the civil war which was one

of the coolest things about Halo 2. And Truth also seemed like a downgrade from his cunning,

manipulative depiction in Halo 2. Not to mention the change in voice actor but I'll get to

that later. And Arbiter felt like he got demoted to a

sidekick, instead of the relatable protagonist he was in Halo 2. "Tartarus… the prophets

have betrayed us." Maybe it's just because Combat Evolved and

Halo 2 both revealed so much to the player that by the time Halo 3 came along there wasn't

much to elucidate about the universe. Of course it would've been hard to work in a way for

the player to see the Gravemind again, but seeing him through these visions kinda turned

him into just a threatening voice. And I must ask, why why WHY was it necessary

to stop the gameplay in it's tracks to listen to dialogue.

(Cortana talks in the background) Yeah okay, gotcha! Still gotta save you, Cortana. (Gravemind

talks in the background) Oh yeah, Gravemind, you're the bad guy! Don't worry I didn't

forget about you! (Cortana talks louder) Yea that's enough

with the voice thing (Gravemind talks louder.) Can – can you stop now? (multiple overlapping

voices) Can you just let me enjoy the game? (GRAAAAAAHHHH) CAN YOU JUST SHUT UP?! God…

f*ck that was annoying. I think it's unanimous that those sections are annoying and those

dialogue sections could've been handled in a much better way.

Again in Halo 2, he felt far more threatening, mysterious and deceptive. In general, the

characters are all slightly weaker version of what they were in Halo 2.

But in the grand scheme of things, those complaints aren't too bad, because Halo 3's story

is beyond epic! There's no other way to put it.

"Brute ships! Staggered line. Shipmaster, they outnumber us 3 to 1! Then it is an even

fight. All cruisers, fire at will! Burn their mongrel hides!"

It's got this air of "Let's f*cking GO, dude! Yea let's go f*ck shit up on the

ring! Let's DO IT!" The hype between each mission is perfect because

the game delivers those epic moments of gameplay that it hypes up!

But it also has a lot of quiet, emotional moments that slow things down. Guilty Spark's

betrayel just happened at the worst possible time, but in a good way for the story! Johnson's

death just left me like…. Damn *sniff Damn…. One of the best parts of the story for me,

was really seeing Cortana and Chief's relationship fleshed out. "But why didn't you like

Halo 4 as much then, Act MAYNE??" Because they took it too far too quick! The first

two Halo games were taking small steps as they showed us more and more of their relationship.

And in Halo 3 you, the player, care as much about Cortana as Chief does. Again, because

Bungie wanted you to be immersed as the Chief, you're looking through his eyes instead

of being outside looking AT him. There's just enough emotion and subtlety between the

two characters to really make you care about it, whereas in Halo 4 it feels forced. Maybe

that's why they call it Halo 4.' And most importantly, the relationship of

Chief and Cortana was a part of a bigger story, as opposed to it being half the focus like

it was in Halo 4. "Earth is all we have left. Do you trust

Cortana that much?" "Sir! Yes, Sir!"

"Well this is either the best decision you've made or the worst. Hell of it is, Chief…

I doubt I'll live long enough to find out which."

What I love most is how the Humans and Covenant team up, even though they don't really want

to. "You barely survived a small contamination."

"And you, Shipmaster, just glassed half a continent! Maybe the Flood isn't all I

should be worried about…" There's this huge amount of tension between

both sides and then you got Guilty Spark in the middle who's like, totally clueless.

The way Lord Hood and Shipmaster bicker back and forth paints this scenario as pretty dicey.

This alliance could turn ugly at the drop of a hat. But both sides manage to put aside

years and years of conflict, hatred and history for the greater good.

"The greater good." The scene when Arbiter and Johnson are gearing

up for One Final Effort is goddamn glorious! You see how the UNSC and Covenant are separated.

They're talking amongst themselves, probably making racial jokes about the elites and vice

versa. And then Johnson starts grabbing Covenant weapons, this elite stands up and he's like,

"bro the f*ck are you doing?!" And Johnson doesn't even give a sh*t. The

marines over there are like, "woah dude, Johnson has some serious balls." Then Arbiter

picks up some human weapons, and the marines are like, "man… I'd say something, but

I'd rather not piss this guy off." Then both walk past each other, hand out the

guns, and it's just a perfect scene. It shows two sides coming together. Everyone's

gearing up for this big finale. The stage is set.

Halo 3 is all about stopping Truth from activating the other Halo rings at once with the ARK.

Somehow, Bungie managed to elevate the tension and drama in this situation. One Halo Ring?

Oh sh*t! That'll destroy everything in the galaxy! But 6 or 7?! JESUS MARY!! We don't

even want to think about what'll happen if they all go off! The Flood in general are

much more threatening, even without the Gravemind around because we see them flying ships! When

you see that you're just like, "my gehd! They're learning! Pretty soon they're

gonna have their own schools!" So Halo 3 does a real good job of raising

the stakes, which ties in with the epicness of the narrative.

The story has some real nice buildup, and just like the other games it truly has the

atmosphere of a military sci-fi shooter, something that I now realize is a criminally underrated

aspect of Halo. The marines play a big role in the gameplay,

they're pretty much around you at all times. As well as telling you about the next objective.

Since Cortana isn't with you for most of the game. The marines make you feel like a

badass because they always love getting your help.

"We're with you, Chief!" "Yeah! Get some!"

They sing endless praise for you and since there's so many of them, you stick out like

a sore thumb. At the risk of going on a Hidden Xperia-type

tangent, I just wanna say the art style of this game is fantastic. Everything is stylistic

and beautiful. Forerunner architecture is the best it's ever looked. And the Ark was

such a great place to explore. The Flood are even more grotesque, and you REALLY get to

see how they evolve and take over their hosts and High Charity. I bring up the art style

because it's such a critical piece of why Halo 3 has such incredible atmosphere throughout

it's campaign. Now, I'll talk about the ending at… well

the end of this video because it's the most impactful part of Halo 3's campaign so for

the moment, let's move on to some characters and dialogue.

I talked about Chief and Cortana a bit so I won't reiterate myself here, and I'll

be saving Arbiter for the end. Now, one of the few problems I have with Halo 3 is some

of the dialogue and characters. And again, it's really not Halo 3's fault, it's

just that CE and Halo 2 were damn near perfect in this regard. For one, Truth is a completely

different character. This pissed me off more than anything because he was a conniving,

smart, cunning type of villain. He lets Mercy die and after that tells the Covenant through

the intercom that he and Mercy are on their way towards the Forerunner Ship.

"Noble Mercy is here by my side." I mean, that's pretty f*cked up! I always

thought of Truth as the kind of bad guy who wouldn't display his motives, he'd rather

kill you in your sleep than openly threaten you.

But in Halo 3 he's changed into a totally maniacal, batshit crazy Zealot. It's the

complete opposite of what he was in the last game.

"The council decided to have you hung by your entrails and your corpse paraded through

the city, but ultimately the terms of your execution are up to me."

"-And not even your Demon will live to creep, blackened from it's hole to mar the reflection

of our passage." His dialogue is good but he's not the same.

The voice actor was changed which I imagine Bungie had to do at the time, but it doesn't

make sense as a trilogy. There was no character development that would turn Truth into this

type of bad guy. Miranda also has a new voice actor who isn't

bad by any means. But my point is - and this is true for any series - when you change the

voice actor of an established character it disrupts the immersion and it just feels weird.

Only show I've seen get away with it was Avatar: The Last Airbender with Uncle Iroh.

Ehh there's a few cheesy moments that could've been handled better.

"Ma'am, squad leaders are requesting a rally point. Where should they go?"

"To War." N-no seriously, ma'am. We're running a

goddamn military here. How about you stop trying to look like a badass and actually

talk strategy. Where the f*ck do you want the troops to go?

Now, Halo 2 has the most memorable dialogue out of any fps game I've ever played. MAYBE

Bioshock is just as good in this regard. But I felt like the writing in Halo 2 was a 10/10

and in Halo 3 it's kind of more 7 or 8/10. And again, it's simply because Halo 3 is

a sequel to that game, that I'm comparing it like this.

You know, one thing that's actually really impressive is Sergent Johnson gets captured

like 7 times throughout these games. He's attacked by the Flood, barely makes it out

alive, gets captured, gets captured again. Yet somehow throughout all of this he still

remains a f*cking badass. I think it's remarkable you can write a character who routinely gets

his ass whooped, but not make him any less cool because of that.

"How ya doin?" "RAAAAAH!"

Seeing Guilty Spark and Chief meet up again was really satisfying. Sh*t went down in the

first game and Spark seemed like he didn't know what the f*ck to do. So it's surprising

to see him not that angry at Chief at first. And just like the other games, Halo 3 goes

for a 'less is more' style of dialogue. There's plenty of great, comic relief moments.

And that's always a good sign when a grandiose story like this can give you a few laughs

here and there. Lord Hood and Shipmaster fulfill their roles

nicely as the leaders of both factions. And though they don't talk much, they play off

each other nicely and raise the tension of the story.

There's a lot of good character moments and dialogue in this game, and though it's

not on the same level as Halo 2, it does the job very well.

In so many ways, Halo 3 represents the culmination of Bungie's work. From the countless Marathon

symbols throughout, to the inclusion of Bungie employees as Easter eggs. All the quality

of life additions like being able to equip skulls beforehand, the re-introduction of

the scrapped Flamethrower, addition of the gravity hammer, and of course from their very

own vidocs. "It's the return of Master Chief."

"This is the end of our trilogy." "This is gonna be the end of the story."

"At the end of Halo 3 you won't just finish one fight, you'll finish all of the fights

you started in Halo 1." Bungie really captured the feeling of finality

with this game, they envisioned this as the end of Halo, or at least of Master Chief's

story. You can tell they felt they made several mistakes with Halo 2. The cliffhanger ending,

the content, bugs, the list goes on and on. So it's like they went into this with the

attitude of putting out the absolute best game possible. Every rock they had stumbled

on before, would no longer be a hurdle for Halo 3.

"Halo 3 is all about the things that we wanted in Halo 1 & 2."

The creators made sure to give players a real sense of nostalgia for the old games. There's

so many moments that are reminiscent of Halo 2 & CE. Not to mention, a buttload of parallels.

It's really quite impressive and makes Halo 3 feel like a sendoff.

For instance if you take this side path in the final mission, you see those all too familiar

circular rooms from Assault on the Control room. There's only 1 though and not 40 so

it's not exactly like Combat Evolved. The alarm sound effects in Crow's Nest are

nearly identical to the ones on the Pillar of Autumn.

Just like the first two games Johnson has different dialogue in the opening scene depending

on difficulty. Of course the Warthog Run is similar to the

one in CE but an extra layer of detail was revealed courtesy of A-butler. He shows an

overhead view of The Silent Cartographer and the Warthog Run in Halo 3. Since you're

on the Halo ring that was meant to be a replacement for the one you destroyed, you're actually

driving around the same island! That's pretty crazy.

Arbiter once again kills the guy who's trying to activate the rings.

And of course there are many parallels between the dialogue.

"keep your head down! There's two of us in here now, remember?"

"Just keep your head down. There's two of us in here now, remember?"

"A construct in the core? That is absolutely unacceptable!"

"Unacceptable! Unacceptable! Absolutely unacceptable!!"

"We're not gonna make it! "We'll make it."

"If we don't make it…" "We'll make it."

"After I'm through with Truth – "Don't make a girl a promise… If you

know you can't keep it." "Don't make a girl a promise… If you

know you can't keep it." "She stayed behind."

These are just some of the examples but they also extended this to the soundtrack. Marty

O' Donnel, praise his name knew just the write chords to strike for maximum nostalgia

and emotion. I think there's a big difference between

milking nostalgia for fan service, and paying homage. Paying respect to the art you created,

that so many people fell in love with. Some might argue these are cheap, recycled moments,

but I disagree. You're still playing through a brand new Halo game that looks and feels

entirely new! Bungie envisioned this as the finale, the end of the Master Chief's story.

And in order to drive that sense home to the player, they mirrored a lot of those moments,

sounds and music from the first two games. It doesn't feel forced, it feels just right.

And it makes Halo 3 all the more epic, because this time, you've got the memories of Halo

2 and Combat Evolved right there with you. And so it is, that an epic story deserves

an epic ending. And Halo 3 does not disappoint. The final mission is my 2nd favorite in the

series next to Two Betrayels. And it's the most magical of them all. Throughout the game

Chief and Arby have been working side by side. The best thing about these two characters

is how little is said between them. But how they feel about each other can be inferred

simply through their actions. They're essentially two sides of the same coin.

"We trade one villain for another." And Arbiter has matured a lot as a character

since Halo 2. He's no longer plagued by doubt and he's much more confident in his

actions and what he's doing. Like, when they both jump onto the ship and the warthogs,

scropions and crates are all crashing about, Chief jumps out, glances to the side and looks

at Arbiter, who nods. And that – that's all you need! Here's

what the characters were thinking in this moment:

"Oh Jesus Christ! Sh*t is going down right now! But hey – hey, homeboy! Where you at?"

"Dawg, I'm right here, bro." "We getting through this together!"

"Fuck yeah we are, dude." "Fuck yeah we are."

And it's like, you – you can infer so many things just from this tiny sequence.

Anyways, at the start of the final mission you fight through several waves of flood to

get to the control room of The Ark and when you're about to finish things for good,

Spark betrays you and goes crazy. What ensues is a satisfying, yet brief fight with the

monitor and you put him down once and for all.

"WaaaaaaaaAAAAAHHHHH!" Can't help but feel a bit sad for him. Guilty

Spark was such a cheery character with a somewhat tragic end. You wonder if things could've

worked out better. But after that Johnson is dying and the player,

Chief, doesn't want to let him go. Before he dies, this courageous, badass Sergeant

asks us for one last thing. "Ugh! Send me out… with a bang."

For you Johnson, anything. Chief then books it the f*ck outta there as

the whole place is gonna blow soon! After that you mount up in a warthog with Arby on

the gunner in a spectacular warthog race against the clock! The music is what makes this ending

so freaking awesome. And simply put, it can't be described in words…

"Halo, it's finished." "No I think we're just getting started."

"But you did it! Truth and the Covenant, the Flood, it's finished."

"It's finished." And as the trilogy concludes, Master Chief's

story ends the way it started. Waiting for the moment, when the world and Cortana needs

him once more. "I'll miss you."

"Wake me… when you need me."

For more infomation >> Why Is Halo 3's Campaign SO AWESOME?! - Duration: 40:30.

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Numbers 1444 & 144 Numerology And The Prophecy Of The Lightbeare - Duration: 3:49.

Numbers 1444 & 144 Numerology And The Prophecy Of The Lightbearers.

If you have been seeing the number 1444 popping up around you too often, it is probably a

sign.

Numbers 1444 and 144 are a blend of the vibrations of number 1, and the energies of number 4.

With two/three 4�s appearing, the influences and energies of the number 4 are magnified

and enhanced.

Number 1444 is a message that the angels and Archangels are offering you positive energies,

inner-strength, and support to enable you to get the work done that you need to.

Number 1444 encourages you to stop feeling stress, anxiety and worry over your financial

situation or issues as these negative emotions and energies block the flow of supply and

abundance into your life.

While there are not too many significant implications of it in numerology the most obvious reference

is probably to 13.

There are 13 planes of consciousness within ascension

However, the number 144 has immense biblical significance.

144 is said to be the number of the prophecy of the lightbearers.

These Lightbearers were meant to change the world as we know it.

Angel Number 144 is a message to keep your thoughts positive and optimistic as you undertake

an important new role or venture.

The meaning of 144000 is very literal and significant.

Breaking it down it is 12x12x1000.

What does that stand for?

It stands for twelve individuals/nationalities/tribes multiplied by twelve attitudes, signs or energies.

That can be combined with 1000 years which is the duration of the millennial golden age.

This, of course, is one of the many possible interpretations of the number.

In both the Book of Revelations and The Emerald Tablets, the prophecy of the arrival of 144000

Lightworkers is mentioned.

It is fabled that these lightworkers will save the earth from the �forces of darkness�

which might bring about the end of the world.

Most of the 144000 Lightworkers have arrived and are in the process of �Awakening�

to their divine purpose and mission of Earth.

These Lightworkers are believed to be advanced incarnate starseeds from other planets or

just spiritually strong local earth souls.

We have reached the 11th hour of the Great Change, and the 144000 who have been programmed

to begin this process of saving the planet are slowly getting activated.

The ignorant masses can only stand and watch, and if the 144000 don�t save the planet-

the earth will get destroyed.

It is now the time of action.

The 144000 have to assume the role they have been born into this planet for and stand as

sentries on the Gates of this Planet.

It is time for the 144000 to embrace their destiny and Save Our Planet.

For more infomation >> Numbers 1444 & 144 Numerology And The Prophecy Of The Lightbeare - Duration: 3:49.

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how to make a thumbnail for youtube - Duration: 6:58.

For more infomation >> how to make a thumbnail for youtube - Duration: 6:58.

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The Dos and Don'ts of Wedding Menus - HGTV - Duration: 3:08.

For more infomation >> The Dos and Don'ts of Wedding Menus - HGTV - Duration: 3:08.

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Święta Super Naukolegów | Super Science Friends Christmas | Polish - Duration: 3:38.

Twas the night before Christmas

and all through the base,

not a creature was stirring

except Tapputi in lace.

Her stocking was hung on the doorknob with care,

in hopes that her suitor would soon get her there.

What's taking so long down there??

Einstein was nestled all snug in his bed,

with visions of Newton losing his head.

Tesla in jammies...

...and Darwin in feathers.

Curie in cotton...

and Freud in his leathers.

The safe word is "mother".

When through space and time there arose such a wrinkle,

Winston ran to the monitor in the midst of a tinkle.

Eh? I never...

Away to the clock face, he flew like a flash,

tore open a portal and dove into the past.

The moon on the breast of Austrian snow,

gave an ominous tone to the houses below.

When what through a window did Churchill there see?

But a miniature Hitler who was smiling with glee.

More rapid than gypsies his teammates they came,

and he whistled and shouted and called them by name.

Now Darwin, now Tesla, now Freud and Tapputi.

On Einstein, on Z3,

and you too Marie Curie.

So up to the housetop the Science Friends flew,

looking like reindeer

and St. Nicholas too.

And then little Hitler he heard on the roof,

the prancing and pawing of each little hoof.

With eyes full of wonder he quickly spun round,

and down through the chimney St. Nicholas bound.

He was dressed all in red from his hat to his shoes,

A cigar in his mouth, his breath smelling of booze.

A half-drunken smile on his round the head

assured little Hitler he had nothing to dread.

He spoke not a word but went straight for his sack,

took out a gun and pulled the hammer right back.

And laying a finger up to his lip,

a gleam in his eye, he emptied the clip.

He sprang to the roof, to his team gave a wink.

"Back to the future" they were gone in a blink.

But I heard him exclaim as they drove out of sight

"Happy Christmas to all!"

"Hitler's dead."

For more infomation >> Święta Super Naukolegów | Super Science Friends Christmas | Polish - Duration: 3:38.

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Fatal Frame #4 - Qual é a senha? - Duration: 29:12.

For more infomation >> Fatal Frame #4 - Qual é a senha? - Duration: 29:12.

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CARVLOG + FALANDO SOBRE A MOTO - Duration: 9:04.

For more infomation >> CARVLOG + FALANDO SOBRE A MOTO - Duration: 9:04.

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MC Loma e as Gêmeas Lacração - Envolvimento (KondZilla) | O REACT MAIS RÁPIDO DO YOUTUBE - Duration: 0:55.

For more infomation >> MC Loma e as Gêmeas Lacração - Envolvimento (KondZilla) | O REACT MAIS RÁPIDO DO YOUTUBE - Duration: 0:55.

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Italian Hamburg♪ ~Chopped Steak with Cheese and Tomato Sauce~ - Duration: 6:35.

Put some broccoli.

Garnish with fried egg.

Italian Hamburg♪ ~Chopped Steak with Cheese and Tomato Sauce~

This time, I am going to make Chopped Steak with Cheese and Tomato Sauce.

We call it "Italian Hamburg" in Japan.

As it was tasty when I ate it at a certain restaurant.

So, I try to recreate it in my own way.Please try it yourself.

Prepare ingredients.

Chop the onion.

Remove the core from 1 clove of garlic.

Then, mince it.

Remove hard fiber and skin from whole tomato.

Lightly crush the tomatoes.

Make tomato sauce.

Place 1 tbsp of olive oil on unheated pan.

Put minced garlic and turn on the burner.

Once the garlic has turned golden and fragrant, add whole tomato.

100 ml of chicken broth(or water).

1 tbsp of ketchup.

1 tsp of Worcester sauce.

1 pinch of salt.

1 bay leaf.

1 red chili pepper.

Simmer on medium low heat until sauce is reduced by half.

10 g of butter.

Once the butter has melted, stir-fry the minced onion.

Keep the heat on high.

Occasionally stir the sauce.

Put some water just before scorching.

Stir-fry for about 5~6 minutes and it's done.

Spread the cooked onion out in a shallow tray.

Let it cool completely.

Remove the bay leaf and red chili pepper.

Sprinkle some pepper.

Tomato sauce is done.

Delicious.

Wash some broccoli.

Cut some potato into thick wedges.

Make meat mixture.

Make meat mixture.

1 piece of ice.

Knead well until the mixture becomes sticky.

Like this.

Some nutmeg.

Some pepper.

Put cold onion.

An egg.

Mix well.

Wrap with plastic wrap.

Let sit in the refrigerator for 30 minutes.

After 30 minutes.

Coat your hands with some olive oil.

Divide the mixture into two.

Throw meat mixture hand to hand to thoroughly remove air.

Hollow the center of the shaped meat mixture.

Make Thick-cut French fries.

Cooking.

Cook on low heat for 2 minutes.

Put some salt into 100 ml of boiling water.

Put broccolis and cook it for 30 seconds.

Transfer into a sieve.

Check the color of the bottom.

Turn it over if the bottom turn brown.

Put a lid and cook on low heat.

Cook for 8 minutes.

Heat a pan lightly.

Put room temperature egg.

Put a lid and cook on low heat.

Heat the iron plate.

Remove the lid before the egg yolk turns white.

Cook it until your favorite hardness.

Pierce with a bamboo skewer to check if clear meat juice comes out, it is OK.

Put a lot of tomato sauce.

Put a lot of cheese.

Grill it in a preheated broiler.

Take it out when the cheese has melted.

Thick French fries.

Broccoli.

Garnish with fried egg.

It's ready to eat♪

Cheers!

French fry goes well with cheese and tomato sauce.

Enjoy!

Let's cut!

Check it out!

Very juicy and delicious.

Enjoy with egg yolk.

Please Subscibe Soon!

Cheese Recipes.↖  ↗Recreate dish series.

For more infomation >> Italian Hamburg♪ ~Chopped Steak with Cheese and Tomato Sauce~ - Duration: 6:35.

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Primitive Technology: Bow and Arrow ( Primitive Weapon ) - Duration: 4:58.

I made this bow and arrow using only primitive tools and materials .

For more infomation >> Primitive Technology: Bow and Arrow ( Primitive Weapon ) - Duration: 4:58.

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NEW POKEMON GO GLITCH? Crazy Pokemon GO Hoenn Update - Duration: 5:42.

okay so it looks like we have a Pokemon news update to talk about right now

because we are getting even more Hoenn Pokemon in Pokemon go and it appears

that there is a hilarious bug going on there's a bug happening in Pokemon go

where all the Pokemon are turning into the cloud boy someone helps so yes

swablu is just being spammed right now Pokemon go and people don't really know

why but it could have something to do with a recent Pokemon go update so this

is what we had today discover rayquaza and more Pokemon originally from the

Hoenn region Pokemon go right now is going all-out when it comes to the gen 3

rollout we've had it going on for like a month now or something crazy so we have

this updates kind of follow through prepare for exciting new adventures as

you encounter even more Pokemon originally discovered in the Hoenn

region on February 9th that's today also apparently a pretty garbage day to be

recording because even though I live in Seattle we're having something that is

too sunny to make my green screen work oh well also since this is a Pokemon go

video I have to go extra hard on the YouTube showing so don't forget to leave

a like down below and also yesterday's question of the day which is what do you

think about these current Pokemon go updates like are you still playing

Pokemon go are you loving it are you back for Hoenn have you given up on

niantic entirely what is the state of Pokemon go especially now that we have

Rayquaza will descend from the ozone layer and become available in raid

battles for a limited time so I mean even more legendary Pokemon have been

made available throughout the last month so but yeah what are your thoughts I'm

like all the legendary Pokemon and stuff like that it's really it's really coming

together and check it out we've got some hype dragons and pseudo legendary

Pokemon and flying types and everything so it is pretty solid also this is why I

feel like there might be an issue with the swablu because only Hoenn Pokemon

will appear until February 13th so even if you have like the slightest interest

in Pokemon go or if now's the time to get in or if now you want to get into it

now's the time because you can at least get caught up with Hoenn and then try to

figure out your way around it from there yeah in celebration Pokemon originally

discovered in Hoenn region will take over the Encounters encounters don't

miss this unique opportunity to catch powerful Pokemon such as Salamence

altaria Metagross and more legendary pokémon requires will be appearing in

ray battles until a March 16 so yeah a pretty good time water type Pokemon

Kyogre goes away February 14th just got keeping updated with all this cool stuff

well I spoke him on the catch power up it's important to stock up on supplies

starting February 9th new special boxes which include ray passes incubators star

pieces will be available in the in-game store until February 23rd so all kinds

of gear you can pay some money catch up you can just grind out ho and get a good

foothold in it and that's gonna be pretty solid right now but like I said

earlier we have some shenanigans and it's not just this guy that's why I like

people are wondering if it's an actual bug right now because the reddit is

filled with post swablu swablu swablu swablu it's only swablu it's all swab

watch not only slept with small but it's like 90% swablu every once while i see a

stray how and pokemon but it seems like something something might be a little

off right now with how many swablu are actually appearing inside pokemon go

however this is apparently a very good thing because it has been confirmed that

to evolve swablu into Altaria we're just talking about swablu and to Altaria

Altaria isn't known as like this major boss Pokemon that everyone wants it's

super desirable but you might notice that there's a uh there's a for sticking

out right there you need four hundred candy to evolve swablu

into Altaria that is that's a crazy amount like there's been some crazy ones

for like all the generations like you need that many keep that much can you

know volve that pokémon like Gyarados stands out few others from a couple of

other generations stuffs and outputs swablu is this a meme did they did they

understand that like maybe I'll taro would be way too broken or I don't even

know what's going on here I guess they just want to be swag points if you have

this beautiful cloud dragon bird you get to flex it on that you know shiny swablu

does exist yeah I need swablu already being found you know the event

the rollout just happened we have cast form so people are finding cast form in

all of its different forms it's pretty cool

there's also shiny swablu shiny a Ron had been found recently as well boom

so we got somehow shinies that people are finding the swablu is pretty crazy

so I mean I guess it's a good thing that swablu is a little broken right now cuz

you're gonna need all those candies to evolve it I don't really know what to

say about like this definitely seems like some guy glitch that's happening

right I don't know and then also one thing I want to do was I wanted to kind

of do a reaction to the Pokemon go trailer so yeah this one's

been doing pretty well on the Pokemon YouTube channel as we can see 3 million

views amazing amazing creatures have been discovered across the planet so

shouting out Hoenn also it's a pretty pretty nice-looking video like I love

whenever we get the CG not even for like Pokemon go and you know Pokemon the real

world but just like all those classic Pokemon game trailers that we've seen

back in the day even was like bad you know 90s CG or you know early 2000s

still pretty cool but this this reminds me of all those Hoenn or all those like

ruby sapphire commercials I love the one where they had like the people that were

like hey playing with their Pokemon that they would be it was pretty cool so yeah

we had a snow run showing off the ice we got forced Pokemon hanging out

everyone's just enjoying their themselves we got the Wailord we got

masquerade it's fun like I like how well they promoted this one also we got like

the epic voice actor dude who's really just make you feel like you're going on

an adventure in the real world got got the street cat so fun and it just all

those things that ties together some people really enjoy it some people like

just want that connection you know brings back a little bit nostalgia

brings back a little bit of the childhood go explore go discover go

collect Pokemon go sowho and updates out we got some fun

things going on with it that's kind of a live stay so we guys enjoy the video

hope you all have a nice day thank you very much for watching

For more infomation >> NEW POKEMON GO GLITCH? Crazy Pokemon GO Hoenn Update - Duration: 5:42.

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Nails Art Coloring Pages for Girls | How to Draw Nail for Kids | 1 Hour Compilation - Duration: 1:01:07.

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Magic

Coloring Pages

For more infomation >> Nails Art Coloring Pages for Girls | How to Draw Nail for Kids | 1 Hour Compilation - Duration: 1:01:07.

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Dhanu Rashi Vara Bhavishya (February 12 to February 18) in Kannada - Duration: 1:04.

For more infomation >> Dhanu Rashi Vara Bhavishya (February 12 to February 18) in Kannada - Duration: 1:04.

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how to make intro videos for youtube - Duration: 0:11.

yadi aap es trah ke videos banana chahate hai to discription

ko follows kijye

sabse pahle diye gaye link khole

usake baad aap aasani es tarah ke videos bana sakte hai

thanks for watchig...

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