- Yours [your character ability] is poison, right? - Yes.
We will find out what that actually means.
- You can barely see in the dark.
- It's so frightening.
And yours?
- I can smell the poison in the air if needed.
- Cool.
- The first player is who can see in the dark.
- That's me, then.
(Discards items) - I discard these.
I use my special ability to look at three of these.
This one's good, I don't need this one, it's a gun...
- Well you don't. - ...and I will... not... use this. (Hides Gas Mask)
- What should I do?
Hmmm...
- This was one action so far , right?
- Yes, one.
Well, I'm finished.
So...
[Players start the game with two vigor cards and one starvation damage so they are already
hungry at the beginning of the game but also relatively healthy.
They also have two items in their pockets so they can use them instantly so get rid
of it if they don't want to use them and also have some items on the shelf they can use.]
(Looks at cards on Shelf) - What is it?
- I don't know - It's like gambling!
- And..
- You still haven't done anything, right?
- No.
I refill the shelf with 5 cards.
[You may refill the shelf by using the store room card and you can fill up the shelf up
to five cards.]
- Ride the generator bike.
- No, it's not beneficial yet. That's all for me!
- It's fifty-fifty to win at the moment...
[Because of the darkness in the bunker, you can't actually see the cards unless you have
some sort of a light source that can reveal the cards.
For example, there's a generator in the game if you use it, you'll produce some power and
you can reveal all the cards.] (Flips a Vigor card for JC)
- You didn't get damaged, right?
- Yes, I'm good.
- Wow.
[Players have to take one, two or three actions per turn.
It can be taken with one of the cards on the shelf or one in their pocket or their character's
special ability or one of the room cards.]
(Uses generator) - And I can check all of these, right?
- Plus you can check the ones in your hand, too.
[Ildi's using light source, she's using the generator so she can look at all the available
cards.
'Cause she's producing a lot of power but it's also takes a lot of energy so she
gains three yellow starvation cards. (NOTE: now you can look at your Pocket at any time!)
Player gain and lose various damages during the game.
They have to get rid of the damages to not die.]
(Puts cards back to Shelf) - And what are those?
- These are all light sources.
[You can use label cards to mark the revealed cards so you can either help the others
or lie to them.] (NOTE: now you can look at your Pocket at any time, and label cards are not present in the game.)
- What should I do?
Can I get that one?
- Yes, you can.
(Flips medication) - You'll get one regeneration, and two vigor.
That's pretty cool.
- Yes, that's good.
- And that wearable item?
[Used items go to the discard pile.]
(Looks at it, then puts back) - This is a red helmet.
[There are wearable items also in the game.
If you wear them, they can protect you from damages in case the players go outside.
At the end of each turn, players have to shuffle their condition cards and the next player
will flip one of them randomly and in case of it's a damage card you will gain one permanent
damage.
(Uses Helmet) For example, Ildi gained one starvation damage but if she will find a can or some sort of
food, she may get rid of those starvation damages.]
- The shelf is empty again.
- Yeah...
- There are light sources but those aren't interesting to me.
Okay, I choose to sleep. (Uses Infirmary)
[Boglyas is using the infirmary.
You get starvation cards for this but also gain two vigor cards so it's a relatively
fair trade.
In case you draw the vigor cards [at the end of your turn], you don't gain any damage so you can skip a turn without
gaining a damage.
It's a good outcome of your turn.] (Flisp a Vigor card from his hand)
- You don't have any food, Boglyas?
- No.
[The players haven't found any food yet.
But I'm sure there are several tin cans in the deck so their job is to find those.] (Players start voting)
- I vote yes, then.
- But we're not going outside.
[At the end of each turn, players vote (NOTE: in the current version, they individually decide!) about going out or staying in the bunker depending
on the current situation.
They look at the event cards and they can calculate a little with outside events but they can
can't be sure what's outside.
Every round something is falling from the sky, either a bomb or some supplies.
In case there's peace outside, players may win the game.]
- Or I will use the lantern to check out this card.
- The one in your pocket?
- Yes.
Because I put it here before without knowing what it is... (NOTE: now you can look at your Pocket at any time!)
- That's exactly what I would say, too!
[In case you forgot what's in your pocket, you can also look at it by using a light source.]
- Whatever, I am full of starvation cards so I refresh the shelf.
- But it's just two.
(Uses Storage) - So it's not worth it now?
- No, it's good, do it!
- Yeah, good for you.
- Just stock these here.
- With the lamp, you can look at those.
- I could look at them, yeah...
But with the big lamp, I can see everything.
- But why are you using it?
- Because I already have a lot of these.
So let's use the generator.
(Uses Generator) - How many starvations, three?
- Yeah.
- He's just a skunk anyway. (NOTE: Skunk is a stretch goal in the current version!) - It's still this one, okay.
- He used his ability.
- I think I may use this right now.
- You can check those, too.
Oh, he checked them already.
- Gergő, will I lose my..?
- In case you flip the regeneration card at the end, the turquoise one, then you can lose
one of your current damages.
- Maybe I try that.
- But you have to flip it first.
- So it's not sure. - Okay. (Uses medkit)
- So you get one.
[That's the medkit, it's a very nice item.
You'll get a little bit hungry but you also gain three vigor cards and two regeneration
cards so it will have a significant cure effect on you.]
- I had the same card last time as well.
- So let's see.
- How many actions did you take?
One, two, three, so it's the end of your turn.
- Let me draw from you.
[At the end of the turn, you have to flip the used room cards to make sure they are ready for the next player.] (NOTE: now rooms are upgradeable, too. ;))
(Flips a vigor card for JC) Looks like the players have too many light sources on the shelf and maybe they can get
rid of some.
Whatever you flip at the end of the turn you'll get rid of all of the same color condition cards.
So the number of condition cards in your hand represents more likely the chance of getting
that sort of effect, not the amount.
You will always flip one and take the effect only once.]
- Should I restock the shelf?
What do you think?
- Yes. (Uses Storage)
- Hand me two starvation cards.
So good.
With my second action I do this.
- Oh, cool. [Flips a Lantern.] - Here's another starvation card!
- Thanks. :))
- You can look at this one, too.
- But I know that one.
[If you use a big light source, you can also look at cards in your pocket. (NOTE: now you can look at your Pocket at any time!)
You can basically look at all of your cards, all cards available on the shelf and your pocket]
- Good cards are coming!
- This one is a medicine. - We're already in round 2!
- True! [Laughter]
[More laughter :)]
This one's a medicine, this is also some kind of a medicine and I've checked my pocket and
I have a detector.
So we can discover the first event card.
- We should do that, then.
[Ildi's using the seismograph and this will reveal the current event cards.
The players can know what's outside and calculate with it.
Now they've found a peaceful event, a supply drop, so they know that they have a better chance.]
- Don't die on us! - I don't want to die now!
[Draws a vigor card... lucky!]
- Discard the other blue cards.
- Good.
So I have one starvation damage.
Okay so I'll... erm... discard this card...
I discard this because I'm nice and I won't need that.
[Players may discard cards from their pocket or the shelf to the bottom of the draw pile,
the storage room deck.
In this case, you can't get rid of items because you're locked in with them in the bunker,
unless you use them.
But you can make some space for new items.
For example, if you have too much light sources but you want to find some food, you can discard
the light sources to draw new items and maybe some food will come with them.]
- Those two were lights.
And that's medicine, right?
- But where's the other medkit? Who used it? - He picked it up.
- I took one and I discarded this.
- Good.
- These were matches, right?
- One of them is, indeed. Or, I'm not sure.
Maybe this one, I don't remember.
But... we'll have to use it sooner or later...
I flip this. [A lantern!]
Cool.
I can take a look at all of these now.
[At the beginning of most actions you have to draw one starvation condition card to your
hand.
This represents that basically every action you take will make you hungrier.
This is one of the biggest conflict of the game that you get hungrier and hungrier with
every turn and you have to find a way to get rid of this starvation.]
- Gergő, if we decide to go out in the third round, and let's say it's a toxic attack [outside],
and she has this mask, in that case, she wins?
- No, all the players have to win together. (NOTE: in the default game mode, players can individually win now!) So there must be peace outside.
But in this case she won't get any poisonous condition cards.
It's less risky for her to go outside.
She can vote thumbs up to go outside, and you will get damage and she won't. (NOTE: now, players individually decide whether to leave the bunker or not.)
- You have eaten a tin of food?
- Yes, I did eat a can.
I discard this and this. (Discards starvation)
- And you get two of these. - Yes.
- Are you eating this, too?
- Oh, yes.
- I can discard the lamp, right?
- You can draw now. What could it be...?
- It's the end of the round so we need to vote.
- At this point we will surely get three nukes...
- ...so we shouldn't do this.
[Players will surely lose at this point because the game starts with a nuke card.
The nuke has a very long lasting effect, it lasts for three rounds so you have no chance
of winning the game before the third round of the game.]
- You can use your special ability.
- Okay, I will use my Lizard ability.
I get a Vigor and three Starvations.
If I have so many, should I do something else?
- No.
- Do you need some item?
- No, because you want to heal for certain.
- Well yes, but...
- It depends on how hungry are you.
- Yes.
- Then we shouldn't make our chances worse. - I ony have these in my hands...
(Flips vigor) - Oh, what a surprise!
Cool. And should I discard the others as well?
- No, just the ones that are the same.
- It's your turn.
- I don't remember what's this. I think it was a healing potion.
- Yes, it was a drink which gives you blue one.
- Well that"s good. I use this.
(Flips water) - And you're right! - You have excellent memory.
- I put this away for myself.
I will look at it later.
I refill the shelf for two.
It has four cards now.
And I will use this.
These are matches.
I'm not so glad about it.
- You should put it there. - Yes.
So...
I check this one in my hand.
Hmm.. this is good.
And I look at this.
This one heals, too. ...Just like this one.
- What was the other one? Or you flipped it already?
- I've looked at this one but I won't tell what it is.
Draw one, please. (Flips Starvation)
Ugh, okay.
I got a damage but at least I can discard these all.
And now it's your turn.
(Wants to use generator) - I look at this.
- You can use your ability!
- You can check everything with that. - That's true.
- There are only three cards, so you can do it... - Yes, you're right.
- Now it's the third round.
- A knife... I put this here for later. (Puts to bottom of deck)
I use this one. (Uses water)
- What happend to the rest?
- I put those here. - It was a knife....
- Yes, I didn't have anything and I put the knife to the bottom of the deck and I put this aside for myself.
- Draw one, please. (Flips Vigor)
- You are still doing good!
- You haven't taken any damage yet? - I'm doing good, yeah...
JC, go ahead!
- We should change that, yeah...
I use my weasel ability. [Laughter]
- That's a skunk, not a weasel! :))
- I attack you.
You get two poison damages.
[JC's using his special ability, the Skunk's.] (NOTE: The Skunk is a stretch goal in the current version.)
- So now I've got poisoned?
[No, the gas mask and all the preventive items are only working for outside events.
So only for the bombing.
Inside if you get shot or something, you get damaged.
That's a your poison attack.
It's not a weasel, it's a skunk.
It's a very important part of the game.]
- You have to discard this, too.
- Because of the poison?
- Yes.
- And now you can use that.
[JC with this move can steal the card from the player.
It has a relatively big price but can be also helpful.]
- I'll set it aside for later.
I think it's gonna be food.
- Is this the end of your turn?
- Yes.
- Then draw two from him and we vote afterwards.
(Flips starvation) - Okay, but discard all the other yellow ones, too.
- True.
[This is the end of the third round and now the players get some chance to win the game because
the decay of the nuke is only +2 conditions.
This is a supply drop so the players win the game if in this line they have two damages
at most.
If this is a supply drop as well, then they can win the game.]
- This man speaks the truth.
- No he's suggesting something for us.
Maybe...
- Let's vote then.
[Players CAN'T die instantly from the outside events but they can have significant damage
from the events.]
- I don't think we should go outside.
- I think we should go. (Players vote YES, flip event)
[If fifty percent of the players vote to go outside, they have to reveal all the events (NOTE: now, players individually decide this!)
and it's a poisonous attack so they can't win the game but they all went ouside. (NOTE: now, only those go outside who decide YES.)
They all bear the outside's effects. (3 cards: 1 nuke, 1 supply drop, 1 poison bombing) (NOTE: now, only those bear effects who vote YES.)
This means two radiation conditions.
They will draw one supply drop.
That means they have to shuffle the discard deck and draw one item, look at it, and maybe
keep that card or put it in the storage deck.
This way four new cards will come to the storage deck so every exploration outside MAY give (Note: Greg meant MAY here!)
the players new stuff.]
(Drawing some loot) - Now everyone draws one? - Yes, and we will decide...
[Players can decide to go out just to gain new items.
In case they're short of some.]
(Holding bone saw) - It's an interesting question whether I should keep this or not.
- I put this one here, we don't have anything at this point.
[This (bonesaw!) is a very nice item because you can remove your radiation damage.
It's actually a nice item.
Most of the players had a great use of this so I would keep it if I were you.]
- Okay, let's keep this. :))
- I discard this one.
To the bottom. (Of the Storage Deck)
- Now I'm the first for this round. - Yes, indeed. (NOTE: now, the first player is always the same.)
- I feel that my body got radiated so I pick up my BONESAW and I will saw my own arm off which makes me tired. :))
- It's disgusting!!
- It makes me tired but I discard my radiation damage.
- But you get bleeding.
- I get bleeding.
- Was it worth it?
- I will put a bandage on the bleeding [This is a nice combination.
Using the saw and the bandages in the same turn.]
- My hand is now empty. - These were two actions so far.
- I use this because you said it was medicine.
(Flips bandages) Damn, it wasn't that much useful.
- No worries.
[No use for more bandages.
And this was also your third action.]
- My hand of cards is not looking so good...
I hope I'll stay alive.
- Then tell me which one to draw.
(No, no cheating here... :))
- Oh! (Flips vigor) - What a surprise.
- Huhhh. - My life was hanging by a thread.
It's your turn.
- Don't you have more blue vigor cards to discard?
- No there was only this one.
I only had a twenty percent chace of staying alive... I'm starving!
- I'll refill the shelf. (Flips storage)
- Gergő, one more question.
So when I used the saw, I got this bleeding damage.
It's not protecting?
- If you use the saw, the helmet will not protect you.
It's only applicable for the outside events.
- Okay - Same as the gas mask.
- Will you look at those? - Yes... I will look at those with this. (Uses Bat ability)
These three...
- What is going on now?
- I look at three of these.
- She used her bat ability.
- And you restocked the shelf, too.
- Yes, and it was my second action.
This one's a whiskey, so it's no use.
- I would want that!
- I'd need the whiskey, too.
- What is it for? - It's for healing.
Makes you less hungry...
[The whiskey is an interesting item.
It removes some of your starvation, also some of your vigor and messes up the whole table
because it shuffles all the cards because you're drunk.]
- It's so cute!! :) (But what...? We'll never know..)
- It's a poisoned can.
- It can still be useful!
Are you doing something else?
- No, I'm good.
Wait, you have to draw from me.
- Does it matter which one?
- No... all of them are awful.
- What should we do guys? - What do you need?
- Well, it would be useful to have more cards.
- You have a gas mask and you still could die?
- Yes, that sucks big time.
- Poor bat!
- Well, well?
- Ooooookay... - You should do something.
- I'll refill the shelf... for you... (Flips storage)
- Thanks.
- Not for YOU! :)
You are doing too well.
- Take a quick poison...
What? I have one damage, too...
- To have two!
- Will he stay alive?
(Draws a starvation, 3rd damage) - Noooooooo!!!
JC it was a pleasure to play with you.
- We will use your corpse later in the game.
[In case a player gets his third damage card, he dies and is out of the game.
In this case we will put all his items to the bottom of the draw deck and draw one can
from the discard pile and put it on the top of the storage deck.
So the players can access some fresh food in case of a dead player.]
- Now he's passed away, we should check all his stuff out...
- I have something to heal the poison with.
I have a gas mask which can be useful later but I highly doubt it.
- You lose and gain one starvation. - Yes.
- You have one action left. - With that action, I look at these.
Problem is, I need at least a decent chance...
- You can sleep.
- You either sleep or use your lizard ability.
[Using the infirmary always gives you some chance of survival because you can gain two
vigor cards with that every turn so even if you don't flip those vigor cards, you'll still
have some in your hand and increase the number in the next turn.]
- I will use my ability.
[The lizard also has a special ability.
That's a doctor so it can cure itself.
He has the access to some regeneration condition cards so in case she shuffles it in, in case
she flips it, she can get rid of one of the damages.
But of course you have a lot of other kind of damage in your hand then your chances are
very poor.]
- That's a lot of starvation.
- It's my turn. - No because you were the first in the turn.
[Sooner or later you will get hungry in this game.
That's part of the main concept.]
- We're not going outside. - So we have a 33% chance to survive it.
- We shouldn't do that.
- There's more chance for that here.
- Yes, we should go then.
- Let's vote.
- Who started this round? - You.
- I say no. - No. - No. (NOTE: now, only those go outside who say YES.)
- There are ony three of us left... - So we're not going outside.
[Dead players don't vote.]
- You start this turn.
And this is the fifth round already.
- You don't remember these?
- I haven't looked at them. - Oh, you didn't look at them.
Let's look at them, then. (Flips generator)
- That makes sense.
- I will check all of them.
- You can look at all of them including your pocket. - Yes.
I've already forgot my pocket... (NOTE: now you can look at your Pocket at any time!)
(Dead JC helps) - Is there something exciting there?
We need food.
- That's a posioned can for you.
- Hmm, that's so fantastic. It's no use for me. There's only poisonous stuff around here.
- This is a poisonous tin can.
- Both of them? - Yes.
[Poisonous cans give you some poisonous damage but it can be also helpful.
If you have too many starvation, you can get rid of your starvation and it still can be
a good trade at the end of the game.]
- You get one regeneration, too.
So you're at your second action.
- I put this away for later.
And I check what's this. Yes, good.
Huh, so much stuff.
- Let's draw.
- Ildi draws.
(Lucky: it's Vigor!) - Oohh.
- Is it my turn?
Is it good if I discard one and I put one back?
- Can I do something like that? - No.
- You can eat one food and it heals you.
- Yes, but I know that there's a decent tin on top of the deck.
Because we put JC's stuff.
Or should I eat a poisonous one?
- It is possible for you to refill the shelf, which will give you starvation and you eat
the tin and you will definitely heal.
- You get things in your hand but you won't die for certain. - Good.
- So you're doing that? - Yes.
- My first action is this. (Flips storage) - You get two starvations.
- I put three cards here... - Two!
- Two. - So two.
And this one's the can from JC.
- So you use that. - Yep!
Good.
You can heal someone who suffers from starvation.
I suggest myself. :)
- I was thinking of Mazsi.
It would be much more fun.
So that was two actions so far...
And what should I do ? Should I sleep to be sure?
What do you think?
- Well, yes.
- Do you have any starvation? - Yes, I have two.
- I think it's worth it. - I sleep, then. (Uses infirmary)
- I draw from you.
I am so healthy.
(Draws card) Radiation.
- It's gonna be hard to heal. - You think?
- But it's the fifth round, so we should go outside.
- You're the last one.
- I use my snake ability.
[The snake has the ability to reveal the previous event card.
And other players can see that.]
- It's not a supply drop but one-one and it hase a 66% chance.
[They have two damages (in the events).] (So if the current event is peace, they can still win!)
- Let's see what I have.
It's not so good in my hand so I will sleep. (Uses infirmary)
- But it's the end of the game so it doesn't matter.
- True, I'll just pass... Draw one, please.
It's a poison.
I discard these. Let's vote.
- You start. - I think we should go outside.
- Let's try it. - Yep!
(Flips peace card) YEAH!!
- We won.
- 75% has survived.
- We'll remember them forever...
- I survive in your hearts!
- ...Literally. I ate your can...
(Water splashing) - This signals for us that we can go up to the surface.
- People are moving back in.
THANKS FOR WATCHING! :)
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