Thứ Ba, 1 tháng 1, 2019

Waching daily Jan 1 2019

The idea of a Mandala is "the circle that encompasses everything". It wasn't really

a question that we wanted to build a house and then pursued something.... it was

more that we experienced something that was so beautiful that we wanted to

participate in that!

Mandala Custom Homes designs and builds prefab, round homes that are

super well designed and efficient.

When you experience the space it feels very connected.... from roots to sky.

The array of windows gives me a feeling of expansiveness. It's like having living

art on the walls! I feel like we're better people because

we live in a home that allows us to experience that connection

We chose Mandala Homes because we realized that a home could be more than what we were

used to. The idea of the round home brings to mind the idea that

"shapes influence our lives". The circle and a spiral are often ways that we can

imagine inclusiveness. It's just very gracious space. It feels inviting to people.

Initiating a relationship with Mandala Homes feels like creating a friendship.

They made everything seem like an adventure.

Sometimes when you're on the right path in your life , the next door simply

seems like a passageway. It doesn't feel like you have to knock too hard.

That was how this experience was for us. Things fell into place really naturally

For more infomation >> Mandala Homes- Montana Homeowner Experience - Duration: 2:29.

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Stupid driving mistakes 302 (January 2018 English subtitles) - Duration: 6:12.

If this channel is banned, you know where to find me and a link to a new channel. My site and group Facebook and VK

talks about 550 rubles in the wallet

where are you going?

blyat!

Olya!

All is well, we have not crashed, the car is not damaged

Lucky damn case, we are alive, and did not break into a wrinkle

Olya, we are alive

drunk? drunk!

truck forced the pedestrian to dance, boogie survival

Scientists have found that clicking on the horn can slow down the car, without the use of brakes.

ai ai ai!

very bad situation

Oh my God! are you normal? Yes

suv race

radar arrow

Oh my God!

slalom: entertainment in a dull, boring winter

you can raise the stakes and turn the slalom into a game: hit a car with a flasher

why did he start to slide?

traffic police, what luck

Ukraine

Winter sports program includes not only slalom, but also short-distance running

well that did not have to climb up the pole

meeting two taxi cars

300 meters

Double punch

very bad situation

everyone was lucky including the pillar

moron goes on the wrong side!

blyat!

four people went to heaven. two people went to the hospital

Kazakhstan, three people went to heaven

Subaru Turbo will always find adventure

talks about engine swap

in a farm truck

Youb... Yourbunny fool (durak)

pizdez nahuy! ( agitated like a squid in the mating season)

like they are holistic Yes

my dash cam has saved it!

Ukraine

blyat yop tvoyu mat!

Oh my God!

Need someone to call?

The woman on Ford became the culprit. Two of her three children who were in the cabin went to the hospital. The truck driver went to the hospital the same way.

The viewer of our channel from South Korea 이정훈 ,sent a video that he shot with his own hand. thank !

video about a strange cyclist (left)

Mice have a disease - Toxoplasmosis, which turns them into zombies. such mice themselves are looking for a cat to become its food and pass on the virus to the cat.

probably this man is looking for, but not a cat, but a truck, in order to transmit a zombie virus to him)

For more infomation >> Stupid driving mistakes 302 (January 2018 English subtitles) - Duration: 6:12.

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PARKOUR Game of Stick Ep 1 - Duration: 17:23.

For more infomation >> PARKOUR Game of Stick Ep 1 - Duration: 17:23.

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Руны дня прогноз на сегодня 2 января / Наталия Рунная #рунныймаг - Duration: 2:16.

For more infomation >> Руны дня прогноз на сегодня 2 января / Наталия Рунная #рунныймаг - Duration: 2:16.

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How To Make Money On Twitch Without Being A Partner - Duration: 11:19.

Want to know how to make money on twitch without being a partner in this video

right here I'm gonna show you all the ways to make more money on twitch let's go!

This video is sponsored by NerdOrDie.com the one stop shop for premium

overlays alerts and widgets for all your live streaming needs take your stream to

the next level with NerdOrDie.com by saving 10% with promo code Wild4Games

Hey it's me it's wild coming at you from my stream support playlist

where I bring you the best tips and tricks and if this is your first time

here and you want to learn how to grow and improve your stream make sure you

hit that big red subscribe button and tick that bell so you know what my

videos go live for you and hey at any point of the video you like any of the

products or services that I'm talking about make sure you check out the show

notes below because I've attached links that'll take you right to everything

that you need all right let me address something right off the bat being a

twitch streamer it's not easy and even more it's not cheap I mean think about

it you got to spend money on video games

software hardware services accessories anything for your stream room or your

stream channel it all costs money and if you're a twitch affiliate or it

switch partner you can earn money through donation of cheer bits or you

can get subscribers or if you're a twitch partner you get ad revenue but

what if you're not any of those things you don't have that at all what if

you're brand new to twitch how do you make money well I'm gonna show you some

of the top ways you can start earning money right now that you can implement

that's gonna have huge impacts on your stream and hey if you're a twitch

partner or a twitch affiliate these will work for you too so go ahead and get out

your notepad because I'm gonna be rattling off a lot of awesome tips one

of the best ways to make money on twitch is actually making money directly

through Amazon and to do this you want to become an Amazon affiliate by

becoming an Amazon affiliate it gives you the ability to take SKUs on our

amazon's marketplace and generate them into clickable urls that are tied to

your account so every time you make a sale on amazon's marketplace you get a

portion of the revenue now the cool thing about amazon of

is even if they don't buy your product if they buy anything within their visit

of 24 hours to amazon.com you can still get a portion of whatever they buy on

that marketplace and this is one of the best ways to generate a huge income now

the cool thing about Amazon affiliate links is since Twitch's owned by Amazon

they've actually helped you streamline the process you can use a really cool

plugin / widget called Amazon blacksmith which allows you to put in all the

products that you use on your channel or products that you want to promote so

that way when people go through your panels they can click on this particular

widget see the products and it will direct them to amazon's marketplace and

thus helping you generate revenue now I actually prefer making a list so

this way I can actually extend further out in this way people can always

reference it or download it but it's completely up to you on which way you

would like to promote your Amazon affiliate links heck you can even just

change them within the URL and make them hyperlinks on your panel if you're not

sure how to do that go ahead and take a look at my previous video on how to

customize your twitch channel because this is something that you can start

implementing right now okay let's use some basic awesome strategy on this one

when people come to twitch and they watch you stream what are you streaming

most likely a game so why not sell that game to that person that's coming to

your channel let's take a look at this a lot of people who come to your channel

may be lurking or maybe actively engage on wanting to know more about the game

or review or seeing your process or seeing how much fun you have about it

and this is your chance to make a sale on that game

now just like Amazon affiliation there are a lot of other affiliation stores

out there that you can be a part of some of those websites and marketplaces are

Green Man gaming CD keys humble bundle and way many others out there all these

places allow you to sign up to be an affiliate and every time you stream the

game and you're having fun and people click through the link whether you put

it in your chat or you put it down in your panels every time you make a sale

you make a little bit of money which is gonna chip away and help you out a lot

and this is huge since twitch took away its actual game

sales not too long ago you can fill in this gap and trust me this one works

one of the best ways to make money on Twitch is actually to diversify off

twitch I recommend making a YouTube channel there are plenty of things that

you can add to the content of on-line media that people will gobble up whether

it be walkthroughs hints tips or tricks or highlights or even just clips of you

goofing around on your stream or just playthroughs people consume media

constantly and what you want to do is twitch can be your live content and

YouTube can be your offline content because that's what's going to be

searchable and people can find you and the awesome thing about YouTube is when

you reach the corresponding requirements of 4,000 watch hours and over a thousand

subscribers you can start earning ad revenue now at the beginning it's gonna

be very small but trust me over time this adds up and it can start

chipping away at what you need to help grow your stream as long as you keep

adding to your YouTube channel speaking of ads a really cool program

out there is called Loots. Loots allows you to actually put ads live on your video

player every time somebody submits a message through their service now

depending on how many people are currently watching your channel at that

moment and that ad gets seen by X amount of viewers in your channel you will earn

a percentage of revenue now this is a great thing if you're a bigger streamer

out there because if you have a couple hundred people or you get a raid or a

host they have a couple hundred people and your your viewers or your mods are

sending messages through Loots you can generate a hefty amount of money within

a couple amount of streams it's a great platform now just to be careful out

there it don't don't go overboard with it because it can seem a little too much

in fact they actually let you only send so many messages within a given time

frame but it's actually kind of a cool little program another great service to

have is patreon which offers crowdsourcing fundage for you and your

channel now the nice thing about patreon is if there's something that doesn't

resonate or is maybe censored or restricted by Twitch's Terms of Service

or policy patreon isn't as strict for a lot of things regardless if you do like

you know pictures or calendars or certain artwork or maybe even generate

certain musics you can do this all on patreon and offer it to your patrons who

can sign up and the nice thing about patreon is you actually get a bigger cut

from patreon than you would from a twitch subscriber now let's just say

you're a graphic designer or you produce awesome art or hey maybe you got a

personal brand then you should start selling merchandise on your channel you

would be surprised at how many people when your art maybe they want your

prints or maybe they want some of your photos or they want some of your graphic

designs or hey maybe they just want to rep you because they like your channel

so much you know this is a great way to start making a little bit of an extra

income I mean it's a good untapped resource and there are some great

websites out there I'll put a few and the links in the description below in

the show notes so make sure you check it out but I mean who wouldn't want a while

for games t-shirt now one of the easiest ways to make money on Twitch is through

donations if you're not sure how to set up donations on your twitch channel I've

already done a video on that I'll put it up in the card there so go ahead and

check it out at the end of this video but getting donations through twitch

through viewers regulars and supporters you'd be surprised at how much unity

there is and how much people are willing to help you achieve your goals as long

as you're producing high quality content and there are some easy ways to generate

a little bit more money from this what you want to do is actually have links in

your panels and in your chat bot so that way people know how to donate and where

to donate and when you have awesome graphics from my friends at NerdOrDie.com

creating a little more hype with stunning visual graphics is a great way

to generate a nice donation train hype for your channel so make sure you get

yourself some awesome graphics at NerdOrDie.com like we said earlier it's a

versification is key you don't want to lay all your eggs in one basket so

finding other avenues to earn income is something that you need to do and if

you're very good at writing I would highly recommend having a blog or your

own website where you can have ads that don't generate on this it's very easy to

set up a google adsense account if you create content that's searchable and

people are looking for it on your blog which you can also put within your

twitch panels you would be surprised at how much money you can generate

especially if you're creating really good written content this is something

that I lack because I am NOT a creative writer I wish I really wish I was

because I love to read I just I just you know I'm Dyslexic and it's very tough

but you can make very good money from blogs gaming blogs are huge the review

blogs are very big new tech coming out is awesome like there are so many things

that you can funnel into and you can make an awesome little blog or a little

website that'll generate a little bit of money one of the things that is so

awesome about twitch is so many people are creative on it and I'm not just

talking about the people that are on the arts section or makers and crafts or in

the music section a lot of people that stream games have other talents too and

it's time that you utilize that to make a little bit of money perhaps you're a

digital artist or graphic artist hey did you ever thought about making overlays

or emotes for other twitch streamers hey do you paint like I do you can sell your

paintings on streams or if you do anything like with perlers or you do

anything with sewing or crocheting there's a lot of different ways you can

make money heck if you make music you can sell your own music or perhaps if

you do baking or recipes like that that people love you could sell your recipes

there are tons and tons of ways to monetize your talents on Twitch's

platform in any streaming platform so consider utilizing your talents to make

a little bit of extra money there are so many ways that you can make money on

Twitch without being a partner that it kind of blows my mind and these are just

some of them there are more that I can share with you and if you're interested

in another video on how to make money or you want to know how to make more money

or if you want to know some tips and tricks on how to get more money out of

these tips I just gave I can show you some really cool things that nobody ever

talks about if you guys like this video or you have a way that you like to make

money on Twitch YouTube or Mixer do me a favor go ahead and comment below and

share it with the community because we all like to learn and grow if you guys

want to keep up with me and what's going on with my channel or my artwork make

sure you follow me on Twitter and Instagram and help me grow there and if

you'd like to see me stream live on Twitch go to Twitch.tv/Wild4Games

and if you want to help support me hit that almighty sub

thank you to those that already have you're all rockstars I will see you guys

all in the next stream support video coming up real soon

take care all peace

For more infomation >> How To Make Money On Twitch Without Being A Partner - Duration: 11:19.

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"Jiggy" - Afrobeat x Wizkid x Drake x Vybz Kartel x Dancehall Type Beat - Duration: 4:27.

Buy 1 Get 3 Free at: chrisvillebeats.com

For more infomation >> "Jiggy" - Afrobeat x Wizkid x Drake x Vybz Kartel x Dancehall Type Beat - Duration: 4:27.

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5 warning signs of early heart failure - Duration: 4:42.

5 warning signs of early heart failure.

It's an unfortunate truth that your body slows down in your sixth and seventh decades.

Climbing a flight of stairs that you once took two at a time can now feel as daunting

as scaling Mount Everest.

While some degree of vitality loss can be attributed to natural aging, fatigue and breathlessness

may also be signals that your heart is not functioning as well as it should.

"There is a general tendency for people to ignore heart failure symptoms and attribute

them to just getting older.

Therefore, it was very important for us to create an easy way to identify those symptoms,"

says Dr. Mandeep R. Mehra, medical director of the Heart and Vascular Center at Harvard-affiliated

Brigham and Women's Hospital.

FACES of heart failure.

Heart failure occurs when something damages the heart muscle or reduces the heart's ability

to pump effectively.

Most often, the damage stems from coronary artery disease or heart attack.

But faulty heart valves, longstanding high blood pressure, or genetic disease may also

be to blame.

No matter what the cause, the failing heart can no longer pump well enough to keep up

with the body's demand for oxygen-rich blood.

To help both doctors and patients quickly spot a possible combination of heart failure

symptoms, the Heart Failure Society of America (www.HFSA.org) developed a handy tool that

goes by the acronym FACES.

Fatigue.

When the heart can't pump enough oxygen-rich blood to meet the body's energy needs, a general

feeling of tiredness or fatigue sets in.

Activity limitation.

People with heart failure are often unable to do their normal activities because they

become easily tired and short of breath.

Congestion.

Fluid buildup in the lungs can result in coughing, wheezing, and breathing difficulty.

Edema or ankle swelling.

When the heart doesn't have enough pumping power to force used blood back up from the

lower extremities, fluid can collect in the ankles, legs, thighs, and abdomen.

Excess fluid can also cause rapid weight gain.

Shortness of breath.

Fluid in the lungs makes it more difficult for carbon dioxide in used blood to be exchanged

for fresh oxygen.

It may also be harder to breathe when lying down because gravity allows fluid from below

the lungs to travel up the torso.

By themselves, these five warning signs do not confirm a diagnosis of heart failure,

but they do convey a sense of urgency to seek medical advice, says Dr. Mehra.

Further testing.

In addition to the physical exam, doctors have two other important tools to spot the

presence of heart failure.

The first is an echocardiogram (often called an echo), which is a simple, noninvasive test

that uses ultrasound to create images of your heart while it beats.

If the echo shows a lower-than-normal percentage of blood leaving the heart when the left ventricle

contracts, there is a strong possibility of heart muscle damage.

Other findings that point to heart failure include abnormal thickening and ballooning

of the heart wall and malfunctioning heart valves.

The next step in identifying early-onset heart failure is to look for biomarkers in the blood,

such as B-type natriuretic peptide, which is released when the heart is under stress.

"I call these compounds 'tears from the heart' because they show that the heart is crying

for help," says Dr. Mehra.

Once the initial diagnosis is confirmed, further testing may be needed to figure out what's

causing the heart's dysfunction and determine the best treatment approach.

For more infomation >> 5 warning signs of early heart failure - Duration: 4:42.

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BEING LIKEABLE Could Hurt your Chances of Getting the Right Job - Duration: 5:15.

being likeable in an interview could hurt your chances at getting the right job

for you in this video we'll talk about being

likeable what it means and how you approach this in interviews so stay

tuned so many people believe that being likeable in an interview is the most

important thing to learn the job that you want and while I understand this and

I've even said this myself in the past being likeable to the wrong people could

hurt your chances of getting the right position for you I understand why you

might believe that being likeable to everyone is ultimately the goal however

that's not actually possible it's not possible for everyone to like you so the

best policy is to just be the best you that you can be and if they like you

great and if they don't like you then that's equally great and here is why if

someone doesn't like you it has nothing to do with you if someone doesn't like

you if they don't pick you for the job or if they don't pick you for the

project or whatever it is it doesn't mean that it's anything about you so it

doesn't actually mean anything about you as a person what does it mean when

someone likes you does it mean you're likeable only if

someone else likes you it's very interesting to think about there is a

famous saying and it goes like this you can be the juiciest most beautiful

orange but there's always gonna be someone that doesn't like oranges we

don't blame the orange do we if someone doesn't like an orange we don't say oh

it's that orange is false because it's not good enough the orange is not good

enough we actually don't blame the person we don't hold it against them

that they don't like oranges it's okay that they don't like oranges doesn't say

anything about the orange itself it says something of what the person that they

don't like oranges so think about yourself for a second maybe you're just

not their flavor maybe you're just not their style or their preference the

orange doesn't get upset because someone doesn't like it it just keeps being an

orange show up as yourself because that's inevitable anyway so for example

if I show up as me and I I am me throughout the entire interview

the people are going to like me will really like me they don't like some

version of me that I'm creating in order to be more

electable so I'm not gonna be smiling on purpose like like force smiling and I'm

not gonna be laughing at things that I don't think are funny because if you do

that in the interview then I'm gonna have to do that throughout the entire

time that I'm employed with this company and if that's not me in the first place

then I'm gonna end up unhappy in that role and I'm really gonna wish that I

was myself from the beginning it's kind of like dating so I don't want you to

have to have like an interview version of yourself

and then have like a off-duty version of yourself because that would be a lot of

work to keep up with and it would end up you being unhappy because you are

putting on a mask what good is more likeable version of

you anyway what are you doing that for anyway so if say I told you some ways to

be more likeable which is probably why you're watching this video and I said

you know compliment people more smile more laugh more in fact here's a list be

positive control your insecurities provide value eliminate judgments be a

person of conviction if you are not those things at heart then it won't come

across naturally anyways so if you are working on things for yourself like make

sure you want to work on those things for yourself anyway make sure you want

to be less judgmental and you're not doing it just so someone will like you

more or you make someone else like you because in the end there's always gonna

be someone who doesn't like oranges and that's okay if you want to learn more

about my strategies that my students are getting to see explosive salary growth

in their first year communicate their value in interviews then click below to

get my ultimate situational behavioral interview guide where you're gonna get

ten concrete example answers of how to answer behavioral interview questions

and we all know that these come up in almost every interview you're gonna get

fill in the blank templates for how to answer the question so you can practice

your own answers and if you get confused or if you get a

little bit stuck I've given you 25 questions that you can ask yourself to

help come up with your own story answers so this is really going to help you

become super confident and the interviews that you go into and you're

not gonna worry about whether or not someone likes you or not because if they

do great and if they don't equally great so you can grab that by clicking the

link below and getting started with me and if you want to watch some more

videos from me you can click link right here if you

want to watch more videos in the series you can click here and I hope to see you

in the next video thank you so much bye so be yourself assist a cliche advice

but ultimately it's what we all need to do and I think it was peaches

I think it's there's always someone who doesn't like peaches

For more infomation >> BEING LIKEABLE Could Hurt your Chances of Getting the Right Job - Duration: 5:15.

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Blue Is The Warmest Color / Mavi En Sıcak Renktir (2013) - Türkçe Altyazılı 1. Fragman - Duration: 1:42.

For more infomation >> Blue Is The Warmest Color / Mavi En Sıcak Renktir (2013) - Türkçe Altyazılı 1. Fragman - Duration: 1:42.

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Why Meditate? Awesome Benefits After 30 Days of Meditation - Duration: 18:17.

Hey guys, this is Bridget and today I wanted to tell you about the benefits I received from doing 30 minutes of meditation

everyday for 30 days straight

This is something that I hear from so many people that there's like no time to meditate or it's hard to be consistent

And this has been the case for me and I knew that it was time

I knew that it was time to let go of those beliefs

Because it was time and it is time for me to step into this greater level of myself to be of service to you

to be of service to

myself to be in service to all the people around me and I knew that this was the key and this is something that I

Hadn't done

Consistently so I wanted to go through how I made it consistent for me

So that you can implement those ideas and talk about the benefits that I received so that it's more enticing hopefully

But just kind of go through this whole conversation. So I've gotten away with not

Doing a deep consistent practice because I have a very positive mindset and my natural abilities

That I was born with took me very far but to go to this next level

I knew that I needed this and in the past, I've been more of a spiritual venture right? So I'll like go for it

I mean

I'll freakin go for and dive in such as doing a 10-day the

pasta meditation retreat where you meditate 12 hours a day in silence for 10 days straight and

For my first meditation experience or I'll do chi gong

I didn't she gone for an hour a day for 90 days

Straight and then as well as I did that twice in one year

So I did a hundred and eighty days of an hour of Qi Gong and so I go into these things, you know

But then it's not assistant and I'll let work or all that other things kind of be like no, this is a priority

You know, I gotta get that done don't have time for meditation and that had to stop

I just knew that it was time to go to this next level

And so the way that I went about this is I knew that I needed to do it consistently

But not from that approach that I was like, alright, let's do this like from this very kind of like a willful

like kind of force like strong strength position because that's the opposite of kind of meditation and

Spiritual practice. It's like

Surrender into the space and just let go to make it happen

Right. You don't actually need to make it happen. You just need to sit there and show up

So this approach was very different and I just very kindly said that this is what I need for myself

And this is what I need for my life

And so that was like my set intention for this and where I let my mind, you know

Take a break and said I'm doing this for 30 minutes. There's just nothing else. There's no thing more important

And so I just wait for it

So I will get into the benefits in just a minute of what I experiences and some of the surprises that came with it

But to begin I just wanted to get a little bit into

What kind of meditations I was doing? So you can get an idea of why the benefits came?

because in the West especially a new experience all about visualization and

Manifestation and an intention setting and it's all in this still in the mental space

Sphere and this imagining space sphere with which absolutely has its place in spiritual development and meditation

it's an active meditation but one of the things that we don't do as much in the West is

Turn turn off the mind just like calm that down

to where we are stilling the mind or witnessing the thoughts for in the space between thoughts and that

The list space is where so much magic can take place and that's where a lot of us need the development

That's where I needed the development. So I was doing some active meditation visualization

Very specific practices, but primarily it started with a lot of this receptive mind quieting meditation

And I found that the most beneficial because that's what I needed

the most and an example of this kind of meditation would be like Zen meditation or the possum of

meditation where you're required in the mind or

Eastern forms of meditation and so I

highly recommend doing that because that's where I received so much of the benefit and then we can clearly

Harness the full power of our minds when we want to go into the active meditation

so some of the benefits and

surprises that came up along the way so I'll start with kind of the surprise because as I've started to get into this and was

Going for it

I can see that the food I ate or maybe the movie I watched or

The extra like work or Instagram I was on during the day

Definitely influenced my meditation

so I would meditate first thing when I woke up and even though I had just been asleep and just woken up I

would still be

processing I could sense this processing of maybe the shows that I was watching or the Instagram and like

internet clutter or those kinds of things so I was very

Surprised by how much that influenced my ability to quiet my mind

And so then as I would see that come up in my meditations, I would be like, okay

Let's turn off. The Instagram looks being careful what we're watching

I ate I ate really well

But I'm sure that the food also influences the Mayan state especially like the stuff of the gut women, etc

So there was this in heavy influence of what was happening in the in the life making it harder or making there more

Complexity more on buying the spin than not so that was really interesting

And so I was able to witness that so that brings me to point number two

Benefit that I witnessed was self awareness

So this was my time to stop and just bear witness to my energy field to my mind

So that I could see what was going on and once you can be present and see what's going on

Then you can adjust it. Right and so this may be very aware of even things throughout

Ooh, it's snowing in Sedona. Whoo. That's really fun. It doesn't snow you're very often and it just started snowing

That's really exciting. So in this space of self-awareness

Throughout the day if I have certain maybe engage us with certain people or certain

Energies like I can feel how that affected me more

because one of the things as an impact is sometimes I'm just kind of like spin through it or disassociate but as

You come into meditation one of the things that it did do is the made me feel much more

Grounded and much more aware of my body and much more aware of my energy field

And so if things then affected it I was aware of it

but then I had the presence to actually sit with it and to move the energy or adjust or

Sense how that made me feel and move out the energy

Changing and transmute a lot better

So it gave me the ability to feel more and the ability to work with the energy more

So as I kept going with this

You know there were off days and there on days but the more that I went on the more momentum

there was and I actually woke up and I looked forward to

Meditating and I looked forward to this moment

of surrender this moment where I could let go this moment where I could take off my head and

Set it down

say you go to sleep for a minute and I'm just going to being here and

Tap them to my eternity and tap into my spiritual connections

and so in this space

it just felt it started to feel really good to go into to where I I

Well, my intention was no less than 30 minutes a day, but then I would end up going

40 maybe even 50 minutes sometimes

Because it just felt that good now that's one of the things too is in the early days when I would do some intention setting

Meditation her when I would go for like 10 minutes

but the thing is is like sometimes the mind takes 10-15 minutes to

Quiet down before you can actually get into the real

beneficial

cumulative effects of really feeling the energy in your etheric body and that

Strengthening of the spiritual energies that are growing and so I could see that it was very important not to just go

Okay do my ten minutes and I'm done and actually go deeper into it now

The thing is is sometimes maybe you don't have time, but we do have time so we're not gonna set that excuse anymore

But maybe you're just starting and you just want to start with five minutes, and that's great

Like just start with five minutes just start with ten minutes

And the thing is is the more that you build a momentum

The more that your mind will get quieter and can get into that space more easily

so it might the funny thing is is it actually means more time in the beginning in a way and then you get better at

It but the more time later let leads to greater depth

So another interesting point that came about was I was less

triggered so I don't get super triggered, you know all the time or anything but things come up and I might get like

Agitated a little bit angry

Someone in my life or like something that happened or Patrick or something like that

But I noticed that as I was doing the meditation I could hold my state much better if circumstances

In there reality were out of flow of what I would want

I was able to be more present and be more balanced and respond in a kinder way

So that felt so good and I was like wow, this is this is amazing

This is like key to being a kind and good person. So that was really helpful and I was

surprising sake I'm not surprising but it was interesting how much more again like

Grounded in my own state in my vibration that I was to be able to respond to the environment

and that's one of the police say like I've

Held for so long, which is like state of being matters

Circumstances don't matter but that takes that concept are there takes a long time to actually become

Fully integrated to where the vibration is the most important thing and that's one of the reasons why I did this

challenge with myself

It was more of a challenge so that it sounded cool for me to make this video because I would I'm just gonna do it

For forever like for the rest of my life

I just continue meditating, but it sounded more interesting to be like thirty days

So just to say I understand so some of the other things that I experienced were this

connection with my guides and my

energetic body like never before

I've had there's our ups and downs right in our journey awakening

We have lots of contact with lots of stuff and then it kind of goes down, you know

There's these ups and downs and those are kind of like the natural spontaneous

Movements of awakening that we go through that it's just kind of it happens because this is awakening and then there's another level of

cultivation of connection

cultivation of spiritual depth and

This is like where the meditation takes you to the next level and was taking me to the next level is I'm like, okay

Let's let's really go there

You know, it's not just because like I have, you know, a Trinette ik like upgrade or something and it did it like I am

Intending to do it and there's something so rich and beautiful about that. So that felt

Really good throughout so if you have the other things I was more relaxed

I was less anxious more column more

Meditative so I felt like all of those energetic

experiences more unlike a depth of my reality and I also felt like

You know deep energetic effects and I felt that when I did the pomposity

meditation retreat it was crazy because you waked up like 4:30 in the morning and

I am NOT like 4:30 in the morning kind of person and

So I was like after days and days of this and it wasn't organic food that they were feeding me

I was like, I don't know if I'm not gonna get sick because

This isn't you know, like my normal health kind of like protocol of enough sleep or of healthy food

So it's kind of nervous like draining them a pasta meditation course and then by the end, honestly

I was more healthy than ever and that was one of those things where it's like your vibration carries you over the physical

Sleep or the food because I was doing the meditation

actually strengthens your etheric body to such a degree which has the influence on the physical body and

Strengthens the immune system that I was actually healthier from it, and I did feel that same feeling of resonance

Doing this 30 days that I felt there in that the pasta meditation

And again, this is why I like it's not like a mind over matter kind of thing. It's like a full

Vibration with the mind over matter and it would be the kind of thing that you want to include both

You actually do get the sleep and you do get the healthy food

And your meditate and then it just takes you go all other levels

So that was just an interesting thing that I've kind of like learned over my journey as well

I would be really curious as to what questions you have for me or what you found works for you

I do want to read off a few of the benefits of meditation that I got off offline two different studies

Because I didn't read this before

Before doing this but I just wanted to see how they like my own personal experience to what like the scientific

Studies saying behind meditation, so I want to read those for you. But I also am curious. This is like slightly

Vlog ish, you know, it's like one set which is kind of it's kinda weird

I don't know we're gonna do place and I'm trying to find like it cool cool set

But I wanted to know if you guys are interested in vlog

Kind of things could be worth like dynamic with lots of shots and like more of like my daily life

Curious if you'd be interested comment below if you would be and I'll make some videos like that cuz it sounds fun

Sounds more like connective, you know more intimate and personal

So let me know if that's interesting, but now I want to read off

This list from my unicorn book

Kind of i'ma silly mood right now, I

Only show this part of my personality on Instagram story. Okay. So, um some of the key benefits

Scientifically of meditating are stress release stress relief, which I definitely felt anxiety relief

Emotional health, so if we're emotionally healthy that means are emotionally balanced less triggered. So definitely felt that more self-awareness

higher attention span, that one is so key because

Instagram is social media and like all this online stuff. We have super short attention spans

I'm talking to probably the wrong people right now because this is probably like 10 minutes into the video

So if you're still here after 10 minutes, you probably have the attention span

I probably should have said that in the first few minutes, but developing that

Ability to focus or also to release and not think it's really important for us in spiritual development

Memory it helps with memory loss. So it helps the memory helps with kindness

These are all scientifically study open the link in that in the description

pipes addictions

Didn't have that improved sleep

Yeah, I mean I felt more like activated in my sleep and more dreams. So that was cool less pain

Pain or bright red shirt private pressure. But anyway, so there's obviously lots of benefits

So see what you can do to integrate this into your life

Honestly, like it's like wake up set five-minute timer on your phone

That's it five minutes, you know, whatever it is if it's 10 minutes great

That's 15 minutes great, but be consistent like we don't learn missed days. That's that that's it's cumulative

Like it's this building energy and I can feel very much

so in different times

I was working on doing there were lots of different practices I was doing so that's had a lot to get into in this moment

But there's these moments where are different energy centers like they're there like these flowers, right?

And we're just like the more energy and attention that we bring to them and the more surrender and opening that we allow

The more that they can open and bloom, right?

So that's like ah like they want to open and emerge

But they need to kind of like have us bear witness and hold space for that

emergence and so in that energy fields

We're in this space where we need to build that over time

And if we all of a sudden just like we skip out for a day and we go on with life

It's like this flower. That didn't get water

You know that one and some extra Sun and energy and attention so they can fully go to the next level

and so there's a subtlety and a depth to our energetic system and

Meditation is key for this and again the quieting of the mind

For particular meditation so that we can really let these spiritual channels and energies truly emerge

So, I hope that you've enjoyed this meditation video and what I experienced over the 30 days

There's a lot more details and different contact things and different energy setting things that happen to me, but for now

I'm just going to keep it that and I encourage you to take up some meditation practices

So so a brand in our world to counterbalance all the hyperactivity and intensity of daily life on Earth

2018

So anyways, thank you so much for watching and I hope that you have a wonderful day

Please like and subscribe and hit the bell buns. So you get notifications every time I do new videos

I'm doing videos at least twice a week now on Tuesdays and Thursdays, so be sure to come back

Join the family. Hey, yeah, and be sure to check me out on Instagram for daily updates particularly on Instagram story

I'm not really into Zhen Shan post. Please transfer I like and right now you caught me at a really funny time

So, um, yes, I hope you have a wonderful day and I'll see you soon

For more infomation >> Why Meditate? Awesome Benefits After 30 Days of Meditation - Duration: 18:17.

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Misteri Jam 12 MJ12 - 2 January 2019 - Jalan Puaka Jemaluang - Duration: 50:08.

For more infomation >> Misteri Jam 12 MJ12 - 2 January 2019 - Jalan Puaka Jemaluang - Duration: 50:08.

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Noclip Podcast #02 - The Return of Theme Hospital (Story) - Duration: 41:49.

(calm music)

- [Host] Hello and welcome to Noclip,

the podcast about video games and the people who make them.

On today's episode, we pay a much needed visit

to the video game doctor, as we celebrate

the return of a PC cult classic.

Bullfrog are synonymous with a wonderful period in time

for games development in the United Kingdom.

Producing many cult classics including Populus,

Dungeon Keeper, Syndicate, and Theme Park.

But to me, the jewel in Bullfrog's crown

has always been their lesser-known follow up

to the theme park management game.

While becoming an instant classic in the UK,

Theme Hospital is much lesser known

here in the United States.

So it was quite the surprise to me when,

on a date with an American, the girl

across the table from me mentioned it

as one of her favorite games ever.

I think that was the moment I decided

I wanted to marry you, was when you mentioned

you liked Theme Hospital.

- [Lindsay] Oh yeah, that's, like,

an important aspect of our relationship.

- [Host] Yeah, what do you remember about that game?

- [Lindsay] I remember all the little

goofy components of it, like how the people look,

and how you can pop heads, and how you can deal

with a million Elvis' and the helicopter comes in

and has a thousand people on it,

and the fancy man comes around with his top hat.

- [Host] Oh yeah, I forgot about the VIP.

- [Lindsay] The fancy man. - [Host] Yeah.

And you had to make sure that he didn't, like--

- [Lindsay] See all your rats and shit, like--

(laughs)

So you be, like, "This way, Sir."

- [Host] Or somebody would get sick right in front of him.

He kind of looked like the Monopoly man.

- [Lindsay] Yeah, he was so fancy.

And he, remember when he stopped by all the wards

and looked in all the windows, he peaked in.

He'd be like, "Oops, not that one,

"no one works in there."

- [Host] I wonder how much it mattered.

Because when he was walking around,

I always thought, oh, I better make sure that

wherever he walks we have fire extinguishers.

- [Lindsay] Totally.

- [Host] But I bet it was just, like--

- [Lindsay] It was predetermined before he even landed

on his helicopter or however he got there.

- [Host] I think this might be the first time

I've ever worked on a Noclip project which is a game

that you care about? Is that true?

I guess Rocket League you liked.

- [Lindsay] Rocket League I liked for a few minutes.

None of the other video games you've ever done a podcast on,

I mean done a documentary on, I've ever even heard of.

- [Host] Yeah. You're not a final fan of C14 fan?

- [Lindsay] I've heard of Final Fantasy.

I didn't know there were 14 of them, but--

- [Host] (laughs) There's way more than 14 of them.

- [Lindsay] I've heard of it.

Oh, really? - [Host] Yeah.

And since it is the first time I've kind of worked on

something that you actually have a deep knowledge of--

- [Lindsay] Oh, I'm excited.

- [Host] If you had any questions, let me be those sort of

the translator between you and the developers.

What would you ask if you had any questions?

- [Lindsay] Well my big question is

when they are going to make a sequel.

Because as fun as it is to play

that pixelly thing, they better make a sequel.

My real questions are about the silly things,

like how the handyman could smell cabbage

or just little silly components that they put in there.

- [Host] It's the doctors, isn't it,

it smells faintly of cabbage.

- [Lindsay] It smells faintly of cabbage, yeah.

- [Host] When you were hiring them.

Oh yeah, I guess the handyman, too.

- [Lindsay] Anybody could smell like cabbage in real life.

Anyone could smell like cabbage.

So I had that question, and also about shooting rats.

Like, what that's about and sometimes you could

unlock that secret level where it was just rat shooting.

And that was really cool.

- [Host] It was kind of random, though.

- [Lindsay] Yeah yeah, it was just like--

- [Host] Like, why does this happen?

- [Lindsay] Right, I have some experience in hospitals

and I've never once shot a rat,

but they thought it was important

that we have that component.

- [Host] I can answer the first question.

- [Lindsay] Oh, when the sequel's coming out?

- [Host] Yeah, so I decided I wanted

to do this a while back, and it took a while

for me to hunt down the two main dudes

who worked on Theme Hospital.

It turns out both of them ended up having

really prolific careers and getting

to the top of Lionhead Studios,

who made a bunch of games.

- [Lindsay] The Movies.

- [Host] They made The movies,

I remember you love, which is so funny,

you love The Movies because it's probably

Lionhead's most obscure game.

- [Lindsay] The Movies was really hard.

I've never made any progress at all in that game.

I think I'm doing something wrong, actually.

- [Host] And the guys who, I think both of them actually

worked on The Movies as well.

- [Lindsay] Well then I have further questions for them

of how you achieve anything in that game.

- [Host] We'll have to leave that for another podcast.

- [Host] But I ended up finding them

because they're working on a spiritual successor.

So after, I think it's been eight, 19 years?

Around two decades, and finally you can play a new

hospital management game, it's coming out really soon,

so-- - [Lindsay] Yes.

- [Host] Let me ask the questions and

I'll get back to you. - [Lindsay] Report back.

- [Host] Like report back to you--

- [Lindsay] Thank you. - [Host] On the condition

of our patient. - [Lindsay] Of our fair game.

- [Host] Yeah. (laughs)

(soft playful music)

- [Mark] Yeah, I'm Mark Webley,

I'm one of the founders and I guess

I'm game director at Two Point Studios.

- [Gary] I'm Gary Carr, I'm also a founder

and I'm creative director at Two Point Studios.

- [Mark] I kind of heard about Bullfrog,

I didn't really know that much about them until

I saw this EA poster, a friend of mine worked at EA,

and it was a poster with all their games on,

it kind of looked like interesting games.

You saw this one in the middle, which is,

looks incredible, I said, "What the hell was that?"

And it was Populus, and I thought,

wow that just looks insane, I mean,

you kind of looked back at it and you might not see it,

but at the time it was, in my view,

whoa that looks so different and cool.

- [Gary] I think I started a couple years before Mark,

I think I started in 89.

- [Mark] Yeah, you were definitely before me.

- [Gary] So I done my first game at Bullfrog

was Powermonger, I was there at the back in the Populus

and I did a little bit on the data disks

but not very much if I'm honest.

I did a little bit actually on Syndicate,

but it was called Cyber Assault when I worked on it.

- [Mark] I thought it was called Quaz at one point.

- [Gary] It was called Bub as well.

- [Mark] Bub? Yeah. Just something easy to type.

- [Gary] That's the game that we could never

actually decide what it was going to be.

It was in production forever.

(soft twirly music)

- [Host] Back in the early 90's,

the team at Bullfrog was only around eight people

led by the excitable hand of a man called Peter Molyneux.

The studio operated out of a makeshift office

crammed into an attic above a stereo shop

and a flat occupied by a chain-smoking old lady.

Peter had used his charm to persuade Commodore

to lend them a suite of Amiga's

and it was on these computers that the team

worked on games, games like Powermonger,

Syndicate, Magic Carpet, Flood, and Dungeon Keeper.

Gary, an artist, left for a time after

they had completed the iconic Theme Park.

He went to work at famed UK developers

the Bitmap Brothers for a number of years

before being tempted back to Bullfrog

by a devilish dungeon keeper.

- [Gary] Yeah, Peter has got a great way of,

kind of, sort of making people believe that these things

are going to be what they want them to be

and he's brilliant at that and I loved the guy for it.

But I wanted to come back and do something

that wasn't Theme, so I kept saying,

"Could the game idea possibly be a dungeon-y game?"

And he sort of said, "Could be."

What he meant was it could be, but it's not.

(laughs) So I came back,

but actually it was the best decision of my life,

it really was because it was great to work with Mark.

We're very different people, and we both have

sort of different things we bring together

and we had-- - [Mark] We argue a lot.

- [Gary] We argue a lot and we had total freedom.

I mean, back then there was only about three or four people

that had the luxury to sort of take an idea

and own it, and we were one of those few.

So it was a great time in our careers,

we were at the right time, I think, to sort of

build a team together and make that game.

(soft twirly music)

When Mark and I were probably at similar age

and different types of experience,

I'd had a bit more games experience at the time,

Mark had had a lot more management experience at the time.

- [Mark] But I was a lot smarter.

- [Gary] Yeah, I think so. But at this point in time,

I think it was when Bullfrog was splitting up into

creating teams within Bullfrog because

we'd gotten a little bit bigger.

So Mark kicked off what was called Pluto, believe it or not,

which was the design and series team that was gonna do

all the theme games and I was brought in

to sort of partner with Mark on this game,

we had no idea what was going to be coming

and it ended up being Theme Hospital.

(audience chatter)

- [Mark] Well at that time, it was just

me and you to start with, it was just, I mean, the team

at its maximum size was probably about five or six.

So it was pretty small teams, there's no producer,

there's no designer, so I was programming,

Gary as doing the art and--

- [Gary] And we were kind of making it up as we went along

so that process kind of carried on for a while

and I think that kind of originally

it was a game about a hospital, a game about a theme park

was kind of great, you got rides and exciting things

and lots of fun just without even having

to go outside the box. - [Gary] Try too hard.

- [Mark] And then afterwards it was different.

We kind of thought about the flow of the game

the patient, the diagnosis, and the treatment

of patients, but the sticking point was after.

In fact, we were on the research back in Gilford,

it's right next to the hospital, so we'd often

spend out lunchtime walk around Dart U

we'd probably get choked out now.

- [Gary] Trying to get inspiration, weren't we?

- [Mark] Yeah, just walking around the corridors,

and just kind of seeing what's in the hospital.

We're going to have lunch in the cafeteria

and it was, it came to a point where I think you just,

you said, "This is it, isn't it.

"There's nothing more, it's just

"boring corridors and plain walls."

- [Gary] They're all very similar, it doesn't matter

if it's the US or the UK, I think hospitals share,

they always have the same floor tiles.

(laughs) They have these slightly

curved floors where obviously they're easy

to wash in up corners so the floors slightly curve,

they have this kind of shiny, painted up to

about waist-high where I think

that can be washed down as well.

- [Mark] Hosed down.

- [Gary] Hosed down. And they have a few machines

with little screens on them and they all sort of

makeshift beds that seems to be

some sort of crash unit near it.

And that's it, and we just suddenly thought,

Oh my God, how does this compete with things like

roller coasters, and water fluids,

and all that kind of color?

And we got really scared and we also spent about,

and this has been said many times,

but we spent about a month in different

hospitals trying to do some research,

trying to find a game out of all that.

- [Mark] Integrate on the street.

- [Gary] On the street, we went to Brimley and Rolsory,

and we just spent time in all these hospitals

and we just kind of got so weary.

- [Mark] Gary even got circumcised.

- [Gary] No, I didn't. (laughs)

We viewed operations, we were invited

to go and look around the morgue

and we went into business meetings

about how one hospital could strategically

beat another hospital to people that have been in injuries.

And it just sounds like, oh god this is so grim.

- [Mark] We were setting up the ambulance.

- [Gary] That's right. Do you remember that?

- [Mark] Yeah yeah.

- [Gary] And then we sort of went

for lunch and again in the canteen

that looked very much like a real canteen,

they have lots of really unhealthy food.

And, uh, we just suddenly I think just landed on this idea

at the same time to sort of just let's just make it up.

Because we actually knew nothing about hospitals,

we didn't know how they really worked.

(audience chatter)

- [Host] Mark and Gary did their game design due diligence

and visited hospitals all around the Greater London Area.

They were kicked out of an operation

for distracting a surgeon once,

and almost visited a morgue before losing their nerve.

It was these experiences that brought the boys

to the conclusion that they were better off

distancing themselves from the grim reality

of hospitals as much as they could.

They knew that the subject matter

wasn't really the focus of the gameplay experience.

It wasn't like people who played Theme Park

all wanted to run Theme Parks,

and the same could be true here.

Through their experience they understood that

the drive of this game came from the problems

players would encounter and the ways

in which they would solve them.

So they didn't have to make a game about

running a real hospital, they just

had to make a game that was fun and challenging.

It was around this time that Bullfrog

was acquired by Electronic Arts.

And when their new bosses turned up to see

what the team was working on, they were, a bit confused.

(soft upbeat music)

- [Gary] And when they'd come to the studio

and have a look at all the games,

it's kind of like, a hospital game?

No, I don't get it.

It's like, oh, think about ER and things,

we were trying to jazz it up.

It's actually a really popular, exciting show.

They'd say, "But this isn't like ER, is it."

- [Mark] I guess that's the problem.

I think everybody probably would assume

science fiction or fantasy--

- [Gary] Or killing or blowing up.

- [Mark] Making some sim game around that would be

the best possible subject matter,

but I think coming up with, if we stay in

kind of reality, and relatable subject,

but then you twist that into something else is,

makes it way more interesting.

- [Host] EA was right. It wasn't really ER.

For one, Theme Hospital didn't have any real illnesses.

The people in this world suffered from conditions

like Slack Tongue, Bloaty Head,

Kidney Beans and Third Degree Sideburns.

One condition originally called Elvitus

had to be changed when Elvis' estate got wind of it.

The character art, which did look a lot like Elvis,

was slightly changed, and the condition

was renamed King Complex.

Another legal faux-pas came with the original box-art

of Theme Hospital, which carried a red cross.

The Red Cross wasn't too happy about that,

so they changed it to a green star.

The guys were starting to warm up

so I figured it was probably about the time

to ask Lindsay's questions.

First of all, what was with all the doctors

that smelled faintly of cabbage?

Who wrote this stuff?

And why did Theme Hospital have a rat shooting mini game?

- [Gary] One thing I think Lionhead and Bullfrog

haven't probably promoted enough

is the great writers who have actually made

us look even, well, made us look way better

than we actually are.

Because it's actually, it's interesting,

there wasn't that many visual illnesses

in Theme Hospital, but a lot of people remember

the wonderful names and they paint their own pictures.

- [Mark] Yeah, and the descriptions

of how they're contracted, so.

- [Gary] So I think, but the writing

was really important to us.

- [Mark] There was a guy called James Leech.

- [Gary] But James Leech did the original,

but James also worked with a guy called Mark Hill

throughout, on and off through the Lionhead days,

and that was something we wanted to bring,

keep that consistency of writing.

So, it was probably Mark, probably is, he's really strong.

- [Mark] Yeah, if you've got enough,

if you've shot enough rats in a level,

you could unlock a secret in between levels, you rat shoot.

And it was basically just a lot of rats.

You had a certain amount of time

to kill as many as you can,

and if you kind of chain them together,

if you've got enough, if you've got a streak as it were,

you could level up your weapons.

- [Gary] That's right. - [Mark] And they were really

difficult, I think the rat was two by one pixels,

you know it was some of my best work,

and you had to get a headshot.

So you literally had to be almost pixel perfect,

certainly in the harder levels.

- [Gary] It was hard, yeah.

- [Mark] And it's weird, things like that used to happen

because we didn't have design documents.

We didn't have, you know, we weren't scheduled to do,

this week we're on this, next week we're on that.

So, you know, this is just when developers

just start dicking about really.

- [Voiceover] Could people please

try not to be sick in the corridors.

(soft mysterious music)

- [Host] Theme Hospital was a critical

and commercial success, but once they were done

post-acquisition Bullfrog saw an exodus of developers

as Peter Molyneux left to form a new studio, Lionhead.

Mark followed his old boss to Lionhead

while Gary was part of another group

that founded the studio Mucky Foot.

There, he worked on the art

for Urban Chaos, Startopia, and Blade 2,

and left once the studio closed in 2003

whereupon he joined Lionhead to work on The Movies.

By this stage the two friends found themselves

in lead positions at the company.

They shepherded many games through the studio

during this time including Black and White,

Fable, Kinect Sports, and unreleased projects

such as Project Milo and "BC".

They worked together at Lionhead for a decade,

but as time passed the job became less

like the good old days.

Microsoft had acquired Lionhead in 2006

and the now 200 person studio

had run into financial difficulty.

So as the years wore on, the influence

of their parent company was having

an erosive effect on the team's creativity.

Gary found it especially difficult to get his ideas

to gain traction, and so he decided to leave.

- [Gary] I guess the thing I enjoyed most

of the Bullfrog era was definitely Theme Hospital.

It just was, because it was a point when I was ready

to do more than just the artwork on a game.

So I felt I was much more stepping into being

a kind of a co-creating role rather than

just making things look as pretty as I could.

Then, I enjoyed my period with Mucky Foot,

which was a company I sort of helped formulate,

and we had some great years there.

Lionhead, I guess the challenges were always

working with Peter on such ambitious ideas

because Peter would, I was in a team that wasn't Fable,

so my part of that was Peter would throw some

incredibly outlandish ideas around

and it was kind of my job to get

a little group of people together

to try and realize that ambition.

And it was really exciting, I mean,

we literally went from making things on Kinect

or things like Milo and Cabige,

which was a bit nice for a while,

it was just weird and wonderful opportunities

to try and make a difference and do

something strange and interesting,

so I enjoyed that, too.

- [Host] By the time Mark's tenure was coming to a close,

Peter Molyneux had long left the company

and Mark was creative director of Lionhead.

His final act at the studio was to help get

Fable: Anniversary out the door,

and it was then that he stepped away from a job

where he'd spent most of his adult life.

- [Mark] Yeah, I mean, I was there from the beginning,

and my tenure was 15 to 16 years.

- [Gary] It was 16 nearly, I think.

- [Mark] Yeah, I left in the beginning of 2013.

But it was a long and anxious period

that I was kind of working through.

I mean things had changed, obviously Peter had gone,

and the kind of vision for Lionhead was,

well, a vision for the Europe Microsoft was

free to play console stuff and it wasn't really,

I wasn't really enjoying it anymore.

I think that's the best thing to say.

You know, I kind of, if I was going to do it again,

I wanted to fall back in love with making games and--

- [Gary] You're quite an emotional person,

if you don't like something, you let people know about it.

- [Mark] And I sulk about it. (laughs)

- [Host] Mark and Gary were free agents

and worked odd jobs here and there for old friends.

They enjoyed the easier workload after years of grind

at the top of one of the UK's largest developers.

Perhaps it was then, given the benefit of hindsight,

that the two remembered just how much fun they had

had working on those old games together.

So it was then, one evening, when Mark was picking up pizza,

Gary pitched him an idea about starting

a small, independent studio, and working on games

sort of like they used to, in a cramped old flat

stuck above a stereo shop and a chain-smoking old lady.

- [Gary] Yeah, I kind of didn't think.

I thought, well who'd be interested in,

you know, revisiting-- - [Mark] Two old farts

you know, making old games, who's interested in it?

And I think that was kind of--

- [Gary] We had to go on a journey of discovery.

And actually it was when we started sort of talking

to some people when we were still trying

to find a partner to make this,

we certainly realized there was a lot of interest.

- [Mark] We did a tour, didn't we?

- [Gary] We did a tour, we sort of went on the roads,

and met up with a bunch of either,

we were looking to either sell publish,

initially, maybe do a kickstarter,

or partner with a small publisher.

We didn't know, you know, who would go for this.

So we just sort of started looking into it.

And we just literally got in the car,

booked into a sort of cheap hotel, motel-type places,

and just knocked on doors and that's how we started.

Which was great fun because this was

a couple of 50 year old guys,

basically in a band back together again.

- [Mark] And going on tour, so we just,

our wives probably thought, look at them,

they're pathetic. (laughs)

What do they think right now?

- [Host] Mark and Gary thought there might

still be a thirst for their old sim games.

The classic Bullfrog titles were still

selling well over on GOG and new games

like Prison Architect and City Skylines

were creating a whole new generation of fans.

They had considered crowdfunding the project at one point,

but they were warned away by some of the developers

they talked to during their road-trip.

So, they wrote a pitch for a new hospital game

that would evolve the ideas of a game

they had made almost two decades earlier.

They knew they needed financial help.

The guys were experienced and understood

the type of game they wanted to create

would require more money and time than they personally had.

They shot the pitch around to publishers,

and while some were receptive, there was one in particular

that seemed very keen: SEGA.

They negotiated terms with SEGA from the end of 2015

right up to the summer of 2016.

And as it happens, right as the deal was signed,

news broke that Microsoft would be closing Lionhead Studios.

So, somewhat ahead of schedule, Gary and Mark

rushed to hire their new team.

(soft music)

- [Gary] We kind of imagined we'd take them

over a period of time, but Lionhead closed,

and it was suddenly these brilliant people

were out of work.

- [Mark] Tons of brilliant people.

- [Gary] And they weren't around for long.

- [Mark] No, we were going to lose them.

- [Gary] Companies were coming to Gilford

doing presentations just going,

"You should come work for us."

And we, you know, we had to kind of promise--

- [Mark] That was a risky thing to do.

Because obviously we had to sort of lay out

a huge amount of our expenditure earlier

than we would ordinarily do it,

but the point thing is we made a huge advancement

in the development in the game and also this team,

I wouldn't swap them for the world.

They're amazing bunch of people.

- [Gary] Some of them have worked with us

for over twenty years.

But Alan, who's sat behind Mark right now,

I think he was your best mate at school, wasn't he?

- [Mark] Pretty much. I mean Pram,

Pram reminds me of Chris.

Pram literally knocked on the door,

and one of the guys we've worked with for over twenty years,

I hired him out of college.

And now he's absolutely integral to this team.

So that's the kind of things we like to do.

It's to build those relationships.

- [Host] Mark and Gary founded Two Point Studios,

and over the coming years built a team

of 16 people to help make this game.

Some were old friends and colleagues,

others new kids on the block.

Their game was going to be called Two Point Hospital.

The spiritual successor to a Bullfrog classic.

But it wouldn't be enough to simply re-make an old game.

For one, Theme Hospital was a 2D game.

When Edge Magazine came to visit the studio

in the mid 90's, they barely took notice of it,

as gamers were far more interested in

3D screenshots of games like Dungeon Keeper.

But time would prove to be kinder to Theme Hospital.

While those early 3D games aged quickly

as 3D technology improved, 2D games have a sort

of timeless, inviting quality to them.

Plus, to create these sophisticated sandbox

they were aiming for, Two Point Hospital

would have to be in 3D.

- [Gary] We knew how Theme Hospital had done better

over 20 years and some of it's contemporary.

- [Mark] So we needed to come up with a style

which incorporated something that felt like it was fresh

and up-to-date, but we felt if the game does have legs,

if people do love this game and we can keep it

around for long enough, won't look out of sorts in

two, three, four years time.

So, we went for something quite organic feeling,

it doesn't feel like it's rendered,

it feels more like it's made of clay or plasticine,

and it feels drawn rather than engineered,

- [Gary] And I think also that that art style

back then was, with was certainly Theme Park

and Theme Hospital had, we had quite a big proportion

of female players, which back then was certainly

unheard of for our types of games.

Obviously something like the sims, which came later,

it just blew their market wide open.

But I think we didn't have an art style that was--

- [Mark] Exact not footing.

- [Gary] Yeah, it kind of, it was accessible,

I'm not going to be patronizing and suggest that,

you know, we made something that was appealing to girls,

Because I wouldn't even have a clue how that would,

you know-- - [Mark] I think

it felt accessible, it felt like it wasn't

aimed at any particular type of gamer.

- [Gary] Because you're looking at the game

not from a fixed angle, you could be above

or sort of, like, low down, you could kind of

twist the camera.

So a lot of these kind of considerations were kind of

worked through and then,

- [Mark] And then the US, is it Where's Wilbur in the US?

Where's Wally?

- [Host] Oh yeah, Waldo they say over here.

- [Gary] Waldo, that's it.

And we, you know, to make something readable

when you've got so much on screen,

and I don't know if you need a screenshot

with some of the later levels where you've got

absolutely vast marks with hundreds of people on screen.

To get a clean read and not get it to look noisy

and kind of, I don't know, slightly put you on edge

because everything's moving and they've been shimmering

because everything's trying to fight for your attention

was a real consideration for us.

In fact, I've seen some footage that's just

gone out last night, and the guy's captured

all his footage top down. - [Host] Right.

- [Gary] Imagine being a designer or an artist

trying to design a game that looks good

from anything possible conceivable angle.

It's really difficult.

(soft eerie music)

- [Host] Theme Hospital was accessible,

not just with both men and women,

but with gamers and non-gamers, and young and old too.

It was one of those games that was effortless to pick up.

But after the first few missions,

Theme Hospital's rough edges began to show.

First of all the game got rather hard really quickly.

And secondly, there just wasn't any interesting progression.

Each level in Theme Hospital was almost

identical to the previous one.

So to combat this, the team created a world

where each hospital takes places in a unique region

with its own biome and its own unique needs.

- [Gary] Because the regions are very different,

the people in that area are very different,

some are rich, some are poor regions,

and some of the challenges are different.

In some cases, you may be running a hospital

that's actually funded rather than you get paid

for curing people from the individuals, they don't pay,

you just get a budget at the beginning of the level.

And that just makes the plagues spin completely different,

so we wanted to kind of make it

stay fresh as much as possible.

And also give people the opportunity to circle back

and go back and do things that they probably

struggled earlier on and keep that fresh by

putting new challenges in there.

- [Mark] And you have the ability to progress

through the county reasonably easy.

But if you really want to max out the game,

you can kind of return to earlier hospitals,

you can unlock things in later levels,

you can do research, maybe unlock certain qualifications,

come back to one of the earlier hospitals

and train the staff in those things, upgrade those machines.

- [Gary] So the game doesn't have that pinch point,

which the original game had where

it just got too hard for me,

I think I got to about level seven

and would find it a real struggle.

And we didn't want to do that again.

- [Host] When I ask the guys about the features

that excite them most, there's one

that immediately stands out.

Two Point Hospital features characters

with a variety of personality traits

that are not only affected by the world around them,

but also by the people around them.

They want you to care a lot more

about your employees in this game,

but more than that, this system has the ability

to create wonderful emergent moments

as doctors and patients clash with both each other,

and the rules of the world.

M This is what's real new cutting edge stuff

is we've got this, the brains the little people now,

is they've got these traits and of course

they also have the conditions they're under

combined to make quite unique animation blends,

which means they do things, they react almost uniquely.

It doesn't feel like it's pre-canned.

You see somebody walk up to somebody

and they'll respond completely different to the next person

based on how those two people feel about each other.

- [Host] Could you give an example?

Like is it, if two doctors don't like each other,

or if they have a tough patient,

or how does that sort of manifest?

- [Gary] It's just patient is a good example,

I mean, they as well as the personality traits,

the things that are going on,

if doctors has just treated a patient

and they die, that has an effect on their happiness,

they go on a break to the staff room,

and that could end up in an argument with another doctor,

and then just that argument could just--

- [Mark] And it's not all emotional,

sometimes it's just that the habitual things,

like you have a fantastic doctor

who may just never wash his hands

when he goes to the toilet. (laughs)

- [Gary] Right, now that has an impact on the game.

It's not just funny, it actually has an impact

and in fact, there was somebody who was showing the game to

in San Francisco the other week,

and this person has an amazing hospital, doing really well,

but when you put the filter on to look at hygiene,

the hospital is really clean, but all the staff

are really filthy, and I mean you couldn't work it out,

and she'd built this massive facility with a toilet

which only had two cubicles and she put no sinks in it

and no hand dryers and put no sanitizer units

anywhere in the hospital.

So all these doctors were working

on all these patients, filthy.

And we put this kind of filter over it

and showed her all the instants of filth trails in the game,

and Mark just went, I can see your problem.

He said, "Do you ever wash your hands

"when you go to the toilet?"

And this girl was just so embarrassed

and immediately went and put this bathroom,

a sink into the bathroom, to the toilet.

And all the staff just ran to cure,

to wash their hands, it's that stuff.

- [Mark] Everything in the game affects something else

so the people, the machines, the way and the sick,

and everything in your world is important.

- [Gary] If you have a brilliant surgeon

but he's an angry man or woman, right,

your job is to try and work out how to

diffuse that situation to get them to do even better.

And that's kind of the fun depth that the game has.

Maybe this person just needs more caffeine in their life.

Maybe this person needs more weird

executive toys in the office.

Those kind of things, it's just you getting

that extra ten percent out of their performance

which is the real depth I think this game supports.

(soft music)

- [Host] As Gary just said in Two Point Hospital

you can have an angry surgeon, man or woman.

Another evolution from games past that shows

not only just how far games have come

in terms of representation, but also in terms of technology.

If there's one thing I keep hearing

when I interview designers today,

it's that technology provides, it provides answers.

Many design problems that used to exist in the past

have been rendered moot by the advancement of technology.

And Two Point's character variety is

a perfect example of this.

The original Theme Hospital had four main character types:

A nurse who was a women, a doctor who was a man,

a receptionist who was a woman, and a janitor

who was a dusty-looking old man.

So I asked Mike and Gary, why?

- [Mark] It covered respective times

people have said that we made a sexist game,

but we had to make the game run in four megabytes.

I mean, it was a time and memory,

and it wasn't a question of, like, well

doctors are just men and nurses are just women,

it was just a question of like,

we had to make a call with it,

and I think you had new, you had different heads,

but it was pretty much the same body,

different jackets and stuff, and we couldn't have made--

- [Gary] I was really keen on skin tone was important.

I did not want to have a particular skin tone,

but we just did not have the time

or the memory, mainly the memory.

- [Mark] The character variation was

important to us back then, and it was only

21 years ago but you very rarely got very

different clothing variations and we did manage

to get an element of that in.

But the basic model of the man and the woman,

that was the huge memory part of this.

You know, so rightly or wrongly,

I could have made a male nurse and a female doctor,

I could have made a young janitor,

I could have made a male reception administration staff.

All of those things are absolutely true.

You know, 20 odd years down the line

it just seems critically incorrect

but it wasn't our intention,

I'd like to think we're quite right on.

But the decision was made that the doctors were male

and the nurses were female, rightly or wrongly,

it was a call I made but I certainly

didn't mean the offend anybody.

- [Host] But it sounds like that's something

that's been changed for Two Point?

- [Mark] Totally. - [Gary] Absolutely.

I mean, you know, that would have, that's absolutely

goes without saying, he's not trying to correct anything,

it's just that we had no choice back then

to make a decision, rightly or wrongly,

but it was just never going to be a situation.

I mean, we've got so many more other types now

of staff anyway, and what they do is very different.

I mean, and thank God our initiative stuff in this game

do all sorts of things, they're not just manning,

I mean the little bit of footage you've probably seen,

it may look like, oh look, there's somebody

on the reception desk again.

They do all sorts of different roles.

- [Mark] Yeah so we've got a marketing department

which you open up later in the game,

so the assistants can work, if they have the qualification,

they can work in marketing,

- [Gary] They're kind of civil-servant-y

type people, aren't they.

They do a cross of different things,

but the other things is we've taken a variation

to a ridiculous level now.

You can have hundreds of people,

in fact, somebody took a fantastic screenshot

within the studio, it's on our Twitter feed,

and it's just about three hundred people

just jammed into section and no two,

they're all completely different characters.

We've got this amazing modular system

which puts on things such as steam goggles if it wants to,

you know, boots, every component can be different

and it just randomly generates them.

So you really are lucky if you see

two characters that look vaguely similar.

Certainly more similar people in Yorkshire

than there are in our game. (laughs)

- [Host] What excites me most about Two Point Hospital

isn't replaying a style of game that I enjoyed in my youth,

it's that this game seems to be free

of the technological restrictions of its predecessor.

It's full of neat little features

like teaching janitors to vacuum up ghosts.

So even that old dog has a new trick.

The guys are busy finalizing the game

so I didn't want to take too much more of their time.

But before they left, I had to ask them

the most important question:

What new illnesses could we look forward to

treating in Two Point Hospital?

- [Mark] Turtle Head is an affliction where

the head shrinks down to a very small

and it has to be a, I'm only saying that

because I know it's on our website.

- [Gary] There's another one where the guy's foot

is like a camel's foot (laughs)

and it's called Camel Toe and that has to be,

that's not in there, it's just hardly been--

- [Mark] That was one of my favorites ones.

I thought you liked it.

- [Gary] Mark, he's trying to get that in the game.

I have to say as well--

- [Mark] I say we've talked about it

now in the press, so we have to put it in.

- [Host] Lads, you sound like you're having a great laugh.

This sounds like a very professionally exciting

period in your lives. Is that fair to say?

- [Mark] I mean, 21 years ago, releasing Theme Hospital,

that was an amazing time.

We had such good time, and just kind of starting a studio

and going "Wouldn't it be cool to be able to

"recapture some of that kind of--"

- [Gary] Actually we started our families.

I mean, we both got married, you might have been before me.

Side having your family at the beginning, I think--

- [Mark] Yeah, I hear you, Sam was born just as we started.

- [Gary] There's a story: Sam actually worked with us here.

Sam's Mark's firstborn, was born right at the beginning.

- [Mark] Pretty much as we started.

- [Gary] As we started, and he's one of the

engineers and creatives on this, it's very odd,

it's very strange, but that's what makes it fun,

right, because we got to a stage in our careers

where we just want to actually enjoy coming into work,

not have to be some, the problem with games is

you get promoted, that's the problem with games.

And when you get promoted, you stop making games.

You start becoming that person nobody likes.

You have to get a game done,

and it has to be done like this,

and nobody likes people telling people what to do.

So we've basically set up this company

so nobody, we don't have to tell people what to do

and no one tells us what to do

and yeah, it's great fun coming into work everyday.

I don't think we've had one day where I haven't felt

this is the best thing I've done in my life.

(soft music)

- [Host] Two Point Hospital should be available to purchase

on PC, Mac, and Linux around the time you hear this podcast.

You can learn more about the game at twopointhospital.com.

If you're interested in playing the original Theme Hospital

and you should be, it's really good,

it's available on GOG.com.

If fact, if you're a fan of GOG,

you should check out our documentary on the company

and their game preservation efforts

over on our YouTube channel: YouTube.com/Noclipvideo.

I'd also like to recommend a patch for that game: Corsix TH.

It's a tremendous community-created wrapper

that updates the GOG version of Theme Hospital

to work with modern resolutions

with sharper graphics and updated menus.

A wonderful testament to the fan passion

that has surrounded this game for 19 years.

As ever thanks to our Patrons for supporting our work.

You can support our documentaries, this podcast,

and more by joining up at Patreon.com/Noclip.

You'll also get access to this podcast early

via a special RSS feed.

Thanks so much to Gary and Mark for their time,

Lauran Carter over at SEGA for setting the whole thing up,

and my wonderful wife for chatting to me

about one of our favorite games.

Sorry for the delay in getting this episode number two out.

It was supposed to be up about six weeks ago,

But then my baby girl decided to

come a couple of weeks early.

So we've been rather busy here in the O'Dwyer household.

We have a bunch of fun podcasts planned

for between now and the end of the year,

so of course, keep this feed running.

Until then, play some games. We'll talk again soon.

(soft music fading out)

For more infomation >> Noclip Podcast #02 - The Return of Theme Hospital (Story) - Duration: 41:49.

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How to Change your Eating Habits 🍕🌭🍟 - Duration: 21:42.

For more infomation >> How to Change your Eating Habits 🍕🌭🍟 - Duration: 21:42.

-------------------------------------------

GTA 5 Skit - The Conspiracy Gang [SUBTITLES ON] - Duration: 9:24.

Kai2: Why is this dead show playing on my--

Kai2: Oh Sh*t, my n***a N2sav

Kai2: Yo

N2sav: Yo K, What you saying

Kai2: Yea am good fam

N2sav: I know you're probably busy so lemme get straight to the point...

...what was it again ?... oh yh we gotta pick up J6, you know he's fresh home tomorrow ?

Kai2: Of course man, you know I couldn't forget man that's bro!

N2sav: Aight bro, amma buck you in the morning but right now money's calling init

Kai2: What, trapper of the year yeah, what you got all the flavours yeah ?

N2sav: Yeah yeah, you know I even got your mum flavo-- *Ends call*

Kai2: Uhhhhh, this guy!

J6: So they finally decide to let man out...

Kai2: Ayo what, my G J6 fresh home now yh!

J6: Yeah bro, it's been hard year for man

Kai2: I hear that bro, but how is my little cousin though, what you been looking after him yh ?

J6: Bro he don't need looking after now, hes a changed guy you know

Kai2: Yeah, I hear that, ayo come we cut am not tryna be here too long before they clock mans face

J6: Aight come bro lets splash that p

Kai2: Say no more, Lets get you a bust down Crowlly

Mad M: Ayo I swear that's them young gs that were chatting bad on my sister ?

J6: Come you man lets slide on them

Young G 1: Ayo am telling you her ass was so fat, I was just clapping them cheeks CLAP CLAP, round of applause my nigga

Young G 2: YOOOO, we're in conspiracy ends and your talking bout jeeting Mad M's sister. MAD M my guy, are you stupid

Young G 1: I know but like the pum was so sweet you don't even understand like, if you did it you would know

Young G 2: Aight cool, her pum was sweet but you're gonna get yourself killed in these streets my guy.

Young G 1: Yeah Yeah...

Young G 2: Oh shit, that's them right there behind us, ayo am out!

Mad M: Ayo J6, show him your aim!

Kai2: Ayo what's goodie fam, step out the whip

Young G 1: Ayo don't shoot, don't shoot!

Kai2: What are you dumb, about telling me not to shoot, I will drill you with no hesitation right now

Young G 1: Ok am sorr--

Kai2: Aye, shutup fam, what have you got for me ?

Young G 2: I got money

Kai2: Yea, run that and run you're square as well, J6 stain his whip

Young G: Ahh not my revolter, I worked so hard for that

Kai2: Did I f***ing ask you p****

Kai2: Ayo what why you in the driver seat fam?

Mad M: Ayo step out the f***ing front seat now fam!

Kai2: You heard him fam dont f*** with him fam he will do you inside out

Young G 1: Am so scared, I think I just pissed my pants

Mad M: Aye f*** the talking

Mad M: Ayo I should blam him right now for talking bad on my sister fam, my sister would never jeet you fam we've all seen your f***ing d*** pics

ALL: LAUGHING

JW: Ayo look at this neek bruv, trousers all when and that

Kai2: (laughing) Ayo you man are violating fam, he's a dumb yout still

Young G 1: HELPPP, SOMBODY HELP ME!!!

Kai2: Ayo shutup fam, I will break your head right now

Mad M: Please man let me just blam him, i want to just end him now

Young G 1: Please man, I just want to go home and watch Kung fu Rainbow Lazer Force

Kai2: That show is lit still but Its sad you cant watch it when you're dead, ayo J6 do your thing

For more infomation >> GTA 5 Skit - The Conspiracy Gang [SUBTITLES ON] - Duration: 9:24.

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RAFT (DENİZ - AÇLIK) OYUN İNCELEME - Duration: 26:54.

For more infomation >> RAFT (DENİZ - AÇLIK) OYUN İNCELEME - Duration: 26:54.

-------------------------------------------

5 Sinais de que SEU CORPO PRECISA de MAIS VITAMINA B12! - Duration: 5:34.

For more infomation >> 5 Sinais de que SEU CORPO PRECISA de MAIS VITAMINA B12! - Duration: 5:34.

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ASMR - 50 Ways to Trigger BrainGasm! - Duration: 21:01.

Hey Baby! It's me, Pelagea!

It is so very very lucky for you to be here today!

Because I will be making your ears explode.

Let's get started! Now!

I hope you enjoy it.

Next we have a banana!

I love those nails for ASMR!

Tastes terrible!

Actually it is a spray!

This is a little stress head.

He can be used to relieve stress.

But today we use it to make you feel my touch.

Imagine this is your head.

And I am scratching it.

Scratching.

Close your eyes and feel my scratches.

My fingernail around your ear.

The tngles are going all over your body.

Over your face.

Now we have those lip smakers!!

Let me open it.

There are different flavours.

I am going to test out the cherry one.

Let's do it.

Now we have this stress ball.

And I can not press much because it is too loud.

So we are going to tap on it.

And scratching.

I have some peanuts in the doublecrunch... things.

It is BBQ flavoured.

Please do not make me look like a fool.

Ohhh yiiiiss!!

That's tasty.

This one was a present.

I've got it from a nice, old lady.

I took photos for her for aplications.

She was happy and made this one as a present.

It was very dear to her and I did not want to take it.

I thought it is too much to take something this personal.

She's got it as a present herself.

She was so happy and I didn't even know why.

So now I have it and I value it too.

And I am happy to finally have a use for it!

To make tingles for you.

You can see a huge scarabeus inside.

That's a little cat.

I have no idea what it is.

Like all my things I just rebuy these things somewhere else.

I hope you like those woodden kitten sounds!

My little trololo.

Let me give my trololo some head scratches.

It speaks... I forgot...

So next is my favorite for taping sounds.

And it is the item that use to create sunds when i add any taping sounds in layered sound videos.

It is this case.

Doesn't look special but just listen to it.

It has a wide pallet of different sounds.

Next trigger is this beautiful shaving brush.

It sounds amazing because it is harder than make up brushes.

It is alsmost like for a massage.

How could we make a trigger video without my favorite - the fans.

I have actually 4 of them.

but I am using now my favorite color - green.

I love green.

See this? My dog is a nasty.

He is hurty hurty my arms.

And That's it. I hope you liked the video!

If you did - please consider to subscribe to my channel.

Leave a like to the vieo or maybe a comment about what trigger you liked the most.

And I wish you a good night!

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