Chủ Nhật, 5 tháng 8, 2018

Waching daily Aug 5 2018

Once there was a kid.

The Space Kid.

- And he had a cat. - Meow.

Who could talk.

Hello.

[humming]

♪ Space Kid and Cat ♪

♪ Flying through the universe In a super-charged cardboard box ♪

♪ Space Kid and Cat ♪

♪ Trying to get back to Earth Just a kid in space and a cat who talks♪

♪ Space Kid and Cat ♪

Our search for Earth continued.

It was not going well.

And it was all Cat's fault.

I told you I can't steer! I don't have any thumbs!

It was up to me to save the day.

[crashing]

We crash landed on an unexplored fire planet.

I think the ship should be salvageable with a few minor...

Fire? We're all going to die!

Wait a second.

The fire turned out to be an alien named Blerm.

Oh, I'm so sorry. I completely destroyed your ship, guys.

And he was cool for a fire monster.

He was just out for a jog.

Yeah, I'm no good at this jogging thing.

We struck a deal!

He'd find us a new ship

if we'd help him become the best jogger in the ding dang universe!

[humming]

♪ If you want to jog You gotta feel the burn ♪

♪ So you lift some weights But they melt in your hands ♪

♪ So you switch to yoga ♪

♪ That stretch feels good ♪

[humming]

[humming]

♪ Then you play some chess Feel the burn in your brain ♪

♪ And you're having fun So you make some s'mores ♪

♪ Blerm's your new best friend ♪

♪ He's best man at your wedding ♪

[humming]

♪ When you feel the burn ♪

♪ Feel the burn ♪

Uh, what were we doing again?

Training me to jog.

But you ended up training me

my friendship.

A ship!

Blerm shows us a fire planet ship.

But cat said it was uninhospital.

Unintestinal.

- Unin-- - Uninhabitable.

We couldn't use it!

We were...

Trapped.

Dun-dun-dun.

We'd have to live on fire planet.

Become fire people, eat fire food,

watch fire TV shows, and work fire jobs!

Oh!

By the moons of babble-dingy-dongy!

A box! A cardboard box!

Uh, you can't open other people's--

Sorry, Blerm. We're commandeering this ship.

Space calls.

And so we set out once again.

Searching for Earth!

Wait, did I get married?

Onward!

[humming]

For more infomation >> Space Kid and Cat 🚀🐱 Ep 1. 'BLERM' | Official FULL Episode | EXCLUSIVE New Digital Series! - Duration: 3:11.

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PARTIDA EN SECTOR 4 + G&G RK74-E TEST. Capsule Airsoft España - Duration: 34:39.

What does the clue say? - Go to the Hospital

We are 2 medics? -3

Ok, this is SECTOR 4, I'm Medic. We must find clues inside envelopes

The first envelope says we must go to the Hospital

We are going to the City Hall now (We're following the indications of the clues)

Do we have the City Hall location?

(The last clue allow us to detonate an explosive)

We are searching an envelop guys

We keep searching team

In the City Hall plaza there is a water well

We're informed that there is a well

I have it spotted, right there

Can you go with Grey?

Roger, we have the envelop

We're falling back

We must open the envelop at the respawn right?

We're falling back team!

We are moving! To the respawn

Very good, we are going fast

You don't know how the enemy is doing, that's the problem

"You must go to the helicopter and look inside it"

Helicopter spotted

In that pallets, we have contact

And the helicoper is right there

Where is Halek? -I don't know, but the others are here

Let's try to get that red building, will be easier

Have contact here

I'm moving

Moving!

Ok, if we take the 4th module -Grey I must go for healing. -I wait

Medic moving

Your arm

You're healed

Kick them

Grey this is Rds, on my way

I see a guy in the 4th module

Wolf! You have one inside

Let's take the number 4, in front of us

Where is the medic? -Here!

Ok, I'll try to go from behind

The injured is there. -So far

Where is the injured? -inside there

Scream if you are injured!

Healed

Done? -Done. -Moving

We have the envelop, let's move

Strength on the right flank. We need the centre

Left flank is hot

Moving. At least let's see what the clue says

We have the chopter, we must go to the library

We have helicopter, we have church, this is going fast

Now library. I have no idea what I'm doing

The say the library is in front of the hospital

Ok, we're moving to the van, then hospital and take centre

They are taking the right flank, let's get inside the Hangar container

Ok Rds, let's try to get the centre and then library

I follow you. Must heal

Open the side

Reloading

looking for someone to heal!

Move forward!

Hit!

Contact behind the wheels, at your 12

Hit

Let's go blue team! 2 minutes!

So now we must take the firework and place it in the bridge, it's near

Who is the engineer? -Me

Ok, I think we have the centre

Cover me?

Medic can you take him?

Hold on

Your arm

(The team has found the last clue. We must take the explosive to the bridge)

Come with me?

Reloading

Blue team inside

We are moving to the bridge Rds

The bridge is bottom right

Ok, get out of here

(They did it)

Everything is going fast here, the team did the mission

There are many covers. -And not enough communication

I like the idea of using the blackboard

But the people is not paying attention to it

I used it

have you played more times here? -No. -First time?

They have a radio inside. -And books in the library

This is the smoke flare

The person who carry the key will be responsible to get this flare

Must open the mailbox with the key and use the flare

Each team must do it in theirextraction point

You must place the hostage in the container and use the flare to end the game

Volunteer for searching the flare

In the key you have a number, find the mailbox with that number

Inside you'll find a paper with the location of this

The map don't say the mailbox numbers

You could come with me as medic, the players that defend will survive more

You can come with me too, let's find the mailbox with the medic

We must find one of this red houses

one has a mailbox with the number 5

(The mailbox 5 has a clue to find the flare)

This doesn't have mailbox

This is number 4

Check the mailbox! Which number do you have?

Enemy in the next container, window

I must find a mailbox with the number 5

Medic, take him and cover with the van

I don't know where it is. There is number 4 and here 3

Maybe that red building

You just got hit, in your pouch

Contact in front of us, you're not cover

in this cement block

Grey i'm with you. -Take cover

Contact in front of us

Hit

Ok let's move!

Falling back

Ok Haleck, maybe that block on the left. -That building?

No, the red block, in front of the school

Must be in the north, nothing here. Tower and then right

The window in that container

Keep moving with me!

You have one in front of you

35 m, block 4

He's down. I'm moving!

That is the number 2

The block 2 is full

Don't move yet

Move!

I don't know this block yet. Block number 2 is full of enemies

Hit

Ok, the container

I see the mailbox. -Affirmative, we have a positive

Positive here! Help!

It's in this corner. Haleck, take this block!

Contact

Hit!

If you're hit you must kneel

Mailbox here, contact there

Be careful with that container

Ok he is leaving! This is my chance

Easy, it's inside the well

(The flare is inside the well)

You can get the flare and take it here

Cover the container!

We have it? -Give me some cover!

Reloading. -Where do you want it?. In my pocket

They are taking the hostage is outside. -Did you hit him? Is a team mate

Ok, next objective is taking that container!

We're moving

Contacts there, take the other flank

We have a door here

Ok, the kid is here

(This is "the kid", must be taken to the extraction point)

Man down there, fall back

With my fire, move after I fire

Move

One is behind that bushes

Hit!

He is a teammate

We must take that trench and we win

Haleck can I move?

Block that line!

Ok, we must take that trench and win

Enemy there

Moving

Hit!

It's almost done, where is the kid?

Someone took the kid somewhere

They took it where? Where is the kid?

That guy took it, to the respawn maybe

Are you fucking kidding me?

Get defensive positions and hold on

Get away from that block, take the maximum perimeter

Come here, where are you taking the kid dude?

I was asking where should we move it?

We must take the kid inside that container

The easier way is around this place

I see him

Don't move yet

You have a sniper in front of you! -Move

To the doble container at the bottom. Take the trench and move

Move, I must cover this window

The kid is out!

Extraction finished

Very well played

i prefer to burn my gloves, rather than not using the flare for safety

Very nice guys, so good to have you

Now we have a multi objective mission for both teams

One objective in the hill. Blue team is Spain, green team is Japan

You must take your flag from your base

and hoist it in the mast

In that area you'll find this supplies dropped by the helicopter

You must take supplies of your color

and take it to your base

Another objective, in the centre you have this misiles

Right now not facing to any basement

The objective is to aim them to the enemy base and launch

For launching it you have this timer that must reach 3 minutes

then you can fire this fireworks for "launching" the misiles

At the depot you have a bucket full of water

You must choose one "Aquaman" that will carry this flower pot

get water from the bucket, and fill the bottle in the respawn

Each team will have a shield you can use

I see we have many objectives, we must raise the flag

also get the supplies, and fill the water bottle

The way is clear Grey

The green supplies are there

We have an enemy in that tower

We're moving

On my way, I'm medic

I'm getting out of here

Damn

Hit

Did you fill all of this already? You are the real Aquaman

Let's try with the flag, the water is almost done

We must take that supplies

Taking it to the respawn

That supply is green, not blue

Alright, it's for the enemy. -We must leave it and guard it

Ok guys are you ready or what?

We're running out of time

I'm the medic

You have a good line here

We can place here our sniper

You'll see a head in that cube

We are 3 and nothing to do here

Let's take the right

You can't move forward, just try to place the flag

Ok I go to heal them

Hit!

Give me your arm

You shouldn't come. -But you're alive now

Cover me and I'll move to heal them

Hit!

Ok Aquaman filled the water (Water mission complete)

Many players are down, let's wait for them

Maybe we should change. -Nothing to do from that side

Grey I'm not sure about the missiles area. -We have no one there

The red block in front of us, 20 m

I'm looking for wounded

Shall I move then?

Ok we have the flag! We have the flag Grey

(Our flag is on the point)

I have an sniper with me!

Reloading! Push!

Hit!

(The team has placed the missiles facing the enemy base)

The flag is ours, water is full, changing the missiles

They are down, I must heal them

Medic! -Here. -Come, we must heal that guy

That 2 are more important. -Ok, I cover you

You're out of ammo. -Reloading

Nice one dude!

Ok, Grey is here. Cover him, he is with the missiles

It's the main objective, let's change to that cover

At your mark. -Now

Blue inside! Be careful with the left

Let's try to hold position for the missiles

Stay down

Contact in the left

Grenade!

Hit!. -Hit, nice one

Niceone, well played

The flag is placed, missiles ready. -And time running

I think we should go to the missiles, from there we can protect the enemy supplies

Are we ok? -We're ok

Let's rock

Easy... -We had many casualties

Red

Green

Reloading

We just need to cover it right? -Affirmative

Ok, I'll bring people, hold on

We must cover the missiles

When it gets 3 minutes we can fire it

Just cover the missiles. Aquaman! Don't let them reach the missiles!

Supressive fire, giving time!

I don't know the time

We're solid here

The left is ok as well

Enemy riot shield is down

We're solid, hold on here

Don't go too far, just in case I fall

The medic is a bit deaf, you must shout louder

Your arm

Contact behind that wheel

Hey so naughty, he is moving the wheel

Your arm. I heard you, OMW!

Dude, the wheel!

Dude, how you had such idea?

I'm dying

Give me your arm

Medic! -The medic is near this container

We must push and detonate the missiles

You're alive

I search wounded

Medic! -I'm going

How is the timer? -I don't know, we have a contact in that block

Yes, the red block in front of the missiles

Friend inside the container

Left flank is rock solid! Good job!

They're bringing a shield to the missiles!

Grey how you doing?

We have a shield in that building

Enemy? -Affirmative, we're looking to each other

But we must detonate the missiles already

Who is the engineer?

I don't know

Do you have radio with Wolf? -No

Wolf left the game already

I'm looking for an engineer!

I'm down

Now he knows where you are

Do you know where the engineer is?

We must detonate the firework, with the engineer

That guy inside the container is ally? -Yes, the shotgun guy

Moving? -Roger, let's move to the wheels

I can't find the engineer!

Ok, wheels and then container

I'm going to be the engineer for now, let's move!

Bring it on!

I'm with you Haleck

I'm out!

Fuck this shit

Come here!

Let's move -I'm running out of ammo

Take this window

Rhoads let's move!

Hit!

Medic down!

Is that our firework? -Ours

(A teammate used the firework to launch "the missiles")

I didn't have time -Game Over?

We were confused because the engineer left the game

Someone said to change the engineer

The referee asked me to do as engineer but

at the end a friend of them appeared as engineer I guess

The flag is hoisted, we kept the enemy air supplies

but we didn't get our supplies, the bottle is full of water,

And finally we placed the missiles facing the enemy base,

After the 3 minutes timer, another guy who was named engineer has detonated the firework

Nice, done

(Time to shower)

(Playing in summer is lazy. But in the end you can have a good game)

(Valencia. July 2018)

For more infomation >> PARTIDA EN SECTOR 4 + G&G RK74-E TEST. Capsule Airsoft España - Duration: 34:39.

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Окунь с Овощами Запеченный в Духовке. Безумная Вкуснота при Минимальных Усилиях. - Duration: 2:38.

For more infomation >> Окунь с Овощами Запеченный в Духовке. Безумная Вкуснота при Минимальных Усилиях. - Duration: 2:38.

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cosplay meeting at the beach-vlog - Duration: 8:30.

For more infomation >> cosplay meeting at the beach-vlog - Duration: 8:30.

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Les chimères de la Science - In Cellulo #10 - Duration: 12:35.

For more infomation >> Les chimères de la Science - In Cellulo #10 - Duration: 12:35.

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ĐẠI GIA GIẢ NGHÈO VỀ QUÊ VÀ CÁI KẾT BẤT NGỜ | TẬP 3+4 - SaMy TV - Duration: 14:49.

For more infomation >> ĐẠI GIA GIẢ NGHÈO VỀ QUÊ VÀ CÁI KẾT BẤT NGỜ | TẬP 3+4 - SaMy TV - Duration: 14:49.

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Siêu Phẩm Của Đoàn Văn Hậu ||U23 Omanb Với U23 Việt Nam || SV Gamer - Duration: 1:15.

For more infomation >> Siêu Phẩm Của Đoàn Văn Hậu ||U23 Omanb Với U23 Việt Nam || SV Gamer - Duration: 1:15.

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NEUMOKID - XO Tour Llif3 (LIL UZI VERT SPANISH RMX) - Duration: 3:04.

For more infomation >> NEUMOKID - XO Tour Llif3 (LIL UZI VERT SPANISH RMX) - Duration: 3:04.

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New Nail Art 2018 💓💝 The Best Nail Art Compilation #98 | Style Beauty - Duration: 10:41.

Hope you love it's

Hepl me like and share video if you love it's

Thanks you for watching!

For more infomation >> New Nail Art 2018 💓💝 The Best Nail Art Compilation #98 | Style Beauty - Duration: 10:41.

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Dance Moms: Maddie Performs "Drowning" (Season 3 Flashback) | Lifetime - Duration: 2:10.

For more infomation >> Dance Moms: Maddie Performs "Drowning" (Season 3 Flashback) | Lifetime - Duration: 2:10.

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iKON - "죽겠다(KILLING ME)" Dance Cover by MONOCHROME - Duration: 3:21.

It's killing me, once again

Your traces remain

And they torture me

It's killing me

I turned around like you're a stranger

But why am I so lonely?

I thought I'd be indifferent about breaking up

But there's one habit of yours that I have

Not being able to throw things away

Foolishly, these feelings remain

Something that feels like regret

Opposite from you who is doing great

I'm half dead

I didn't know the weight of this break up

I was selfish, I ignored your tears

It's killing me, once again

Your traces remain

And they torture me

It's killing me

I turned around like you're a stranger

But why am I so lonely?

Killing me

Killing me

Freedom and new relationships

But behind that is an empty heart

On this dark night, I'm alone again

This isn't right

Her existence is such a big part of my world

I try but I can't take her out of it

Once I did take her off, I broke down

But I can't tell myself to be ready to die

So it's killing me

I didn't know the weight of this break up

I was selfish, I ignored your tears

It's killing me, once again

Your traces remain

And they torture me

It's killing me

I turned around like you're a stranger

But why am I so lonely?

Killing me

Why did I meet her?

Why did I choose this break up?

I loved her to death

The extinguished fire is burning up again

Is it because of this painful longing?

Or is it my selfish loneliness?

Killing me

I loved her to death

The extinguished fire is burning up again

Is it because of this painful longing?

Or is it my selfish loneliness?

It's killing me, once again

Your traces remain

And they torture me

It was KILLING ME, trying to learn such an IKONic dance

For more infomation >> iKON - "죽겠다(KILLING ME)" Dance Cover by MONOCHROME - Duration: 3:21.

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Counting Cars: Bonus - Ride Captain Ride (Season 8) | History - Duration: 2:14.

For more infomation >> Counting Cars: Bonus - Ride Captain Ride (Season 8) | History - Duration: 2:14.

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Back to School of Rock w/ Firsts Like Fremmer, Harmonizing, 'Let Me In' & More! 🎸 | Nick - Duration: 4:33.

[music playing]

I'm not impressed!

I am so impressed!

New teacher, new rules.

We can do this the boring way... or the Mr. Finn way.

I heard you all in music class, you guys are good!

And I realized there's a better way to learn Shakespeare...

By adding a little rock and roll!

[guitar playing]

That was awesome!

[laughing]

Now you look like a rock star!

[music playing]

Thou blind fool love, what dost thou to mine eyes...

In rock that means,

♪ Love isn't kind, it makes you blind ♪

That they behold, and see not what they see?

♪ I thought you were hot Now I know you're not ♪

Smoke machine!

Lights!

Tasty lead!

[guitar solo]

Skid down the last bit!

I got this!

♪ I'm crushing on a girl And it's a major bummer ♪

That's it... but mine rhymed!

- Where d'you learn to teach like that? - Er, I'm in a special program.

I'm er, getting my masters in teachology at the... Van Halen Institute.

[laughing]

I go every day after school.

- You're not even a real teacher! - You're right!

Until two days ago,

I worked at my uncle's yogurt cart on sixth street during the day.

♪ Yo, yo, yo My name is Yogurt boy ♪

♪ Dishing out the yizzle For you to enjoy ♪

[laughing]

My whole world was trying to win Battle Of The Bands!

Rock and roll!

[crashing]

What's Battle Of The Bands?

It's this epic contest with all the best bands in Austin,

if your band wins, you become legendary!

- Hi, Freddy! - Ow, my eyes!

Mr. Finn, there's something I'd like to speak to you about in private,

can you meet me in my office this afternoon at three?

Ooh, private meeting, pound it!

Er... I don't know what's happening right now?

Yeah!

When Principal Mullins speaks to a teacher,

it's almost always to fire them!

- Wait, you think she wants to fire me? - I hope not!

This school would stink without you here!

It would just be like... school.

It's true, Mr. Finn, thanks to you, I've got confidence!

Plus you helped me work on my game with the ladies.

- Hi, Lawrence. - Sup--

[mumbling]

Yeah!

I'm falling.

We should start a band!

- Yeah! - That would be so cool!

Maybe we can even be good enough to enter the Battle Of The Bands.

To enter? We'll win!

You've taught us how to be rock stars,

now let us teach you how to behave like an adult.

OK, mould me.

OK, lesson one, at the meeting, don't wear flip-flops.

[laughing]

How would she ever even notice?

[slapping]

[laughing]

Please be our singer!

I keep saying no and yet you keep betting more things!

[laughing]

I'm starting to realize why you still live at home with your parents.

- Led Zeppelin's getting back together! - Play Stairway!

[laughing]

Are you wearing pajamas?

[laughing]

It seems I am.

You should be up there.

I'll find another way to get Freddy to like me.

But... I'll never have a better friend.

OK.

- I'll do it! - You talked her into it.

That was pretty cool.

Say that again.

That part about being left out.

Everybody knows where they go.

Keep going.

They get to do what they do.

Chord change.

You're all playing the same song and I can't even sing along.

I just wanna be with them but I'm outside looking in.

[guitar playing]

♪ I just wanna be with them But I'm outside looking in ♪

♪ Let me in, let me in ♪

♪ Oh, let me in, let me in ♪

♪ Oh, I just wanna be with them But I'm outside looking in ♪

♪ Let me in, let me in ♪

♪ Oh, let me in ♪

[crowd cheering]

For more infomation >> Back to School of Rock w/ Firsts Like Fremmer, Harmonizing, 'Let Me In' & More! 🎸 | Nick - Duration: 4:33.

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3 Colognes That GUARANTEE Compliments | Men's Perfume Recs From Jeremy Fragrance & RMRS - Duration: 6:06.

3 Fragrances That Will Get You LOTS of Compliments [0:00:00]

Antonio: All right, guys, I've got Jeremy of Jeremy Fragrance here and we're talking

about three fragrances that are going to get you compliments.

[Music] Okay, Jeremy.

So, let's jump into it.

What do you got?

Jeremy: First of all, you have to know all these fragrances that you see in my back are

all superstars.

I had over one thousand fragrances.

They were already preselected after testing it several times in stores or via small samples.

Antonio: And now, you've come down to three.

Jeremy: Yeah.

Antonio: Which you think these are easy for guys to find.

Jeremy: Definitely.

Antonio: And when they wear this, they're going to get tons of compliments.

Jeremy: Definitely.

First of all, this one is unpopular.

Antonio: Okay.

Jeremy: This one is called Givenchy Pi Neo and this is popular if you know the fragrance

that it smells similar to which is Armani Code.

This has two advantages over Armani Code besides smelling almost the same.

It lasts easy double the time.

It also is less expensive in terms of 50% less expensive.

Antonio: Okay.

Jeremy: So, many people also don't want to spend a lot of money, so this one is a

cheap one, this is middle expensive, and this is an expensive fragrance, all will get you

compliments.

This is very creative.

Antonio: Very clean.

Jeremy: Yeah.

Antonio: Ah, summer.

Great fragrance.

Jeremy: Summer.

Sparkling summer.

Antonio: Yeah.

Jeremy: It also has anise note which is licorice.

It's what makes this fragrance very creative smelling and it's also the magical note

of Armani Code.

This can be used mainly in the spring summer season, formal and casual.

It's a nice men's fragrance.

Most girls do love the scent DNA just like we most men love this typical fruity floral

woman's style.

So, this is a very safe one, not too expensive.

Number two is Dolce & Gabbana Light Blue Intense.

Antonio: Okay.

Jeremy: And this is important because not always the brands do tell you the truth when

saying, oh, this is our new fragrance this is the new Intense version, this is the older

parfum version.

This however is better than the original.

Many people know it Dolce Gabbana Light Blue.

Antonio: Yeah.

Jeremy: It's a fantastic summery aquatic slightly peppery fragrance, but mostly you

get this ozonic floral fruity blue vibe.

To me, this guy Tom Cruise in the movie Cocktail smells like this.

[Laughs] Antonio: I can see that.

Jeremy: The Hawaiian shirt cool guy player.

Antonio: And you could still wear this with a suit though?

Jeremy: Yes.

Sure, in the summer.

Yeah.

It's a masculine one.

Antonio: Okay.

Jeremy: It got me a lot of compliments mostly in my Ibiza-type of environment Hawaiian shirt.

This is where I use that mostly.

Antonio: So, if you go down to Miami, you can wear this.

Jeremy: Yeah.

This is a Miami...

Antonio: California...

Jeremy: Miami Vice sexy cool guy just super confident.

Just the tropical sexy guy wearing that fragrance.

Light Blue Intense Dolce Gabbana.

Antonio: Number three.

Jeremy: And that's – this is the most bold fragrance that I own while having a great

scent to it.

This one is fantastic, it's very daring.

You have to know this is one of my most complimented fragrances, but it is also my most offensive

fragrance in terms of people actually told me what you have to get people first that

they tell you, well, that's offensive what you're wearing.

Antonio: Yeah.

Jeremy: That you don't get that so often.

Antonio: So, this one you're taking a chance.

You may have some people not like it, but you have people just absolutely love it.

Jeremy: Yeah.

If you want to display confidence in the maximum way of smelling with the most masculine way,

you wear this one, tobacco super masculine, oud even more masculine.

oud is Saudi Arabian type of woody fragrance vibe.

Very oriental strong hairy chest masculine alpha male.

And one thing to know about this one, you also have to know there are certain fragrances

that don't smell so good if you smell them close, but if they linger around in the air

they smell fantastic.

Other ones smell fantastic like that, but they are so soft that you don't even notice

them in the air.

Antonio: Yeah.

Jeremy: This is one of those that smell fantastic in the air.

Antonio: That would be a stretch for me, so I'm going to – I'm going to throw in

a little bit of curve ball.

Jeremy: Yeah.

Antonio: Grab one more.

What do you think?

Jeremy: Okay.

Antonio: Is there something you can grab?

Jeremy: There is no such fragrance since the sense of smell is the most subjective sense

that we humans have.

There's no such fragrance that every girl on this planet loves.

But, if we would have to find one that is extremely safe overall which was the mostly

approved, it would be this one currently, Coach for Men.

It's a New York City company.

It's nothing exciting, it's safe.

Antonio: Yeah.

Jeremy: But, girls overall really enjoy this one.

Antonio: I like it.

So, it seems, yeah, three out of the four very clean scent, very...

Jeremy: Yes, correct.

Antonio: So, would you say when it comes to compliments oftentimes it's about having

something that actually wearing it and standing out from the crowd?

Jeremy: That's always good because if you wear a fragrance like Acqua Di Gio, you – the

girl says in her head, oh, he smells good, but I smelled it thirty eight times already.

I'm not going to compliment him.

But, if you wear something different that she has never smelled before, it will be a

very surprising scent DNA and she will ask you and will be new.

Antonio: Well, let me ask how many times were you complimented by men as well?

Jeremy: By men.

Okay.

I've been complimented in the ratio 30% men 70% women

Antonio: Okay.

Jeremy: So, it does happen.

Antonio: Yeah.

Jeremy: Even especially Creed Aventus gets a lot of compliments from men as well.

It's a very authoritative, oh, that guy is cool and type of a fragrance, but mostly

of course from women you get the compliments.

Antonio: All right.

Guys, those are fragrances that can get you compliments.

And that's it.

I'm going to link to Jeremy's channel down in the description.

Go check it out.

You've got, I mean you go into a lot of these, plus I think quite a few other fragrances

on your channel.

Jeremy: Yeah.

Antonio: Guys, if you haven't checked it out, you will absolutely love it.

That's it, guys.

Take care.

I'll see you in the next video.

Jeremy: Thanks.

[Music] [0:06:05] End of Audio

For more infomation >> 3 Colognes That GUARANTEE Compliments | Men's Perfume Recs From Jeremy Fragrance & RMRS - Duration: 6:06.

-------------------------------------------

In Celebration of National Friendship Day - Duration: 1:29.

- Today we remember and celebrate the friends

who weren't just there for us during the good times.

- But were also there for the bad ones.

- To you, we say thank you.

- Thank you.

- Thank you.

- For holding my hair back as I puked in the toilet

and on your shoes a little bit.

- For letting me borrow your jacket for five years

without you knowing.

- For helping me move

that dead body before anyone could see.

- For that time when you shared your fake ID with me.

- For loaning me money

when I needed to buy shovels to dig that hole.

- Is anybody else hearing this guy?

- Today we honor you.

- For blocking creepy guys from talking to me at the club.

- For helping me build a shed over the hole

so nobody would look there.

- Do you hear that, or is it just me?

- For taking my phone away

when I started drunk-texting my ex's new girlfriend.

- Seriously?

- I mean it's not like I'd kill anybody,

but this dude,

he was trying to cheat at checkers.

- For only posting pics where I look good too.

- So are we just gonna act like it's not happening?

- I'm saying, man, board games is life!

So if you try to cheat me out of a board game,

you're trying to cheat me out of life!

- For that, we say thank you.

- Thank you.

- Thank you.

- Thank you.

And if you ever tell anybody what you know about me,

just remember, I know your secrets too.

- Happy Friendship Day.

- Happy Friendship Day.

- Happy Friendship Day.

- Happy Friendship Day.

- No snitchin'.

For more infomation >> In Celebration of National Friendship Day - Duration: 1:29.

-------------------------------------------

Phantom Hourglass...The WORST Zelda Game? - Under the Super Scope - Duration: 12:34.

Hello and welcome to Under the Super Scope where we take a look at some of the most famous

games of all time and try to work out if they still hold up today, and this week we're

looking at the sequel to Wind Waker - The Legend of Zelda: Phantom Hourglass.

Wind Waker ended with unlimited possibilities, all remnants of Zelda's story were basically

torn away.

No Ganon, no Hyrule, no Master Sword.

They could go anywhere and do anything with this follow up.

Then there's the DS a whole new platform that didn't handle like anything that came

before, this is a Zelda game you play entirely with the touch screen for every single action.

Phantom Hourglass could have been one of the most fresh entries in the series packed with

new ideas and a setting to rival Termina but instead what we ended up with was something

a little safe, derivative and packed with glaring design decisions.

Phantom Hourglass is not a good sequel to Wind Waker and in fact, it might just be the

worst Zelda game.

But let's find out why: While the series was thriving in 3D, Phantom

Hourglass took things back to the overhead view and with it introduced level designs

more comparable to that of 2D entries.

The controls this view enabled are what's really important though.

Throughout the entire game Link and all of his interactions are handled with the touch

screen.

If you want to move, drag the Stylus around, want to hit an enemy, touch them, want to

talk to someone, simply tap them.

It's an innovative solution and one that works remarkably better than you may expect.

Items like the boomerang and grapple were given new life with the precision of touch

and the result is a solid foundation that would go on to see a much more deserving use

– in the Legend of Zelda: Spirit Tracks.

Phantom Hourglass's greatest problem comes from its puzzle design.

This was actually the first game I ever imported from Japan and I feel this highlighted its

underlying issues.

The vast majority of puzzle elements in this game come down to reading a far too helpful

hint and simply taking notes.

You can take notes at any time by writing on the map which could have had brilliant

effects but when stones simply tell you an order to press switch's in or the order

to enter rooms or the order to insert blocks – it becomes mindless.

One could even argue that by definition, these aren't puzzles.

A puzzle is a game or toy in which you have to fit separate pieces together, or a problem

or question that you have to answer by using your skill or knowledge:

When playing in Japanese of course I only had numbers to go on and I couldn't read

a lot of the text and that's not really a problem with puzzle design in other Zelda

games.

Each one relies on visual design to aid the player – to just tell them the solution

is hardly a puzzle.

In fact most dungeons don't have any text at all, they use environmental hints, patterns

and items to help the player work out what to do.

Even some of the more clever puzzles are completely spoilt by the game.

To open up the path to the first dungeon, you have to cleverly break the forth wall

by blowing on these candles.

If the game reinforced the blowing mechanic earlier with a different context, this would

have been a brilliant revelation for the player to work out.

When you have a stone around the corner telling you to blow though, there's not a single

inkling of challenge.

One way they could have taught this was with the rescue of Astrid earlier on the island.

If they had a cut scene where it shows her blowing out torches to open a door, the player

would then try to replicate that themselves.

Of course the microphone isn't a usual input for the DS and to get players using it they

could implement the Pols voice enemy earlier on in the game – where just like in the

famicom version of Zelda 1, he doesn't like loud noises.

There's only one puzzle in the game that I feel the game doesn't go out of its way

to spoil for the player and that's this one right here.

Your instruction is to get both sides of the map to touch which sounds impossible – that

is until it clicks with you to close your DS.

Some players may even work this out by accident when putting their DS on standby to come back

to the puzzle later.

It's an extremely clever way of breaking the forth wall and one of the rare cases where

Phantom Hourglass trusts you to work something out yourself.

There's a lot of derivative aspects to both puzzle and level design like how practically

every dungeon opens with a small area of puzzle solving that can last anywhere from 20 seconds

to a minute and then bypasses the whole segment with a shortcut back to the lobby.

With it being a portable game, there's certainly aspects to be built around the interest of

time but these kind of shortcuts make segments feel utterly pointless.

In fact puzzle solving basically never requires you visit different rooms.

It's all self contained in its respective area and then goes onto something completely

separate in the next room.

The only exception to this was the Ice Temple where the lobby shortcut was mildly incorporated

for puzzle with a Switch in the centre that you utilise twice.

One you open a shortcut and use a bombchu to flick the switch from the other side of

the coloured blocks, the other you simply hit the Switch before going down the stairs

as your path would be blocked otherwise.

It's incredibly basic compared to previous Zeldas and with this being about as involved

as puzzles get, this really showcases how weak of a game this is.

But obviously you've been waiting for me to talk about the temple of the ocean king.

This is one of the worst ideas to enter The Legend of Zelda.

Let's start with the basics.

The Temple of the Ocean King is a timed labyrinth where you need to solve the puzzle of each

room before continuing to the next.

There are guards manning each floor and if they see you and hit you, you lose 30 seconds

of time.

As a one off dungeon, it's not that bad.

The problem is you come back here after the first dungeon, after the second dungeon, after

the third dungeon, after the forth dungeon and finally after the 8th dungeon.

That's 5 times and each time you start from scratch again with more rooms gradually getting

introduced.

Sure you have new items which can bypass some of the elements but you're still replaying

the same rooms again and again and again.

What's worse is at the start of the game core temples last between 10 to 15 minutes

meaning it can literally take about half an hour before you're back doing the same rooms

again at the temple of the ocean king.

It doesn't help that they're visually some of the most boring rooms to ever touch

a Zelda game.

Want to be surrounded by the same generic grey walls five times that drag on for too

long?

This is the place for you.

The pacing of Phantom Hourglass is so poor and predictable and even the story doesn't

tie together.

Outside of Linebeck, who is legitimately a fantastic character with a brilliant theme

to boot, Phantom Hourglass' plot comes down to: Tetra is now a generic damsel, go save

her by collecting these items.

It has the mid game finales seen in other Zeldas where you're encouraged to keep going

after a three dungeon payoff – apart from there's no payoff.

Most games will grant you the Master Sword after the initial three dungeon hurdle but

you don't get the Phantom Sword until right at the end of the game.

You're motivation to keep going is simply – oh here's three more dungeons.

Sailing to each island isn't exactly fun either.

Sure, there's an argument to be made that it wasn't fun in Wind Waker but it still

had a vibe.

When sailing through the seas and watching the time of day shift as the music adjusts

accordingly, there's a very relaxing feeling to Wind Waker.

In Phantom Hourglass though not only is everything static but every few seconds an enemy appear

so you can't relax.

You're forced to sit there and watch the world go by as you tap on things every 10

seconds.

Sailings faster than Wind Waker and the world is smaller so you don't do as often but

it's not what I would call better.

Even the world map is tedious to navigate.

If you try entering the top right portion from the top left portion, you're met with

these annoying rocks preventing you from going anywhere.

So you have to go back to the top right, go down to the bottom right, go to the bottom

left and then finally up to the top left.

Phew – that's far too many steps just to get to one island.

This split overworld would later be used for Spirit Tracks and Skyward Sword but in all

those instances it feels far too artificial in any of these examples.

At least neither of those games make you play through the same dungeon repeatedly to expand

the world.

There's a lot of bad in Phantom Hourglass but there are good parts hiding within.

The progression of item tutorials I feel are always really clever.

The formula is basically: Get item, get locked in a room and work out what the item does,

fight an enemy with that item – iterate upon a puzzle and then continually expand

until it culminates with a boss fight utilising the core mechanics of the item and sometimes

the dungeon.

The progression of the bomb puzzle is pretty interesting too.

You need to throw a bomb which cause a chain reaction with all the other bombs thus hitting

a switch – later we see a similar idea only there's an element of timing to it and then

lastly we see the final evolution which requires two precise bomb throws.

This dungeon is really clever with bombs.

Much like A Link to the Past, you can often see other rooms just in the corner of the

one you're in which gives you indications of hidden walls to bomb.

Finding this solution rewards me with a satisfying 100 ruppees.

There is a problem with these rewards sometimes though and that's that they sometimes are

undeserved.

One puzzle gives me an X to dig but I ended up digging in this spot without even paying

attention to where I am on the map because there's an obvious spot to dig.

So there's a random 100 rupees.

The Ice Dungeon gives you two doses of 200 rupees as part of the dungeon's natural

progression – they aren't even rewards.

Guess where I am in the game with this rupee count?

The second dungeon.

You can pretty much buy everything and still be loaded.

Another area that falls flats is the Goron Temple.

The bombchu item has more use than Ocarina of Time but it introduces an element where

you can Switch between Link and a Goron but this segment lasts 2 minutes and then isn't

brought up again until the bossfight.

Said bossfight does incorporate both the bombchus and the goron which I like a lot but the Goron

element feels undercooked – it's not even used with another character like it is in

Wind Waker.

Maybe that's why it came back as a mini game.

This boss fight is really awesome though – as are a chunk of them.

Basically no matter who you're facing you're going to want to look at both screens.

Some span them for a neat looking vertical aspect ratio and other simply use icons that

are outside of your peripheral vision.

The first boss cleverly have indicators showing what order to hit them and the goron boss

let's you keep an eye on both players – really cool uses.

The latter is also used in the Temple of the Ocean King to always keep an eye on where

the Phantoms are and I think it works very well.

Might be the only thing I like about that place.

Well I like this little bit here too where it teaches you that you can get a phantoms

attention by hitting a wall when you make a noise hitting this Switch.

Cool double objective there.

And that's the thing, everything I have to say about the foundation of Phantom Hourglass

is nothing but solid.

The controls work well, the use of dual screens is great and dungeons have their moments of

being clever – that is when they aren't telling you exactly what to do.

It's the core design around everything else that brings it screeching to a halt though.

There's hardly any personality in this game.

Most islands look like this, most characters don't have character and some of the music

is simply dreadful, listen to this!

Yeah that's it.

Even its better moments come fumbling down.

The third boss only seems to have one phase even though it feels like he should have the

usual three, the clever invisible floor puzzle is reused from A Link to the Past with the

beetle intact – only there's a map showing you exactly where the floor is and you now

carry boss keys around as gigantic items, only they're always like 10 seconds from

the door and there's never any intercepting challenge…so why are we carrying them?

Spirit Tracks would also address this in some cases.

That's not to say that taking notes is a bad concept though.

The scenario where you have to follow a direct path through the fog is well executed and

I like the dungeon that has an overall pattern of Up – Down – Right - Left – even if

it's not used as much as it initially suggests.

It's great for taking notes of items you can't work out how to obtain, solutions

for Temple of the Ocean King to speed up repeat playthroughs or overworld spots that you expect

require a later item.

Phantom Hourglass is unfortunately just one of the most poorly paced Zeldas to be released

by Nintendo and while they could have gone anywhere with the setting, they just kinda

took another stab at Wind Waker's world but without the same sense of adventure.

Next week we'll be taking a look at The Legend of Zelda: Spirit Tracks to see just

how it took one of the worst Zeldas and elevated it out of mediocrity – but until then, Phantom

Hourglass certainly does not hold up.

They translated Zelda excellently to the DS but the underlying designs just aren't good

enough to remain fun and The Temple of the Ocean King just has about everything going

against it.

Repeat playthroughs, a timer, you have to play slowly, tons of invisible enemies – it

just isn't much fun one time, it's especially not fun 6 times.

But what do you think oh Phantom Hourglass?

Let us know in the comments below and of course be sure to subscribe to GameXplain for more

from Under the Super Scope and other things gaming too.

Until next time,bye!

For more infomation >> Phantom Hourglass...The WORST Zelda Game? - Under the Super Scope - Duration: 12:34.

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CRISTIANO RONALDO'NUN 'GARAJINA' TORPİL ATTIM (GERÇEK) - Duration: 2:00.

For more infomation >> CRISTIANO RONALDO'NUN 'GARAJINA' TORPİL ATTIM (GERÇEK) - Duration: 2:00.

-------------------------------------------

Run to Raise Dough 5k - Duration: 2:57.

For more infomation >> Run to Raise Dough 5k - Duration: 2:57.

-------------------------------------------

FIFA 19 WILL BE A SURVIVAL MODE LIKE IN PUBG - Duration: 1:04.

In FIFA 19 there will be a survival mode

Electronic Arts added to FIFA 19 survival mode.

Every time a team will score a goal, one

random player will leave field.

The match will automatically end, when in one of the teams

there will be 7 players.

To win the match, you need to score 5 goals before

the time of the game will end.

In another mode, players will be able to disable

all the rules - in the match will be fouls or offsides.

You can also customize goals, to be counted only

balls scored with a head or from the summer.

For more infomation >> FIFA 19 WILL BE A SURVIVAL MODE LIKE IN PUBG - Duration: 1:04.

-------------------------------------------

10 famous and legendary ships names - the best names for your boat - www.namesoftheworld.net - Duration: 1:18.

10 famous and legendary ships names

ARGO

BISMARCK

BOUNTY

CALYPSO

MAINE

NAGLFAR

POTEMKIN

SANTA MARÍA

TITANIC

YAMATO

Namesoftheworld .net, the web with all the names in the world: baby names, pet names, business names and boat names.

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