- [JAMES] Mega Man 11 for Nintendo Switch, it's good.
(suspenseful music)
Welcome to Stuff We Play,
home of everything weird and retro.
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Today, we're talking about a revival for a retro series.
What's funny is that ten years ago, we got Mega Man 9,
which was a reboot of sorts for the classic Mega Man series.
And then, after 2010,
there was kind of a lull in the series,
and now we're at Mega Man 11 in 2018.
That's a reboot again for the Mega Man series.
It's kind of weird,
and this game has been polarizing
since it was first announced.
A lot of people didn't like the new art style.
A lot of people were angry
because it wasn't an 8-bit art style
because apparently, no one's ever liked
a non 8-bit Mega Man game before.
I'll be honest, I was a little skeptical too,
but then I played the free demo
on the Nintendo Switch eShop,
and that skepticism faded.
This is Mega Man 11 for the Nintendo Switch,
a game that's a budget release,
though you can pay full price
and get this sweet, sweet Amiibo Edition.
So let's go ahead and unbox the Mega Man 11 Amiibo Edition.
Now, as you probably gathered
by that very short pre-intro scene,
I actually like the game.
I've beat it three times already.
Four, actually, but the fourth
was the only one that I recorded
so I guess that counts too,
but we'll get into all that in a bit
because I wanna show you what comes
in this really cool Amiibo Edition.
So this is the part of the video
where I'd usually dump out whatever's in here,
except I, more graciously, have already
have taken out the other goodies,
and we have some Mega Man 11 stickers.
We have Mega Man, Dr. Wily, Rush, and the game logo itself.
Side note, I actually like the somewhat small
redesign Mega Man's been given.
But we also have, and this is really cool, this patch.
I'm really big on patches, and we have a Dr. Wily patch,
and I just think that's really cool.
These all seem very high quality.
In fact, here, let's take this little guy out right here.
That is a Dr. Wily patch.
That is very good.
And then, the final thing is, for some reason,
Capcom's had a fetish, I guess, lately
of including microfiber cloths with games.
Another one came with that butchered
Mega Man Legacy Collection release
they did on the Switch, but look at that.
We have an actual boss select.
That's actually really, really cool.
I'm really down for that.
I almost wanna get this framed, almost.
So the last thing we need to look at,
as it's the Amiibo Edition,
is the actual Amiibo itself.
So let's go ahead,
let's put this other cool stuff back in here,
and let's actually take the Amiibo out, and here we go.
I really do like this pose.
I think it's a really cool Amiibo,
but what I like the most,
and I'm not sure if you can see this,
but the base actually has
a Mega Man 30th Anniversary logo on it.
I think that's very cool, that's cool.
But is it worth the extra money?
If you're a Mega Man fan, yeah,
but honestly, why would you buy
a special Mega Man edition if you aren't a Mega Man fan?
But should you buy Mega Man 11
even if you aren't a Mega Man fan,
or if you're a veteran of the series
and are on the fence and haven't made your choice by now?
I have a few thoughts on this,
and right off the bat to start off,
I think that this game has a lot to offer,
whether you're a newbie to the series
or whether you're a veteran.
Keep in mind, in the US, this is a $30 game,
and here in Canada, it is $40.
Budget release, good price.
However, some interesting things to note about Mega Man 11.
Did you know that this is
the first Mega Man game to have been made
that actually runs in a 16:9 aspect ratio?
Did you know that this is one of only three
numbered classic Mega Man games
that is not done in an 8-bit style?
The game itself starts off with the plot,
going into some actual backstory
for like the first time
this damn series has since Mega Man 4.
Dr. Wily and Dr. Light went to college together.
What college?
Robot University.
Yeah, I think the name's dumb too.
But anyways, Dr. Wily was working
on a system there called the Double Gear system,
which could power up robots
to way beyond their main potential,
essentially overclocking them, which was interesting,
but Dr. Light didn't like it because,
first off, it interfered with his research
into making intelligent robots,
and also, if done too much, it could fry your machines.
Dr. Light, being the asshole that he is,
convinced the college board
to defund all of Dr. Wily's research,
sending Dr. Wily himself into a depressive spiral,
which is why he ended up becoming so evil.
Right off the bat, I know Dr. Wily's a bad guy,
and yes, I know within a few seconds
after starting the game itself,
he steals a bunch of Dr. Light's robots
and makes them start attacking people and whatnot.
But I can't help but leave this opening cut scene
feeling like Dr. Light's a bit of an asshole.
So anyways, we get to the game proper,
and we have four difficulty modes.
We have Newcomer Mode, which gives you infinite lives,
makes it so you can't fall into bottomless pits
and that spikes don't kill you instantly.
Really, it's stupidly easy
if you're a veteran to the series,
but I'd say it's really and truly perfect for newcomers.
If you're new to the 2D platformer genre
or legitimately haven't played a Mega Man game
since Mega Man 2 back in the '80s,
then this will be good to get you started.
But if you think that's too easy,
there is a Casual Mode, which is, well, easy mode.
I played this mostly on Normal Mode,
though I also played a bit on Superhero Mode,
and that mode kicked my ass.
I couldn't beat it.
I beat it on the other three difficulties,
including Normal Mode twice,
but Superhero Mode is really, really brutal.
But anyways, so we get into the game itself,
and we have Mega Man, Roll, Dr. Light, and Auto.
Can I just say how much
I actually like the voice acting here?
It's not the best voice acting ever,
but I get this tone like you would
in a hammy Saturday morning cartoon back in the day,
and I honestly really like that.
It's very cartoony and not very serious,
and that's when I think Mega Man is at its best.
- [Dr. Light] It's designed to push robots
far beyond their normal strength and speed.
If he really has completed it,
I'm afraid you won't stand a chance.
- [JAMES] So Dr. Wily gets mad and steals the robots,
and then Dr. Light, once again being an asshole,
decides, oh, Dr. Wily's using his Double Gear system,
so we'll use the same Double Gear system
that I, you know, got defunded and then sent him
into the depressive spiral with, to stop him.
We get thrust right into our boss select
where we have eight different bosses,
and they're interesting.
Let's go into the stage design itself,
and for the most part, it's tried and true Mega Man.
It's 2D run-and-gun platforming,
except you have the new Double Gear system.
By pressing either the L trigger or the R trigger,
you can either slow down time,
and thus make it so you can make the enemies fire slower
and you can dodge things easier or shoot at them more,
or strengthen your own bullets, which is always helpful.
Of course, though, there's a timer,
but what really helps is that,
if you get low on health,
then you can press both buttons together at once
in order to go into this pinch mode
in which you can fire super-powerful weapon energy things.
It's almost like a precursor to the buster parts
in Mega Man X when you get into this mode.
However, the catch is that
all of the bosses can use the Double Gear system as well.
So stage design is actually really solid,
and yeah, some of it's a little gimmicky.
For example, Tundra Man's an ice stage,
and you can slip on the ice unless you buy these boots
that make it so you don't slip on the ice.
And we have Bounce Man's stage,
which has these giant springs, and
these spring balls, which honestly,
I know a lot of people really don't like this stage,
but I think it's a really cool gimmick.
It reminds me of Spring Man's stage in Mega Man 7,
which I also thought was gimmicky yet fun.
What I found odd here, though,
is that a lot of Mega Man games
have mid-bosses in a lot of the stages,
but every single Robot Master stage in Mega Man 11
does indeed have a mid-boss,
and not all of them are winners.
I really don't like this guy in Bounce Man's stage
and this guy in Blast Man's stage,
but overall, I'd never say it feels unfair,
except perhaps on Superhero Mode,
and that's just because of one retro thing
they added to this game that I just don't like,
and that's retro-style knockback.
I mean, at several points,
I felt like I got hit by an enemy
and that I didn't die because it was my fault,
but because of the knockback.
Take this section right here
where I'm on this conveyor belt,
and then I get hit by this enemy
and I can't get out of the stun animation.
I just have to watch as Mega Man
is vaulted off by the conveyor belt
into the bottomless pit and dies.
Graphically, however, I think it does
look a bit like a budget game.
I think it's bright and colourful,
and it definitely looks like Mega Man,
but it certainly doesn't look as sharp as it could.
I'm not expecting a Mega Man game
to look like Breath of the Wild,
but I was expecting something
a little more visually popping than this.
The same, however, cannot be said for the soundtrack.
I wasn't too incredibly crazy
about the soundtrack at first,
but it's grown on me.
Stage select theme, the Wily boss theme, Tundra Man's theme.
I'll be honest.
I think my favorite theme here is Wily's stage one,
but I'm not gonna spoil that stage for you,
except for the fact that the boss
at the end of that stage is clearly nostalgia pandering,
and that's really the only time
this game tries nostalgia pandering,
but I'm not gonna say anything more
about that stage than that.
And now, the one thing I did find odd
was the omission of playable characters
such as Proto Man or Bass like in Mega Man 9 and 10,
mainly as I thought that was a precedent
that was set in Mega Man 9 and 10,
and it's odd not to see them here.
But for an adventure where you just play as Mega Man,
it feels completely tailored
to your abilities as Mega Man, and I enjoy that.
I think Mega Man 11 is worth it,
but do I think it's the best
Mega Man-esque experience out there right now?
Well, first thing's first,
it's sure a hell of a lot better than Mighty No. 9.
That game is a train wreck.
Please act like that game does not exist anymore.
However, I think Mighty Gunvolt Burst
on the Switch is definitely good,
and if you don't feel like buying a new release game
that costs forty bucks, then maybe try that out
if you wanna get some Mega Man goodness.
The Mega Man Legacy Collection,
both the regular and the X collection on Switch, are split,
meaning you get the first collection of each on a cartridge,
and then you have to use a download code for the others,
and as a game that's sold as a physical release,
I find that to be very scummy,
and I cannot recommend in good faith
for you to buy that physically on the Switch.
But if you're a Mega Man fan,
or if you want something
that's a platformer, and that's new,
and that's built from the ground up to run on the Switch,
and that's not a port, Mega Man 11's worth it,
or really and truly, if you want a new game
for the Switch that's not gonna cost a whole ton, and
that's not gonna break the bank, I can recommend this.
I know a lot of people have issues with it.
And I get it, it's Mega Man, and it's a different Mega Man.
It does things differently than Mega Man 9 and 10
and indeed, what I think a lot of people wanted
from a classic Mega Man game.
But I think the overall package here
is something that's different, but in a good way.
It does enough to differentiate itself
from the rest of series and give itself an identity,
but it's still Mega Man,
and more than anything else,
I'm glad Mega Man is back.
Does Mega Man 11 look good to you?
What's your favorite Mega Man game?
Let me know down in the comments section below
before I ramble on more,
and while you're at it,
why don't you subscribe to Stuff We Play
for more great content like this,
or even back us on Patreon
because every dollar from Patreon
does go back into the channel itself.
So-
Wait, you know what?
Last year, I did something called Hacktoberfest
where I looked at one Sonic the Hedgehog ROM hack a week
throughout the duration of October.
Well this year, it's time for Mega Hacktoberfest,
so come back next Tuesday
as we start looking at Mega Man ROM hacks.
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