In this video, I'll be showing you a 2 Tank, FD build that pressures the opponent.
Although you can pressure using FE, this Power FD is very useful as spawn points are quite close in the map Fighting Spirit.
This is, assuming that your spawn points aren't diagonal.
You can use this build against 1-Gate, FE builds.
Make SCV's until 9 supply. Build a Depot with your 8th.
After your supply reaches 11, you'll be making a Barracks & Refinery at the same time.
After doing so, make SCV's until 15 supply.
Personally, I scout between 11 & 12 supply. I send a scout before my 12th SCV is out.
It doesn't really matter. Just scout before your 12th SCV is out.
Put 2 SCV's to gas once the Refinery is done. Make a Marine as well.
This should put you at 16 supply. You'll be putting up a Factory at this point.
You should control the # of SCV's on gas. Once you have 100 gas, just have 1 SCV refining gas.
Keep track of your scout.
My Factory is going up now. As I'm at 16 supply, don't make any Marines or SCV's. Just build another Depot.
After you've started your Depot, build an SCV & Marine.
Another round of SCV's & Marines.
Continue scouting.
In the standard Protoss build, a Dragoon would be out by the time your Factory is 3/4 of the way done.
In this case, the Protoss went for upgrades first. Thus, the Dragoon is a bit late.
I guess he went for a more economical build.
Once your Factory is 3/4 completed, you should have 3 SCV's refining gas again.
In this case, you'll be taking gas faster than a standard FD. This is because this build is a Power FD.
Your 3rd Depot should start building before your Factory is nearly done.
Meanwhile, continue SCV & Marine production.
My Depot actually went up a bit late in this case, as a mistake.
Once your Factory is done, immediately attach the add-on module.
Constantly build Marines & SCV's.
This is the usual Protoss build against Terrans.
8 Pylon. 10 Gate. 11 Assimilator. 13 Cybernetics Core. 15 Pylon.
Before the 1st Dragoon is out, there should be a 3rd Pylon in the Protoss main.
I saw the Pylon with my hidden SCV.
You can expect a 1 Gate, FE from the Protoss - if you see 3 Pylons, 1 Dragoon, and upgrading Core at this time in the game.
Keep building SCV's.
The build is actually very simple from this point on, though I forgot to build my Depot before.
Once your 3rd Depot is completed & the add-on is attached, build a Tank and upgrade the Vulture Mine at the same time.
Keep building SCV's & Marines.
Not building your Depot beforehand, is a big mistake.
You should keep making SCV's & Marines - before you have 2 Tanks out.
Build another Tank, so that you'll have 2 at this time.
Build another Depot at around 30 supply, to prevent supply from being limited.
I can confirm that the Protoss is going for a 1 Gate, FE build.
Once the Vulture Mine is upgraded, immediately upgrade Siege Mode.
I should have around 7 to 8 Marines now - though I have less from the supply limit.
At this point, start pushing while bringing along an SCV.
In the case that the Protoss went for a 1 Gate, FE build, it's likely he won't try to catch any early Tanks.
It's helpful to keep your Tanks in this scenario, and cutting off any early Dragoons.
It's good if you don't fight. Reaching your opponent's natural is even better.
Don't make any Marines. Make Vultures, while you prepare to expand.
This SCV was brought along for additional reinforcement. Another should be moving to the natural to expo.
Don't make any more SCV's for now.
While continuing to make Vultures, keep pushing your army forward.
There are some cases in which the Protoss somehow block a 1 Tank, FD build.
However, it's difficult for the Protoss to block a 2 Tank, FD build.
This Protoss is a C-rank.
He's trying to defend his natural with a Sim City.
That's why I upgraded Siege Mode in advance.
Siege your Tanks from the back, and drop mines in the front.
The Dragoons will fall back naturally.
Even though the Protoss went for a 1 Gate, FE build, there won't be any Observers soon.
Build a Bunker with your SCV just outside the opponent's natural.
Continue unit production, and build an Engineering Bay with available resources.
You can keep building Marines, as you can even build 2 Bunkers here.
Use Siege Mode to keep pushing back your opponent.
After making a placement here, I'll be making another Bunker.
My Bay goes up at this time.
This is the most optimal situation the Terran can be in, in a TvP match.
My Bunkers goes up now. The Protoss can't hurt me, because of my mines.
If you're at this point in the game, you can expect a GG.
One thing is beware, is that the Protoss may go for a Reaver & DT drop. It's because he has no other choice.
The Protoss has 3 options at this point.
Reaver drops. DT drops. Or secretly taking an expo at the 12 o' clock.
To take an expo, the Protoss would drop a Probe here, then move to the 12 o' clock.
I already have a placement here. To defend against potential drops, my Bay will allow me to build Turrets in my main & natural.
You can refer to my other video for Turret placement. Just play safely.
I now have 2 Bunkers outside the natural.
I see his Dragoons idle.
I can assume he's trying to distract me from drops, or expoing.
I send a Vulture to my base, while taking the SCV up to the 12 o' clock.
I saw his Shuttle here. It means he was trying to expo secretly.
I send a Vulture to catch the Probe.
To defend against potential drops, I have 4 Turrets in my base.
Because the Protoss can drop me with DT's, or even have speed upgraded Shuttles, I'll add another Turret.
Meanwhile, my Vulture has caught the Probe.
Because the Protoss is being pressured, he will probably have to try to break my front line somehow with Shuttles.
His expo is being delayed.
In this situation, instead of going for an up-Terran build..
I can build an Armory & Academy, while going for fast gas at my natural.
This allows for a potential 6 Factory build.
Because speed upgraded Shuttles can do a lot of damage, I can try to use Goliaths - which combat Shuttles very well.
Trying to take an expo, can actually lead me to lose it to Shuttles.
I should've defended myself against these Reavers better, but I made a couple mistakes.
The Protoss actually did a nice job breaking this line.
Although the Reaver did die, he broke my defense without a single Dragoon loss.
I see some Dragoons lost to my mines.
The Protoss took the expo very late, while going for speed upgraded Shuttles.
The Protoss is probably very shaken now.
Yet, I already have another army ready at my base.
My Armory is running. Level 1 Vehicle Weapons is being upgraded.
Meanwhile, I have an additional gas source at my natural.
I'm keep my Vultures on watch, for additional expos.
The Protoss cannot simply expo for the sake of it, because of the timing of my attacks.
He'll try to make do, while expecting my timing push.
I'll be expecting another speed upgraded Shuttle soon.
While he's trying to make do as much as possible, I'll be running on 6 Factories.
Only make 6 Factories when you have resources left over. Expand Factories, while making Tanks.
He tries to pressure me here, but I have a lot of Tanks..
The Shuttle tried to drop me from the side, but my Turrets prevent him from doing so.
If the Shuttle tried to fly by into my main, it would've died from the Turret in my main.
As my 6 Factories are completed, I'll be building Goliaths from these 4 Factories.
Don't forget to build Depots.
Once the Goliaths are out, I'll be building Vultures.
Once my Vultures are out, I'll be making even more Vultures.
In that case, I'll use my SCV's that are refining gas, to mine minerals.
As I added my Comsat Station early, I have a lot of mana left.
Now, I'll rally all my Factories to this point, and make Vultures.
As there were Reavers before, I used these Marines as support.
You can expect Observers on your way to the opponent's natural. Scan & eliminate.
Keep alert for Observers.
In order for the Protoss to win, he would have to surround my army.
But because Terrans have scan, they'll know all the enemy's movements.
In this battle, you can see the Goliaths taking care of any Shuttles.
The Tanks take care of the Reavers as well.
This is how the game ends.
My timing attack was very useful.
The downside of this Power FD build, is that it is difficult to use in diagonal positions.
On top of that, it isn't very effective when the Protoss goes for DT or Reaver drops before expanding.
Unless those scenarios are true, the Power FD is very effective.
There was a time when a Terran progamer held a winning streak against Protoss players in the past.
Once again, this build is very effective against 1 Gate - FE builds, or SK - FE builds.
However, don't use this against straight up FE builds.
You'll be able to secure at least a 50% winning chance against those 2 builds.
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