I'll show you the Valionic build in this video.
This is a Zerg match. The Valionic build starts off with a 1 Rax, FE.
Keep building SCV's until 9 supply.
Build a Depot with your 8th SCV.
Keep building SCV's until 11 supply. Build a Barracks with your 10th SCV.
Scout with the SCV that just finished building the Depot.
Make SCV's until 16 supply.
Send a 2nd scout with your 13th SCV.
Another Depot goes up at 14 supply.
Making a Marine now puts you at 17 supply.
When you have around 250 minerals, take an SCV to your natural to expand.
I see the Zerg going for a 3 Hatch build, not a 2 Hatch.
The 7 'o clock position is actually a bit difficult to block Muta attacks.
After you've started your 2nd CC at 17 supply, make a Refinery without making Marines or SCV's.
After your Refinery goes up, build an SCV then a Marine, in that order.
Build another SCV & Marine.
Make a Depot at your natural as Sim City, with the SCV that just popped out.
Put 3 SCV's to gas, and make another SCV.
You should only build 3 Marines.
By not building any more Marines, you'll have enough minerals to build a Factory at 100 gas.
Your Factory should go up at 23 supply.
To clarify the build order..
9 Depot. 11 Barracks. 11 Scout.
13 Scout. 14 Depot. 17 CC. 17 Refinery.
21 Depot. 23 Factory.
Keep your SCV alive for as long as possible.
From this point, constantly build Marines & SCV's.
In case your SCV is caught early, I suggest you build a Bunker right away.
Since my SCV is still alive, I'll build the Bunker later.
Bunkers are very helpful for early bionic units.
As your Factory is being completed, you should be constantly be building SCV's & Marines.
After your Factory is done, build a Starport & an Academy. You should have 33 supply.
After doing so, make a Marine & 2 SCV's.
At 36 supply, build an Armory as well as a Bunker.
This is when I built my Bunker.
Build another Marine & 2 SCV's.
At 41 supply, don't build a Depot. Put up 2 Barracks.
You should have a total of 3 Barrracks.
Attach the add-on to your Starport. Build another Depot.
Afterwards, build an Engineering Bay.
Attach the Comsat Station, and build some Medics.
The Stim Pack is actually upgraded a bit later in this build.
This is the layout for the Valionic build.
After your Depot is done building, build a Valkyrie. Then build another Depot right away.
This is because 1 Valkyrie alone takes up 3 supply.
It's also very expensive.
Anyways, that's why you should keep building Depots in the background.
Regarding where to build your Turrets..
Since the Zerg is at the 5 o' clock, his Mutas will fly straight at my natural.
Thus, I'd build 2 Turrets at my natural.
If the Zerg were at the 11 o' clock, his Mutas would attack my main first.
So I'd build 2 Turrets in my main - 1 near the Barracks & 1 near the SCV's. Another Turret would be at my natural.
It's best to minimize your Turrets, as you've already made Valkyries & bionic units as your main army.
While your 3 Medics are being built, constantly make Marines & more Valkyries.
Don't forget to keep building Depots also. When you have available resources, upgrade Stim Pack.
If you still have resources left over after all this, upgrade the Infantry Weapons.
My Turret is near the mineral line, protecting the SCV's.
I've scanned the opponent's base, to see if his Mutas would be coming.
Because the Zerg had some kind of instinct, he make Scourges as well.
This means that the Zerg is expecting some type of anti-air - such as the Valkyrie.
When the Scourges are stacked with the Mutas, the Scourges are very hard to see.
The Valkyries should have pulled back after seeing the Scourges at the last second.
I actually didn't pull this move by mistake. I did it deliberately for tutorial purposes.
Like I said, this is what happens when you blindfoldedly attack Mutas with your Valkyries, without expecting Scourges.
This wasn't a mistake. It was for tutorial purposes..
Also, use your Marines to support your Valkyries.
Once again, constantly build Marines & Valkyries.
Wow, this kid has nice Muta micro.
Here it is again. This is what happens when your Valkyries are just staying still.
Like I said, I did this on purpose for tutorial sake.
This is what you must not do.
Since there are people who don't understand words, I just had to show you.
While you're building Valkyries, you may find yourself short on gas.
Only build the 2nd Refinery when you feel the extra gas is needed.
You really think my Valkyries would get caught by some Mutas ?
You won't need to expand your Barracks, apart from the 3 you have.
Upgrade the Infantry Weapons, while upgrading the Marine Range as well.
With that said, you can start pushing the Zerg.
In the case that Valkyries weren't caught, the Zerg would have a hard time blocking the 3rd expo.
It's because Mutas are very ineffective against Valkyries.
Like I keep saying, my Valkyries were caught for tutorial's sake..
While the Valionic build does have the advantange of cutting of Mutas easily..
Because the Valkyries are cutting off Mutas, you're able to transition to late-Mechanic fairly easily due to the availability of the Armory.
This is a no-no.
You must always maintain your Valkyries.
Valkyries are crucial for survival, in the Valionic build.
At this time, you should take a 3rd expo.
Though there is a Ling lingering, I should probably take this expo.
Because the Zerg will have to build Sunkens, Mutas, & Scourges to fight off the Valionic build, he will use up a lot of resources.
Due to this, it will be difficult for the Zerg to have a large number of units at one time.
Mutas won't be able to roam around freely.
This is when you should expand.
While expanding, you'll be preparing to transition to late-Mechanic units.
Don't build Tanks. Just build Vultures with the Mine upgrade.
There is another advantage of the Valionic build, in that the Valkyries will take attention away from the Scourges & Mutas.
You can take advantage of this, and use tactics like drops.
In other words, a 2 Dropship move would cripple the Zerg a lot.
With this Valionic build, the Zerg will always be on defense.
This is because a fast Hive is usually the trend these days.
You saw that ? I gave away my Valkyrie.. So that I could use my Dropship !
It was on purpose..
It's actually very helpful to upgrade the Vulture Speed first..
You see, I anticipated this drop in exchange for my Valkyries..
I'll deal damage to the Zerg main with my first drop, while I drop the rest of my troops at the natural.
I should've microed my Marines here, but I lost quite a few.
You really have to watch out for Lurkers.
Because the Mutas were flying toward the main, I assumed they were going to catch the Marines there.
I was going to load my Marines at the natural & take them to the 1 o' clock.
Once I loaded them, the Mutas caught my Dropship.
Note that even though all my Valkyries were caught, the Zerg is very poor in economy.
Yet, I have my 3rd expo up while running on 3 Factories.
As my Armory is up, I can upgrade rather quickly. My level 2 Attack upgrades will be even quicker.
As I have a Starport, I can even build a Science Facility.
Vultures are already out.
The advantages of the Valionic build, are that the M&M's can kill Mutas while Dropships surprise the enemy.
On top of that, the Armory is rather quick, so that I can get upgrades quicker.
I can transition to late Mechanic quite easily.
I'll use the Vultures that have used all their mines to simply harass the Zerg's forces.
Then I'll just drop again, with the remaining Dropship.
You see how much damage I'm dealing ?
The Zerg has no choice but to feel pressured & annoyed.
Since I have enough Vultures, I'll attach the add-ons to the Factories and build Tanks. On top of that, I'll start collecting Valkyries.
My level 2 upgrades are being developed.
If you opponent had went for fast Lurkers , you would've just typed " ggre ? "
I'm joking. If the Zerg had went for fast Lurkers, you could just scan them with your Comsat Station.
You would counter the Lurkers with Tanks, and early Dropships.
Don't forget to build Bunkers.
You see how the Valkyries I started collecting came in use here ?
The important thing is, the Zerg won't have the timing to properly develop its economy.
As a result, the Zerg won't be able to make a lot of units.
He'll be desperate to take another expo.
In that situation, I'll simply batch Marines all over the map while taking another expo for myself.
The Valionic build is very helpful for those who have trouble blocking Mutas.
As my army consists of a lot of Valkyries, I even built a 3rd Armory to upgrade Air Attack.
As a reminder, beware of the 3, 6, and 12 o' clock expos. There are many opponents who expand secretly.
Use your Barracks to widen your vision. Watch all the natural expos, as well as the routes for likely drops.
While expanding, I'll keep pumping units from my Factories.
I actually tried to play like FlaSh in this game.
I've only been running on 7 Factories, with 5 Factories having add-ons. And I build a ton load of Starports.
I'll unvision the enemy. Looking at the mini-map, this is how wide your vision should be.
Once again, keep vision on all your enemy's naturals, as well as all the potential drop routes.
If there were some Mutas, they would destroy any Barracks roaming around. However, because I have so many Valkyries..
The Valkyries kill any roaming Mutas. In return, the Zerg will lose a lot out on any gas refined.
There are both advantages & disadvantes to Valkyries & Vessels. No one unit is better than the other.
Anyways, I'll end the Valionic build tutorial here.
Like I said, watch for any potential drops.
As I've seen the drops coming, I'll simply cut them off.
M&M's are very effective in cutting off drops.
I'll end the tutorial here.
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