And I'm gonna need a real push.
There is a lot of Easter Eggs coming up.
Yes, she's going to be moving like this, travelling, and it's going to be cool!
A ROUND OF GWENT
Hi everybody, and welcome to A ROUND OF GWENT Episode 4!
As always, I'm joined by co-host Paweł Burza.
Hey guys!
And today we have special guests Abi and Lorenzo,
who are going to be telling us a bit about the cards within GWENT -
how they are created and how you go from static cards
to the amazing premium cards which we see in the game.
We're also going to be learning a bit about the evolution of the cards
over GWENT's lifetime.
CREATING GWENT'S PREMIUM CARDS
So, would you like to tell everybody at home what your role is in the company?
I work as an animator on GWENT and my favourite faction is Monsters.
Nice!
That's not my favourite faction. I prefer Scoia.
Yes, exactly, the best faction!
My name is Lorenzo and I am illustrator,
and I love card games so I'm really happy to be a part of the team.
I'm not the only one who loves card games here...
Me too! We play a lot.
So you're responsible for the static art, and you make them come to life.
That's right.
I am the first step, you are the...
...third step?
It's like a pipeline, you start something and then you move along.
It's really cool but if we go back,
you remember we had GWENT as an addition to The Witcher 3: Wild Hunt,
and then, step by step we were changing the art style, improving it -
how did the process pretty much look?
Because the versions in The Witcher 3, they didn't have the cool banners,
they were not as shiny, glossy, they didn't have the new frames,
and also you were not limited as to how many gold cards you can have in your deck.
But then we started developing them and making them a lot more different,
and I think also Nilfgaard was a big part when the art style changed and improved.
Could you Lorenzo talk a little bit more about that?
Yeah, it's funny because GWENT started as some kind of improvement
of the dice poker from The Witcher 1 and 2.
I think at that time we just wanted to add this kind of feeling of
"okay it's a mini game but you have to feel this old school game feeling".
All the cards were looking more or less like tarot cards I would say.
With very static images and it was really cool, we enjoyed that.
But when we decided to go for a standalone game,
we had to come up with something more dynamic.
We were going to showcase a lot of characters so they don't just have to stand there.
And we had this idea of making them Premium, with animation,
so of course you can guess that people were not going to stand like this,
doing only one pose.
I think that's the reason why we tried to, like you said, make them more dynamic.
Just from animation point of view, if you see the old cards,
the characters are basically just standing, as if they are a portrait.
That doesn't give much room for imagination in terms of animation
and what you can do with characters.
All you can do is just make the character look around,
and that's not very interesting compared to the cards you can see now,
where someone is killing someone, or for example Geralt just throwing Igni,
so you have more room for VFX, and animation, and ideas.
That's pretty cool.
We were mentioning the evolution with Nilfgaard,
I think that because we had a lot of new illustrators coming to work on GWENT,
because we needed a lot of cards actually, and we pretty much ran out of ideas.
Okay, this character is standing with the sword,
or this guys is shooting with an arbalest.
At some point we just had to come up with new compositions, new colors,
and the cool thing is that we have a lot of space in each of the cards
to use our ideas, not just a small frame.
The whole card is visible on the battlefield, which is really cool for us.
I personally really enjoy the parallax effect
where you are able to move the card around and see around a corner.
Peek around a corner!
Yeah, it lends itself to the emotion of the card.
This has a cool story actually,
because when we were thinking about making Premium cards,
our art director Kasia Redesiuk,
she was really looking for something different for the Premium cards,
she came out at the studio with this picture of a cat.
I know this story!
I love this story!
What story is this?
It was a gif of a cat, very psychodelic.
Full of colors, moving back and forth.
I think she showed it to Adam Badowski...
"That's the Premium version!"
"That's the Premium version, it has to look like this!"
"I'm not sure..."
And the rest is history.
It was a lot of work, and I think the first Premium card was an Arachas.
It was looking very very cool.
I remember when you tilted the card
you could see that there was a little mouse in the corner,
adding a little bit of back story to it, adding a little bit more to the card.
So could you tell us a little bit about the process of creating
all of these wonderful Premium cards that we have in GWENT?
You obviously start with some kind of idea, based on the lore I guess,
and then come up with its versions?
Usually the writers of the game, they come up with the pitch that we read,
and we try to respect that pitch,
but when we come up with new ideas of course there are no issues.
This is how it starts: we provide three sketches,
and then we just gather all the illustrators together,
and we choose one of those three sketches.
Once it's done, we just work to achieve the illustration.
And then we pass it to these dudes!
To do the hard work.
Once the illustration is done, we pass it to the modelling department,
who then creates the model of the illustration, and then we work on the animation.
Depending on the illustration,
if the character is from the game, then we look at The Witcher games
and see if the character has any specific movements,
what was the role in the game, and then we implement that on the cards.
But if the character is not from the game we have to do some background research,
similar to a detective, you know - what's the story,
if he is a good guy or a bad guy, what are his characteristics,
and once that research is done, we'd see the illustration
and try to understand what is the story that is being told in the illustration,
and if we can justify the art with the animation and VFX on top of it.
One example is one of the Crones, Whispess.
She has some twitching going on,
that was in the game so we added that in the card as well
to stay true to the character so she's not just another creepy old lady.
But that's not the best part, right?
Sometimes when I'm walking around the studio I see you guys acting kind of weird.
I recognize the cards.
As animators, we have different approaches
that we take towards animating the cards.
Some of the animators actually act it out,
so if they are working on a character they record themselves
and just repeat the movement
and they actually get in the mood of the character
so it looks quite funny, especially when they are shooting outside
because inside people know what they are doing
but outside, when you are walking around, you're taking a stroll
and there is a guy who is just being a weird person running around.
Creepy to the outside.
That can go terribly wrong in so many ways!
Some person just looking at a guy and calling the cops,
"you know, there is this weird person doing something"
and next day one of the animators is missing.
But luckily it did not happen.
I personally listen to music when I'm working.
Not that kind of music.
For example, when I worked on Hym, the illustration was so creepy...
To come up with ideas I was listening to the soundtrack from "The Conjuring"
because it's just so depressing in a good way.
In a good way...
And it actually set my mood and you can visualize what's going on
so it helps a lot.
You can take references online as well.
So there's a lot of ways that the animating team gets into the zone.
Yes, you have to go into that zone and not get out of it until the animation is done.
We've obviously got some hidden acting talents within the team here as well.
Oscar-winning performances.
But it's also for the static illustrations, for example if you want to show a pose,
you most likely need someone to sit down and take a photo of that person.
Yeah, we do that a lot.
Basically, most of the pictures I have on my phone are pictures of my own hands.
Because the hands are the most tricky part you need to draw.
We do that a lot, also like you said, we're just thinking the pose,
we have lots of plastic swords that we use.
They look kinda ridiculous because they are made of foam.
I saw those, I was like why do they need those, do they fight in between, or...?
I wish we had proper equipment like you do - where is the sword by the way?
It actually fell down, here it is.
Take care of your sword, man.
That's what we do, because we really need to be as realistic as possible
and in that case you really don't do that without a proper reference.
I think everyone really appreciates the art within a game,
it's one of the main selling points of GWENT,
the beautiful art that you guys create and how immersive the cards are,
and the attention to detail,
as well as the little Easter Eggs which come along with some of the cards as well.
You have to be patient to find them.
There is a lot of Easter Eggs coming up.
The one I like is the one with Regis, which is one of the cards that you enjoy, right?
I love Regis, he is one of my favourite characters.
But don't tell anyone what's happening after what, 5 minutes?
Yeah, you have to watch the card for 5 minutes and then you will see what happens.
It's a little detail, I think players - not most of them actually, caught that.
Could you tell us a bit about what your favourite card is,
your favourite Premium card in the game?
My favourite Premium card is Vilgefortz.
I saw that card and he was just absolutely destroying that person with fire.
"That person".
No spoilers!
Who's that person? I don't know...
Well, after his face is burnt we will probably never know who that person was anyway.
He looks so menacing, and he is enjoying what he's doing,
and I absolutely love that.
Yeah, he is a villain, isn't he?
Yeah, that card turns ME evil!
If I get that power, I would totally do it as well.
The ones who act that one out - you have to watch out for them.
Yes, I would totally do that.
Sometimes we really look forward to the animation,
when Nemanja was illustrating this card we were like
"Oh that can be out of control!"
And it did.
So what's your favourite Premium card?
My favourite Premium card has also the best name, it's Assire var Anaheid.
It's the lady with the cat portal.
I think it's a crazy idea and I love it.
The VFX guys came up with a different atmosphere
and a color atmosphere at some point,
and I think it's really well done. Also, it's very psychodelic.
You were mentioning that you love to listen to creepy music.
Yeah, to get into the mood.
Psychadelic cat music, I think it fits.
It fits into the whole illustrator persona.
Talking about new things, we also have 3 cards,
3 new Premiums that we want to showcase.
We've got a bit of a reveal today.
Yes.
Is it a leak?
It's a leak. You know I love leaks.
So, we have a new version of Geralt, Geralt: Yrden.
Would you like to tell us a bit about Yrden and how it was created, or who created it?
This card was made by Anna Podedworna,
and the cool thing is that it showcases Noonwraith in the background.
It fits perfectly the quest in the game,
first time that it really gets important and that's the only way to fight the Noonwraith.
Yeah, definitely.
The sign is very fitting. So, we've got... what have we got so far?
We've got Quen, Aard, Yrden now, Igni obviously.
So Axii maybe on the horizon.
The next one will be Geralt: Vodka.
Yeah, I think I like that idea, there should be a card Geralt: Vodka.
In Yennefer's clothes.
At the party in Kaer Morhen. That would be perfect.
So we said we have a new Geralt, but we have a new Ciri as well.
This is version 3 of Ciri.
This one was hard to create.
What's up with the hands, tell me more!
What's happening is that she is travelling between the worlds.
Woah, okay!
That was the idea, and because she is not doing it in the game,
that was kinda hard to come up with an idea - "okay, what does it look like?"
So, what I wanted to showcase is like parts of her body are in different dimensions.
So basically you can see that she doesn't have like 4 different arms of course,
it's just they are kinda warping around her,
it also gives this kind of a clockwork feeling.
I was very curious to see what the animators and VFX artists
are going to do with this one, cause I don't even understand what's going on here
but they will figure it out.
So how did you find tackling this problem
of making time-travelling between different dimensions translate to 2D?
The concept was so tricky, how do you show that in animation?
It's not a 3D model so you can't rotate Ciri around,
you can't put her wherever you want.
We took reference from the fight in Kaer Morhen,
where Ciri loses all her control and she is screaming,
and all the energy around her.
And the card looked very similar.
So we said okay, let's try it out.
We have an intro for the card where she screams and everything,
the energy, everything just goes up and she is screaming.
What we thought we could do with the hands,
instead of animating the hands seperately behind her,
to not make it look like it's a different time,
it's going to follow the same path of the original hand,
it's just that it's going to jitter so that she looks like she is losing control
over her powers and she is kind of teleporting but not teleporting...
Glitching through the matrix.
Glitching, exactly.
Like Roach.
Then, the VFX guys added on top of that and they made the energy look so intense,
I think it will be very clear what's going on and won't be as confusing.
You guys did a very good job, thank you for that.
I don't think it was an easy concept for anyone,
Travelling through space and time. It's quite hard.
It's difficult to get what Lorenzo had in his mind listening to psychodelic rock.
Yes, she's going to be moving like this, travelling, and it's going to be cool!
And then the guys were like "I don't see it".
Oh wait, okay.
I think you're starting to understand me, that's pretty cool.
I really like the consistency through lots of cards which have a similar experience,
we have this version of Ciri, and also Pavetta and Ithlinne,
who are all known as sorceresses, channeling their power.
It's pretty impressive.
Talking about impressive things, the third card that we have is Uma.
The most requested card by the community.
My favourite character because it's cute and creepy at the same time.
Just jumping up and down, trying to catch a butterfly.
Does he catch it at some point?
No, he doesn't catch it.
Catch it and eat it.
That would be cruel!
Did you do that guys, no?
No, but the animator who worked on it actually recorded himself.
Skipping outside?
Yes! He was outside of the studio recording himself, twisting his legs,
like Uma with his hands, even the facial expression and the neck.
And he was just running around and we were like "what is he doing?!"
But he did it so well, if you see Uma and his performance,
you wouldn't know which was the real one.
It's true, I saw the video!
It's an Oscar-winning performance.
Everyone needs to see that.
I think we need to see that video.
Definitely.
It's also a lot of hidden talents within the art department.
Yeah, sometimes it gets a bit dangerous because they go into the character so much
sometimes we need to get a psychiatrist...
You're not this person!
And then they have like multimple personalities disorder
because everyone has worked on so many cards.
Wow...
Being an animator!
It will be fun, they say. It will be safe, they say.
NO.
So, it was really interesting learning a bit about some of these brand new cards
which are coming
but now we are going to take some time to look at some of the pre-existing cards
and dwelve into the lore a little bit more.
Adalbert has been cooking up something for the past few weeks
and he is very excited to share it with you.
Greetings!
You play!
You play, you play, you play!
Perhaps lamely, perhaps exceedingly well.
But you put in hours, and so you think you know all there is to know about the cards.
But you do not know what lies beyond them.
So I am here to tell you.
To tell you what lies beyond the frame.
BEYOND THE FRAME
To start, three women - all formidable.
I knew them all, did what they commanded.
The first - Jutta an Dimun.
A sword maiden unparallel.
Since childhood, vowed before the goddess Freya,
she would only wed the man who would defeat her in a duel.
Many brave lads for a while attempted as much and failed, miserably so.
Who do we see here?
Yes! Jutta sat upon her tuckus, defeated.
And whose shadow looms over her, two sword hilts erect over his shoulder?
That's right, witcher Geralt of Rivia.
Wed - they did not. But other things...
The second - Keira Metz.
An eccentric, a hater of the filthy outdoors,
a maker of aphrodisiacs, a user of aphrodisiacs. A pusher of aphrodisiacs.
But upon the card we see Keira emitting a kinetic blast,
t'was at a battle of Kaer Morhen
in the age when the Wild Hunt descended upon the Earth.
A battle that swayed the world's fate,
and that which Keira found her mate and partner,
in the witcher Lambert.
And though we do not see Lambert on Keira's card,
we do see Keira upon Lambert's card, flailing her arms about
and sending elves flying.
Alas, I was caught in one of her blasts -- yes, I was there too.
elsewise I could not have brought you this tale.
And last, the third of our formidable females, who alas ended chained to a rock.
Birna Bran, for of her I speak, widow of king Bran of clan Tuirseach,
mother of his first born son Svanrige.
She had the will to power.
And did what was required, perpetrating a great massacre at a feast,
but I ask you - what else did those clans deserve?
And so I ventured down to the coast
to witness and document her noble suffering,
her slow but admirable waning whipped by wind and water.
Alas, a gust tore the scroll from my hand and slapped her across the face,
rendering a suffering, a trifle.
A fact I much regret.
There you have them, Gwenters, one and all - three formidable females.
Join me next time for more... words.
BEYOND THE FRAME
Yeah, I think she deserved it, right, the slap on her face.
With the newspaper.
It was harsh.
Actually getting to know the story behind the cards is really really cool
because some of the things that he mentioned, like Jutta -
I didn't know it was Geralt's shadow.
I didn't look at the cards so much to actually notice that.
It was good to get the background story,
like you guys said - the cards themselves they already have a story
but to learn more and more it's really cool.
And I've seen that Lambert card so much
but I never realized Keira was in the background.
Me neither!
Like the same scene with different angles.
It adds like a 360 dimension to it.
We're used to the trio cards, Shieldmaidens or something,
but this gives you like a 360 view of a situation.
Let me tell you that it's a nightmare for the animators.
Yeah, but the illustrations are usually so good all the time,
you know what's happening in the card so it's actually not that difficult.
It's only the concept that gets tricky sometimes, like with Ciri,
but most of the time we know what's happening.
Cool! So we can even go more complicated next time!
Oh I shouldn't have said that.
I can take that back...?
Okay, awesome. So now we're going to move onto the next segment of the show
which is one of our favourites, and this is the Community Corner.
COMMUNITY CORNER
Alright guys, welcome to the Community Corner!
What I have for you today is actually a piece with me here.
And I'm gonna need a real push to unfold this beauty.
Redania, Mahakam Mountains...
Here we go, it's a map of The Witcher world
and it's really really cool and hand-made,
and it's actually used in The Witcher School.
Nice little details, you have like Toussaint, there is Temeria, Redania... all of them.
They even got smaller places like Vengerberg.
Oh yeah, that's where Yennefer is from!
Of course.
I like this one. It's by Katarzyna Humelt, she made it.
Someone died to make this.
That's a bloody hand here, I don't know what's up with that.
Nothing good for sure.
Let's fold this away.
I'll just put this here.
Moving on, we also have an awesome shield.
Cheers to you.
Cheers!
By Alejandro Anzoleaga and he is known also as Mahakam Workshop on Facebook.
Our shields are our ramparts.
I love this, it's like a full-sized Shieldmaiden's shield. It's incredible.
Looks totally like in the illustration.
Really really good.
I think you would need one to protect yourself, you have the sword.
I have the sword but I don't have the shield.
You don't need it, you're sort of a berserk.
Burza Shieldmaiden cosplay confirmed?
Maybe next episode.
Alright, moving on, it's Ibealia Mademoiselle and it's a Temerian soldier.
It's really really cool because it's a different twist to the character.
I really like the art style, it could totally be a GWENT card.
It looks like it's coming straight from the studio, should be a part of the card collection.
It's really good, awesome work.
Also, we have 2 cosplays that we had with us at the BGS, so Brasil Game Show.
Yeah, we know them pretty well.
Shermie and Nadya - Shermie Cosplay and Nadyasonika,
were shot by Bruno Antonucci Fotografia.
Speaking of shooting, there was a catapult at the show, right?
Yeah!
There was a life-sized trebuchet, or catapult, at the Brasil Game Show.
We were catapulting t-shirts.
Oh, just t-shirts, no boulders?
No no, it was safe. Everybody was safe.
No one got hurt.
Also, I encourage you to send us your memes,
if you follow us on Facebook or Twitter,
in the comment section you can add your own meme.
And the meme we have today is a Nilfgaardian Knight who is praising the sun.
Step by step, step by step - it's really cool.
Nice, do you praise the sun everyday?
Of course.
Several times a day.
It's so cold, you have to do that.
Especially when it's winter time and it's cold.
Praise the sun.
As always, I want you to send your Plays of the Month -
you have to go to playgwent.com/POTM
Simple as that.
That was fantastic!
It was really nice to see all of the creations in the Community Corner,
in particular the physical props which people are making.
Maybe we could get a few sets and decorate the place in here.
Okay, so that is the end of the show.
I really hope you enjoyed learning some stuff from our guests this week,
learning about the cards within GWENT.
It's been really interesting hearing the behind the scenes,
especially what the artists get up to here.
It's been very informative.
And what the animators have to do.
It's not a secret anymore!
Hopefully we'll see some of that footage soon.
SoonTM.
We have a lot to see.
Wonderful. Thank you so much for watching the show today,
we really hope you enjoyed it, learned something new,
and we will see you on the next one very shortly.
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