Thứ Tư, 31 tháng 10, 2018

Waching daily Oct 31 2018

SETHDVideoFreeFootage

For more infomation >> Night River | রাতের নদী ভিডিও ফুটেজ | SET HD Video Free Footage | River Video | Official - Duration: 1:42.

-------------------------------------------

Multipurpose Extension Officers Recruitment 2018 | Agriculture Department MPEO Resruitment 2018 - Duration: 3:30.

Multipurpose Extension Officers Recruitment 2018

Agriculture Department MPEO Resruitment 2018

For more infomation >> Multipurpose Extension Officers Recruitment 2018 | Agriculture Department MPEO Resruitment 2018 - Duration: 3:30.

-------------------------------------------

Interview Vekoma - Benjamin Bloemendaal - EAS 2018 - Duration: 7:57.

For more infomation >> Interview Vekoma - Benjamin Bloemendaal - EAS 2018 - Duration: 7:57.

-------------------------------------------

Trick or Treat Marketing Q&A (⚠️Warning: Very Wet) - Duration: 12:50.

For more infomation >> Trick or Treat Marketing Q&A (⚠️Warning: Very Wet) - Duration: 12:50.

-------------------------------------------

Shingeki No Kyojin Season 1 Episode 1 Anime アニメ -YouTube translated - Duration: 24:27.

For more infomation >> Shingeki No Kyojin Season 1 Episode 1 Anime アニメ -YouTube translated - Duration: 24:27.

-------------------------------------------

「보컬로이드」mrs.pumpkin의 우스꽝 스러운 꿈 ♣Cover by Six clover♣【씩클♬】 - Duration: 4:20.

For more infomation >> 「보컬로이드」mrs.pumpkin의 우스꽝 스러운 꿈 ♣Cover by Six clover♣【씩클♬】 - Duration: 4:20.

-------------------------------------------

SUD MOTOR EXPO 2K18 VLOG #2 - Duration: 6:05.

hello guys good morning, today is Saturday, September 29 2k18

and today we go to the south motor expo. this is the program of the day, let's see what is there

accident at 35km/h on the scooter

freestyle motocross! full video in description ;)

guys, I'm about to leave, I'm lost a show, I hope you enjoyed the video.

in the description I leave you the link of this event

comment, subscribe and likeeeeeee...!

For more infomation >> SUD MOTOR EXPO 2K18 VLOG #2 - Duration: 6:05.

-------------------------------------------

Stray Kids "I am YOU" Performance Video - Duration: 3:55.

You filled the void in me

You can fill the void in me

Just you being by my side

Helps me a lot

I used to just say thanks but now I'm reaching out to you

With you holding my hand I can shout a bigger dream

If I could do anything for you I'd do it no matter what

If you could shine brighter, I'd be the dark

I'll be by your side

Will you be where I am

It's too cold outside, to be alone by myself

It's warm here, maybe because you're here

I am YOU, I see me in you

I feel it when I'm with you

In the same space, in the same time

I can do anything

I found YOU, I found me in you

I see myself in there

In the same space, in the same time

Let me run, let me run, let me run along with YOU

You reflected myself I didn't know

I was wandering alone because I didn't know myself

But at some point I can see it through the window

As you're spending the same time and the same days with me

My question and your answer fit like puzzle pieces

We're finding the overlapping parts of our problems

Our chemistry is fantastic, Every moment it's perfect with you

I see myself through you and you see yourself through me, it's amazing

I'll be by your side

Will you be where I am

It's too cold outside, to be alone by myself

It's warm here, maybe because you're here

I am YOU, I see me in you

I feel it when I'm with you

In the same space, in the same time

I can do anything

I found YOU, I found me in you

I see myself in there

In the same space, in the same time

Let me run, let me run, let me run along with YOU

Yeah please be by my side

Yeah I need you right by my side now

Will you be on my side, let's run at the same pace

We're going side by side I want to

Go with you, promise me

I see myself in you

Stay together

You and I, You and I, You and I, I'm by your side

always I'm going where you're heading

You and I, you and I, you and I

No one can compare to you

Stay together

You and I, You and I, You and I, I'm by your side

always I'm going where you're heading

You and I, you and I, you and I

No one can replace you

I am YOU

For more infomation >> Stray Kids "I am YOU" Performance Video - Duration: 3:55.

-------------------------------------------

The Tiny Voice in the Back of Donald Trump's Head: You Look Terrible in Windbreakers - Duration: 1:52.

-Thanks to newly developed technology,

we here at "Late Night" now have the ability

to record the tiny voice that is inside Donald Trump's head.

And you might be surprised to know that,

like everyone's inner voice, Donald Trump's

is filled with paralyzing fear and self-doubt.

So, here is the tiny voice in the back of Donald Trump's head.

♪♪

-...sitting in this room doing that.

-Hey, Donald.

It's the tiny voice in the back of your head.

And I don't mean to freak you out,

but who is talking right now?

I hear a man's voice, but I do not see anyone --

Oh, okay. Wait.

There's a man in front of you wearing camouflage.

Okay. That makes a lot more sense.

I thought it was a talking bush for a second.

Man, those outfits really work. He just blended right in.

Hey, speaking of outfits,

I think it's time we come clean with ourselves.

You look terrible in Windbreakers.

For real.

People make fun of how you look in suits,

with your super-long ties, and they think, "Can he look worse?"

And then you put on a Windbreaker,

and it's like, "Yeah."

You do not look good in casual clothing.

You look like the umpire at a company softball game.

Also, I don't mean to freak us out, but who is ta--

Oh, okay. It's this little bush. And goodbye, bush.

Hey, Donald.

It's the tiny voice in the back of your head.

And it's time for one of the things you hate most --

physical activity.

Here you go. Dig some dirt. [ Grunts ]

And then put it back in the hole you dug it out of.

And then one more time. Dirt out of the hole.

And then drop it right back into the hole.

Oh, my God. Oh, sweet Jesus.

♪♪ [ Cheers and applause ]

For more infomation >> The Tiny Voice in the Back of Donald Trump's Head: You Look Terrible in Windbreakers - Duration: 1:52.

-------------------------------------------

Hillary Clinton's Presidential Run, the Richest Pets - Monologue - Duration: 4:23.

-Let's get to the news, everybody.

In a new interview yesterday,

President Trump said he plans to sign an executive order

denying citizenship

for babies born in the U.S. to noncitizen parents,

despite birthright citizenship being listed

as a constitutional right.

Well, you can't blame Trump --

he stopped reading the Constitution

after "We the people."

[ Laughter ]

"We? We?"

That's too many characters. I can't keep track."

[ Laughter ]

According to "The New York Times,"

President Trump is facing a new lawsuit

accusing him and his children of using the Trump name

to lure vulnerable people into scams,

such as a vitamin marketing enterprise.

Then again, if you let this guy sell you vitamins...

[ Laughter ]

...you brought it on yourself.

You brought it on yourself.

[ Cheers and applause ]

[ Applause continues ]

Special Counsel Robert Mueller's office

has asked the FBI to investigate reports

that women were offered money

to fabricate sexual-harassment allegations against Mueller,

though I don't think anyone would have believed it, anyway.

I mean, look at him.

[ Laughter ]

Mueller has never even touched his own butt.

[ Laughter ]

He thinks nodding at someone from across the room

is third base.

[ Laughter ]

When a woman in a low-cut dress walks in,

he says, "Your eyes are up there."

[ Laughter ]

[ Cheers and applause ]

[ Cheers and applause continue ]

[ Applause continues ]

Following reports that Hillary Clinton

is considering another presidential run,

her advisers denied the claims, saying, quote,

"She's more likely to win Powerball."

Of course, even if she did win Powerball,

they'd probably give the money

to somebody who only got five numbers.

[ Laughter ]

[ Cheers and applause ]

[ Applause continues ]

"Five --

Five is the most correct numbers there have ever been."

[ Laughter ]

"It's the most.

The most ever."

A company has released a list of the richest pets of 2018,

with the number-one spot

going to a German shepherd named Gunther IV,

who is worth -- who is worth $375 million,

raising the troubling question,

what happened to the other three Gunthers?

[ Laughter ]

[ Laughter continues ]

Officials in North Carolina were called today

to investigate a suspicious package

that turned out to be a cassette tape by the band Journey.

[ Laughter ]

Even worse, despite zero evidence,

Trump claimed that there was also some Foreigner on the tape.

[ Laughter ]

[ Cheers and applause ]

[ Applause continues ]

Firefighters in China were recently called

to rescue a man who got his arm stuck inside a pasta maker.

Unfortunately, he lost his elbows.

[ Audience groans ]

[ Scattered applause ]

Yeah. I don't care.

[ Laughter ] I don't care.

You can -- You can groan all you want.

[ Light laughter ]

He was asking for it.

[ Laughter ]

Portland, Oregon,

held its second annual Stand Up Witch Paddleboard event

over the weekend,

where hundreds of people in witch costumes

floated down the Willamette River.

Wait a second -- they floated?!

[ Laughter ]

Burn them at the stake!

[ Laughter ]

[ Applause ]

[ Cheers and applause ]

[ Laughter ]

A woman in Utah over the --

Lost his elbows -- first of all, why are you groaning?

[ Laughter ]

Like, no...

Like, no one would say they -- you lost their elbows.

[ Laughter ]

"Yeah, I kept everything else."

[ Laughter ]

All right. [ Laughs ]

[ Laughter and applause ]

[ Breathes deeply ]

A woman in Utah over the weekend

delivered her baby in the middle of an intersection

with the help of two bystanders.

And here in New York,

a woman conceived, gestated, and delivered a baby

while waiting for the F train.

[ Laughter ]

[ Cheers and applause ]

For more infomation >> Hillary Clinton's Presidential Run, the Richest Pets - Monologue - Duration: 4:23.

-------------------------------------------

TRAILER - Una terra chiamata Molise 2 - Duration: 2:08.

It's all ready…I'm finished

It's only for a few days

Yes, I know, but you know your father, he's always thinking about work

So? Is my champion ready?

Come on Cristina...you know I can't make plans...

...but don't worry, I'll take care of him

Oh yeah right...how will you manage between appointments

Wait a minute...

I have to make a few phone calls, go ahead and play with your phone

Hey you...

...what are you doing all alone?

It looks like you're a little bored

No, I like this place...

...it's him

Oh, and he's ignoring you...

...these things happen all the time, you know?

But you're not out of luck kid

I have always defended you with mom...

...and yet she is right ...

...she always says that you are selfish...

...yes, yes...you are selfish!

No no no, wait...

Let me do it

For more infomation >> TRAILER - Una terra chiamata Molise 2 - Duration: 2:08.

-------------------------------------------

婚后会是什么样女人?早测试早知道! - Duration: 6:17.

For more infomation >> 婚后会是什么样女人?早测试早知道! - Duration: 6:17.

-------------------------------------------

Apple iPad Pro 2018 - Parody - Duration: 2:48.

In 2010 eight years ago. We've introduced the new products called the iPad a product that changed our lives

But to us now, it's a piece of outdated garbage. So let's talk about the new one you freaking BLEEP

AHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Sorry about that, let's get to the video where I talk about it

Heh... :P

And now, eight years later we are introducing a new version for the iPad,

Let's talk about the new things with it.

So first of all, you may have noticed that the front of the device has a new design.

Yup, that's right. the home button that enabled touch ID and allow you to easily navigate,

No longer exists. instead, We replaced it with face ID and we added an emoji!

Pfft... Good luck with that. Because you're going to have to raise that god damn HUGH tablet to your face every time you want unlock it.

Hehe

But we've also removed the headphone jack. Because well, who needs that outdated piece of crap??

But if you're an Android phone user and you still use the iPad, you're still going to get to say:

Hey, honey, where's my dongle? It's in the bedroom.

To make things harder and more annoying, we changed the charging port. It is no longer a lightning port.

Instead, It's USB Type-C!

Enjoy! more cables to carry around lol.

The new iPad will be coming in two new sizes. Rip my wallet and oopsy doodles. We copied the Microsoft Surface pro!

The Apple pencil will be supported as always,

But this time, charging is not a hassle. But in order to do what I just did You need the NEWER version!

Which is $30 more than the original one..., Hmm... let's think why we need that...

Oh, And one more thing...

Now You can say goodbye to the other kidney you had! Lol.

We're sorry Steve...

For more infomation >> Apple iPad Pro 2018 - Parody - Duration: 2:48.

-------------------------------------------

Perfect fast aerials through science! - Rocket Science Applied #2 - Duration: 16:58.

Hey guys, HalfwayDead here back with a proper episode of Rocket Science.

In this one we're going back to the first episode, quantifying the info and I'm going

to show, how we can use all of this data to find real advantages for gameplay.

So far we have only taken a look at turning on the ground.

Turning in the air, however, is completely different in many regards.

First of all, we have three axes to consider now instead of one.

There is Yaw, which is the equivalent axis to turning on the ground, Pitch, which is

when you tilt over forwards or backwards and Roll, which spins you around the long axis

so you can orient your wheels.

The other major difference on the ground is that the car will always tavel pretty much

exactly the direction it is facing unless you're using powerslide, but while in the

air the direction is irrelevant unless you accelerate the car with boost for example.

So the angular velocity measures we took in the turning episode cannot be compared in

any way with this.

For the sake of covering it: Ground turning is always better than trying to turn in the

air with boost unless you're basically standing still and even in that case jumping is likely

not the correct solution for different reasons.

So with that out of the way let's finally get to some numbers.

The car has an angular velocity hard limit of 5.5 rad/s or in more undrestandable terms

this means the car can do 7/8 of a full rotation in one second.

This limit is for all axes combined and it is quite easy to reach in the air.

When you try to turn the car around the yaw axis you get an angular acceleration of 9.11

rad/s^2, so you'll be turning at the maximum angular velocity after just about 0.6 seconds.

Around the pitch axis it's 12.46 rad/s^2, allowing you to reach the fastest turn after

just 0.45 seconds.

Now the roll axis comes in with an initial angular acceleration of 38.34 rad/s^2 but

it does have a damping term which means the acceleration gets less if you're already air

rolling fast.

You do still reach the maximum turning speed after just 0.25 seconds of airrolling.

I'm not gonna go into detail about how the damping math and inputs with below maximum

magnitude work because I don't think it is of value to any human player, but this time

I do have the luxury of being able to refer you to an absolutely amazing blog post by

Sam Mish which covers everything you could ever want to know about the rotation maths.

There are some more important things I need to cover though.

First of all, what happens when you stop giving any inputs?

In that case the damping takes over and it will slowly bring you to a stop.

However, it is much faster to stop by doing the exact opposite inputs that you used make

the turn in the first place.

Then you will be able stop the turn as fast as you started it, or even faster in the case

of air roll.

You might also wonder why the acceleration around the different axes isn't the same.

Before I tell you why, I want you to know that all these acceleration values are 100%

identical for all cars.

Psyonix merely set somewhat sensible values that roughly work for all cars.

You see in real life, it is easier to rotate any object around it's longer axes.

The longest axis of the cars is by far front to back one, which happens to be the axis

around which the roll rotation happens.

Because the cars also have more width than height, pitch rotations are a little easier

than yaw rotations.

Something important for the future that I want to mention right here, is that knowing

the different accelerations axes can be used to your advantage and you can input all three

axes at the same time with the air roll left and right bindings, which will give you an

even higher angular acceleration than only using 1 or 2 axes.

And without those bindings there are still uses for air roll to navigate through the

air more efficiently.

It's something to think about for now but totally worth it's own video.

What else do we need to cover in the air?

If you remember episode 1 then some of these things will sound familiar to you, but now

we're going to quantify them too.

Plenty of people still don't know that using your throttle key/trigger will actually accelerate

you very slightly in the air similar to boost.

The acceleration works just like boost forwards and in the exact opposite direction backwards.

The acceleration is 66 uu/s^2.

That is only 6% of the boost strength but it does come for free and if you face the

car exactly upwards or downwards you can effectively reduce gravity by 10%.

When you're boosting this extra forward force is always activated so it doesn't matter what

you're inputting then.

I already included it in the boost acceleration number.

Therefore I can't tell you that it just makes you 6% faster because it doesn't.

It can make a difference in really long aerials or generally any situation where you're low

on boost.

Think of an example where you just needed 1 or 2 more boost to hit the ball.

Since you can also use it to slow yourself down, you can think of it as having the option

to have up to 66 uu/s^2 more or less giving you a range of 132 uu/s^2 in total.

Default keyboard controls don't allow you to take advantage of this but it is clearly

not stopping anyone from reaching RLCS LANs.

Another mechanic of which we need quantified data is the jump.

There are several numbers here.

First, we have a jump off an object usually the ground.

This impulse instantly gives you a velocity of 292 uu/s in the direction perpendicular

to the surface that you jumped off.

Then, during the next 0.2 seconds, if you keep the jump button held down, there is an

additional force acting in the upwards direction relative to the cars orientation that accelerates

you by 1458 uu/s^2.

The maximum extra velocity it provides works out to just about 292 uu/s too.

Even if you release the jump button instantly it will be active for at least 3 ticks so

it provides 36 uu/s of speed at minimum.

Additionally, there are so called sticky forces that are supposed to keep your car on the

ground.

These will decelerate the jump by 325 uu/s^2 while the wheels are touching the ground.

And it turns out that the wheels don't leave the ground in the first 6 ticks of the jump.

If you do the math, then you'll find, that holding jump down will give you double the

upwards velocity compared to a quick tap.

We also have to take a look at jumping in the air or in other words: The second jump.

The impulse of it is also upwards relative to the cars orientation and just like the

initial jump, it gives you a boost of 292 uu/s.

If you're interested in how much time you have to use the second jump after the first,

check out my video about dodges which covers this and a lot more.

Now what would you want with all these numbers.

How does knowing any of this benefit us?

All this information can be used to optimize input sequences and find solutions to questions

like "What is the fastest way to aerial?".

Bear with me here, even if you don't understand everything because I'm trying to build an

example.

So we want to model this in a mathematical way, so we need to think about the location

of the car which we want to get up as high as possible.

The upwards axis in the game is the z-axis.

z(t) is therefore the vertical location of the car at time t.

First of all, we need a starting location which is the usual position in which the car

sits on the ground.

We call this z_0 and it's just a number that depends on the car preset we're using.

For the Octane it would be 17.01 uu.

When the car has a velocity in the z-direction like a jump, then it will move over time.

The total distance is given by the integral of v(t).

So we have yet another function of t we need to define.

The velocity at time t is once again made up by a v_0 which in our case is the velocity

of the initial jump.

Then we have the acceleration provided by the first jump as well as the acceleration

from boost.

Both of these are relative to the orientation of the car and that's where the angular velocities

and accelerations from the beginning of the video show up.

This isn't even the whole picture, but it should be more than enough to illustrate the

point.

The problem at the end, is that we still have the inputs left which could be different at

any time.

This is a pretty complex problem of optimal control theory.

Unfortunately, I'm no expert on that and it's quite complicated, but if someone happens

to know more about it I'd love to learn.

So what do we do if the problem is too complex?

We make assumptions to simplify the problem.

For the first assumption, we're going to say that the perfect adjustment towards the ceiling

at the end doesn't matter.

This is also the part of the aerial that is probably going to differ in any real gameplay

scenario because we usually want to hit the ball, not the ceiling.

We can also make an assumption about when to use the 2nd jump.

You'd always want to use it as early as possible because if you tilt further, you gain less

upwards momentum.

Of course, you do have to consider the force when you hold down your jump button, but at

least we limited the options.

Last but not least, we're going to limit the inputs to just a starting time and provide

a consistent ending towards the ceiling.

Now the optimization problem becomes a lot easier.

We can also turn all the integrals into sums because Rocket League runs on discrete physics

ticks.

Now the calculations become quite possible and we can check with a simple piece of code

whether it's worth it to delay tilting the car so we can get more out of the jumps.

The answer is quite a clear no.

You should always try to tilt the car backwards as fast as you can in a fast aerial.

The timing of the 2nd jump is also nothing special.

You'll always want to hold down your jump button for 0.2 seconds on the first jump,

then release it and press it again as fast as you can.

In theory, that requires releasing the jump button for 1 physics tick which is 8 ms.

In reality, it's quite hard to release the button for less than 30 ms consistently.

Even when taking that into account, it's still not worth it to stop the first jump press

in order to do the second jump earlier.

If you want to try and learn the correct rythm you can try doing so with a metronome set

to 250 BPM.

Then do the first jump on one tick and the 2nd jump on the next tick but hold down the

button as long as you can in between.

You can increase the speed a bit if you're confident that you can do the release press

motion in less than 30 ms but it's not worth it if you release the first press too early.

Eventually, I'd like to offer training tools for things like these, that will tell you

if you did it correctly or what part needs improvement.

It's time for an evaluation.

Is there any benefit to what we're doing here?

In episode 1 I had no tools to do my research with.

I couldn't quantify most of the findings and only had very limited knowledge I could use

to my advantage.

I tried to create a macro for the "perfect fast aerial" and got a macro that was able

to reach the ceiling in 2.28 seconds.

What do we get now?

2.125 seconds.

That is an advantage of 150 ms which can absolutely mean you beat someone to the ball and hit

it above them.

But what about the human advantage?

These are macros after all.

For that, I recorded myself doing an average of five fast aerials to the ceiling.

The result was a very consistent 2.3 seconds.

Then I tried applying the knowledge of this episode and trained for just 15 mins.

The main thing I'm seeming to do wrong is that I wait way longer for the second jump

than I should.

When I retook the test, trying my best to use the right timing, I was less consistent,

doing a couple of backflips and having one big outlier.

Still, my average decreased by over 20 ms and if we remove the outlier the decrease

was 50 ms.

That's not too bad and while I won't be able to focus that much in game, I have no doubts

that I can get myself to do 50 ms faster aerials sooner or later.

I wouldn't be surprised if professionals are already that fast on their aerials or even

a bit faster but regardless of that this data can help you strive for the perfect aerial.

With that out of the way, I have a couple more things to say.

First of all, as you may remember, all the cars are tilted forward in a very slight manner.

That should alert you to the fact that in a theoretical perfect fast aerial, you shouldn't

boost until you have tilted the car at least the tiniest amount back.

Depending on the car preset, this is 11 to 13 physics ticks after the first jump.

However, if we do the math, the reality is that this difference is so tiny, it won't

even help you arrive 1 physics tick earlier at the ceiling.

Since the angle is mostly flat, the boost will propel you forwards and increase your

forward velocity by around 100 uu/s.

So there is a significant difference right there.

If you don't want the forward momentum, you're wasting boost and you'll also need to stop

your forward momentum by using even more boost in the air.

Speaking about boost, we can also compute the perfect time to use your boost if you

have only a tiny amount left.

The result is 0.52 seconds.

That is the most efficient time to use it.

If you have more than a bit of boost, you can space it roughly around that time.

And what happens if we have no boost?

Then we still have the throttle force, but it is a lot weaker than what is provided by

the jumps so it is no longer worth it to tilt the car back as fast as you can from the start.

You don't want to tilt the car more than 7° until the 2nd jump.

Compared to a perfect fast aerial, that means about 60-70% of the input until the 2nd jump.

Alright, I hope that this episode has shown what collecting all that scientific data is

worth and what kind of useful applicable content I have planned that can be of direct help

in-game.

Expect more regular videos again from now on as I am taking on less university courses

this semester.

Shoutout to my patrons, who give me the financial stability to make that possible.

If you want to pledge on Patreon for as little as $1 you get the opportunity to vote on the

prioritization of certain topics and there happens to be a new poll right now.

To stay up to date, follow me on twitter or join my discord and I'll see you soon for

the next video.

For more infomation >> Perfect fast aerials through science! - Rocket Science Applied #2 - Duration: 16:58.

-------------------------------------------

结婚后你是哪种女人 - Duration: 7:10.

For more infomation >> 结婚后你是哪种女人 - Duration: 7:10.

-------------------------------------------

КОРОЧЕ ГОВОРЯ, Я БЕЗДОМНЫЙ КОТЕНОК 13 [От первого лица] ИСТОРИЯ ОДНОЙ ЖИЗНИ . БЕЗДОМНЫЙ ЩЕНОК - Duration: 3:01.

bezdomniy kot

Không có nhận xét nào:

Đăng nhận xét