- [JAMES] It's Hacktoberfest time,
and this year it's MEGA Hacktoberfest!
And that means only one thing:
of course, we're looking at rom hacks of Mega Man games!
Instead of looking at them all at once, I'm giving them individual attention,
these are some rom hacks that I really and truly think
deserve, y'know, to get an individual look-see.
Now with Mega Man, most rom hacking is concerned with the NES games,
particularly Mega Man 2, 4, and 5 for some reason.
Of course, all of them have their hacks.
But for this first review, we aren't actually looking at one of the classic Mega Man games.
Instead, we're looking at Mega Man X for the Super Nintendo.
I've not found any other Mega Man X hacks that are
quite to the extent of this one.
So today we're looking at a game that changes music,
it changes graphics,
and even changes gameplay a little bit.
We're talking about Mega Man X: Generation
for the Super Nintendo, and today we're figuring out
if it's worth your time!
Welcome to Stuff We Play,
home of everything weird and retro,
and if that sounds cool to you, why not subscribe? And today,
we're talking about a rom hack of Mega Man X.
Mega Man X: Generation -
As far as I can tell,
this game was made by one person, and I can't find much about it besides that, well, it exists!
And honestly it's kind of weird and interesting to see.
More than anything else, I wonder if this was a proof of concept, as,
I just haven't seen many Mega Man X hacks,
particularly not ones like this.
In this SNES game, you play as Mega Man X,
a futuristic variant of your standard Mega Man
who was sealed in a capsule by Dr. Light for what was supposed to have been 30 years
but instead ended up lasting more than a century.
Now it's up to you as Mega Man X
to go and defeat Mavericks, who are rogue reploids -
hyper intelligent robots made that were copies of Mega Man X -
and save the day!
The leader of the Mavericks is Sigma,
and he's kind of a jerk.
So with that in mind,
what does change here?
Well graphically speaking, it's quite a bit different.
All of the stages here have had their tile sets changed,
meaning that, in the intro stage for example,
instead of going along a highway, you're now
going over these wooden boxes and gravelly-like things.
A lot of stages also have their backgrounds changed.
Admittedly, not all of them look great.
In fact, some of them look a bit haphazardly done
like these in Boomer Kuwanger's stage. Like seriously, what is this?
It almost looks unfinished.
But also, some such as Flame Mammoth's stage, are absolutely beautiful
with great sunsets and other such features in the background.
What also changes here, a bit anyways, is the music.
A lot of music here is the same is in Mega Man X originally.
However, a lot of music has been imported from other SNES Mega Man games,
primarily, Mega Man and Bass, which only came out on the Super Nintendo in Japan,
and Mega Man 7.
It's amazing what a change of music can do for the tone of a game
because even though Mega Man X itself is typically darker and grittier in tone than your average classic Mega Man game,
these kind of bring it back to those times, and combined with the new aesthetics,
it helps make this Mega Man X game feel a bit more classic in style.
Granted, it kind of has it's own style gameplay-wise.
A lot of stages take advantage of abilities such as X's dash and wall climb abilities more than in the original game.
In Mega Man X proper, there are four Dr. Light capsules spread throughout the game
which will grant you a variety of power ups,
such as a mega buster upgrade that will let you charge up all your weapons,
a helmet upgrade to bust through certain blocks,
a body upgrade that halves the damage you take,
and a dash upgrade that allows you to, well, dash.
However, at the beginning of this game,
you start with both the dash and the helmet upgrade,
though you still need the leg parts for the aesthetic part of the upgrade.
Along with this, a lot of stages either force you to make dash jumps off the sides of ledges
or even climb up walls in order to progress.
It's a bit more forced than in other Mega Man X games,
though, at the same time, it's still very solid.
What's weird, though, is something feels like it's missing here.
All the stage design here is actually pretty good and none of it seems cheap,
but while all of it feels very deliberate, it doesn't really feel like Mega Man X.
It's like when you find a really solid Mario Maker level, except
the level in question is based off a level from another game.
It doesn't feel like Mario,
but it's still solid, even if it feels a bit off.
And that's the best way I can describe the levels here.
None of them seem to be ripped from other Mega Man games or what not,
but something definitely seems to be missing here.
Though some appear maze-like with all their twists and turns,
they're all rather linear and limited.
In fact, all of the Dr. Light capsule parts are just given to you!
Instead of just the dash parts, like in the original Mega Man X.
There's less exploration here, but also,
there's more jumping and shooting action.
It really depends on what you prefer.
In addition to this, all of the boss weaknesses have been changed.
Mega Man games are usually a game of rock-paper-scissors.
By defeating a boss, you take it's weapon and can use it against other enemies.
Each boss is weak to the weapon of another boss.
As such, you have to find which bosses are weak to what weapons.
The weapon order and which bosses are weak to what weapons have been changed here.
Along with that, each boss arena has been changed up.
A couple of bosses have even been given new abilities.
For example, Flame Mammoth, when he does his jump attack,
instead of just changing the direction of the conveyor belt like in Mega Man X proper,
can also just cause the conveyor belt to completely explode
and instead reveal pools of magma which can damage you.
Some bosses also now have instant death spikes in their arenas, which
I'm not particularly fond of
though I do guess they add a nice new challenge.
What also seems off is some of the new music here.
While I love some of the additions here, some of it just seems off-key.
Like, listen to this in Sigma Stage 1!
The game itself is still fun.
While if you haven't played Mega Man X, I would NOT recommend you jump into Mega Man X Generation first,
I feel like if you have played Mega Man X itself, there's enough here to be worth a try.
The level design is solid and some of the new additions are cool.
Furthermore, it's a nice change of scenery for those who have played Mega Man X a million times, like myself.
It definitely looks good and it definitely looks interesting, and
despite some graphical glitches and some weird off-putting things,
it's still fun on the whole.
It is a nice remixed version of Mega Man X itself,
and as such, I feel like Mega Man X: Generation
is definitely worth checking out.
Perhaps not worth completing all the way through,
but definitely worth playing.
But you know what, I may be beginning to ramble on just a bit.
What Mega Man rom hacks should I look at in the future?
Well, I can tell you this much: for the next game we're looking at,
we're jumping back to the NES because we're looking at a rom hack
of Mega Man 4!
So, with that, thank you very much for watching,
this has been a lot of fun, remember to subscribe to Stuff We Play for more great content like this, and with that,
thanks for watching once again, stay classy, and I'll see you...
next time!

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