Thứ Ba, 2 tháng 10, 2018

Waching daily Oct 2 2018

yo yo yo CPA strengtH here back with another accounting for beginners video

this happens to be number 102 and accounting for beginners playlist my

classic series all right look I got a whole other playlist a bunch of other

videos I have and this this video is gonna be y'all ready to have some fun

man come on let's get it in let's get it in

let's get it in come on this is gonna be a crude first cash basis basically we're

gonna talk about rules for just a couple of minutes now if you want to go through

my playlist I do have these are accruals touch on touches on adjusting adjusting

entries and I have videos I think 31 32 early 30s who don't my plan is to have a

bunch of videos on adjusting entries accruals deferrals I don't think I

specifically touched on a crude verse cash basis and what that is now bigger

and bigger huge and bigger companies is a followed by GAAP generally accepted

accounting principles I don't want to get in basically a lot of bigger

companies would do accruals would have accrued expenses accrued revenues and

smaller companies would have cash basis you would accrue accrue revenues and

expenses to do to use the matching principle to mean when in a crude

revenue you earned the revenue but you haven't been been paid to cash all been

paid the cash yet so you did the work you haven't been paid the cash so to

keep it maybe on a yearly income statement let's just say let's just go

by the end of the year you did the work for someone at Neuve in December okay

but you didn't get paid at the end of the year now you have to do your income

statement and balance sheet your financials for the end of the year

but you haven't got paid well when you have a big a big huge multi-million

dollar business you want to keep your it's called a mad matching principle you

want to match up your expenses and your revenues so you would do a journey you

would do a journal entry recording recording your revenue but not but not

the money you got yet you wouldn't record the money because you didn't get

the money so that's an accrued expense accrued is nope no cash ok Croods no

cash yet for the crude expense it's a service performed to pay later so you

would write down that someone did the work for you to record the expense but

then you would record the payment later I have journal entries and other videos

and stuff now let's get to the more easy the more cash basis you record you don't

do you don't do any journal entries or any recording until cash hits your

sticky little hands now I remember that from a class I took in in college I

always wrote out and the teacher said and the cash sticks when a cash gets

your little hands ok accrual accrual is a matching principle and revenue

recognition and all that the the cash basis is way more easier and then small

smaller businesses like service businesses and stuff can that's not

really going to mess up mess up everything too much you know how we're

going to mess up their books too much they don't have a multi-million dollar

business a lot of smaller businesses use cash the cash basis because it's easy

now you have to be consistent whether you're doing accrual or cash basis you

can't switch back and forth so you know accrual is one near is when you're

waiting you know waiting to record for whatever reason because of different

periods and you want to keep your periods straight and congruent like like

you know when you when you actually had the revenue come in or when

you had the expense go out you want to record the revenue or the expense and

the period happened just to keep some say oh we had a good month here or a bad

month here or a bad year good year now the cash basis doesn't really matter at

all that it just matters when the cash hits your sticky little hands or you

give your cash little sticky hands right you know and you can just go by like did

you get did you get cash yet did you pay cash for it if it's on cash basis you're

not you're not gonna you're not gonna record it yet

I think that's the biggest that's the biggest difference between the two and

yeah this is just a short little video a cruel burst cash basis all right a crude

revenue earned but not paid cash yet accrued expenses service performed by

paid later cash basis you record when the cash hits your sticky little hands

all right I was just a quick little video I hope everyone enjoyed it I will

see y'all next time all right CPI strength a time out doses

For more infomation >> ACCRUAL BASIS VS. CASH BASIS / ACCOUNTING FOR BEGINNERS #102 / ACCRUED + DEFERRED / CPA STRENGTH - Duration: 5:40.

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❤️Самое крутое поздравление на ДНЮХУ!❤️ С ДНЁМ РОЖДЕНИЯ❤️#Мирпоздравлений - Duration: 0:48.

For more infomation >> ❤️Самое крутое поздравление на ДНЮХУ!❤️ С ДНЁМ РОЖДЕНИЯ❤️#Мирпоздравлений - Duration: 0:48.

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Venom VS Assassin's Creed In Real Life (Parkour, Tricking) - Duration: 2:42.

Thank you so much for watching my flip battle video

Don't forget to comment down below to let me know who won

Also give it a like and let me know which two characters I should do next.

If you want to see more content like this, make sure you click the subscribe button right here.

If you want to see my latest video, you can click right over here.

If you want to see another cool video like this, you can click right over here.

And as usual, I'll catch you guys on the flip side.

For more infomation >> Venom VS Assassin's Creed In Real Life (Parkour, Tricking) - Duration: 2:42.

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Арома-шопинг: кремы и бальзамы с iHerb - Duration: 5:06.

For more infomation >> Арома-шопинг: кремы и бальзамы с iHerb - Duration: 5:06.

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Before Sonic Mania, There Was Sonic Project Mettrix - Duration: 17:19.

In August 2017,

Sega unleashed Sonic Mania upon the world.

The game was a 2D platformer,

made to replicate the gameplay and feel

of the Sonic games from the early and mid 1990s.

Complete with remixed versions of old stages,

all new stages,

and even a new coat of paint for old characters,

upon release, Mania would go on to be

the most critically acclaimed Sonic title in over two decades.

Sega traditionally relied on

their in-house Sonic Team to develop Sonic titles,

especially major releases.

However, Mania was developed by a team not of industry veterans,

but rather of life-long Sonic fans,

who had cut their teeth by creating fan games and rom hacks in their spare time.

The two most famous of them, in the Sonic fan community at least:

Christian Whitehead and Simon Thomley.

Whithead rose to fame with the creation of his

Retro Engine, which could replicate the look and feel of

classic Sonic titles

along with his popular fan game, Retro Sonic.

He would begin working with Sega for official Sonic projects

beginning with the 2011 re-vamped re-release

of the 1993 game Sonic CD.

Thomley, or as he is known online, "Stealth",

was also a rather prominent member

of the Sonic rom hacking and fan game community.

Arguably he is one of the fathers of this

section of the Sonic fandom,

with his earliest attempts to create a Sonic game of his own

beginning in his youth.

In the early '90s,

after first experiencing the original Sonic the Hedgehog

on the Sega Genesis via a display at a local Sam's Club store,

he became obsessed with this franchise.

He was enamoured with the fast, momentum-based platforming of the title.

He would attempt to re-create Sonic's style of platforming himself,

first using his parents' old Apple II computer,

and later a PC running Microsoft DOS.

Today we're talking about a Sonic project

that began as one of Thomley's earliest:

Sonic the Hedgehog: Project Mettrix

is a fan title that Thomley

worked on from 1997 until 2016.

This is his story through this game.

Thomley's first game was called "Hunt".

A primitive title created by a 12-year-old Thomley in 1991,

this Apple II game featured a red rectangle,

which had to be moved through a variety of puzzles.

It was a rudimentary platformer

taking some obvious cues from Super Mario Bros.

The rectangle itself could not even jump,

but rather,

could only be moved vertically by crude, rectangular elevators.

As basic as "Hunt" was,

it was a start for Thomley,

who would initially become fascinated with programming as a child,

cutting his teeth on computers such as the Texas Instruments Ti-99/4a.

By 1996, his programming skills had grown exponentially.

He had become proficient in the programming language "C",

and had tried numerous times,

albeit unsuccessfully,

to create a Sonic game of his own with his friends.

He had become gripped by Sega's mascot,

however, unlike most,

it wasn't the character himself or Sega's "in-your-face" marketing tactics that had drawn Thomley in,

but rather, Sonic's gameplay.

Sonic the Hedgehog is a game

which relied not only on a player's mastery of level layouts,

but also on momentum and the physics of the game's world.

Also in 1996,

Thomley set up one of the early homes for the Sonic fan community online:

the Sonic Stuff Research Group, or SSRG.

This became a hub for ROM hackers to

share their resources, tools, and projects.

It was through his work on the SSRG that

Thomley would be among the first to experience

unreleased prototypes of Sonic games.

These were such as the Simon Wai Sonic the Hedgehog 2 prototype,

which included references to and playable sections of levels

that would not make it into the final release of the game.

Enter Ron Echidna,

or as she would later be known, "Aimee".

Much like Thomley,

she had a desire to bring the Sega Genesis Sonic experience to the PC.

However, she had run into some issues.

Her own project,

at the time titled "Sonic and the 7 Rings",

was being developed using a rudimentary game development tool from Clickteam

called "The Games Factory".

After encountering numerous issues, many of which were caused by the constraints of Clickteam's software,

Aimee searched out a programmer who was proficient in the "C" programming language

and who was also interested in creating a Sonic fan game.

In 1997, she stumbled upon Thomley.

He seemed like a perfect fit for her project.

What initially began as a project of just porting "7 Rings" from "The Games Factory" to "C"

instead became a much more involved project for Thomley.

Shortly after joining Aimee on development,

the game was retitled to "Sonic the Hedgehog: Project Mettrix",

mainly just due to that title sounding better to those involved.

At this point, a plot for the game had not been decided on.

Emphasis during development was put on gameplay above all else.

The main inspiration, gameplay-wise:

Sonic the Hedgehog 3 & Knuckles.

This had been the final, biggest, most grandiose

Sonic adventure on the Sega Genesis.

Thus a build of Mettrix was created

featuring Sonic the Hedgehog,

Tails the Fox,

and Knuckles the Echidna.

All three were playable and nearly identical to their Sonic 3 & Knuckles counterparts.

The small Mettrix team soon realized, however,

that they were, in fact, going to need some sort of story.

Even if it took a backseat for the majority of the adventure,

they felt the need for some sort of reasoning

for these characters to be going through the wide variety of

stages and situations.

A few different stories were drafted.

Though never intended as a Sonic the Hedgehog 4,

the plots all took place following the events of Sonic 3.

The earliest plot

featured the evil Dr. Eggman

discovering a machine which would grant

all of the planet Mobius' animals with super intelligence.

Somehow, through a means which was never agreed upon by Aimee or Thomley,

Eggman would build and re-engineer this machine

to instead turn the animals into robots.

The name of this nefarious contraption: "The Mettrix".

However, the plot that was ultimately settled upon

was more par for the course for a mid-90s Sonic game.

After somehow escaping unscathed at the end of Sonic 3 & Knuckles,

Dr. Eggman would once again build up a robotic army

and set off to the mysterious floating Angel Island,

home to both Knuckles the Echidna and the mysterious, yet powerful, Master Emerald.

Instead of wanting the emerald to power up his Star Wars inspired Death Egg like in Sonic 3,

Eggman instead hoped to build a machine of nearly unspeakable power,

capable not only of destroying Sonic and friends once and for all,

but perhaps destroying even the world itself.

The device was codenamed by the mad doctor

Project: Mettrix.

Like in many 2D platformers,

the plot here was rather simple.

As per the team's wishes,

it served merely as reasoning for why Sonic, Tails, and Knuckles

had to traverse through a variety of zones to defeat the evil scientist in question.

In addition, Mettrix expanded on the concept of

different characters taking different paths through the game

which had been introduced in Sonic 3 & Knuckles.

For example, the player would begin each adventure in Wood Zone,

an area based off a scrapped level from Sonic the Hedgehog 2,

which served as a glorified character select.

From there, if the player chose Sonic or Tails,

they would go through the lush Shining Island Zone.

However, if Knuckles was selected,

they would instead go through Guardian Castle Zone.

This was one of several points in the game where

different characters would experience their own, exclusive stages.

Despite being a DOS game,

the levels here have a very Genesis-esque look and feel.

Everything is vibrant and colourful,

and this is bolstered by a strong midi soundtrack from Andre Schroder.

Most importantly, especially in later builds,

characters control flawlessly.

Despite having some noticeable bugs,

Project Mettrix was debatably the best

fan-made Sonic experience out there in the late 90s.

In 2002, however,

development on the project would slow.

Around this time, Aimee mysteriously disappeared from the internet,

leading to most if not all development at this point

being handled by Thomley.

This would be further slowed by him taking on other fan projects in addition to Mettrix.

Around this time,

during an attempt at porting both the original

Sonic the Hedgehog and Sonic 2 to the Sega CD,

Thomley would learn of the Sonic romhack

Sonic the Hedgehog: Megamix,

which had began as a simple palette and level edit of Sonic 1.

He would join this project and co-found its development team, Team Megamix, in 2004.

From here, the project would shift to become more of a

complete overhaul of the 1991 title,

eventually featuring new graphics, music, and playable characters,

and eventually even itself being ported to the Sega CD.

Upon the departure of the original lead,

Thomley would find himself in the leading position here.

Megamix would soon begin to take up much of Thomley's free time,

though work did continue on Mettrix.

Aimee briefly returned online in late 2004 with

renewed interest in the project she had begun in 1996.

She would help create new levels,

mainly the prehistoric themed Bronze Lake Zone,

and even helped prepare a build of the game to be released for the

2005 Sonic Amateur Games Expo.

She would disappear again shortly afterwards.

This was the last of her involvement with Mettrix.

However, progress on Project Mettrix was continuing again.

However, Thomley was not completely satisfied.

He had decided in 2003

that the original DOS engine was not up to snuff for what he ultimately wanted to accomplish with the project.

Thus he began working on a new game engine

known as "E02" alongside the old version of Mettrix.

He re-christened the old versions of the game as "E01".

The final E01 version of Mettrix would be released in 2005.

It was the most stable and complete version of the game yet,

even if not everything Thomley had wanted.

All three characters were playable,

each with their own functional paths through the game,

and in addition to this,

the last E01 versions of Mettrix would finally

see ports to Microsoft Windows.

Despite this, due to the non-standard screen resolution of the title,

the game will not run properly, if at all, on modern versions of Windows.

Thus, the best way to experience E01 Mettrix in all of its glory

is by using a DOS emulator such as DOSBox.

From here, Thomley hoped to create an even bigger,

better version of the game using his E02 engine.

In 2006, the first demo of this new version of Mettrix

would be released for the Sonic Amateur Games Expo.

Consisting of only a few playable levels,

this build was meant to show off the power, stability, and versatility of E02 itself.

The Sonic community was impressed by this game engine,

especially once Thomley also released a Mega Man 7-style fan game demo titled

Mega Man: Triple Threat,

which also ran using E02.

The Mettrix E02 build would not change much in the coming years.

Consisting of a fully functional version of Shining Island Zone,

Act 1 of Bronze Lake,

a remake of Green Hill Zone from Sonic 1 and the Sonic 1 special stage,

plus a test zone, along with all three playable characters from previous versions of Mettrix,

Stealth would turn his attention away from porting the entirety of Mettrix to E02,

to instead porting E02 itself to a variety of systems.

By 2008, in addition to Windows,

E02 and Mettrix would have versions compatible with Mac OSX and Linux as well.

Soon after, homebrew versions were also made available for the Sony PSP and Nintendo Wii.

In 2009,

this E02 porting job would gain Thomley the attention of

Christian Whitehead.

Whitehead and Thomley had previously met in 1997

after Whitehead had discovered an earlier version of Mettrix.

They had since fallen out of contact,

though Whitehead had kept up to date with Thomley's work.

By 2009, Whitehead was working on an updated re-release of Sonic CD.

Whitehead wanted to make a demo version to pitch to Sega themselves.

However, versatile as his Retro Engine was,

he wanted Thomley's help in getting the demo to a point that he was comfortable with on smartphones.

In particular, he wanted help in getting the game's

pseudo-3D special stages faithful to their original versions.

This was in addition to other aspects, such as the Palmtree Panic Zone boss,

which was the first boss of the game.

An agreement was made and Thomley got to work.

Within a year, Whitehead's pitch had been made and accepted by Sega.

Upon the release of his version of Sonic CD in 2011,

it was met with critical acclaim.

Thomely, however, would not work on this project after the initial pitch demo.

Though he would initially try to join Whitehead in developing the port past this point,

Whitehead would decline,

citing lack of experiencing or existing relationship with Sega at the time.

This did not stop Thomley with coming up with his own idea to pitch to Sega.

In his free time,

he had created his own demo version of Sonic CD

which ran on the Nintendo DS.

Unfortunately, due to a variety of external factors,

he never got to make his own Sonic CD pitch.

Fortunately, Thomley would get a chance to work with Sega again a few years later.

Whitehead, after the critical and commercial success of his version of Sonic CD,

was going to make an updated port of the original Sonic the Hedgehog for iPhones and Android devices.

But - he wanted Thomley's help.

Thomley agreed.

Thomley had established his own game studio in 2011, named "Headcannon".

This was the name he would work under for this project.

This version of Sonic 1, released in 2013,

would also receive critical and commercial acclaim.

It would be followed later that year by a similarly styled port of Sonic the Hedgehog 2.

In a move that harkened back to Thomley's earlier work,

the smartphone version of Sonic 2 featured a fully playable version of the Hidden Palace Zone,

which had been playable in prototype versions of the game

but was scrapped from the final original release.

Throughout this time, work continued off and on on Project Mettrix.

With the registration of Headcannon in 2011,

the E02 engine itself was renamed to the "Headcannon Game Engine".

However, the final update to this engine,

which a download of was required to even play E02 Sonic Project Mettrix,

would occur in April 2016.

This was shortly after Thomley famously cancelled the Sonic Megamix project,

of which he was also the only development team member left on.

In his final post on the official Team Megamix blog,

he cited part of the reasoning for this cancellation as

involving various upcoming projects.

He also, however, did state that he would someday release the Megamix engine to the public,

after he had time to go back, clean it up, and improve it to a point he was satisfied with.

In July of that year, Sega officially announced Sonic Mania -

a new game which would serve as a celebration of the Sonic series itself.

It would feature new levels, old levels,

classic Sonic gameplay,

and even references to obscure and widely forgotten Sonic titles.

To put it bluntly,

it was equal parts a new Sonic game

and a celebration of the franchise as a whole.

This title would be successful enough to get an updated release,

titled Sonic Mania Plus, in July 2018.

One of the prominent members on the mania project was Thomley.

While Sonic Project Mettrix was never formally cancelled,

it can be assumed to be on an indefinite hiatus.

However, the game itself, both in the later E01 versions and E02 demos,

is a blast to play and is definitely worth your time.

As for Thomley himself,

his story shows what happens when you take something you're passionate about,

in this case Sonic the Hedgehog and game development,

and stick with it.

From a young age, he didn't just want to re-create the Sonic experience,

but actually contribute something to his favourite franchise.

With Sonic Mania he was finally able to do this.

He had gone from a Sonic fan to part of what is considered one of the best Sonic games of all time.

However, the work he would go on to do on Sonic Mania,

and indeed with Sega in general,

would not have been possible without the work that was set in motion by

Project Mettrix.

This is part of Thomley's story and the tale of an extraordinary fan game.

If you would like to learn more about Thomley and his work,

read the companion article to this video over on infinitefrontiers.org.uk.

Also tune into the Stuff We Say Podcast,

where Thomley and myself sat down to discuss his work,

fan games,

Sonic itself,

and more!

And, of course,

check out his own channel,

where he currently creates his own videos!

So with that,

thank you very much for watching,

subscribe and share this video if you found it interesting,

and I hope to see you...

next time!

For more infomation >> Before Sonic Mania, There Was Sonic Project Mettrix - Duration: 17:19.

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Jennifer's NEW Phrasal Verb Challenge 👀Lesson 8: crowd around, stand back - Duration: 3:58.

Hi there! How are you all doing? This is Lesson 8 of Jennifer's Phrasal Verb Challenge.

Let's learn two new phrasal verbs.

Have you ever noticed that when there's trouble or some kind of emergency,

people tend to stop what they're doing and crowd around? They want to get a closer look and see what the matter is.

If medics come to the scene, they have to ask people to stand back and give them room to work.

"To crowd" around means to gather in one place or to move to that place in large numbers.

This phrasal verb can be used with or without an object.

Often we crowd around someone. For example,

family and friends may crowd around you to sing happy birthday and congratulate you.

"To stand back" is just the opposite. You're standing at a short distance.

You're giving someone or something some room.

"Stand back" doesn't take an object.

"Stand back" is different from "back away from."

Because when you stand back, you're not fully avoiding something. You're not leaving the place.

When you stand back, you're putting just enough distance between you and the object.

Consider these examples.

Why else might people crowd around someone?

Here's a second question for practice. How do the police handle crowd control at a large public event?

How do they get people to stand back and not crowd around?

Share your answers in the comments. I'll offer corrections as time allows.

Okay, that's all for now. I'll see you again soon for another lesson on phrasal verbs.

As always, thanks for watching and happy studies.

Become a member of my learning community. Click the JOIN button to become a member of my YouTube channel English with Jennifer.

You'll get a special badge, bonus posts, on-screen credit and a monthly live stream.

Note that YouTube channel memberships are not available in every country at this time.

Join me on my YouTube community tab for helpful posts each week.

If you haven't already, please subscribe to my channel. That way you'll get notification of every new video I upload to YouTube.

For more infomation >> Jennifer's NEW Phrasal Verb Challenge 👀Lesson 8: crowd around, stand back - Duration: 3:58.

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Halloween Countdown 29 - Rockers - Duration: 2:11.

Rosie's World presents

Countdown to Halloween

29

Rosie and Declan take out costume pieces from the dress up trunk

They go behind the curtain to change

Rosie and Declan come out as rockers

[music: Hitting The Streets]

Rosie and Declan play their guitars

Show me what you got!

Declan's guitar solo

Step aside little grass hopper

Rosie's guitar solo

Battle of the guitars

Take that little grass hopper

Can you do this?!

Go loud or go home!

Epic guitar duet!

You have to stick your tongue!

Throw your guitar down!

Show them where you're from!

Yeah! Fist pump!

Smash you're guitar! The fans love it!

Take that little grass hopper!

These foam guitars are the boss!

Next time... real guitars! Peace out!

If you like this video, click like

Check out these videos!

Don't forget to subscribe!

Thank you!

For more infomation >> Halloween Countdown 29 - Rockers - Duration: 2:11.

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#PeterMonn No Doxxing Peter Monn - Duration: 3:22.

Welcome, bienvenidos, this is Roxana for metamorphosis rox and today is a multi video day.

Now, as promised I have two more videos for you and this is one of them.

It has come to my attention that recently someone decided to notify Peter Monn's previous

employer of old twitter rants about work.

Now, we have all at some point made a comment, or 20, about our jobs or situations that had

to do with work or any other situation that is bothering us at the moment.

It is not the most professional behavior and sometimes it can get us in hot water.

For some people, it might even bring up some ethical and moral dilemmas but what we are

not going to do is keep this ridiculousness of looking up for old tweets and then trying

to ruin people's lives.

What are we, high school?

So, does that mean that I agree with what Peter posted on his tweets?

No.

Complaining about specific situations in a public forum where millions of people can

see is never a good look.

But that was years ago.

I can't tell you if he is sorry he said those things or not because, as we all know,

once he made his apologies he has not touched the subject again.

And it really doesn't matter for the purposes of this video.

For you, as a human being, to think it is OK to take information about something that

happened years ago and call an old employer and let them know something that old, just

to make sure somebody never works again is not just petty, it is wrong and I don't

know about you but I totally believe in Karma and this has all the makings of bad juju for

you.

I understand that some people are still mad at Peter and some people are angry enough

that they have made videos on this subject.

And if you want to write a tweet saying how disgusted you are with this particular behavior,

that is fine.

You have every right to say what you feel about this particular situation.

What I'm saying is, that i am sure, you would not like it if someone went to your

last job and told your boss stuff that you did 5, 10, 15 years ago while you were working

for that company in an effort to make sure that you never work in that industry again.

We don't know if he ever wants to do counseling again, but the thing is that if he does, he

should be able to apply.

The internet is forever and any good company nowadays can do a simple google search and

find all the tweets and all the controversies and decide if they want to hire him or not.

You should not dirty your own hands to prove that somebody else has dirty hands, you know

what I mean?

Anyway, let me know what you think about this in the comments below.

Do you think people should walk around doxxing others to their old employers or do you think

karma will take care of wrong doers?

Thanks for watching.

Bye.

For more infomation >> #PeterMonn No Doxxing Peter Monn - Duration: 3:22.

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Drakensang Online #432 🐉 Interview mit CMJesse (Thema Entwicklerbrief) (With subtitle) - Duration: 12:28.

For more infomation >> Drakensang Online #432 🐉 Interview mit CMJesse (Thema Entwicklerbrief) (With subtitle) - Duration: 12:28.

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TOP "13" UNBELIEVABLE EXTREME-HORROR Makeup Tutorials Compilation (2018) | Makeup Transformation - Duration: 20:39.

For more infomation >> TOP "13" UNBELIEVABLE EXTREME-HORROR Makeup Tutorials Compilation (2018) | Makeup Transformation - Duration: 20:39.

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Starting a YouTube Channel! What am I Thinking!? - Duration: 7:58.

As of this moment I feel like I'm sitting alone on a park bench in a noisy

and busy world. And as of this moment that's exactly what I'm doing.

You see, I've decided to start a YouTube channel, and as of this moment I have

zero subscribers, zero views, and zero likes. And all of this time and effort

may not garner one person watching what I create. All of this could be

to sit alone on a park bench, talking to myself... but maybe that's not so bad.

My name is Derek Selinger. I'm a magician, amongst other things. I've been inspired

by one idea, and it's this...that there's magic all around us, but we just need to

notice it. I've realized that I need to notice the magic in my life and the

wonder and all of those other things. And I've got this crazy idea that maybe

there's some other people that need to do the same thing. So I've created this

to help us notice magic and wonder, to experience something that's hopeful and

heartfelt and real, and I hope that you come along. I mean ultimately I know I'm

gonna get at least one subscriber...

Mom, I know that you're watching this and I know

that you're gonna watch everything that I create so do me a favor and hit

subscribe right down below this video and then hit that little bell symbol...If

you hit that every time I put something up online you're gonna get it first, you

get to watch it before anybody else. It's like face-timing me a couple times every

single week. And I know that you like this video, so hit the like icon as well

that little thumb up thing...hit that and it lets people know this is good and worth

watching. I know that you're gonna have a good time with it, love you Mom, thanks!

And, it's cool to be like mom so everybody else do that too!

What is it that you can expect to see here every week? Well, certainly some magic, I am a

magician after all, but also ideas that might be encouraging and

uplifting and hopeful. Things that might encourage you and just make your day better.

This is gonna happen every week, on Tuesdays and Thursdays and some

Saturdays. I'm gonna explain it all to you, but first the cool bumper...

"Me and the Magic Man, went for a long drive..."

It's a great day to be alive, and I'm so excited

to be starting this journey with all of you. Every month we're gonna meet some

cool people, hear some cool ideas, maybe get some wisdom, as well as experience

some magic. I'm gonna perform magic every single month. Now, this is not a magic

tutorial site, there's lots of those online already, you don't need another one.

Each month, we're gonna start like this...

Every month is going to be loosely organized around a theme, like what is

strength or generosity. So the first episode every month is going to

introduce the theme, a few thoughts about it, and then share some previews of

what's to come. Who doesn't like previews.

Then we kick it off with a show we call "Wonder" which is the performance of magic.

Now magic is super fun and interesting and cool, but I want to explore what

would happen if we connected it to important ideas. If we tried to

communicate something more than just, 'hey that's cool'...but really started to think

about...what is it about magic that connects human beings to it and

what can it communicate? The third piece is a short piece that we have entitled

"Something that you might need to hear today". It's a reflection on an idea that

might encourage you as you pursue your dreams, and try to live your best life.

And then one of the most requested things that I have ever had, was to

produce a YouTube channel that featured... my Mom. You see, during my live show I

show short films in between pieces of magic. And one of them is a piece that I

called "Magic with Mom". It basically shows my mom's reactions to my magic as I

practice them, I go and I practice them on my mom.

And, my mom is zany and hilarious and cute, and a bit of a cartoon.

That's right.

So, we're going to create a monthly installment of Magic with Mom. I'm sure

that there are people out there already rejoicing that they get to see a monthly

version of this. I know you're gonna love it.

Now mom, I know you've been on the fence about this idea, but now I've told the

whole world and they're expecting it, so you gotta do it!

One of the habits that I've developed over the years is, whenever I meet somebody that's

interesting or has a level of expertise in their field

I asked them for wisdom from their perspective on how to be great at what

they do. And the interesting thing that I found is their advice not only pertains

to their particular field of expertise, but often pertains to life in general.

I do this all the time, so now I'm going to take you with me and we're going to get

wisdom from interesting people from all walks of life and all areas of expertise.

Magic is so awesome because it cuts through demographics and cultures and

just about anything else that divides us. So as I go along and film I'm of course

going to be performing magic for people and I'd like to share some of that with

you. These are gonna be just simple trick breaks, just a really quick trick to make

you smile, might amaze you, and just show you why I love to do what I do.

I have been a full-time entertainer now for... well, a long time, and in those years I've

had some amazing things happen. Amazing in terms of like heartfelt and

encouraging and some amazing things in the sense of, like I can't believe that just

happened. Now my original plan was to take all of these stories and put them

in a book and tie them together with what I learned from each of these

experiences, but I thought it would be fun to share them here with you. I'm

going to tell you the story hopefully in interesting and entertaining ways and

share those very same stories with what I learned from it right here every month.

And we've got other surprises planned during the month, if the month's

a bit longer we've got some special episodes we're gonna mix in and I think

it's gonna be really interesting, it's like running a variety show every month

that leaves you feeling better at the end of the episode that when you start

it. And really that's my goal, is to help you and me feel better about life,

to instruct our attitudes so we can notice magic and wonder, and we could just make

our lives and the world around us better. Now for those of you that like

Easter eggs, and like those little hidden things in shows and TV shows and movies,

this is gonna be no different. I'm gonna plant an Easter egg into every

single episode and the Easter egg hunt is all about movie references. So I'm

gonna just let subtle movie references slip during episodes, and if you catch it

and know what the movies from and even maybe the scene that it's from, comment

below and just say you caught it, where you think it's from. For example, here's

an easy one.. 1.21 jigowatts...Where is that from, I

won't be so obvious in the future, but for this one, comment below if you know

where that's from and maybe even the scene and who said it.

So as of this moment, I have zero likes, zero subscribers, and zero views...

But you're here. And that means something.

Hey guys, want to hear a story?

Alright, I'm gonna show you something here with a simple deck of cards

...we're just gonna give them a little shuffle here at first...

For more infomation >> Starting a YouTube Channel! What am I Thinking!? - Duration: 7:58.

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Dark Souls remaster előzetes - Nintendo Switch - Duration: 0:31.

For more infomation >> Dark Souls remaster előzetes - Nintendo Switch - Duration: 0:31.

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Homekeepers - Denise Pass "Shame off You" - Duration: 28:31.

For more infomation >> Homekeepers - Denise Pass "Shame off You" - Duration: 28:31.

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Sweet Girl Fun Cleanup - Learn how to do Daily Chores & Care of Cute Pet | Newborn Nanny Helper mpeg - Duration: 10:40.

subscribe my channel

For more infomation >> Sweet Girl Fun Cleanup - Learn how to do Daily Chores & Care of Cute Pet | Newborn Nanny Helper mpeg - Duration: 10:40.

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Alexander Lukashenko Shown Team Belarus for 2nd European Games - Duration: 3:01.

Belarus President Alexander Lukashenko has attended a presentation of Team Belarus and volunteer outfits for the 2nd European Games MINSK 2019 on October 2, 2018.

The presentation was held in the Palace of Independence.

The uniforms were presented by Sport and Tourism Minister Sergei Kovalchuk, First Vice President of the National Olympic Committee Andrei Astashevich, designer Yulia Latushkina and Director General of Solo Pinsk Company Vasily Goreglyad.

Team Belarus' outfits have been designed by the Pinsk company and consist of 19 items. Solo-Pinsk plans to produce 500 sets of uniforms.

The collection got the name Prastora. Its symbol is stylistically linked with the logo of the 2nd European Games and embodies the Belarusian expanses.

Yulia Latushkina has designed the uniform of volunteers and participants the Flame of Peace campaign and also Team Belarus outfits for the opening and closing ceremonies, podium ceremonies.

The outfit for volunteers and participants of the Flame of Peace campaign is themed around the tree of life reflecting Belarusian vytinanka and the symbols of the sports.

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